So you can confirm that a wipe doesn't:
- put everyone on an even playing field
- recreate goals in cRPG
- let people experience peasant wars (especially cool for those who weren't around when cRPG first came about)
- attract players from other mods who won't play cRPG because they feel like everyone is years ahead of them in progress
- bring back old players for looking for glory days nostalgia
1) What does a true "even playing field" consist of? Do I have an unfair advantage over other players because I've got masterworks and they do not? Am I somehow some lightsaber wielding maniac who cannot be stopped because I've retired a few times? The answer is no. Masterworks only give slight advantages at high level skill points where a slight equipment value increase can give a player the edge. I'd even argue that whoever utilizes a better build has more of an advantage than whoever has more heirloom points.
If you want new players to be on an even playing field against veterans, me for example, the BEST thing you could do is give them autoblock. This will immediately increase their "skill" level so that I'd have a way tougher time killing them. Once again, a database wipe solves nothing other than pissing off half of the community because we take things that these players have earned under a scheme to try and bring in new players (that most likely won't work).
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2) What are the goals of cRPG? Once again, it's different from player to player. Some people loved playing Strat. Some people just loved playing the game. I guess some people enjoyed grinding looms. What good is it to wipe the database and piss off all of the players who want to keep the looms they've earned?
I understand why you want to wipe it. Fresh start, fresh game, everything starts to rebuild. Sadly, that won't work, especially in the current state of cRPG. The reason why cRPG can't retain players is because of one reason: IT IS NOT FUN TO PLAY. I FIRMLY believe that it is possible to win back some of our old playerbase. I don't remember how long it lasted (James can probably tell you) but for a little while, NA_1 was receiving at least 50 players, the vast majority of them old veterans. However, it did not last, and I remember so many of them complaining about the game. "I'm getting 2 shot, wtf" and "laggy broken bullshit" were several reasons why people didn't want to continue playing cRPG. If looms aren't the problem, then why take them away from players who rightfully deserve them? I know that I previously said looms don't matter in the grand scheme of things, but I think it's important to realize that
taking looms away will do more harm than good.
Finally, how the fuck will touching looms do anything for new players? New players, to be frank, don't know shit about looms. They have to figure out how to earn gold and xp, purchase items from the website, and how to make a usable build. I highly doubt that looms are anywhere near the top of the checklist for noobs.
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3) Peasant wars is a gimmick. You can get out of peasant stage with like 5000 gold, so it won't even last more than a week. If there was a legitimate demand for peasant mode, well, we could replace rageball with a peasant server. Sounds good to me.
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4) Well, there's no better time than now for a new player. They get 3 heirlooms instantly, start at level 25, and have 3x gold & xp. Servers should be exploding with new blood. In fact, it did for a while. We just didn't seem to retain any of them (or any of the old players for that matter) because the game isn't currently enjoyable for anyone it seems.
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5) This won't bring back old players. Hell, we had old players come back and play for a little while.
If you want cRPG to come back for even a little while, we need to: revert the retirement system, fix strategus, and
ban archerstl;dr: i stole all of jona's points