The last one was awful compared to the older games, there are much better alternatives out there if you want an Xcom game. Fuck this game. :mad:You, good Sir, know nothing.
You, good Sir, know nothing.
It was brilliant for an old school series reboot.
The last one was awful compared to the older games, there are much better alternatives out there if you want an Xcom game. Fuck this game. :mad:
You mean enemy unknown? If you do, you need to take off your nostalgia goggles.
Also this game looks shit. I dont want swords and magic in Xcom games, I want deep turn based strategy game where every move matters.
Please learn to fucking read properly before you start typing you whiny little menstruating cunt.
Instead of bitching about what's better between new xcom and old x-com (and xenonauts), how about we just get happy about people actually making good turn based games again?Exactly. But according to Leesin it's shit which is just bullshit.
Exactly. But according to Leesin it's shit which is just bullshit.
I know a bunch of people who played the original games and they all enjoyed the reboot quite a lot. It's different but it is still good - especially the add-on breaks it up quite a lot and makes it a really really good game (top tip for everyone who has the new one: get the add-on for cheap, it makes the whole game better by a lot into a great game).
I, for one, am excited about the sequel and I kinda like the twist it does by making the player the invading force. Gonna be interesting if they can pull it off.
Nostalgia goggles? you're saying this game looks like shit, which is a sequel to Enemy Unknown, I am saying Enemy Unknown is shit too, like I stated they cut a TON of features that actually made the older games good, that has nothing to do with "Nostalgia Goggles", it's just a fucking fact. Xenonauts is also not an old game, it's new and it's much closer to the old Xcom games than the new Xcom games are. Please learn to fucking read properly before you start typing you whiny little menstruating cunt.
that has nothing to do with "Nostalgia Goggles", it's just a fucking factI call bullshit.
wait a minute, the aliens have lost the war against the earth and now they have won?
It is a reboot moron, expect changes. In my opinion, you are the menstruating whiny little cunt that complains that they removed a couple of features instead of appreciating the fact that they have released incredibly well made remake of an old game. Sure, they could have included a bit more content, but for fucks sake, calling it shit just because you like masturbating over pixelated old games does not make the game bad.
I call bullshit.
There is a term called alternate universe you know...
I always liked Apocalypse the most, because it had realtime.
Anyone here played the UFO (Aftermath/shock/light) games?
...which is just utter nonsense.
And 90% of gamers agree with me. And then there are those who live in the past who actually enjoy complaining from a high horse more than actually playing a very good and solid game. Your loss...
Same for Diablo 3. It's a great game. Maybe not a good Diablo 2 clone but still a great game.
But... can it be so hard to accept that a game might be good, great even, just not a good successor?Hmm, I thought I had written exactly that tbh. I might have been unclear on it.
Any cheap places to buy?The usual suspects...
The usual suspects...
butg2playisscammersAfter around 20 purchases I can state from my very own experience: nope.
Well I personally never experienced anything bad with G2play either, it's just that I always hear bad things about them.Tbh... it might have been that way. Maybe their sources are more reliable by now.
http://www.pcgamer.com/xcom-2-review/Yea, my go-to magazine site collects international opinions for big releases and XCOM 2 gets great ratings all over the place.
Hyped for friday :D
The problem with g2a iirc, was that a portion of the keys they sell are stolen. Most publishers/devs don't do anything about it cause it's bad press, but whenever they do cancel stolen keys, g2a is usually one of the sites whose keys gets deactivated.
[...]
Either way, buying keys is not the intended way of buying games anyway. If people wanna save a few bucks, they better know about the risks involved.
[...]
Gonna start a new game at commander difficulty and iron man, I don't want to discover everything in babby's first XCOM mode.
Kafein, you're famous now.nice red vehicule on that picuture, is that kofeins?
You're a Scientist ViP I'm supposed to rescue :lol:(click to show/hide)
nice red vehicule on that picuture, is that kofeins?
You remind me of a certain Latvian who wouldn't stop calling me kafuin.I will but gimme a moment to train her up a little so I get a decent amount of customization and can make it proper :P
Molly pls make yourself a character and send us the file. In fact, everyone should do that.
what about fps drop ppl talking about? should i buy it allrdy or wait a bit?It is performance hungry but turning off anti-aliasing and AO is a good enough work around for now.
Looks awfully fun! I think I'll pick on the habit of naming my guys to people I know :mrgreen:You can export characters in-game and then just locate the file and share that.
I dont have the game yet, how are you able to give us this character file? There is an export character option in-game or you just have to find it in your folders and upload it yourself?
So Jarlek wanted me to make myself as a character for whatever deviant purposes.Deviant purposes? I'm just making a sex dungeon, nothing weird. Seriously kafein :/
I might as well share that with everyone: https://www.dropbox.com/s/82tf4a48pxwmmhp/Kafein.bin?dl=0
I have one other question: if we import characters AFTER we started a campaign, they will never show up at one point? Because I started one now, only created 3-4 characters and I would like to add more with time but I dont want to spend hours creating them BEFORE playing.Just confirming what kafein said.
Triggering 3 pods on that damned highway bridge..As I said to you over steam: that fucking bridge ALWAYS leads to fucked up situations. EVERY time that bridge is on a map, that's where shit hits the fan. Fuck the bridge.(click to show/hide)
Leads to this(click to show/hide)
Never retreat!
Get rid of the annoying intro sequences
Open the Steam Library
Right Click on XCOM 2 and select properties
Click the launch option button and enter -nostartupmovies
Click OK and launch the game.
Fix Stuttering
Open the XCOM 2 configuration folder and find XcomEngine.ini (c:\users\yourname\My documents\my games\XCOM2\XComGame\Config\XcomEngine.ini )
Make a backup of the file before making the changes below
Find the following settings and make the following changes:
Find bUseTextureStreaming and make sure it says “bUseTextureStreaming=True”.
Find bUseBackgroundLevelStreaming and change it to “bUseBackgroundLevelStreaming=True”
Find “MipFadeInSpeed0” and change it to “MipFadeInSpeed0=0”
Find “MipFadeOutSpeed0” and change it to “MipFadeOutSpeed0=0”
Find “MipFadeInSpeed1” and change it to “MipFadeInSpeed1=0”
Find “MipFadeOutSpeed1” and change it to “MipFadeOutSpeed1=0”
Find “PhysXGpuHeapSize” and change it to “PhysXGpuHeapSize=64”.
Find “PhysXMeshCacheSize” and change it to “PhysXMeshCacheSize=16”.
Find “bInitializeShadersOnDemand” and change it to “bInitializeShadersOnDemand=True”
Find “DisableATITextureFilterOptimizationChecks” and set it to “DisableATITextureFilterOptimizationChecks=False”
Find “UseMinimalNVIDIADriverShaderOptimization” and set it to “UseMinimalNVIDIADriverShaderOptimization=False”
Find “PoolSize” and set it to “PoolSize=X” (X depends on the amount of VRAM you have, 512MB, set it to 128, 1GB set it to 256, 2GB set it to 512, 3GB and higher set it to 768.)
Find “bAllowMultiThreadedShaderCompile” and change it to “bAllowMultiThreadedShaderCompile=True”
Find “ThreadedShaderCompileThreshold” and change it to “ThreadedShaderCompileThreshold=Y” (Where Y is the amount of PHYSICAL CPU-cores your CPU have.
Find “OnlyStreamInTextures” and change it to “OnlyStreamInTextures=True”
This was the solution for the original XCOM and it also works for XCOM 2.
That bit never made sense to me in the first XCOM game, why (other than for gameplay) don't you have an abundance of veteran soldiers when you have the entire planet's resources to draw from. (likewise how you could run into financial troubles, or lack of manpower in terms of engineers or scientists in the first game with the whole planet backing you lol)
https://www.dropbox.com/s/a19hkwppld9fwcq/Molly.bin?dl=0 (https://www.dropbox.com/s/a19hkwppld9fwcq/Molly.bin?dl=0)Oh, nothing weird is gonna happen. Just your average alien anal probe :D
Don't you dare doing anything 'weird' with her!
Edit:
Oh Hello!(click to show/hide)
Yep, deal with it. You guys complaining about RNG should all play Blood Bowl for perspective.
Or Mordheim CotD, they even changed and used a new and "more random" RNG system and yet still the "rng is rigged" whine was happening. People really believe it's rigged against them and it's hilarious.
It's gonna be a hit and it's gonna crit too tho...
At least in my game I haven't really witnessed anything too weird yet.
Although I probably use a cheesy tactic... the extended use of battlescanner/scanning protocol. When you know where they are, it becomes too easy. :?
And XCOM 2 is actually 'rigged' in favour of the player. Aliens don't get a higher hit chance the closer they get. Only XCOM does.
I don't know where you're getting that Butan but I'm experiencing the opposite. Sectoid in the open, 70% chance to hit. Misses. Sectoid then take a shot on the same guy who's in full cover. Critical hit instant death. This is a very common occurrence....or maybe you're doing it wrong :wink:
I've been one shot killed through 2 walls. yes, 2. Clean through a building, no windows just wallhack apparently. The Vipers drag people from full cover at extreme ranges with alarming regularity. Overwatch doesn't seem to work for me or the aliens, it just doesn't seem to activate when it should.
For a game that's about RNG it's almost too predictable. I had a mission earlier today where almost every potential kill shot left the enemy with 1hp. Or any must-hit shot with say 80-90% chance to hit would miss. I never found this in Enemy Unknown.
All this shit plus the shitty performance and bizarre time it takes to process turns it's pretty damn painful to play.
Oh and Codexes are bullshit. Hi I can teleport and attack your soldiers from flank in one turn.
Oujamaflip, I'm pretty sure! Check this (http://gaming.stackexchange.com/questions/254347/how-do-the-different-difficulty-levels-vary), its where I found most of the clues, some might be wrong of course. About "line of sight" glitches, there is many but some are not! The maps being almost fully destroyable, and entities being able to see you from the tiniest holes in the walls, windows etc... creates lots of cases where you dont understand what is going on. Sometimes it benefits us, sometimes not. Its one of the weak point of the game, but also a strong one, because you cannot totally predict what will happen.
Codex are very tricky to "focus" early on, but their rifle attack is one of the weakest of the game, and their void rift easy to dodge. With better armor and HP you will laugh at them!
Surely the cover indicator should say if I can be hit through the wall? If it's a full blue shield it means I'm in full cover from that side. If not then that's a bug.Wait. Are you staying in full cover surrounded by full cover or are you in full cover leaning out?
Wait. Are you staying in full cover surrounded by full cover or are you in full cover leaning out?
You said you played Enemy Unknown so I assume you know that your soldiers consistently "lean" and look around the cover. To be fully covered form attacks you got to basically hide from them, meaning you can't shoot them and they can't shoot you.
Also as I had to tell Senni Ti: High ground gives you no defensive bonuses. Only a buff to aim.
Also taking 4 snipers is the dumbest strategy ever
Next round, a tile of the extraction point crumbles, my commanderpal tells me "the extraction point has been compromised, new coordinates coming up".
Was just full cover, with half cover to the side from the guy I was shooting at. Basically the guy who killed my soldier was on the other side of a building. Shot through the wall on his side and my side.So you could shoot at him? Then ofc he can shoot at you. Full cover isn't a big wall your guys hide behind. Full cover is a big wall they randomly peek out of so they can get shot in the face.
So there's a building, My guy is one side of the building, no windows, about 3 squares from the corner, the alien guy is on the other side of the building, about 5 squares from the corner. Another of my guys follows him round the corner. Fires, the dude survives (1hp of course). I'm expecting him to return fire at the guy on the corner. Instead he fires at the wall next to him, goes through that wall, through the building, through the other wall. Hits my other guy.Oh wow, wtf. Yeah that's definitely wrong. Never had anything like that myself.
I might have been able to shoot him from my end but I didn't check because I had to kill someone else who was flanking him. Regardless of that, it indicated my guy was in full cover so he can't have been flanked by the guy on the other side of the building. It's most likely a visual bug where the walls had damage that wasn't shown or something.
So far tried 4-5 times legendary ironman, and wiped each time before one month passed :cry:Is it really that hard? Watching a youtuber playing on legendary ironman and he is doing alright.
Patch notes (copied from the announcement):First major patch live
Required User Action: If you have mods enabled after installing the patch, launch it once, close the game, and launch it again. Players will only have to do this once. After the restart, the game will have initialized the patch to work with mods. While the majority of mods will operate in harmony with the patch, some mods may conflict with patch updates and will need to be updated to take advantage of the patch improvements.
Performance
Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased.
Normal movement animations are moderately increased.
Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
Support for nVidia SLI and AMD Crossfire
Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
Reworked Light Clipping Manager
Particle Vertex Buffer Reallocation
Optimization to shadows in the Avenger
Enable triple buffering to fix VSync performance
Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
Disabled shadow casting from character lights w/in Avenger
Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
Reduces the impact count of the Avatar Rifle
Removed a hitch that occurs when the camera enables/disables building visualizer
Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
After changing graphics settings, based on the selected preset, extra crew will be capped
Character head mesh optimized
Gameplay
Added a new recommended Steam Controller configuration with support for additional actions
Fixed an issue where VIP units would take damage when their origin location was damaged
Mimic beacon rebalance: Price increased to 75. Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots.
Fixed an issue where Promotion Earned text appeared before action is seen on screen
Fixed an issue that was preventing civilians from pathing to ladder tiles.
Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
Fixed an issue where weapons did not keep names and customizations upon tier bump
Fixed an issue causing some scan timers to go into negative time
Engineering items that are full squad upgrades are now designated in the UI
Wet Work is no longer retroactive
Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
Minimized action camera obstructions
Minimized camera look-at hopping during AI abilities
Fixed an issue where Psi abilities did not trigger death cams
Kill Zone now respects concealment status
Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
Buildings don't cut down when tabbing through units
Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized
Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
Fixed an issue where shot GHUD wings would close following a number of actions
Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge.
Optimized Return Fire hits causing long delays
Optimized AI reveals causing long hangs
Optimized Wait actions causing long timeouts
Optimized falling unit visualization to timeout faster
Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
Destroyed cover does not take reduce % to-hit on enemies
Systems
Players will now be able to press “Load Anyways” when loading a save when the mods used are not present
New option to only use Character Pool creations until the pool is exhausted
Bulletproofing bad saves from causing main menu crashes
Fixed an issue causing hitches in strategy
CookerSync and FxdBuildTool changes to get CrashDumpPerssion tool to distribute – opt to send in crash dumps to Firaxis.
Destroy soldier pawns created during after action walkup sequence
Fix for out of bounds world data access in destructibleActor
Fixed an issue where players gets stuck in an infinite turn loop
Fixed an issue where armor customizations did not save
Graphics
Unit Highlighting Flash when targeting units
Removed “Stasis Lance” from subtitles
Multiplayer
MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
Added camera rotation to MP
One other bit of the announcement worth noting:
After installing the patch, we recommend all players to go into the graphics tab under options and select “Auto Detect Graphic Settings.” Installing the patch will not rewrite your graphic settings. Players must do this manually.
Thats top of the line "human" armor? Always went pretty fast more with alien tech.no, this is the 2nd tier of armor and weapons (3 tiers total)
Alien Hunters DLC and May Update Now Live