Author Topic: New Patch Cavalry Changes  (Read 5312 times)

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Offline Macropus

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Re: New Patch Cavalry Changes
« Reply #15 on: May 29, 2014, 02:12:18 pm »
0
Inb4 every HA that already had 8 riding anyhow scoops up a +3 eastern or cataphract on the cheap cause all the silly market dwellers think they were nerfed.
What makes you think horse archers are SUDDENLY going to use heavy horses now? They could always use it. Nothing has changed for them. So please...  :)

Offline Tydeus

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Re: New Patch Cavalry Changes
« Reply #16 on: May 29, 2014, 02:25:42 pm »
+1
Against ranged:
Some #s using +3 horses. Because of the nature of speed bonus against melee, going to use neutral jarid +3 damage of 41p, 7PT and 170wpf

Destrier: 150hp, 26 armour
41.5-48.4, 4 hits to kill (29 armour is 39-46, 3-4 hits) +15 hp barely beat out 3 armour from these numbers. Keep in mind that when it had penetration, 41p did 43-50, 44p did 47-55hp

Barded warhorse: 140hp, 32 armour
39-46, 4 hits to kill

Even at the lowest armour levels, durability against ranged is better than before. Even with the proposed armour changes, they would still be better than before the penetration change, just less over the top than they are now.
chadz> i wouldnt mind seeing some penis on my character

Offline Gurnisson

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Re: New Patch Cavalry Changes
« Reply #17 on: May 29, 2014, 04:25:39 pm »
+1
Huh, doubt anyone in EU comes even close to 6.2.

Lies
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline The_Bloody_Nine

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Re: New Patch Cavalry Changes
« Reply #18 on: May 29, 2014, 04:28:58 pm »
+2

Offline Teeth

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Re: New Patch Cavalry Changes
« Reply #19 on: May 29, 2014, 04:49:43 pm »
0

Offline Gurnisson

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Re: New Patch Cavalry Changes
« Reply #20 on: May 29, 2014, 05:20:34 pm »
+4
Lancers at least.

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I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Rebelyell

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Re: New Patch Cavalry Changes
« Reply #21 on: May 29, 2014, 06:17:18 pm »
+3
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Kd nowdays is not about skill it is about how well you gang peoples
wich is new meta of crpg nowdays
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Offline Macropus

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Re: New Patch Cavalry Changes
« Reply #22 on: May 29, 2014, 06:39:30 pm »
+1
Kd nowdays is not about skill it is about how well you gang peoples
wich is new meta of crpg nowdays
Implying ganking isn't a skill?  :|

Offline phnxhdsn

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Re: New Patch Cavalry Changes
« Reply #23 on: May 29, 2014, 06:52:02 pm »
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FINALLY EASTERN HORSE BUFF!!

I knew By keeping it until it got buffed would pay off :D :D It's now as good if not better than arab horse :)
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Offline Kafein

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Re: New Patch Cavalry Changes
« Reply #24 on: May 29, 2014, 07:06:32 pm »
+1
Implying ganking isn't a skill?  :|

Everything is a skill. Some things are just more interesting to do than others.

Offline Dexxtaa

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Re: New Patch Cavalry Changes
« Reply #25 on: May 29, 2014, 07:07:33 pm »
+1
What kind of logic is that? I don't get it.
You say raising the difficulty was a buff because heavy horses are fast with 7 riding? But they always were! The only thing that was changed is that you can't use it at lower riding levels. How is that a buff?

As a result of increasing the base requirement to 7 riding, dedicated riders immediately get a buff to the horse, given that "difficulty" is only a minimum requirement to ride the horse. The stats of heavy horses, by and large, are unaffected.

As a result, hybrids are discouraged from using horses, while dedicated riders gain an increase in speed, agility and general performance on horseback. Prior to the patch, the minimum requirement of 5 riding allowed me to ride, but relegating me almost exclusively to infantry defense, given I couldn't ride to the other side of the map quickly enough to justify using a metal horse as a lance/couching platform.

Checking out riding on my alt with 7 riding, I found that I can actually reach the other side of the map in time to catch the last 1/3 of the spawning crowd with plenty of time to set up for a couch.
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Offline Kafein

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Re: New Patch Cavalry Changes
« Reply #26 on: May 29, 2014, 07:12:45 pm »
+4
As a result of increasing the base requirement to 7 riding, dedicated riders immediately get a buff to the horse, given that "difficulty" is only a minimum requirement to ride the horse. The stats of heavy horses, by and large, are unaffected.

As a result, hybrids are discouraged from using horses, while dedicated riders gain an increase in speed, agility and general performance on horseback. Prior to the patch, the minimum requirement of 5 riding allowed me to ride, but relegating me almost exclusively to infantry defense, given I couldn't ride to the other side of the map quickly enough to justify using a metal horse as a lance/couching platform.

Checking out riding on my alt with 7 riding, I found that I can actually reach the other side of the map in time to catch the last 1/3 of the spawning crowd with plenty of time to set up for a couch.

That's just the dumbest correctly written argument I've ever read. An increase in difficulty doesn't improve anything.

Offline GOBBLINKINGREATLEADER

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Re: New Patch Cavalry Changes
« Reply #27 on: May 29, 2014, 07:26:36 pm »
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This patch got rid of the build I have considered my mainstay for (literally) the last two years. It's kind of disappointing. I didn't think I was OP.

Why all the changes to destroy hybrid classes, guys? (this is bait)

Offline dynamike

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Re: New Patch Cavalry Changes
« Reply #28 on: May 29, 2014, 07:36:08 pm »
0
This patch got rid of the build I have considered my mainstay for (literally) the last two years. It's kind of disappointing. I didn't think I was OP.

Why all the changes to destroy hybrid classes, guys? (this is bait)

Thankfully, my uber quintuple hybrid still works  :D

At lvl 34

Strength:18
Agility:21

Two Handed:103
Polearm:103
Crossbow:111

Weapon Master:7
Athletics:7
Riding:7
Iron Flesh:6
Shield:2
Power Strike:6

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For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline Rebelyell

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Re: New Patch Cavalry Changes
« Reply #29 on: May 29, 2014, 08:15:03 pm »
+1
Implying ganking isn't a skill?  :|
idk, maybe
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