Okay, have you seen new pony? It's bloody awesome! :shock:
Going polearm.
sig worthy.Yup, 4 years of 2h.
Don't understand all that 2h stab whining. There was a vote about it. They asked if we want to change it first place and then gave different types of stabs. You chose it - they made.
Well done devs, you finally did it. 2h is really shit now. Going polearm.
RIP my love, you could always switch to a spammy miaodao.
It's ok that 2h stab is more realistic now. Nodachi never had one.
2h stab is horrible, not only is it the worst one out of 1h/2h/pole, but from players perspective its incredibly hard to make out the range, start and end of the stab, when it glances and when it hits etc. I'm against keeping this, pre-patch 2h stab was only the 2nd best anyways, didnt need downgrade.
I will say though, that i think it looks much better. I havent used it for more than 30 minutes to an hour though so my opinion may change on its functionality aswell but even if i would get used to it its way to similar in how it works compared to polearm stab. Which is pretty boring if they both are basically the same stab, and so less difference between both categories entirely.
Thats the only thing i could make out of the patch so far in all the chaos.
Don't understand all that 2h stab whining. There was a vote about it. They asked if we want to change it first place and then gave different types of stabs. You chose it - they made.
Personally I never used lolstab much as it felt wrong, especially the drag hit. If this patch means all the endless bloody whining about 2h now stops then great. However once GTX/Varadin/Wayne or whoever start owning with poles dont start up all the whinging all over again.
...
hey chadz, u know whats a really good look for ur future projects? actually testing patches on ur current project, b4 you release it.\
not that it matters, crpg will be complete and utter trash until the high levels and gayass agi spammers get reverted. and thats not going to change, the meager difficulty increases are not going to make people stop going 18-24+. this mod had tons of diversity in the past. now all its got is a ton of high lvl players, most who dont bother going over 18 str and wont change their build EVER unless a wpf patch changed everything back to the way it was before tydeus fucked it all up. ( cuz u know, str was killing the mod...pfff, fucking idiots, look at the mod now )
time to move on, the glory days aint coming back to this shit mod.
So dont QQ about your melee stuff, Melee is OP as fuck man, dont contest that.
get the fuck out
First they removed old kick mechanics, and now this 2h stabs ffs guys. Thanks to god, I haven't played with my main for 2 years.Respec him like i did.
Respec him like i did.
this 2hand stab confuses me.. otherwise good patch, but it needs a hotfix for some armorsreally? i am more concerned about invisible weapons such as swiss halberd or if you carry a shield and 1h , 1h turns into 2 more shields :D one battle i somehow managed to get 6 shields
Yup, 4 years of 2h.
Do you really think than with so many players that disagree the new 2hstab, they will not put it back...?? 0_oNah, 2h will always be the most hated thing in the game, no matter how weak it actually is. I wanna bet it's going to take longer than a week, if it even happens.
You'll respec back in a week.
Nah, 2h will always be the most hated thing in the game, no matter how weak it actually is. I wanna bet it's going to take longer than a week, if it even happens.
I do hope that the fact that people actually agree with me is a warning sign. I have one of most upvoted posts in this thread, thats not normal.
oh, then they could bring back the better 1h stab as well.
Not yet :( going to buy 1 of every new item when im home and test them out with STF!Peasants United armoury, one of every item costs over 500k
load_mod_resource = misc_holiday_items
addload_mod_resource = Raylin_Helmets
This should fix most if not all helmets.That's the key, people are mad cos they cant 360 no-scope noobs with their 2h master-race lol stabs at the moment. But they'll figure something out, the new stab has the potential to be abused too (tho it must suck not being able to see the stab and where you're aiming it).If you really think that was the state 2h were in, then you clearly are an ignorant hater of 2h. 2h stabs weren't really any better than 1h and polearm. All classes had a really strong stab, and the stabs felt balanced. Not anymore tho, i don't really see the point of the 2h stab.
If you really think that was the state 2h were in, then you clearly are an ignorant hater of 2h. 2h stabs weren't really any better than 1h and polearm. All classes had a really strong stab, and the stabs felt balanced. Not anymore tho, i don't really see the point of the 2h stab.
Nah, 2h will always be the most hated thing in the game
NO! Archer is the most hated thing in the game !
I think they did good but i do wonder why they made the Great Lance 22 STR to use.......... It should be 18 or something not 22.
I totally disagree on that. The great lance is the most unbalanced weapon of the game, easy to one hit almost everyone. This requirement is just supposed to make every low str player stop using it which is a very good feature imo!
I wonder why they changed it at all; and why so much.
QQ, noone hates my class - 1h no shield, clear sign it's UP :cry: Buff plox!
So, is 2h no longer gay?I think it's save to say that it's Bi now. :wink:
With the hotfix it looks like a few of the more annoying glitches have been fixed(weapons despawning(some were saying this has been happening to them but I haven't seen it ingame after a few hours today) and the off balance thing).
New 2h stab animation doesn't honestly seem that bad, dont understand all the QQ about it. I did some fucking around with it and it seems like its harder to glance with it as opposed to the old one even though you have a bit less reach and its harder to see where you're aiming. I'm sure in a few days we will have people already figuring out how to abuse it to the max.
Horse Archers are actually viable again, but even with them on today I didn't feel any rage towards them. Their damage was still fairly inconsequential(about 10-15% of my HP(21str with 7if). Its cool to see the class actually playable again though.
My only complaints is that the helmets still need to be fixed(but I think I read somewhere that San/Senni have it fixed but it just didn't get added into the patch fix).
Overall not a bad patch, haven't really noticed much of a difference from pre-patch gameplay though.
Stop being reasonable, this is a place for complaints and rash yelling.
I find it funny how people are hating on the new stab. I have honestly been killed multiple times by it and gotten multiple kills using it... It really isnt as bad as people are making it out to be :P
The best thing about the new patch in my opinion, is that in all the long years this mod has been around, i haven't been forced to change my build once! You've all had to deal with buffs\nerfs nearly every single patch. And i totally haven't, its great! Its been a super easy ride abusing 18-24, and it only gets better and more op every patch! Funny what happened to the longsword, i used to abuse it just like everyone else till longaxe became unbelievably op. Glad i switched to longaxe, now that 2hers have lost their distance stab, i feel even more OP! Thx chadz, CRPG is amazing! Balance team is awesome, keep up the great work!
I find it funny how people are hating on the new stab. I have honestly been killed multiple times by it and gotten multiple kills using it... It really isnt as bad as people are making it out to be :P
The problem with new 2h stab animation is that it looks really bad (just like M:BG dummy animations). I don't really care if it is very effective or not when it looks so lame.
what happened to the new Executioner's Sword (Viriathus)? :cry:
http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/msg1109032/#msg1109032 (http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/msg1109032/#msg1109032)
I wonder why they changed it at all; and why so much.
I disagree with you, but obviously neither of our opinions matter at all. Balancers tweak what they want.
The great lance pure build play style was a very delicate class; depending greatly on the circumstances and its high risk, high reward... or was. The requirement will only succeed in killing yet another possible out lit for fun in this increasingly dull, mindless spam fest. Only foolish mistakes die to great lancers. You say its the most unbalanced weapon in the game... I say its one of the easiest weapons in the game to counter. They can't hurt you unless you let them. As usual its typical c-RPG balancing logic to nerf things out of existence when proven it can be effective in ideal conditions.
As the holy bible dictates. "Anyone that isn't a duelist is going to hell and will be smited at our earliest convenience."
Don't understand all that 2h stab whining. There was a vote about it. They asked if we want to change it first place and then gave different types of stabs. You chose it - they made.
AGAIN that poll was FUCKING JOKE.
I find it funny how people are hating on the new stab. I have honestly been killed multiple times by it and gotten multiple kills using it... It really isnt as bad as people are making it out to be :P
besides the helmet bugs my only real beef is can we please get some of the pics of the new gear updated in the store so we can tell what we are buying.
Wayne is way better with polearms, although he uses lame build and gear. Long polearms are piss easy to use, unless you find yourself in confined space.
Whereas Forum Wayyyyne was recently nerfed and is now distinctly underpowered
Goedendag-Wayyyyne was the worst
Gotta agree with our friend GTX on this one. I was very unpleasantly surprised when I saw the new 2h stab animation. Now 2 handers look mentally retarded when performing the move. Quite as retarded as the move itself, which not only now does less damage, also is way slower, has a lot less reach, and glances 99% of the time. You've esentially turned all pure 2h into sarranid sabres such as the mioadao, because 2h stab isn't now a "bad" move, it is completely worthless and lacking.overhead is like lottery, sometimes it hits enemy sometimes someone behind him, sometimes ground and often retarded teammate shielder that block all your hits from behind with his shield up
At least it's funny to watch, I guess.
Well on the new animation thread complete with community poll I think it was a response to QQ about the terrible looking old animation that looks totally unbelievable as a combat manoeuvre and was prone to complaints regarding the hitboxes on the move. It was purely cosmetic, Senni gave frequent updates and the vast majority votes 'yay' on his poll. I even followed his more recent posts along the lines of 'Hmmm.... my only concern is that this may make the 2H stab UP...' and literally no one replied lol.
2h stab isnt even the best stab anymore, if this means a nerf i dont think it should be implemented tbh..
Has not been approved by voting council (yet), 2/5
Joined for a bit, half dead server, people still delaying rounds because punching with naked hands is fun. What a boring.
Well on the new animation thread complete with community poll I think it was a response to QQ about the terrible looking old animation that looks totally unbelievable as a combat manoeuvre and was prone to complaints regarding the hitboxes on the move. It was purely cosmetic, Senni gave frequent updates and the vast majority votes 'yay' on his poll. I even followed his more recent posts along the lines of 'Hmmm.... my only concern is that this may make the 2H stab UP...' and literally no one replied lol.Well the thing is, this might have been a cosmetic change, but it's very easily turned into a very drastic balance issue. It took the strongest side of 2hs and turned it into it's weakest. That will fuck over any class majorly. So this now went from a cosmetic change to a balance dynamic change between the classes, and it should be responded to as one. When this community is faced with balancing issues, it usually tends to pick the option that offers the best gameplay and balance, instead of realism. This however, does not seem to be the case when it comes to 2hs, not that im surprised. The 2h hate will always be there as i said, no matter the actual strength of the class. This along with the poll on the other thread proves it.
It was intended as a cosmetic change, but from day 1 of it being implemented Senni has been talking about ways of trying to fix the issues people have with it, he's really active trying to hear specific opinions and poll for general opinion and since day 1 of it being implemented I've seen him on forums talking about the tweaks he's making to make it longer and more visible for the user to aim itYeah, he is dealing with it like a balance issue, since the feedback have shown that there is one, and thats good.
Like what San did with heaviest plate (unless 25.5 limit isn't a bug on site). Also like that he nerfed throwing lances.
i found nothing about throwing lance nerf ??