Poll

Restore the DTVirgin-era maps?

Bring back all the maps!
50 (59.5%)
Bring back all the maps but gimp them so they're no longer abuseable as hell (nerf huts, fences et ceatera)
16 (19%)
Bring back most of the maps except for the most abused ones!
13 (15.5%)
DTViscount is better.
5 (6%)

Total Members Voted: 83

Author Topic: Bring back old DTVirgin maps  (Read 9864 times)

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Offline Fips

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Re: Bring back old DTVirgin maps
« Reply #30 on: September 18, 2014, 01:26:41 pm »
0
After almost a year of change, Fips has given into the constructive whining.

Well, you're not gonna get the "old" dtv back, it'll be a mix of course.

Offline Old_school_hunter

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Re: Bring back old DTVirgin maps
« Reply #31 on: September 20, 2014, 07:34:55 pm »
0
GG, Uther!  :D

Offline Sharpe

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Re: Bring back old DTVirgin maps
« Reply #32 on: September 20, 2014, 08:19:10 pm »
0
Well, you're not gonna get the "old" dtv back, it'll be a mix of course.

Of course, it is a compromise.
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Offline Uther Pendragon

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Re: Bring back old DTVirgin maps
« Reply #33 on: September 20, 2014, 11:26:47 pm »
-2
Now comes the funniest part, patching the maps, and since I'm a complete rookie with the warband scene editor, it won't be anytime soon that this is getting done. :lol:

I'll try contacting a few people tommorow and setting up:
1. What to do with each map
2. Who does 1. to which maps :)

It's not rocket science, but I have little time lately, so people already accustomed to DTV map making, your help would be appreciated :(
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Offline Old_school_hunter

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Re: Bring back old DTVirgin maps
« Reply #34 on: September 20, 2014, 11:48:59 pm »
+1

Offline Battlepriest

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Re: Bring back old DTVirgin maps
« Reply #35 on: September 21, 2014, 02:09:54 am »
+1
I can do the maps, but you'll probably have to wait a month or 2 until I have time to do so (although it'll probably take me like 30 minutes to do all the maps once I can get to it)

I'm currently preoccupied with bread teleporting

Offline Elio

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Re: Bring back old DTVirgin maps
« Reply #36 on: September 21, 2014, 03:35:29 pm »
+1
Okay.

Yay!

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Offline Viriathus

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Re: Bring back old DTVirgin maps
« Reply #37 on: September 21, 2014, 05:10:21 pm »
+4
Porvide me a list of all maps with all the alterations you guys want and i shall edit them

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #38 on: September 21, 2014, 05:21:53 pm »
+4
Will also spend some time and help u guys out :)

Offline Uther Pendragon

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Re: Bring back old DTVirgin maps
« Reply #39 on: September 21, 2014, 06:55:07 pm »
0
Porvide me a list of all maps with all the alterations you guys want and i shall edit them

Add me on steam, http://steamcommunity.com/id/GiovanniJan/

Hellsing is already working on half of the maps, I'll try to provide you with a list of another half of the maps I'd want changed and the things to modify on them :)

We're going by scn_villages_# names, not alphabeticaly, but by the order they are sorted in admin panel, so Yaragar-Burglen-Azgad and so on, Spanky took the scn_village_55 to scn_village_110, You can work from scn_village_54 and descending, I'm already working from scn_village_1 and up. (But only on the basic move-this move-that level, testing the maps with bots is too much for me :( ) At least I'll show you what I want to be done :)

Make sure fences aren't too close to roofs so they can't be jumped on, or add ramps/ways for bots to enter them, lower the huts and nerf the fence-walls, add ballistae and equipment chests, lets get those DTVirgin maps up to date with 2014.

http://eelio.pagesperso-orange.fr/ Maps of fiefs with their names and scn_village_number that they are hidden under :)

http://imgur.com/a/V1jfQ#0 my current album with screens of changes in maps that would make them less prone to abuse. Posted in order I explained above. Keep in mind that moving some fences would also require adding AI meshes there (but you probably already know that :lol:)
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Offline Casul

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Re: Bring back old DTVirgin maps
« Reply #40 on: September 21, 2014, 06:56:57 pm »
0
Please keep your feedback constructive, even if you disagree with the last changes to the game mode.

you sound like a moderator just now :P
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Offline Rico

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Re: Bring back old DTVirgin maps
« Reply #41 on: September 21, 2014, 07:09:14 pm »
+4
you sound like a moderator just now :P

I am not in the position of a moderator at all, but I empathize with the situation Fips is in. Prior to Fips, nobody has been doing anything to improve DTV for the longest time, and "good maps" used to be "easiest exploitable maps" with exp barns like Istinar or long fences like Yaragar. Even if DTV has been dumbed down to some extent, you can actually play it without exploits now. We shouldn't forget that Fips essentially removed the necessity to exploit, so he doesn't deserve blatantly offending feedback.

Old DTV:
Maps allowed exploits -> players exploited good spots -> bots were made really strong to compensate (even to the point where you couldn't get to high waves without a specialized build or exploiting yourself)

New DTV:
Maps aren't exploitable -> players can't exploit -> bots provide a realistic but difficult challenge of winning without exploits
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Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #42 on: September 22, 2014, 11:22:01 am »
+3
And even with exploits the community managed to run own administrated servers, which got less exploited (and when they had, they got removed and reported soon)..
But it's good to have someone active on the mapping spot now, who actually knows how to work on them himself 8-)

Well like Uther said yesterday I started with scn_village_55 and will now continue with 58..
Keep it going guys, we will glady take an hand here :mrgreen:

//edit:
reached my today goal: s_v_65 :)
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greetz,
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« Last Edit: September 22, 2014, 07:25:56 pm by Spanky_Ham »

Offline Thorvic

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Re: Bring back old DTVirgin maps
« Reply #43 on: September 22, 2014, 11:05:43 pm »
0
How can players, nowadays, abuse maps like Istiniar or Yaragar if there is only 1 run ?  :)

And the new amount of wave just make the game harder, so just keep it as it was :)

Offline Uther Pendragon

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Re: Bring back old DTVirgin maps
« Reply #44 on: September 22, 2014, 11:22:56 pm »
+1
Agree kinda over Yaragar since you're more likely to get shot in the fence there than you are on any modern tunnel map or one with a gate.

But old Istiniar hut was kinda ludicrous, putting that on the ground so that bots can get in, or making it face the front where bots spawn would be a good fix.

That is what we're aiming to do :)

Fips stated that we should aim to add maps in bunches of 15-20 per patch, since adding 110 at once is impossible :lol: so we'll try to get the most memorable ones in as soon as possible :)

All maps will have added ballistae, equipment chests, fixed ai routes and removed/severly reduced chances of abuse. Also we'll try to exclude the old maps that weren't too fun to play :D

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I (used to) manage character issues, reverting, restoring and fixing related mistakes and some other stuff. Feel free to message if you encounter a problem.
He's not the hero DTV deserves but he's the one they need.