But... can it be so hard to accept that a game might be good, great even, just not a good successor?
Hmm, I thought I had written exactly that tbh. I might have been unclear on it.
Tho I do think that modern XCOM is a good and true successor to the original series tbh. Just in a modern take on the concept.
Oh well, guess it's theme one can argue endlessly and not come to a solution. Guess it's just down to personal taste and preferences after all.
Back to topic if we can
Just re-watched the "demo" of XCOM 2. I think ptx wrote that it looks weird for a demo. I have to agree. It's certainly more of a trailer than a demo.
I do like certain aspects of it, like the commander/soldier comments on the mission situation. If they make that short and context related without being repetitive, I can see that as a great addition to the atmosphere, if it ain't too much.
I do like the turret take over, the possibility to use more of the environment interactively.
I can even enjoy the Samurai thing as a class if the manage to balance it well and keep it from being too cheesy.
I like the background: Earth being taken over, building up a rebellion. Sounds like a great surrounding for story missions.
I like the idea of being able to rescue fallen team members.
I hope they keep overpowered aliens like that last one where a single one of those give you really headaches about survival.
I don't like the massive amount of cinematic moments the "demo" had. That felt too much. Maybe they were just trying to show off. Tho I loved the turret PoV.
I don't really like the art style of that city piece tbh. Dunno what it is but something is turning me off about it. Too bright, too vibrant. XCOM EU is already nearly too much for me but it looks like they made it even brighter and vibrant...
Edit: Just stumbled over this. Demo being trailer confirmed. But it's an interesting interview with a bunch of details...