Author Topic: New Patch Cavalry Changes  (Read 5313 times)

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Offline poikakoira

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Re: New Patch Cavalry Changes
« Reply #30 on: May 29, 2014, 08:29:06 pm »
0
:)

Offline Joseph Porta

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Re: New Patch Cavalry Changes
« Reply #31 on: May 29, 2014, 08:29:23 pm »
0
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You are silly good Gurni pls go nao epeen hoarder
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Offline Macropus

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Re: New Patch Cavalry Changes
« Reply #32 on: May 29, 2014, 09:38:06 pm »
+2
As a result of increasing the base requirement to 7 riding, dedicated riders immediately get a buff to the horse, given that "difficulty" is only a minimum requirement to ride the horse. The stats of heavy horses, by and large, are unaffected.
I don't get this part. At all.
Luckily Kafein's post gave me hope that I'm not completely out of mind.
Look, I can see how you think heavy horses are better with more riding. But in no way a difficulty increase can serve as a buff to them. Otherwise why not consider another "buff" and make a 9 riding character. Huh? The horse moves even faster now! Hooray for buff!

Offline Rebelyell

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Re: New Patch Cavalry Changes
« Reply #33 on: May 29, 2014, 09:43:42 pm »
0
 :cry:
« Last Edit: May 29, 2014, 10:00:18 pm by Rebelyell »
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Offline Teeth

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Re: New Patch Cavalry Changes
« Reply #34 on: May 29, 2014, 09:48:36 pm »
+1
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Offline Krax

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Re: New Patch Cavalry Changes
« Reply #35 on: May 30, 2014, 07:33:43 pm »
+1
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you cant go wrong with 10 ride !

Offline Tydeus

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Re: New Patch Cavalry Changes
« Reply #36 on: May 30, 2014, 08:07:03 pm »
+1
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you cant go wrong with 10 ride !
It's an HX, time for that -1 bomb!  :twisted:
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Offline Latvian

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Re: New Patch Cavalry Changes
« Reply #37 on: May 30, 2014, 08:26:58 pm »
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Offline Grumbs

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Re: New Patch Cavalry Changes
« Reply #38 on: May 30, 2014, 08:30:19 pm »
+2
Why not use 6 skill horses? They are just as good. The top end horses are for people who can't play cav very well and just want to hold W and RMB while aiming towards people :P . Good players will do just as well with a 6 skill horse as with an 8 skill one, just now 8 skill ones need more skill point investment so bad players can't crutch with them as easily
« Last Edit: May 30, 2014, 08:33:29 pm by Grumbs »
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Re: New Patch Cavalry Changes
« Reply #39 on: May 30, 2014, 10:25:37 pm »
0
thing is i like my plated charger cuz it can bump and doesnt ( at least it didnt) die from 2 arrows like every other horse.But as i read here now its shit horse just like every heavy horse. They were nerfed till fuck. Whats next? heavy armor needs 30 str and has half less protection ? Great way to keep mod alive if you ask me.
people are like potatoes, they come in different shapes and sizes and they all are beautifull
masturbating while looking in a mirror isnt wrong unless its the rear view mirror and you are driving a school buss.

it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.

Offline polkafranzi

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Re: New Patch Cavalry Changes
« Reply #40 on: May 31, 2014, 02:32:15 am »
0
Well maybe they are trying to kill it...  :shock:

All you'll have left is 20 people shooting eachother on eu1 and 5,000 russians/poles walking around on the strat map in one big circlejerk.

GG
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Offline Tydeus

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Re: New Patch Cavalry Changes
« Reply #41 on: May 31, 2014, 03:13:29 am »
+3
thing is i like my plated charger cuz it can bump and doesnt ( at least it didnt) die from 2 arrows like every other horse.But as i read here now its shit horse just like every heavy horse. They were nerfed till fuck. Whats next? heavy armor needs 30 str and has half less protection ? Great way to keep mod alive if you ask me.
I shot a plated charge with a bodkin arrow from my longbow this morning while the horse was riding perpendicular to my facing (meaning any speed bonuse/penalty would have been almost entirely neutralized). I dealt 55 raw damage. You know how much effective damage that turned into? ONE POINT! ONE (for the illiterate, that's a "1"). This is what armor does. This is exactly what armor does and it happens all the time, and not just to horses, but any time you stack a high amount of armor. The horse isn't "shit", rather far from it if it can turn 55 raw into 1 effective.
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Offline FRANK_THE_TANK

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Re: New Patch Cavalry Changes
« Reply #42 on: May 31, 2014, 03:27:05 am »
0
I used heavy cav to slowly inch up on dudes with spears before belting them over the head with what ever I had at hand. They could take the hits and the speed was sub rear so I would get on top of them to belt them real good but given the riding stats now I don't think I could carry enough PS to do the job given it's got to be a good clean hit so that's nuked that tactic pretty well.
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Offline Mr.K.

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Re: New Patch Cavalry Changes
« Reply #43 on: May 31, 2014, 10:12:48 am »
+1

While that might be true, I can now take down a plated charger as a Yumi HA. While riding a plated charger (well I obviously won't as it's a shit horse and would get me killed). Still takes like 20 arrows to do that, but it's possible now. Mamluk seems better stats wise. The amount of light horses on EU1 has gone through the roof, as has the amount of cavalry in total. This brought in tons of archers on EU1 thanks to Mercs banner stacking that class Yesterday.

The medium to light horses have always been really easy to take down as horse archer. The only problem currently is the Courser with that new turbo charger that makes it fly, causing me some problems on a non-loomed rouncey trying to run away. It still goes down with three arrows if I manage to hit it so it's kinda balanced atm, while I have 5 riding and a rouncey. Once I get my heavier horse and 8 riding they'll stand no chance*. And once people notice that cav is utterly useless if there's more than one horse archer on the server, what will happen? *=If I was any good at HA

Please try to figure out how to have a anti-ranged cavalry while keeping it balanced against infantry. Right now they are still really strong (=op) against infantry, but can't do much against any ranged stacking. At least not on the shit maps we have to play on EU1. It's a lot like what we have on Strategus atm as there's nothing to kill the archers, they dominate the battles.

Offline BlueKnight

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Re: New Patch Cavalry Changes
« Reply #44 on: May 31, 2014, 10:45:31 am »
0
While that might be true, I can now take down a plated charger as a Yumi HA. While riding a plated charger (well I obviously won't as it's a shit horse and would get me killed). Still takes like 20 arrows to do that, but it's possible now. Mamluk seems better stats wise. The amount of light horses on EU1 has gone through the roof, as has the amount of cavalry in total. This brought in tons of archers on EU1 thanks to Mercs banner stacking that class Yesterday.

Changes are always connected with all classes. It's all a weird food-chain. Every change and especially those that massively affect 1 class/build, always have an impact on the rest of the players too. More light cavs means that ranged is less scared of cav, cuz they can pew-pew horses easier which means that more ranged also affect typical infantry etc. You don't just change 1 thing in the game and hope that the rest won't be affected by it. On the other hand the horse-patch didn't really weaken the cavalry itself, light horses' buff was unnecessary, cav-changes just messed with players builds so they seem incomplete or badly optimised...

Also what's bad in free respec 4 everyone? Except for that it actually shows that developers care about someone spending few thousands hours in cRPG.

I am a prophet beecheZ, also was playing horse archer tonight. Valour from killing light horses was happening pretty often as these guys couldn't save their ponies from my tatar arrows.
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