Author Topic: XCOM 2  (Read 18309 times)

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Offline Butan

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Re: XCOM 2
« Reply #90 on: February 06, 2016, 07:30:55 pm »
0
I have one other question: if we import characters AFTER we started a campaign, they will never show up at one point? Because I started one now, only created 3-4 characters and I would like to add more with time but I dont want to spend hours creating them BEFORE playing.

Offline Kafein

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Re: XCOM 2
« Reply #91 on: February 06, 2016, 08:23:32 pm »
+1
Yes, characters that you imported while you were doing a campaign (i.e. import char then load a save) can appear.

Offline Butan

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Re: XCOM 2
« Reply #92 on: February 06, 2016, 11:03:06 pm »
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Thanks, it will really change my game! I was not going to restart nor add new characters else  :?

Offline Tor!

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Re: XCOM 2
« Reply #93 on: February 06, 2016, 11:03:52 pm »
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Triggering 3 pods on that damned highway bridge..
(click to show/hide)

Leads to this
(click to show/hide)

Never retreat!
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Jarlek

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Re: XCOM 2
« Reply #94 on: February 07, 2016, 12:53:26 am »
0
I have one other question: if we import characters AFTER we started a campaign, they will never show up at one point? Because I started one now, only created 3-4 characters and I would like to add more with time but I dont want to spend hours creating them BEFORE playing.
Just confirming what kafein said.

Yes, adding more characters to the pool will make them appear in games already going on. Likewise, removing someone from the pool will not remove them from any game they are already in.

Basically whenever the game looks for new characters, it looks in the current pool you got activated + the random char generator (this can be changed in the ini file I between Pool Only, random only and pool+random).

Triggering 3 pods on that damned highway bridge..
(click to show/hide)

Leads to this
(click to show/hide)

Never retreat!
As I said to you over steam: that fucking bridge ALWAYS leads to fucked up situations. EVERY time that bridge is on a map, that's where shit hits the fan. Fuck the bridge.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Molly

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Re: XCOM 2
« Reply #95 on: February 07, 2016, 06:28:10 pm »
+1
https://www.dropbox.com/s/a19hkwppld9fwcq/Molly.bin?dl=0

Don't you dare doing anything 'weird' with her!

Edit:
Oh Hello!
(click to show/hide)
« Last Edit: February 07, 2016, 08:10:15 pm by Molly »
When west germany annexed east germany, nobody moved a finger too.

Offline Molly

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Re: XCOM 2
« Reply #96 on: February 08, 2016, 11:59:56 am »
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http://www.pcinvasion.com/how-to-improving-xcom-2s-performance

Quote
Get rid of the annoying intro sequences

    Open the Steam Library
    Right Click on XCOM 2 and select properties
    Click the launch option button and enter -nostartupmovies
    Click OK and launch the game.

Fix Stuttering

    Open the XCOM 2 configuration folder and find XcomEngine.ini (c:\users\yourname\My documents\my games\XCOM2\XComGame\Config\XcomEngine.ini )
    Make a backup of the file before making the changes below
    Find the following settings and make the following changes:
        Find bUseTextureStreaming and make sure it says “bUseTextureStreaming=True”.
        Find bUseBackgroundLevelStreaming and change it to “bUseBackgroundLevelStreaming=True”
        Find “MipFadeInSpeed0” and change it to “MipFadeInSpeed0=0”
        Find “MipFadeOutSpeed0” and change it to “MipFadeOutSpeed0=0”
        Find “MipFadeInSpeed1” and change it to “MipFadeInSpeed1=0”
        Find “MipFadeOutSpeed1” and change it to “MipFadeOutSpeed1=0”
        Find “PhysXGpuHeapSize” and change it to “PhysXGpuHeapSize=64”.
        Find “PhysXMeshCacheSize” and change it to “PhysXMeshCacheSize=16”.
        Find “bInitializeShadersOnDemand” and change it to “bInitializeShadersOnDemand=True”
        Find “DisableATITextureFilterOptimizationChecks” and set it to “DisableATITextureFilterOptimizationChecks=False”
        Find “UseMinimalNVIDIADriverShaderOptimization” and set it to “UseMinimalNVIDIADriverShaderOptimization=False”
        Find “PoolSize” and set it to “PoolSize=X” (X depends on the amount of VRAM you have, 512MB, set it to 128, 1GB set it to 256, 2GB set it to 512, 3GB and higher set it to 768.)
        Find “bAllowMultiThreadedShaderCompile” and change it to “bAllowMultiThreadedShaderCompile=True”
        Find “ThreadedShaderCompileThreshold” and change it to “ThreadedShaderCompileThreshold=Y” (Where Y is the amount of PHYSICAL CPU-cores your CPU have.
        Find “OnlyStreamInTextures” and change it to “OnlyStreamInTextures=True”


Quote
This was the solution for the original XCOM and it also works for XCOM 2.
When west germany annexed east germany, nobody moved a finger too.

Offline Mr_Oujamaflip

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Re: XCOM 2
« Reply #97 on: February 08, 2016, 01:08:31 pm »
0
Gotta say it runs like shit lol. Get 20 fps in some cutscenes and I'm running a 4790k @4.4ghz as well as a 980ti. Game seems like much of the same though which is not necessarily a bad thing. Not far enough in to get a proper idea though.

Offline Molly

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Re: XCOM 2
« Reply #98 on: February 08, 2016, 01:17:53 pm »
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Turn off AA, AO... those are the culprits. After that it runs decent stable at 30 fps for me.
Good enough for this kind of game...
When west germany annexed east germany, nobody moved a finger too.

Offline Butan

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Re: XCOM 2
« Reply #99 on: February 08, 2016, 02:01:01 pm »
+2
I also get a lot of stuttering in the cut-scenes and in the avenger... but this is like 5% of the game, most of it is static fighting + some action camera like Molly said, and I do enjoy my soldiers being anti-aliased when they kill some ADVENT troopers! :mrgreen:

After a few hours in the game, I gotta say I love it! They did a decent work with overhauling their past game, and introduced some very good elements. I also enjoy the resistance feel more than I did the military defense.

Offline Butan

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Re: XCOM 2
« Reply #100 on: February 08, 2016, 02:49:00 pm »
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That bit never made sense to me in the first XCOM game, why (other than for gameplay) don't you have an abundance of veteran soldiers when you have the entire planet's resources to draw from. (likewise how you could run into financial troubles, or lack of manpower in terms of engineers or scientists in the first game with the whole planet backing you lol)


It made sense with how politically, we can lag behind in term of response level, and basically allocate too few ressources for a threat to be eliminated; and when the whole world was obviously going to fall, then the ressources and capacity to use them were not as easily found.
If tomorrow we had an alien invasion to deal with that was not a total frontal assault from day 1 to finish, I think something like that could happen: international people form a specialised military cell and pool in what we deem enough to deal with the fact, while traditional military and technology are getting slowly slaugthered everywhere and eventually the only threat to the alien is this very small cell of capable people that need to be taken care of, possibly with an inside job  :P

Where I agree with, is that the resistance scenario is way tighter and evident.

Offline kwhy

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Re: XCOM 2
« Reply #101 on: February 09, 2016, 04:18:00 am »
0
in case anyone still needs it.  I was holding off on getting x-com 2, but saw this deal on reddit in gamedeals.

steam key x-com 2 for $38 US dollars.  paypal might be required.

https://redd.it/44mks9

COUPON CODE: wintersale

use the coupon code in checkout. 

I just did it and can confirm it was $38 after checkout.  steam key loaded in steam, but I haven't downloaded it yet.
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Offline Jarlek

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Re: XCOM 2
« Reply #102 on: February 09, 2016, 10:21:01 pm »
0
https://www.dropbox.com/s/a19hkwppld9fwcq/Molly.bin?dl=0

Don't you dare doing anything 'weird' with her!

Edit:
Oh Hello!
(click to show/hide)
Oh, nothing weird is gonna happen. Just your average alien anal probe :D
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Kafein

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Re: XCOM 2
« Reply #103 on: February 10, 2016, 12:53:06 am »
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Inb4 those files have RCE vulnerabilities and we all get hacked by molly to run his experimental stuff.

Offline Leshma

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Re: XCOM 2
« Reply #104 on: February 10, 2016, 02:43:08 am »
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German doing such a thing? It's unheard of. Well, since Doktor Josef.