Those who say macros are bad on their own, I agree with them.
The problem is people that are very good at the game,
without macros, who use macros on top of their very good skill,
putting them on top of their equally skilled opponents who doesnt use macros. Those are the people to target in priority, because they push past the boundaries of "normal skill ceiling" by the combination of human skill and software skill. I treat macros like autoblock in this sense, because if you're really a legit good player and use those things to boost your skill, you become imba. The only difference to me, is that autoblock is easier to detect, but this is another topic.
Good skill + macro =
- you have
combat awareness (to know when to use/cancel macros),
- you know what are the
most efficient/most confusing combo to bind to your macro (right or left feint / stab or stab feint / left or right, looking at the ground, to name the most infamous)
I understand we cant punish those people solely by software detection, because we just cant. But it is so dirtily obvious when someone uses macro,
as long as you've played the game long enough and are aware of the speed input limit of only using your mouse buttons, that it should be possible for admin to give local punishment to infamous macro users, if they want to have a feasable anti-macro policy. It would be open to interpretations, but I think we can agree on some solid names of macro users
it is the "pot aux roses" of cRPG.
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