cRPG

cRPG => General Discussion => Topic started by: imisshotmail on May 29, 2014, 12:32:58 am

Title: New Patch Cavalry Changes
Post by: imisshotmail on May 29, 2014, 12:32:58 am
are mostly good, thank the lord heavy cavalry is finally being nerfed.

if any one thinks otherwise, please direct all discussion to this thread and make sure to post your cavalry KDR along with your opinion.

signed,
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Title: Re: New Patch Cavalry Changes
Post by: polkafranzi on May 29, 2014, 12:40:24 am
Anyone can have that kdr with a little know-how, hell GTX probably got 800:1 seeing as he quits the second he dies.

Fucking lowbie (not you).
Title: Re: New Patch Cavalry Changes
Post by: Tydeus on May 29, 2014, 12:53:00 am
Anyone can have that kdr with a little know-how, hell GTX probably got 800:1 seeing as he quits the second he dies.

Fucking lowbie (not you).
You're talking to a clanless guy who always plays by himself and with 120 ping. Somehow I really doubt just "anyone" can get even close to 6:1 over 800 kills with those conditions.
Title: Re: New Patch Cavalry Changes
Post by: Pandemona on May 29, 2014, 01:10:02 am
How the fuck you managed to get 27 mails? I hardly get more than 2 and they're mostly armoury related.

And about changes, i rather read instead of typing since i don't believe it will be any better if i type. But i can say cavalry wasn't really nerfed, it simply has been made impossible to play for some people. There is no way you can get proper build for level 30 if you want to use heavy horse now.
Title: Re: New Patch Cavalry Changes
Post by: imisshotmail on May 29, 2014, 01:14:35 am
How the fuck you managed to get 27 mails? I hardly get more than 2 and they're mostly armoury related.

And about changes, i rather read instead of typing since i don't believe it will be any better if i type. But i can say cavalry wasn't really nerfed, it simply has been made impossible to play for some people. There is no way you can get proper build for level 30 if you want to use heavy horse now.

18/24
6ps 8rid 2shield 1wm

or

15/24
assorted stats i don't remember


Either one is really good for heavy cavalry at level 30, the thing is they are dedicated cavalry builds. They aren't very good in melee, with the first one being completely useless once dehorsed. Thats exactly how it should be though, heavy horses are extremely strong and you should have to sacrifice other things to be able to use them.

Title: Re: New Patch Cavalry Changes
Post by: Dexxtaa on May 29, 2014, 01:18:10 am
It's a buff to heavy cavalry.

7 riding requirement? I checked it out on my alt. It's fffffaaaasst. I can use Keyarna my Eastern Warhorse as a lancing platform now.

I'm okay with that, though.
Title: Re: New Patch Cavalry Changes
Post by: Legs on May 29, 2014, 01:19:29 am
you should have to sacrifice other things to be able to use them.

"Other things" being all of your money forever.

Some people don't care because they're rich marketplace jews but I've burned almost a million gold as heavy cavalry and I'm not even through my fourth generation yet. That's a whole lot of money to spend purely on upkeep.
Title: Re: New Patch Cavalry Changes
Post by: Macropus on May 29, 2014, 01:45:15 am
"Other things" being all of your money forever.

Some people don't care because they're rich marketplace jews but I've burned almost a million gold as heavy cavalry and I'm not even through my fourth generation yet. That's a whole lot of money to spend purely on upkeep.
Well to be fair, you don't have to be some extremely greedy marketplace whore to get easy 100k per day by trading, to use for upkeep.
Title: Re: New Patch Cavalry Changes
Post by: Joseph Porta on May 29, 2014, 01:53:06 am
Does this mean my armor wise inferior arabian is now also inferior speed wise?



Nvm, only the req changed? Gg afggots, get used to no IF bitches
Title: Re: New Patch Cavalry Changes
Post by: San on May 29, 2014, 05:42:38 am
Long post. Will just post all of my posts from the proposal, taking out the edits to stats. I can't get the exact format since the thread is locked. Only going to post my own reasonings. If you see horse edits that aren't consistent with current stats, that means that it was changed in future posts.

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Title: Re: New Patch Cavalry Changes
Post by: Macropus on May 29, 2014, 08:30:06 am
It's a buff to heavy cavalry.

7 riding requirement? I checked it out on my alt. It's fffffaaaasst. I can use Keyarna my Eastern Warhorse as a lancing platform now.

I'm okay with that, though.
What kind of logic is that? I don't get it.
You say raising the difficulty was a buff because heavy horses are fast with 7 riding? But they always were! The only thing that was changed is that you can't use it at lower riding levels. How is that a buff?
Title: Re: New Patch Cavalry Changes
Post by: Oberyn on May 29, 2014, 11:18:57 am
Even then, doesn't the speed+maneuv bonus only come in play for every riding skill above the minimum requirement?
Title: Re: New Patch Cavalry Changes
Post by: Macropus on May 29, 2014, 11:22:51 am
Even then, doesn't the speed+maneuv bonus only come in play for every riding skill above the minimum requirement?
I don't think so, would've made rouncey-type horses quite OP before the patch.
Title: Re: New Patch Cavalry Changes
Post by: Teeth on May 29, 2014, 11:51:40 am
Huh, doubt anyone in EU comes even close to 6.2. NA must be cav heaven. Preference for shorter weapons, fewer archers and probably not much cav awareness either.

Apart from that, excellent nerf to heavy cav. I think it was clear by now upkeep does not function as a reliable balancing mechanism, higher riding is a sensible choice. Wanna ride a tough and heavy horse, gotta spend more points on it.
Title: Re: New Patch Cavalry Changes
Post by: Sparvico on May 29, 2014, 12:38:12 pm
Inb4 every HA that already had 8 riding anyhow scoops up a +3 eastern or cataphract on the cheap cause all the silly market dwellers think they were nerfed.
Title: Re: New Patch Cavalry Changes
Post by: Macropus on May 29, 2014, 02:12:18 pm
Inb4 every HA that already had 8 riding anyhow scoops up a +3 eastern or cataphract on the cheap cause all the silly market dwellers think they were nerfed.
What makes you think horse archers are SUDDENLY going to use heavy horses now? They could always use it. Nothing has changed for them. So please...  :)
Title: Re: New Patch Cavalry Changes
Post by: Tydeus on May 29, 2014, 02:25:42 pm
Against ranged:
Some #s using +3 horses. Because of the nature of speed bonus against melee, going to use neutral jarid +3 damage of 41p, 7PT and 170wpf

Destrier: 150hp, 26 armour
41.5-48.4, 4 hits to kill (29 armour is 39-46, 3-4 hits) +15 hp barely beat out 3 armour from these numbers. Keep in mind that when it had penetration, 41p did 43-50, 44p did 47-55hp

Barded warhorse: 140hp, 32 armour
39-46, 4 hits to kill

Even at the lowest armour levels, durability against ranged is better than before. Even with the proposed armour changes, they would still be better than before the penetration change, just less over the top than they are now.
Title: Re: New Patch Cavalry Changes
Post by: Gurnisson on May 29, 2014, 04:25:39 pm
Huh, doubt anyone in EU comes even close to 6.2.

Lies
Title: Re: New Patch Cavalry Changes
Post by: The_Bloody_Nine on May 29, 2014, 04:28:58 pm
Lies

pics or
Title: Re: New Patch Cavalry Changes
Post by: Teeth on May 29, 2014, 04:49:43 pm
Lies
Lancers at least.
Title: Re: New Patch Cavalry Changes
Post by: Gurnisson on May 29, 2014, 05:20:34 pm
Lancers at least.

(click to show/hide)
Title: Re: New Patch Cavalry Changes
Post by: Rebelyell on May 29, 2014, 06:17:18 pm
(click to show/hide)
Kd nowdays is not about skill it is about how well you gang peoples
wich is new meta of crpg nowdays
Title: Re: New Patch Cavalry Changes
Post by: Macropus on May 29, 2014, 06:39:30 pm
Kd nowdays is not about skill it is about how well you gang peoples
wich is new meta of crpg nowdays
Implying ganking isn't a skill?  :|
Title: Re: New Patch Cavalry Changes
Post by: phnxhdsn on May 29, 2014, 06:52:02 pm
FINALLY EASTERN HORSE BUFF!!

I knew By keeping it until it got buffed would pay off :D :D It's now as good if not better than arab horse :)
Title: Re: New Patch Cavalry Changes
Post by: Kafein on May 29, 2014, 07:06:32 pm
Implying ganking isn't a skill?  :|

Everything is a skill. Some things are just more interesting to do than others.
Title: Re: New Patch Cavalry Changes
Post by: Dexxtaa on May 29, 2014, 07:07:33 pm
What kind of logic is that? I don't get it.
You say raising the difficulty was a buff because heavy horses are fast with 7 riding? But they always were! The only thing that was changed is that you can't use it at lower riding levels. How is that a buff?

As a result of increasing the base requirement to 7 riding, dedicated riders immediately get a buff to the horse, given that "difficulty" is only a minimum requirement to ride the horse. The stats of heavy horses, by and large, are unaffected.

As a result, hybrids are discouraged from using horses, while dedicated riders gain an increase in speed, agility and general performance on horseback. Prior to the patch, the minimum requirement of 5 riding allowed me to ride, but relegating me almost exclusively to infantry defense, given I couldn't ride to the other side of the map quickly enough to justify using a metal horse as a lance/couching platform.

Checking out riding on my alt with 7 riding, I found that I can actually reach the other side of the map in time to catch the last 1/3 of the spawning crowd with plenty of time to set up for a couch.
Title: Re: New Patch Cavalry Changes
Post by: Kafein on May 29, 2014, 07:12:45 pm
As a result of increasing the base requirement to 7 riding, dedicated riders immediately get a buff to the horse, given that "difficulty" is only a minimum requirement to ride the horse. The stats of heavy horses, by and large, are unaffected.

As a result, hybrids are discouraged from using horses, while dedicated riders gain an increase in speed, agility and general performance on horseback. Prior to the patch, the minimum requirement of 5 riding allowed me to ride, but relegating me almost exclusively to infantry defense, given I couldn't ride to the other side of the map quickly enough to justify using a metal horse as a lance/couching platform.

Checking out riding on my alt with 7 riding, I found that I can actually reach the other side of the map in time to catch the last 1/3 of the spawning crowd with plenty of time to set up for a couch.

That's just the dumbest correctly written argument I've ever read. An increase in difficulty doesn't improve anything.
Title: Re: New Patch Cavalry Changes
Post by: GOBBLINKINGREATLEADER on May 29, 2014, 07:26:36 pm
This patch got rid of the build I have considered my mainstay for (literally) the last two years. It's kind of disappointing. I didn't think I was OP.

Why all the changes to destroy hybrid classes, guys? (this is bait)
Title: Re: New Patch Cavalry Changes
Post by: dynamike on May 29, 2014, 07:36:08 pm
This patch got rid of the build I have considered my mainstay for (literally) the last two years. It's kind of disappointing. I didn't think I was OP.

Why all the changes to destroy hybrid classes, guys? (this is bait)

Thankfully, my uber quintuple hybrid still works  :D

At lvl 34

Strength:18
Agility:21

Two Handed:103
Polearm:103
Crossbow:111

Weapon Master:7
Athletics:7
Riding:7
Iron Flesh:6
Shield:2
Power Strike:6

(click to show/hide)
Title: Re: New Patch Cavalry Changes
Post by: Rebelyell on May 29, 2014, 08:15:03 pm
Implying ganking isn't a skill?  :|
idk, maybe
Title: Re: New Patch Cavalry Changes
Post by: poikakoira on May 29, 2014, 08:29:06 pm
:)
Title: Re: New Patch Cavalry Changes
Post by: Joseph Porta on May 29, 2014, 08:29:23 pm
(click to show/hide)

You are silly good Gurni pls go nao epeen hoarder
Title: Re: New Patch Cavalry Changes
Post by: Macropus on May 29, 2014, 09:38:06 pm
As a result of increasing the base requirement to 7 riding, dedicated riders immediately get a buff to the horse, given that "difficulty" is only a minimum requirement to ride the horse. The stats of heavy horses, by and large, are unaffected.
I don't get this part. At all.
Luckily Kafein's post gave me hope that I'm not completely out of mind.
Look, I can see how you think heavy horses are better with more riding. But in no way a difficulty increase can serve as a buff to them. Otherwise why not consider another "buff" and make a 9 riding character. Huh? The horse moves even faster now! Hooray for buff!
Title: Re: New Patch Cavalry Changes
Post by: Rebelyell on May 29, 2014, 09:43:42 pm
 :cry:
Title: Re: New Patch Cavalry Changes
Post by: Teeth on May 29, 2014, 09:48:36 pm
(click to show/hide)
Not too shabby, didn't realize I sucked that badly.
Title: Re: New Patch Cavalry Changes
Post by: Krax on May 30, 2014, 07:33:43 pm
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you cant go wrong with 10 ride !
Title: Re: New Patch Cavalry Changes
Post by: Tydeus on May 30, 2014, 08:07:03 pm
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you cant go wrong with 10 ride !
It's an HX, time for that -1 bomb!  :twisted:
Title: Re: New Patch Cavalry Changes
Post by: Latvian on May 30, 2014, 08:26:58 pm
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Title: Re: New Patch Cavalry Changes
Post by: Grumbs on May 30, 2014, 08:30:19 pm
Why not use 6 skill horses? They are just as good. The top end horses are for people who can't play cav very well and just want to hold W and RMB while aiming towards people :P . Good players will do just as well with a 6 skill horse as with an 8 skill one, just now 8 skill ones need more skill point investment so bad players can't crutch with them as easily
Title: Re: New Patch Cavalry Changes
Post by: Latvian on May 30, 2014, 10:25:37 pm
thing is i like my plated charger cuz it can bump and doesnt ( at least it didnt) die from 2 arrows like every other horse.But as i read here now its shit horse just like every heavy horse. They were nerfed till fuck. Whats next? heavy armor needs 30 str and has half less protection ? Great way to keep mod alive if you ask me.
Title: Re: New Patch Cavalry Changes
Post by: polkafranzi on May 31, 2014, 02:32:15 am
Well maybe they are trying to kill it...  :shock:

All you'll have left is 20 people shooting eachother on eu1 and 5,000 russians/poles walking around on the strat map in one big circlejerk.

GG
Title: Re: New Patch Cavalry Changes
Post by: Tydeus on May 31, 2014, 03:13:29 am
thing is i like my plated charger cuz it can bump and doesnt ( at least it didnt) die from 2 arrows like every other horse.But as i read here now its shit horse just like every heavy horse. They were nerfed till fuck. Whats next? heavy armor needs 30 str and has half less protection ? Great way to keep mod alive if you ask me.
I shot a plated charge with a bodkin arrow from my longbow this morning while the horse was riding perpendicular to my facing (meaning any speed bonuse/penalty would have been almost entirely neutralized). I dealt 55 raw damage. You know how much effective damage that turned into? ONE POINT! ONE (for the illiterate, that's a "1"). This is what armor does. This is exactly what armor does and it happens all the time, and not just to horses, but any time you stack a high amount of armor. The horse isn't "shit", rather far from it if it can turn 55 raw into 1 effective.
Title: Re: New Patch Cavalry Changes
Post by: FRANK_THE_TANK on May 31, 2014, 03:27:05 am
I used heavy cav to slowly inch up on dudes with spears before belting them over the head with what ever I had at hand. They could take the hits and the speed was sub rear so I would get on top of them to belt them real good but given the riding stats now I don't think I could carry enough PS to do the job given it's got to be a good clean hit so that's nuked that tactic pretty well.
Title: Re: New Patch Cavalry Changes
Post by: Mr.K. on May 31, 2014, 10:12:48 am

While that might be true, I can now take down a plated charger as a Yumi HA. While riding a plated charger (well I obviously won't as it's a shit horse and would get me killed). Still takes like 20 arrows to do that, but it's possible now. Mamluk seems better stats wise. The amount of light horses on EU1 has gone through the roof, as has the amount of cavalry in total. This brought in tons of archers on EU1 thanks to Mercs banner stacking that class Yesterday.

The medium to light horses have always been really easy to take down as horse archer. The only problem currently is the Courser with that new turbo charger that makes it fly, causing me some problems on a non-loomed rouncey trying to run away. It still goes down with three arrows if I manage to hit it so it's kinda balanced atm, while I have 5 riding and a rouncey. Once I get my heavier horse and 8 riding they'll stand no chance*. And once people notice that cav is utterly useless if there's more than one horse archer on the server, what will happen? *=If I was any good at HA

Please try to figure out how to have a anti-ranged cavalry while keeping it balanced against infantry. Right now they are still really strong (=op) against infantry, but can't do much against any ranged stacking. At least not on the shit maps we have to play on EU1. It's a lot like what we have on Strategus atm as there's nothing to kill the archers, they dominate the battles.
Title: Re: New Patch Cavalry Changes
Post by: BlueKnight on May 31, 2014, 10:45:31 am
While that might be true, I can now take down a plated charger as a Yumi HA. While riding a plated charger (well I obviously won't as it's a shit horse and would get me killed). Still takes like 20 arrows to do that, but it's possible now. Mamluk seems better stats wise. The amount of light horses on EU1 has gone through the roof, as has the amount of cavalry in total. This brought in tons of archers on EU1 thanks to Mercs banner stacking that class Yesterday.

Changes are always connected with all classes. It's all a weird food-chain. Every change and especially those that massively affect 1 class/build, always have an impact on the rest of the players too. More light cavs means that ranged is less scared of cav, cuz they can pew-pew horses easier which means that more ranged also affect typical infantry etc. You don't just change 1 thing in the game and hope that the rest won't be affected by it. On the other hand the horse-patch didn't really weaken the cavalry itself, light horses' buff was unnecessary, cav-changes just messed with players builds so they seem incomplete or badly optimised...

Also what's bad in free respec 4 everyone? Except for that it actually shows that developers care about someone spending few thousands hours in cRPG.

I am a prophet beecheZ, also was playing horse archer tonight. Valour from killing light horses was happening pretty often as these guys couldn't save their ponies from my tatar arrows.
Title: Re: New Patch Cavalry Changes
Post by: Lt_Anders on May 31, 2014, 08:39:19 pm
Can we buff my rouncey more please?

I've had that thing for almost 2 years at +3 status. If only I used it EVERY round, I'd probably be 10X better.

Change doesn't hurt High levels. Still 18/21 Hybrid w/pole, 1h and can ride almost every horse(used to ride ALL horses but heh)

Also, Tydeus. I told you so. Eastern Horse @ 8 riding was stupid. Now it's 7 and actually WORTH it. Shoulda listened to me oh...8(?)months ago when you made it 8 riding.
Title: Re: New Patch Cavalry Changes
Post by: Dooz on May 31, 2014, 08:40:48 pm
lol hanging on to an 8 month old "i told you so", holy shit your life must be a mess
Title: Re: New Patch Cavalry Changes
Post by: Lt_Anders on May 31, 2014, 08:50:07 pm
lol hanging on to an 8 month old "i told you so", holy shit your life must be a mess

http://forum.melee.org/announcements/0-2-9-3-2/msg745621/#msg745621
http://forum.melee.org/announcements/0-2-9-3-2/msg745640/#msg745640

1.2 years ago actually.

I almost got the balancing right. Eastern is exactly what I said: a Middle Ground between Courser and Arabian though lacking in health.
Title: Re: New Patch Cavalry Changes
Post by: Dooz on May 31, 2014, 08:52:17 pm
i'm sorry for your pain
Title: Re: New Patch Cavalry Changes
Post by: Tydeus on May 31, 2014, 08:59:06 pm
Can we buff my rouncey more please?

I've had that thing for almost 2 years at +3 status. If only I used it EVERY round, I'd probably be 10X better.

Change doesn't hurt High levels. Still 18/21 Hybrid w/pole, 1h and can ride almost every horse(used to ride ALL horses but heh)

Also, Tydeus. I told you so. Eastern Horse @ 8 riding was stupid. Now it's 7 and actually WORTH it. Shoulda listened to me oh...8(?)months ago when you made it 8 riding.
http://forum.melee.org/announcements/0-2-9-3-2/msg745621/#msg745621 (http://forum.melee.org/announcements/0-2-9-3-2/msg745621/#msg745621)
http://forum.melee.org/announcements/0-2-9-3-2/msg745640/#msg745640 (http://forum.melee.org/announcements/0-2-9-3-2/msg745640/#msg745640)

1.2 years ago actually.

I almost got the balancing right. Eastern is exactly what I said: a Middle Ground between Courser and Arabian though lacking in health.
:rolleyes:
Title: Re: New Patch Cavalry Changes
Post by: San on May 31, 2014, 09:30:42 pm
  Current Mamluk Horse
    hit points: 149
    body armor: 54
    difficulty: 8
    speed: 38
    maneuver: 38
    charge: 36
    50,033

Old Charger
    hit points: 130
    body armor: 60
    difficulty: 5
    speed: 38
    maneuver: 38
    charge: 38
    52,512

+19 hp, -2 charge, -6 armor, -2.5k gold cost. Not something I would call too much of a nerf.

Chargers saw more reduced armor because their role at charging groups of enemies were buffed since the max speed increased. A 13 armor and ~20+hp jump from the eastern warhorse/cataphract was a bit silly imo. Many other horses received larger changes than others since they were worse (barded warhorse) or better (war horse/eastern warhorse) compared to nearby horses, and overall have a more steady progression for charge, armor, speed, and maneuver instead of the large jumps seen before like 24->34 charge from the padded warhorse to the war horse.

It's unknown how the eastern horse will turn out since not many people even have one loomed yet. Courser turned out as expected. Against aware infantry, speed isn't a large influence, but it's great when dealing with/against other horses. Maneuver is good against both, and high maneuver+charge are pretty broken attributes to have together.

The partial respec not being enough is a very valid complaint, though. At the time, I thought that 9str + riding refund would've been too similar to a free respec. If one can make a good argument for why they feel certain stats are too low/high, I'm all ears.