Poll

What counters players with crushthrough (Vote up to 3 times)

Ranged
18 (32.7%)
Fast swing speed
18 (32.7%)
Lancer Cav
11 (20%)
Heavy Cav
6 (10.9%)
2h Cav
1 (1.8%)
There is no classic counter
1 (1.8%)

Total Members Voted: 29

Author Topic: CRPG CLASS COUNTER CHART - WORK IN PROGRESS  (Read 4953 times)

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Offline Riddaren

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #15 on: July 07, 2014, 11:04:53 pm »
+3
A good foot archer will kill a good horse archer's horse. On foot the horse archer is the underdog again, due to 0 athletics.
So a duel between a horse archer and a foot archer of equal skill usually ends up with the horse archer getting killed.

Anyway, most kills/deaths in a battle are not in 1vs1 situations, which makes a class vs class comparison quite irrelevant in most battle situations.
Also, in 1vs1 situations the two are rarely of the same skill level.

A team with bad players will lose over a team of good players no matter class combinations in each team.
« Last Edit: July 07, 2014, 11:10:12 pm by Riddaren »

Offline Osiris

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #16 on: July 07, 2014, 11:20:31 pm »
+8
Shielders counter HA? on what planet does that happen O.o
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Offline Joseph Porta

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #17 on: July 07, 2014, 11:49:36 pm »
+4
U srs

Edit: i am srs

Edit2: tgis is how crpg works

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« Last Edit: July 07, 2014, 11:55:32 pm by Joseph Porta »
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
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Offline Enver

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #18 on: July 08, 2014, 12:05:32 am »
+1
a duel between a horse archer and a foot archer of equal skill usually ends up with the horse archer getting killed.

Maybe your right, I've made a poll for it

and thanks to everyone else for their feedback.

Offline Horns_Archive

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #19 on: July 08, 2014, 12:30:35 am »
+2
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Offline Joseph Porta

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #20 on: July 08, 2014, 12:36:18 am »
+1
Wy doesnt polearm counter cav?
Wy even list it under the same cathegory as 2h the only thing they have in common is both hands are being used to hold the wep
« Last Edit: July 08, 2014, 12:39:25 am by Joseph Porta »
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Switchtense

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #21 on: July 08, 2014, 12:36:56 am »
+4
Wy doesnt polearm counter cav?

Because this is cRPG.
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
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Offline Joseph Porta

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #22 on: July 08, 2014, 12:37:32 am »
+1
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Sharpe

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #23 on: July 08, 2014, 04:05:16 am »
+4
Archery counters any melee without a shield, even sometimes counters specific shielders.....
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Offline Oberyn

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #24 on: July 08, 2014, 05:45:01 am »
+4
How does a shield counter HA? All HA has to do is avoid him, bump him when he's distracted, charge him head on with arrow nocked so he either gets shot or bumped, circle around and crossfire with other ranged, etc. There's a ton of choices for the HA and none for the shielder, beyond a lucky hit if the HA is retarded enough to hang around in his small melee range.
1 vs 1 is a useless comparison anyways, it only happens rarely at the end of a round. In a team vs team setting HA simply has all the best tactical options open to it in every single instance (barring siege like maps where mobility is restricted, and even then they can hang behind the inf blob, pacing back and forth while shooting at the enemy inf blob and other ranged beyond, from a much better angle than other ranged who have to look for shots in between inf and inevitably tw). As someone said, there's a reason Khergit were/are unnoficially verbotten in every native battle server.
« Last Edit: July 08, 2014, 05:48:03 am by Oberyn »
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Offline MURDERTRON

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #25 on: July 08, 2014, 06:18:17 am »
0
Also Cavalry doesn't counter shields.  1h and polearm with shield are the most dangerous weapons against Cav.
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Offline Strider

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #26 on: July 08, 2014, 06:48:23 am »
-3
everything counters archers

Offline ecorcheur_brokar

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #27 on: July 08, 2014, 02:37:10 pm »
+4
LOOOOOOOOOOOOOL, worse chart evaaaaaa!

2h/polearme countering crossbow and archer....are we playing the same game?

Still in this chart, we can see the main problem of crpg, cav-ranged can beat any class. We could add the shielder, because if an hx charges a shielder, either the shielder open his shield to counter the charge and gets shot, either he keeps his shield up and gets bumped. Eventually if the hx wants to avoid direct confrontation, he can maintain distance and nobody will be able to reach him.

As a cav-ranged can maintain the distance with infantry, only two classes can kill them, melee-cav or ranged on foot. The problem is a melee-cav will not spend his money for a horse that will just get shot.
And the ranged on foot can't kill ha/hx because it's too easy to dodge arrows on horse.

The best way to solve this unbalance is to reduce the riding skill of those holding a ranged weapon, the same way the aiming skill is reduced when mounted. So the ranged on foot will be able to counter the ha/hx and the melee cavalry will be able to get away from an ha/hx that is following them.
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Offline bagge

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #28 on: July 08, 2014, 02:37:41 pm »
+2
Is this troll or?
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline Nehvar

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #29 on: July 09, 2014, 07:42:24 am »
+2
No I think he's new.  Give him a few months so that the soul-crushing can take full effect.
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