Poll

What counters players with crushthrough (Vote up to 3 times)

Ranged
18 (32.7%)
Fast swing speed
18 (32.7%)
Lancer Cav
11 (20%)
Heavy Cav
6 (10.9%)
2h Cav
1 (1.8%)
There is no classic counter
1 (1.8%)

Total Members Voted: 29

Author Topic: CRPG CLASS COUNTER CHART - WORK IN PROGRESS  (Read 4927 times)

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Offline Herezy92

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #30 on: July 09, 2014, 01:47:47 pm »
0
I was about to feel offended by this, but then I remembered Russia is not EU. So yeah, Russians are the only drunk brave people on EU servers. :rolleyes:
:lol:
Many russians are sure that when they are playing cRPG, they risk their real life. You have so many delayers/crossbow camper etc... ^^
When you see them playing it's like they must at all cost save their ingame life, or they are going to die IRL as well.
And if you ask them why, they mostly don't awnser or don't see what's wrong :)

Of course, you also have fanatic russians brain-less charging @Merc_ Tony :D

Of course, it's not ONLY the Russians who are doing such things, so i'll withdraw as a manly noble french. :)

FrenchKiss

Offline Sniger

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #31 on: July 09, 2014, 01:51:12 pm »
+8
French tanks have rear-mirrors so they can view the battlefield when driving forward

Offline Herezy92

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #32 on: July 09, 2014, 01:56:50 pm »
+3
French tanks have rear-mirrors so they can view the battlefield when driving forward
:lol:
True dat :D

Oh & btw, this chart is :
1 . Useless
2. Far from the ingame reality
3. A noble but non sense effort. :)

And if you are new,
1. Welcome
2. Wait some weeks, you will change your mind. :)

Offline MrShine

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #33 on: July 09, 2014, 05:59:16 pm »
+3
If you want to make this list more comprehensive, I suggest a few changes.

- change the 2h/polearm image from the great maul to something else.  Great maul implies crushthrough, which is a different playstyle
-really just break out a few more categories.  2h/crushthrough/polearm/support polearm (longspear/pike)/hoplite.  Those should all be different classes
-include strengths & weaknesses in the list, not just strengths and REALLY BIG strengths (ie 1h shielder strong against crossbow, archer, thrower, weak against crushthrough, cavalry)

The idea is a good one, but it needs a bit more work to be truly useful.
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Offline BlueKnight

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #34 on: July 09, 2014, 06:18:31 pm »
0
Well the chart is too simple to be accurate but if it was a bit more complex like dividing archers to ~3 different types, like 'tiny bows', 'rusbowlikemy old friends with 6PD' and 'high PD bowmy old friends' then it would be a bit more accurate. 'tinybows' don't do much versus heavy inf or med&heavy cavs while they kinda counter other archers, maybe even light cav/HA and light infantry, where light infantry itself would have to be divided into some sub-groups etc.

I like the idea of the chart because even though playstyles and skill levels matter a lot, in general a swordsman has an advantage over a pikeman etc. the ideal chart would be big as fuck, but I believe, it could actually be accurate.

And the ranged on foot can't kill ha/hx because it's too easy to dodge arrows on horse.

Horses are big objects that can't turn 180 degrees at full speed just like infantry. Dismounting a HA is pretty easy as an archer unless the HA is riding a mamluk-like heavy horse or you have a longbow or high PD build versus a tinybow HA.
« Last Edit: July 09, 2014, 06:25:57 pm by BlueKnight »
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Offline Sharpe

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #35 on: July 09, 2014, 06:31:34 pm »
0
Also on a sidenote, I have never seen a mounted thrower be a good counter to anything; just fucking annoying. A person riding a plated charger going vroom vroom is better then a mounted thrower.
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Offline Joseph Porta

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #36 on: July 09, 2014, 06:31:47 pm »
0
Pretty sure we scared him off guys..

Also on a sidenote, I have never seen a mounted thrower be a good counter to anything; just fucking annoying. A person riding a plated charger going vroom vroom is better then a mounted thrower.

I think with a bit of practice throwing lances on horses could be devestating. Throwing is fairly usefull for killing off chasers, though I think alot of other classes do much better at that.
« Last Edit: July 09, 2014, 06:34:53 pm by Joseph Porta »
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Offline Enver

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #37 on: July 10, 2014, 01:07:05 am »
+7
so something like this

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Offline Afina

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #38 on: July 10, 2014, 06:57:43 am »
0
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Offline Oberyn

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #39 on: July 10, 2014, 07:16:25 am »
-1
Also on a sidenote, I have never seen a mounted thrower be a good counter to anything; just fucking annoying. A person riding a plated charger going vroom vroom is better then a mounted thrower.

There's a really good horse thrower that uses jarrids, I forget his name, starts with M Torost the tickler, uses that blue palace guard armor usually and a tanky horse. I've seen him fuck up melee and other ranged cav alike on the regular, I usually made him a priority target over almost any other horse ranged. HT aren't as useful vs infantry cause of low ammo amount, but if played properly they're amazing cav hunters.
« Last Edit: July 10, 2014, 07:32:08 am by Oberyn »
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Offline Templar_Steevee

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #40 on: July 10, 2014, 07:37:17 am »
+1
Good and well positioned archer can counter most of clases. Shielders are hardest to kill, but if they make a mistake, they are dead.

Archer forever :D

Offline PsychoTwins

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #41 on: July 10, 2014, 07:41:39 am »
+3
Good and well positioned archer can counter most of clases. Shielders are hardest to kill, but if they make a mistake, they are dead.

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Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.

Offline Shemaforash

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #42 on: July 10, 2014, 04:16:04 pm »
0
inaccurate chart
You should be punished for having a shitty attitude.

Offline CrazyCracka420

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #43 on: July 10, 2014, 07:34:07 pm »
0
You know what's strong in every situation?  Teamwork.  Tactics.  Intelligence.  Battlefield awareness.  Using terrain to your advantage. 

The class is strong and weak vs chart is a pretty good start, but there's a lot that can be added to it.  Every class is weak to at least two other classes, but like Enver shows above, typically many many more (depending on the situation).

Also, my advice is not to play crpg in a vacuum. You typically shouldn't be going 1v1 against other classes, or you're playing the mod wrong. The battle server is just that, a battle server.  Not a duel server.  If you're infantry and trying to 1 v a horse archer, you're doing it wrong.  Most of the time you won't be going up 1v1 if you're doing it right.  Find a buddy and fight with him.  Hopefully you and your buddy will be fighting with another guy and his buddy.  You get enough of these people together and your little gank squad should have enough classes where they are strong vs any enemies they encounter.  I call this my "nut to butt" tactic.  Find a buddy and stick with him, nut to butt.
« Last Edit: July 10, 2014, 07:39:30 pm by CrazyCracka420 »
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Offline Eugen

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #44 on: July 10, 2014, 08:21:52 pm »
0
Chart looks good. Could fit into some future c-rpg wiki. I would keep it simple though, becouse, yes, they are many factors.

Shield > Range
Range > non shield Infantry and light horse
Cav > infantry with short weapons and other Cav
Pole > Cav
HA/HX > non delayers (?)

2h and other infantry is basically the meat and heart of game the damagedealers. Softspots: ranged and cav.

thats about it, i would say.

EDIT: HA/HX should count as Light Cavalry and counter Heavy Cavalry becouse of faster and more agile horses.
And I would also just combine throwers, archers and x-bowers together as ranged. Not much difference imho.

Dont make to many classes: 2h Infantry, Shield Infantry, Pole Infantry, Ranged Infantry, Heavy and Light Cav should be enough for your couse.
« Last Edit: July 10, 2014, 08:42:16 pm by Eugen »
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