Poll

What counters players with crushthrough (Vote up to 3 times)

Ranged
18 (32.7%)
Fast swing speed
18 (32.7%)
Lancer Cav
11 (20%)
Heavy Cav
6 (10.9%)
2h Cav
1 (1.8%)
There is no classic counter
1 (1.8%)

Total Members Voted: 29

Author Topic: CRPG CLASS COUNTER CHART - WORK IN PROGRESS  (Read 4928 times)

0 Members and 1 Guest are viewing this topic.

Offline Enver

  • Knight
  • ***
  • Renown: 74
  • Infamy: 106
  • cRPG Player
    • View Profile
CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« on: July 07, 2014, 07:49:44 pm »
+9
Below is a class counter chart so players will know what classes counter what and which classes to run away from.

Its a work in progress so maybe together we can build the whole thing to be as accurate as possible. Suggest any changes you'd like to see below.

visitors can't see pics , please register or login


The chart is imperfect and a work in progress. Suggest any changes you'd like to see below
« Last Edit: July 14, 2014, 10:28:41 pm by Enver »

Offline Nightingale

  • Balancer
  • *
  • Renown: 925
  • Infamy: 205
  • cRPG Player
    • View Profile
  • Game nicks: Elderly Woman
  • IRC nick: Nightingale
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #1 on: July 07, 2014, 08:01:30 pm »
+21
In reality every class counters another its more determinate based on player skill than some hard counter system.

However if you looked at it in a perspective of 1 horse archer vs 1 crossbower there would be so many things you would have to consider before you could decide who has the upper hand. In my honest opinion their only "Natural" counter is getting too aggressive themselves and making mistakes that lead to their death.

If you want to make a chart by all means make a chart but I doubt it will be very accurate; even if you spent the rest of your existence making it.
« Last Edit: July 07, 2014, 08:05:45 pm by Nightingale »

Offline _GTX_

  • I <3 Shemaforash
  • Duke
  • *******
  • Renown: 535
  • Infamy: 960
  • cRPG Player Sir White Knight
  • O===((:::::::::::::::>
    • View Profile
  • Faction: Kalmarunionen
  • Game nicks: GTX
  • IRC nick: GTX
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #2 on: July 07, 2014, 08:05:32 pm »
+3
Yeah this is probably never going to be that accurate. An example could be you saying that archery/xbows is countered by 2h/polearm, which is not the impression you get on the servers/forum ;).
visitors can't see pics , please register or login

Offline MURDERTRON

  • King
  • **********
  • Renown: 1337
  • Infamy: 428
    • View Profile
  • Faction: TRUMP / WEST 2020
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #3 on: July 07, 2014, 08:09:13 pm »
0
Calvary should be countered by literally every other class.
▀█▀▒█▀█▒█▒█▒█▒▒▒█▒█▀█▒▒█▀█▒█▀█▒█▀█▒█▀█▒█
▒█▒▒█▄█▒█▒█▒██▒██▒█▄█▒▒▄▄█▒█▒█▒▄▄█▒█▒█▒█
▒█▒▒█▀▄▒█▄█▒█▒█▒█▒█▒▒▒▒█▄▄▒█▄█▒█▄▄▒█▄█▒▄

Offline Switchtense

  • King
  • **********
  • Renown: 1137
  • Infamy: 137
  • cRPG Player Sir White Bishop
  • poking you where the sun dont shine!
    • View Profile
  • Faction: Unicorns, BIRD CLAN BEST CLAN!
  • Game nicks: All sorts of Switch's
  • IRC nick: Switchtense
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #4 on: July 07, 2014, 08:12:50 pm »
0
Calvary should be countered by literally every other class.

And at the same time countering every other class.
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
visitors can't see pics , please register or login

Offline Nightingale

  • Balancer
  • *
  • Renown: 925
  • Infamy: 205
  • cRPG Player
    • View Profile
  • Game nicks: Elderly Woman
  • IRC nick: Nightingale
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #5 on: July 07, 2014, 08:13:00 pm »
0
The counter for Calvary is literally everything else.
The counter for horse archer is nothing.

I think it depends what style of cavalry you are playing as. Regardless polearms, two hand and cavalry need to be a cavalry counter.

Offline IR_Kuoin

  • King
  • **********
  • Renown: 1761
  • Infamy: 331
  • cRPG Player
  • What too write here?
    • View Profile
  • Faction: Fallen Brigåde
  • Game nicks: KuoiN, Ziath
  • IRC nick: Simply Kuoin
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #6 on: July 07, 2014, 08:18:58 pm »
0
Ranged is also effective vs HA / HX
visitors can't see pics , please register or login

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #7 on: July 07, 2014, 08:19:34 pm »
+20
So everything counters archers but archers only counter archers and crossbowmen?

(click to show/hide)
visitors can't see pics , please register or login
visitors can't see pics , please register or login

There is no sight in my third eye

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #8 on: July 07, 2014, 08:24:39 pm »
0
I don't think a chart will show the real picture. You have offensive counters and defensive counters and some classes have more than one offensive or defensive counter (everything has a melee defensive counter for eg)..some classes force multiply so having more of them than the enemy effectively reduces their defensive counters effectiveness. You have movement speed, distances to targets, terrain, line of sight, player skill... Ideally we shouldn't be talking in terms of counters too much but classes should have some pro's and cons to keep it interesting. ATM ranged seems to be too much of a hard counter to too many other classes, without much of a hard counter to them that doesn't include shooting projectiles
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #9 on: July 07, 2014, 08:31:04 pm »
+3
take home message here is to tag GLB as cavweapon
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #10 on: July 07, 2014, 09:57:25 pm »
+9
visitors can't see pics , please register or login

Offline Mae.

  • Duke
  • *******
  • Renown: 516
  • Infamy: 61
  • cRPG Player
  • :3
    • View Profile
  • Faction: Remnant
  • Game nicks: mae
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #11 on: July 07, 2014, 09:59:46 pm »
+10
and which classes to run away from.

ooooooooo i hate people like you!!!

visitors can't see pics , please register or login
visitors can't see pics , please register or login

Offline Tiger

  • Marshall
  • ********
  • Renown: 853
  • Infamy: 57
  • cRPG Player
  • Made In China
    • View Profile
  • Game nicks: TigerGirl; MooMooMilk; BobaBubbleTea; TerraCotta; Tuberculosis; BoomStickGirl
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #12 on: July 07, 2014, 10:13:50 pm »
0
My strength archer counters every class except shield and agi archers :o
visitors can't see pics , please register or login

"The long united must divide; the long divided must unite."
"How many things, before and after, all melt into gossip and laughter."

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #13 on: July 07, 2014, 10:42:21 pm »
+5
ooooooooo i hate people like you!!!

visitors can't see pics , please register or login


Don't play on EU battle then. You'll be amazed at how many infantry players, in full heavy armor, will run away if they do not outnumber you 5:1.

On NA even the worst of players will just duel you to the death regardless of class or situation. whether it be two archers wasting all round on each other or two cav that lock up in a corner of the map hacking away at each other's horse (and then charging whoever you just dismounted which usually ends in you being dehorsed and continuining the fight on the ground). This is actually one of the funniest and best parts of the NA mentality.

On EU, enemy cav will exclusively aim for your horse from behind and avoid any head-on engagement like a gnat. Pretty sure this is why Team USA dominated the cav tournament, because they simply do not joust each other 1vs1 and only gank. If you stumble into a 1vs3 as infantry and manage to kill a couple of them and avoid the gank, whoeever survives will immediately run away instead of trying to finish the job.

It is generally pathetic, but not surprising, considering the kind of people we know EU cRPG players to be.
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline Macropus

  • King
  • **********
  • Renown: 1668
  • Infamy: 296
  • cRPG Player Sir Black Knight
    • View Profile
  • Game nicks: Macropus
Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #14 on: July 07, 2014, 10:51:53 pm »
+6
I was about to feel offended by this, but then I remembered Russia is not EU. So yeah, Russians are the only drunk brave people on EU servers. :rolleyes: