Poll

Restore the DTVirgin-era maps?

Bring back all the maps!
50 (59.5%)
Bring back all the maps but gimp them so they're no longer abuseable as hell (nerf huts, fences et ceatera)
16 (19%)
Bring back most of the maps except for the most abused ones!
13 (15.5%)
DTViscount is better.
5 (6%)

Total Members Voted: 83

Author Topic: Bring back old DTVirgin maps  (Read 10246 times)

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Offline Casul

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Re: Bring back old DTVirgin maps
« Reply #45 on: September 22, 2014, 11:39:48 pm »
+1
That is what we're aiming to do :)

Fips stated that we should aim to add maps in bunches of 15-20 per patch, since adding 110 at once is impossible :lol: so we'll try to get the most memorable ones in as soon as possible :)

All maps will have added ballistae, equipment chests, fixed ai routes and removed/severly reduced chances of abuse. Also we'll try to exclude the old maps that weren't too fun to play :D

Is there a chance to make equipment boxes unbreakable on Eu7?   No need to explain why I think...
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Old_school_hunter

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Re: Bring back old DTVirgin maps
« Reply #46 on: September 22, 2014, 11:49:40 pm »
+1
Is there a chance to make equipment boxes unbreakable on Eu7?   No need to explain why I think...

That would be really nice to see :D

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #47 on: September 23, 2014, 01:10:08 am »
+1
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Good night..

Offline Battlepriest

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Re: Bring back old DTVirgin maps
« Reply #48 on: September 23, 2014, 04:45:51 am »
0
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Good night..

but but remove shadows yo

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #49 on: September 23, 2014, 11:38:10 am »
+3
but but remove shadows yo
Shadows are dynamic created on first map load.. Since I finish them without any reloads u can see old shadows of original props and the new shadows are still missing..
So shadows will be gone when the maps are thrown on the servers..

Offline Dupre

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Re: Bring back old DTVirgin maps
« Reply #50 on: September 28, 2014, 11:12:35 pm »
+1
any luck on this?
Steam: ajkretchmer

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #51 on: September 29, 2014, 01:33:21 pm »
+1
7 Days to die is more fun sry..
Still have to make scn_village_110 ("only" need to replace all laders and make AI-mesh) but I just dont want to waste my time on this atm :!:

There are already 13 edited by myself and the others dont do anything around here (or at least they dont tell me that they are working on smth). The whole process takes up to 2hours per map without any effort or good feedback on anything done so far, only feedback we always get is something like "blame the mapper we lost this mimimimi" so screw this, I wont map anymore, nor update any shitty map :)

All in one link: http://www.irgendwas.bplaced.net/cRPG/crpgmaps.zip
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Will be back in around half an year or something like this (as always) cya

-Hellsing
« Last Edit: September 29, 2014, 01:38:48 pm by Spanky_Ham »

Offline Fips

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Re: Bring back old DTVirgin maps
« Reply #52 on: September 29, 2014, 03:28:23 pm »
+2
Make sure you're giving me the actual crpg-maps and not the native versions. Can't be arsed to rename them all.
Because the native versions will screw with the strategus maps iirc. (Needs a letter in the name, like yaragar_c)

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #53 on: September 29, 2014, 05:55:14 pm »
0
So dump them all, these are all native maps.
I had edit all versions like scn_village_55 not scn_village_55c.

Offline Fips

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Re: Bring back old DTVirgin maps
« Reply #54 on: September 29, 2014, 08:29:16 pm »
0
Well just rename them properly and there is no problem?
Even if you edited the strat-version. It's still the same village with barely any edits and i'm guessing you used the new spawnpoints, too.

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #55 on: September 30, 2014, 11:48:13 am »
0
na I used the original spawn points nearly all the time, had just get sure that the Ai-mess was ok with them.. and spawn 32 is on all maps fine.

Offline Fips

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Re: Bring back old DTVirgin maps
« Reply #56 on: September 30, 2014, 12:31:57 pm »
0
na I used the original spawn points nearly all the time, had just get sure that the Ai-mess was ok with them.. and spawn 32 is on all maps fine.

The spawns are 1-5, you silly =o

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #57 on: September 30, 2014, 03:38:50 pm »
0
weis ich auch, die spawns 1-5 sind mit ganz vielen anderen in einer reihe am rand der map (wie beim standart durch battle).
32 für spieler ist mitten in den dörfern.

Offline Fips

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Re: Bring back old DTVirgin maps
« Reply #58 on: September 30, 2014, 05:42:55 pm »
0
weis ich auch, die spawns 1-5 sind mit ganz vielen anderen in einer reihe am rand der map (wie beim standart durch battle).
32 für spieler ist mitten in den dörfern.

Dann is doch alles okay ^^

Offline SIrCampALot

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Re: Bring back old DTVirgin maps
« Reply #59 on: September 30, 2014, 06:32:22 pm »
0
Is German allowed now? YEAH!!!
« Last Edit: September 30, 2014, 07:20:54 pm by SIrCampALot »
After a whole weekend playing cRPG with my clan mates:

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Ey bro check this out or this man!