They've been removed in order to reduce the griefing/abuse of rooftops/huts/haystacks/fences which made dumb AI stuck and "defencless" to attack from behind, by ranged or by long weapons. Also allowed for players to hold an unreachable position where they couldn't be hurt by melee enemies, and abuse the then-invincible 10+ shieldskill people.
- There are no more invincible shields, so that problem solved itself
- Make more gaps in already-existing fences to make it harder to defend them, but still possible
- Make some of the rooftops accessible to a certain point by the bots, so they could still catch some players up there if they are unaware
I don't like the new DTV. I'm not saying the age of abuse and fence-camping was good, but for the love of god, most of those new maps just
SUCK, and since you play only one run on them before they change, it makes it feel...
dull. And boring, and you quit after a short while.
"
OH HEY LOOK WHAT A NICE MAP WITH THOSE RUI-" Aaaand it's changed.
DTV used to be a gentle entry for any new cRPG player who wanted to improve himself by fighting bots in a battle-wannabe gamemode without getting constantly destroyed. Now it's just a 80% bad maps 20% grind maps with try-hards making shieldwalls and full-plated maul spammers crushing everything. New maps are all small, tight, and in no way even ALIKE the battle (like DTVirgin used to be) or siege (DTVillage), they're just a mindless "charge them or shieldwall" repeating patterns of 1-way corridors, where cavalry can only play their class for the 1st wave of each round, and archers are only useful for 10 seconds untill bots clash with the shieldwall.
It used to be a
relaxing gamemode for people to chillout, have some fun slaughtering bots and enjoying themselves, now it's just a
mad spam-fest in tight maps that look awful and take away a lot of
freedom old villages offered.
There are many old maps that allowed players to have fun, use tactics, and NOT only rely on bad AI. Bring them back, and server will return to it's constant 15 players minimum state, not the 2/30 we see today and then 32/30 when a grinder map is up.
People say that new maps provide challenge and aren't as easy as the old ones. Well, sure they do provide challenge, but didn't the old maps do the same? They also allowed for much more improvisation andfun
Other suggestions are welcome, please discuss if all maps should be re-added (except for the most abused ones, like Istiniar or Yaragar), or should more of them be re-considered and a compromise reached by adding only some of them which were fine (like Chide, Amashke)
EDIT: Add more gaps in fences, bring huts/haystacks to ground level, that is also a viable solution to the unreachable places problem.
TL;DR Most of current DTV maps are bad and kill DTV, bring back old maps from DTVirgin mode, either most of them or only selected few