cRPG

cRPG => General Discussion => Topic started by: Novamere on February 22, 2015, 09:43:58 pm

Title: Thoughts and ideas on patch 4.1
Post by: Novamere on February 22, 2015, 09:43:58 pm
Post your thoughts and ideas here i guess.

I honestly think this was a way better patch then the destiny patch and the adding and changing of items was amazing, i was hoping a free respec or maybe 3 item exchanges or something would be thrown in there but ill take it as is, and i think San and Senni-Ti did an amazing job for their first patch and did better then the devs were doing for a while(with the pressure of M:BG on their shoulders of course)!

Hopefully they will be able to throw a quick hotfix out there soon and maybe reset strat and we will be making some amazing progress.
Title: Re: Thoughts and ideas on patch 4.1
Post by: ANGLO_SAXON on February 22, 2015, 09:44:49 pm
Yep.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Leshma on February 22, 2015, 09:46:34 pm
Like what San did with heaviest plate (unless 25.5 limit isn't a bug on site). Also like that he nerfed throwing lances.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Son Of Odin on February 22, 2015, 10:00:31 pm
I like what was done about the legendary lolstab. *summons Panos
Title: Re: Thoughts and ideas on patch 4.1
Post by: Clockworkkiller on February 22, 2015, 10:15:45 pm
still not coming back


my time with this mod is done
Title: Re: Thoughts and ideas on patch 4.1
Post by: Falka on February 22, 2015, 10:18:55 pm
Okay, have you seen new pony? It's bloody awesome!  :shock:
Title: Re: Thoughts and ideas on patch 4.1
Post by: Novamere on February 22, 2015, 10:25:15 pm
Okay, have you seen new pony? It's bloody awesome!  :shock:

Not yet  :( going to buy 1 of every new item when im home and test them out with STF!
Title: Re: Thoughts and ideas on patch 4.1
Post by: Gravoth_iii on February 22, 2015, 10:46:28 pm
2h stab is horrible, not only is it the worst one out of 1h/2h/pole, but from players perspective its incredibly hard to make out the range, start and end of the stab, when it glances and when it hits etc. I'm against keeping this, pre-patch 2h stab was only the 2nd best anyways, didnt need downgrade.

I will say though, that i think it looks much better. I havent used it for more than 30 minutes to an hour though so my opinion may change on its functionality aswell but even if i would get used to it its way to similar in how it works compared to polearm stab. Which is pretty boring if they both are basically the same stab, and so less difference between both categories entirely.

Thats the only thing i could make out of the patch so far in all the chaos.

Title: Re: Thoughts and ideas on patch 4.1
Post by: _GTX_ on February 22, 2015, 11:19:41 pm
Well done devs, you finally did it. 2h is really shit now. Going polearm.
Title: Re: Thoughts and ideas on patch 4.1
Post by: The_Bloody_Nine on February 22, 2015, 11:28:05 pm
Going polearm.

sig worthy.
Title: Re: Thoughts and ideas on patch 4.1
Post by: pogosan on February 22, 2015, 11:29:11 pm
Title: Re: Thoughts and ideas on patch 4.1
Post by: Algarn on February 22, 2015, 11:32:50 pm
So here we go : basically, with 100 ping, I was hitting targets easily because of the high missile speed of the longbow/ rus bow. Actually, easily is not the right word, since all arrows I fired were going STRAIGHT to the head, killing almost in one hit all the times. Don't forget the accuracy that didn't get nerfed enough in my opinion, and we get here a deadly mix. It may be different with other builds, but with mine, it feels imbalanced.

On another suject, some heirloom respec and a free respec should have been given imho. New items are cool, but it'd be even better if we could transform an item we don't use anymore to something we already fell in love with, even after a few minutes after the release of the patch. Also, there was none of tueten's map added : that's sad. He did put hours into map making for nothing atm.

I actually been waiting for a long time to get this patch like everyone else, and I like to see there still are people that care into putting hours developping the mod. Even if the stuff may seem negative, I think only time will tell if these changes about balance were good or not.
Title: Re: Thoughts and ideas on patch 4.1
Post by: _GTX_ on February 22, 2015, 11:32:59 pm
sig worthy.
Yup, 4 years of 2h.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Gravoth_iii on February 22, 2015, 11:42:28 pm
Don't understand all that 2h stab whining. There was a vote about it. They asked if we want to change it first place and then gave different types of stabs. You chose it - they made.

Well what the thread gave was only visuals, its impossible to say how it will work in game by only looking at pictures.

Well done devs, you finally did it. 2h is really shit now. Going polearm.

RIP my love, you could always switch to a spammy miaodao.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Silversword on February 23, 2015, 12:53:52 am
So my kettle helmet has no texture, i'm just bald. I keep getting that dagger quick draw off balanced message like other people when going to throw my axe. Some armor textures missing, i noticed while playing. I threw my axe and it hit a guys shield but I saw it stay in mid air and disappeared which was weird and didn't happen before. What kind of patch is this? lol.  And whatsup with all the warnings as im loading my game? (copy and paste from my post in the announcement section) oh and now I noticed my throwing axes disappeared and were replaced with my heavy heater shields in a game and my sword disappeared in another for no reason. Please revert to the last patch, this one made the game unplayable. What is the whole point of trying to get old players back if the patches are breaking it. I hope this gets fixed
Title: Re: Thoughts and ideas on patch 4.1
Post by: Peasant_Woman on February 23, 2015, 01:06:16 am
It's ok that 2h stab is more realistic now. Nodachi never had one.
Even though the samurais like my favorite; Com Truise, stabbed bigboys with them.
Title: Re: Thoughts and ideas on patch 4.1
Post by: brunoII on February 23, 2015, 01:19:14 am
I think after seeing the new attack stab ....
only way to use 2h weapons .....
  can be equip with weapons like the Miaodao or Dadao Morningstar and axes :shock:
with the new attack stab you can hit only one player drunk .....
Title: Re: Thoughts and ideas on patch 4.1
Post by: Leshma on February 23, 2015, 01:37:07 am
RIP my love, you could always switch to a spammy miaodao.

If he has enough gold and no sense of style: Weimar Helmet +3, Gothic Plate with Bevor +3, Heavy Gauntlets +3, Ornamented Steel Greaves +3 and Flamberge +3. Build: 45/3 10IF 15PS 1WM at level 37. Stats: 83 head armor, 79 body armor, 75 leg armor, 100 HP, 45  wpf. Slow as fuck, hits like a truck. With new changes only archers and other STR builds will be able to do some damage. Guaranteed million points per round and valor. You bleed gold but you get some in return. Classic Ultramarine.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Leshma on February 23, 2015, 01:38:17 am
It's ok that 2h stab is more realistic now. Nodachi never had one.

What makes you think that?
Title: Re: Thoughts and ideas on patch 4.1
Post by: Tristan_of_Erzoth on February 23, 2015, 02:36:25 am
Unplayable right now. 6 rounds in a row all my equipment disappears and I'm left with 4 bucklers in my inventory. Hopefully it gets fixed before end of next week or else mod will actually be dead.
Title: Re: Thoughts and ideas on patch 4.1
Post by: woody on February 23, 2015, 02:40:28 am
Personally I never used lolstab much as it felt wrong, especially the drag hit. If this patch means all the endless bloody whining about 2h now stops then great. However once GTX/Varadin/Wayne or whoever start owning with poles dont start up all the whinging all over again.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Morris on February 23, 2015, 02:51:09 am
owning a kaftan should be against the rules
Title: Re: Thoughts and ideas on patch 4.1
Post by: Azuma on February 23, 2015, 02:59:43 am
New stab ???

(click to show/hide)
Title: Re: Thoughts and ideas on patch 4.1
Post by: Kalam on February 23, 2015, 03:00:34 am
2h stab is horrible, not only is it the worst one out of 1h/2h/pole, but from players perspective its incredibly hard to make out the range, start and end of the stab, when it glances and when it hits etc. I'm against keeping this, pre-patch 2h stab was only the 2nd best anyways, didnt need downgrade.

I will say though, that i think it looks much better. I havent used it for more than 30 minutes to an hour though so my opinion may change on its functionality aswell but even if i would get used to it its way to similar in how it works compared to polearm stab. Which is pretty boring if they both are basically the same stab, and so less difference between both categories entirely.

Thats the only thing i could make out of the patch so far in all the chaos.

I think it's good. It should get people to stop complaining about it, and the delay and angle make for a great stealth feint.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Azuma on February 23, 2015, 03:04:45 am
Don't understand all that 2h stab whining. There was a vote about it. They asked if we want to change it first place and then gave different types of stabs. You chose it - they made.

Yes, and i voted No.. And i freakin dont understand Why da hell people voted Yes, ffs, its a question of good sense, the new anim is UGLY AS HELL ! You Cant even see where your are hitting !
Title: Re: Thoughts and ideas on patch 4.1
Post by: Dupre on February 23, 2015, 03:07:54 am
what happened to the new Executioner's Sword (Viriathus)?  :cry:

http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/msg1109032/#msg1109032 (http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/msg1109032/#msg1109032)
Title: Re: Thoughts and ideas on patch 4.1
Post by: StonedSteel on February 23, 2015, 03:24:06 am
...

hey chadz, u know whats a really good look for ur future projects? actually testing patches on ur current project, b4 you release it.\

not that it matters, crpg will be complete and utter trash until the high levels and gayass agi spammers get reverted. and thats not going to change, the meager difficulty increases are not going to make people stop going 18-24+. this mod had tons of diversity in the past. now all its got is a ton of high lvl players, most who dont bother going over 18 str and wont change their build EVER unless a wpf patch changed everything back to the way it was before tydeus fucked it all up. ( cuz u know, str was killing the mod...pfff, fucking idiots, look at the mod now )

time to move on, the glory days aint coming back to this shit mod.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Leshma on February 23, 2015, 03:38:58 am
Personally I never used lolstab much as it felt wrong, especially the drag hit. If this patch means all the endless bloody whining about 2h now stops then great. However once GTX/Varadin/Wayne or whoever start owning with poles dont start up all the whinging all over again.

Wayne is way better with polearms, although he uses lame build and gear. Long polearms are piss easy to use, unless you find yourself in confined space.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Azuma on February 23, 2015, 03:53:05 am
...

hey chadz, u know whats a really good look for ur future projects? actually testing patches on ur current project, b4 you release it.\

not that it matters, crpg will be complete and utter trash until the high levels and gayass agi spammers get reverted. and thats not going to change, the meager difficulty increases are not going to make people stop going 18-24+. this mod had tons of diversity in the past. now all its got is a ton of high lvl players, most who dont bother going over 18 str and wont change their build EVER unless a wpf patch changed everything back to the way it was before tydeus fucked it all up. ( cuz u know, str was killing the mod...pfff, fucking idiots, look at the mod now )

time to move on, the glory days aint coming back to this shit mod.

You are a bit too nasty against chadz. He is trying to make a good balanced mod, with the Mount and Blade engine (God damn), and he did, almost...(archery is the exception) but its impossible too really balance ALL CLASSES cuz the crpg system is based on Skillpoints. From this moment; It obligatory sucks for certains points.
So dont QQ about your melee stuff, Melee is OP as fuck man, dont contest that.

And of course, he is working on Melee:Battlegrounds, so I dont think he give a damn for the mod now, i mean, he dont have time ! Try to make a mod, and come back later please...

NEXT !
Title: Re: Thoughts and ideas on patch 4.1
Post by: Hoppster on February 23, 2015, 04:44:45 am
So dont QQ about your melee stuff, Melee is OP as fuck man, dont contest that.

get the fuck out
Title: Re: Thoughts and ideas on patch 4.1
Post by: Azuma on February 23, 2015, 05:00:08 am
get the fuck out

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Title: Re: Panos Won
Post by: Rebelyell on February 23, 2015, 05:30:20 am
Panos won
now all 2h my old friends must commit sudoku
Title: Re: Thoughts and ideas on patch 4.1
Post by: Grytviken on February 23, 2015, 06:11:40 am
 Thought the stab changes would be cool but would way rather have the old ones back, this is coming from someone who rarely plays 2h.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Hearst_ on February 23, 2015, 07:42:13 am
First they removed old kick mechanics, and now this 2h stabs ffs guys. Thanks to god, I haven't played with  my main for 2 years.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Nightingale on February 23, 2015, 07:54:58 am
To be completely honest here, I had a lot of hope for this patch; as melee classes were unplayable for me. My main build that I've used for quite a long time was ineffective; still not that effective but that isn't why I'm writing this. My favorite class to play on is now ruined and without it this game will become very stale for me: 11-39 *Great lancer* I didn't see a problem with this class or build, one slight mistake and you and your horse were both dead. I had no melee capability, the only possible damage out put location was directly in front of your horse... you had to charge straight in.

In all my time playing my main on foot I've probably only died to someone using a great lance once or twice. All you have to do to counter them is just stepping one or 2 steps out of their radius and they have to sweep around again and and readjust before coming back around for another attempt. (10-15 seconds)

Needless to say the bugs are usual patch protocol; but this one has left me more disappointed than any other patch in all 3 and a half years I've played this mod.

Goodluck,
~ Elderly Woman/ Scilla(French Lancer) NA
Title: Re: Thoughts and ideas on patch 4.1
Post by: _GTX_ on February 23, 2015, 10:37:59 am
First they removed old kick mechanics, and now this 2h stabs ffs guys. Thanks to god, I haven't played with  my main for 2 years.
Respec him like i did.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Azuma on February 23, 2015, 10:47:42 am
Respec him like i did.

Do you really think than with so many players that disagree the new 2hstab, they will not put it back...?? 0_o

You'll respec back in a week.

Title: Re: Thoughts and ideas on patch 4.1
Post by: Mala on February 23, 2015, 11:20:57 am
oh, then they could bring back the better 1h stab as well.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Macbeth3 on February 23, 2015, 12:17:45 pm
Only thing I'll do is to try the patch again after they fix the bugs that it introduced. After that I'll give my actual opinion about 4.1
Title: Re: Thoughts and ideas on patch 4.1
Post by: AwesomeHail on February 23, 2015, 12:42:45 pm
this 2hand stab confuses me.. otherwise good patch, but it needs a hotfix for some armors
Title: Re: Thoughts and ideas on patch 4.1
Post by: Latvian on February 23, 2015, 12:50:58 pm
this 2hand stab confuses me.. otherwise good patch, but it needs a hotfix for some armors
really? i am more concerned about invisible weapons such as swiss halberd or if you carry a shield and 1h , 1h turns into 2 more shields :D  one battle i somehow managed to get 6 shields
Title: Re: Thoughts and ideas on patch 4.1
Post by: jtobiasm on February 23, 2015, 12:52:10 pm
Yup, 4 years of 2h.

and still shit
Title: Re: Thoughts and ideas on patch 4.1
Post by: Gatsby on February 23, 2015, 01:02:04 pm
Heirloom exchange would be apreciated.
Title: Re: Thoughts and ideas on patch 4.1
Post by: _GTX_ on February 23, 2015, 01:07:39 pm
Do you really think than with so many players that disagree the new 2hstab, they will not put it back...?? 0_o

You'll respec back in a week.
Nah, 2h will always be the most hated thing in the game, no matter how weak it actually is. I wanna bet it's going to take longer than a week, if it even happens.

I do hope that the fact that people actually agree with me is a warning sign. I have one of most upvoted posts in this thread, thats not normal.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Azuma on February 23, 2015, 01:14:49 pm
Nah, 2h will always be the most hated thing in the game, no matter how weak it actually is. I wanna bet it's going to take longer than a week, if it even happens.

I do hope that the fact that people actually agree with me is a warning sign. I have one of most upvoted posts in this thread, thats not normal.

Lol, i'm not disagree with you but I am on one point : "2h will always be the most hated thing in the game" NO! Archer is the most hated thing in the game ! Thats why i have so many infamy, because i denfend archers on QQ threads ^^

Dont worry about 2h stab, they will put it back.. I hope... Cuz im maybe an archer, but 2h archer.

Cheers ;)
Title: Re: Thoughts and ideas on patch 4.1
Post by: Leshma on February 23, 2015, 02:28:54 pm
oh, then they could bring back the better 1h stab as well.

The one that is even faster than current 1h stab and rarely ever glance? :D
Title: Re: Thoughts and ideas on patch 4.1
Post by: no_rules_just_play on February 23, 2015, 02:38:07 pm
Not yet  :( going to buy 1 of every new item when im home and test them out with STF!
Peasants United armoury, one of every item costs over 500k
Title: Re: Thoughts and ideas on patch 4.1
Post by: Bronto on February 23, 2015, 03:52:00 pm
Well, I certainly appreciate the effort to try to add some new items and what not to this mod however, it's all fucked up at the moment. I just tried to switch from my bow to melee, which worked, but when I switched back to my bow, both my melee weapon and bow were gone. I was stuck with arrows on my back forced to punch. GG. Hot fix anytime soon?

Title: Re: Thoughts and ideas on patch 4.1
Post by: Mr.K. on February 23, 2015, 03:54:06 pm
2H stab is now totally unusable for me as I cant see the weapon model while stabbing. My fat arse is blocking the view. It also seems to be a lot shorter than the previous one (more than the 6cm said in another thread) and even though it looks far more powerful the stats weren't buffed making it a short and weak attack that you don't know when it's going to hit... Polearms were already far superior imo and now 2H is pretty much dead unless something is changed.

Can't say anything about archery yet. When I tried it, my bow and melee weapon switched into more arrows almost every round making me unable to shoot or fight. The buff was unnecessary though and I doubt anything good will come out of it.

4D weapons on horseback are just ridiculous. Some long weapons like the English Bill and the Long Voulge should not have a 4D mode on foot either. Unless they would somehow glance if you hit with the shaft which they don't.

Why did 1H maces get a stab and why does it do as much damage as a longsword stab... Makes no sense.

Awlpike str requirement still 12.

Horses are well balanced right now atleast by quickly glancing at the stats. Good job there San.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Leshma on February 23, 2015, 04:01:15 pm
Being a shielder who can't use shield sucks. Also, while new items are great they had negative effect on my FPS, at least 10 fps down.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Akronus97 on February 23, 2015, 04:04:44 pm
Even though many complain about 2h stab I am not totally sure if it's bad. We will have to comment on that another day. I played with it on duel server and it wasn't that bad. Ofc you can't outrange so much anymore, but very high damage in the right position is still possible. Currently the stab is new and obviously very confusing for people who played for years with the old stab, but I am sure people will find ways to use/abuse it in a different way. As already outlined above we have to wait a bit until we see how gameplay developes :P

P.S.: Still I can't really play with that  stab because I have to love all the time due to the funny designe. That's why I start playing with the Nodachi :)
Title: Re: Thoughts and ideas on patch 4.1
Post by: Novamere on February 23, 2015, 04:42:47 pm
I think they did good but i do wonder why they made the Great Lance 22 STR to use.......... It should be 18 or something not 22.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Akronus97 on February 23, 2015, 04:52:29 pm
I totally disagree on that. The great lance is the most unbalanced weapon of the game, easy to one hit almost everyone. This requirement is just supposed to make every low str player stop using it which is a very good feature imo!
Title: Helmets fix-well,kinda
Post by: Krex on February 23, 2015, 05:15:56 pm
Some stuff I found,will add more if I find any.

Go to /Warband/Modules/cRPG/ and open up module.ini with some text editor,scroll down to the bottom and
below
Code: [Select]
load_mod_resource = misc_holiday_itemsadd
Code: [Select]
load_mod_resource = Raylin_HelmetsThis should fix most if not all helmets.
EDIT:Tried Crusader faceplate,its just floating in front of my head...
EDIT#2:Looks like its like that for all helmets that were invis previously :/
Title: Re: Thoughts and ideas on patch 4.1
Post by: _GTX_ on February 23, 2015, 06:44:42 pm
That's the key, people are mad cos they cant 360 no-scope noobs with their 2h master-race lol stabs at the moment. But they'll figure something out, the new stab has the potential to be abused too (tho it must suck not being able to see the stab and where you're aiming it).
If you really think that was the state 2h were in, then you clearly are an ignorant hater of 2h. 2h stabs weren't really any better than 1h and polearm. All classes had a really strong stab, and the stabs felt balanced. Not anymore tho, i don't really see the point of the 2h stab.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Gravoth_iii on February 23, 2015, 06:52:10 pm
If you really think that was the state 2h were in, then you clearly are an ignorant hater of 2h. 2h stabs weren't really any better than 1h and polearm. All classes had a really strong stab, and the stabs felt balanced. Not anymore tho, i don't really see the point of the 2h stab.

So much truth. 1h stab was outperforming 2h stab prepatch imho, so a direct nerf wasnt needed for 2h. Change of animation couldve been cool if the new animation was still sort of unique and viable, but not it feels like a more annoying polearm stab.
Title: Re: Thoughts and ideas on patch 4.1
Post by: NJ_Legion_Icedtea on February 23, 2015, 07:07:57 pm
Bugs aside the new patch is pretty interesting and I do like it :)
2 handed stab can possibly use a little tweaking but I like new things like that.

More polearms usable on horseback seems fun since the swings are not easy (I did see someone on a horse with a pike though  :|)
Some polearms secondary mode is a good idea with less damage as compensation.

And a small nerf to high agi builds.

All in all once the bugs get fixed
(click to show/hide)
then its a good patch.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Falka on February 23, 2015, 09:05:29 pm
Nah, 2h will always be the most hated thing in the game
NO! Archer is the most hated thing in the game !

QQ, noone hates my class - 1h no shield, clear sign it's UP  :cry: Buff plox!
Title: Re: Thoughts and ideas on patch 4.1
Post by: Novamere on February 23, 2015, 10:26:43 pm
I believe in a fast hotfix if San and Senni have control of that but to actually push it through i think they need chadz which might be a problem since hes almost impossible to reach and busy!
Title: Re: Thoughts and ideas on patch 4.1
Post by: Nightingale on February 23, 2015, 11:11:38 pm
I think they did good but i do wonder why they made the Great Lance 22 STR to use.......... It should be 18 or something not 22.

I wonder why they changed it at all; and why so much.


I totally disagree on that. The great lance is the most unbalanced weapon of the game, easy to one hit almost everyone. This requirement is just supposed to make every low str player stop using it which is a very good feature imo!

I disagree with you, but obviously neither of our opinions matter at all. Balancers tweak what they want.

The great lance pure build play style was a very delicate class; depending greatly on the circumstances and its high risk, high reward... or was. The requirement will only succeed in killing yet another possible out lit for fun in this increasingly dull, mindless spam fest. Only foolish mistakes die to great lancers. You say its the most unbalanced weapon in the game... I say its one of the easiest weapons in the game to counter. They can't hurt you unless you let them. As usual its typical c-RPG balancing logic to nerf things out of existence when proven it can be effective in ideal conditions.

As the holy bible dictates. "Anyone that isn't a duelist is going to hell and will be smited at our earliest convenience."
Title: Re: Thoughts and ideas on patch 4.1
Post by: Leshma on February 23, 2015, 11:37:39 pm
I wonder why they changed it at all; and why so much.

Because some people on EU side abused high riding builds, making it very hard to counter them.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Azuma on February 24, 2015, 12:32:29 am
QQ, noone hates my class - 1h no shield, clear sign it's UP  :cry: Buff plox!

I hate 1h cuz f the animations ! YOU LOOK LIKE PLAYMOBILES ! :evil:

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Title: Re: Thoughts and ideas on patch 4.1
Post by: Macropus on February 24, 2015, 02:45:06 am
So, is 2h no longer gay?
Title: Re: Thoughts and ideas on patch 4.1
Post by: Golem on February 24, 2015, 02:51:00 am
So, is 2h no longer gay?
I think it's save to say that it's Bi now.  :wink:
Title: Re: Thoughts and ideas on patch 4.1
Post by: Tristan_of_Erzoth on February 24, 2015, 03:59:37 am
With the hotfix it looks like a few of the more annoying glitches have been fixed(weapons despawning(some were saying this has been happening to them but I haven't seen it ingame after a few hours today) and the off balance thing).

New 2h stab animation doesn't honestly seem that bad, dont understand all the QQ about it. I did some fucking around with it and it seems like its harder to glance with it as opposed to the old one even though you have a bit less reach and its harder to see where you're aiming. I'm sure in a few days we will have people already figuring out how to abuse it to the max.

Horse Archers are actually viable again, but even with them on today I didn't feel any rage towards them. Their damage was still fairly inconsequential(about 10-15% of my HP(21str with 7if). Its cool to see the class actually playable again though.

My only complaints is that the helmets still need to be fixed(but I think I read somewhere that San/Senni have it fixed but it just didn't get added into the patch fix).
Overall not a bad patch, haven't really noticed much of a difference from pre-patch gameplay though.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Sharpe on February 24, 2015, 04:48:59 am
With the hotfix it looks like a few of the more annoying glitches have been fixed(weapons despawning(some were saying this has been happening to them but I haven't seen it ingame after a few hours today) and the off balance thing).

New 2h stab animation doesn't honestly seem that bad, dont understand all the QQ about it. I did some fucking around with it and it seems like its harder to glance with it as opposed to the old one even though you have a bit less reach and its harder to see where you're aiming. I'm sure in a few days we will have people already figuring out how to abuse it to the max.

Horse Archers are actually viable again, but even with them on today I didn't feel any rage towards them. Their damage was still fairly inconsequential(about 10-15% of my HP(21str with 7if). Its cool to see the class actually playable again though.

My only complaints is that the helmets still need to be fixed(but I think I read somewhere that San/Senni have it fixed but it just didn't get added into the patch fix).
Overall not a bad patch, haven't really noticed much of a difference from pre-patch gameplay though.

Stop being reasonable, this is a place for complaints and rash yelling.
Title: Re: Thoughts and ideas on patch 4.1
Post by: W0LF on February 24, 2015, 04:55:26 am
I find it funny how people are hating on the new stab. I have honestly been killed multiple times by it and gotten multiple kills using it... It really isnt as bad as people are making it out to be :P
Title: Re: Thoughts and ideas on patch 4.1
Post by: Tristan_of_Erzoth on February 24, 2015, 05:05:19 am
Stop being reasonable, this is a place for complaints and rash yelling.

Oh my bad here let me fix it.


OMG YOU NERFED MY BUILD! YOU BUFFED THE THING I HATE! WHY DID YOU CHANGE THIS? GIVE ME LOOMS AND FREE EXCHANGES BECAUSE YOU NERFED AN ITEM I LOOMED SLIGHTLY!
Title: Re: Thoughts and ideas on patch 4.1
Post by: Jona on February 24, 2015, 05:15:23 am
I find it funny how people are hating on the new stab. I have honestly been killed multiple times by it and gotten multiple kills using it... It really isnt as bad as people are making it out to be :P

It really doesn't seem that bad at all. My only complaints (as a victim of the stab, not as a user) is that it is simply harder to read where the stab will hit and when it will hit (which is probably also true for the user, from what I've read on here). The new hitbox/sweetspot is something that will simply take some getting used to, and everyone will be able to adjust just fine in time, similar to the new 1h stab.

The best thing about the new stab in my opinion, is that in all the long years this mod has been around, 1handers, polearms, especially ranged/cav... we've all had to deal with nerfs/buffs nearly every patch. It's been a wild ride. Yet 2handers remained untouched for the majority of it all. Now they finally get a well-deserved nerf (which really isn't as bad as people are making it sound...  perhaps 'change' would be a better word) and the QQ is off the charts. Enjoy the sweet tears, my non-2hander friends!
Title: Re: Thoughts and ideas on patch 4.1
Post by: StonedSteel on February 24, 2015, 05:49:43 am
The best thing about the new patch in my opinion, is that in all the long years this mod has been around, i haven't been forced to change my build once! You've all had to deal with buffs\nerfs nearly every single patch. And i totally haven't, its great! Its been a super easy ride abusing 18-24, and it only gets better and more op every patch! Funny what happened to the longsword, i used to abuse it just like everyone else till longaxe became unbelievably op. Glad i switched to longaxe, now that 2hers have lost their distance stab, i feel even more OP! Thx chadz, CRPG is amazing! Balance team is awesome, keep up the great work!

FTFU
Title: Re: Thoughts and ideas on patch 4.1
Post by: Azuma on February 24, 2015, 06:36:03 am
I find it funny how people are hating on the new stab. I have honestly been killed multiple times by it and gotten multiple kills using it... It really isnt as bad as people are making it out to be :P

Of course, it missing only that. New 2h stab doesnt kills anymore.. rofl ^^
Title: Re: Thoughts and ideas on patch 4.1
Post by: Porthos on February 24, 2015, 09:01:08 am
The problem with new 2h stab animation is that it looks really bad (just like M:BG dummy animations). I don't really care if it is very effective or not when it looks so lame.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Azuma on February 24, 2015, 09:08:20 am
The problem with new 2h stab animation is that it looks really bad (just like M:BG dummy animations). I don't really care if it is very effective or not when it looks so lame.

Yes, and above all, we CANNOT see where the sword goes ! ffs !

Now I have a reason to use weapons that dosnt have stab like Axes, Miaodao, Dadao etc... Nod.. Nodachi... --' Nodachi no stab.. hell..
Title: Re: Thoughts and ideas on patch 4.1
Post by: Rico on February 24, 2015, 10:29:25 am
what happened to the new Executioner's Sword (Viriathus)?  :cry:

http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/msg1109032/#msg1109032 (http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/msg1109032/#msg1109032)

Has not been approved by voting council (yet), 2/5
Title: Re: Thoughts and ideas on patch 4.1
Post by: Hellsing on February 24, 2015, 10:39:34 am
Sad looks more good to me than this silly hats or sai shit around :cry:
Would be an awesome Claymore..
Also thanks for Kreigsmesser,  looks sweet just misses a scabbard though 8-)

Also Crusaders Longsword is nice, but somehow to shiny, looks like a toy and the scabbard leather strips dont go to the back of my character they are somewhere straight in the air..

But for now it would be more nessesary fixing the old stuff.. DTV looks so crazy with tons of flying or invisible stuff around,
keep on the good work guys :)
Title: Re: Thoughts and ideas on patch 4.1
Post by: Akronus97 on February 24, 2015, 12:35:04 pm
I wonder why they changed it at all; and why so much.


I disagree with you, but obviously neither of our opinions matter at all. Balancers tweak what they want.

The great lance pure build play style was a very delicate class; depending greatly on the circumstances and its high risk, high reward... or was. The requirement will only succeed in killing yet another possible out lit for fun in this increasingly dull, mindless spam fest. Only foolish mistakes die to great lancers. You say its the most unbalanced weapon in the game... I say its one of the easiest weapons in the game to counter. They can't hurt you unless you let them. As usual its typical c-RPG balancing logic to nerf things out of existence when proven it can be effective in ideal conditions.

As the holy bible dictates. "Anyone that isn't a duelist is going to hell and will be smited at our earliest convenience."

First of all I am not the typical crier in crpg who wants everything to be nerfed.
Second I never said it is impossible to counter. Most of us play long enough to counter it, but this is not the problem I meant. The problem I meant is that during fights they attack from the back and just 1hit kill you. One could ague that this circumstance is caused by bad teamplay in crpg which is actually the case in crpg. Still, a 1hit just does not seem legit to me, especially because you cannot rely on your team. Your mistake is that crpg is  a team played mod (at least it is supposed to be like that) and not a duel server where you face a cav with a great lance which would be as you said possible to counter. But this is not the case on battle usually and thats why I totally diasgree with you
Title: Re: Thoughts and ideas on patch 4.1
Post by: Prinz_Karl on February 24, 2015, 03:43:40 pm
Don't understand all that 2h stab whining. There was a vote about it. They asked if we want to change it first place and then gave different types of stabs. You chose it - they made.

That poll was a joke, only 25 votes and really no decisive result. You can't say this poll was worthy making any change plus most people didn't even notice it because no one looks up suggestion corner.

Here is the problem with new 2h stab. Most weapons or probably all weapons need lunge the weapon in order to make a stab actually not bouncing. 1h does and polearm does, but here it is possible and for 2h you can lunge at all, you can't look up with the attack but only look down which then only bounces off ground. SO 2h stab is useless now. I would have been fine with a nerf but this just broke stab.

Everytime I accidently stab it blocks my whole fighting which makes me rather have no stab at all so it doesn't disturb you.

AGAIN that poll was FUCKING JOKE.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Casimir on February 24, 2015, 03:48:36 pm
I can't wear my helmet or use my great lance, how am i supposed to be a knight like this?
Title: Re: Thoughts and ideas on patch 4.1
Post by: Akronus97 on February 24, 2015, 03:57:31 pm

AGAIN that poll was FUCKING JOKE.

Considering that there was a poll before in which way more people voted for a different stab, obvsiously people did not want the old one. Thus, they just tried another stab, it is the player's fault if they don't participate enough, there was enough time. So you have NO reason to complain
Title: Re: Thoughts and ideas on patch 4.1
Post by: Leshma on February 24, 2015, 03:58:30 pm
Now when great lance has high STR req, it would be could to decrease riding skill req for heavy horses.
Title: Re: Thoughts and ideas on patch 4.1
Post by: kwhy on February 24, 2015, 04:16:17 pm
I find it funny how people are hating on the new stab. I have honestly been killed multiple times by it and gotten multiple kills using it... It really isnt as bad as people are making it out to be :P

seems pretty powerful closer range now, but it might be that people are not used to blocking that animation yet.  A little hard to see the end point, but I can't really judge it yet enough since my helmets are all bugged now.

Nothing wrong with at least testing it out and seeing if it should be reverted back or kept.  I kind of wish they would implement an overhead stab as well to mix things up a bit.

adding new animations kind of brings new life to the game, but I understand why people might be upset with such a drastic change like this.

besides the helmet bugs my only real beef is can we please get some of the pics of the new gear updated in the store so we can tell what we are buying. 

ohh yeah almost forgot...FUCK THIS PATCH

LOLer stab 4 lyfe
Title: Re: Thoughts and ideas on patch 4.1
Post by: Micah on February 24, 2015, 04:18:57 pm
My thoughts ... eventhough i doubt there are many people who think like me xD

1:PRO) i like the patch in terms of the pure change ... change is always good ... its good for me, to reawake my interrest; the community, to have something new to cry about; for the devs, to have something to show off and show the game is still active

2:CON) patch is to big. It should have been released more incrementally .. to many things to fix at once, to many destorted opinions to make sense of it balance-wise ... until things settle in and real new meta-gameplay shows its face. Half the amount of changes might even already have been to much for one patch ...

3:PRO) i like the patch to be released in a not all perfectly worked out state, instead released early. It makes me feel more like part of a dynamic,living process than just being end-consumer in a static and dictated gameplay.

4:PRO) new 2h stab (cathegory: welcomed change) looks pretty good to me ... still need to work out how to use it properly. I despise most of the instant reactions ... when noone yet had the time to adapt to this huge change.  Its a good start and i would not mind seeing this animation in MBG instead of the old one ...

5:MISC) new items look mostly shiny ... i sadly dont really dig the new Pilgrim Disguise tho .. its high resulution parts dont fit well with the rest imo ... should be balanced  design-wise (I dont run the game in high resulutioni tho, and it looks possibly good on higher settings)
Title: Re: Thoughts and ideas on patch 4.1
Post by: W0LF on February 24, 2015, 04:21:21 pm
besides the helmet bugs my only real beef is can we please get some of the pics of the new gear updated in the store so we can tell what we are buying. 
Title: Re: Thoughts and ideas on patch 4.1
Post by: Mr.K. on February 24, 2015, 04:22:43 pm
Cavalry should be forced to specialize and this great lance change at least forces them to do that a bit. My 21/21 cavalry build is as strong on foot as it is on horseback which is stupid. This plus the fact that you can have a pure 1H shielder on foot and still abuse the shit out of the great lance without any wpf was just way too strong of a combo.

Archery seems way too strong atm. Just wait until people get the hang of the current arrow speeds and start hitting things - it will kill the mod.
Title: Re: 2h stab suck
Post by: Rebelyell on February 24, 2015, 04:44:38 pm
[I cant see where my atacks go
Animation looks just stupid when someone looks down with it.
I dosent fit well with character in movemet.
I cant see my enemy when I want to stab them in to face, just can't see them
 /QQ]
I like most of the changes in that pach but I will not accept that stab ever.
I spend some time with it ingame and I have to admit that new stab have potential but it looks stupid and I cant fucking see my weapon when i want to stab someone.
 :mad:

I dont like it, it sucks.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Gurnisson on February 24, 2015, 04:53:17 pm
Wayne is way better with polearms, although he uses lame build and gear. Long polearms are piss easy to use, unless you find yourself in confined space.

Goedendag-Wayyyyne was the worst
Title: Re: Thoughts and ideas on patch 4.1
Post by: woody on February 24, 2015, 05:15:00 pm
After latest patch all my helmets are bugged.

Time for a weeks break.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Fungus on February 24, 2015, 05:20:26 pm
Meh 2H stab feels like NW bayonet down-stab, although the range admittedly feels a tad off. It does however benefit agi 2H spammers as the start of the animation for the new stab is looks very similar to side blocking, meaning feints look even more retarded now imo.

That being said though, it shouldn't take too long for us to get the hang of it.

Now if only we could get a hotfix so I can start wearing half my gear again and not crash every time someone spawns in with a red kaftan.
Title: Re: Thoughts and ideas on patch 4.1
Post by: GandalfJr on February 24, 2015, 05:29:02 pm
The fix didn't fix everything, the helmets are now fucked, they levitate above you 4 feet away
Title: Re: Thoughts and ideas on patch 4.1
Post by: Leshma on February 24, 2015, 05:36:18 pm
Whereas Forum Wayyyyne was recently nerfed and is now distinctly underpowered

Not so sure about that. For example, my 18/24 build seems to deal same damage if not more (except for stab, because BSW has been nerfed big time). But I do feel less damage coming from Katana spammers with 12 or less STR.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Gravoth_iii on February 24, 2015, 06:05:21 pm
Goedendag-Wayyyyne was the worst

Any wayyyyne is a good fight, though he always gimps himself with very light armor (props to him for that), but yeah the goedendag wayyyne was spooky.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Fungus on February 24, 2015, 06:06:57 pm
Ok So I just popped on EU1 and I am happy to report most of the bugs seem to be fixed, but my god, the ranged are out in force. at least 70% of the server is playing bow or HA
Title: Re: Thoughts and ideas on patch 4.1
Post by: Lannistark on February 24, 2015, 06:08:28 pm
Gotta agree with our friend GTX on this one. I was very unpleasantly surprised when I saw the new 2h stab animation. Now 2 handers look mentally retarded when performing the move. Quite as retarded as the move itself, which not only now does less damage, also is way slower, has a lot less reach, and glances 99% of the time. You've esentially turned all pure 2h into sarranid sabres such as the mioadao, because 2h stab isn't now a "bad" move, it is completely worthless and lacking.

At least it's funny to watch, I guess.

Title: Re: Thoughts and ideas on patch 4.1
Post by: korppis on February 24, 2015, 06:14:20 pm
This new 2h stab is just plain broken. Not only does it look like shit and unrealistic, but worst is that you can only see the hilt of the weapon with absolutely no idea where it will hit and how far.

Honestly I'd love to hear the reason for that animation change. If it's there to nerf 2h stab, why can't you just halve the thrust damage instead of messing up perfectly clear animation?
Title: Re: Thoughts and ideas on patch 4.1
Post by: Rebelyell on February 24, 2015, 06:32:16 pm
Gotta agree with our friend GTX on this one. I was very unpleasantly surprised when I saw the new 2h stab animation. Now 2 handers look mentally retarded when performing the move. Quite as retarded as the move itself, which not only now does less damage, also is way slower, has a lot less reach, and glances 99% of the time. You've esentially turned all pure 2h into sarranid sabres such as the mioadao, because 2h stab isn't now a "bad" move, it is completely worthless and lacking.

At least it's funny to watch, I guess.
overhead is like lottery, sometimes it hits enemy sometimes someone behind him, sometimes ground and often retarded teammate shielder that block all your hits from behind with his shield up
 
2h have now 2 attacks that you really can relay on
Title: Re: Thoughts and ideas on patch 4.1
Post by: Leshma on February 24, 2015, 06:33:41 pm
Did Flamberge keep pole thrust animation?
Title: Re: Thoughts and ideas on patch 4.1
Post by: Rebelyell on February 24, 2015, 06:34:20 pm
yep
Title: Re: Thoughts and ideas on patch 4.1
Post by: Gravoth_iii on February 24, 2015, 06:59:17 pm
Well on the new animation thread complete with community poll I think it was a response to QQ about the terrible looking old animation that looks totally unbelievable as a combat manoeuvre and was prone to complaints regarding the hitboxes on the move. It was purely cosmetic, Senni gave frequent updates and the vast majority votes 'yay' on his poll. I even followed his more recent posts along the lines of 'Hmmm.... my only concern is that this may make the 2H stab UP...' and literally no one replied lol.

2h stab isnt even the best stab anymore, if this means a nerf i dont think it should be implemented tbh..

I diid!
Title: Re: Thoughts and ideas on patch 4.1
Post by: dreadnok on February 24, 2015, 07:43:39 pm
Can someone get me my damned account back
Title: Re: Thoughts and ideas on patch 4.1
Post by: Grumbs on February 24, 2015, 07:51:11 pm
Can you tweak the team balance some more? Feels like team death match with all players swapping every round. Don't really have the incentive to win for a team when you swap all the time
Title: Re: Thoughts and ideas on patch 4.1
Post by: Dupre on February 24, 2015, 07:55:42 pm
Has not been approved by voting council (yet), 2/5


 :cry: :cry: :cry: :cry: :cry:
Title: Re: Thoughts and ideas on patch 4.1
Post by: Gravoth_iii on February 25, 2015, 04:51:33 pm
Joined for a bit, half dead server, people still delaying rounds because punching with naked hands is fun. What a boring.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Novamere on February 25, 2015, 05:07:29 pm
Joined for a bit, half dead server, people still delaying rounds because punching with naked hands is fun. What a boring.

Yea atleast on NA1 it has increased from 20 players to 30 but still really low population =/
Title: Re: Thoughts and ideas on patch 4.1
Post by: _GTX_ on February 25, 2015, 05:12:19 pm
Well on the new animation thread complete with community poll I think it was a response to QQ about the terrible looking old animation that looks totally unbelievable as a combat manoeuvre and was prone to complaints regarding the hitboxes on the move. It was purely cosmetic, Senni gave frequent updates and the vast majority votes 'yay' on his poll. I even followed his more recent posts along the lines of 'Hmmm.... my only concern is that this may make the 2H stab UP...' and literally no one replied lol.
Well the thing is, this might have been a cosmetic change, but it's very easily turned into a very drastic balance issue. It took the strongest side of 2hs and turned it into it's weakest. That will fuck over any class majorly. So this now went from a cosmetic change to a balance dynamic change between the classes, and it should be responded to as one. When this community is faced with balancing issues, it usually tends to pick the option that offers the best gameplay and balance, instead of realism. This however, does not seem to be the case when it comes to 2hs, not that im surprised. The 2h hate will always be there as i said, no matter the actual strength of the class. This along with the poll on the other thread proves it.

Say what you want, but i played 2h for 4 years, and i am atleast entitled to say that i know a little bit about the class.

I could refer to the very drastic drop of the server populations in EU, but that probably also has something to do with the apparently dominating ranged.
Title: Re: Thoughts and ideas on patch 4.1
Post by: _GTX_ on February 25, 2015, 07:16:33 pm
It was intended as a cosmetic change, but from day 1 of it being implemented Senni has been talking about ways of trying to fix the issues people have with it, he's really active trying to hear specific opinions and poll for general opinion and since day 1 of it being implemented I've seen him on forums talking about the tweaks he's making to make it longer and more visible for the user to aim it
Yeah, he is dealing with it like a balance issue, since the feedback have shown that there is one, and thats good.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Fungus on February 26, 2015, 03:01:16 am
Tonight I laid down my loomed Longsword to rest. For 4 and a half generations it has been my favoured weapon of choice and trusted friend, but now the time has come to say goodbye. Ripples in peace Sebastian, I hope one day I can resurrect you and stab with you once more.

Q____Q

Also please stop me from agreeing with GTX
Title: Re: Thoughts and ideas on patch 4.1
Post by: chesterotab on February 26, 2015, 05:04:51 am
RIP IN PEPPERONI right swing into stab into right swing into stab into .... stab feints.

a cosmetic change even if it had the same hitbox properties as the old one would still be a major nerf because of how similar you could make stab look like a right swing with a little mouse movement.

good thing i use miaodao (plz dont nerf)


on a side note: god damn you to hell to the person that changed heavy great sword from having a 2h primary with 2h stab and 2h secondary with polearm stab (which was completely unique to have a 2h/2h weapon), to just having one mode with boring polearm stab. i dont even get to try the new stab animation with that weapon. help
Title: Re: Thoughts and ideas on patch 4.1
Post by: Mr.K. on February 28, 2015, 03:46:59 pm
After playing for a few days now as polearm, archer and cavalry I think heavy cavalry needs a lot more armor. An archer can kill a heavy horse easily with three arrows which makes them ineffective against even unsupported archer nests. There should be a balance of fear between the two classes and right now only one of them is afraid of the other. This would also help to balance the ridiculous amount of ranged (more than half the server most of the time) we now have on EU1 without necessarily nerfing ranged.

It ofc doesn't help the situation that most maps have roofs, mountains or other positions for ranged to hide from cavalry.

Ever since the patch the gameplay has been extremely dull. Almost none of the maps seem to play well with the current class balance and disappearance of the whole 2H class has made fighting a lot more boring. It's now either long slow polearms and held attacks or 1H shielders and left swings. Meh. Ranged makes sure that no horsey can survive and on most maps can target the enemy teams best players until they either quit or hide and become ineffective. Working as intended maybe, but extremely boring in a long run.

Also Krems. visitors can't see pics , please register or login
Title: Re: Thoughts and ideas on patch 4.1
Post by: Gravoth_iii on February 28, 2015, 03:59:14 pm
Rolls overnerfed, even when i manage to pull them off with the tight timing they dont roll anywhere and have no i-frames. What was wrong with them prepatch? just make them consistent to pull off and they are good to go.
Title: Re: Thoughts and ideas on patch 4.1
Post by: gallonigher on February 28, 2015, 04:55:35 pm
I agree completely about rolls being overnerfed.  On the rare chance that you actually manage to pull one off, you get hit 9 times out of 10 anyway.

It's essentially useless now.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Blackbow on February 28, 2015, 05:10:33 pm
Like what San did with heaviest plate (unless 25.5 limit isn't a bug on site). Also like that he nerfed throwing lances.

i found nothing about throwing lance nerf ??

could you give more information about it plz ?

actualy 6pt throwing lance deal far less damage than 9pd bodkin arrows(longbow)


oh also plz revert old roll, the new one is rly useless

and add the new hitboxes !!! raylin worked hard on it !!
for first time something can be fixed in this mod why not add it instead keeping breaking stuff ? aka 2h stab or roll or horse body armor...

visitors can't see pics , please register or login
Title: Re: Thoughts and ideas on patch 4.1
Post by: Leshma on February 28, 2015, 06:25:55 pm
i found nothing about throwing lance nerf ??

I thought you could have 4 stacks of 2 each before the patch. Now it is 3 lances but each takes 2 slots, combined 6 throwing lances.
Title: Re: Thoughts and ideas on patch 4.1
Post by: Blackbow on February 28, 2015, 07:23:45 pm
it's not from the last patch it's from the patch before.

thx tydeus ...
Title: Re: Thoughts and ideas on patch 4.1
Post by: woody on February 28, 2015, 10:18:29 pm
ffs either block all the bugged helmets or fix them