Author Topic: Can we get stats of servers?  (Read 3636 times)

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Offline Moncho

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Re: Can we get stats of servers?
« Reply #60 on: January 22, 2014, 12:49:38 am »
+4
FOUND IT!
Behold, the data from almost 2 years ago (5th of March 2012):

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Offline Tydeus

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Re: Can we get stats of servers?
« Reply #61 on: January 22, 2014, 01:11:32 am »
0
Look at the damage horse ranged was doing. How cute. There should be one from November 2012 though.
chadz> i wouldnt mind seeing some penis on my character

Offline HoboJoe

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Re: Can we get stats of servers?
« Reply #62 on: January 22, 2014, 01:20:17 am »
0
Just out of curiosity, isn't that the damage dealt before the armour reduction?

EDIT: I stand corrected, it's not.
« Last Edit: January 22, 2014, 01:26:04 am by HoboJoe »
I am American, and therefore it is my business to meddle in other peoples affairs.

Offline Tydeus

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Re: Can we get stats of servers?
« Reply #63 on: January 22, 2014, 01:22:26 am »
0
Just out of curiosity, isn't that the damage dealt before the armour reduction?
Tydeus> is that raw damage?
cmp> effective

Meaning the amount of damage your player takes.
chadz> i wouldnt mind seeing some penis on my character

Offline the real god emperor

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Re: Can we get stats of servers?
« Reply #64 on: January 22, 2014, 01:37:34 am »
0
I want 2014 one :(

Offline Moncho

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Re: Can we get stats of servers?
« Reply #65 on: January 22, 2014, 01:52:22 am »
+1
Look at the damage horse ranged was doing. How cute. There should be one from November 2012 though.
Could not find it.

Some comparisons (EU, may do some for NA tomorrow):
TL;DR: Now less melee (very little, 10% loss in pole and 2h, 20% increase in 1h), much less polecav (less than half) and total melee cav (about two thirds), quite more ranged (23% more), more horse ranged (almost double, but double of small is smallish).
(click to show/hide)
« Last Edit: January 22, 2014, 01:55:49 am by Moncho »

Offline San

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Re: Can we get stats of servers?
« Reply #66 on: January 22, 2014, 01:58:42 am »
+1
Damage from June 2012, quoting Paul.

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(click to show/hide)

Offline Moncho

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Re: Can we get stats of servers?
« Reply #67 on: January 22, 2014, 02:04:45 am »
0
June 2011, Paul via Fasader
(click to show/hide)
And siege, August 2011:

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And some more Fasader posts:

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(click to show/hide)
« Last Edit: January 22, 2014, 02:09:12 am by Moncho »

Offline Kafein

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Re: Can we get stats of servers?
« Reply #68 on: January 22, 2014, 09:00:57 am »
0
Monchowden revealing Fasaderp biases

Offline Prpavi

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Re: Can we get stats of servers?
« Reply #69 on: January 22, 2014, 10:10:29 am »
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HA!

1h master race, buff them more!
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Macropus

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Re: Can we get stats of servers?
« Reply #70 on: January 22, 2014, 11:17:44 am »
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Quote from: recent short-term stats
Langes Messer (mounted)           1,847   0.30% 
I see what you did there, Atas!  :)



upd: also, look at this:
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(click to show/hide)
NA had plenty of HX before it became mainstream...  :o

Offline kinngrimm

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Re: Can we get stats of servers?
« Reply #71 on: January 22, 2014, 12:51:52 pm »
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ranged count, not kill count for 2010/2011?
ranged kill count for now?
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Offline Leshma

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Re: Can we get stats of servers?
« Reply #72 on: January 22, 2014, 01:28:51 pm »
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Based on those reports (if they are correct), ranged damage has been steadily increasing over time.

Offline Grumbs

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Re: Can we get stats of servers?
« Reply #73 on: January 22, 2014, 01:57:27 pm »
0
Could not find it.

Some comparisons (EU, may do some for NA tomorrow):
TL;DR: Now less melee (very little, 10% loss in pole and 2h, 20% increase in 1h), much less polecav (less than half) and total melee cav (about two thirds), quite more ranged (23% more), more horse ranged (almost double, but double of small is smallish).
(click to show/hide)

Quality balancing etc. Sure helped with the ranged situation from years ago and mod is so much more fun
If you have ranged troubles use this:

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Offline Grumbs

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Re: Can we get stats of servers?
« Reply #74 on: January 22, 2014, 02:23:23 pm »
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Based on those reports (if they are correct), ranged damage has been steadily increasing over time.

The stats don't really show how many are playing each class, and how long each individual players play for. Damage is not the only important statistic for a class too. You have area denial, softening players up for melee team mates (stacking melee stats), ranged use 1 and 2 handers etc

As people get better at melee over time, so people go ranged so they can shoot them before entering melee.
Then people go ranged to shoot ranged
Melee find a new game to play and exacerbates the problem or they play ranged too

In addition to this, we never had such high damage from headshots before. We didn't have ranged having as good melee capability (encourages melee to get some ranged abilities)

The main useful stat to derive from this is that ranged damage went up, beyond that you don't really get a real picture of whos doing damage and in any case damage by itself isn't the only important factor. The stats by themselves (beyond showing how trends change) don't really mean much


If you have ranged troubles use this:

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