With the turn reduction toned down, 1h overheads are still very good. I thought 1h overhead was one of the best swing directions for a long time (even during turn nerf) since it had both reach and speed, it was nice and responsive in groups, and they are great to hold and feint with. With the 1h right swing fix, overhead isn't as great of a choice against other 1hers, and right swing is a little better than overhead in a few more situations now. Excelling at mid and long distances while offering a decent alternative to left swing at close range before the right swing buff, now it's simply best at mid-distance and used a little bit at both long distances with the right swing and left swing respectively.
Why 1hs above 97 length have overheads that bounce on the ground all the time is beyond me. That's why I avoid long 1hers. All overheads should have inactive hitboxes before they have a chance to reach flat land, which would fix long weapon bounces and dragging active hitbox overheads on the ground.