Only things i don't agree with is the double ladder hp and siege tower lock, just be smart with ladders and use multiple. As for siege towers if you can kill the defenders of the tower you should 100% be able to control it and fuck with it imo but good ideas otherwise.
They would generate army, not garrison. At the rate of roughly 1 - 2 active troop farmers.This so much this. We need villages to be important somehow and this is probably the best way to do it.
My reasoning - the owner of these fiefs can then take the troops out of the fief to use elsewhere, so it would be an incentive to expand and fight over villages within your means.
The knock-on effects I would hope this has:
- More field and contested village battles. Too few spergs these days want to commit to castle attacks, last round didnt have nearly enough battles as a result. In recent rounds unless the village map is amazing to defend, people won't even bother defending and risk taking equal losses.
- People could leave more silver in fiefs to make sure army doesn't stop being accumulated (cos upkeep). But silver in villages then make them even more tempting targets to loot.
- People could leave more gear in fiefs to make sure the army that is building up has gear to defend itself. But well geared villages can be tempting targets to loot.
- If people don't leave gear in their fiefs or properly defend them, then people may target the fief just to cap flags and get 1000 free troops added to their army.
In general, this change would mean villages have strategic value and bring all manner of new considerations to faction leaders in terms of expansion and risk/reward. Do you stick solely to the safety of your castles and cities, or do you commit to the surrounding countryside aswell to gain troops at a faster rate, but risk taking less favourable battles outside of your walls? This could also make styles of play that want to raid/plunder (not just using the 'raid mechanic') or act on the map in a nomadic fashion be appealing as they can well expect there to be some juicy villages on the map with silver, gear or free troops to add to their cause with a well-timed attack.
1. Fix gear dupe bug!
2. Double ladders health and team lock siege towers.
3. Reduce PP gains. It was buffed insanely which was fun for when strat was RIP to custom make armies but it would be a bit too ez to get full plate at this rate. I would prefer it go to somewhere between the old rate and the new one.
To be frank, I dont think we will ever regain popularity of old time even after this revival, so PP/prosperity/tickets gains need to stay for the next round that will probably be the very last of all time.
Noone is going to enjoy grinding tickets and waiting 6 months for plate, you have the problem backward IMO.
We need helluva troops and helluva plates fast!
Its not the grinding thats fun, its the logistics behind the battles and the battles themselves, because even if you have infinite money you still need people to go buy shit, collect it where needed, and send just the right amount of troops, gold and people to do it, and the tears that flows with it.
For me a big pro of resetting strat is the usage of the lower gear quality sets.
I know where you're coming from, but the mercs, the people that make strategus alive, couldnt care less as long as its balanced.
It might not encourage a proper revival if the grind is the same as before.
I can guarantee you that if there is again a situation where a big faction has plate superiorite weeks/months before others, it will die again.
with PP as it is theres no way they wont have it within a few weeks of strat being alive. With 1.7 mil silver you could equip a full army of 1k ticks with full plate(chest piece is roughly 770k, 127k for boots, 360k for helmets, 379k for gloves (heavy gothic helmet, gothic knightly chest chest, cased greaves, plated gloves at 60% + discount) is 1,615,570 silver). A decent sized faction of 10 players trading could easily get that in a month. With 40+ players in some factions? You're looking at a week or two to get that much silver even with lower amounts of S&D
Honestly I think that would be a good thing. Strat needs mercs, and shitty cloth armor doesn't really bring them out. I do think the production gain needs to be reduced a bit, as it's currently at ludicrous speed, but in general the quicker we get into at least medium heavy gear the better. It's a matter of maintaining momentum at this point; the longer the new round takes to start up the less people will stick around to be regular mercs/play on NA_1. Ever since they took out fief voting the start of each strat round has felt mostly like a chore we have to complete so we can have our pudding.
with PP as it is theres no way they wont have it within a few weeks of strat being alive.
Strategus drama happens because people inexplicably care about their colourful blobs on the map and the numbers written in the upper-left. If those numbers become so high that they become meaningless, people care a whole lot less. That's why I've never really liked end-game Strat, everyone has infinite everything so people don't get mad when they lose anything, there's little drama to be had.
That's the min-maxer in you speaking xD you don't *have* to do that, but you're rewarded for putting in the extra time and effort. Now that everything's -1 instead of -2 by default, you can get +0 anything in your own fief for 1PP each. But if you're willing to ask or shop around you may find it cheaper and/or better elsewhere, but give them the tax money.
It's tradeoffs, which I like.
This strat round will be dead within 2 months if crime is not removed, i'm calling it now.(click to show/hide)
Crime is currently set at 4% in towns and 2% in castles and is not increasing based on SD.
4. Does absolute jack shit to stop people from camping fiefs, and in fact heavily discourages offensive campaigns of any sort.
You might say, it encourages fief camping.
"Sparvico come campaign with us you wuss stop camping your precious lil internet pixels!"
"But muh army... the crime... :cry:"
Also I am quire curious what the ratio of fiefs to active players was during strategus' height. Like we have 83 fiefs in NA, but I haven't seen more than 20 peeps in NA_1. Even with it being a few different people every night and such I really don't think we can sustain 83 fiefs. The more I think about it the less hope I have for this strat round turning out well.