Loads of people can't be arsed to grind again.
Loads of people can't be arsed grinding to get on the same level as all the currently active players. It's important to recognise that many people don't play this mod because they feel like they'll have to put in hundreds of hours to be able to compete with the regulars, even if that's not really the case.loads of people cant be arsed to grind period why do you think there are 40-80 that play gk tdm every day and 15-30 people that play native battle server almost everyday. And its not because they dont "know" about crpg. Mention crpg there and you will either be ignored or get crpg sucks comments. You get a few "what is crpg" responses but only a few.
What have we got to lose with a wipe? Your big gay armoury with 100 looms?? suck it up my old friendot, give everyone an even playing field for the first time since december 2010
And if a wipe really does nothing to revive the mod, keep a backup of the database pre-wipe and revert back to it, then the remaining 8 active players can continue to suck each other's masterworked dongs
Put the mod's health first today. Vote 1 for wipe.
Kadeth submitted a poll to wipe the database
1
loads of people cant be arsed to grind period why do you think there are 40-80 that play gk tdm every day and 15-30 people that play native battle server almost everyday. And its not because they dont "know" about crpg. Mention crpg there and you will either be ignored or get crpg sucks comments. You get a few "what is crpg" responses but only a few.
And what happens when those that have more time to play get to that "level" again keep wiping to keep all on same ground?
loads of people cant be arsed to grind period why do you think there are 40-80 that play gk tdm every day and 15-30 people that play native battle server almost everyday. And its not because they dont "know" about crpg. Mention crpg there and you will either be ignored or get crpg sucks comments. You get a few "what is crpg" responses but only a few.
And what happens when those that have more time to play get to that "level" again keep wiping to keep all on same ground?
The battle vs TDM argument isn't really valid, people play TDM so they don't have to wait after dying because of the try hards. It may be partially true but its more of a fun ratio to skill level thing.what battle vs tdm argument? I wasn't vs the two, I was citing current populations on the two na servers, you will get the same response about crpg in na battle as well, actually probably even more critical. I see alot more people I recognize from crpg in na tdm than na battle.
I think in order for there to be a wipe there has to be a nice reason to grind, besides looms and XP. Anyone have any ideas, maybe loot, maybe craftable items? Should the servers wipe every month or so?
what battle vs tdm argument? I wasn't vs the two, I was citing current populations on the two na servers, you will get the same response about crpg in na battle as well, actually probably even more critical. I see alot more people I recognize from crpg in na tdm than na battle.
My mistake, I misunderstood what you were saying. However, you did give me an interesting thought. What if we took away the XP grind, but kept the RPG aspect. Start everyone off at lvl 30 and they can increase there level up to level 33 or so after significant investment of time. However, the real thing to grind for is just gold, items, and looms. Maybe after grinding 5 million XP you get a loom point instead of levels. Reset servers every month or so.well I mentioned in game when James and others were on and in a previous wipe thread which I forget that maybe looms should be disabled and everyone limited to a skip the fun character, which would still keep the class builds and everyone on an equal footing so to speak and allow you to somewhat change your class on the fly as you can change stf anytime. It wouldnt hurt strategus at the present moment as there is none.
Everyone still gets to fully customize their character, but you don't grind for levels as much. Just a thought.
Loads of people can't be arsed grinding to get on the same level as all the currently active players. It's important to recognise that many people don't play this mod because they feel like they'll have to put in hundreds of hours to be able to compete with the regulars, even if that's not really the case.
What have we got to lose with a wipe? Your big gay armoury with 100 looms?? suck it up my old friendot, give everyone an even playing field for the first time since december 2010
And if a wipe really does nothing to revive the mod, keep a backup of the database pre-wipe and revert back to it, then the remaining 8 active players can continue to suck each other's masterworked dongs
Put the mod's health first today.
There are a number of reasons people might play native over cRPG; native combat is less restrictive with a higher turn rate, less gimped animations (eg 2h stab), a lot more balanced etc.
There are a number of reasons people might play native over cRPG; native combat is less restrictive with a higher turn rate, less gimped animations (eg 2h stab), a lot more balanced etc.
Native combat seems to be a lot more unbalanced to me. My frustration from the native combat has always been the stabs, whether it's two-handed, one-handed or polearm. There's like a 1-2% chance of landing a glance on an opponent, so people can just spamstab without stress, and to not only talk about stabs, the feintspasm animations in native is a lot worse too.
On another topic, the way the native combat system handles, makes the damage system more unbalanced as well. cRPG feels much more tweaked, just my two cents.
The clock is ticking down though.
new map on strategus maybe would bring new people ;) that would be something different than it used to be. Maybe some improvements would be good as well
Speaking of strat, we should just go back to the one map model instead of dividing NA/EU. The times were much simpler then. At this point, neither side has much of a population so this would work for everyone.
new map on strategus maybe would bring new people ;) that would be something different than it used to be. Maybe some improvements would be good as well
Speaking of strat, we should just go back to the one map model instead of dividing NA/EU. The times were much simpler then. At this point, neither side has much of a population so this would work for everyone.I already had spaghetti for dinner, no thanks.
I already had spaghetti for dinner, no thanks.
In all seriousness, with respect to wiping, my current thoughts are that players should be able to recover what they had pre-wipe, over time. A compromise I've drummed up is one where everyone's characters are all retired, regardless of level. Except for loomed items/heirloom points, which are made inaccessible, all equipment is wiped from the database. When a character retires, they are able to 'recover' and access some portion of their loomed items and heirloom points.
With that system, there would be a time where literally everyone is naked, running around with peasant weapons, but players who have sunk a huge amount of time into acquiring looms/generations in this game would not see their progress destroyed.
I'd love to hear thoughts on this compromise.
I already had spaghetti for dinner, no thanks.
In all seriousness, with respect to wiping, my current thoughts are that players should be able to recover what they had pre-wipe, over time. A compromise I've drummed up is one where everyone's characters are all retired, regardless of level. Except for loomed items/heirloom points, which are made inaccessible, all equipment is wiped from the database. When a character retires, they are able to 'recover' and access some portion of their loomed items and heirloom points.
With that system, there would be a time where literally everyone is naked, running around with peasant weapons, but players who have sunk a huge amount of time into acquiring looms/generations in this game would not see their progress destroyed.
I'd love to hear thoughts on this compromise.
by the way the point of this compromise is that players gain back their loomed items/heirlooms as they retire characters. so, for instance, if player A retires a character, then he gets 1/4 (number is just placeholder) of the heirlooms he had prior to the wipe back.
I appreciate the search for a middle ground. I can tell you from my perspective that If my gens, my looms, and my current level 37 main were taken from me, I would be incredibly pissed and my desire and love for this mod would be removed from my conciousness. 160 million experience to get to my level. 160 million fuckin experience. Think about how many hours that is. I could have retired like 30 fuckin times. 30 loom points. You are entertaining the thought of taking our base, the core players that still consider this mod to be a main game, taking those players and saying to them: forsake your years of dedication. forsake your hours of gameplay. Forsake everything that you strove for over those years. Forsake it all because it breeds a possibility that some new players may start.
Yes our population is down. Yes we are getting to the end of this mod's wonderful life. But the solution to this is not in alienating the core base of players and asking us to sacrifice all the time we have dedicated towards the mod for the gamble that it may bring some new players in. James is absolutely correct when he says that we should focus on fixing the problems which caused the decline. These problems were not too many high level players. Us maxed out players love fighting each other. The problems were a lack of a dev team and a lack of fixes for clear problems. Give us updates. Give us patches. These will be a much more reliable method of bringing back more of our maxed out players who we all love fighting with. If it's advertised as James suggests, it can even bring in new players.
Give us some maintenance. This is the first solution we should attempt rather than running the risk of alienating all of the base players who still love the game. A wipe is an absolute last ditch solution and I refuse to admit that we are at that point. Not until we attempt some lower risk solutions.
I can tell you from my perspective that If my gens, my looms, and my current level 37 main were taken from me, I would be incredibly pissed and my desire and love for this mod would be removed from my conciousness. 160 million experience to get to my level. 160 million fuckin experience. Think about how many hours that is. I could have retired like 30 fuckin times. 30 loom points. You are entertaining the thought of taking our base, the core players that still consider this mod to be a main game, taking those players and saying to them: forsake your years of dedication. forsake your hours of gameplay. Forsake everything that you strove for over those years. Forsake it all because it breeds a possibility that some new players may start.
Not taking any sides in this conversation but....all of that was already taken from you, since the mod is pretty much dead and as it stands - you'll never again in this life (or another) enjoy your 160 million of fucking experience grinded out in some obscure mod that no one in their right minds ever fucking heard of.
Just look at it this way: you're an obese 160-fucking-kg corpse who ate himself to death during his stay in Calradia and who's place now is in the graveyard.....and while you're rotting in the ground these few enthusiastic necromancers come along and offer you a unique chance to be a nice slim-fit zombie and play some mini-games with other slim-fit zombies that are also being resurrected for this occasion plus a possibility of fresh new corpses that might come along the way and make it even more interesting. What would you pick ? Stay rotting in the ground or rise up and play, even tho you cant be a 160-fucking-kg monster anymore ? Being forsaken may not necessarily mean to be a bad thing.
I'd love to hear thoughts on this compromise.
When a character retires, they are able to 'recover' and access some portion of their loomed items and heirloom points.
So, only those who currently have looms in their inventory before wipe, will be able to recover a portion of their loomed items?
nobody is that lifeless.
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Bannerlord ain't launching until 2020, plenty of time left for crpg. :lol:
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As far as grinding out looms for new items I still have 11 unused looms.
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Are people actually missing the grind? It was definitely the most annoying part of cRPG.
I personally believe c-RPG needs a database wipe to not lose veterans after a week of playing or so, which is gonna happen if there is no "goal" and "progress" in the game, which c-RPG is ALL about. What kept people rolling was that juicy x5s, now you don't give a shit if you win the round or not, because it simply doesn't matter. That kind of c-RPG will die again after people feed their nostalgic needs, the reason mods like Nord Invasion or Mercenaries is still alive is because of their huge progress pyramids, it always points you to the next goal.
I personally believe c-RPG needs a database wipe to not lose veterans after a week of playing or so, which is gonna happen if there is no "goal" and "progress" in the game, which c-RPG is ALL about
lol u learned that in 2017 :?: :lol:
Native combat seems to be a lot more unbalanced to me. My frustration from the native combat has always been the stabs, whether it's two-handed, one-handed or polearm. There's like a 1-2% chance of landing a glance on an opponent, so people can just spamstab without stress, and to not only talk about stabs, the feintspasm animations in native is a lot worse too.
On another topic, the way the native combat system handles, makes the damage system more unbalanced as well. cRPG feels much more tweaked, just my two cents.
As much as I'd hate to lose everything, I'm ok with a wipe but not until there's actually some new players who might appreciate it.
Also, don't be so r00d :(
Native combat seems to be a lot more unbalanced to me. My frustration from the native combat has always been the stabs, whether it's two-handed, one-handed or polearm. There's like a 1-2% chance of landing a glance on an opponent, so people can just spamstab without stress, and to not only talk about stabs, the feintspasm animations in native is a lot worse too.
On another topic, the way the native combat system handles, makes the damage system more unbalanced as well. cRPG feels much more tweaked, just my two cents.
the idea of wiping doesnt do anything besides making the nerds who have 400 looms go and make another 400 looms because they love grinding apparently
Firearms, we need dem matchlocks.
Well said Kadeth and Thryn. I think you guys both make valid points. I definitely understand the motivation for a wipe and it could result in more players. Though I am skeptical where these players will come from and a full wipe would make me set the game aside. Personally I think the compromise Professor is outlining here could be a good middle ground. Reset everyone's characters and give veterans a chance to work towards earning some percentage of their old looms back over time.
I think basing the amount of looms that can be retrieved off of generation count would be best. I would also suggest that after a few weeks of play veteran players should unlock somewhere between 5-30% of their generation count in heirloom points.
Some TL;DR please?(click to show/hide)
So you can confirm that a wipe doesn't:
- put everyone on an even playing field
- recreate goals in cRPG
- let people experience peasant wars (especially cool for those who weren't around when cRPG first came about)
- attract players from other mods who won't play cRPG because they feel like everyone is years ahead of them in progress
- bring back old players for looking for glory days nostalgia
Are people actually missing the grind? It was definitely the most annoying part of cRPG.
Only new players (and a lot) but where from are you going bring them?
So you can confirm that a wipe doesn't:
- put everyone on an even playing field
- recreate goals in cRPG
- let people experience peasant wars (especially cool for those who weren't around when cRPG first came about)
- attract players from other mods who won't play cRPG because they feel like everyone is years ahead of them in progress
- bring back old players for looking for glory days nostalgia
No way in hell I would ever play
Couple thousand times the launcher has been downloaded since we put the new one up on ModDB in June. There is actually a steady trickle of new players when patches and bug fixes are consistently implemented. I know as I have seen many of them, helped a bunch of them get set up, and answered many of their questions. These numbers get especially good when we have good pictures/videos/articles to put up on ModDB about patches/new items being added in.
During the summer when people saw active devs (before Dupre went MIA) population was good and only started declining after a month or so when it became apparent that Dupre had dissapeared and the patch people were waiting for wasn't coming. I agree that a new strategus coupled with good patches/bug fixes is definitely something that would give the mod a better chance at revival.
- No, it doesn't. The skill gap will always be the only thing that ever matters, unless we're talking about a level gap >10 or so. Looms are essentially irrelevant as thryn said.
- Not everyone's goal is to grind over and over with no end in sight. My only goal in crpg is to have a good time playing, something severely hindered by having no good gear and being level 1.
- There's a reason no one ever organized a peasant wars event where people sign up with new characters and peasant gear - they suck. Might as well have a duel with our high leveled characters holding the walk toggle the whole time, peasant wars are somehow even less fun than that.
- This is little more than a meme at this point. If this truly was the only reason newcomers stayed away from this game, they would have came rushing back when we last made adjustments to the starter pack.
- More players would probably come back if they had their looms/levels and we just reverted to the old system where everyone was level 30-36 instead of 35-38.
Can you confirm that a wipe won't scare off more players than it brings back? No you can't. We can all speculate as much as we want, truth be told it's pretty pointless to waste our time. That said, there are definitely more people strongly opposed to a wipe (read: won't bother playing again if a wipe happens) than there are those strongly opposed to keeping things the same. All this means to me is that we're guaranteed to lose players if we wipe, and not guaranteed to gain any by doing so. Keeping things the same/reverting to the old leveling system, we're guaranteed to get some people to come back without risking losing anyone.
I do support giving new players 1 or 2 heirloom exchanges to choose some of their starter looms. Not really fair to a player that wants to be archer or cav that they get only a 1h/2h/polearm/armour.
Better yet let's give all new players +3 camels and scimitars so I have someone to deus vult :twisted:
And Thryn, I'm not replying to you because you're a fuckin' retard, kid
so if the starter pack can't be given raw looms but instead has to be given items according to the code, then why can't the devs (prof) just put 1 million gold into the starter pack and manipulate the market to introduce looms at a controlled price? Roundabout way of including personalized builds into the starter pack. Can't really be manipulated because it defines the market value of looms despite whatever level of demand there is. It lets noobs get their full set of looms quicker (by playing to earn gold) so they can compete with us vets without forcing us to give up our characters.
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I think the issue with the TDM mode is that strategus doesnt work if we have a TDM server. Or at least thats what I was told back in the day. The servers DO WORK for Death Match but TBH death match has never been great.I play native DM or Siege. Sometimes TDM. cRPG lacks this server so much indeed.
If TDM is occupied by Strat mode, what about DM? Is it DTV? If yes, then screw DTV and let us have DM then :Dsince servers have been back dtv is the only thing I see anyone playing on.
since servers have been back dtv is the only thing I see anyone playing on.
I'd be glad to see a return of crpg. I'm close to giving up on Native because more and more people are using obvious speed hacks and autoblocks.
speed hacks and autoblocks.
Honestly dont know whatchu on about, ive seen none of these on mount&siege at the same time ive seen you cry about it on there. People dont have a clue how to block, and only insanely light geared people actually move fast.But this is Native. Wearing less armour doesn't affect your speed in Native, that's something they brought in for cRPG if you recall. Now autoblocking isn't as useful in Native, where the majority have to use shields because archery is so easy, but FFS, the cheats are advertised on YouTube. Denying that it's happening (just as people did when I suggested, all those years ago, that there even was a autoblock cheat...) really is sticking your head in the sand - unless you're using the cheats yourself, of course.
But this is Native. Wearing less armour doesn't affect your speed in Native, that's something they brought in for cRPG if you recall. Now autoblocking isn't as useful in Native, where the majority have to use shields because archery is so easy, but FFS, the cheats are advertised on YouTube. Denying that it's happening (just as people did when I suggested, all those years ago, that there even was a autoblock cheat...) really is sticking your head in the sand - unless you're using the cheats yourself, of course.
But this is Native. Wearing less armour doesn't affect your speed in Native, that's something they brought in for cRPG if you recall. Now autoblocking isn't as useful in Native, where the majority have to use shields because archery is so easy, but FFS, the cheats are advertised on YouTube. Denying that it's happening (just as people did when I suggested, all those years ago, that there even was a autoblock cheat...) really is sticking your head in the sand - unless you're using the cheats yourself, of course.
I don't play native but what are the friendly fire settings on that server? Reflective? I always thought that 50% reflective friendly fire damage was a nice compromise. Actually gives people incentive to not play too aggressively.
Would be bad for my playstyle though lol.
Very low reflective, most of the time it doesnt do any damage at all to either part but both get stunned. Ive been teamkilled at some point tho so its like both parts take a tiny bit of damage if its high enough. It works pretty well, but native hitboxes are super lenient so polearm overheads just dont hit teammates (golden days of longspears are back huzzah).
It is always hilarious to be accused of cheating. Really the ultimate compliment.
It entirely depends on the person/people cheating and the person/people being victimised by it, yet 'you are right' as they say.
No one denies it exists, it’s just that most people understand why it is useless. It doesn’t suddenly make you have good timing, footwork, group fighting awareness, or understanding of animation abuse and sweet spots. It’s a gimmick and the players that use it are always garbage at everything else anyway. If you can’t block well in an 8 year old game where one of the first skills that players know they need to learn is manual blocking, then you’re doing something very wrong.Obviously when an opponent is running backwards faster than I run forwards while in heavier armour, when someone makes two blocks within a tenth of a second of each other, the second one against someone standing behind them, when someone walks through a fucking solid castle wall, that's just me getting outplayed. Fake news, eh?
Stop making baseless accusations when you’re getting outplayed, we’ve heard it all too many times.
Obviously when an opponent is running backwards faster than I run forwards while in heavier armour, when someone makes two blocks within a tenth of a second of each other, the second one against someone standing behind them, when someone walks through a fucking solid castle wall, that's just me getting outplayed. Fake news, eh?
Fake news, eh?
Never seen any of this happen, maybe there are cheaters and ive just never noticed them.I watch them: I've sometimes gone spec and followed people who've looked like hackers. One female seemed to always know where I was hiding behind a corner, so I followed her on the next map and sure enough it was a clipping cheat - she walked right through the castle wall to ambush the attackers. I can't remember the name, but I'd know it if I saw it again. Others I've watched have been people who have had ridiculous K:D scores. I used to play on Mount & Siege because there are so many players it matters less, but I've noticed an increase in cheating just over the past few days.
Maybe I just have a lot of sympathy for the disabled
when someone makes two blocks within a tenth of a second of each other, the second one against someone standing behind them,What are you on about that happens all the time in crpg.
The real question is Do up and down votes work on Leshma?
we can find out by all downvoting it
The real question is Do up and down votes work on Leshma?
Yeah no modders have ever noticed that Leshma. It's not something that's been adressed years ago on cRPG. Do you ever get tired of sneeringly pontificating on shit you have literally no knowledge or understanding of? Experience says no.
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Typical NA prime time
Just let it fucking die
this game is a dead meme
Still in the process of getting everything going again. But with couching and strat fixed now we are getting closer. Going to do some moddb posts once the level revert patch is in and start advertising the mod again.
Fake news, eh?
game is a dead
20+ on NA 1 tonight and a few hours of good fights! You should hop on next time!
kadeth is bad
"With a wipe mod is %99 dead, without a wipe it is %100 dead." -zottlmarsch
Might as well remove this quote, The devs only listen to players who currently play the game, so a grand total of 2 people. Pretty much explains the situation. :P
Alright I've gone ahead and wiped your accounts. Enjoy! :lol:way ahead of you, retired crossbowbimbo and already back on lvl21 here
Alright I've gone ahead and wiped your accounts. Enjoy! :lol:
way ahead of you, retired crossbowbimbo and already back on lvl21 here
playing your way up from 1 is surprisingly refreshing
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if a man only has looms on an empty server, does he really have any looms at all?
if a man only has looms on an empty server, does he really have any looms at all?I would gladly give up all my looms and lvls for pod back.
It's even more refreshing when everyone else is in the same situation and you see builds, weapon/armor loadouts and even occasionally roleplay characters take shape along the way.
ps: wipe, u nabs
would actually really be fun to see a simultaniouse strat / database wipe. then again mayhaps we are all just too old and have too much of a life to actually play this game. dunno
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I am OK with a partial wipe because it doesn't completely reset years of progress that was made under the promise that there would be no more wipes.
Aim was to regain veterans, but veterans didn't quit playing in 2016 or 2017, they quit in 2014, because they finished the game, done every single thing that is doable, no more action for those people.
But we already have a partial wipe in effect, and it reset years of progress for some people.How did the change to the old system reset years of progress when no xp was lost? What exactly was wiped with the last patch? :o
As I said character wipe I don't mind at all and after a period of several months no doubt people will have many heirloom items. As someone that doesn't have much time to play anymore I like the idea of keeping some of my heirlooms as there is no chance I will be able to play enough again to rebuild them.
As for wiping old clan data that definitely makes sense to me and would happen in a partial wipe.
Personally I'd like the looms as we were told by chadz and Dupre that there wouldn't be any more wipes and that is part of the reason that I played to build my armoury.
So we can't get a wipe because one time a million years ago chadz told you he wouldn't wipe again.
Out of curiosity do you have looms Zottlmarsch?
I looked it up and Kratos, Zottl, and Oberyn none of you actually ever reached Gen 16.