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Other Games => ... and all the other things floating around out there => Topic started by: Molly on June 02, 2015, 11:51:17 am

Title: XCOM 2
Post by: Molly on June 02, 2015, 11:51:17 am
I am excited!

Title: Re: XCOM 2
Post by: Banok on June 02, 2015, 03:23:00 pm
I always felt xcom series would be better with more realistic approach, and yet they seem to disagree. blatent cobra man alien, ordinary swords.... cheesy and childish as fuck.

still here's hoping the gameplay will make up for it!
Title: Re: XCOM 2
Post by: Leesin on June 02, 2015, 04:53:58 pm
The last one was awful compared to the older games, there are much better alternatives out there if you want an Xcom game. Fuck this game.  :mad:
Title: Re: XCOM 2
Post by: Molly on June 02, 2015, 04:55:50 pm
The last one was awful compared to the older games, there are much better alternatives out there if you want an Xcom game. Fuck this game.  :mad:
You, good Sir, know nothing.
It was brilliant for an old school series reboot.
Title: Re: XCOM 2
Post by: Leesin on June 02, 2015, 05:03:29 pm
You, good Sir, know nothing.
It was brilliant for an old school series reboot.

Brilliant? they cut all the features that made the old games brilliant lol. Xenonauts is a far better game and in fact just getting one of the older games with one of the big mods is far better, the only thing these newer ones offer over the alternatives is better graphics ( which still suck ) and a more personal viewpoint for your soldiers, but that doesn't make it brilliant.
Title: Re: XCOM 2
Post by: Nightmare798 on June 02, 2015, 05:04:09 pm
The last one was awful compared to the older games, there are much better alternatives out there if you want an Xcom game. Fuck this game.  :mad:

You mean enemy unknown? If you do, you need to take off your nostalgia goggles.

Also this game looks shit. I dont want swords and magic in Xcom games, I want deep turn based strategy game where every move matters.

Title: Re: XCOM 2
Post by: Leesin on June 02, 2015, 05:20:01 pm
You mean enemy unknown? If you do, you need to take off your nostalgia goggles.

Also this game looks shit. I dont want swords and magic in Xcom games, I want deep turn based strategy game where every move matters.

Nostalgia goggles? you're saying this game looks like shit, which is a sequel to Enemy Unknown, I am saying Enemy Unknown  is shit too, like I stated they cut a TON of features that actually made the older games good, that has nothing to do with "Nostalgia Goggles", it's just a fucking fact. Xenonauts is also not an old game, it's new and it's much closer to the old Xcom games than the new Xcom games are. Please learn to fucking read properly before you start typing you whiny little menstruating cunt.
Title: Re: XCOM 2
Post by: gallonigher on June 02, 2015, 06:37:33 pm
Please learn to fucking read properly before you start typing you whiny little menstruating cunt.

Jeezus Chryst, chill...  No need to get particularly angry over such trivium.

I liked both Xenonauts and XCOM:EW so I'll probably be picking this up too.  If I had one gripe, I wish they changed their art direction to better fit reality but I won't let it affect my purchase if the game is still good.
Title: Re: XCOM 2
Post by: Tibe on June 02, 2015, 07:26:32 pm
I always liked Apocalypse the most, because it had realtime. But yea, I dont really see your problem with Enemy Unknown. Even majority of the older Xcom fans have rated it as one of the finest remakes. Than again, you cant really please everyone. Thou, I admit it, the squads in the new one are a little cartoony and so are their powers. Older Xcom, despite basically looking like crap can still be kinda scary to this day.
Title: Re: XCOM 2
Post by: Jarlek on June 02, 2015, 07:47:13 pm
Instead of bitching about what's better between new xcom and old x-com (and xenonauts), how about we just get happy about people actually making good turn based games again?
Title: Re: XCOM 2
Post by: Molly on June 02, 2015, 08:02:11 pm
Instead of bitching about what's better between new xcom and old x-com (and xenonauts), how about we just get happy about people actually making good turn based games again?
Exactly. But according to Leesin it's shit which is just bullshit.
I know a bunch of people who played the original games and they all enjoyed the reboot quite a lot. It's different but it is still good - especially the add-on breaks it up quite a lot and makes it a really really good game (top tip for everyone who has the new one: get the add-on for cheap, it makes the whole game better by a lot into a great game).

I, for one, am excited about the sequel and I kinda like the twist it does by making the player the invading force. Gonna be interesting if they can pull it off.
Title: Re: XCOM 2
Post by: Mala on June 02, 2015, 08:15:23 pm
wait a minute, the aliens have lost the war against the earth and now they have won?
Title: Re: XCOM 2
Post by: Leesin on June 02, 2015, 08:43:38 pm
Exactly. But according to Leesin it's shit which is just bullshit.
I know a bunch of people who played the original games and they all enjoyed the reboot quite a lot. It's different but it is still good - especially the add-on breaks it up quite a lot and makes it a really really good game (top tip for everyone who has the new one: get the add-on for cheap, it makes the whole game better by a lot into a great game).

I, for one, am excited about the sequel and I kinda like the twist it does by making the player the invading force. Gonna be interesting if they can pull it off.

I also know a bunch of people who also thought it was pretty shit like I did, like it's more of a dumbed down console port and would rather play the older games or Xenonauts, but it's all personal opinions.

I honestly felt the game was dog shit, at least compared to other games in that genre, there was nothing it did that would make me want to choose it over playing other games of the genre/series and if I am going to play a game of that genre/series why wouldn't I just play the better ones. They dumbed the game down, removing good features, yet they didn't really offer anything new other than a different view perspective and shinier graphics, for me that isn't a decent series reboot, where as Xenonauts is actually a real spiritual series reboot. The fact I can choose to play Xenonauts, the old games + awesome mods or Enemy Within/Unknown I don't see any reason to choose EW/EU over the other options.

 You can point out to me what makes it worth playing vs those other games if you like, or you could just continue to tell me I know nothing and say my opinion is bullshit, didn't mean to butthurt you m8  :lol:
Title: Re: XCOM 2
Post by: Nightmare798 on June 02, 2015, 09:45:46 pm
Nostalgia goggles? you're saying this game looks like shit, which is a sequel to Enemy Unknown, I am saying Enemy Unknown  is shit too, like I stated they cut a TON of features that actually made the older games good, that has nothing to do with "Nostalgia Goggles", it's just a fucking fact. Xenonauts is also not an old game, it's new and it's much closer to the old Xcom games than the new Xcom games are. Please learn to fucking read properly before you start typing you whiny little menstruating cunt.

It is a reboot moron, expect changes. In my opinion, you are the menstruating whiny little cunt that complains that they removed a couple of features instead of appreciating the fact that they have released incredibly well made remake of an old game. Sure, they could have included a bit more content, but for fucks sake, calling it shit just because you like masturbating over pixelated old games does not make the game bad.

Quote
that has nothing to do with "Nostalgia Goggles", it's just a fucking fact
I call bullshit.

wait a minute, the aliens have lost the war against the earth and now they have won?

There is a term called alternate universe you know...
Title: Re: XCOM 2
Post by: [ptx] on June 02, 2015, 09:48:58 pm
Anyone here played the UFO (Aftermath/shock/light) games?
Title: Re: XCOM 2
Post by: Leesin on June 02, 2015, 10:24:46 pm
It is a reboot moron, expect changes. In my opinion, you are the menstruating whiny little cunt that complains that they removed a couple of features instead of appreciating the fact that they have released incredibly well made remake of an old game. Sure, they could have included a bit more content, but for fucks sake, calling it shit just because you like masturbating over pixelated old games does not make the game bad.
I call bullshit.

There is a term called alternate universe you know...

The problem kid, is that changing things is not the same as removing things, changes yeah whatever who wouldn't expect that I never complained about things they changed, what I complained about is what they removed, which is a lot of features that were actually brilliant parts of the game(s), they removed a lot more than they changed and they certainly didn't add much at all. Though I expect you wouldn't have any fucking idea about that considering you were probably still shitting your diaper when those games were in their prime or in fact weren't even born and judging by your retarded posts you definitely haven't played them or you'd know what I am talking about. It's not an incredible well made remake at all, it's a dumbed down version with shiny graphics, cutting out half the depth and giving it a visual makeover does not make it a brilliant remake.

15 years between Xcom: Apocalypse to Xcom: EU/EW and even longer since the original, yet somehow the game has less depth, features and thus less longevity, tell me how does that make the "reboot" brilliant, graphics have nothing to do with this, we are talking about game play, which is what makes games good. The fact is Xenonauts offers everything that made the original games good and more, it looks nice without having to have fancy graphics, it IS the real spiritual reboot to the series, it is good and Xcom EU/EW is bland and has been needlessly simplified, so stop talking out of your turdpipe you gobby little shitcunt and in future educate yourself on the subject before you let your Aspergers take over and write more retarded posts.

Done and dusted, bye.
Title: Re: XCOM 2
Post by: Banok on June 02, 2015, 10:38:29 pm
I like xenonauts but imo its one of few examples where depth does not necessarily translate into better gameplay. while the air combat and geoscope is miles better in xenonauts, the ground combat is the bulk of either game.

And xenonauts ground combat imo is actually far LESS tactical than the xcom reboot's far simplier approach. Xenonauts is just telling 10 guys to line up and roll dice, then replacing whoever died. If you watch something like ironman impossible playthrough of xcom 2012, you cannot afford to take such risks, each man of you 4-6 squad is vital - the hunker down option is required to only engage enemies on your terms.
Title: Re: XCOM 2
Post by: Leesin on June 02, 2015, 10:54:12 pm
Not sure what difficulty you played Xenonauts on and how far into the game you got, but after a little while, like pretty soon into the game if you just line your guys up and rely on dice rolls you will get rek and the more you get rekt you will fall behind and lose, soldiers in Xenonauts need to gain experience and progress just the same, you wont beat the game if you're just throwing all your soldiers away. They're equally as tactical in their own way but even then there are little things like in EU they never had the ability the pick up equipment from the dead, which you can in Xenonauts like you could the original games and stuff like that helps mix the gameplay up. What you're referring to is a game mode/difficulty setting, that doesn't really make it more tactical.
Title: Re: XCOM 2
Post by: Kafein on June 02, 2015, 11:29:19 pm
I always liked Apocalypse the most, because it had realtime.

Just... fuck off
Title: Re: XCOM 2
Post by: cmp on June 02, 2015, 11:30:06 pm
I didn't like XCOM: EW very much either. I found it kinda repetitive/lacking in content, but what really annoyed me was the feeling of sluggishness in battles (animations, delays before and after turns...).
Title: Re: XCOM 2
Post by: Mala on June 02, 2015, 11:41:56 pm
i liked the battles but i hated the rng-class system and the no iventory thing.
Title: Re: XCOM 2
Post by: Xant on June 03, 2015, 01:38:43 am
Never played the old Xcom, liked the new one. A solid 7/10 time-killer.
Title: Re: XCOM 2
Post by: Christo on June 03, 2015, 01:39:40 am
Anyone here played the UFO (Aftermath/shock/light) games?

I played through Aftermath once.
Title: Re: XCOM 2
Post by: Franke on June 03, 2015, 07:04:21 pm
I guess this one will finally make me get a new PC (what those SEGA cunts with their TW merchandise did not manage to do)...

Having never played the old games, I know and acknowledge a lot of the criticism against the new Xcom (too small squads, very limited leveling and inventory system) still I found and find it worth the money I spent on it, including the DLCs.
Title: Re: XCOM 2
Post by: Xant on June 03, 2015, 07:06:13 pm
I prefer smaller squads to bigger ones.
Title: Re: XCOM 2
Post by: Banok on June 04, 2015, 11:14:04 pm
This is sounding quite good

http://uk.ign.com/articles/2015/06/04/xcom-2s-procedurally-generated-maps-ign-first?%3A+ign%2Fall+%28IGN+All%29
Title: Re: XCOM 2
Post by: Molly on June 25, 2015, 08:05:41 pm
I am unsure whether I like or not.
The presentation is kinda cool on one side but seems too much for XCOM on the other.
Title: Re: XCOM 2
Post by: [ptx] on June 25, 2015, 10:59:06 pm
That "gameplay demo" seems fake as hell.
Title: Re: XCOM 2
Post by: Araxiel on June 26, 2015, 03:06:11 pm
I liked Apoc better than any other X-Com.
Title: Re: XCOM 2
Post by: Angantyr on June 26, 2015, 03:42:31 pm
I'm mostly with Leesin on this, they dumbed down the new one and removed features, which is scandalous. They also made it in that ugly cartoon World of Warcraft graphics where there's color explosions everywhere, everything is stylized and armors and weapons are ridiculously disproportioned and look like they are made of plastic. Couldn't cope with the aesthetics especially, though it seemed like a decent turn-based tactical game. More realism like in Xenonauts really fits the genre.
Title: Re: XCOM 2
Post by: Molly on June 26, 2015, 04:36:29 pm
Why don't you all then just piss off to play Xenonauts? -.-

XCOM is a great reboot and together with Enemy Within a great tactical game. Especially with the "Second Wave" options.
I say they dumped all the overload and useless parts and kept it for great tactical gameplay.

Title: Re: XCOM 2
Post by: Leesin on June 26, 2015, 10:28:08 pm
It's a mediocre reboot designed to grab cash using the Xcom name.


mad yet Molly?  :lol:
Title: Re: XCOM 2
Post by: Molly on June 27, 2015, 10:00:09 am
...which is just utter nonsense.
And 90% of gamers agree with me. And then there are those who live in the past who actually enjoy complaining from a high horse more than actually playing a very good and solid game. Your loss...

Same for Diablo 3. It's a great game. Maybe not a good Diablo 2 clone but still a great game.
Title: Re: XCOM 2
Post by: Leesin on June 27, 2015, 12:02:54 pm
...which is just utter nonsense.
And 90% of gamers agree with me. And then there are those who live in the past who actually enjoy complaining from a high horse more than actually playing a very good and solid game. Your loss...

Same for Diablo 3. It's a great game. Maybe not a good Diablo 2 clone but still a great game.

I was just pulling ya leg Molly chill  :lol:. Everyone's entitled to their own opinion though mate, me and you both, I would disagree that it's my loss though because as I mentioned if I wanted to play a game of this genre and an Xcom game at that, I'd play Xenonauts, which is my personal preference. I guess we'll see if Xcom 2 is any better. Not sure what "living in the past" has to do with anything though considering Xenonauts is a new game lol.
Title: Re: XCOM 2
Post by: Molly on June 27, 2015, 12:11:32 pm
I'm just a bit annoyed by the whole discussion which seems to be all the same to me all the time.

Compared to the original, they left out a few things, granted. But in no way does that make it a bad game. The reboot was actually very good compared to other series being redone. The original reboot release was a bit of a let down late in the game cuz the gameplay fell flat and a bit repetitive towards the end sequence. But especially the DLC Enemy Within added so many awesome things in Mechs/Gene Manipulation and those mentioned Second Wave options that it's hard to accept that someone would call it mediocre.

It's the same with Diablo 3. If you keep comparing it to Diablo 2, well, it prolly will disappoint. But looking at it as a spiritual successor it becomes actually very good by itself.

Lot of people tend to forget about the issues and frustrations the old games brought with them when looking back. Often not realizing that the new additions or left out of features in the reboot actually improved the whole experience.

I happen to like the reboot with the expansion a lot, still playing it today. And I have high hopes for the sequel. Though the latest video I posted makes me a bit unsure if it stays true to the general idea.
Title: Re: XCOM 2
Post by: [ptx] on June 27, 2015, 12:58:44 pm
But... can it be so hard to accept that a game might be good, great even, just not a good successor?
Title: Re: XCOM 2
Post by: Thomek on June 27, 2015, 01:09:25 pm
I played mostly Terror From the Deep, when it came out, with many replays later.

It's mostly XCOM 1 with new graphics and map types.  But the mood, the difficulty, the hopelessness, vastly surpasses xcom1.


Try it just for the music and see if you can take it! :D

Underwater tactical xcom, with actually scary as fuck aliens and a hopeless predicament. That's what I want to see..


Title: Re: XCOM 2
Post by: Angantyr on June 27, 2015, 01:29:42 pm
I love that deep sea atmosphere, too. Also in the first Bioshock. Have long been hoping for a reboot.
Title: Re: XCOM 2
Post by: Molly on June 27, 2015, 01:35:57 pm
But... can it be so hard to accept that a game might be good, great even, just not a good successor?
Hmm, I thought I had written exactly that tbh. I might have been unclear on it.
Tho I do think that modern XCOM is a good and true successor to the original series tbh. Just in a modern take on the concept.

Oh well, guess it's theme one can argue endlessly and not come to a solution. Guess it's just down to personal taste and preferences after all.

Back to topic if we can :P









Just re-watched the "demo" of XCOM 2. I think ptx wrote that it looks weird for a demo. I have to agree. It's certainly more of a trailer than a demo.
I do like certain aspects of it, like the commander/soldier comments on the mission situation. If they make that short and context related without being repetitive, I can see that as a great addition to the atmosphere, if it ain't too much.
I do like the turret take over, the possibility to use more of the environment interactively.
I can even enjoy the Samurai thing as a class if the manage to balance it well and keep it from being too cheesy.
I like the background: Earth being taken over, building up a rebellion. Sounds like a great surrounding for story missions.
I like the idea of being able to rescue fallen team members.
I hope they keep overpowered aliens like that last one where a single one of those give you really headaches about survival.

I don't like the massive amount of cinematic moments the "demo" had. That felt too much. Maybe they were just trying to show off. Tho I loved the turret PoV.
I don't really like the art style of that city piece tbh. Dunno what it is but something is turning me off about it. Too bright, too vibrant. XCOM EU is already nearly too much for me but it looks like they made it even brighter and vibrant...


Edit: Just stumbled over this. Demo being trailer confirmed. But it's an interesting interview with a bunch of details...

Title: Re: XCOM 2
Post by: Siiem on June 29, 2015, 09:21:58 pm
Ugh, can we ban Angry Joe from this forum. Every second he draws breath on my monitor, or just a still pic of that turdface I can feel my cancer growing.
Title: Re: XCOM 2
Post by: Molly on August 08, 2015, 12:32:22 pm
Title: Re: XCOM 2
Post by: Molly on August 21, 2015, 09:35:41 am
Title: Re: XCOM 2
Post by: Molly on December 10, 2015, 07:48:16 pm
Seems they released a preview version. There are dozens of gameplay videos turning up...


...I wish they would just release it as a demo to everyone.
Title: Re: XCOM 2
Post by: gallonigher on December 11, 2015, 01:47:17 am
I'm so ready for this game  :D
Title: Re: XCOM 2
Post by: Angantyr on December 12, 2015, 03:57:12 am
http://www.rockpapershotgun.com/2015/12/10/xcom-2-preview/
Title: Re: XCOM 2
Post by: Banok on December 16, 2015, 06:59:58 am
definitely the best xcom 2

Title: Re: XCOM 2
Post by: Jarlek on January 09, 2016, 05:52:37 pm
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Don't listen to the Alien lies. Bradford is a hero to mankind! Rise up, my brethren!

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Title: Re: XCOM 2
Post by: Molly on January 09, 2016, 07:47:42 pm
My hype is real.
Title: Re: XCOM 2
Post by: Kafein on January 10, 2016, 11:07:55 pm

Even TB is hyped.
Title: Re: XCOM 2
Post by: Molly on January 31, 2016, 02:46:16 pm
Title: Re: XCOM 2
Post by: gallonigher on February 01, 2016, 01:04:03 am
I think I'm more excited for this than any game released last year.  Only 5 more days; it's gonna be legit  :mrgreen:

also, ^ day one mod support?  Yes, please.  Gotta love their pc-focused devs
Title: Re: XCOM 2
Post by: Lt_Anders on February 01, 2016, 01:17:20 am
Any cheap places to buy?
Title: Re: XCOM 2
Post by: Molly on February 01, 2016, 09:16:51 am
Any cheap places to buy?
The usual suspects...
Title: Re: XCOM 2
Post by: Lt_Anders on February 01, 2016, 03:27:22 pm
The usual suspects...

Wonderful answer. Thank you! [/sarcasm]
Title: Re: XCOM 2
Post by: Kafein on February 01, 2016, 04:10:59 pm
GMG had a 27% offer for the deluxe edition.

Edit: welp, it concluded yesterday.

Anyway, stop pre-ordering video games you sheeple.
Title: Re: XCOM 2
Post by: Molly on February 01, 2016, 04:18:13 pm
Sooo... you're not able to use google, huh?

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Title: Re: XCOM 2
Post by: Kafein on February 01, 2016, 04:23:20 pm
butg2playisscammers
Title: Re: XCOM 2
Post by: Molly on February 01, 2016, 04:24:15 pm
butg2playisscammers
After around 20 purchases I can state from my very own experience: nope.
Title: Re: XCOM 2
Post by: Krave on February 01, 2016, 04:26:52 pm
Hype is real...

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Title: Re: XCOM 2
Post by: Kafein on February 01, 2016, 04:29:33 pm
Well it's not too hard to find cases of people who bought G2Play keys that became invalid afterwards, for whatever reason.
Title: Re: XCOM 2
Post by: Molly on February 01, 2016, 04:33:47 pm
Okay.

In my experience it's a fine shop. As long as you stay away from RU and Voucher keys - which is a stupid purchase independently from where you buy those - it's extremely likely to work in my experience.
I had issues on 2 occasions but that was due to German censorship and not an actual key issue. Nonetheless, on both occasions the support was very understanding and helpful.
I have nothing bad to say about them.

Also, they introduced a "insurance" you can do with the purchase for a few cents which guarantees you a refund in case of any issue.
Title: Re: XCOM 2
Post by: Tor! on February 01, 2016, 04:38:20 pm
http://www.pcgamer.com/xcom-2-review/

Hyped for friday  :D
Title: Re: XCOM 2
Post by: Kafein on February 01, 2016, 05:13:51 pm
Well I personally never experienced anything bad with G2play either, it's just that I always hear bad things about them.
Title: Re: XCOM 2
Post by: Molly on February 01, 2016, 05:39:12 pm
Well I personally never experienced anything bad with G2play either, it's just that I always hear bad things about them.
Tbh... it might have been that way. Maybe their sources are more reliable by now.
I dunno. Since I personally have never experienced anything bad with them, I'll keep naming them.

And iirc GMG had huge issues with some release... was it Fallout 4 or something before that?
Oh, I believe it was the last Batman game where they had keys rejected by Steam in the hundreds. Bad source or Warner fucking up, dunno.

Either way, buying keys is not the intended way of buying games anyway. If people wanna save a few bucks, they better know about the risks involved.

http://www.pcgamer.com/xcom-2-review/

Hyped for friday  :D
Yea, my go-to magazine site collects international opinions for big releases and XCOM 2 gets great ratings all over the place.
Seems to be a really good one.

inb4 Leesin says it's shit :P
Title: Re: XCOM 2
Post by: Jarlek on February 01, 2016, 07:04:43 pm
The problem with g2a iirc, was that a portion of the keys they sell are stolen. Most publishers/devs don't do anything about it cause it's bad press, but whenever they do cancel stolen keys, g2a is usually one of the sites whose keys gets deactivated.
Title: Re: XCOM 2
Post by: Molly on February 02, 2016, 11:28:10 am
The problem with g2a iirc, was that a portion of the keys they sell are stolen. Most publishers/devs don't do anything about it cause it's bad press, but whenever they do cancel stolen keys, g2a is usually one of the sites whose keys gets deactivated.

[...]
Either way, buying keys is not the intended way of buying games anyway. If people wanna save a few bucks, they better know about the risks involved.
[...]
Title: Re: XCOM 2
Post by: Jarlek on February 02, 2016, 10:53:03 pm
That's right molly, my PSA comment does agree with your comment. Good job!
Title: Re: XCOM 2
Post by: Leesin on February 03, 2016, 10:39:08 am
Completed it, it's shit.





Nah, but I am waiting to pirate it before I even think about buying it, it does LOOK better than XCOM:EU from what I've seen, but I will see just how much better when I play it. Honestly I hope I am pleasantly surprised, there isn't many decent games in this genre.
Title: Re: XCOM 2
Post by: Molly on February 03, 2016, 01:18:48 pm
The praise is certainly high all over the place. Especially for the combat which has always been the main fun part for me.

But... for example TB said "If you didn't like XCOM:EU then you probably won't like XCOM2." and I can see where he's coming from with that when watching all those gameplay videos.
Title: Re: XCOM 2
Post by: Kafein on February 03, 2016, 08:50:26 pm
I think that TB was talking about the 2 action per turn system specifically.
Title: Re: XCOM 2
Post by: Molly on February 04, 2016, 09:11:35 am
Nah, he mentioned several things like base building, no soldier inventory and... the 2 action design contrary to action points.

Edit:
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Title: Re: XCOM 2
Post by: Xant on February 04, 2016, 01:03:09 pm
No release date for black countries? Racist.
Title: Re: XCOM 2
Post by: darmaster on February 04, 2016, 02:42:44 pm
As i suspected, Atlantis won t get the game. Fascists fuckers quit publishing games only for land people
Title: Re: XCOM 2
Post by: Kafein on February 04, 2016, 07:43:10 pm
What the hell, South Korea?
Title: Re: XCOM 2
Post by: Molly on February 05, 2016, 11:13:46 am
Having a blast  :mrgreen:
Title: Re: XCOM 2
Post by: Kafein on February 05, 2016, 12:25:31 pm
Full review from English edge guy

Title: Re: XCOM 2
Post by: Xant on February 05, 2016, 01:13:55 pm
Does she like it?
Title: Re: XCOM 2
Post by: Kafein on February 05, 2016, 01:32:02 pm
Gonna start a new game at commander difficulty and iron man, I don't want to discover everything in babby's first XCOM mode.
Title: Re: XCOM 2
Post by: Leesin on February 05, 2016, 04:36:18 pm
Gonna start a new game at commander difficulty and iron man, I don't want to discover everything in babby's first XCOM mode.

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Title: Re: XCOM 2
Post by: Kafein on February 05, 2016, 05:22:18 pm
Rock hard, babby
Title: Re: XCOM 2
Post by: Kafein on February 06, 2016, 12:40:43 am
So Jarlek wanted me to make myself as a character for whatever deviant purposes.

I might as well share that with everyone: https://www.dropbox.com/s/82tf4a48pxwmmhp/Kafein.bin?dl=0
Title: Re: XCOM 2
Post by: Molly on February 06, 2016, 10:35:21 am
Kafein, you're famous now.

You're a Scientist ViP I'm supposed to rescue :lol:

(click to show/hide)

Edit:
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Title: Re: XCOM 2
Post by: Christo on February 06, 2016, 11:41:30 am
Kafein, you're famous now.

You're a Scientist ViP I'm supposed to rescue :lol:

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nice red vehicule on that picuture, is that kofeins?
Title: Re: XCOM 2
Post by: Kafein on February 06, 2016, 12:02:40 pm
nice red vehicule on that picuture, is that kofeins?

You remind me of a certain Latvian who wouldn't stop calling me kafuin.

Molly pls make yourself a character and send us the file. In fact, everyone should do that.
Title: Re: XCOM 2
Post by: Christo on February 06, 2016, 12:49:09 pm
what? kafuin? really..

Title: Re: XCOM 2
Post by: SayAttack on February 06, 2016, 01:41:06 pm
what about fps drop ppl talking about? should i buy it allrdy or wait a bit?
Title: Re: XCOM 2
Post by: Butan on February 06, 2016, 01:56:41 pm
Looks awfully fun! I think I'll pick on the habit of naming my guys to people I know  :mrgreen:

I dont have the game yet, how are you able to give us this character file? There is an export character option in-game or you just have to find it in your folders and upload it yourself?
Title: Re: XCOM 2
Post by: Molly on February 06, 2016, 02:18:27 pm
You remind me of a certain Latvian who wouldn't stop calling me kafuin.

Molly pls make yourself a character and send us the file. In fact, everyone should do that.
I will but gimme a moment to train her up a little so I get a decent amount of customization and can make it proper :P

what about fps drop ppl talking about? should i buy it allrdy or wait a bit?
It is performance hungry but turning off anti-aliasing and AO is a good enough work around for now.
Considering that the screen stands still most of the time, I am fine with low fps :wink:
Gameplay doesn't seem to be buggy. Not that I've seen anything yet.

Looks awfully fun! I think I'll pick on the habit of naming my guys to people I know  :mrgreen:

I dont have the game yet, how are you able to give us this character file? There is an export character option in-game or you just have to find it in your folders and upload it yourself?
You can export characters in-game and then just locate the file and share that.
Title: Re: XCOM 2
Post by: Kafein on February 06, 2016, 06:14:37 pm
My character just died on his first mission from a heavy trooper crit, also lost my first sniper to that guy fml
Title: Re: XCOM 2
Post by: Jarlek on February 06, 2016, 07:11:01 pm
So Jarlek wanted me to make myself as a character for whatever deviant purposes.

I might as well share that with everyone: https://www.dropbox.com/s/82tf4a48pxwmmhp/Kafein.bin?dl=0
Deviant purposes? I'm just making a sex dungeon, nothing weird. Seriously kafein :/

Here's me for those who want it. Dunno how long the site will keep it.
http://www27.zippyshare.com/v/89HtoNLC/file.html

Now, the rest of you mofos make yourself too. There's a character creation option in the main menu. The more non-random chars in your game, the better!

Here's a guide for those who needs it.
http://www.gosunoob.com/xcom-2/character-pool/
Title: Re: XCOM 2
Post by: Butan on February 06, 2016, 07:30:55 pm
I have one other question: if we import characters AFTER we started a campaign, they will never show up at one point? Because I started one now, only created 3-4 characters and I would like to add more with time but I dont want to spend hours creating them BEFORE playing.
Title: Re: XCOM 2
Post by: Kafein on February 06, 2016, 08:23:32 pm
Yes, characters that you imported while you were doing a campaign (i.e. import char then load a save) can appear.
Title: Re: XCOM 2
Post by: Butan on February 06, 2016, 11:03:06 pm
Thanks, it will really change my game! I was not going to restart nor add new characters else  :?
Title: Re: XCOM 2
Post by: Tor! on February 06, 2016, 11:03:52 pm
Triggering 3 pods on that damned highway bridge..
(click to show/hide)

Leads to this
(click to show/hide)

Never retreat!
Title: Re: XCOM 2
Post by: Jarlek on February 07, 2016, 12:53:26 am
I have one other question: if we import characters AFTER we started a campaign, they will never show up at one point? Because I started one now, only created 3-4 characters and I would like to add more with time but I dont want to spend hours creating them BEFORE playing.
Just confirming what kafein said.

Yes, adding more characters to the pool will make them appear in games already going on. Likewise, removing someone from the pool will not remove them from any game they are already in.

Basically whenever the game looks for new characters, it looks in the current pool you got activated + the random char generator (this can be changed in the ini file I between Pool Only, random only and pool+random).

Triggering 3 pods on that damned highway bridge..
(click to show/hide)

Leads to this
(click to show/hide)

Never retreat!
As I said to you over steam: that fucking bridge ALWAYS leads to fucked up situations. EVERY time that bridge is on a map, that's where shit hits the fan. Fuck the bridge.
Title: Re: XCOM 2
Post by: Molly on February 07, 2016, 06:28:10 pm
https://www.dropbox.com/s/a19hkwppld9fwcq/Molly.bin?dl=0 (https://www.dropbox.com/s/a19hkwppld9fwcq/Molly.bin?dl=0)

Don't you dare doing anything 'weird' with her!

Edit:
Oh Hello!
(click to show/hide)
Title: Re: XCOM 2
Post by: Molly on February 08, 2016, 11:59:56 am
http://www.pcinvasion.com/how-to-improving-xcom-2s-performance

Quote
Get rid of the annoying intro sequences

    Open the Steam Library
    Right Click on XCOM 2 and select properties
    Click the launch option button and enter -nostartupmovies
    Click OK and launch the game.

Fix Stuttering

    Open the XCOM 2 configuration folder and find XcomEngine.ini (c:\users\yourname\My documents\my games\XCOM2\XComGame\Config\XcomEngine.ini )
    Make a backup of the file before making the changes below
    Find the following settings and make the following changes:
        Find bUseTextureStreaming and make sure it says “bUseTextureStreaming=True”.
        Find bUseBackgroundLevelStreaming and change it to “bUseBackgroundLevelStreaming=True”
        Find “MipFadeInSpeed0” and change it to “MipFadeInSpeed0=0”
        Find “MipFadeOutSpeed0” and change it to “MipFadeOutSpeed0=0”
        Find “MipFadeInSpeed1” and change it to “MipFadeInSpeed1=0”
        Find “MipFadeOutSpeed1” and change it to “MipFadeOutSpeed1=0”
        Find “PhysXGpuHeapSize” and change it to “PhysXGpuHeapSize=64”.
        Find “PhysXMeshCacheSize” and change it to “PhysXMeshCacheSize=16”.
        Find “bInitializeShadersOnDemand” and change it to “bInitializeShadersOnDemand=True”
        Find “DisableATITextureFilterOptimizationChecks” and set it to “DisableATITextureFilterOptimizationChecks=False”
        Find “UseMinimalNVIDIADriverShaderOptimization” and set it to “UseMinimalNVIDIADriverShaderOptimization=False”
        Find “PoolSize” and set it to “PoolSize=X” (X depends on the amount of VRAM you have, 512MB, set it to 128, 1GB set it to 256, 2GB set it to 512, 3GB and higher set it to 768.)
        Find “bAllowMultiThreadedShaderCompile” and change it to “bAllowMultiThreadedShaderCompile=True”
        Find “ThreadedShaderCompileThreshold” and change it to “ThreadedShaderCompileThreshold=Y” (Where Y is the amount of PHYSICAL CPU-cores your CPU have.
        Find “OnlyStreamInTextures” and change it to “OnlyStreamInTextures=True”


Quote
This was the solution for the original XCOM and it also works for XCOM 2.
Title: Re: XCOM 2
Post by: Mr_Oujamaflip on February 08, 2016, 01:08:31 pm
Gotta say it runs like shit lol. Get 20 fps in some cutscenes and I'm running a 4790k @4.4ghz as well as a 980ti. Game seems like much of the same though which is not necessarily a bad thing. Not far enough in to get a proper idea though.
Title: Re: XCOM 2
Post by: Molly on February 08, 2016, 01:17:53 pm
Turn off AA, AO... those are the culprits. After that it runs decent stable at 30 fps for me.
Good enough for this kind of game...
Title: Re: XCOM 2
Post by: Butan on February 08, 2016, 02:01:01 pm
I also get a lot of stuttering in the cut-scenes and in the avenger... but this is like 5% of the game, most of it is static fighting + some action camera like Molly said, and I do enjoy my soldiers being anti-aliased when they kill some ADVENT troopers! :mrgreen:

After a few hours in the game, I gotta say I love it! They did a decent work with overhauling their past game, and introduced some very good elements. I also enjoy the resistance feel more than I did the military defense.
Title: Re: XCOM 2
Post by: Butan on February 08, 2016, 02:49:00 pm
That bit never made sense to me in the first XCOM game, why (other than for gameplay) don't you have an abundance of veteran soldiers when you have the entire planet's resources to draw from. (likewise how you could run into financial troubles, or lack of manpower in terms of engineers or scientists in the first game with the whole planet backing you lol)


It made sense with how politically, we can lag behind in term of response level, and basically allocate too few ressources for a threat to be eliminated; and when the whole world was obviously going to fall, then the ressources and capacity to use them were not as easily found.
If tomorrow we had an alien invasion to deal with that was not a total frontal assault from day 1 to finish, I think something like that could happen: international people form a specialised military cell and pool in what we deem enough to deal with the fact, while traditional military and technology are getting slowly slaugthered everywhere and eventually the only threat to the alien is this very small cell of capable people that need to be taken care of, possibly with an inside job  :P

Where I agree with, is that the resistance scenario is way tighter and evident.
Title: Re: XCOM 2
Post by: kwhy on February 09, 2016, 04:18:00 am
in case anyone still needs it.  I was holding off on getting x-com 2, but saw this deal on reddit in gamedeals.

steam key x-com 2 for $38 US dollars.  paypal might be required.

https://redd.it/44mks9

COUPON CODE: wintersale

use the coupon code in checkout. 

I just did it and can confirm it was $38 after checkout.  steam key loaded in steam, but I haven't downloaded it yet.
Title: Re: XCOM 2
Post by: Jarlek on February 09, 2016, 10:21:01 pm
https://www.dropbox.com/s/a19hkwppld9fwcq/Molly.bin?dl=0 (https://www.dropbox.com/s/a19hkwppld9fwcq/Molly.bin?dl=0)

Don't you dare doing anything 'weird' with her!

Edit:
Oh Hello!
(click to show/hide)
Oh, nothing weird is gonna happen. Just your average alien anal probe :D
Title: Re: XCOM 2
Post by: Kafein on February 10, 2016, 12:53:06 am
Inb4 those files have RCE vulnerabilities and we all get hacked by molly to run his experimental stuff.
Title: Re: XCOM 2
Post by: Leshma on February 10, 2016, 02:43:08 am
German doing such a thing? It's unheard of. Well, since Doktor Josef.
Title: Re: XCOM 2
Post by: Voncrow on February 10, 2016, 03:15:08 am
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I leave my guys to their default appearance other than armour. It always made me laughing thinking my number one killer dude was this office worker. Then he got his nickname and he it got that much better.
Title: Re: XCOM 2
Post by: Tor! on February 10, 2016, 03:40:55 am
That last mission.. holy shit  :shock:

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Game was hard!
Title: Re: XCOM 2
Post by: Tibe on February 10, 2016, 07:27:25 pm
visitors can't see pics , please register or login
Title: Re: XCOM 2
Post by: Kafein on February 10, 2016, 08:19:12 pm
Yep, deal with it. You guys complaining about RNG should all play Blood Bowl for perspective.
Title: Re: XCOM 2
Post by: Molly on February 10, 2016, 08:21:24 pm
It's gonna be a hit and it's gonna crit too tho...
At least in my game I haven't really witnessed anything too weird yet.
Title: Re: XCOM 2
Post by: Leesin on February 10, 2016, 08:32:23 pm
Yep, deal with it. You guys complaining about RNG should all play Blood Bowl for perspective.

Or Mordheim CotD, they even changed and used a new and "more random" RNG system and yet still the "rng is rigged" whine was happening. People really believe it's rigged against them and it's hilarious.
Title: Re: XCOM 2
Post by: Voncrow on February 10, 2016, 08:55:30 pm
Honestly all the rng based games such as bloodbowl, xcom and mordheim are some of my favorites and I general love similar types of games. That said I still want to destroy everything within my sight after a normal session of one of these games. A normal session only ending after some seriously bullshit actions take place and I GTX faster than a try hard 2h 1 shot by an archers stab.
Title: Re: XCOM 2
Post by: Leesin on February 10, 2016, 09:38:41 pm
Yeah Blood Bowl and Mordheim have both pissed me off, that can be the nature of RNG games sadly lol.

Mordheim is pretty bad for it because when I miss 3 hits in a row that are all 85-95% chance to hit, only for the guy I missed 3 times to have his turn and get a critical hit on my guy first hit knocking him down, then get free hits on him after that and KO's him and the end game injury table tells me he now has a peg leg, one arm and one eye lol.
Title: Re: XCOM 2
Post by: Kafein on February 10, 2016, 09:40:32 pm
Or Mordheim CotD, they even changed and used a new and "more random" RNG system and yet still the "rng is rigged" whine was happening. People really believe it's rigged against them and it's hilarious.

Well, in Blood Bowl or XCOM:EW or even Darkest Dungeon I never felt like the RNG was rigged against me (in fact with Darkest Dungeon it feels like the opposite). But in XCOM 2 it feels like 90% means 60% at times. If anything I think Blood Bowl implements RNG mechanics better, even though it's probably the most RNG-heavy of all these games.
Title: Re: XCOM 2
Post by: Butan on February 10, 2016, 09:44:27 pm
In my current XCOM2 playthrough I'm so fucking lucky it almost undermine my XCOM experience. I'm playing veteran level, not hard or extremely hard, but still, I finish most of my missions with 90%+ successful shot % (with lots of very high lvl chars and crucial positioning, true). I understand that random is random so my experience is unique, just wanted to say I feel like I'm blessed right now.

I'm patiently waiting for the fuck-up mission where I will only have one surviving soldier and I will remember that one forever.

At one point in XCOM1, the expansion, I had a chrysalid heavy mission where you had to kill chrysalid egg nest and they kept popping up so much, and they were so fast, that I barely managed to call air support and complete the mission, so evacuating all my men was really impossible; I still remember how I put all of them into sprinting to the last pixel, only stopping to fire once (by then I saw it was completely stupid to stop and fire), only 1 survived of my 6, so fast chrysalids are and how ganky they were.

In XCOM2 chrysalids are still fucking scary to me, but I gotta say the new monsters they introduced are something above, and I'm not sure I'm at the end of my surprises.
Title: Re: XCOM 2
Post by: Mala on February 10, 2016, 11:38:35 pm
It's gonna be a hit and it's gonna crit too tho...
At least in my game I haven't really witnessed anything too weird yet.

Only the usual stuff here as well. My soldiers get killed behind high cover across the half map while every alien misses the hacked mech who is parked in open ground.
Title: Re: XCOM 2
Post by: Molly on February 11, 2016, 09:40:35 am
I'm not too far in 'monster'-wise, I believe.
Just had my first Beserkers pop up and I was rather disappointed cuz atm I feel that they are easy to deal with as long as you focus fire.
But yea, Chryssalids. Scary. Wonder when they turn up.

And XCOM 2 is actually 'rigged' in favour of the player. Aliens don't get a higher hit chance the closer they get. Only XCOM does.
And another thing I like are the saved seeds. Reloadind a save and redoing the exact same action will result in the same outcome a 100% of tries.

On a general note: I love concealed overwatch ambush gameplay. Introducing that mechanic is one of biggest advances to gameplay for me. I have so much fun to set those up at map start.
Although I probably use a cheesy tactic... the extended use of battlescanner/scanning protocol. When you know where they are, it becomes too easy. :?
Title: Re: XCOM 2
Post by: Butan on February 11, 2016, 01:59:31 pm
Although I probably use a cheesy tactic... the extended use of battlescanner/scanning protocol. When you know where they are, it becomes too easy. :?

Except in the missions where you have "static" monsters (no patrols), and no turn timer... not really a cheesy tactic because you still have to set up your ambush pretty fast before they move (and possibly get too far, even out of sight, or worse, detect you) and while always considering that you have to complete the objective in a given time.

I've had lots of timed missions where I overdid ambushes, then when it was done, I still had a cluster of mobs to deal with and only half the time to make a clean EVAC. Its a real bait for perfectionist.

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The most cheesy tactic for me is something I tend to overdo, but at least it uses 0 turns: phantom rangers  :mrgreen:  even in non-conceal missions, they start concealed, and you can skill them up so they can re-conceal after 1 detection, move after a slash-kill and 100% dodge 1 attack after a kill. The conceal part is the most important though, because they basically act as mobile battlescanners even in heat missions. I usually dont even attack with them and just spot, launch support grenades or further battlescan; only getting them out of concealment to save the day or make an important crit.


And XCOM 2 is actually 'rigged' in favour of the player. Aliens don't get a higher hit chance the closer they get. Only XCOM does.


Is it still rigged in the hardest difficulty?
Title: Re: XCOM 2
Post by: Kafein on February 11, 2016, 07:21:28 pm
Playing Commander, now I think Molly might actually be right. I had too many weird instances of aliens missing facehug shots.
Title: Re: XCOM 2
Post by: Molly on February 12, 2016, 09:26:51 am
In Legendary is something different but I don't really remember what it was.
It could very well be that Aliens gain that extra distance accuracy then.
Title: Re: XCOM 2
Post by: Butan on February 12, 2016, 01:46:55 pm
From what I found on the internet, every difficulty except legendary has lots of AI malus or absence of bonus that players normally have.
Title: Re: XCOM 2
Post by: Mr_Oujamaflip on February 14, 2016, 03:42:07 pm
I don't know where you're getting that Butan but I'm experiencing the opposite. Sectoid in the open, 70% chance to hit. Misses. Sectoid then take a shot on the same guy who's in full cover. Critical hit instant death. This is a very common occurrence.

I've been one shot killed through 2 walls. yes, 2. Clean through a building, no windows just wallhack apparently. The Vipers drag people from full cover at extreme ranges with alarming regularity. Overwatch doesn't seem to work for me or the aliens, it just doesn't seem to activate when it should.

For a game that's about RNG it's almost too predictable. I had a mission earlier today where almost every potential kill shot left the enemy with 1hp. Or any must-hit shot with say 80-90% chance to hit would miss. I never found this in Enemy Unknown.

All this shit plus the shitty performance and bizarre time it takes to process turns it's pretty damn painful to play.

Oh and Codexes are bullshit. Hi I can teleport and attack your soldiers from flank in one turn.
Title: Re: XCOM 2
Post by: Molly on February 14, 2016, 05:04:23 pm
I don't know where you're getting that Butan but I'm experiencing the opposite. Sectoid in the open, 70% chance to hit. Misses. Sectoid then take a shot on the same guy who's in full cover. Critical hit instant death. This is a very common occurrence.

I've been one shot killed through 2 walls. yes, 2. Clean through a building, no windows just wallhack apparently. The Vipers drag people from full cover at extreme ranges with alarming regularity. Overwatch doesn't seem to work for me or the aliens, it just doesn't seem to activate when it should.

For a game that's about RNG it's almost too predictable. I had a mission earlier today where almost every potential kill shot left the enemy with 1hp. Or any must-hit shot with say 80-90% chance to hit would miss. I never found this in Enemy Unknown.

All this shit plus the shitty performance and bizarre time it takes to process turns it's pretty damn painful to play.

Oh and Codexes are bullshit. Hi I can teleport and attack your soldiers from flank in one turn.
...or maybe you're doing it wrong :wink:

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Title: Re: XCOM 2
Post by: Mr_Oujamaflip on February 14, 2016, 05:26:13 pm
I considered that Molly.

But getting shot through two walls is not doing it wrong. It's a bug. Consistently missing high percentage shots while getting instagibbed by enemies in worse positions is also not really doing it wrong. Having a shotgunner in Overwatch ignoring a guy running across him 2 squares away is also not doing it wrong.

Considering this is generally accepted to be easier than Enemy Unknown which I had very little trouble with I think I'm one of the many people who are reporting the same things. http://www.metacritic.com/game/pc/xcom-2/user-reviews?dist=negative (http://www.metacritic.com/game/pc/xcom-2/user-reviews?dist=negative) yeah sure there's some who are giving shit scores for shit reasons like with everything on Metacritic but many comments on there are exactly what I'm experiencing.
Title: Re: XCOM 2
Post by: Butan on February 14, 2016, 05:30:57 pm
Nice team customisation! Full resistance outfit looks kinda neat  :mrgreen:
You didnt write an epitaph for your girl yet? I did for the few I lost in my lucky campaign run, and it was "fun" (sad fun) to go back to the memorial and read it.



Oujamaflip, I'm pretty sure! Check this (http://gaming.stackexchange.com/questions/254347/how-do-the-different-difficulty-levels-vary), its where I found most of the clues, some might be wrong of course. About "line of sight" glitches, there is many but some are not! The maps being almost fully destroyable, and entities being able to see you from the tiniest holes in the walls, windows etc... creates lots of cases where you dont understand what is going on. Sometimes it benefits us, sometimes not. Its one of the weak point of the game, but also a strong one, because you cannot totally predict what will happen.
Codex are very tricky to "focus" early on, but their rifle attack is one of the weakest of the game, and their void rift easy to dodge. With better armor and HP you will laugh at them!
Title: Re: XCOM 2
Post by: Mr_Oujamaflip on February 14, 2016, 06:12:33 pm
Oujamaflip, I'm pretty sure! Check this (http://gaming.stackexchange.com/questions/254347/how-do-the-different-difficulty-levels-vary), its where I found most of the clues, some might be wrong of course. About "line of sight" glitches, there is many but some are not! The maps being almost fully destroyable, and entities being able to see you from the tiniest holes in the walls, windows etc... creates lots of cases where you dont understand what is going on. Sometimes it benefits us, sometimes not. Its one of the weak point of the game, but also a strong one, because you cannot totally predict what will happen.
Codex are very tricky to "focus" early on, but their rifle attack is one of the weakest of the game, and their void rift easy to dodge. With better armor and HP you will laugh at them!

Surely the cover indicator should say if I can be hit through the wall? If it's a full blue shield it means I'm in full cover from that side. If not then that's a bug.
Title: Re: XCOM 2
Post by: Molly on February 14, 2016, 07:13:05 pm
I had that too. Dodging behind a wall inside a building, full shield and still got hit through it...
...while the plasma gun of the alien destroyed the wall.

Destroyable cover is something you have to keep an eye on now. Works well the other way around too tho.
Since there is no point in going slow or silent after concealment is lifted, I use 2 grenadiers to make the enemies cover go boom. :)
Blowing shit up looks great, is fun and very useful. But now that you mentioned the full shield destroyable wall cover, I actually understand your frustration.

Just wait till Mutons throw grenades around, those bastards! :D

Oh, and as clarification: full cover means you get a low hit chance, not a 0% hit chance. Also, the damage you take in full cover is lower than normal and the crit chance is lower too.
It doesn't not mean you're invulnerable behind it.
Title: Re: XCOM 2
Post by: Jarlek on February 14, 2016, 10:12:24 pm
Surely the cover indicator should say if I can be hit through the wall? If it's a full blue shield it means I'm in full cover from that side. If not then that's a bug.
Wait. Are you staying in full cover surrounded by full cover or are you in full cover leaning out?

You said you played Enemy Unknown so I assume you know that your soldiers consistently "lean" and look around the cover. To be fully covered form attacks you got to basically hide from them, meaning you can't shoot them and they can't shoot you.

Also as I had to tell Senni Ti: High ground gives you no defensive bonuses. Only a buff to aim.
Also taking 4 snipers is the dumbest strategy ever
Title: Re: XCOM 2
Post by: Ujin on February 15, 2016, 09:05:46 am
I have an awesome top - team with every character customized carefully and recently lost my super-cool grenadier "Sarge" who, as you might've guessed, was a black dude with sunglasses,  cigar and a bandana. Had to write "black guys always die first" in his epitaph.
Title: Re: XCOM 2
Post by: Mr_Oujamaflip on February 15, 2016, 11:55:06 am
Wait. Are you staying in full cover surrounded by full cover or are you in full cover leaning out?

You said you played Enemy Unknown so I assume you know that your soldiers consistently "lean" and look around the cover. To be fully covered form attacks you got to basically hide from them, meaning you can't shoot them and they can't shoot you.

Also as I had to tell Senni Ti: High ground gives you no defensive bonuses. Only a buff to aim.
Also taking 4 snipers is the dumbest strategy ever

Was just full cover, with half cover to the side from the guy I was shooting at. Basically the guy who killed my soldier was on the other side of a building. Shot through the wall on his side and my side.
Title: Re: XCOM 2
Post by: chadz on February 15, 2016, 12:58:32 pm
Legend Ironman, my rage quit moment: escort mission, everything went apeshit in the beginning, a stunner knocked my 2nd gunner out, my sniper had to carry him, so I basically had 2 guys left actually fighting. Miraculously did it, carried the wounded one all the way back, two rounds left, reinforcement killed, all set up so they can run to the extraction point in the last round. Happy chadz.

Next round, a tile of the extraction point crumbles, my commanderpal tells me "the extraction point has been compromised, new coordinates coming up". Moved it to the next building, unreachable. Entire squad missing in action. Deleted game.

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Title: Re: XCOM 2
Post by: Butan on February 15, 2016, 01:59:37 pm
Next round, a tile of the extraction point crumbles, my commanderpal tells me "the extraction point has been compromised, new coordinates coming up".

Never had that happen to me!  :lol:

Would be pretty funny to make a pic where a mere pebble falls on the EVAC point, "extraction point compromised" pop-up, with your team surrounded by plasma shots, explosions, crumbling buildings and burning vehicles, and everyone is like:

visitors can't see pics , please register or login
 



I have now finished my veteran campaign, will probably try ironman legendary too next, now that I have seen what the game offers in terms of difficulty and story.
Title: Re: XCOM 2
Post by: Kafein on February 15, 2016, 06:51:23 pm
Well, I lost my whole B team because I was one turn too late on a kidnap mission.
Title: Re: XCOM 2
Post by: Jarlek on February 15, 2016, 09:34:49 pm
Was just full cover, with half cover to the side from the guy I was shooting at. Basically the guy who killed my soldier was on the other side of a building. Shot through the wall on his side and my side.
So you could shoot at him? Then ofc he can shoot at you. Full cover isn't a big wall your guys hide behind. Full cover is a big wall they randomly peek out of so they can get shot in the face.

Or maybe I'm not understanding your situation right :/
Title: Re: XCOM 2
Post by: Araxiel on February 16, 2016, 12:49:50 am
Finished it but that final fight tho...
Title: Re: XCOM 2
Post by: Mr_Oujamaflip on February 16, 2016, 08:53:11 am
So there's a building, My guy is one side of the building, no windows, about 3 squares from the corner, the alien guy is on the other side of the building, about 5 squares from the corner. Another of my guys follows him round the corner. Fires, the dude survives (1hp of course). I'm expecting him to return fire at the guy on the corner. Instead he fires at the wall next to him, goes through that wall, through the building, through the other wall. Hits my other guy.

I might have been able to shoot him from my end but I didn't check because I had to kill someone else who was flanking him. Regardless of that, it indicated my guy was in full cover so he can't have been flanked by the guy on the other side of the building. It's most likely a visual bug where the walls had damage that wasn't shown or something.
Title: Re: XCOM 2
Post by: Molly on February 16, 2016, 10:33:14 am
In all its greatness - cuz it is by all means a superb game - it has its flaws and bugs.
You might just have encountered one.

My personal experience is free of these kind of things, luckily. Up until now that is. Might change in any given upcoming mission. :lol:
Title: Re: XCOM 2
Post by: Butan on February 16, 2016, 12:42:50 pm
I've had instances like that but benefiting me. Mostly long-overwatch with sharpshooter which triggered through whole towers, buildings, etc...
There must be some glitches in the maps, but its hard to tell if you're not AI.
Title: Re: XCOM 2
Post by: Jarlek on February 16, 2016, 02:11:56 pm
So there's a building, My guy is one side of the building, no windows, about 3 squares from the corner, the alien guy is on the other side of the building, about 5 squares from the corner. Another of my guys follows him round the corner. Fires, the dude survives (1hp of course). I'm expecting him to return fire at the guy on the corner. Instead he fires at the wall next to him, goes through that wall, through the building, through the other wall. Hits my other guy.

I might have been able to shoot him from my end but I didn't check because I had to kill someone else who was flanking him. Regardless of that, it indicated my guy was in full cover so he can't have been flanked by the guy on the other side of the building. It's most likely a visual bug where the walls had damage that wasn't shown or something.
Oh wow, wtf. Yeah that's definitely wrong. Never had anything like that myself.
Title: Re: XCOM 2
Post by: Araxiel on February 21, 2016, 10:43:35 pm
Anyone here believe succesful hack increases hacker's stat by 5 permenantly? :lol:
Title: Re: XCOM 2
Post by: Molly on February 22, 2016, 10:16:45 am
umm... no idea.
Title: Re: XCOM 2
Post by: Kafein on February 24, 2016, 12:52:51 am
happycloud% knife only van dank white/10

Title: Re: XCOM 2
Post by: Molly on February 24, 2016, 09:08:13 am
I so gonna download and create Bob Ross!  :lol:

Edit:
I have a problem.
I'm stuck in a capture/kill mission and my EVAC timer is down to 5 rounds which is unbeatable for me. No matter which moves I make, it seems to be impossible to do it.
What happens when I ignore the VIP and go straight for extraction, so I can at least keep my squad alive?
Title: Re: XCOM 2
Post by: Araxiel on February 24, 2016, 07:40:33 pm
Yes i believe you keep your soldiers alive but fail the mission.
Title: Re: XCOM 2
Post by: Molly on February 24, 2016, 07:45:48 pm
Seems like valid tactic to me atm.
Maybe I even get a chance to simply blow him up along the way.
Title: Re: XCOM 2
Post by: Butan on February 26, 2016, 01:53:09 am
So far tried 4-5 times legendary ironman, and wiped each time before one month passed  :cry:
Title: Re: XCOM 2
Post by: Kafein on February 26, 2016, 02:34:24 pm
Commander ironman feels great. Making mistakes, but I can recover.
Title: Re: XCOM 2
Post by: Araxiel on February 26, 2016, 04:00:30 pm
So far tried 4-5 times legendary ironman, and wiped each time before one month passed  :cry:
Is it really that hard? Watching a youtuber playing on legendary ironman and he is doing alright.
Title: Re: XCOM 2
Post by: Butan on February 26, 2016, 06:15:32 pm
I think I dont know how to properly exploit some crucial game mechanics. My experience so far is extremely low panick trigger threshold, as soon as one guy dies there is at least one other who will do some crazy crazy stunt and dies or become useless, and when you have only 4 guys with low HP at the beginning against groups of 3-4 enemies (usually two on you at one time except if really lucky) it usually means death for me, or at least mission aborted.

I believe I need to abort earlier and avoid casualties, building up a good team via kills instead of going for the objective at all cost. A good team which will then let me complete missions after the first few hard ones with rookies/squaddies.
Title: Re: XCOM 2
Post by: Molly on March 03, 2016, 12:52:56 pm
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Ranger, superior agility mod, wraith suit, higher crit chance, better aim, free reload...

She's a beast <3
Title: Re: XCOM 2
Post by: Butan on March 03, 2016, 02:04:59 pm
The guy on the right breaths smug happiness  :lol:
Title: Re: XCOM 2
Post by: Jarlek on March 03, 2016, 07:40:21 pm
Oh god molly. Whoever that guy is on the right, give us his char file. Now :D
Title: Re: XCOM 2
Post by: Molly on March 03, 2016, 08:19:11 pm
He's my crazy Magus :lol:

Figured being a PSI dude is playing tricks on your mind :P

edit: https://www.dropbox.com/s/56viwiq04kqmhnh/Shriek.bin?dl=0
Title: Re: XCOM 2
Post by: Molly on March 10, 2016, 07:40:46 pm
Quote
Patch notes (copied from the announcement):

Required User Action: If you have mods enabled after installing the patch, launch it once, close the game, and launch it again. Players will only have to do this once. After the restart, the game will have initialized the patch to work with mods. While the majority of mods will operate in harmony with the patch, some mods may conflict with patch updates and will need to be updated to take advantage of the patch improvements.

Performance
Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased.
Normal movement animations are moderately increased.
Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
Support for nVidia SLI and AMD Crossfire
Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
Reworked Light Clipping Manager
Particle Vertex Buffer Reallocation
Optimization to shadows in the Avenger
Enable triple buffering to fix VSync performance
Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
Disabled shadow casting from character lights w/in Avenger
Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
Reduces the impact count of the Avatar Rifle
Removed a hitch that occurs when the camera enables/disables building visualizer
Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
After changing graphics settings, based on the selected preset, extra crew will be capped
Character head mesh optimized

Gameplay
Added a new recommended Steam Controller configuration with support for additional actions
Fixed an issue where VIP units would take damage when their origin location was damaged
Mimic beacon rebalance: Price increased to 75. Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots.
Fixed an issue where Promotion Earned text appeared before action is seen on screen
Fixed an issue that was preventing civilians from pathing to ladder tiles.
Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
Fixed an issue where weapons did not keep names and customizations upon tier bump
Fixed an issue causing some scan timers to go into negative time
Engineering items that are full squad upgrades are now designated in the UI
Wet Work is no longer retroactive
Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
Minimized action camera obstructions
Minimized camera look-at hopping during AI abilities
Fixed an issue where Psi abilities did not trigger death cams
Kill Zone now respects concealment status
Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
Buildings don't cut down when tabbing through units
Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized
Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
Fixed an issue where shot GHUD wings would close following a number of actions
Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge.
Optimized Return Fire hits causing long delays
Optimized AI reveals causing long hangs
Optimized Wait actions causing long timeouts
Optimized falling unit visualization to timeout faster
Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
Destroyed cover does not take reduce % to-hit on enemies

Systems
Players will now be able to press “Load Anyways” when loading a save when the mods used are not present
New option to only use Character Pool creations until the pool is exhausted
Bulletproofing bad saves from causing main menu crashes
Fixed an issue causing hitches in strategy
CookerSync and FxdBuildTool changes to get CrashDumpPerssion tool to distribute – opt to send in crash dumps to Firaxis.
Destroy soldier pawns created during after action walkup sequence
Fix for out of bounds world data access in destructibleActor
Fixed an issue where players gets stuck in an infinite turn loop
Fixed an issue where armor customizations did not save

Graphics
Unit Highlighting Flash when targeting units
Removed “Stasis Lance” from subtitles

Multiplayer
MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
Added camera rotation to MP

One other bit of the announcement worth noting:
After installing the patch, we recommend all players to go into the graphics tab under options and select “Auto Detect Graphic Settings.” Installing the patch will not rewrite your graphic settings. Players must do this manually.
First major patch live
Title: Re: XCOM 2
Post by: gallonigher on March 10, 2016, 08:41:52 pm
Flawless missions for days with these guys...

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did I mention Walter White (Heisenberg) is part of my crew?

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Title: Re: XCOM 2
Post by: Butan on March 10, 2016, 08:53:27 pm
Thats top of the line "human" armor? Always went pretty fast more with alien tech.
Title: Re: XCOM 2
Post by: gallonigher on March 10, 2016, 08:59:24 pm
Thats top of the line "human" armor? Always went pretty fast more with alien tech.
no, this is the 2nd tier of armor and weapons (3 tiers total)

Tier 2 stuff looks better than tier 3 imo so I'm holding off until the last minute to upgrade. 

Title: Re: XCOM 2
Post by: Kafein on March 10, 2016, 09:09:51 pm
Aaaand I lost my ironman game. Losing a good team of 6 is pretty much game over.
Title: Re: XCOM 2
Post by: gallonigher on March 10, 2016, 09:17:32 pm
lol, no worries, I lost my first AND second ironman playthrough.  Using what I learned from my 2 previous attempts, my 3rd playthrough is going considerably better.  I've lost 3 men so far but Ive got 17 more badasses lined up.

This time, I'm going all the way; 3rd time's the charm.
Title: Re: XCOM 2
Post by: Kafein on March 10, 2016, 10:48:14 pm
I see a defeat as nothing more than progress in knowledge. For XCOM, the games are long so it might be a greater setback than say, dying in BoI, but the perspective remains the same.
Title: Re: XCOM 2
Post by: Renay on April 10, 2016, 01:00:45 pm
I just bought the game and I can't seem to find the option for Ironman. Where is it?
Title: Re: XCOM 2
Post by: Butan on April 10, 2016, 02:05:22 pm
When you start a new campaign and choose the difficulty, then its the next step.
Title: Re: XCOM 2
Post by: Renay on April 10, 2016, 03:56:34 pm
Nope, doesn't show up for me. That's were I thought it would be as well.

Now I'm playing without Ironman and I just have to force myself to not reload old saves when I miss a 96% chance attack. It's not that easy to stay disciplined  :mrgreen:
Title: Re: XCOM 2
Post by: Molly on May 12, 2016, 08:22:54 pm
Quote
Alien Hunters DLC and May Update Now Live
Title: Re: XCOM 2
Post by: Gnjus on June 08, 2018, 07:14:50 pm
Sci-fi F-a-G-s (extended roster): https://imgur.com/a/Oq1d2Pt

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