Author Topic: XCOM 2  (Read 18365 times)

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Offline Butan

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Re: XCOM 2
« Reply #120 on: February 12, 2016, 01:46:55 pm »
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From what I found on the internet, every difficulty except legendary has lots of AI malus or absence of bonus that players normally have.

Offline Mr_Oujamaflip

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Re: XCOM 2
« Reply #121 on: February 14, 2016, 03:42:07 pm »
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I don't know where you're getting that Butan but I'm experiencing the opposite. Sectoid in the open, 70% chance to hit. Misses. Sectoid then take a shot on the same guy who's in full cover. Critical hit instant death. This is a very common occurrence.

I've been one shot killed through 2 walls. yes, 2. Clean through a building, no windows just wallhack apparently. The Vipers drag people from full cover at extreme ranges with alarming regularity. Overwatch doesn't seem to work for me or the aliens, it just doesn't seem to activate when it should.

For a game that's about RNG it's almost too predictable. I had a mission earlier today where almost every potential kill shot left the enemy with 1hp. Or any must-hit shot with say 80-90% chance to hit would miss. I never found this in Enemy Unknown.

All this shit plus the shitty performance and bizarre time it takes to process turns it's pretty damn painful to play.

Oh and Codexes are bullshit. Hi I can teleport and attack your soldiers from flank in one turn.

Offline Molly

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Re: XCOM 2
« Reply #122 on: February 14, 2016, 05:04:23 pm »
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I don't know where you're getting that Butan but I'm experiencing the opposite. Sectoid in the open, 70% chance to hit. Misses. Sectoid then take a shot on the same guy who's in full cover. Critical hit instant death. This is a very common occurrence.

I've been one shot killed through 2 walls. yes, 2. Clean through a building, no windows just wallhack apparently. The Vipers drag people from full cover at extreme ranges with alarming regularity. Overwatch doesn't seem to work for me or the aliens, it just doesn't seem to activate when it should.

For a game that's about RNG it's almost too predictable. I had a mission earlier today where almost every potential kill shot left the enemy with 1hp. Or any must-hit shot with say 80-90% chance to hit would miss. I never found this in Enemy Unknown.

All this shit plus the shitty performance and bizarre time it takes to process turns it's pretty damn painful to play.

Oh and Codexes are bullshit. Hi I can teleport and attack your soldiers from flank in one turn.
...or maybe you're doing it wrong :wink:

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Offline Mr_Oujamaflip

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Re: XCOM 2
« Reply #123 on: February 14, 2016, 05:26:13 pm »
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I considered that Molly.

But getting shot through two walls is not doing it wrong. It's a bug. Consistently missing high percentage shots while getting instagibbed by enemies in worse positions is also not really doing it wrong. Having a shotgunner in Overwatch ignoring a guy running across him 2 squares away is also not doing it wrong.

Considering this is generally accepted to be easier than Enemy Unknown which I had very little trouble with I think I'm one of the many people who are reporting the same things. http://www.metacritic.com/game/pc/xcom-2/user-reviews?dist=negative yeah sure there's some who are giving shit scores for shit reasons like with everything on Metacritic but many comments on there are exactly what I'm experiencing.

Offline Butan

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Re: XCOM 2
« Reply #124 on: February 14, 2016, 05:30:57 pm »
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Nice team customisation! Full resistance outfit looks kinda neat  :mrgreen:
You didnt write an epitaph for your girl yet? I did for the few I lost in my lucky campaign run, and it was "fun" (sad fun) to go back to the memorial and read it.



Oujamaflip, I'm pretty sure! Check this, its where I found most of the clues, some might be wrong of course. About "line of sight" glitches, there is many but some are not! The maps being almost fully destroyable, and entities being able to see you from the tiniest holes in the walls, windows etc... creates lots of cases where you dont understand what is going on. Sometimes it benefits us, sometimes not. Its one of the weak point of the game, but also a strong one, because you cannot totally predict what will happen.
Codex are very tricky to "focus" early on, but their rifle attack is one of the weakest of the game, and their void rift easy to dodge. With better armor and HP you will laugh at them!
« Last Edit: February 14, 2016, 05:34:24 pm by Butan »

Offline Mr_Oujamaflip

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Re: XCOM 2
« Reply #125 on: February 14, 2016, 06:12:33 pm »
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Oujamaflip, I'm pretty sure! Check this, its where I found most of the clues, some might be wrong of course. About "line of sight" glitches, there is many but some are not! The maps being almost fully destroyable, and entities being able to see you from the tiniest holes in the walls, windows etc... creates lots of cases where you dont understand what is going on. Sometimes it benefits us, sometimes not. Its one of the weak point of the game, but also a strong one, because you cannot totally predict what will happen.
Codex are very tricky to "focus" early on, but their rifle attack is one of the weakest of the game, and their void rift easy to dodge. With better armor and HP you will laugh at them!

Surely the cover indicator should say if I can be hit through the wall? If it's a full blue shield it means I'm in full cover from that side. If not then that's a bug.

Offline Molly

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Re: XCOM 2
« Reply #126 on: February 14, 2016, 07:13:05 pm »
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I had that too. Dodging behind a wall inside a building, full shield and still got hit through it...
...while the plasma gun of the alien destroyed the wall.

Destroyable cover is something you have to keep an eye on now. Works well the other way around too tho.
Since there is no point in going slow or silent after concealment is lifted, I use 2 grenadiers to make the enemies cover go boom. :)
Blowing shit up looks great, is fun and very useful. But now that you mentioned the full shield destroyable wall cover, I actually understand your frustration.

Just wait till Mutons throw grenades around, those bastards! :D

Oh, and as clarification: full cover means you get a low hit chance, not a 0% hit chance. Also, the damage you take in full cover is lower than normal and the crit chance is lower too.
It doesn't not mean you're invulnerable behind it.
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Offline Jarlek

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Re: XCOM 2
« Reply #127 on: February 14, 2016, 10:12:24 pm »
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Surely the cover indicator should say if I can be hit through the wall? If it's a full blue shield it means I'm in full cover from that side. If not then that's a bug.
Wait. Are you staying in full cover surrounded by full cover or are you in full cover leaning out?

You said you played Enemy Unknown so I assume you know that your soldiers consistently "lean" and look around the cover. To be fully covered form attacks you got to basically hide from them, meaning you can't shoot them and they can't shoot you.

Also as I had to tell Senni Ti: High ground gives you no defensive bonuses. Only a buff to aim.
Also taking 4 snipers is the dumbest strategy ever
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Ujin

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Re: XCOM 2
« Reply #128 on: February 15, 2016, 09:05:46 am »
+1
I have an awesome top - team with every character customized carefully and recently lost my super-cool grenadier "Sarge" who, as you might've guessed, was a black dude with sunglasses,  cigar and a bandana. Had to write "black guys always die first" in his epitaph.
« Last Edit: February 15, 2016, 09:43:23 am by Ujin »

Offline Mr_Oujamaflip

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Re: XCOM 2
« Reply #129 on: February 15, 2016, 11:55:06 am »
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Wait. Are you staying in full cover surrounded by full cover or are you in full cover leaning out?

You said you played Enemy Unknown so I assume you know that your soldiers consistently "lean" and look around the cover. To be fully covered form attacks you got to basically hide from them, meaning you can't shoot them and they can't shoot you.

Also as I had to tell Senni Ti: High ground gives you no defensive bonuses. Only a buff to aim.
Also taking 4 snipers is the dumbest strategy ever

Was just full cover, with half cover to the side from the guy I was shooting at. Basically the guy who killed my soldier was on the other side of a building. Shot through the wall on his side and my side.

Offline chadz

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Re: XCOM 2
« Reply #130 on: February 15, 2016, 12:58:32 pm »
+2
Legend Ironman, my rage quit moment: escort mission, everything went apeshit in the beginning, a stunner knocked my 2nd gunner out, my sniper had to carry him, so I basically had 2 guys left actually fighting. Miraculously did it, carried the wounded one all the way back, two rounds left, reinforcement killed, all set up so they can run to the extraction point in the last round. Happy chadz.

Next round, a tile of the extraction point crumbles, my commanderpal tells me "the extraction point has been compromised, new coordinates coming up". Moved it to the next building, unreachable. Entire squad missing in action. Deleted game.

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Offline Butan

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Re: XCOM 2
« Reply #131 on: February 15, 2016, 01:59:37 pm »
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Next round, a tile of the extraction point crumbles, my commanderpal tells me "the extraction point has been compromised, new coordinates coming up".

Never had that happen to me!  :lol:

Would be pretty funny to make a pic where a mere pebble falls on the EVAC point, "extraction point compromised" pop-up, with your team surrounded by plasma shots, explosions, crumbling buildings and burning vehicles, and everyone is like:

visitors can't see pics , please register or login
 



I have now finished my veteran campaign, will probably try ironman legendary too next, now that I have seen what the game offers in terms of difficulty and story.
« Last Edit: February 15, 2016, 02:07:50 pm by Butan »

Offline Kafein

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Re: XCOM 2
« Reply #132 on: February 15, 2016, 06:51:23 pm »
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Well, I lost my whole B team because I was one turn too late on a kidnap mission.

Offline Jarlek

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Re: XCOM 2
« Reply #133 on: February 15, 2016, 09:34:49 pm »
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Was just full cover, with half cover to the side from the guy I was shooting at. Basically the guy who killed my soldier was on the other side of a building. Shot through the wall on his side and my side.
So you could shoot at him? Then ofc he can shoot at you. Full cover isn't a big wall your guys hide behind. Full cover is a big wall they randomly peek out of so they can get shot in the face.

Or maybe I'm not understanding your situation right :/
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Araxiel

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Re: XCOM 2
« Reply #134 on: February 16, 2016, 12:49:50 am »
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Finished it but that final fight tho...
Well I roleplayed gay for long time to get Asca attention as harmless one but it didnt help. I only attracted Tueten, Cicero and Grey Order...