Calvary should be countered by literally every other class.
The counter for Calvary is literally everything else.
The counter for horse archer is nothing.
and which classes to run away from.
ooooooooo i hate people like you!!!
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I was about to feel offended by this, but then I remembered Russia is not EU. So yeah, Russians are the only
a duel between a horse archer and a foot archer of equal skill usually ends up with the horse archer getting killed.
Wy doesnt polearm counter cav?
Because this is cRPG.
I was about to feel offended by this, but then I remembered Russia is not EU. So yeah, Russians are the only:lol:drunkbrave people on EU servers. :rolleyes:
French tanks have rear-mirrors so they can view the battlefield when driving forward:lol:
And the ranged on foot can't kill ha/hx because it's too easy to dodge arrows on horse.
Also on a sidenote, I have never seen a mounted thrower be a good counter to anything; just fucking annoying. A person riding a plated charger going vroom vroom is better then a mounted thrower.
Also on a sidenote, I have never seen a mounted thrower be a good counter to anything; just fucking annoying. A person riding a plated charger going vroom vroom is better then a mounted thrower.
Good and well positioned archer can counter most of clases. Shielders are hardest to kill, but if they make a mistake, they are dead.
Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.
I don't think any cavalry unit counters horse archers, actually the opposite.
How can range be counter by shields if the range shoots at others who don't have one. also if the shielder is in his face a good player with range could stomp on him.
Don't play on EU battle then. You'll be amazed at how many infantry players, in full heavy armor, will run away if they do not outnumber you 5:1.
On NA even the worst of players will just duel you to the death regardless of class or situation. whether it be two archers wasting all round on each other or two cav that lock up in a corner of the map hacking away at each other's horse (and then charging whoever you just dismounted which usually ends in you being dehorsed and continuining the fight on the ground). This is actually one of the funniest and best parts of the NA mentality.
On EU, enemy cav will exclusively aim for your horse from behind and avoid any head-on engagement like a gnat. Pretty sure this is why Team USA dominated the cav tournament, because they simply do not joust each other 1vs1 and only gank. If you stumble into a 1vs3 as infantry and manage to kill a couple of them and avoid the gank, whoeever survives will immediately run away instead of trying to finish the job.
It is generally pathetic, but not surprising, considering the kind of people we know EU cRPG players to be.
Don't play on EU battle then. You'll be amazed at how many infantry players, in full heavy armor, will run away if they do not outnumber you 5:1.
On NA even the worst of players will just duel you to the death regardless of class or situation. whether it be two archers wasting all round on each other or two cav that lock up in a corner of the map hacking away at each other's horse (and then charging whoever you just dismounted which usually ends in you being dehorsed and continuining the fight on the ground). This is actually one of the funniest and best parts of the NA mentality.
On EU, enemy cav will exclusively aim for your horse from behind and avoid any head-on engagement like a gnat. Pretty sure this is why Team USA dominated the cav tournament, because they simply do not joust each other 1vs1 and only gank. If you stumble into a 1vs3 as infantry and manage to kill a couple of them and avoid the gank, whoeever survives will immediately run away instead of trying to finish the job.
It is generally pathetic, but not surprising, considering the kind of people we know EU cRPG players to be.
I don't think a chart will show the real picture. You have offensive counters and defensive counters and some classes have more than one offensive or defensive counter (everything has a melee defensive counter for eg)..some classes force multiply so having more of them than the enemy effectively reduces their defensive counters effectiveness. You have movement speed, distances to targets, terrain, line of sight, player skill... Ideally we shouldn't be talking in terms of counters too much but classes should have some pro's and cons to keep it interesting. ATM ranged seems to be too much of a hard counter to too many other classes, without much of a hard counter to them that doesn't include shooting projectiles