cRPG

cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: the real god emperor on October 22, 2017, 10:13:16 pm

Title: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on October 22, 2017, 10:13:16 pm
I personally believe c-RPG needs a database wipe to not lose veterans after a week of playing or so, which is gonna happen if there is no "goal" and "progress" in the game, which c-RPG is ALL about. What kept people rolling was that juicy x5s, now you don't give a shit if you win the round or not, because it simply doesn't matter. That kind of c-RPG will die again after people feed their nostalgic needs, the reason mods like Nord Invasion or Mercenaries is still alive is because of their huge progress pyramids, it always points you to the next goal. I repeated myself like a broken tape for 1-2 months now, no one seemed to listen and I have been given the excuse of the "we did a poll it was 50/50" many times, (which no one will make me believe that most "no" voters were ever going to play the mod anyway) so I decided to gather info in a more manual way, by interviewing people. I collected a dozen of opinions, will continue to do so, and I expect people reading this text to put their opinions down below, pro-wipe or not. Explain your views, not just go "muh looms" or "i dont give a shit xdé" Thanks.

Interviews so far: (note that those people are not handpicked and whoever is online in my Steam)
Butan:
(click to show/hide)
Rider:
(click to show/hide)
Arn:
(click to show/hide)
Overlord:
(click to show/hide)
Salad_fork:
(click to show/hide)
Pandemona:
(click to show/hide)
RIP(Banned but w/e):
(click to show/hide)
Uther Pendragon:
(click to show/hide)
Cassi:
(click to show/hide)
Drappi:
(click to show/hide)
Dodosa:
(click to show/hide)
Granny:
(click to show/hide)
Pogosan:
(click to show/hide)
Ikarus:
(click to show/hide)
oguz:
(click to show/hide)
Casimir:
(click to show/hide)
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on October 22, 2017, 10:37:29 pm
Yeah because we all know everyone wants to "grind" all the same stuff over again /cough.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Úlfur on October 22, 2017, 10:40:04 pm
If you wipe everything, nobody will come back. Loads of people can't be arsed to grind again.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Oberyn on October 22, 2017, 11:40:14 pm
(click to show/hide)
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Kadeth on October 22, 2017, 11:51:56 pm
Loads of people can't be arsed to grind again.

Loads of people can't be arsed grinding to get on the same level as all the currently active players. It's important to recognise that many people don't play this mod because they feel like they'll have to put in hundreds of hours to be able to compete with the regulars, even if that's not really the case.

What have we got to lose with a wipe? Your big gay armoury with 100 looms?? suck it up my old friendot, give everyone an even playing field for the first time since december 2010

And if a wipe really does nothing to revive the mod, keep a backup of the database pre-wipe and revert back to it, then the remaining 8 active players can continue to suck each other's masterworked dongs

Put the mod's health first today. Vote 1 for wipe.

Kadeth submitted a poll to wipe the database

1
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Ikarus on October 22, 2017, 11:53:18 pm
I fucking love it how Arn's name is written in yellow and how he wanted it to be in yellow
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on October 23, 2017, 12:05:07 am
Loads of people can't be arsed grinding to get on the same level as all the currently active players. It's important to recognise that many people don't play this mod because they feel like they'll have to put in hundreds of hours to be able to compete with the regulars, even if that's not really the case.

What have we got to lose with a wipe? Your big gay armoury with 100 looms?? suck it up my old friendot, give everyone an even playing field for the first time since december 2010

And if a wipe really does nothing to revive the mod, keep a backup of the database pre-wipe and revert back to it, then the remaining 8 active players can continue to suck each other's masterworked dongs

Put the mod's health first today. Vote 1 for wipe.

Kadeth submitted a poll to wipe the database

1
loads of people cant be arsed to grind period why do you think there are 40-80 that play gk tdm every day and 15-30 people that play native battle server almost everyday. And its not because they dont "know" about crpg. Mention crpg there and you will either be ignored or get crpg sucks comments. You get a few "what is crpg" responses but only a few.

And what happens when those that have more time to play get to that "level" again keep wiping to keep all on same ground?
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Kadeth on October 23, 2017, 01:01:01 am
loads of people cant be arsed to grind period why do you think there are 40-80 that play gk tdm every day and 15-30 people that play native battle server almost everyday. And its not because they dont "know" about crpg. Mention crpg there and you will either be ignored or get crpg sucks comments. You get a few "what is crpg" responses but only a few.

There are a number of reasons people might play native over cRPG; native combat is less restrictive with a higher turn rate, less gimped animations (eg 2h stab), a lot more balanced etc. Doesn't change that a wipe would attract some attention, like others have said, everyone wants to be the first to have their favourite shit loomed or to get to a certain level. cRPG is pretty much maxed out at the moment, with everyone having everything they could possibly want and nothing to progress to.

And what happens when those that have more time to play get to that "level" again keep wiping to keep all on same ground?

Then it dies again at some point, probably? There's no long term solution for cRPG considering its age and with Bannerlord around the corner, but IMO a big event like this would attract players from other parts of the Warband community.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Jarold on October 23, 2017, 04:34:21 am
loads of people cant be arsed to grind period why do you think there are 40-80 that play gk tdm every day and 15-30 people that play native battle server almost everyday. And its not because they dont "know" about crpg. Mention crpg there and you will either be ignored or get crpg sucks comments. You get a few "what is crpg" responses but only a few.

And what happens when those that have more time to play get to that "level" again keep wiping to keep all on same ground?

The battle vs TDM argument isn't really valid, people play TDM so they don't have to wait after dying because of the try hards. It may be partially true but its more of a fun ratio to skill level thing.


I think in order for there to be a wipe there has to be a nice reason to grind, besides looms and XP. Anyone have any ideas, maybe loot, maybe craftable items? Should the servers wipe every month or so?

Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on October 23, 2017, 04:44:58 am
The battle vs TDM argument isn't really valid, people play TDM so they don't have to wait after dying because of the try hards. It may be partially true but its more of a fun ratio to skill level thing.


I think in order for there to be a wipe there has to be a nice reason to grind, besides looms and XP. Anyone have any ideas, maybe loot, maybe craftable items? Should the servers wipe every month or so?
what battle vs tdm argument? I wasn't vs the two, I was citing current populations on the two na servers, you will get the same response about crpg in na battle as well, actually probably even more critical. I see alot more people I recognize from crpg in  na tdm than na battle.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Jarold on October 23, 2017, 04:51:03 am
what battle vs tdm argument? I wasn't vs the two, I was citing current populations on the two na servers, you will get the same response about crpg in na battle as well, actually probably even more critical. I see alot more people I recognize from crpg in  na tdm than na battle.

My mistake, I misunderstood what you were saying. However, you did give me an interesting thought. What if we took away the XP grind, but kept the RPG aspect. Start everyone off at lvl 30 and they can increase there level up to level 33 or so after significant investment of time. However, the real thing to grind for is just gold, items, and looms. Maybe after grinding 5 million XP you get a loom point instead of levels. Take out retirement completely. Reset servers every month or so.

Everyone still gets to fully customize their character, but you don't grind for levels as much. Just a thought.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on October 23, 2017, 04:55:48 am
My mistake, I misunderstood what you were saying. However, you did give me an interesting thought. What if we took away the XP grind, but kept the RPG aspect. Start everyone off at lvl 30 and they can increase there level up to level 33 or so after significant investment of time. However, the real thing to grind for is just gold, items, and looms. Maybe after grinding 5 million XP you get a loom point instead of levels. Reset servers every month or so.

Everyone still gets to fully customize their character, but you don't grind for levels as much. Just a thought.
well I mentioned in game when James and others were on and in a previous wipe thread which I forget that maybe looms should be disabled and everyone limited to a skip the fun character, which would still keep the class builds and everyone on an equal footing so to speak and allow you to somewhat change your class on the fly as you can change stf anytime. It wouldnt hurt strategus at the present moment as there is none.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Úlfur on October 23, 2017, 10:25:04 am
Loads of people can't be arsed grinding to get on the same level as all the currently active players. It's important to recognise that many people don't play this mod because they feel like they'll have to put in hundreds of hours to be able to compete with the regulars, even if that's not really the case.

What have we got to lose with a wipe? Your big gay armoury with 100 looms?? suck it up my old friendot, give everyone an even playing field for the first time since december 2010

And if a wipe really does nothing to revive the mod, keep a backup of the database pre-wipe and revert back to it, then the remaining 8 active players can continue to suck each other's masterworked dongs

Put the mod's health first today.


I actually only have 10 looms in total. But I read up on it, looked into it and thought about it and I do agree to some kind of wipe.

Why not something like wiping 60% of everyone's looms (and loomed gear/weapons)? so people will still have a couple of looms back and new players also have a chance.

And indeed keep a backup if it doesn't revive the mod.

Also, don't be so r00d :(
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Torben on October 23, 2017, 12:25:30 pm
Yo Im working a full time job and building a company on the side.  about 100h a week.  if I should ever feel the need to hop on a server i would love to just have my beautiful courser and my gay ass lance waiting there for me. 
the only thing that could help me get over that loss and still actually play an hour here and there would be a massive player influx.

ahrg my courser QQ
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on October 23, 2017, 01:37:22 pm
As someone that has been organizing players to play and has actually brought people online in the past months I definitely oppose the idea of a full wipe. Simply it would make myself and many of the players I play with not want to play again.

visitors can't see pics , please register or login


If we fix strategus, couching/dtv bugs, and patch consistently with good items and no bugs and still there are population problems then I would support a partial wipe.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Bronto on October 23, 2017, 02:32:45 pm
This is a tough subject. I can see the validity of both points. If we do a full wipe we aren't guaranteed new people will come to the mod, however, if we just patch we aren't guaranteed any old players will come back. Most people, myself included, started this mod because of the level system and goal of retirement. Now there is no goal except to defeat your enemies. There needs to be some sort of end game goal that we're all working towards to get people retiring, generating loom points, etc. If we do not, it doesn't matter what we do, people will come back to check out the new items, and then leave in a month or so once they get bored again. I've always thought a good way to do this would be to lift the xp level cap. Imagine getting extra xp for every single retirement and not just capping out at 16 gens. I think that'd be pretty rad but that's just like my opinion man.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on October 23, 2017, 02:36:07 pm
New items to make, new strategus to play. Advertising these on moddb creates a steady stream of new players. Population only started declining when players realized that the head dev had gone MIA and that the team was no longer working on fixing the many bugs in the game. I support patching the game and fixing these bugs before deleting everyone's progress in the hopes that it magically attracts a wave of new players.

Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Bronto on October 23, 2017, 03:05:52 pm
well first things first, we gotta push a successful patch, fix dtv xp, and fix strat. After that, we can see where we are and plan for the long haul.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Oberyn on October 23, 2017, 03:31:04 pm
The clock is ticking down though. The long haul might not be that long. Once Bannerlord comes out all these arguements become moot. This isn't about the long view, because frankly there isn't one, it's more like a dead gay dying old man with AIDS deciding how best to spend the little time he has left (krems is the AIDS in this analogy).
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Jarold on October 23, 2017, 04:11:25 pm
I think that a wipe is a viable idea, but it is more of a last resort. Like James said, we just need to focus on bug fixing, new content, strat, and improving the game.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Athelar on October 23, 2017, 04:35:12 pm
There are a number of reasons people might play native over cRPG; native combat is less restrictive with a higher turn rate, less gimped animations (eg 2h stab), a lot more balanced etc.




Native combat seems to be a lot more unbalanced to me. My frustration from the native combat has always been the stabs, whether it's two-handed, one-handed or polearm. There's like a 1-2% chance of landing a glance on an opponent, so people can just spamstab without stress, and to not only talk about stabs, the feintspasm animations in native is a lot worse too.

On another topic, the way the native combat system handles, makes the damage system more unbalanced as well. cRPG feels much more tweaked, just my two cents.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Oberyn on October 23, 2017, 04:55:04 pm
There are a number of reasons people might play native over cRPG; native combat is less restrictive with a higher turn rate, less gimped animations (eg 2h stab), a lot more balanced etc.





Native combat seems to be a lot more unbalanced to me. My frustration from the native combat has always been the stabs, whether it's two-handed, one-handed or polearm. There's like a 1-2% chance of landing a glance on an opponent, so people can just spamstab without stress, and to not only talk about stabs, the feintspasm animations in native is a lot worse too.

On another topic, the way the native combat system handles, makes the damage system more unbalanced as well. cRPG feels much more tweaked, just my two cents.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Jona on October 23, 2017, 05:07:43 pm
The clock is ticking down though.

Is it, though?

Bannerlord ain't launching until 2020, plenty of time left for crpg.  :lol:
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Man of Steel on October 23, 2017, 06:11:49 pm
I really want to play again, not that much as years ago  :lol:
but at least a few hours a week, but if you take all my looms i wont come back, thats what i know for sure
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Gandalf77 on October 23, 2017, 06:28:01 pm
new map on strategus maybe would bring new people ;) that would be something different than it used to be. Maybe some improvements would be good as well
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Bronto on October 23, 2017, 07:15:52 pm
Speaking of strat, we should just go back to the one map model instead of dividing NA/EU. The times were much simpler then. At this point, neither side has much of a population so this would work for everyone.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on October 23, 2017, 07:16:48 pm
new map on strategus maybe would bring new people ;) that would be something different than it used to be. Maybe some improvements would be good as well

A new Strat map could actually be a nice experience. With less fiefs and space, hence increasing player density. Also I totally want "all thine hard work has paid off" craft system back to make stratnerds not just grind troops by using 50 accounts and actually playing the game.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on October 23, 2017, 07:17:37 pm
Speaking of strat, we should just go back to the one map model instead of dividing NA/EU. The times were much simpler then. At this point, neither side has much of a population so this would work for everyone.

A good idea and I would agree with you except that this might entail unfeasible amounts of work for the dev team.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Casul on October 23, 2017, 07:29:47 pm
new map on strategus maybe would bring new people ;) that would be something different than it used to be. Maybe some improvements would be good as well

Fuck sake this is actually an awesome idea.

Making an own cRPG strategus map which is not the actual Calradia map sounds fucking awesome.

I mean, it would probably be impossible for our amateur coders to make, but it for sure would make a huge community come back.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Algarn on October 23, 2017, 08:27:16 pm
If anything has to happen, grind needs to be toned the fuck down, no one sane in his mind will invest as much time as they did before, simply because of the age of the mod, and because most people got a life besides cRPG now (yes, even me).
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: BlackFysh on October 23, 2017, 10:19:45 pm
I'm down with a wipe. 
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: RD_Professor on October 24, 2017, 04:00:49 am
Speaking of strat, we should just go back to the one map model instead of dividing NA/EU. The times were much simpler then. At this point, neither side has much of a population so this would work for everyone.
I already had spaghetti for dinner, no thanks.

In all seriousness, with respect to wiping, my current thoughts are that players should be able to recover what they had pre-wipe, over time. A compromise I've drummed up is one where everyone's characters are all retired, regardless of level. Except for loomed items/heirloom points, which are made inaccessible, all equipment is wiped from the database. When a character retires, they are able to 'recover' and access some portion of their loomed items and heirloom points.

With that system, there would be a time where literally everyone is naked, running around with peasant weapons, but players who have sunk a huge amount of time into acquiring looms/generations in this game would not see their progress destroyed.

I'd love to hear thoughts on this compromise.

by the way the point of this compromise is that players gain back their loomed items/heirlooms as they retire characters. so, for instance, if player A retires a character, then he gets 1/4 (number is just placeholder) of the heirlooms he had prior to the wipe back.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Jarold on October 24, 2017, 04:20:18 am
I already had spaghetti for dinner, no thanks.

In all seriousness, with respect to wiping, my current thoughts are that players should be able to recover what they had pre-wipe, over time. A compromise I've drummed up is one where everyone's characters are all retired, regardless of level. Except for loomed items/heirloom points, which are made inaccessible, all equipment is wiped from the database. When a character retires, they are able to 'recover' and access some portion of their loomed items and heirloom points.

With that system, there would be a time where literally everyone is naked, running around with peasant weapons, but players who have sunk a huge amount of time into acquiring looms/generations in this game would not see their progress destroyed.

I'd love to hear thoughts on this compromise.

Interesting, I think people love their beloved looms too much though to part with them a bit. I also think that a lot of people don't want to grind again, period. However, I don't think the future of the mod should be held back by people stuck in the past or who have already attained maximum status. There's also the other side though of potentially losing loyal followers of the mod, dooming it further. We'll have to see what the general consensus looks like.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Farrix on October 24, 2017, 06:55:19 am
I already had spaghetti for dinner, no thanks.

In all seriousness, with respect to wiping, my current thoughts are that players should be able to recover what they had pre-wipe, over time. A compromise I've drummed up is one where everyone's characters are all retired, regardless of level. Except for loomed items/heirloom points, which are made inaccessible, all equipment is wiped from the database. When a character retires, they are able to 'recover' and access some portion of their loomed items and heirloom points.

With that system, there would be a time where literally everyone is naked, running around with peasant weapons, but players who have sunk a huge amount of time into acquiring looms/generations in this game would not see their progress destroyed.

I'd love to hear thoughts on this compromise.

by the way the point of this compromise is that players gain back their loomed items/heirlooms as they retire characters. so, for instance, if player A retires a character, then he gets 1/4 (number is just placeholder) of the heirlooms he had prior to the wipe back.

I appreciate the search for a middle ground. I can tell you from my perspective that If my gens, my looms, and my current level 37 main were taken from me, I would be incredibly pissed and my desire and love for this mod would be removed from my conciousness. 160 million experience to get to my level. 160 million fuckin experience. Think about how many hours that is. I could have retired like 30 fuckin times. 30 loom points. You are entertaining the thought of taking our base, the core players that still consider this mod to be a main game, taking those players and saying to them: forsake your years of dedication. forsake your hours of gameplay. Forsake everything that you strove for over those years. Forsake it all because it breeds a possibility that some new players may start.

Yes our population is down. Yes we are getting to the end of this mod's wonderful life. But the solution to this is not in alienating the core base of players and asking us to sacrifice all the time we have dedicated towards the mod for the gamble that it may bring some new players in. James is absolutely correct when he says that we should focus on fixing the problems which caused the decline. These problems were not too many high level players. Us maxed out players love fighting each other. The problems were a lack of a dev team and a lack of fixes for clear problems. Give us updates. Give us patches. These will be a much more reliable method of bringing back more of our maxed out players who we all love fighting with. If it's advertised as James suggests, it can even bring in new players.

Give us some maintenance. This is the first solution we should attempt rather than running the risk of alienating all of the base players who still love the game. A wipe is an absolute last ditch solution and I refuse to admit that we are at that point. Not until we attempt some lower risk solutions.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: RD_Professor on October 24, 2017, 08:41:08 am
I appreciate the search for a middle ground. I can tell you from my perspective that If my gens, my looms, and my current level 37 main were taken from me, I would be incredibly pissed and my desire and love for this mod would be removed from my conciousness. 160 million experience to get to my level. 160 million fuckin experience. Think about how many hours that is. I could have retired like 30 fuckin times. 30 loom points. You are entertaining the thought of taking our base, the core players that still consider this mod to be a main game, taking those players and saying to them: forsake your years of dedication. forsake your hours of gameplay. Forsake everything that you strove for over those years. Forsake it all because it breeds a possibility that some new players may start.

Yes our population is down. Yes we are getting to the end of this mod's wonderful life. But the solution to this is not in alienating the core base of players and asking us to sacrifice all the time we have dedicated towards the mod for the gamble that it may bring some new players in. James is absolutely correct when he says that we should focus on fixing the problems which caused the decline. These problems were not too many high level players. Us maxed out players love fighting each other. The problems were a lack of a dev team and a lack of fixes for clear problems. Give us updates. Give us patches. These will be a much more reliable method of bringing back more of our maxed out players who we all love fighting with. If it's advertised as James suggests, it can even bring in new players.

Give us some maintenance. This is the first solution we should attempt rather than running the risk of alienating all of the base players who still love the game. A wipe is an absolute last ditch solution and I refuse to admit that we are at that point. Not until we attempt some lower risk solutions.

To be clear, the idea I have is a "temporary wipe". Players would retire 3-4 (or some number, could even be 1) times and, by that point, have all their looms back. Yes, it's going to take some time to get back to that state. But, this gives us the opportunity to try something new, or at least something that hasn't been done in years. In my opinion, that's exciting. It's interesting. It's something that can pull in players, old and new. Most importantly, it is temporary, especially so if servers are set to x2 XP.

Additionally, I support some form of wiping in order to fix a problem with cRPG: the lack of goals. For some players, once you get 40-50 looms or so, there just isn't much of a point in playing. With a wipe, these players can once again have goals to attain. Ideally, strat will be fixed, and the endgame of cRPG will be improved, but until that happens, a temporary fix is better than no fix at all.

Of course, I'm also working on other solutions to problems that cRPG has. After I get a response from chadz, the next major patch should be about ready to go.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Farrix on October 24, 2017, 09:22:20 am
all I'm saying is that before we attempt any type of wipe (also notice the high level would be gone with any wipe, looms being temp or not) we oughta try out james' idea and see if just the regular maintenance that we are currently striving for will be enough to bring in some more players. Lets give that a shot before we commit to such an extreme measure.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Gnjus on October 24, 2017, 10:42:12 am
I can tell you from my perspective that If my gens, my looms, and my current level 37 main were taken from me, I would be incredibly pissed and my desire and love for this mod would be removed from my conciousness. 160 million experience to get to my level. 160 million fuckin experience. Think about how many hours that is. I could have retired like 30 fuckin times. 30 loom points. You are entertaining the thought of taking our base, the core players that still consider this mod to be a main game, taking those players and saying to them: forsake your years of dedication. forsake your hours of gameplay. Forsake everything that you strove for over those years. Forsake it all because it breeds a possibility that some new players may start.

Not taking any sides in this conversation but....all of that was already taken from you, since the mod is pretty much dead and as it stands - you'll never again in this life (or another) enjoy your 160 million of fucking experience grinded out in some obscure mod that no one in their right minds ever fucking heard of.
Just look at it this way: you're an obese 160-fucking-kg corpse who ate himself to death during his stay in Calradia and who's place now is in the graveyard.....and while you're rotting in the ground these few enthusiastic necromancers come along and offer you a unique chance to be a nice slim-fit zombie and play some mini-games with other slim-fit zombies that are also being resurrected for this occasion plus a possibility of fresh new corpses that might come along the way and make it even more interesting. What would you pick ? Stay rotting in the ground or rise up and play, even tho you cant be a 160-fucking-kg monster anymore ? Being forsaken may not necessarily mean to be a bad thing.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on October 24, 2017, 10:59:21 am
Not taking any sides in this conversation but....all of that was already taken from you, since the mod is pretty much dead and as it stands - you'll never again in this life (or another) enjoy your 160 million of fucking experience grinded out in some obscure mod that no one in their right minds ever fucking heard of.
Just look at it this way: you're an obese 160-fucking-kg corpse who ate himself to death during his stay in Calradia and who's place now is in the graveyard.....and while you're rotting in the ground these few enthusiastic necromancers come along and offer you a unique chance to be a nice slim-fit zombie and play some mini-games with other slim-fit zombies that are also being resurrected for this occasion plus a possibility of fresh new corpses that might come along the way and make it even more interesting. What would you pick ? Stay rotting in the ground or rise up and play, even tho you cant be a 160-fucking-kg monster anymore ? Being forsaken may not necessarily mean to be a bad thing.

spooky
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Ikarus on October 24, 2017, 11:27:00 am
So there was a huge storm/earthquake and everybody lost their awesome, soul-bound equipment and now old knights are searching for their parts and youngsters are trying to create their own gear because war is now slowly crawling back into the lands

That'd actually make a great plot for a rpg, count me in
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Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on October 24, 2017, 01:14:09 pm
I'd love to hear thoughts on this compromise.

A much better idea than wiping years of progress for the entire community. This type of compromise I would support.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Bronto on October 24, 2017, 02:19:50 pm
As the saying goes, you can't put the cart before the horse. In my mind these are the things that need to happen before we tackle any type of wiping: push a successful patch (which you're working on I know), fix dtv xp, and fix strat.

After these things have been fixed, then we worry about player base and whether or not a wipe would be good. I like where your heads at though Professor, and if it comes down to it, you have my support in finding a middle ground. Also Ikarus, you've painted this in a new light for me and the way you say it sounds so fun that I'm definitely on board!

EDIT: Nevermind, I've been gone on business for a few days and missed the update. Good work professor. Time to revert the levels and fix everything tydeus touched.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Athelar on October 24, 2017, 02:36:50 pm

When a character retires, they are able to 'recover' and access some portion of their loomed items and heirloom points.


So, only those who currently have looms in their inventory before wipe, will be able to recover a portion of their loomed items?

I donated all my stuff to a tournament event, simply because I didn't care much about them at the end. But if I'm not mistaken, I won't ever be able to reacquire any loomed items after the wipe has found place, if I so happened to start playing again? This also means newcomers will have no chance getting looms (except maybe from the marketplace), granting old players a small advantage.

http://forum.melee.org/events/(5v5)-crpg-tournament-for-all-of-you-to-have-fun/100/

(Not all of those donated items are mine, some are also donated by Kratos)

Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Zimke Zlovoljni on October 24, 2017, 02:38:09 pm
Firearms, we need dem matchlocks.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on October 24, 2017, 02:45:35 pm
So, only those who currently have looms in their inventory before wipe, will be able to recover a portion of their loomed items?

Nothing is set in stone but I would suggest that it be based on generation count and not on current looms in inventory. All still up for discussion.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Golem on October 24, 2017, 02:47:03 pm
Wait for Bannerlord?
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Jona on October 24, 2017, 04:27:12 pm
A temporary wipe still doesn't help those of us with little free time/time that we want to invest in crpg. I'm anti-wipe since I never joined crpg for the grind, I joined it for the customization in stats and gear, different game modes, and ended up staying cuz of the autistic community. If you take my looms and lock them up for a gen or two and retire my characters, then obviously I'll be stuck playing as a peasant - the least fun thing about this mod. The only reason I'd come back should crpg be rebooted is so I can enjoy what I have, a complete build and complementing set of gear. I wouldn't want to return just to slave away for 10 hours before I can enjoy it again. Might not sound like much time, but 10 hours would probably mean I play for about a month, having minimal, if any, fun while doing so.

Some people seem to think that peasant wars sound so great, but you're probably forgetting that there will undoubtedly be a few tryhards with too much free time on their hands who level up faster than anyone else and then you're just left with a bunch of peasants getting slaughtered by a few fully-plated knights. That, and everyone is going to level up at their own pace, so if you're like me you'll undoubtedly be one of the last to get to a high level, having done so mostly against high(er) level opponents. And needless to say, if our looms are locked away behind several gens, you'll then have to immediately ditch your slightly-competitive build in favor of getting some gear back as you ever-so-slowly grind back up, yet again.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on October 24, 2017, 04:36:50 pm
I gotta admit, people who don't want to lose their levels are right, nobody is that lifeless. But I am sure something can be done about it alongside a wipe, like a superfast grind till level 30 or so.(Or directly start from a certain level to remove peasantry completely? The real problem is ingame currency is stagnant and worthless, looms are worthless. Which leads to no ingame goals, no dedication to round winning, therefore more kremsing around, therefore "nolollygagging" players leaving the game. Starting from 30 while retirement is 31 also halves the time to retire, therefore more progress in the short time we have until bannerlord. But if you are saying like;" I grinded to 34 3 years ago and if I be equals with other people again I will not play the game which I was unable to play either way" I don't have anything to say.
Listen, with a wipe you are not expected to grind your way back to your old riches nor you are expected to suffer a long peasantry. It is a way of restoring the worth of ingame items and characters, breaking the stagnancy.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Casul on October 24, 2017, 04:39:41 pm
nobody is that lifeless.

I know a guy, his name is Leshma.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on October 24, 2017, 04:42:17 pm
Looms will be needed if anyone wants to make the new items being added. And in the case of a partial wipe like professor has suggested looms would definitely be desired.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on October 24, 2017, 04:43:18 pm
Adding to this;

When were you bothered by upkeep last time?
When did you last struggled to get an item you wanted from marketplace?
When did you last try to collect the money from the clan for that auction?
When did you last cared about that one item in the armory?
Edit:
When did you see something of relevance that isnt a lifeless scammer in the marketplace? lmao.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on October 24, 2017, 04:50:59 pm
It will take time of having people playing again for the market to normalize. I do agree that currency is grossly inflated at the moment.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on October 24, 2017, 04:58:30 pm
James, it is delusional to think people will be bothered to grind looms to get those new items to masterwork. Why bother having a MW falx while I have over 30 masterworks to pick from my armory? For the uniqueness? In late 2017? The wipe I was talking of is not like grind all over again. Again, you are not expected to reach your old riches. Formula is simple, reset, get the leveling easier by a lot, dont share free respecs and looms, fix strat exp to be good and worth, speed up strat progressing, make upkeeps hurt, make bargaining over items possible again. I have a hard time seeing* why someone is strictly against this, it favors both parties.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Jona on October 24, 2017, 05:07:16 pm
Assuming everything stays the same, if a new item comes out that I'd like to use, it'd definitely be my goal to MW it. It'd be a fairly easy goal to reach as well, because I'd be having fun and won't suck ass being level 5 using a pitchfork for the majority of the time spent getting looms.

But regardless of that, we're clearly missing out on the true necessary incentive for winning:

(click to show/hide)
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on October 24, 2017, 05:08:17 pm
You might not want the new items that doesn't mean everyone doesn't.

I'm definitely going to work on looming a Camel, falx, probably open visored helmet.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on October 24, 2017, 05:37:04 pm
Is it, though?

Bannerlord ain't launching until 2020, plenty of time left for crpg.  :lol:
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As far as grinding out looms for new items I still have 11 unused looms.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on October 24, 2017, 05:41:13 pm
visitors can't see pics , please register or login


As far as grinding out looms for new items I still have 11 unused looms.

Hook me up up with a camel bruh
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on October 24, 2017, 05:42:44 pm
Hook me up up with a camel bruh
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Iff you add firearms 😜
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Gurnisson on October 24, 2017, 07:42:32 pm
Are people actually missing the grind? It was definitely the most annoying part of cRPG.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Athelar on October 24, 2017, 08:13:49 pm
Are people actually missing the grind? It was definitely the most annoying part of cRPG.

cRPG grinding wasn't that bad.
At least it's not like Mercenaries where you have to actually no-life the game to get enough gold for the most expensive things in the game, ranging from 75k-160k. A whole round of siege gives you about 30-150 gold in average, depending on how good you perform, but you can't get much more than that.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Morris on October 24, 2017, 09:36:11 pm
wipe it if u cant handle being a low lvl or not having looms then ur a fucking pussy
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Thryn on October 24, 2017, 09:46:57 pm
I personally believe c-RPG needs a database wipe to not lose veterans after a week of playing or so, which is gonna happen if there is no "goal" and "progress" in the game, which c-RPG is ALL about. What kept people rolling was that juicy x5s, now you don't give a shit if you win the round or not, because it simply doesn't matter. That kind of c-RPG will die again after people feed their nostalgic needs, the reason mods like Nord Invasion or Mercenaries is still alive is because of their huge progress pyramids, it always points you to the next goal.

Assumptions, assumptions.

What cRPG Means to Me
a shitpost by Thryn

I guess I'll ask myself a simple first question: why is it that I play cRPG? I could say that perhaps I love the competitive nature of the Mount and Blade combat system (best melee game to date in my opinion), but if this were the sole reason, I suppose I should be content with Native. Perhaps I love being able to customize my gear and showboat my own style, but the new Mordhau alpha has way more customization than cRPG. Perhaps I want to take part in Strategus battles when I could play Of Kings and Men's Epic instead. Maybe it's because of my love for the dwindling community, which I rightly cannot find a suitable substitute for. The point is that I equally enjoy all of these things that cRPG provides (or provided). These unique qualities that cRPG brings together are the basis for an enjoyable experience that players gain by, well, playing. But what is the point of me saying this?

I disagree with the following:
Quote
I personally believe c-RPG needs a database wipe to not lose veterans after a week of playing or so, which is gonna happen if there is no "goal" and "progress" in the game, which c-RPG is ALL about

This assumes that a) people only play cRPG to grind out looms and b) a wipe is the only way to "save" the mod.

To assume that people only play for the grind is a puzzling assertion. There's a plethora of other reasons as to why people play the mod (I myself do not play cRPG for some "grind"), but if we were to assume that everyone played cRPG for the grind, why would we choose this mod over another such as NordInvasion? After all, the xp multiplier isn't effective in distributing xp to players on a fair grind:time basis. I'd even go as far as saying that, if cRPG were all about the grind, DTV would be/would have been one of the most popular game modes (needing multiple servers going to support its playerbase). Based on my personal bias and trash-level supporting evidence above, I think it's safe to say that the grind is not what keeps players engaged. I think the best option to try and (hate to use this word) "revive" cRPG is to try and undo some of the damage that was done by previous patches now that we have this magical power known as hindsight.

The damage I am referring to is the raising of the retirement level cap by the Revival Patch and the death of Strategus. If Strat can be fixed and reimplemented in noncancerous fashion, I believe that some of the community may return. However, I think the more important of these two issues is the Retirement change. The Revival Patch brought a new major idea into play: reduction of the grind. This was designed so that new players could join the fight and not be at a peasant vs knight disadvantage straight out of the gate (i.e. increased xp gain, free looms, etc.). This is a completely understandable thought to have especially since cRPG has a bit of a learning curve. However, this patch also implemented a higher retirement level, allowing people to go to level 35 with ease. Playing at this level fundamentally breaks the game, for the engine goes nuts with damage values and speed ratings and so on. What this, in my opinion, ultimately accomplished was the destruction of the veteran playerbase. No one, especially at a high skill level, wants to stick around to play a game that does not function at a desirable level. If we are unable to retain even our most loyal players, there is no reason to believe that some group of new players will stick around to play. The irony of this patch seems to be that the desired influx of new players destroyed the old ones, and because of this destruction, no new players stuck around. Now I think I can tie this into the second part of Kratos' statement: we need to wipe cRPG to save cRPG.

Why? What makes you think that taking anything from the playerbase you are trying to recall will somehow garner their interest? They want to come have a good time bashing heads and earning some looms on the side. Wiping looms will do nothing but eliminate half of the current players and finally kill the mod. If anyone is so bent on grinding for looms, why don't you just delete yours yourself? Problem solved. Hell, give them away, I'll take them. My point is people have made hundreds of hours worth of progress and wiping that out just so they have to do it again is pointless. We should be asking why people stopped playing, and I wholeheartedly disagree with the idea that people quit because "not enough grind."

What reason is there to grind if it's not fun doing it?



Side note: My wish for the future (deep) is that cRPG 2 is developed for Bannerlord. I hope that Donkey Crew can get some sort of deal going with Taleworlds like the Brytenwalda Team or FSE and get paid to release an expansion for the base game.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Rico on October 24, 2017, 11:30:52 pm
Hej, I'm back

On topic, we should make the wipe a personal choice because as others mentioned, some people have a life now

Aka don't wipe me
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: McKli_PL on October 25, 2017, 12:03:04 am


Native combat seems to be a lot more unbalanced to me. My frustration from the native combat has always been the stabs, whether it's two-handed, one-handed or polearm. There's like a 1-2% chance of landing a glance on an opponent, so people can just spamstab without stress, and to not only talk about stabs, the feintspasm animations in native is a lot worse too.

On another topic, the way the native combat system handles, makes the damage system more unbalanced as well. cRPG feels much more tweaked, just my two cents.
lol u learned that in 2017  :?: :lol:
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: RandomDude on October 25, 2017, 03:07:02 am
As much as I'd hate to lose everything, I'm ok with a wipe but not until there's actually some new players who might appreciate it.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Thryn on October 25, 2017, 03:52:14 am
As much as I'd hate to lose everything, I'm ok with a wipe but not until there's actually some new players who might appreciate it.

shit, the new players should appreciate that the grind has been made easier and they start with 3 looms

the whole point of playing mount and blade is about the rewarding gameplay, the idea that last month you got rekt by james of acre and after playing and getting better, you dumpster every deus vulting nerd in the server. i think having a competitive system that rewards skillful play is what makes multiplayer games appetizing. this is something that the og devs of crpg understood.

the idea of wiping doesnt do anything besides making the nerds who have 400 looms go and make another 400 looms because they love grinding apparently

like shit, looms dont make you good at this game, and if a new player ever says to me "ur only good cus ur looms" i'll go full autist on them
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Kadeth on October 25, 2017, 06:52:57 am
Also, don't be so r00d :(

Wasn't directed at you, m'lady. I just can't understand the "but muh looms" argument; surely more people playing the game is more important than anyone's looms? And before you say there's no evidence that a wipe would bring back players, I talked to Prof about the idea of reverting to a pre-wipe database if a wipe doesn't actually bring back a substantial number of players, and he seemed to think it was possible to do so. So it can't hurt to try, can it? If it doesn't bring back any players, we revert and this argument goes away forever. But if it does lead to cRPG being populated again, isn't that more important than any armoury or high level character you're attached to?

Native combat seems to be a lot more unbalanced to me. My frustration from the native combat has always been the stabs, whether it's two-handed, one-handed or polearm. There's like a 1-2% chance of landing a glance on an opponent, so people can just spamstab without stress, and to not only talk about stabs, the feintspasm animations in native is a lot worse too.

On another topic, the way the native combat system handles, makes the damage system more unbalanced as well. cRPG feels much more tweaked, just my two cents.

Native definitely has its problems balance wise too, don't get me wrong. I just meant more balanced in the sense that everyone has the same stats, much easier to balance when you have faction classes that are always the same and you don't have hundreds of different builds and items to consider. And yes, the native stab animations are very powerful, particularly noticeable because the average body armour in native is a lot lower than cRPG. There are things I like about both modules, but I guess that's for another thread.

the idea of wiping doesnt do anything besides making the nerds who have 400 looms go and make another 400 looms because they love grinding apparently

So you can confirm that a wipe doesn't:


These wipe threads aren't going away, clearly I'm not the only one who feels like it could really renew the mod. But we aren't going to know what effect it will have without trying it. It's a complicated problem and no doubt some people will rage quit when their years of hard work (lol) disappears, but with Prof considering options for a compromise I can't see why we shouldn't at least trial something before bonerlord, mordhau or something comes along and destroys cRPG once and for all.

VOTE ONE
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Gnjus on October 25, 2017, 07:58:20 am
Firearms, we need dem matchlocks.

Shut your dwarven gob and go make some gloves !!!

(click to show/hide)
(click to show/hide)
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on October 25, 2017, 01:18:49 pm
Well said Kadeth and Thryn. I think you guys both make valid points. I definitely understand the motivation for a wipe and it could result in more players. Though I am skeptical where these players will come from and a full wipe would make me set the game aside. Personally I think the compromise Professor is outlining here could be a good middle ground. Reset everyone's characters and give veterans a chance to work towards earning some percentage of their old looms back over time.

I think basing the amount of looms that can be retrieved off of generation count would be best. I would also suggest that after a few weeks of play veteran players should unlock somewhere between 5-30% of their generation count in heirloom points.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Bronto on October 25, 2017, 02:37:30 pm
Well said Kadeth and Thryn. I think you guys both make valid points. I definitely understand the motivation for a wipe and it could result in more players. Though I am skeptical where these players will come from and a full wipe would make me set the game aside. Personally I think the compromise Professor is outlining here could be a good middle ground. Reset everyone's characters and give veterans a chance to work towards earning some percentage of their old looms back over time.

I think basing the amount of looms that can be retrieved off of generation count would be best. I would also suggest that after a few weeks of play veteran players should unlock somewhere between 5-30% of their generation count in heirloom points.

If this happens, we need to make the mod way less grindy. Look at every other multiplayer game out there right now. Most of them you don't even have levels but what you're working towards is unlocking sweet gear. This can be achieved through experience earned in combat for sure, but at this point in the mods life/death/resurrection/zombie mode it's now in, starting people from scratch with the same system is probably not what we should do. Who wants to no life a week or two just to get that first retirement again? I sure as fuck don't. At best I might play 2 hours a session, at worst log on see no one is here, close game, drink mountain dew code red, eat cheetos, and play CoD. It's not even about gear or gens at this point, it's about starting completely over and I can now see how that is going to alienate a lot of people. Instead of wiping the playerbase, we should wipe and revert the stats back to pre-Tydeus (I believe Prof is working on just that). That will bring more players back than anything.

I think we should approach this like the patch of destiny. Everyone gets a free respec since your levels are going to be adjusted instead of starting over at level 1. We do this and we fix strat, you'll be looking at about all the people that are willing to come back at that point and any new nerds who wish to stay.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on October 25, 2017, 04:26:09 pm
What I suggest is a full wipe, but it would be foolish to expect one to happen to be honest. It is obvious that community is divided, not just as pro-wipe and wipe, but lot of other opinions too. And Professor's plan seems like the closest we got that can be called "middle ground" I think. People don't want to lose their riches in a dead game, it's gay, but I really understand. Trust me, I played the game at least as much as you did. Grinding? You may like or not like it, personal preference. But it is true that we should take examples from once lesser mods. Mercenaries got no levels. Gear grinding is relatively easy than acquiring masterworks, but rare stuff are uberhard (seriously you need to be totally lifeless to grind to that handgonne, or steal your moms credit card to buy gold from other lifeless specimen). Thus, mod is alive. People care about winning. There is this retarded gamemode called camp assault, where one clan defends the camp and rest attacks(or kills each other, its FFA lmao) and even that is fun for me in the absence of Strategus. Other than that, mechanics are retarded as fuck compared to c-RPG. And there is no high-skill level competition, most people stop blocking after a few swings or doesn't know how a pike works. And there is no marketplace.
NordInvasion is fun, a totally casual game with events and shit. It has a drop system, materials and weapons alike, gear grinding is extremely hard but the marketplace is booming with activity. People always trade with each other, any single item has a decent market value, therefore making people care for winning.

I think we, all together, without making unfunny jokes at each other instead of producing counter arguments, can come up with a common solution. With our superior game mechanics and superior gamemodes I still believe in c-RPG more than I ever believed in Okam in the first place.

Most of the points I am telling are already pointed out but still;
Gold is worthless. It is needed to be brought back to its old value, the ages when Marketplace and upkeep mattered.
Strat is a must. Most people - competitive people - played the mod for it. It should be reseted (at the very least)
Level revert has to happen, I am sure nobody disagrees here.
A wipe with the peasantry removed, like level 30 as a start, 31 as retirement, with maybe more than one lp, with maybe less experience required. Or a partial wipe with %of looms remaining or whatever that project was.

Any ideas?
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: naduril on October 25, 2017, 04:31:33 pm
(click to show/hide)
Some TL;DR please?

I have never retired with my main and it is 37 level (353mln exp) and Gen 1. But still I have several looms my own and fill in others from armory. The only thing I would miss is my level and perfect cav build that can kick asses even on foot.
But as long as this legendary hero isn't being used anyway, opening c-rpg page is like going to museum and look at the glory of the past.

So, I don't mind if it would be wiped. Furthermore I am pretty sure that some people will be pissed in DRZ (and not only) that they were wiped, but vast majority would not give a single shite about it because anyway noone plays.
Last time I played was this summer. Suddenly servers were populated for one weekend or two. But when I told my brothers to join there were max 10 people.
But honestly I doubt so much that it would change anything. And it looks that nothing can revive cRPG. Maybe new Strat could, but still doubtful. And the new updates and maintenance will not. Only new players (and a lot) but where from are you going bring them?

TL;DR Who cares about wipe when noone plays anyway? I don't.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Jona on October 25, 2017, 04:42:26 pm
So you can confirm that a wipe doesn't:

  • put everyone on an even playing field
  • recreate goals in cRPG
  • let people experience peasant wars (especially cool for those who weren't around when cRPG first came about)
  • attract players from other mods who won't play cRPG because they feel like everyone is years ahead of them in progress
  • bring back old players for looking for glory days nostalgia


Can you confirm that a wipe won't scare off more players than it brings back? No you can't. We can all speculate as much as we want, truth be told it's pretty pointless to waste our time. That said, there are definitely more people strongly opposed to a wipe (read: won't bother playing again if a wipe happens) than there are those strongly opposed to keeping things the same. All this means to me is that we're guaranteed to lose players if we wipe, and not guaranteed to gain any by doing so. Keeping things the same/reverting to the old leveling system, we're guaranteed to get some people to come back without risking losing anyone.

A counter-argument to the compromise of "only wipe levels and lock looms behind some sort of retirement wall": I probably oppose this idea more than a full wipe, tbh. My looms have very little value to me, I couldn't care less if they got taken away assuming everyone else's did. At that point looms become meaningless since no one has any. That said, what I would miss if we did a wipe is my characters' levels. Both my main and my alts are at a high enough level where I don't need to worry about grinding again to get at a competitive level. Not only are they competitive, they're also exactly where I want them to be. Drop just one or two levels off of either of them and they suddenly become much slower/weaker, and frankly, getting slower wouldn't be all that fun. This is a sacrifice I'm willing to make should we revert to the old leveling system, as overall I'd likely remain one of the faster builds despite losing some agi points. But if we do a partial wipe were I can unlock my looms if I grind enough (whoop de doo), I'll still be very unlikely to ever get anywhere near as close to my current build, which is what makes crpg fun (for me at least).
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Gravoth_iii on October 25, 2017, 05:16:59 pm
Are people actually missing the grind? It was definitely the most annoying part of cRPG.

I liked it quite a lot actually.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Peasant_Woman on October 25, 2017, 05:46:38 pm
Gold and level reset for a possible new system, fine;
Just please don't touch the heirlooms!
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on October 25, 2017, 06:19:33 pm
Only new players (and a lot) but where from are you going bring them?

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Couple thousand times the launcher has been downloaded since we put the new one up on ModDB in June. There is actually a steady trickle of new players when patches and bug fixes are consistently implemented. I know as I have seen many of them, helped a bunch of them get set up, and answered many of their questions. These numbers get especially good when we have good pictures/videos/articles to put up on ModDB about patches/new items being added in.

During the summer when people saw active devs (before Dupre went MIA) population was good and only started declining after a month or so when it became apparent that Dupre had dissapeared and the patch people were waiting for wasn't coming. I agree that a new strategus coupled with good patches/bug fixes is definitely something that would give the mod a better chance at revival.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Leshma on October 25, 2017, 06:33:22 pm
Wiping out database without implementing SANE system is pointless. cRPG grind is complete madness, actual mechanism that was put to prevent grind just made things worse. Developer had logical idea that people will give up when they figure out there is soft cap on game stats, but people aren't behaving logically most of the time. Many of us see that as a challenge and instead of sticking to levels 30-32, we took grind seriously and tried to break past soft cap. Many succeed, reaching crazy levels of 38/39.

Donkey crew tried to remedy this by creating completely new game with system that implements negative effects for going overboard with builds but that game never became what we desired.

cRPG is beyond repair, no sane developer will wrestle with that codebase. Built on top of systems which are deprecated by their makers (Taleworlds), because those systems themselves were conceived in an insane manner. Layers of tangled code, no wonder every wannabe coder left cRPG after few weeks.

Only things we could is to wait for Bannerlord, but that wait is taking too long.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on October 25, 2017, 06:49:41 pm
If they do do a wipe they will have successfully cured me of my crpg addiction for good.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Leshma on October 25, 2017, 07:03:36 pm
Well I'm cured for a long time but somewhat interested in the dev side of things, but not under current circumstances. For anything to happen there are two separate conditions. One is release of Bannerlord or at least new module system to tinker with, which should be based on C# and not some weird scripting in house language compiled with python, so that itself guarantees ton of new wannabe coders to work on mods. New age devs are too flimsy, they don't want to work on messy/deprecated systems which means Warband modding scene is dying and will be dead soon. Even chadz had to give up after four years or so, he was a true hero up to that point along with cmp who tried to make Warband modding somewhat bearable (that's was idea behind WSE).

Other would be my personal fairy tale, opensourcing of current Mount&Blade engine so open source community could get it in shape or refactor in some other modern technology with clear coding guidelines and rules so it doesn't become spaghetti code in few years. But that isn't going to happen because that would put Bannerlord commercial success in question and in general game devs aren't open source friendly for various reasons, they are kinda bastards among programmers to tell you frankly.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: elvis1325 on October 25, 2017, 07:17:44 pm
I think wipe or no wipe I would do what I do after every update: Play for a day, tell other Yoshi's game is alive, one other Yoshi gets on, play for a week to a month, stop playing till next update. I wouldn't mind a wipe, but I'm biased because I never used a single piece of armor for more than a week anyways. I play crpg for the dress-up mini-game.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Thryn on October 25, 2017, 09:59:05 pm

So you can confirm that a wipe doesn't:

  • put everyone on an even playing field
  • recreate goals in cRPG
  • let people experience peasant wars (especially cool for those who weren't around when cRPG first came about)
  • attract players from other mods who won't play cRPG because they feel like everyone is years ahead of them in progress
  • bring back old players for looking for glory days nostalgia

1) What does a true "even playing field" consist of? Do I have an unfair advantage over other players because I've got masterworks and they do not? Am I somehow some lightsaber wielding maniac who cannot be stopped because I've retired a few times? The answer is no. Masterworks only give slight advantages at high level skill points where a slight equipment value increase can give a player the edge. I'd even argue that whoever utilizes a better build has more of an advantage than whoever has more heirloom points.

If you want new players to be on an even playing field against veterans, me for example, the BEST thing you could do is give them autoblock. This will immediately increase their "skill" level so that I'd have a way tougher time killing them. Once again, a database wipe solves nothing other than pissing off half of the community because we take things that these players have earned under a scheme to try and bring in new players (that most likely won't work).

---------------------------------------------

2) What are the goals of cRPG? Once again, it's different from player to player. Some people loved playing Strat. Some people just loved playing the game. I guess some people enjoyed grinding looms. What good is it to wipe the database and piss off all of the players who want to keep the looms they've earned?

I understand why you want to wipe it. Fresh start, fresh game, everything starts to rebuild. Sadly, that won't work, especially in the current state of cRPG. The reason why cRPG can't retain players is because of one reason: IT IS NOT FUN TO PLAY. I FIRMLY believe that it is possible to win back some of our old playerbase. I don't remember how long it lasted (James can probably tell you) but for a little while, NA_1 was receiving at least 50 players, the vast majority of them old veterans. However, it did not last, and I remember so many of them complaining about the game. "I'm getting 2 shot, wtf" and "laggy broken bullshit" were several reasons why people didn't want to continue playing cRPG. If looms aren't the problem, then why take them away from players who rightfully deserve them? I know that I previously said looms don't matter in the grand scheme of things, but I think it's important to realize that taking looms away will do more harm than good.

Finally, how the fuck will touching looms do anything for new players? New players, to be frank, don't know shit about looms. They have to figure out how to earn gold and xp, purchase items from the website, and how to make a usable build. I highly doubt that looms are anywhere near the top of the checklist for noobs.

---------------------------------------------

3) Peasant wars is a gimmick. You can get out of peasant stage with like 5000 gold, so it won't even last more than a week. If there was a legitimate demand for peasant mode, well, we could replace rageball with a peasant server. Sounds good to me.

---------------------------------------------

4) Well, there's no better time than now for a new player. They get 3 heirlooms instantly, start at level 25, and have 3x gold & xp. Servers should be exploding with new blood. In fact, it did for a while. We just didn't seem to retain any of them (or any of the old players for that matter) because the game isn't currently enjoyable for anyone it seems.

---------------------------------------------

5) This won't bring back old players. Hell, we had old players come back and play for a little while.

If you want cRPG to come back for even a little while, we need to: revert the retirement system, fix strategus, and ban archers




tl;dr: i stole all of jona's points
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Yeldur on October 25, 2017, 10:17:20 pm
I personally wouldn't bother grinding all over again, but that's the beauty of skip the fun characters, those who want to grind can grind, those who don't can skip the fun. I might end up starting a grind part time kinda thing but I'm lazy so would probably just end up leeching off of clan armoury looms like I usually do (obviously if/when they reappear)

Am I for the wipe? Nah.
Am I against the wipe? Nah.
Do I care if it gets wiped? Nah.
Would I vote yes for the wipe if it brought players back to the game? Hell yeah. I'd rather be playing a mod with players than a mod without players and all my juicy looms in my pocket.



Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Leshma on October 25, 2017, 10:35:44 pm
Original cRPG leveling and item system was pro grind. Fixed system which is what most people know as cRPG leveling and item system was fighting the grind. But grind was overly present in both systems because that is true nature of dedicated online gamers aka addicts.

In original cRPG you had boosters to leveling which rewarded those who wanted to grind hard, like Kesh for example. Famous gen bonus would turn leveling in meta game after initial struggle to get enough gens for system to start working. But grind was present in item prices, because rewards were low and prices were high. In fixed cRPG everything was trying to force you to give up on leveling, whole system was made to enforce even chances for all players.

Think that only way for people to come back to this mod is to re-implement old system. Because there will be grind in both cases, chadz's idea that implementing soft cap will create fair conditions for all players has backfired. But who can re-implement old cRPG?

No way in hell I would ever play current cRPG system from scratch. Old cRPG, especially if tweaked to give even bigger incentives over time and minimize time investment, who knows maybe I would give it a chance. Because main reason why people play cRPG has never been so much touted balance, but actually items and leveling. Balance has always been less or more crappy. Better than native Warband, but it was never in position where you could say yeh cRPG balance is good. Because it impossible to balance mod like cRPG.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Farrix on October 26, 2017, 01:37:15 am
wipe is a desperate move. I trust what james has said (his dick tastes good too). Maintenance and advertising is a logical move, not a desperate one.

return to old leveling and continue patching and THE ADVERTISING OF SAID PATCHES!
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Gnjus on October 26, 2017, 08:15:09 am
No way in hell I would ever play

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Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Gristle on October 27, 2017, 01:11:41 am
cRPG probably won't last too long after Bannerlord. There's no point in doing a wipe now. I'm not going to do the whole grind again if we only have a year left. I'd rather these characters be preserved as they are now, rather than stripped of all their belongings just before their death.

We once begged and begged for a "classic cRPG" server, where XP Barn would mean something again. Characters on that server had to start from scratch, so it was basically a wipe. chadz gave it to us as a christmas present. However, barely anyone played it after the first few hours. They didn't want to grind again. I'd say less than 20 players total cared to join at all after the first day. It got shut down within a week.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Gravoth_iii on October 27, 2017, 01:43:12 am
With or without wipe, im not sure ill return to crpg after having gotten used to native. Its just far more enjoyable, much more casual competitive. Also it will probably translate much better into bannerlord. There would need to be quite drastic changes to crpg to bring it back to how fun it used to be, far bigger than a puny wipe.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Jarold on October 27, 2017, 01:44:00 am
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Couple thousand times the launcher has been downloaded since we put the new one up on ModDB in June. There is actually a steady trickle of new players when patches and bug fixes are consistently implemented. I know as I have seen many of them, helped a bunch of them get set up, and answered many of their questions. These numbers get especially good when we have good pictures/videos/articles to put up on ModDB about patches/new items being added in.

During the summer when people saw active devs (before Dupre went MIA) population was good and only started declining after a month or so when it became apparent that Dupre had dissapeared and the patch people were waiting for wasn't coming. I agree that a new strategus coupled with good patches/bug fixes is definitely something that would give the mod a better chance at revival.

Bump :)
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Kadeth on October 27, 2017, 06:00:47 am
  • No, it doesn't. The skill gap will always be the only thing that ever matters, unless we're talking about a level gap >10 or so. Looms are essentially irrelevant as thryn said.
  • Not everyone's goal is to grind over and over with no end in sight. My only goal in crpg is to have a good time playing, something severely hindered by having no good gear and being level 1.
  • There's a reason no one ever organized a peasant wars event where people sign up with new characters and peasant gear - they suck. Might as well have a duel with our high leveled characters holding the walk toggle the whole time, peasant wars are somehow even less fun than that.
  • This is little more than a meme at this point. If this truly was the only reason newcomers stayed away from this game, they would have came rushing back when we last made adjustments to the starter pack.
  • More players would probably come back if they had their looms/levels and we just reverted to the old system where everyone was level 30-36 instead of 35-38.



Can you confirm that a wipe won't scare off more players than it brings back? No you can't. We can all speculate as much as we want, truth be told it's pretty pointless to waste our time. That said, there are definitely more people strongly opposed to a wipe (read: won't bother playing again if a wipe happens) than there are those strongly opposed to keeping things the same. All this means to me is that we're guaranteed to lose players if we wipe, and not guaranteed to gain any by doing so. Keeping things the same/reverting to the old leveling system, we're guaranteed to get some people to come back without risking losing anyone.

I thought I made it pretty clear that I can't confirm shit when I literally said we aren't going to know what effect it will have without trying it. Whose time are we wasting here, other than our employers like usual? If Prof turned around and said it wasn't worth the time and effort then I'd let the topic rest, but he's considering options for it so it can't be too far fetched. Again, if it turned out that a wipe made more players leave than it brought back, restore the database to pre-wipe and leave things as they are. Otherwise we continue these pointless my speculation vs yours threads for god knows how long, they don't seem to be going away though.

And Thryn, I'm not replying to you because you're a fuckin' retard, kid
(click to show/hide)

Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on October 27, 2017, 01:04:42 pm
I do support giving new players 1 or 2 heirloom exchanges to choose some of their starter looms. Not really fair to a player that wants to be archer or cav that they get only a 1h/2h/polearm/armour.

Better yet let's give all new players +3 camels and scimitars so I have someone to deus vult  :twisted:
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Bronto on October 27, 2017, 02:53:49 pm
I do support giving new players 1 or 2 heirloom exchanges to choose some of their starter looms. Not really fair to a player that wants to be archer or cav that they get only a 1h/2h/polearm/armour.

Better yet let's give all new players +3 camels and scimitars so I have someone to deus vult  :twisted:

Just loom them full saracen gear so we know who they are when they join the server. OR, my personal favorite the armor of the noob, blue hose, strange armor, Nasal Helmet, and leather gloves. Normal carry would be a shield, crappy sword, crappy bow, and barbed arrows. This seems to be the typical I'm new to the mod set up.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: RandomDude on October 27, 2017, 04:04:07 pm
To me, cRPG was never meant to be a "Fair" mod. From starting as a farmer with grandiose dreams of being a 2 hander like Jesus (some dude who impressed me as he killed me) to grinding day in and day out for my gothic set of armour. My stats weren't as good and my equipment sucked compared to people who'd played it for longer but that's how everybody started and the mod grew in popularity from there.

You put time and effort into it and you got a tangible reward and you progressed from peasant to someone who had a fighting chance, sometimes.

When looms were introduced it was just another goal to attain. Would I be happy walking around in an unloomed set of armour and a basic flamberge? No, not really because I would feel like I was missing out. Generations and looms were a mechanic to get people to retire and so reduce the amount of high-levelled players in the game and levelling up from a peasant became easier and easier.

I don't know what it's like to be a new player now but if you're not the kind of person who likes to put any effort in then there's always a Skip-the-Fun character.

A lot of people like to play on servers where there are the most people, and that's why servers like Mount & Siege/Napoleon Roleplay are always popular now, because they're usually the highest populated servers in Native/Napoleon. I am an admin on Mount & Siege and they've been targetted many times by DDOSS attacks which killed the player base and it took effort from the admins and owner to get the population back.

How did they achieve it? By logging on to the server and playing the game.

When people say cRPG is not fun is it because they don't enjoy the mod or because there's not a lot of people playing it? If it's the first reason then why would anything help you to enjoy the mod any more? If it's the second reason then you gotta put some time into playing it so other people will join.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Thryn on October 27, 2017, 10:49:56 pm
And Thryn, I'm not replying to you because you're a fuckin' retard, kid

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Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on October 27, 2017, 11:25:29 pm
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Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Farrix on October 28, 2017, 03:14:22 am
so if the starter pack can't be given raw looms but instead has to be given items according to the code, then why can't the devs (prof) just put 1 million gold into the starter pack and manipulate the market to introduce looms at a controlled price? Roundabout way of including personalized builds into the starter pack. Can't really be manipulated because it defines the market value of looms despite whatever level of demand there is. It lets noobs get their full set of looms quicker (by playing to earn gold) so they can compete with us vets without forcing us to give up our characters.

Just an idea for that middle ground.

All of us still posting on this damned forum want one thing and that's to still see this fuckin awesome mod live, regardless of gaming goals. Props to all of us for that.

Long Live c-RPG!
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Thryn on October 28, 2017, 04:17:24 am
so if the starter pack can't be given raw looms but instead has to be given items according to the code, then why can't the devs (prof) just put 1 million gold into the starter pack and manipulate the market to introduce looms at a controlled price? Roundabout way of including personalized builds into the starter pack. Can't really be manipulated because it defines the market value of looms despite whatever level of demand there is. It lets noobs get their full set of looms quicker (by playing to earn gold) so they can compete with us vets without forcing us to give up our characters.

ok if you mean market as in player marketplace, giving players 1 million gold to buy looms will only increase the price even higher

if you mean put it in the store like where you buy swords and armor then there would be no point in retiring. all you do is farm gold to buy looms from the market.

if you want to remove retirement system, thats a different debate (i kind of like retiring for the looms and titles, makes u give up ur strong character for stronger weapons for future strong characters)

obligatory friedman picture

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Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Farrix on October 28, 2017, 04:51:58 am
if the market and gold is controlled so that by the time you retire for one free loom point then you can buy a loom on top of it. Two for one retirement plus the gen bonus....brings the no loom players up faster. The ones with full sets aren't retiring anyway. Could just not retire and use the level to earn hypothetically 1.5 times the amount of gold you'd earn in the time it takes to lvl up to 31, but then you wouldn't get that free loom. Maybe combine a lower level with the percentage of times that upkeep occurs and the amount of gold earned per tick. similar to how gens work with gold but the higher level you get the closer gold gets to the standard level. say level one gets 4x the amount of gold per tick. lvl 2 gets 3.9 ending with lvl 31 getting 1.0x the standard gold (excluding gen perks)
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Thryn on October 28, 2017, 05:05:44 am
i dont even know what you're saying tbh
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Farrix on October 28, 2017, 05:21:26 am
update the code of either the game or c-rpg.net to directly tie the amount of gold earned per tick to the level which a character is at. Greater encouragement to retire. If low level characters with no looms suddenly have the potential to earn a lot of gold (have goals) then they'll want to buy something with it. Looms at a controlled price. Best way to do that is to make a booth with infinite looms controlled by a dev/admin. It's called communism my friend and it only works in very small communities. I.E. hippy communes/c-RPG.

Disclosure: Talking out my ass, I have no idea how the code or webdesign works so am just speculating on if these ideas even could be done.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: ImElias on October 28, 2017, 07:38:28 pm
Lol, what is this garbage? I don't see myself playing CRPG, and that of many others because waiting isn't playing. It's not my progression against your progression that's preventing me from having fun.

Siege was popular because it was the closest thing to TDM. But siege is also boring as hell because it caters to objective gameplay while also limiting major gameplay elements. (eg. formations and cavalry) Battle is just a very hardcore TDM and if you want to look at the market, a lot of people avoid hardcore gameplay elements. They just want to be able to put in 30 minutes of consistent gameplay a day and walk away after they're satisfied with the results.

Catering to casuals keeps a community alive. Really everyone here is at fault for driving them away because they wanted to drag their balls across an empty field for 30 minutes. When they could have just been busting a nut every 15s or more after they come back from death.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Visconti on October 31, 2017, 09:03:12 am
Not a good idea... I dont play cRPG much anymore but I can guarantee I would never play again if there was a wipe. You cant just wipe all the history this mod has going for it, thats madness. Grinding sucks, cRPG needs less grind not more. cRPG would be better off giving everyone free looms and making a TDM server. If high level characters are the problem then just raise the cap on STF characters.  Personally I never played cRPG for goals or progression, I played because it allowed me to customize my character.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Yeldur on October 31, 2017, 02:39:18 pm
here is my interview with kratos

kratos: hello do u have some time to talk about our lord and saviour c-rpg
ladoea: KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%KREMS #1 GIVE THEM RUN@@@@@@@@@@@@@@@!"£@21@£!@$"£$£%$!@£%@!£$%£!$@%


and thats how our conversation went
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Bronto on October 31, 2017, 06:03:34 pm
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Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on October 31, 2017, 07:34:01 pm
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Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Tristan_of_Erzoth on October 31, 2017, 08:00:45 pm
I think the issue with the TDM mode is that strategus doesnt work if we have a TDM server. Or at least thats what I was told back in the day. The servers DO WORK for Death Match but TBH death match has never been great.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: naduril on November 01, 2017, 09:31:12 am
I think the issue with the TDM mode is that strategus doesnt work if we have a TDM server. Or at least thats what I was told back in the day. The servers DO WORK for Death Match but TBH death match has never been great.
I play native DM or Siege. Sometimes TDM. cRPG lacks this server so much indeed.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on November 01, 2017, 10:04:39 am
Indeed. You play half an hour of siege, you already take your dose of warband, half an hour of full action and fun.
You play battle and it's in a real slow progress, camping till flags, round delayers and duels in the end and a single archer can ruin your life. And when you actually get sick of all this shit you check the time and see you "played" for 2 hours..
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Ikarus on November 01, 2017, 12:59:19 pm
I used to play a looot of siege simply to get gud

I only enjoyed EU1 because you don't die early as xbow
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 01, 2017, 01:04:25 pm
I always found for me the enjoyment of each game mode ranked as such: Strategus>Battle>Siege>DTV>Duel. If there was a TDM game mode I think it could be my second favourite mode right up there with battle. Would be great to have but the current code for TDM mode is used for strategus battles. So a work around would be needed. Professor might be able to make something like that happen but I'll have to let him comment on the feasibility of such an idea.

TDM mode would definitely be a boon for cRPG if it could be done though.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: naduril on November 01, 2017, 01:44:59 pm
If TDM is occupied by Strat mode, what about DM? Is it DTV? If yes, then screw DTV and let us have DM then :D
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: witchkun on November 01, 2017, 05:19:34 pm
Don't read all pages, but do not need to wipe everything, LEAVE LOOMS! What is more important that REMOVE this ridiculous PATCH OF DESTINY consequences, such as 35 stf levels (stf should be lv30, retiring at 31, softcap 35..), constantly x2 multi (wtf?) etc.

But I do not really care for looms, so if everyone want a  full wipe, its ok for me :) but remove the broken levels (patch of destiny)

Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Thryn on November 01, 2017, 06:39:18 pm
i like battle

also if it is possible to replace rageball with tdm i would suggest doing so
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on November 01, 2017, 06:52:49 pm
If TDM is occupied by Strat mode, what about DM? Is it DTV? If yes, then screw DTV and let us have DM then :D
since servers have been back dtv is the only thing I see anyone playing on.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: RandomDude on November 01, 2017, 08:17:23 pm
since servers have been back dtv is the only thing I see anyone playing on.

Population is too small for anything else really. 1-2 people can get DTV going and still have a modicum of fun and then a few more people may join and it gets better from there. At the height of DTV with 10 people then MAYBE battle will be fun with 5v5. Siege will suck.

Starting battle/siege with 1-2 people isn't fun and people will quit fairly soon after they join.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Elmetiacos on November 02, 2017, 12:49:26 am
I'd be glad to see a return of crpg. I'm close to giving up on Native because more and more people are using obvious speed hacks and autoblocks.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Gravoth_iii on November 02, 2017, 01:32:17 am
I'd be glad to see a return of crpg. I'm close to giving up on Native because more and more people are using obvious speed hacks and autoblocks.

Honestly dont know whatchu on about, ive seen none of these on mount&siege at the same time ive seen you cry about it on there. People dont have a clue how to block, and only insanely light geared people actually move fast.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Kadeth on November 02, 2017, 02:06:09 am
speed hacks and autoblocks.

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Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on November 02, 2017, 06:15:49 am
People who like DTV should give a shot to NI. It has a nice playerbase events crafting and shit, and Cassi before you come and say NI is garbage you are a fucking fanboy eat shit
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Casul on November 02, 2017, 10:13:34 am
k
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Elmetiacos on November 02, 2017, 11:37:03 am
Honestly dont know whatchu on about, ive seen none of these on mount&siege at the same time ive seen you cry about it on there. People dont have a clue how to block, and only insanely light geared people actually move fast.
But this is Native. Wearing less armour doesn't affect your speed in Native, that's something they brought in for cRPG if you recall. Now autoblocking isn't as useful in Native, where the majority have to use shields because archery is so easy, but FFS, the cheats are advertised on YouTube. Denying that it's happening (just as people did when I suggested, all those years ago, that there even was a autoblock cheat...) really is sticking your head in the sand - unless you're using the cheats yourself, of course.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Peasant_Woman on November 02, 2017, 11:48:53 am
Agreed, it happens in places. I saw the website and left in a hurry. Honest opinion; we as a player-base seem to be fragmenting this game we love into small and small pieces. Don't shit on someones favorite cake as it were. I bet there are servers that are hacks only, auto-blocking only etc. :lol: even feels like I've written this out before.
All of this can be taken to mean that even Native may be fragmenting. *Good lord will someone save the code lol*
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Gravoth_iii on November 02, 2017, 01:05:57 pm
But this is Native. Wearing less armour doesn't affect your speed in Native, that's something they brought in for cRPG if you recall. Now autoblocking isn't as useful in Native, where the majority have to use shields because archery is so easy, but FFS, the cheats are advertised on YouTube. Denying that it's happening (just as people did when I suggested, all those years ago, that there even was a autoblock cheat...) really is sticking your head in the sand - unless you're using the cheats yourself, of course.

Try using light armor, the movement speed is insane. Theres absolutely a massive difference at least on that server. Maybe its bound to NeoGK Trollpatch mod, if you dont have that? Constantly i see naked people move like athletics builds on crpg, and constantly i plate up only to be a sitting duck after poor decisions.

edit: Forgive me if the cheating isnt obvious to me or any of the 150 other players on at the same time. Maybe we are just blind, or in denial. I'll just keep on killing people just like ive done before without any issues, while you go on and blame deaths on the very apparent cheating.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Kadeth on November 02, 2017, 01:12:20 pm
But this is Native. Wearing less armour doesn't affect your speed in Native, that's something they brought in for cRPG if you recall. Now autoblocking isn't as useful in Native, where the majority have to use shields because archery is so easy, but FFS, the cheats are advertised on YouTube. Denying that it's happening (just as people did when I suggested, all those years ago, that there even was a autoblock cheat...) really is sticking your head in the sand - unless you're using the cheats yourself, of course.

No one denies it exists, it’s just that most people understand why it is useless. It doesn’t suddenly make you have good timing, footwork, group fighting awareness, or understanding of animation abuse and sweet spots. It’s a gimmick and the players that use it are always garbage at everything else anyway. If you can’t block well in an 8 year old game where one of the first skills that players know they need to learn is manual blocking, then you’re doing something very wrong.

Stop making baseless accusations when you’re getting outplayed, we’ve heard it all too many times.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 02, 2017, 01:31:31 pm
It is always hilarious to be accused of cheating. Really the ultimate compliment.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Oberyn on November 02, 2017, 02:12:50 pm
Anyone want to put in a good word for me with the admins of the native siege server? I got permabanned for telling them their shit server encouraged nabs to never learn how to play because of the friendly fire settings, and that their server was a haven for all the worst retards playing native. Banned for speaking truth to power, sad.

Imagine how terrible at Warband you must be to think there are cheaters on that server, just lol. Even the most average cRPG player could prob easily top, much less the actual good native players that largely play Battle (the only mode for proper tryharding).
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Paul on November 02, 2017, 02:25:20 pm
Sure, I'll point them to your post here. That will help.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Gravoth_iii on November 02, 2017, 02:35:24 pm
I like the friendly fire thing being scrub friendly, at least they have players on constantly now. And I hate being punished for a mistake someone else did, even though i still stagger and get frustrated from teamhits, its not nearly as bad.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 02, 2017, 02:40:21 pm
I don't play native but what are the friendly fire settings on that server? Reflective? I always thought that 50% reflective friendly fire damage was a nice compromise. Actually gives people incentive to not play too aggressively.

Would be bad for my playstyle though lol.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Gravoth_iii on November 02, 2017, 03:14:40 pm
I don't play native but what are the friendly fire settings on that server? Reflective? I always thought that 50% reflective friendly fire damage was a nice compromise. Actually gives people incentive to not play too aggressively.

Would be bad for my playstyle though lol.

Very low reflective, most of the time it doesnt do any damage at all to either part but both get stunned. Ive been teamkilled at some point tho so its like both parts take a tiny bit of damage if its high enough. It works pretty well, but native hitboxes are super lenient so polearm overheads just dont hit teammates (golden days of longspears are back huzzah).
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Casul on November 02, 2017, 03:54:47 pm
Very low reflective, most of the time it doesnt do any damage at all to either part but both get stunned. Ive been teamkilled at some point tho so its like both parts take a tiny bit of damage if its high enough. It works pretty well, but native hitboxes are super lenient so polearm overheads just dont hit teammates (golden days of longspears are back huzzah).

sorry but it doesnt really work "pretty well". Overall it still works pretty ok indeed, but those gay ass stuns get you killed over and over just because theres a noob teammate behind you. Its even worse than a teamkill sometimes because you cannot do anything against it.

teammate getting hit should receive 0 damage, teamhitter should get a reflective damage of around 20% probably imo
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: RandomDude on November 02, 2017, 04:04:03 pm
Mount & Siege is a "Noob friendly" server and I don't think the friendly fire damage will change, even though some players want it. It's the veteran players who would like to see full team damage and the feeling is that it will put players off from wanting to play there.

Personally, I don't think it will affect the server as people love the massive sieges and will go where the population is.

When I was new, there was full team damage and it was fun to walk into 4-5 enemies and make them TK each other. There were only 20 a side back then though. The shenanigans that would ensue with 150 people who aren't used to full team damage would be epic!

I'm not a fan of reflective damage at all. It's good vs griefers but I prefer full team damage.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Peasant_Woman on November 02, 2017, 04:28:54 pm
It is always hilarious to be accused of cheating. Really the ultimate compliment.

It entirely depends on the person/people cheating and the person/people being victimised by it, yet 'you are right' as they say.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 02, 2017, 05:03:59 pm
It entirely depends on the person/people cheating and the person/people being victimised by it, yet 'you are right' as they say.

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Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Elmetiacos on November 02, 2017, 05:36:58 pm
No one denies it exists, it’s just that most people understand why it is useless. It doesn’t suddenly make you have good timing, footwork, group fighting awareness, or understanding of animation abuse and sweet spots. It’s a gimmick and the players that use it are always garbage at everything else anyway. If you can’t block well in an 8 year old game where one of the first skills that players know they need to learn is manual blocking, then you’re doing something very wrong.

Stop making baseless accusations when you’re getting outplayed, we’ve heard it all too many times.
Obviously when an opponent is running backwards faster than I run forwards while in heavier armour, when someone makes two blocks within a tenth of a second of each other, the second one against someone standing behind them, when someone walks through a fucking solid castle wall, that's just me getting outplayed. Fake news, eh?

Reflective damage, I hate that too: as well as encouraging bad play, it means trolls always get away with it when they block siege towers with horses or open the gates as a defender... at least on full damage you have to be able to fight to troll your teammates.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Peasant_Woman on November 02, 2017, 05:46:31 pm
People with motor-function difficulty. Impaired eyesight and whatever else could use an auto-blocker, at times. Maybe I just have a lot of sympathy for the disabled what can I say. :thinking:
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 02, 2017, 06:10:18 pm
Ah ok I see what you are saying.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Gravoth_iii on November 02, 2017, 06:23:35 pm
Full teamdamage is nice when highly competitive, but considering how shitty most players are on native it just wouldnt be viable. Either works fine for me, i just prefer not taking damage everytime they fuck up because they cant click right mouse button. I can still take on groups relatively well, its hard to take them out the same way as in crpg though since native damage seems almost completely bound to speed bonus, while crpg had a much less varying damage even when backpeddaling.

Obviously when an opponent is running backwards faster than I run forwards while in heavier armour, when someone makes two blocks within a tenth of a second of each other, the second one against someone standing behind them, when someone walks through a fucking solid castle wall, that's just me getting outplayed. Fake news, eh?

Never seen any of this happen, maybe there are cheaters and ive just never noticed them.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 02, 2017, 06:29:04 pm
Fake news, eh?

(click to show/hide)
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Elmetiacos on November 02, 2017, 09:07:29 pm
Never seen any of this happen, maybe there are cheaters and ive just never noticed them.
I watch them: I've sometimes gone spec and followed people who've looked like hackers. One female seemed to always know where I was hiding behind a corner, so I followed her on the next map and sure enough it was a clipping cheat - she walked right through the castle wall to ambush the attackers. I can't remember the name, but I'd know it if I saw it again. Others I've watched have been people who have had ridiculous K:D scores. I used to play on Mount & Siege because there are so many players it matters less, but I've noticed an increase in cheating just over the past few days.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Casul on November 03, 2017, 01:08:09 pm
Maybe I just have a lot of sympathy for the disabled

The ultimate trait for the cRPG community
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on November 03, 2017, 03:37:18 pm
when someone makes two blocks within a tenth of a second of each other, the second one against someone standing behind them,
What are you on about that happens all the time in crpg.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Leshma on November 03, 2017, 06:12:56 pm
Damage being random in Warband confirmed by devs in latest Bannerlord devlog. That explains all those left 2H swings that took out enemy player at full HP in single slash. Which makes all the discussions we had over the years pointless. And yet you want to have those same discussions all over again. Let's talk about masochism, title is fitting.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Oberyn on November 03, 2017, 07:04:11 pm
Yeah no modders have ever noticed that Leshma. It's not something that's been adressed years ago on cRPG. Do you ever get tired of sneeringly pontificating on shit you have literally no knowledge or understanding of? Experience says no.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on November 03, 2017, 07:35:51 pm
The real question is Do up and down votes work on Leshma?
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Tristan_of_Erzoth on November 04, 2017, 01:58:28 am
The real question is Do up and down votes work on Leshma?

we can find out by all downvoting it
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: The_Bloody_Nine on November 04, 2017, 03:28:32 pm
we can find out by all downvoting it

ahh the nostalgia
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Leshma on November 04, 2017, 06:48:44 pm
The real question is Do up and down votes work on Leshma?

Do work but won't show up on the bar because it calls pseudo random number generator in certain range of numbers to determine value of reKnown every time user data is loaded. Everybody else have fixed presentation of reKnown but mine is randomized. But I'm fairly sure there is proper data somewhere in the database because upvoting/downvoting it affects Forum stats page.

Not that any of this matters but there's your answer.

Quote
Yeah no modders have ever noticed that Leshma. It's not something that's been adressed years ago on cRPG. Do you ever get tired of sneeringly pontificating on shit you have literally no knowledge or understanding of? Experience says no.

In which way adressed? Through WSE2? Cmp had plans for that but never happened. Bannerlord will in fact do what cmp had in plans for cRPG and more. I'm talking about actual physical simulation of combat, something that was faked in Warband using different vars to represent some values and placing them in range.

All in all, you're beating a rotten corpse in this topic.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on November 04, 2017, 07:39:14 pm
That doesn't really answer the question as to why it only happens to you and no one else.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Leshma on November 04, 2017, 09:10:39 pm
Happens to me because someone from the dev team took their precious time to implement it for my account.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: POOPHAMMER on November 06, 2017, 12:56:01 am
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Typical NA prime time

Just let it fucking die

this game is a dead meme
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Yeldur on November 06, 2017, 01:57:12 am
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Typical NA prime time

Just let it fucking die

this game is a dead meme
no
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 06, 2017, 02:02:44 am
Still in the process of getting everything going again. But with couching and strat fixed now we are getting closer. Going to do some moddb posts once the level revert patch is in and start advertising the mod again.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on November 06, 2017, 11:06:55 am
Thank God, seeing all those bugged battles in Strat tab was fucking depressing.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Casul on November 06, 2017, 03:01:30 pm
Still in the process of getting everything going again. But with couching and strat fixed now we are getting closer. Going to do some moddb posts once the level revert patch is in and start advertising the mod again.

we should do this all at once on many different platforms tbh. It doesnt sound like a working idea if you start adverting it somewhere where probably 10% of the potential playerbase is active at, and not even all at the same time.

Which means those you might reach will probably give it a go, see its actually dead and leave forever.

We should set a date where you and/or many of the helping people spread the news of the cRPG revival together. And each person as its own plattform to moderate.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 06, 2017, 03:04:20 pm
By all means you can advertise it aswell Cassi. Professor is aiming for the big patch to be out on Friday. That is likely when I will be updating the ModDB and Workshop pages. I know Rico was planning to spread word aswell. I will also update the NA steamgroup with the same information.

I agree that the more people we have spreading word and in the more areas the better.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Kadeth on November 06, 2017, 11:07:09 pm
Fake news, eh?

Literally, unless you can provide some actual evidence?

Or Maybe It`s All In Your Head Do You Understand Me
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 08, 2017, 05:31:00 am
game is a dead

20+ on NA 1 tonight and a few hours of good fights! You should hop on next time!
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Lord_Carlos on November 08, 2017, 07:25:28 am
20+ on NA 1 tonight and a few hours of good fights! You should hop on next time!

After my exams I  will join you too James.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Thryn on November 09, 2017, 07:22:23 pm
kadeth is bad
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Kadeth on November 09, 2017, 10:56:20 pm
kadeth is bad

thryn is smart
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on November 14, 2017, 09:30:10 am
I honestly don't care at this point, but just look at these;

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I really hope you get c-RPG going guys. I don't want to sound whiny but I don't know how you will manage that.

"With a wipe mod is %99 dead, without a wipe it is %100 dead." -zottlmarsch

edit:
Also wanted to share this huge AFG armory with almost 600 Masterworks.

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also the WHOLE marketplace consist of these offers, I mean why would people sell items when they can buy loom exchanges for 70k;

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Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: zottlmarsch on November 14, 2017, 10:26:16 am
"With a wipe mod is %99 dead, without a wipe it is %100 dead." -zottlmarsch

Might as well remove this quote, The devs only listen to players who currently play the game, so a grand total of 2 people. Pretty much explains the situation.  :P
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on November 14, 2017, 11:29:24 am
Might as well remove this quote, The devs only listen to players who currently play the game, so a grand total of 2 people. Pretty much explains the situation.  :P

That's like calling anyone who is gainst your views a Gulenist in Turkey.

edit: Also I have been told that people would show interest in the game and play to get the new items to +3. There you go, 2 new MW swords without even launching the game;

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Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 14, 2017, 12:52:34 pm
Alright I've gone ahead and wiped your accounts. Enjoy!  :lol:

(click to show/hide)
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Ikarus on November 14, 2017, 12:55:25 pm
Alright I've gone ahead and wiped your accounts. Enjoy!  :lol:
way ahead of you, retired crossbowbimbo and already back on lvl21 here

playing your way up from 1 is surprisingly refreshing
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: zottlmarsch on November 14, 2017, 01:07:48 pm
Alright I've gone ahead and wiped your accounts. Enjoy!  :lol:

It's a start at least  :D
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Oberyn on November 14, 2017, 04:28:36 pm
way ahead of you, retired crossbowbimbo and already back on lvl21 here

playing your way up from 1 is surprisingly refreshing

It's even more refreshing when everyone else is in the same situation and you see builds, weapon/armor loadouts and even occasionally roleplay characters take shape along the way.

ps: wipe, u nabs
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 14, 2017, 04:42:32 pm
(click to show/hide)
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: zottlmarsch on November 14, 2017, 04:59:34 pm
(click to show/hide)

if a man only has looms on an empty server, does he really have any looms at all?
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Oberyn on November 14, 2017, 05:32:51 pm
Quote from: Confucius
if a man only has looms on an empty server, does he really have any looms at all?

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Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Asheram on November 14, 2017, 05:50:01 pm
if a man only has looms on an empty server, does he really have any looms at all?
I would gladly give up all my looms and lvls for pod back.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Torben on November 14, 2017, 07:25:55 pm
It's even more refreshing when everyone else is in the same situation and you see builds, weapon/armor loadouts and even occasionally roleplay characters take shape along the way.

ps: wipe, u nabs

would actually really be fun to see a simultaniouse strat / database wipe.  then again mayhaps we are all just too old and have too much of a life to actually play this game.  dunno
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Ikarus on November 15, 2017, 01:04:36 am
would actually really be fun to see a simultaniouse strat / database wipe.  then again mayhaps we are all just too old and have too much of a life to actually play this game.  dunno

simultaneous strat wipe / partial database wipe as we discussed earlier (old players have to "recover" their loomed items by retiring a couple of times) would be the best shot we could do imo, oldknights would have a motivation to play again without actually loosing their stuff and newknights would have similar chances without being stomped (lets be honest, meanwhile we wear our old builds+armor like a second skin). And thanks to the fast leveling (+generation xp bonus), it wouldn't take long to retrieve the old equip after all, it would create an interesting time at the beginning of strat. And hey, maybe some oldies find new, more interesting builds on their way back up? (which would make them trade their old looms with other looms, thus reactivating the trades/marketplace aswell?)

Really important though is to promote this fresh round properly. ModDB is one station, I think a thread on the taleworlds forum ("You wanna shorten the waiting time for Bannerlord?") would also help a lot. Maybe some of us can even create a small video/trailer for it? (I could help with some after effects stuff there)

Honesty is also important. Telling them that the servers are mostly empty for now and that most of the action will take place in strategus battles/DTV at first is vital. But we could use that a bit as a strength aswell: after all, castles in strat are easy to take when there's only a few people fighting over them. And then we only need two small groups of players to start bigger things, plans, recruitments...

(click to show/hide)

btw what would you think would be a good "retrieve" ratio for your old stuff? 25% of your looms per retirement? More? Less?
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Tristan_of_Erzoth on November 15, 2017, 04:55:18 am
I am 100% opposed to a full wipe. HOWEVER I think the partial wipe is a very good compromise and I wouldn't be /too/ butt blasted about having to retire a few times to get my looms back.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Novamere on November 15, 2017, 04:42:40 pm
Just full wipe this shit you pussies and wipe strat and start everything fresh, That would be the most fun who cares about looms and shit.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 15, 2017, 05:02:00 pm
(click to show/hide)
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: woody on November 15, 2017, 10:13:39 pm
With no wipe - no-one plays. A wipe cant make the situation worse.

For me a no brainer, wipe now. If it doesnt work who gives a crap?
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 15, 2017, 10:31:15 pm
Just because you don't play doesn't mean that others don't play.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Bittersteel on November 15, 2017, 10:42:36 pm
How many people are playing on average? I'd check myself but I can't access the website.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 15, 2017, 10:44:12 pm
When we get people on for battle in na around 20. Strat battle we hosted for last Sunday had 60 sign ups and around 50 people showed. 5-10 players on dtv most days EU and NA.

Good numbers of new players coming in now as well thanks to moddb.

Rather than cry continuously for a full wipe that isn't coming if you like cRPG consider playing the game and getting on with some mates. Additionally feel free to join the discussion of a partial wipe. Something that is actually being considered.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on November 15, 2017, 11:15:07 pm
Saying "don't cry" to people and giving witty answers in every thread about this subject doesn't work together at the same time you know.You should be extra careful especially now that you are at Developer status. You act like we are meanie people that want the mod to die, the way you talked to me in Discord, your forum replies etc. are the reasons I think this way. You used to say "we had a poll and it was 50/50 divided", now you are saying "your opinion is irrelevant because you don't play", I can't find any logic in this obviously. You are really bad at taking any sort of criticism James.

People don't play, because what are they going to do? Swinging at bots with other 7-8 people or dueling in laggy servers isn't fun. It isn't my "responsibility" to create activity in the game if there is nothing in it for me. If the "revival" meant doing events every now and then, congrats, we made it. But that isn't what revival is. Aim was to regain veterans, but veterans didn't quit playing in 2016 or 2017, they quit in 2014, because they finished the game, done every single thing that is doable, no more action for those people. By wipe we basically said lets enjoy the last bits of Warband because there is less than a year for Bannerlord, but no, you went full MUH LOOMS N LEVELS. And came up with something called "Partial Wipe"?. How does it make sense and up for discussion, while a full wipe is completely off limits? And if you people worked so hard for your loomies how do you agree with a "partial" wipe?

If all you wanted were those NA nights with 20-30 oldies memeing together -which so far I believe it was- , then congratulations, you got what you wanted.

Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 15, 2017, 11:32:12 pm
Look I'm sorry Kratos but the answer is no. I am OK with a partial wipe because it doesn't completely reset years of progress that was made under the promise that there would be no more wipes.

If you took the time to look into it you would know that professor is looking at an option that would result in several months of game play with characters reset and no looms before people could earn a small portion of their old looms back. But by all means get offended  and cry some more. I'm big bad James. We did have a poll and your opinion is irrelevant.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on November 16, 2017, 12:13:44 am
I hope you are acting like you misunderstood what I tried to say. I know what a partial wipe is gonna like. No question in that and big cheers to Professor and Dupre for the work they have done.
I am neither offended or crying. Simply put; I dont care. I have enough stuff to spend time on my free time and work to do irl. Not craving for nostalgia. But you can't call other's opinions irrelevant just because someone was kind enough to spend their weekend to give you access to a dead mod, especially if you asked for said opinions. But you keep being the manchild you are even when confronted with these. Good job! :D
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Thryn on November 16, 2017, 12:27:50 am
hey how about we wipe the server and then after we find out that it changed nothing we reset the wipe and give everyone back their looms
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 16, 2017, 12:29:32 am
Well I've said this a bunch of times Kratos and it's just annoying me to have to come on here and explain things to you again.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Jona on November 16, 2017, 12:58:55 am
I am OK with a partial wipe because it doesn't completely reset years of progress that was made under the promise that there would be no more wipes.

But we already have a partial wipe in effect, and it reset years of progress for some people, so obviously you're okay with one.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 16, 2017, 01:14:44 am
Level changes have nothing to do with partial wipe and were not something I had anything to do with. But if you'd like to cry here as well get it all out.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Jona on November 16, 2017, 01:32:31 am
The current patch may not have anything to do with a loom-related partial wipe, but it is already a partial wipe in and of itself. Also glad to see you falling back on your fool-proof self defense mechanism of "they disagree with me, therefore they are crying haters." Haven't seen that side of you since you got bodied in strat.  :lol:
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Tristan_of_Erzoth on November 16, 2017, 06:44:50 am
Aim was to regain veterans, but veterans didn't quit playing in 2016 or 2017, they quit in 2014, because they finished the game, done every single thing that is doable, no more action for those people.

Says who? What veterans were the ones that quit enmasse in 2014? Most people I know and talk to have played for 5+ years and are still enjoying the game.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Ikarus on November 16, 2017, 12:23:19 pm
chamber of tears is thriving I see :)

Quote
But we already have a partial wipe in effect, and it reset years of progress for some people.
How did the change to the old system reset years of progress when no xp was lost? What exactly was wiped with the last patch?  :o
EDIT: Ah I guess Nightingale's post explains this issue, link below

I remember 2015 being the year where most of the playerbase left while 2016-2017 were pretty much dead years until last month. Now you can occasionally play dtv with a bunch of people and maybeee that strat reset and the temporary wipe will help out with that. But as Prof keeps saying, this temporary wipe is still under discussion and not decided at all. So constructive ideas and discussions would be really appreciated

f.e. Nightingale has made an interesting point about xp distribution and levels
http://forum.melee.org/the-chamber-of-tears/can-we-get-a-real-leveling-system-revert-please-and-thank-you/15/
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Oberyn on November 16, 2017, 12:58:13 pm
I was already preaching wipe years ago as a natural part of the cRPG cycle and avoiding it as one of the reasons the mod stagnated under the inflationnary weight of millions of gold and hundreds of MW looms circulating in the "economy", not to mention the lvl 35+ 20th gen chars.

Even before the new triumvirate of cRPG gods was given control over the database James was always unsympathetic to that view and a regressive "muh looms and levels" my old friend. A decadent, opulent deity reclining on his throne made of MW looms, cringing at the thought of giving up his "work" over the years. Basically James is like an old, decaying evil aristocrat in a powdered wig and a frilly golden shirt afraid he's going to have to give up his disgusting orgies of blatant excess and go back to working the fields like a peasant.

You can fix and polish as many cRPG and Strat features as you like, but the biggest barrier to attract and retain new players is the gigantic gulf between newcomers and oldtimers in terms of material "wealth". Fighting against shiny high level knights as a peasant IS one of the fun parts of cRPG and one of the things that makes you want to stick around to become one of those shiny knights eventually, but you need a critical mass of other players that are also in the same situation. If it's just you as a dumb fucking peasant vs the rest of the server as overpowered loom covered death machines it's entirely discouraging and not fun at all. Giving away MW looms to nabs or lending them from clan armouries that are full to bursting completely misses the point. Why even play at all in that case?
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 16, 2017, 01:21:28 pm
Personally I have to advocate against changes that would make me not play the game. I understand your guys motivation but I don't really understand where you think this mass of players is going to come from.

If the community voted in majority for a wipe then I would respect that and Dupre has said that it is something we could test with the ability to revert. So I am open to that idea though I still think the idea of a partial wipe that has the same effect of people having no characters and no looms for months with the ability to unlock some of their old looms eventually is a better idea.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: zottlmarsch on November 16, 2017, 02:26:41 pm
Looms, gold and xp aside for a minute, speaking purely from a database sense the numbers are in dire need of a purge. Why are we keeping all this useless old data, characters and clans from a bygone age (5-6 years ago)?

Lets look at some figures (These aren't official, just what i've tried to work out from the crpg site so pretty accurate?)

700,000 characters - That's a crazy amount, how many of these are currently active? 50? So whats the point of 699,950 characters just rotting and clogging up the database??? Just imagine, I’m a new player, I want to call myself something original like Jon_Snow, but I can’t because that name is taken by some random nerd who installed crpg for one week 7 years ago! Sigh. It’s like Fifa18 using the old DB from Fifa10 with all the old teams and players and just adding some new kits.

8300 clans – Now how many of these are active? Imagine, I’m a new player I’m scrolling through a damn ladder of 8300 clans!!! Applying for all the ones I think look cool. I make like 100 applications, little do I know that all the ones I’m applying for stopped playing in 2011. Ridiculous.

If we do a partial wipe only we are having to keep all this crappy old data, all these players that haven't played since 2010 or 2011. Just so that they could potentially ‘win’ back their looms after some time if they ever played again. Pathetic. Are we also gonna keep clans that were created 5 years ago and left to rot a day later? Not to mention all the extra effort and time it’s gonna take to do this partial wipe and implement this unlock old equipment retirement thingy. Is it really worth it?
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 16, 2017, 02:54:33 pm
As I said character wipe I don't mind at all and after a period of several months no doubt people will have many heirloom items.  As someone that doesn't have much time to play anymore I like the idea of keeping some of my heirlooms as there is no chance I will be able to play enough again to rebuild them.

As for wiping old clan data that definitely makes sense to me and would happen in a partial wipe.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Oberyn on November 16, 2017, 03:09:51 pm
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Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: zottlmarsch on November 16, 2017, 03:10:58 pm
As I said character wipe I don't mind at all and after a period of several months no doubt people will have many heirloom items.  As someone that doesn't have much time to play anymore I like the idea of keeping some of my heirlooms as there is no chance I will be able to play enough again to rebuild them.

As for wiping old clan data that definitely makes sense to me and would happen in a partial wipe.

But the characters can't be wiped, at least not completely if you need to link the old characters to the new in order to retain looms. Why do old players deserve this added  bonus anyway, isn't that still making it unfair to any new players?
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: zottlmarsch on November 16, 2017, 03:12:43 pm
Lol oberyn  :lol:
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 16, 2017, 03:13:49 pm
Characters can be wiped and the small percentage of looms unlocked after a few months can be given to a key. Personally I'd like the looms as we were told by chadz and Dupre that there wouldn't be any more wipes and that is part of the reason that I played to build my armoury.

Close Oberyn but not enough +3's
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: zottlmarsch on November 16, 2017, 03:31:43 pm
Personally I'd like the looms as we were told by chadz and Dupre that there wouldn't be any more wipes and that is part of the reason that I played to build my armoury.

So we can't get a wipe because one time a million years ago chadz told you he wouldn't wipe again.

(click to show/hide)
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 16, 2017, 03:37:56 pm
Out of curiosity do you have looms Zottlmarsch?
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Oberyn on November 16, 2017, 03:42:02 pm
So we can't get a wipe because one time a million years ago chadz told you he wouldn't wipe again.

A dire moment in the history of cRPG. The Promise of Eternal Stagnation. Truly I should've known then that chadz was no longer touched by higher powers and had lost his way. OKAM was merely confirmation.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 16, 2017, 03:48:01 pm
I looked it up and Kratos, Zottl, and Oberyn none of you actually ever reached Gen 16. Together the three of you still have less than half of the progression that I do. It makes sense that you guys don't understand the effort put into acquiring those items and why I would want to keep them or at least some of them.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: zottlmarsch on November 16, 2017, 03:52:31 pm
Out of curiosity do you have looms Zottlmarsch?

I played the market well and had like 35 +3s, but I sold them for real life cash just before the patch of destiny when there was a lot of hype. It was a smart move.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: Oberyn on November 16, 2017, 04:00:19 pm
Lol nab doesn't know his cRPG "history". Guess who was the highest leveled character on, I think, the second or third itteration of cRPG, back when it was a massive fucking slog to even make it to 31? I no-lifed like a fucking pro, fucking nab step up to my game, you ain't nothing!

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I never needed anything more than 3 MW's, my horse, my heavy lance and a 1h weapon. Everything else was superfluous shit I'd occasionally borrow from the armoury (back when it was actually possible to not find every single variety of armor and weapon loomed in the armoury of every single clan, so you were *gasp* actually limited in your options).

Fairly sure main was still lvl 37 and closer to 38 than not, and gen 10. And that's on like the fucking 5th version of cRPG! When I tell you I've concluded that cRPG getting periodically wiped is part of its cycle it's not something I just made up on the spot, it's a conclusion I reached ages ago from experience. I've quoted posts from 2012 where I make that exact case, and that was already years after cRPG began.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 16, 2017, 04:01:11 pm
Afraid that is against the rules Zottl  :(
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: zottlmarsch on November 16, 2017, 04:01:27 pm
I looked it up and Kratos, Zottl, and Oberyn none of you actually ever reached Gen 16.

Lol, that's because i'm Krems. We only ever play with x1 multi!
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 16, 2017, 04:07:38 pm
Interesting History lesson Oberyn. Well you guys have successfully achieved what I thought was not possible. I no longer have any drive to play cRPG.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: the real god emperor on November 16, 2017, 04:08:12 pm
Wait.. You did actually just ban him? Thanks for proving every Strat rumor that you were retarded true. I am done.
Title: Re: c-RPG Pro-Database Wipe Assembly [No polls, written opinions.]
Post by: njames89 on November 16, 2017, 04:10:43 pm
You can ask Dupre selling looms for cash is against the rules