Author Topic: Thoughts and ideas on patch 4.1  (Read 7693 times)

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Offline Fungus

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Re: Thoughts and ideas on patch 4.1
« Reply #105 on: February 26, 2015, 03:01:16 am »
+2
Tonight I laid down my loomed Longsword to rest. For 4 and a half generations it has been my favoured weapon of choice and trusted friend, but now the time has come to say goodbye. Ripples in peace Sebastian, I hope one day I can resurrect you and stab with you once more.

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Offline chesterotab

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Re: Thoughts and ideas on patch 4.1
« Reply #106 on: February 26, 2015, 05:04:51 am »
+2
RIP IN PEPPERONI right swing into stab into right swing into stab into .... stab feints.

a cosmetic change even if it had the same hitbox properties as the old one would still be a major nerf because of how similar you could make stab look like a right swing with a little mouse movement.

good thing i use miaodao (plz dont nerf)


on a side note: god damn you to hell to the person that changed heavy great sword from having a 2h primary with 2h stab and 2h secondary with polearm stab (which was completely unique to have a 2h/2h weapon), to just having one mode with boring polearm stab. i dont even get to try the new stab animation with that weapon. help
« Last Edit: February 26, 2015, 05:07:56 am by chesterotab »

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Offline Mr.K.

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Re: Thoughts and ideas on patch 4.1
« Reply #107 on: February 28, 2015, 03:46:59 pm »
+4
After playing for a few days now as polearm, archer and cavalry I think heavy cavalry needs a lot more armor. An archer can kill a heavy horse easily with three arrows which makes them ineffective against even unsupported archer nests. There should be a balance of fear between the two classes and right now only one of them is afraid of the other. This would also help to balance the ridiculous amount of ranged (more than half the server most of the time) we now have on EU1 without necessarily nerfing ranged.

It ofc doesn't help the situation that most maps have roofs, mountains or other positions for ranged to hide from cavalry.

Ever since the patch the gameplay has been extremely dull. Almost none of the maps seem to play well with the current class balance and disappearance of the whole 2H class has made fighting a lot more boring. It's now either long slow polearms and held attacks or 1H shielders and left swings. Meh. Ranged makes sure that no horsey can survive and on most maps can target the enemy teams best players until they either quit or hide and become ineffective. Working as intended maybe, but extremely boring in a long run.

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Offline Gravoth_iii

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Re: Thoughts and ideas on patch 4.1
« Reply #108 on: February 28, 2015, 03:59:14 pm »
+5
Rolls overnerfed, even when i manage to pull them off with the tight timing they dont roll anywhere and have no i-frames. What was wrong with them prepatch? just make them consistent to pull off and they are good to go.
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Offline gallonigher

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Re: Thoughts and ideas on patch 4.1
« Reply #109 on: February 28, 2015, 04:55:35 pm »
+2
I agree completely about rolls being overnerfed.  On the rare chance that you actually manage to pull one off, you get hit 9 times out of 10 anyway.

It's essentially useless now.

Offline Blackbow

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Re: Thoughts and ideas on patch 4.1
« Reply #110 on: February 28, 2015, 05:10:33 pm »
+2
Like what San did with heaviest plate (unless 25.5 limit isn't a bug on site). Also like that he nerfed throwing lances.

i found nothing about throwing lance nerf ??

could you give more information about it plz ?

actualy 6pt throwing lance deal far less damage than 9pd bodkin arrows(longbow)


oh also plz revert old roll, the new one is rly useless

and add the new hitboxes !!! raylin worked hard on it !!
for first time something can be fixed in this mod why not add it instead keeping breaking stuff ? aka 2h stab or roll or horse body armor...

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« Last Edit: February 28, 2015, 07:25:28 pm by blackbow »
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Offline Leshma

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Re: Thoughts and ideas on patch 4.1
« Reply #111 on: February 28, 2015, 06:25:55 pm »
0
i found nothing about throwing lance nerf ??

I thought you could have 4 stacks of 2 each before the patch. Now it is 3 lances but each takes 2 slots, combined 6 throwing lances.

Offline Blackbow

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Re: Thoughts and ideas on patch 4.1
« Reply #112 on: February 28, 2015, 07:23:45 pm »
+1
it's not from the last patch it's from the patch before.

thx tydeus ...
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Offline woody

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Re: Thoughts and ideas on patch 4.1
« Reply #113 on: February 28, 2015, 10:18:29 pm »
+5
ffs either block all the bugged helmets or fix them
« Last Edit: March 01, 2015, 12:47:38 am by woody »