Anyone can have that kdr with a little know-how, hell GTX probably got 800:1 seeing as he quits the second he dies.You're talking to a clanless guy who always plays by himself and with 120 ping. Somehow I really doubt just "anyone" can get even close to 6:1 over 800 kills with those conditions.
Fucking lowbie (not you).
How the fuck you managed to get 27 mails? I hardly get more than 2 and they're mostly armoury related.
And about changes, i rather read instead of typing since i don't believe it will be any better if i type. But i can say cavalry wasn't really nerfed, it simply has been made impossible to play for some people. There is no way you can get proper build for level 30 if you want to use heavy horse now.
you should have to sacrifice other things to be able to use them.
"Other things" being all of your money forever.Well to be fair, you don't have to be some extremely greedy marketplace whore to get easy 100k per day by trading, to use for upkeep.
Some people don't care because they're rich marketplace jews but I've burned almost a million gold as heavy cavalry and I'm not even through my fourth generation yet. That's a whole lot of money to spend purely on upkeep.
It's a buff to heavy cavalry.What kind of logic is that? I don't get it.
7 riding requirement? I checked it out on my alt. It's fffffaaaasst. I can use Keyarna my Eastern Warhorse as a lancing platform now.
I'm okay with that, though.
Even then, doesn't the speed+maneuv bonus only come in play for every riding skill above the minimum requirement?I don't think so, would've made rouncey-type horses quite OP before the patch.
Inb4 every HA that already had 8 riding anyhow scoops up a +3 eastern or cataphract on the cheap cause all the silly market dwellers think they were nerfed.What makes you think horse archers are SUDDENLY going to use heavy horses now? They could always use it. Nothing has changed for them. So please... :)
Against ranged:
Some #s using +3 horses. Because of the nature of speed bonus against melee, going to use neutral jarid +3 damage of 41p, 7PT and 170wpf
Destrier: 150hp, 26 armour
41.5-48.4, 4 hits to kill (29 armour is 39-46, 3-4 hits) +15 hp barely beat out 3 armour from these numbers. Keep in mind that when it had penetration, 41p did 43-50, 44p did 47-55hp
Barded warhorse: 140hp, 32 armour
39-46, 4 hits to kill
Even at the lowest armour levels, durability against ranged is better than before. Even with the proposed armour changes, they would still be better than before the penetration change, just less over the top than they are now.
Huh, doubt anyone in EU comes even close to 6.2.
Lies
LiesLancers at least.
Lancers at least.
Kd nowdays is not about skill it is about how well you gang peoples(click to show/hide)
Kd nowdays is not about skill it is about how well you gang peoplesImplying ganking isn't a skill? :|
wich is new meta of crpg nowdays
Implying ganking isn't a skill? :|
What kind of logic is that? I don't get it.
You say raising the difficulty was a buff because heavy horses are fast with 7 riding? But they always were! The only thing that was changed is that you can't use it at lower riding levels. How is that a buff?
As a result of increasing the base requirement to 7 riding, dedicated riders immediately get a buff to the horse, given that "difficulty" is only a minimum requirement to ride the horse. The stats of heavy horses, by and large, are unaffected.
As a result, hybrids are discouraged from using horses, while dedicated riders gain an increase in speed, agility and general performance on horseback. Prior to the patch, the minimum requirement of 5 riding allowed me to ride, but relegating me almost exclusively to infantry defense, given I couldn't ride to the other side of the map quickly enough to justify using a metal horse as a lance/couching platform.
Checking out riding on my alt with 7 riding, I found that I can actually reach the other side of the map in time to catch the last 1/3 of the spawning crowd with plenty of time to set up for a couch.
This patch got rid of the build I have considered my mainstay for (literally) the last two years. It's kind of disappointing. I didn't think I was OP.
Why all the changes to destroy hybrid classes, guys? (this is bait)
Implying ganking isn't a skill? :|idk, maybe
(click to show/hide)
As a result of increasing the base requirement to 7 riding, dedicated riders immediately get a buff to the horse, given that "difficulty" is only a minimum requirement to ride the horse. The stats of heavy horses, by and large, are unaffected.I don't get this part. At all.
Not too shabby, didn't realize I sucked that badly.(click to show/hide)
visitors can't see pics , please register or loginIt's an HX, time for that -1 bomb! :twisted:
you cant go wrong with 10 ride !
thing is i like my plated charger cuz it can bump and doesnt ( at least it didnt) die from 2 arrows like every other horse.But as i read here now its shit horse just like every heavy horse. They were nerfed till fuck. Whats next? heavy armor needs 30 str and has half less protection ? Great way to keep mod alive if you ask me.I shot a plated charge with a bodkin arrow from my longbow this morning while the horse was riding perpendicular to my facing (meaning any speed bonuse/penalty would have been almost entirely neutralized). I dealt 55 raw damage. You know how much effective damage that turned into? ONE POINT! ONE (for the illiterate, that's a "1"). This is what armor does. This is exactly what armor does and it happens all the time, and not just to horses, but any time you stack a high amount of armor. The horse isn't "shit", rather far from it if it can turn 55 raw into 1 effective.
While that might be true, I can now take down a plated charger as a Yumi HA. While riding a plated charger (well I obviously won't as it's a shit horse and would get me killed). Still takes like 20 arrows to do that, but it's possible now. Mamluk seems better stats wise. The amount of light horses on EU1 has gone through the roof, as has the amount of cavalry in total. This brought in tons of archers on EU1 thanks to Mercs banner stacking that class Yesterday.
Changes are always connected with all classes. It's all a weird food-chain. Every change and especially those that massively affect 1 class/build, always have an impact on the rest of the players too. More light cavs means that ranged is less scared of cav, cuz they can pew-pew horses easier which means that more ranged also affect typical infantry etc. You don't just change 1 thing in the game and hope that the rest won't be affected by it. On the other hand the horse-patch didn't really weaken the cavalry itself, light horses' buff was unnecessary, cav-changes just messed with players builds so they seem incomplete or badly optimised...
Also what's bad in free respec 4 everyone? Except for that it actually shows that developers care about someone spending few thousands hours in cRPG.
lol hanging on to an 8 month old "i told you so", holy shit your life must be a mess
Can we buff my rouncey more please?
I've had that thing for almost 2 years at +3 status. If only I used it EVERY round, I'd probably be 10X better.
Change doesn't hurt High levels. Still 18/21 Hybrid w/pole, 1h and can ride almost every horse(used to ride ALL horses but heh)
Also, Tydeus. I told you so. Eastern Horse @ 8 riding was stupid. Now it's 7 and actually WORTH it. Shoulda listened to me oh...8(?)months ago when you made it 8 riding.
http://forum.melee.org/announcements/0-2-9-3-2/msg745621/#msg745621 (http://forum.melee.org/announcements/0-2-9-3-2/msg745621/#msg745621):rolleyes:
http://forum.melee.org/announcements/0-2-9-3-2/msg745640/#msg745640 (http://forum.melee.org/announcements/0-2-9-3-2/msg745640/#msg745640)
1.2 years ago actually.
I almost got the balancing right. Eastern is exactly what I said: a Middle Ground between Courser and Arabian though lacking in health.