cRPG

cRPG => Suggestions Corner => Topic started by: Uther Pendragon on September 13, 2014, 05:29:22 pm

Title: Bring back old DTVirgin maps
Post by: Uther Pendragon on September 13, 2014, 05:29:22 pm
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They've been removed in order to reduce the griefing/abuse of rooftops/huts/haystacks/fences which made dumb AI stuck and "defencless" to attack from behind, by ranged or by long weapons. Also allowed for players to hold an unreachable position where they couldn't be hurt by melee enemies, and abuse the then-invincible 10+ shieldskill people.


I don't like the new DTV. I'm not saying the age of abuse and fence-camping was good, but for the love of god, most of those new maps just SUCK, and since you play only one run on them before they change, it makes it feel... dull. And boring, and you quit after a short while.
"OH HEY LOOK WHAT A NICE MAP WITH THOSE RUI-" Aaaand it's changed.

DTV used to be a gentle entry for any new cRPG player who wanted to improve himself by fighting bots in a battle-wannabe gamemode without getting constantly destroyed. Now it's just a 80% bad maps 20% grind maps with try-hards making shieldwalls and full-plated maul spammers crushing everything. New maps are all small, tight, and in no way even ALIKE the battle (like DTVirgin used to be) or siege (DTVillage), they're just a mindless "charge them or shieldwall" repeating patterns of 1-way corridors, where cavalry can only play their class for the 1st wave of each round, and archers are only useful for 10 seconds untill bots clash with the shieldwall.

It used to be a relaxing gamemode for people to chillout, have some fun slaughtering bots and enjoying themselves, now it's just a mad spam-fest in tight maps that look awful and take away a lot of freedom old villages offered.

There are many old maps that allowed players to have fun, use tactics, and NOT only rely on bad AI. Bring them back, and server will return to it's constant 15 players minimum state, not the 2/30 we see today and then 32/30 when a grinder map is up. :(
People say that new maps provide challenge and aren't as easy as the old ones. Well, sure they do provide challenge, but didn't the old maps do the same? They also allowed for much more improvisation andfun  :rolleyes:

Other suggestions are welcome, please discuss if all maps should be re-added (except for the most abused ones, like Istiniar or Yaragar), or should more of them be re-considered and a compromise reached by adding only some of them which were fine (like Chide, Amashke)

EDIT: Add more gaps in fences, bring huts/haystacks to ground level, that is also a viable solution to the unreachable places problem.

TL;DR Most of current DTV maps are bad and kill DTV, bring back old maps from DTVirgin mode, either most of them or only selected few
Title: Re: Bring back old DTVirgin maps
Post by: SIrCampALot on September 13, 2014, 05:47:14 pm
I don't know if this had to be posted in 'Scene Editing' but I agree they were really great.
Title: Re: Bring back old DTVirgin maps
Post by: Viriathus on September 13, 2014, 05:51:45 pm
Pendragon, i dont believe they gonna change DTV again.
Title: Re: Bring back old DTVirgin maps
Post by: Dupre on September 13, 2014, 07:56:10 pm
I really miss the old dtv. Pleeeaase change it back!
Title: Re: Bring back old DTVirgin maps
Post by: StonedSteel on September 13, 2014, 07:56:36 pm
DTV used to be amazing, ive met my best crpg friends there, and had my most memorable moments theres. DTV was thee perfect place for new players to go and hang out and ask questions, there was actually time to chat back then.

FIPS you really REALLY dont understand the damage you have done to NA. NA doesnt get many new players, and without DTV they have no where to go and learn the game without being frustrated 24\7. It was a relaxing place to meet other new players and get advice from old players.

People on battle just dont have the same time to sit around and answer questions, and new players are simply victims on NA 1 \ 2 they dont really stand a chance. I am one of thee VERY VERY few NA players that started playing a yr ago and still remain, I WOULD NOT BE HERE IF NOT FOR DTV.

I learned the swings and the timing on DTV, got my first lp on DTV, learned most of what i know about the game, the multi system, the retirement system, everything i know now about CRPG, i learned in the fun filled chat room that was old DTV.

I was just on the new DTV the other day, amazingly there was 12 people on ( a huge number for NA these days ) We all tried hard, couldnt even get back ninjas ( weeboos used to be my fav rnd ) about 3 maps in there is a map where bots spawn at a fence line, well one of them spawned BEHIND the fence line, and with a invisible wall, and NO archers, we couldnt even reach him...and everyone left the server.

I could go on and on and on, this isnt the first time me and FIPS have started arguing over old dtv vs new dtv, basically i get the same answer i get from tydeus when asking about valor....QQ more, and like i could do better...sigh

chadz, you have put the mod is some very bad hands man, not a good look for donkey crew, not a good look for M:BG.
Title: Re: Bring back old DTVirgin maps
Post by: Battlepriest on September 13, 2014, 08:32:11 pm
i've been complaining about this ever since the first day it happened

tell shik to bring back vivi too, i feel ashamed to fight for someone who doesn't lose clothes as they take damage
Title: Re: Bring back old DTVirgin maps
Post by: Uther Pendragon on September 13, 2014, 11:17:39 pm
i've been complaining about this ever since the first day it happened

tell shik to bring back vivi too, i feel ashamed to fight for someone who doesn't lose clothes as they take damage

I think it's better with the viscount, maybe he isn't as charming as Vivi but at least it limited the rape talk that took 90% of the chat whenever a round was lost in DTVirgin
Funny first few times, boring next couple dozens, annoying the following hundreds of cases :?

Pendragon, i dont believe they gonna change DTV again.

What does it hurt to try? Shouldn't a gamemode be what players desire it to be in terms of fun and gameplay instead of what moderators and map-makers see as "rules abiding and unabuseable"?

It is hard to make a gamemode with warband AI that would have 0 abuse of any sorts, but it shouldn't be reached at the cost of fun :(
Title: Re: Bring back old DTVirgin maps
Post by: HappyPhantom on September 14, 2014, 12:29:23 am
What Plumbo said - 100% accurate. And we've been saying this since it happened. Over and over.
Title: Re: Bring back old DTVirgin maps
Post by: Battlepriest on September 14, 2014, 08:10:03 am
I think it's better with the viscount, maybe he isn't as charming as Vivi but at least it limited the rape talk that took 90% of the chat whenever a round was lost in DTVirgin
Funny first few times, boring next couple dozens, annoying the following hundreds of cases :?

I don't understand how people can annoy you in chat. Just mute them ingame. Or like, you know, do what I do and ignore it. A few jokes won't harm anyone, and why sacrifice the enjoyment of others just so you won't be bothered by a few lines on text that don't even obstruct your vision?

Plus, I don't know what you're talking about. I think maybe 30% of anything said when a round is lost in dtvirgin is about rape, and there's also the 30% chance of anyone saying anything too. And I've been playing ever since it was dtvillage.
Title: Re: Bring back old DTVirgin maps
Post by: Uther Pendragon on September 14, 2014, 08:42:52 pm
I don't understand how people can annoy you in chat. Just mute them ingame. Or like, you know, do what I do and ignore it. A few jokes won't harm anyone, and why sacrifice the enjoyment of others just so you won't be bothered by a few lines on text that don't even obstruct your vision?

Plus, I don't know what you're talking about. I think maybe 30% of anything said when a round is lost in dtvirgin is about rape, and there's also the 30% chance of anyone saying anything too. And I've been playing ever since it was dtvillage.

I didn't say it annoyed me, I couldn't care less, it's just that Fips stated it once as a partial reason of change from Vivi to Viscount, to minimize the "childish comments", dumb in my opinion since now from rape jokes we went to homo-rape jokes, but whatever. :|

I just want open maps back, 's all :(
Title: Re: Bring back old DTVirgin maps
Post by: Battlepriest on September 15, 2014, 12:08:16 am
I didn't say it annoyed me, I couldn't care less, it's just that Fips stated it once as a partial reason of change from Vivi to Viscount, to minimize the "childish comments", dumb in my opinion since now from rape jokes we went to homo-rape jokes, but whatever. :|

FUCKING SHIT FIPS ARE YOU KIDDING ME GODDAMNIT NOW THERE'S A GAY FACTOR TO THE JOKES
Title: Re: Bring back old DTVirgin maps
Post by: ARN_ on September 15, 2014, 12:17:46 am
YES BRING OLD DTV BACK HAD SOME OF OMY BEST TIME IN CRPG THERE AND I CAN'T PLAY THIS NEW SHIT!

DOWN WITH THE TYRANNY OF FIPS
Title: Re: Bring back old DTVirgin maps
Post by: Thorvic on September 15, 2014, 12:20:23 am
Blame Fips.
Title: Re: Bring back old DTVirgin maps
Post by: Algarn on September 15, 2014, 12:24:50 am
It is signed, I can only approved. Get my +1 Uther, DTV wasn't that kind of industrial shit for XP. Fips made it become like strat, where plated tryhards with mauls stand behind a shieldwall, and destroy their left mouse button to milk XP. I wish old maps could return, with less bots, and more importantly, MORE FUN.
Title: Re: Bring back old DTVirgin maps
Post by: Thorvic on September 15, 2014, 12:40:25 am
Quality thread, totally agree about this suggestion :)

It was the good old times : huge plains, steppes, with the feeling to move freely as you wanted *nostalgy* *tears*

In the new one, we just feel (as player) like stupid sheeps moving in unrealistic fences, glitching as hell with invincible shieldwalls. There is no fun there, the amount of maps is way too low and no one likes them.

Well, Istiniar, Yaragar and some others were kinda good (too good maybe) about XP, but nowadays, with the large amount of new waves / bots by waves, it would add a lot of difficulty to the game mod :)
Title: Re: Bring back old DTVirgin maps
Post by: Afina on September 15, 2014, 11:17:02 am
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Title: Re: Bring back old DTVirgin maps
Post by: Kadeth on September 15, 2014, 12:10:31 pm
pls fix dtv

regards,

everyone
Title: Re: Bring back old DTVirgin maps
Post by: Rico on September 15, 2014, 12:19:07 pm
Please keep your feedback constructive, even if you disagree with the last changes to the game mode.
Title: Re: Bring back old DTVirgin maps
Post by: Uther Pendragon on September 15, 2014, 02:22:53 pm
Definetly maps like Yaragar, Istiniar, Rizi weren't bad, but they had this tendency to be undefeatable - with a competent team, you could play them peasants to tincans, 3 times in a row (by losing on tincans each time, back then you played 4 runs per map) and then trying to succeed on the last try, which made it an ENORMOUS exp-farm.

I think now with almost twice the amount of rounds we had on DTVirgin, + more bots, that would no longer be a problem if maps were made harder and, let's say, we would have 3 tries per map to win.

Just don't re-add Yaragar, Istiniar and Rizi, those were nice maps but they were simply too easy, and their charm was ONLY being the exp-farms.
Title: Re: Bring back old DTVirgin maps
Post by: Richyy on September 16, 2014, 04:29:49 pm
I want the old system, bots knew to block down and spam the hell out of you (gieb old maps too!)   :D
Title: Re: Bring back old DTVirgin maps
Post by: Uther Pendragon on September 16, 2014, 11:45:12 pm
Just realised I didn't add a poll, so made it now.

I'll start bugging Fips on Irc/steam soon I guess :)
Title: Re: Bring back old DTVirgin maps
Post by: StonedSteel on September 17, 2014, 12:31:51 am
Definetly maps like Yaragar, Istiniar, Rizi weren't bad, but they had this tendency to be undefeatable - with a competent team, you could play them peasants to tincans, 3 times in a row (by losing on tincans each time, back then you played 4 runs per map) and then trying to succeed on the last try, which made it an ENORMOUS exp-farm.

I think now with almost twice the amount of rounds we had on DTVirgin, + more bots, that would no longer be a problem if maps were made harder and, let's say, we would have 3 tries per map to win.

Just don't re-add Yaragar, Istiniar and Rizi, those were nice maps but they were simply too easy, and their charm was ONLY being the exp-farms.

bro, even with the best team and most efficient "exploits" you were only really "farming" 28k every 10 - 15 mins, dont call that enormous, you could still make more on a x5 streak on battle \ siege. so throw that ridiculous argument that people were farming too much xp, A: they werent, B: noone but fips cares, and C: the xp only seemed big to new players who never had a good x5 streak on battle. it was in actuality very very meager.

bring back old dtv cuz it was a fun safe haven for new players, and a relaxing chat room for high lvl players who want to play around, but dont want to try hard on battle or siege.
Title: Re: Bring back old DTVirgin maps
Post by: Elio on September 17, 2014, 09:37:56 am
Crap, only 6 votes?

This thread should go to the general section for a while.  :|

Voted for Bring back most of the maps except for the most abused and bugged ones!
Title: Re: Bring back old DTVirgin maps
Post by: Uther Pendragon on September 17, 2014, 01:32:44 pm
bro, even with the best team and most efficient "exploits" you were only really "farming" 28k every 10 - 15 mins, dont call that enormous, you could still make more on a x5 streak on battle \ siege. so throw that ridiculous argument that people were farming too much xp, A: they werent, B: noone but fips cares, and C: the xp only seemed big to new players who never had a good x5 streak on battle. it was in actuality very very meager.

bring back old dtv cuz it was a fun safe haven for new players, and a relaxing chat room for high lvl players who want to play around, but dont want to try hard on battle or siege.

You're not wrong, but on maps like istiniar and others it was achieved with a much smaller effort compared to fighting to keep your x5 going on PvP gamemodes. And it wasn't bad, I hyped it up a bit in my post :oops:

But as you said, only Fips cares about it, and he's the manager of DTV maps, so appealing to him is our only hope now :P We just want the good maps back, and maybe Vivi too  :)
Title: Re: Bring back old DTVirgin maps
Post by: gallonigher on September 17, 2014, 04:36:47 pm
I made my start on DTV but now I feel the need to avoid it because of how mindless and linear fips made it.  All the current maps are overtly basic, uninspiring, dumbed-down and plagued with invisible walls that just feel lazy. 

Old DTV had its faults but it was better than this crap we have now. more fun for most people and they should bring it back already.
Title: Re: Bring back old DTVirgin maps
Post by: Fips on September 17, 2014, 10:09:23 pm
Okay.
Title: Re: Bring back old DTVirgin maps
Post by: Uther Pendragon on September 17, 2014, 10:55:03 pm
Okay.

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Quote
and try not to fuck anything up

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EDIT: Fips agreed to re-add the old maps if we edit them to no longer have spots that can't be accessed by bots and can be by players. So no more Yaragar Fences or Istiniar Huts, we need to change them.

How can you help:
1 - Edit the maps yourself and send them to me/Fips, so later he could add them with the nearest patch :)
2 - Check out the villages  (http://eelio.pagesperso-orange.fr/)and discuss how can you make them not possible to abuse.
Title: Re: Bring back old DTVirgin maps
Post by: Thorvic on September 17, 2014, 11:33:36 pm
Okay.

 
Okay.

 
Okay.

 
Okay.


Victory !!!!!!!!

(click to show/hide)

Huge thanks Fips!
Title: Re: Bring back old DTVirgin maps
Post by: Battlepriest on September 18, 2014, 01:37:36 am
HOLY SHIT
Title: Re: Bring back old DTVirgin maps
Post by: Sharpe on September 18, 2014, 01:43:33 am
After almost a year of change, Fips has given into the constructive whining.
Title: Re: Bring back old DTVirgin maps
Post by: Fips on September 18, 2014, 01:26:41 pm
After almost a year of change, Fips has given into the constructive whining.

Well, you're not gonna get the "old" dtv back, it'll be a mix of course.
Title: Re: Bring back old DTVirgin maps
Post by: Old_school_hunter on September 20, 2014, 07:34:55 pm
GG, Uther!  :D
Title: Re: Bring back old DTVirgin maps
Post by: Sharpe on September 20, 2014, 08:19:10 pm
Well, you're not gonna get the "old" dtv back, it'll be a mix of course.

Of course, it is a compromise.
Title: Re: Bring back old DTVirgin maps
Post by: Uther Pendragon on September 20, 2014, 11:26:47 pm
Now comes the funniest part, patching the maps, and since I'm a complete rookie with the warband scene editor, it won't be anytime soon that this is getting done. :lol:

I'll try contacting a few people tommorow and setting up:
1. What to do with each map
2. Who does 1. to which maps :)

It's not rocket science, but I have little time lately, so people already accustomed to DTV map making, your help would be appreciated :(
Title: Re: Bring back old DTVirgin maps
Post by: Old_school_hunter on September 20, 2014, 11:48:59 pm
https://www.youtube.com/watch?v=bnipiwUW7rk (https://www.youtube.com/watch?v=bnipiwUW7rk)

found this, might help :P
Title: Re: Bring back old DTVirgin maps
Post by: Battlepriest on September 21, 2014, 02:09:54 am
I can do the maps, but you'll probably have to wait a month or 2 until I have time to do so (although it'll probably take me like 30 minutes to do all the maps once I can get to it)

I'm currently preoccupied with bread teleporting
Title: Re: Bring back old DTVirgin maps
Post by: Elio on September 21, 2014, 03:35:29 pm
Okay.

Yay!

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Title: Re: Bring back old DTVirgin maps
Post by: Viriathus on September 21, 2014, 05:10:21 pm
Porvide me a list of all maps with all the alterations you guys want and i shall edit them
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on September 21, 2014, 05:21:53 pm
Will also spend some time and help u guys out :)
Title: Re: Bring back old DTVirgin maps
Post by: Uther Pendragon on September 21, 2014, 06:55:07 pm
Porvide me a list of all maps with all the alterations you guys want and i shall edit them

Add me on steam, http://steamcommunity.com/id/GiovanniJan/

Hellsing is already working on half of the maps, I'll try to provide you with a list of another half of the maps I'd want changed and the things to modify on them :)

We're going by scn_villages_# names, not alphabeticaly, but by the order they are sorted in admin panel, so Yaragar-Burglen-Azgad and so on, Spanky took the scn_village_55 to scn_village_110, You can work from scn_village_54 and descending, I'm already working from scn_village_1 and up. (But only on the basic move-this move-that level, testing the maps with bots is too much for me :( ) At least I'll show you what I want to be done :)

Make sure fences aren't too close to roofs so they can't be jumped on, or add ramps/ways for bots to enter them, lower the huts and nerf the fence-walls, add ballistae and equipment chests, lets get those DTVirgin maps up to date with 2014.

http://eelio.pagesperso-orange.fr/ Maps of fiefs with their names and scn_village_number that they are hidden under :)

http://imgur.com/a/V1jfQ#0 my current album with screens of changes in maps that would make them less prone to abuse. Posted in order I explained above. Keep in mind that moving some fences would also require adding AI meshes there (but you probably already know that :lol:)
Title: Re: Bring back old DTVirgin maps
Post by: Casul on September 21, 2014, 06:56:57 pm
Please keep your feedback constructive, even if you disagree with the last changes to the game mode.

you sound like a moderator just now :P
Title: Re: Bring back old DTVirgin maps
Post by: Rico on September 21, 2014, 07:09:14 pm
you sound like a moderator just now :P

I am not in the position of a moderator at all, but I empathize with the situation Fips is in. Prior to Fips, nobody has been doing anything to improve DTV for the longest time, and "good maps" used to be "easiest exploitable maps" with exp barns like Istinar or long fences like Yaragar. Even if DTV has been dumbed down to some extent, you can actually play it without exploits now. We shouldn't forget that Fips essentially removed the necessity to exploit, so he doesn't deserve blatantly offending feedback.

Old DTV:
Maps allowed exploits -> players exploited good spots -> bots were made really strong to compensate (even to the point where you couldn't get to high waves without a specialized build or exploiting yourself)

New DTV:
Maps aren't exploitable -> players can't exploit -> bots provide a realistic but difficult challenge of winning without exploits
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on September 22, 2014, 11:22:01 am
And even with exploits the community managed to run own administrated servers, which got less exploited (and when they had, they got removed and reported soon)..
But it's good to have someone active on the mapping spot now, who actually knows how to work on them himself 8-)

Well like Uther said yesterday I started with scn_village_55 and will now continue with 58..
Keep it going guys, we will glady take an hand here :mrgreen:

//edit:
reached my today goal: s_v_65 :)
(click to show/hide)

greetz,
Hellsing
Title: Re: Bring back old DTVirgin maps
Post by: Thorvic on September 22, 2014, 11:05:43 pm
How can players, nowadays, abuse maps like Istiniar or Yaragar if there is only 1 run ?  :)

And the new amount of wave just make the game harder, so just keep it as it was :)
Title: Re: Bring back old DTVirgin maps
Post by: Uther Pendragon on September 22, 2014, 11:22:56 pm
Agree kinda over Yaragar since you're more likely to get shot in the fence there than you are on any modern tunnel map or one with a gate.

But old Istiniar hut was kinda ludicrous, putting that on the ground so that bots can get in, or making it face the front where bots spawn would be a good fix.

That is what we're aiming to do :)

Fips stated that we should aim to add maps in bunches of 15-20 per patch, since adding 110 at once is impossible :lol: so we'll try to get the most memorable ones in as soon as possible :)

All maps will have added ballistae, equipment chests, fixed ai routes and removed/severly reduced chances of abuse. Also we'll try to exclude the old maps that weren't too fun to play :D

Title: Re: Bring back old DTVirgin maps
Post by: Casul on September 22, 2014, 11:39:48 pm
That is what we're aiming to do :)

Fips stated that we should aim to add maps in bunches of 15-20 per patch, since adding 110 at once is impossible :lol: so we'll try to get the most memorable ones in as soon as possible :)

All maps will have added ballistae, equipment chests, fixed ai routes and removed/severly reduced chances of abuse. Also we'll try to exclude the old maps that weren't too fun to play :D

Is there a chance to make equipment boxes unbreakable on Eu7?   No need to explain why I think...
Title: Re: Bring back old DTVirgin maps
Post by: Old_school_hunter on September 22, 2014, 11:49:40 pm
Is there a chance to make equipment boxes unbreakable on Eu7?   No need to explain why I think...

That would be really nice to see :D
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on September 23, 2014, 01:10:08 am
(click to show/hide)
Good night..
Title: Re: Bring back old DTVirgin maps
Post by: Battlepriest on September 23, 2014, 04:45:51 am
(click to show/hide)
Good night..

but but remove shadows yo
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on September 23, 2014, 11:38:10 am
but but remove shadows yo
Shadows are dynamic created on first map load.. Since I finish them without any reloads u can see old shadows of original props and the new shadows are still missing..
So shadows will be gone when the maps are thrown on the servers..
Title: Re: Bring back old DTVirgin maps
Post by: Dupre on September 28, 2014, 11:12:35 pm
any luck on this?
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on September 29, 2014, 01:33:21 pm
7 Days to die is more fun sry..
Still have to make scn_village_110 ("only" need to replace all laders and make AI-mesh) but I just dont want to waste my time on this atm :!:

There are already 13 edited by myself and the others dont do anything around here (or at least they dont tell me that they are working on smth). The whole process takes up to 2hours per map without any effort or good feedback on anything done so far, only feedback we always get is something like "blame the mapper we lost this mimimimi" so screw this, I wont map anymore, nor update any shitty map :)

All in one link: http://www.irgendwas.bplaced.net/cRPG/crpgmaps.zip
(click to show/hide)

Will be back in around half an year or something like this (as always) cya

-Hellsing
Title: Re: Bring back old DTVirgin maps
Post by: Fips on September 29, 2014, 03:28:23 pm
Make sure you're giving me the actual crpg-maps and not the native versions. Can't be arsed to rename them all.
Because the native versions will screw with the strategus maps iirc. (Needs a letter in the name, like yaragar_c)
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on September 29, 2014, 05:55:14 pm
So dump them all, these are all native maps.
I had edit all versions like scn_village_55 not scn_village_55c.
Title: Re: Bring back old DTVirgin maps
Post by: Fips on September 29, 2014, 08:29:16 pm
Well just rename them properly and there is no problem?
Even if you edited the strat-version. It's still the same village with barely any edits and i'm guessing you used the new spawnpoints, too.
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on September 30, 2014, 11:48:13 am
na I used the original spawn points nearly all the time, had just get sure that the Ai-mess was ok with them.. and spawn 32 is on all maps fine.
Title: Re: Bring back old DTVirgin maps
Post by: Fips on September 30, 2014, 12:31:57 pm
na I used the original spawn points nearly all the time, had just get sure that the Ai-mess was ok with them.. and spawn 32 is on all maps fine.

The spawns are 1-5, you silly =o
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on September 30, 2014, 03:38:50 pm
weis ich auch, die spawns 1-5 sind mit ganz vielen anderen in einer reihe am rand der map (wie beim standart durch battle).
32 für spieler ist mitten in den dörfern.
Title: Re: Bring back old DTVirgin maps
Post by: Fips on September 30, 2014, 05:42:55 pm
weis ich auch, die spawns 1-5 sind mit ganz vielen anderen in einer reihe am rand der map (wie beim standart durch battle).
32 für spieler ist mitten in den dörfern.

Dann is doch alles okay ^^
Title: Re: Bring back old DTVirgin maps
Post by: SIrCampALot on September 30, 2014, 06:32:22 pm
Is German allowed now? YEAH!!!
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on October 01, 2014, 10:38:20 am
Is German allowed now? YEAH!!!

Just for you i ctrl+c'd it to google translate:

weis ich auch, die spawns 1-5 sind mit ganz vielen anderen in einer reihe am rand der map (wie beim standart durch battle).
32 für spieler ist mitten in den dörfern.
I looking also which spawns 1-5 with a lot of others in a row at the edge of the map (as with the standart by battle ) .
32 player is in the middle of the villages .

Dann is doch alles okay ^^
Than everything is fine^^

So someone has to rename all the maps, after unzipping the files (Actually I havent edit any scripts or strings for this, so they are working with original code).
http://irgendwas.bplaced.net/cRPG/crpgmaps.zip
Title: Re: Bring back old DTVirgin maps
Post by: SIrCampALot on October 01, 2014, 03:49:36 pm
(click to show/hide)
Title: Re: Bring back old DTVirgin maps
Post by: Sharpe on October 02, 2014, 12:52:09 am
I can read what you're saying but that doesn't mean I understand it. Also nice Night at the Roxbury sig.
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on October 17, 2014, 11:51:43 pm
Here you can see how people care about getting back the old DTV maps, not even one has enough courage to rename some maps and find the matching strings for them  :lol: Always funny to see people acting like they will do something and actually forget 10 minutes later  :D This is no offense against anyone personal (specialy not Uther, he helped me a lot), just wanted to say it wouldn't be that much work and no one does a thing even if you could play your "good old DTV maps"  :lol:
Title: Re: Bring back old DTVirgin maps
Post by: Dupre on October 18, 2014, 12:47:39 am
This is sad to see :( the one big change i was hoping this patch seems won't be happening. Spanky, if you pass me some instructions i'll try to take care of it today. I also appreciate your hard work in remaking these, I want to play them!
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on October 18, 2014, 11:11:19 am
Good luck with it, when your done with it I will hit fips with that..
Also I have thrown 2 PMs at you, should help you things getting ready (with examples) 8-)
Title: Re: Bring back old DTVirgin maps
Post by: Apple_the_Green on October 18, 2014, 03:02:10 pm
Defend the ]VIRGIN[. Not the Viscount who spams chat saying "Help me" when he has a dagger, and getting punched by a mylet,. Meanwhile, we are gettin sliced to bits by tincans.
BRING BACK OLD MAPS. GIVE NEW PLAYERS A CHANCE :!:
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on October 18, 2014, 07:16:50 pm
Defend the ]VIRGIN[. Not the Viscount who spams chat saying "Help me" when he has a dagger, and getting punched by a mylet,. Meanwhile, we are gettin sliced to bits by tincans.
BRING BACK OLD MAPS. GIVE NEW PLAYERS A CHANCE :!:
visitors can't see pics , please register or login

http://cme.comoj.com/index.xml
Title: Re: Bring back old DTVirgin maps
Post by: Fips on October 18, 2014, 09:16:59 pm
Well fuck me. Simply renaming them won't do squat. I completely forgot about battle. So i have to make completely new copies anyway -.-
Title: Re: Bring back old DTVirgin maps
Post by: Dupre on October 18, 2014, 10:36:46 pm
I sent Spanky over the renamed copies. Not sure if you can use them per last post. let me know if there is anything I can do to help.
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on October 19, 2014, 12:13:19 pm
Well fuck me. Simply renaming them won't do squat. I completely forgot about battle. So i have to make completely new copies anyway -.-

Muhaha  :twisted:
Any idea about the new naming convention in scenes.txt :?:
scn_village_59d?

Well Nashringa renamed them and looked up the correct code lines, thanks for this piece of work dude :!: :)
We couldn't smell what the donkey crew is going to do, so your effort was for nothing but at least you tried it mate  8-)

At the moment there is nothing to do for us than waiting... We were not able to convert more of the older maps, duo to limited patching sizes (months ago!). So we (or more I) broke this up, after finishing 13 maps in nearly no time.. Maybe it's now possible for the reviving patch to add more maps but I won't do this stuff anymore :lol:
When you get problems with the AI-Issue again, I'll probably still fix it with pleasure. But I won't do creative stuff anymore :D
So when the revival appears I will start supporting the maps of mine again, but won't start new ones expect you need some help around to get things finished in time again.

~Hellsing
Title: Re: Bring back old DTVirgin maps
Post by: Fips on October 19, 2014, 01:07:41 pm
Scene Editing is kinda dead besides some little edits here and there. I understand the frustration though, 90% of the new maps usually get a whole lotta crap.

Also, what limited patching sizes? Dafuq.
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on October 19, 2014, 01:19:10 pm
Also, what limited patching sizes? Dafuq.
Fips stated that we should aim to add maps in bunches of 15-20 per patch, since adding 110 at once is impossible :lol: so we'll try to get the most memorable ones in as soon as possible :)

Yup it's truely frustrating and a huge waste of time :D
Title: Re: Bring back old DTVirgin maps
Post by: Fips on October 19, 2014, 01:23:23 pm
That's simply because the ratio of open maps and tighter maps should be about 50/50. I could surely add 110 maps to the game, but first, that's a whole lot of work (=P) and secondly, i never said that i would add every single village to the rotation. What i meant is, that i'll be adding 20 max to the rotation to keep things balanced and just switch those 20 villages for other villages after some time.
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on October 19, 2014, 02:53:41 pm
Now I got it :D

New players get 4 +3 items, gg i have less in more years playing this shitmod :D
Enjoy this crap patch be back some months later seeing if mod still alive or not, atm there are only agi pricks with tons of looms to beat the shit out of anyone in there way.
Title: Re: Bring back old DTVirgin maps
Post by: Patoson on March 07, 2015, 07:23:14 pm
visitors can't see pics , please register or login


I resurrect this thread so DTV resurrects!
Title: Re: Bring back old DTVirgin maps
Post by: Uther Pendragon on March 07, 2015, 08:01:00 pm
Maybe it's time to add some of the Hellsing reworked ones into rotation now? Or replace some of the current Fips-maps? If there is no limit to the amount of maps in rotation, I'd say just add new ones from time to time, and shuffle them when they are numerous enough so they appear more often than only after Fips-maps are over and then server crashes 2 maps later :(
Title: Re: Bring back old DTVirgin maps
Post by: Fips on March 07, 2015, 10:47:06 pm
Maybe it's time to add some of the Hellsing reworked ones into rotation now? Or replace some of the current Fips-maps? If there is no limit to the amount of maps in rotation, I'd say just add new ones from time to time, and shuffle them when they are numerous enough so they appear more often than only after Fips-maps are over and then server crashes 2 maps later :(

add_map dtv_arena
add_map dtv_desert_ruins
add_map dtv_desert_mountains
add_map dtv_city_revolt
add_map dtv_defend_the_fort
add_map dtv_battlemasters
add_map dtv_helms_deep_rohan
add_map dtv_grunwalder_castle
add_map dtv_ballista_madness
add_map dtv_sea_raid
add_map dtv_mein_bridge
add_map dtv_celtic_ruins
add_map dtv_thermopylae
add_map dtv_helms_deep_isengard
add_map dtv_ozin_sea_raid
add_map dtv_uzgha
add_map dtv_motte_and_bailey
add_map dtv_turin_castle
#add_map dtv_beach_assault#needs fix
add_map dtv_saladins_dream
add_map dtv_viking_village
add_map dtv_lichens_island
add_map dtv_grey_havens
add_map dtv_village_1
add_map dtv_village_54
add_map dtv_village_55
add_map dtv_village_57
add_map dtv_village_58
add_map dtv_village_59
add_map dtv_village_60
add_map dtv_village_61
add_map dtv_village_62
add_map dtv_village_63
add_map dtv_village_64
add_map dtv_village_65
add_map dtv_village_79
Title: Re: Bring back old DTVirgin maps
Post by: Jona on March 07, 2015, 11:26:32 pm
Is there some way to randomize the DTV rotation? Currently it goes through the same maps in the same order, which gets really frustrating since the server crashes every 3 maps or so.
Title: Re: Bring back old DTVirgin maps
Post by: Uther Pendragon on March 07, 2015, 11:31:51 pm
That doesn't anwser my question if the map rotation has limits to the amount of maps or not. If it doesn't, I don't see any evil in putting a new map between all fips-maps then. Would become much more bearable to play :D
Title: Re: Bring back old DTVirgin maps
Post by: Patoson on March 09, 2015, 02:21:14 pm
DTV used to be a fun game-mode, and now it's just a stupid grind game-mode, except for a couple of open maps.
Title: Re: Bring back old DTVirgin maps
Post by: Fips on March 09, 2015, 11:19:47 pm
Oh, yeah, i could throw the shuffle function in there, no idea why i didn't do that yet.
Title: Re: Bring back old DTVirgin maps
Post by: Patoson on March 11, 2015, 05:20:12 pm
If the argument to replace the old rotation with the new one was exploits, like fences, rooves, etc., then it doesn't make much sense, since shieldwalls are equally an AI exploit, and, also, incredibly boring. At least the old battle maps were fun, they let you breathe, you could move around, and you could use plenty different tactics, not just braindead click+up spam behind the ones who go right-click+t+AFK.

You don't even play DTV anymore, Fips, after you made the changes happen. Can we have the old rotation back?

EDIT: here's an example of a bad map, which, on full server, forces a part of the team to leech, since you can't do anything (due to people covering all entrances with "tactics"): (in the third image, that entrance leads to another bot spawn which was covered by teammates too)
(click to show/hide)

But that isn't the only map where some players can't do anything. The worst cases are Sea Raid and Thermopylae.

If all that matters is how fast we get xp and gold, and not enjoying the game, then what the hell are we? Robots?
Title: Re: Bring back old DTVirgin maps
Post by: XyNox on March 11, 2015, 10:24:17 pm
If the argument to replace the old rotation with the new one was exploits, like fences, rooves, etc., then it doesn't make much sense, since shieldwalls are equally an AI exploit, and, also, incredibly boring. At least the old battle maps were fun, they let you breathe, you could move around, and you could use plenty different tactics, not just braindead click+up spam behind the ones who go right-click+t+AFK.

You don't even play DTV anymore, Fips, after you made the changes happen. Can we have the old rotation back?

EDIT: here's an example of a bad map, which, on full server, forces a part of the team to leech, since you can't do anything (due to people covering all entrances with "tactics"): (in the third image, that entrance leads to another bot spawn which was covered by teammates too)
(click to show/hide)

But that isn't the only map where some players can't do anything. The worst cases are Sea Raid and Thermopylae.

If all that matters is how fast we get xp and gold, and not enjoying the game, then what the hell are we? Robots?

I couldnt agree more.

I know ( or rather suspect ) that you put a lot of work and effort into overhauling DTV Fips, but unfortunately it doesnt seem to have brought the desired effect. Just as Patoson mentioned, the bread and butter tactic these days, which consists of a shieldwall with slashers is no less of an AI exploit than the old "fencing". The only difference is that there are only so many entrances per map that players can find room to fill. The rest is pretty much a 2. slasherwall that gets 1 or 2 kills per round or ranged that can effectively engage in ranged combat for the first 10 seconds of the round.

The mod is old, the majority of long term players most probably already have a level they are comfortable with or a level that practically serves as a dead end ( since 657 million xp for lvl 38 is just insane ). The risk of giving people an exploitable gamemode in order to level faster than battle or siegeplayers by reverting to old DTV maps cannot even be considered anymore since
a. it would be something that mostly new players would benefit from, which they surely are in need for in this game
b. even with the current DTV maps, the rate at which tincans are being beaten is quite higher than it used to be in old DTV, at least according to my experiences.

Revert NAO plix plox
Title: Re: Bring back old DTVirgin maps
Post by: JennaHaze on March 11, 2015, 10:50:39 pm
how in the hell would you think dtv_arena would be a good idea? have you ever tried to play on that map before adding it? fuckin map is smaller than my asshole and there are 3 entrances to viscount wtf rly fuku
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on March 12, 2015, 11:50:37 am
We already managed to play dtv_arena for a long time 2Bach, it works, is fast and very close combat though. But with enough active slashers everythink is kinda possible.

Also your just ~2-3 weeks too late, I just set this machine new up.. Thinks like games and stuff (maps) are gone now :'D
add_map dtv_village_1
add_map dtv_village_54
add_map dtv_village_55
add_map dtv_village_57
add_map dtv_village_58
add_map dtv_village_59
add_map dtv_village_60
add_map dtv_village_61
add_map dtv_village_62
add_map dtv_village_63
add_map dtv_village_64
add_map dtv_village_65
add_map dtv_village_79
So if someone is interested he could start at village_66 :'D
Title: Re: Bring back old DTVirgin maps
Post by: Viktarion on March 15, 2015, 06:42:12 pm
This is awesome idea, with tweaks to maps so they can't be abused too much on fences or huts, except for that, old maps were really awesome, much bigger and mor fun so can actually play and not just stand in shieldwall and spam attack all the time.
Title: Re: Bring back old DTVirgin maps
Post by: Patoson on March 17, 2015, 04:16:58 pm
I think bringing back the old rotation would be more simple than trying to fix this new one with also these 2 Unkown Scenes with invisible viscount.

It would just take to remove all the maps that start with "DTV" and keep the rest, which have Native village names and were the original rotation of DTV.

EDIT: well, it might not be so simple, if some sort of max_maps value has to be changed. I've counted the old maps, and there are 110 of them, give or take. I didn't remember there were so many of them. Still, they were much more fun than the new ones.
Title: Re: Bring back old DTVirgin maps
Post by: Patoson on March 19, 2015, 05:46:25 pm
Here's a video that shows what DTV has turned into (mindless grindfest).


As you can see, the map has three entrances: a doorway next to our spawn, the gate and another doorway near the gate. This is a high level round, and it's finished in less than 3 minutes, getting the max reward, which is 87k xp (max gen) and 3k gold. The other two rounds I played before this were just the same.

This is what a lot of DTV players only want in DTV: fast and easy xp and gold. And it's what DTV mostly consists of with the new rotation.
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on March 20, 2015, 11:57:11 am
You cant just simply remove the dtv_villages and put in the same scn_villages, duo to their spawnmarkers..
And also it's not possible to just adjust the scn_villages theirself coz they are used in strat.

Old rotation had how many dtv_maps? When I´m not wrong it was something around 2-3 at start not even Isti nor Yaragar..
Of course we started playing on the scn_villages which recived some changes so they should spawn bots, but in fact that fucked up strat..

When you like spawning bots on the most outer range of the map and players with V somewhere random on the map - continue removing all DTV-Maps and throw in the old stuff, but don't complain about any shit^^
So if someone is interested he could start at village_66 :'D
Add spawns, ballista_full, weapon_rack and Barriers, remove several abusive stuff, better dont change the flatening of the map (only object placement otherwise you have to copy paste some code)
give peasentwomans guide a try it's awesome
Title: Re: Bring back old DTVirgin maps
Post by: Patoson on March 21, 2015, 02:43:23 pm
Another example of the braindead level DTV has reached. This time they decided to make the shieldwall much closer to the bot spawn, instead of in a line with the ballista platform, but it's basically the same. Some players are forced to leech because there's no space for everyone to fight.

(click to show/hide)

In the next video, you'll see that, while I was uploading the previous one, I rejoined the server to find out that it's playable (the way it's played) with a ping over 600. The rest of the video shows the dullness of most of the maps.

(click to show/hide)

(click to show/hide)

The old village maps were quite open, like old Battle maps, and you could play DTV as if it were Battle, but against a noob mob that always charges in tight formation and chambers a lot. You could argue that's dull too, but I liked it. For a lot of us who have enjoyed the old DTV, this new rotation consisting of 99% tiny maps made for skill-less "tactics" is boring and frustrating when you are forced to either leech or leave the server because there is no room for everyone to fight, or you get bored after "x" rounds standing still and spamming overhead.

Bring back the old maps, please! Or, instead, remove the maps Sea Raid and Thermopylae (those shown in the videos), which have made DTV the stupid grindfest it is now.

(click to show/hide)

EDIT: these are examples of how DTV used to be (a lot more fun in my opinion) (taken from Uther's DTV guide (http://forum.melee.org/guides/dtv-guide-should-i/)):
(click to show/hide)
(click to show/hide)
Title: Re: Bring back old DTVirgin maps
Post by: JennaHaze on March 22, 2015, 09:00:23 pm
these maps are fine for me :oops:
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on September 30, 2015, 10:23:09 pm
Well it's been a while..

(click to show/hide)

(click to show/hide)

Download Part I (http://irgendwas.bplaced.net/cRPG/290915/dtv_new_villages_part_I.rar)

edit: 03.10.15//
Download Part II (http://irgendwas.bplaced.net/cRPG/290915/dtv_new_villages_part_II.rar)
Title: Re: Bring back old DTVirgin maps
Post by: Jona on October 01, 2015, 05:13:43 am
Well it's been a while..

(click to show/hide)

(click to show/hide)

Download (http://irgendwas.bplaced.net/cRPG/290915/dtv_new_villages_part_I.rar)

Those are some classics... did you revamp them or something?
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on October 01, 2015, 03:35:56 pm
Kept them as original as I was able to..

added spawns, removed some exploits, made more ways for bots,
added crpg_weapon_rack (like 2-3 each), added 1 ballista to village 67, added ai mesh,
maybe some archer roof, added map limits so bot cav wont run around for 3 ages anymore (but still far enough so players hopfully wont feel a difference expect they reach hiding bots) and stuff like this..
It's like hmm 0-3 hours each map, depening on already existing ai mesh, size, amount of scene probs to be added in ai mesh, barriers, ballista, weaponrack, spawn placment and balancing... (all maps untested as always..)
So I'm not sure if this counts as revamp, but I guess so :)

by the way: what you cant see, I already reuploaded the updates to the current cycle of DTV (http://irgendwas.bplaced.net/cRPG/290915/dtv_updates_current_cycle_complete.rar), this includes every village and nearly all named maps (like fixes for bots glitching on thermo near ballistas and so on)...
(click to show/hide)


also this is not the end, just have less freetime since university starts again - still working on village_70.
But as soon as the OSP content is available in scene editor i will create some new content and stop village converting (or maybe renew them with new scene probs we will see)
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on October 03, 2015, 06:45:51 pm
Next two finished, took me the whole day :lol:

Part II download (http://irgendwas.bplaced.net/cRPG/290915/dtv_new_villages_part_II.rar)
(click to show/hide)

edit://
also finsihed 72 this evening, added to pack II
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on October 08, 2015, 11:22:05 am
Okay have less time these days, have played on EU_7 yesterday for quite a while... reuploaded the still missing maps last time together
Also there is at least 1 map in dtv rotation that is completly empty.. please take a look there..


Download (http://irgendwas.bplaced.net/cRPG/290915/dtv081015.rar)

Missing updates for villages 54-57 (dumped them a while ago so wasnt able to check them when i updated the other maps).

(click to show/hide)
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on October 18, 2015, 02:45:35 am
Today an admin changed to Tilimsal (scn_village_109) and the ppl loved it.. I asked if they want it so here we go:

(click to show/hide)

Added several barriers to prevent roof bugging,
2 weapon racks, 1 close to V and one close to front (you will find them)
1 ballista_full close to front, right side close to this house with peasent bunker
kept ai as it was, played fine on it

turned spawn 32 a bit so players wont spawn inside walls, also pulled the bot spawns a bit closer to the player side..

Code: [Select]
scn_dtv_village_109 village_109 256 none none 0 0 100 100 -100 0x00000001500410320005a96800006b5300004edc00000d11 0 0 outer_terrain_desert
Download scn_dtv_village_106 (http://irgendwas.bplaced.net/cRPG/290915/dtv_scn_village_109.rar)

Enjoy,
-Hellsing
Title: Re: Bring back old DTVirgin maps
Post by: Hellsing on November 01, 2015, 06:00:13 am
visitors can't see pics , please register or login


Since most players barley check out the  "Scene Editing" Sub-Forum - I'm again addressing to this nearly dead thread which gets some attention every here and than.
Hopefully some well minded crpg fellow can give me a hand:

I did provide several scene updates for crpg past years, duo to make the process more effective I was told to learn how to make parts needed for py adding maps to servers with correct strings

Thanks to Teeth for providing this small guide (http://forum.melee.org/scene-editing/looking-for-some-help-tut-adding-map-to-warband-module-via-py/msg1179840/#msg1179840) :)

Before I just upload the
My next step was mostly to upload those two narrive files which can be added in every warband module (including custom scene props used for sure).
-> Still much work left to add them to an multiplayer crpg server with correct new strings and all the stuff around...

So I kinda only made like 50% too add this map to an mp crpg eu server.
I know there is a way to just easy override and use blank_maps /strings but this shouldnt be the goal in my eyes.
Please check out my Post at   Scene editing - looking-for-some-help (http://forum.melee.org/scene-editing/looking-for-some-help-tut-adding-map-to-warband-module-via-py/msg1179784/#msg1179784) I realy look forward for small tutorials - showing me how i add the custom map of my choice to warband mp server correctly without errors.

Hopefully u get my point and help an guy even with real broken english...
Celeboran | Spanky