There is certainly a balance to be found between too much PP and not enough PP. Same for troops. I cannot say where is the balancing point exactly, it would need much thoughts. What I know is that the old formulas of PP/troops production will not work with our current population, including most optimistic revival numbers.
I also agree with you about how villages should be the economic motor of the land. The fact that castles and cities, which are overall easier to defend (some village's maps are exception) also have much better PP production make them way too valuable. Under the current meta, villages are best left as trade dump with 0 gear/0 armies/0 management, they could be entirely removed tomorrow and noone would bat an eye except very minor factions.
I dont know whether it would be best to fundamentally rethink everything or just keep the game buffed, its up to people who have responsabilities in the game.
But one quick fix for PP would be to have fiefs no longer produce PP per day, but just have an initial PP pool of X per villages, Y per castles and Z per cities.
Then if one wanted to follow your guidelines HESKEY, they would make it so that the initial PP pool would be like : villages > cities >>> castles (so that castles are near useless except to store armies and defend nearby villages which would be the heart of money and gear production)
If fiefs had a fixed initial PP pool that never go away, it would be much easier to think of a number. Compared to PP/day formulas, where you have to take into account that a round can last a full year or more, so you gotta think of a number that makes the first few months not too miserable, and the last stages not overly inflated.
Sorry for hijacking your thread Tristan