cRPG

cRPG => General Discussion => Topic started by: San on February 28, 2014, 08:53:00 pm

Title: Some good weapons with the recent speed buff
Post by: San on February 28, 2014, 08:53:00 pm
Since the most recent patch, most 95 speed and below weapons received a buff of +1 speed with a few exceptions. Here are some of the more notable weapons I see that may not have stood out much before:

1h:

Iron Battle Axe: One of the exceptions, +1 speed to 97. With 36 cut, it's quite a beast now.
Iron War Axe: Its brother, 96 speed and 37 cut.

Military Cleaver(?) I forget if this was 95 or 96 speed, but it's great either way.
Military Hammer: Even better than before, 94 to 95 speed will make quite the difference.

Arabian Cavalry Sword: Now top tier in both price and stats, this sword really doesn't have much of a weakness anymore.


2h: Return of Greatswords?

Two Handed Sword: Now 97 speed, a great intermediary between longsword and great sword.
Dadao: Even closer to the miaodao now with a cheaper price.
War Cleaver: Awesome power and length:speed ratio.
Goedendag(?): Forget if this was 95 speed or 96 in the past, quite a great weapon either way you look at it.

All greatswords: To me, the 117-121 length weapons stand out the most. 95 speed flambard sounds great. Interestingly, though, the Danish/German are only slightly slower than they were in the past, but now with slightly better power. Nodachi and flamberge are also looking pretty good, too.


Polearms:

Iron staff: 96 speed, great overheads and side swings. A knockdown machine if you can get a good bonk on the head.
Double Sided Lance: 1 speed away from war spear, can now rear horses, and its stab is absolutely devastating. Definitely a good weapon to loom.
Long War Axe: Now that it's only 2 speed away from the long axe, even players that prioritize speed might want to pick this up with the superior length.
Bec de Corbin: Was nerfed in the past, but now it has a huge second wind since it's quite great compared to other blunt/pierce weapons nowadays. Only 1 speed away from war spear.

Every long, swingy polearm: Glaive, Bardiche, Bill, Swiss halberd, the list goes on. The fix to left swings and most notably overheads makes for almost all swing directions of these weapons terrifying to deal with. The +1 speed helps even more.


As an aside, the angle on swings are narrower than before, too. Can't be too sloppy with the side swings.

Discuss. Any weapons you find interesting?
Title: Re: Some good weapons with the recent speed buff
Post by: Penitent on February 28, 2014, 09:37:34 pm
Wow, look at that, a change log -- kind of.

Bec OP.


In all seriousness, thanks for the synopsis -- pretty good information here. 
Most of the 1h weapons mentioned deserved the speed boost (iron axes, mil hammer), so it's appropriate.  They are still a bit slow for my taste though, but time will tell!
Title: Re: Some good weapons with the recent speed buff
Post by: Pentecost on February 28, 2014, 09:54:03 pm
The Swiss Halberd now has a base speed of 92 with a 28p thrust and a 37 cut overhead that also has a bonus vs. shields. I was seriously contemplating renaming my STF to "Leatherface" after playing around with it the other day, because it felt like I was running around with a chainsaw.
Title: Re: Some good weapons with the recent speed buff
Post by: Prpavi on February 28, 2014, 09:55:20 pm
yes because 1h really needed a buff, especially Arabian cav sword
Title: Re: Some good weapons with the recent speed buff
Post by: DonNicko on February 28, 2014, 10:52:49 pm
The most expensive elegant poleaxe has 28 blunt damage, lol why so low? why it so expensive? Imho it must have at least the same damage as a warhammer 31 blunt.
Title: Re: Some good weapons with the recent speed buff
Post by: Johammeth on February 28, 2014, 10:58:20 pm
Bec buffs?  :shock:
Title: Re: Some good weapons with the recent speed buff
Post by: Swaggart on February 28, 2014, 11:28:01 pm
Every long, swingy polearm: Glaive, Bardiche, Bill, Swiss halberd, the list goes on. The fix to left swings and most notably overheads makes for almost all swing directions of these weapons terrifying to deal with. The +1 speed helps even more.

What fix to overheads? Something recent?

I ask because I almost entirely stopped using this weapon after using it exclusively from 1-32 simply because overheads would simply go through people. Maybe this is packet loss or lag or whatever on my end, but it got to the point where I nearly traded it away.
Title: Re: Some good weapons with the recent speed buff
Post by: Horns_Archive on February 28, 2014, 11:31:08 pm
What fix to overheads? Something recent?

I ask because I almost entirely stopped using this weapon after using it exclusively from 1-32 simply because overheads would simply go through people. Maybe this is packet loss or lag or whatever on my end, but it got to the point where I nearly traded it away.

nah, polearm overheads are bunk
Title: Re: Some good weapons with the recent speed buff
Post by: Teeth on February 28, 2014, 11:35:51 pm
Polearm overhead literally has no hit detection so the buffs to its speed are irrelevant. I am not sure if the hit detection knows that the overhead has been sped up.
Title: Re: Some good weapons with the recent speed buff
Post by: Swaggart on February 28, 2014, 11:38:08 pm
Thank fuck I'm not the only one. Oh and I forgot to mention it was the Swiss Halberd that I was using.
Title: Re: Some good weapons with the recent speed buff
Post by: Tydeus on February 28, 2014, 11:44:07 pm
It's likely just packetloss or lag that you guys are experiencing. I actually overbuffed the polearm overswing animation when I changed it several months ago. Instead of the polearm overhead hitting slower, it now hits faster than the two-handed overhead animation, and by quite a fair bit, actually.
Title: Re: Some good weapons with the recent speed buff
Post by: PsychoTwins on March 01, 2014, 12:41:02 am
It's likely just packetloss or lag that you guys are experiencing. I actually overbuffed the polearm overswing animation when I changed it several months ago. Instead of the polearm overhead hitting slower, it now hits faster than the two-handed overhead animation, and by quite a fair bit, actually.

Yeah I agree, my long axe overheads are scary fast atm (btw i have 20 ping so that helps a lot)
Title: Re: Some good weapons with the recent speed buff
Post by: Kafein on March 01, 2014, 01:04:09 am
yes because 1h really needed a buff, especially Arabian cav sword

You read this, and to you it looks like a 1h buff? Are you some sort of lunatic?
Title: Re: Some good weapons with the recent speed buff
Post by: Prpavi on March 01, 2014, 01:16:51 am
You read this, and to you it looks like a 1h buff? Are you some sort of lunatic?

Arab cav sword mostly, probably the last weapon in game that neeeded a buff. 2h sword and Bec buff was also unecessary.
Title: Re: Some good weapons with the recent speed buff
Post by: Life on March 01, 2014, 03:42:15 am
Arab cav sword mostly, probably the last weapon in game that neeeded a buff. 2h sword and Bec buff was also unecessary.
i feel the buffs were completely necessary.
i see a lot more becs on the battlefield, and i like it that way. the slight buff is nothing game breaking and its better than nerfing everything to hell.
Title: Re: Some good weapons with the recent speed buff
Post by: Jarold on March 01, 2014, 06:26:53 am
Should've buffed the Long Voulge's speed also.
Title: Re: Some good weapons with the recent speed buff
Post by: Swaggart on March 01, 2014, 06:44:20 am
It's likely just packetloss or lag that you guys are experiencing. I actually overbuffed the polearm overswing animation when I changed it several months ago. Instead of the polearm overhead hitting slower, it now hits faster than the two-handed overhead animation, and by quite a fair bit, actually.

My ping is usually from 20-30 ms and I live a driving distance from the server. Then again, Canada has notoriously shitty ISPs.
Title: Re: Some good weapons with the recent speed buff
Post by: Huscarlton_Banks on March 01, 2014, 07:39:24 am
I get weird hit detection with polearm overheads, tends to hit way to the right of where I see the swing contacts when I swing overhead while turning left.

Dadao almost seems too good for the price, though I've just been running around with an unloomed one.
Title: Re: Some good weapons with the recent speed buff
Post by: Tibe on March 01, 2014, 08:06:50 am
I noticed that the Langes Messer swing and stabdamage has been nerfed. You guys are dicks. Quess il use an Arabian Cavalry Sword like the rest of the server. GG on trying to keep equipmentuse diverse. Why do you nerf a weapon barely anyone uses and buff the one almost everyone already owns?

Yes I am bitter.
Title: Re: Some good weapons with the recent speed buff
Post by: Life on March 01, 2014, 08:22:43 am
Yes I am bitter salty.
fixed
Title: Re: Some good weapons with the recent speed buff
Post by: Tydeus on March 01, 2014, 08:36:27 am
I noticed that the Langes Messer swing and stabdamage has been nerfed.
wat?
Title: Re: Some good weapons with the recent speed buff
Post by: Tibe on March 01, 2014, 09:15:09 am
Jup, It appeared to me that the stats were lower then I remembered, checked other peoples posts to clarify and quite many had different stats on it. And turns out it wasnt nerfed after I dug slightly deeper. I was wrong, leave me to my cave.
Title: Re: Some good weapons with the recent speed buff
Post by: the real god emperor on March 01, 2014, 09:27:35 am
ACS buff.. We really needed this.
Title: Re: Some good weapons with the recent speed buff
Post by: Huscarlton_Banks on March 01, 2014, 09:31:07 am
(click to show/hide)
As far as I can tell it hasn't been changed.

Some big (positive) changes to military scythe, but I still don't see it around.
(click to show/hide)


I'm sure there are other big changes across that timespan, but it wouldn't really make sense for me to write patch notes. (where are they, by the way? :P)
Title: Re: Some good weapons with the recent speed buff
Post by: Kafein on March 01, 2014, 11:21:43 am
Arab cav sword mostly, probably the last weapon in game that neeeded a buff. 2h sword and Bec buff was also unecessary.

I don't think the ACS deserved a buff at all either, mind you.

But really I don't see the logic behind any of these speed buffs. None of those weapons deserved more speed, and it's certainly not like they were slow before.
Title: Re: Some good weapons with the recent speed buff
Post by: Tzar on March 01, 2014, 11:39:13 am
Seriously, this mod have had a decline in the fun factor, ever since we started to slow down the combat!

This is a step in the right direction, faster combat is the way to go!

All we need now is a right swing speed buff, on all weapons :!: And a revert of the turn rate nerf  :wink:
Title: Re: Some good weapons with the recent speed buff
Post by: Kafein on March 01, 2014, 11:42:56 am
Seriously, this mod have had a decline in the fun factor, ever since we started to slow down the combat!

This is a step in the right direction, faster combat is the way to go!

All we need now is a right swing speed buff, on all weapons :!: And a revert of the turn rate nerf  :wink:

Tell me, what is the link between faster combat and higher weapon speed ratings?
Title: Re: Some good weapons with the recent speed buff
Post by: Tzar on March 01, 2014, 11:47:21 am
Tell me, what is the link between faster combat and higher weapon speed ratings?

What :?:
Faster swings = faster combat. How hard is that to understand  :lol:
Title: Re: Some good weapons with the recent speed buff
Post by: Kafein on March 01, 2014, 11:52:34 am
What :?:
Faster swings = faster combat. How hard is that to understand  :lol:

It's hard to understand because faster attacks will alter the length of a typical duel by a ridiculously small amount. First, speed rating is largely irrelevant because the weapons that got buffed are used in a way that bypasses speed rating for the most part. Second, increasing damage would speed up combat.
Title: Re: Some good weapons with the recent speed buff
Post by: Tydeus on March 01, 2014, 02:16:31 pm
It's hard to understand because faster attacks will alter the length of a typical duel by a ridiculously small amount. First, speed rating is largely irrelevant because the weapons that got buffed are used in a way that bypasses speed rating for the most part. Second, increasing damage would speed up combat.
Will you just stop already? Use one of these slower weapons in a duel against a very skilled player. One of two things will happen, you'll get rolled because you're bad at blocking/play too aggressively or, you'll bore each other and anyone else watching to death. The increased speed wasn't just to speed up combat though, it was also done so as to not slow down thrusts(and partially swings) too much. If you make it so that you can only deal damage later in an animation(what our sweetspot change did, mostly to thrusts, but also horizontals as well), then you have literally just slowed the game down. You have reduced everyone's effective speed.

Both speed and damage are appropriate for making melee more deadly. In fact, they're the only things you should even consider changing (even soak/reduce changes should be off the table, as they affect ranged as well).
Title: Re: Some good weapons with the recent speed buff
Post by: Grumbs on March 01, 2014, 02:50:25 pm
How about we add +1 more speed to everything and remove the +1 speed buff on looms?

Should've buffed the Long Voulge's speed also.

Remove Unbalanced, give it a few more stab damage and it might be an OK weapon
Title: Re: Some good weapons with the recent speed buff
Post by: Prpavi on March 01, 2014, 03:22:03 pm
The Voulge was nerfed because of Strategus I believe
Title: Re: Some good weapons with the recent speed buff
Post by: Kafein on March 01, 2014, 07:50:28 pm
Will you just stop already? Use one of these slower weapons in a duel against a very skilled player. One of two things will happen, you'll get rolled because you're bad at blocking/play too aggressively or, you'll bore each other and anyone else watching to death. The increased speed wasn't just to speed up combat though, it was also done so as to not slow down thrusts(and partially swings) too much. If you make it so that you can only deal damage later in an animation(what our sweetspot change did, mostly to thrusts, but also horizontals as well), then you have literally just slowed the game down. You have reduced everyone's effective speed.

Both speed and damage are appropriate for making melee more deadly. In fact, they're the only things you should even consider changing (even soak/reduce changes should be off the table, as they affect ranged as well).

Well, I see your point but it doesn't really make mine less true. And yes I don't like using those slower weapons personally because I'm not into this early hitting business all that much, unless it's for trolling. Those that do, however, don't really care about speed rating. In a sense this change is good because it made some of the "slow" weapons a little bit easier to use for newer players and not affect the veterans all that much. However, at first glance some of the choices are questionable: straight up buffing the LWA even though it was already fast as hell, I don't see the point.

My point is that there is a very easy way to make the game faster, and you are choosing the complicated and risky method. It will make attacks faster, but will it keep the depth of combat intact ? Fighting a few specific players is already a spamming contest to some degree, and the problem when spam becomes that good, as the reaction window for blocking becomes shorter, is that the correct response is removing all depth from one's fighting style, and you get a blockfest.

You can adjust the balance a little bit better with those speed buffs (because yes, the longsword/HBS/BS are the best duelling 2h, and the big ass greatswords are kind of bad for most players), but you can't compress the time it takes to land a bazillion hits on someone to make things die by just changing speed ratings. Unless you also make melee weapons just more powerful. Of course, it should be done in a way that doesn't allow completely bypassing the sweetspots due to increased damage.
Title: Re: Some good weapons with the recent speed buff
Post by: Grumbs on March 06, 2014, 07:20:47 pm
Since the most recent patch, most 95 speed and below weapons received a buff of +1 speed with a few exceptions. Here are some of the more notable weapons I see that may not have stood out much before:

1h:

Iron Battle Axe: One of the exceptions, +1 speed to 97. With 36 cut, it's quite a beast now.
Iron War Axe: Its brother, 96 speed and 37 cut.

Military Cleaver(?) I forget if this was 95 or 96 speed, but it's great either way.
Military Hammer: Even better than before, 94 to 95 speed will make quite the difference.

Arabian Cavalry Sword: Now top tier in both price and stats, this sword really doesn't have much of a weakness anymore.


2h: Return of Greatswords?

Two Handed Sword: Now 97 speed, a great intermediary between longsword and great sword.
Dadao: Even closer to the miaodao now with a cheaper price.
War Cleaver: Awesome power and length:speed ratio.
Goedendag(?): Forget if this was 95 speed or 96 in the past, quite a great weapon either way you look at it.

All greatswords: To me, the 117-121 length weapons stand out the most. 95 speed flambard sounds great. Interestingly, though, the Danish/German are only slightly slower than they were in the past, but now with slightly better power. Nodachi and flamberge are also looking pretty good, too.


Polearms:

Iron staff: 96 speed, great overheads and side swings. A knockdown machine if you can get a good bonk on the head.
Double Sided Lance: 1 speed away from war spear, can now rear horses, and its stab is absolutely devastating. Definitely a good weapon to loom.
Long War Axe: Now that it's only 2 speed away from the long axe, even players that prioritize speed might want to pick this up with the superior length.
Bec de Corbin: Was nerfed in the past, but now it has a huge second wind since it's quite great compared to other blunt/pierce weapons nowadays. Only 1 speed away from war spear.

Every long, swingy polearm: Glaive, Bardiche, Bill, Swiss halberd, the list goes on. The fix to left swings and most notably overheads makes for almost all swing directions of these weapons terrifying to deal with. The +1 speed helps even more.


As an aside, the angle on swings are narrower than before, too. Can't be too sloppy with the side swings.

Discuss. Any weapons you find interesting?

I got a masterwork Godendag and it seems pretty weak. I'd up the damage a bit on the side swings
Title: Re: Some good weapons with the recent speed buff
Post by: CrazyCracka420 on March 06, 2014, 07:40:33 pm
(click to show/hide)

Military Cleaver(?) I forget if this was 95 or 96 speed, but it's great either way.
(click to show/hide)

I remember the military cleaver being 96 speed/92 reach from before patch, but you're right, it is one great weapon (i only really used in strat battles, but it's still a beast if you have 7 PS using a MW version against even plate armored enemies). 
Title: Re: Some good weapons with the recent speed buff
Post by: [ptx] on March 06, 2014, 07:42:34 pm
Two handed sword, you say? Trading a +3 THS for either +3 Flambard or +3 Goedendag.
Title: Re: Some good weapons with the recent speed buff
Post by: Gurnisson on March 06, 2014, 09:31:02 pm
I got a masterwork Godendag and it seems pretty weak. I'd up the damage a bit on the side swings

Really? It's much better than longsword, in my opinion. I haven't used it since the knockdown tweak, but it was very strong before. With a lot of head-hits and leg-hits it should still be a great weapon.
Title: Re: Some good weapons with the recent speed buff
Post by: Elindor on March 07, 2014, 08:28:18 pm
I actually overbuffed the polearm overswing animation when I changed it several months ago. Instead of the polearm overhead hitting slower, it now hits faster than the two-handed overhead animation, and by quite a fair bit, actually.

Tydeus...why you do dis :(

So pole overheads connect faster and (as you recently also disclosed, if i understood it correctly) the nature of the stab animation actually makes the release segment of the pole thrust animation quicker than other classes.

visitors can't see pics , please register or login


Title: Re: Some good weapons with the recent speed buff
Post by: Elindor on March 07, 2014, 08:32:14 pm
...Use one of these slower weapons in a duel against a very skilled player...

Do we balance based more on performance of weapons in duel or battle/siege or all of the above.
Title: Re: Some good weapons with the recent speed buff
Post by: Phew on March 07, 2014, 09:31:35 pm
I'm a little confused by all the recent pole slobbing:

-One of the few major advantages 2H had over pole before this patch was easier hitlslashing, but now it seems like the smaller sideswing sweetspots have seriously cut down on hiltslashing
-The insta-stab nature of pole thrust is at least as big of a threat as the reach of 2h thrust in typical battle situations, especially on 2d polearms
-Now pole has a superior overhead vs. 2h
-One of the most popular 4d poles (Bec) just got a speed buff, while it was mostly unpopular 2Hs that got their speed buffed.
-Almost every pole rears horses now

I take back every bad thing I ever said about Longsword crutchers; they are now a minimal threat compared to all the awlpike/bec users that run around 1-2 shotting everyone.
Title: Re: Some good weapons with the recent speed buff
Post by: Elindor on March 07, 2014, 09:37:06 pm
I'm a little confused by all the recent pole slobbing:

-One of the few major advantages 2H had over pole before this patch was easier hitlslashing, but now it seems like the smaller sideswing sweetspots have seriously cut down on hiltslashing
-The insta-stab nature of pole thrust is at least as big of a threat as the reach of 2h thrust in typical battle situations, especially on 2d polearms
-Now pole has a superior overhead vs. 2h
-One of the most popular 4d poles (Bec) just got a speed buff, while it was mostly unpopular 2Hs that got their speed buffed.
-Almost every pole rears horses now

I take back every bad thing I ever said about Longsword crutchers; they are now a minimal threat compared to all the awlpike/bec users that run around 1-2 shotting everyone.

Careful Phew, people who talk bad about poles end up with broken knees round this part....
2h is OP and don't you forget it!

(click to show/hide)
Title: Re: Some good weapons with the recent speed buff
Post by: WITCHCRAFT on March 08, 2014, 07:40:18 am
Swiss halberd was great before, and even better now. It's my favorite support weapon.
Title: Re: Some good weapons with the recent speed buff
Post by: JasonPastman on March 08, 2014, 09:45:17 am
To me the game feels more balanced then it has in a very long time.
Title: Re: Some good weapons with the recent speed buff
Post by: owens on March 08, 2014, 11:01:04 am
Kafein you are outright wrong.


Survive-ability is perfect... Until you take loomed armour into account. Loomed armour is broken and the ability to get high armour with low str does not help.


I hope Tydeus reads this. Decrease loom bonus on gloves and or armour by 1 if you care about what kafein is talking about. I dont. I have lordly heraldic mail and plate + lordly gilded hourglass gauntlets and love my 24/15 lvl 32 build.
Title: Re: Some good weapons with the recent speed buff
Post by: Sniger on March 08, 2014, 04:00:11 pm
visitors can't see pics , please register or login
Title: Re: Some good weapons with the recent speed buff
Post by: Grumbs on March 08, 2014, 05:05:10 pm
Does the swing sweet spot apply to 1 hand cav too? Still seems to hit in a really wide arc, even after it swung past someone
Title: Re: Some good weapons with the recent speed buff
Post by: TR_Ragnarok on March 08, 2014, 07:17:51 pm
Fauchard is good too.
Title: Re: Some good weapons with the recent speed buff
Post by: Jarlek on March 09, 2014, 03:19:35 am
Does the swing sweet spot apply to 1 hand cav too? Still seems to hit in a really wide arc, even after it swung past someone
You say that as if 2h cav (and hafted blade cav too) doesn't have it.
Title: Re: Some good weapons with the recent speed buff
Post by: Horns_Archive on March 09, 2014, 05:56:18 am
Can i just note the fact that if you do get a polearm overhead off (which is fucking impossible sometimes) They hit like a god damn truck. I have gone on 7 one shot killing streaks with my long bardiche. Shit is fucked yo.
Title: Re: Some good weapons with the recent speed buff
Post by: Dionysus on March 09, 2014, 07:13:52 am
Long War Axe:

I'll tell my grandchildren I was always ahead of the times.
Title: Re: Some good weapons with the recent speed buff
Post by: Bars on March 11, 2014, 02:43:37 am
Buff Long Voulge  :twisted: :lol:
Title: Re: Some good weapons with the recent speed buff
Post by: Teeth on March 11, 2014, 03:36:27 am
It's likely just packetloss or lag that you guys are experiencing. I actually overbuffed the polearm overswing animation when I changed it several months ago. Instead of the polearm overhead hitting slower, it now hits faster than the two-handed overhead animation, and by quite a fair bit, actually.
It's not, my connection is reasonably stable and I have seen enough people describe similar experiences, there are 3 right here in this thread specifically referring to polearm overheads. I am a huge overhead whore with any class I play but I don't notice big hit detection problems with 1h's or 2h's, except of course the 2h miss and drag over the floor hit. As soon as I grab a polearm I notice it immediately and solid hits don't do shit, complete misses somehow hit. There is something structurally wrong with the overhead hit detection and it is fucked up to the point that I can't be arsed using much polearm overheads anymore. It is too unreliable and my beloved English Bill is a piece of shit because of it. Use a 160+ pole overhead for an hour or two and I think you should have noticed it yourself.

I am fairly sure it got borked when the overhead got sped up. I don't recall noticing anything before that. Perhaps there is some turnrate mismatch between the hit detection and the visual animation or something.
Title: Re: Some good weapons with the recent speed buff
Post by: Jona on March 11, 2014, 04:02:42 am
[stuff]

What he said. Overhead hit detection is whack.
Title: Re: Some good weapons with the recent speed buff
Post by: Phew on March 11, 2014, 02:13:59 pm
What he said. Overhead hit detection is whack.

Several years ago there was a bug where polearm overheads couldn't hit teammates, only enemies. I would jump into huge clusters and just spin (pre turn rate nerf) and overhead my Long Bardiche like a madman, and just watch the kill spam scroll by. Good times.

Pole overhead hit detection was still fubar back then, but the spinning made up for it.
Title: Re: Some good weapons with the recent speed buff
Post by: Jona on March 11, 2014, 03:44:10 pm
Several years ago there was a bug where polearm overheads couldn't hit teammates, only enemies. I would jump into huge clusters and just spin (pre turn rate nerf) and overhead my Long Bardiche like a madman, and just watch the kill spam scroll by. Good times.

Pole overhead hit detection was still fubar back then, but the spinning made up for it.

Phew as a polearmer? Polearms unable to kill teammates? Sheeeeeeit I slept through some fun times!
Title: Re: Some good weapons with the recent speed buff
Post by: Phew on March 11, 2014, 04:26:08 pm
Phew as a polearmer? Polearms unable to kill teammates? Sheeeeeeit I slept through some fun times!

First six gens were ~33/6 with heavy armor and a Long or Great Long Bardiche, and don't think I pressed right mouse button more than a couple times an hour. Twas the era of spamming long, slow weapons. Blocking was for the weak.
Title: Re: Some good weapons with the recent speed buff
Post by: Gurnisson on March 11, 2014, 06:00:57 pm
Phew as a polearmer? Polearms unable to kill teammates? Sheeeeeeit I slept through some fun times!

Long spear had an overhead that pretty much couldn't hit teammates. Fighting long spear + any other melee player without a shield would be rough if your enemies were any good.
Title: Re: Some good weapons with the recent speed buff
Post by: Moncho on March 11, 2014, 07:19:47 pm
I remember the military cleaver being 96 speed/92 reach from before patch, but you're right, it is one great weapon (i only really used in strat battles, but it's still a beast if you have 7 PS using a MW version against even plate armored enemies).
Mil cleaver was 96 at MW, now it is 97.
Title: Re: Some good weapons with the recent speed buff
Post by: Normanguy on March 11, 2014, 08:06:41 pm
I love the iron staff and long war axe with increased speed especially with 170+ wpf in pole is rather fun!!:D

# buffmorenonerfs :P
Title: Re: Some good weapons with the recent speed buff
Post by: dreadnok on March 12, 2014, 12:37:24 pm
Polearms are out of control, between the in game speeds and  overhead nonsense, also the inside swings taking full damage. Its nauseating
Title: Re: Some good weapons with the recent speed buff
Post by: Kafein on March 12, 2014, 01:26:22 pm
Polearms are out of control, between the in game speeds and  overhead nonsense, also the inside swings taking full damage. Its nauseating

First sensible dreadnok post since forever, +1
Title: Re: Some good weapons with the recent speed buff
Post by: dreadnok on March 12, 2014, 01:39:41 pm
First sensible dreadnok post since forever, +1

Also I think the grammar was passable as well
Title: Re: Some good weapons with the recent speed buff
Post by: dreadnok on March 12, 2014, 01:41:21 pm
I love the iron staff and long war axe with increased speed especially with 170+ wpf in pole is rather fun!!:D

# buffmorenonerfs :P

Rather more cheesedick mode
Title: Re: Some good weapons with the recent speed buff
Post by: Elindor on March 12, 2014, 06:43:44 pm
Polearms are out of control, between the in game speeds and  overhead nonsense, also the inside swings taking full damage. Its nauseating

You mean like this?

visitors can't see pics , please register or login
Title: Re: Some good weapons with the recent speed buff
Post by: Rico on March 12, 2014, 06:53:19 pm
Polearms are out of control, between the in game speeds and  overhead nonsense, also the inside swings taking full damage. Its nauseating

I am glad somebody noticed. I am not insanely skilled at melee, but I can manually block, even ridiculusly fast stuff such as a dagger or fists. Since the polearm buff it seems like their sideswings go through my block. I did not change anything about my block timing, the attacks just slip through and kill me. The reaction time window is too small with the faster polearms, I can only try to anticipate the swing direction and block it, but as soon as the animation starts, if I have no intuitive or random block up, my HP bar is black, not a split second bygone.
Title: Re: Some good weapons with the recent speed buff
Post by: Phew on March 12, 2014, 06:58:32 pm
Something about the polearm sideswing animation frequently goes right through shield blocks, even when you are seemingly facing directly at the guy with shield raised.

If you gave me the choice, I'd pick polestun+the old polearm stats/animations over what we have now. At least before you had a ~50% chance of getting the "shorter" stun; now there's a 100% chance you'll be the recipient of ludicrous speed swings.
Title: Re: Some good weapons with the recent speed buff
Post by: Elindor on March 12, 2014, 07:00:22 pm
I am glad somebody noticed.

People have noticed...but the popular sentiment is that there is nothing wrong, and the common redirect of course is still... "2h OP!"

and 2h'ers are like this guy...
(click to show/hide)

However, Tydeus has recently posted that a) pole overhead was made faster by accident and is significantly faster than other classes, b) pole thrust due to its animation is somewhat misleading to the eye.
Title: Re: Some good weapons with the recent speed buff
Post by: dreadnok on March 12, 2014, 08:00:35 pm
I have 140 1h wpf and some these pole arms are faster at 0 wpf!  I don't understand also how a piece of shit wood staff weapon stuns me being  an ago pig while my weapon is even heavier. I even do good with a became!
Title: Re: Some good weapons with the recent speed buff
Post by: Prpavi on March 12, 2014, 09:11:34 pm
I want to take a moment and thank the balancers one more time for buffing Arab cav sword

Incredibly logical and needed move in this time

visitors can't see pics , please register or login
Title: Re: Some good weapons with the recent speed buff
Post by: Grumbs on March 13, 2014, 03:20:20 am
Really though guys, swinging poles are not OP compared to 2 handers/1handers. Some are decent, but you forget a lot of what you sacrifise with poles:

They have shitty predictable animations. Feinting is comical when your hands are so spread, switching between each animation is obvious compared to silky smooth 2 hander / fast as hell 1 handers.

They may technically be longer but you don't necessarily get that reach advantage because of the way they are held - this means you end up with slower running speeds than 2 handers/1handers with no payoff in reach

Comparable swinging poles tend to have worse stab reach/damage compared to 2 handers. When it comes to swing reach greatswords are still the kings - Glaive still has all the disadvantages of poles which are multiplied because of its length - getting caught on stuff 2 handers wouldn't/bad animations/mediocre stab

One handers are awesome. Good reach with right/overhead/stab. Probably the best stab in the game now (except long stabbing poles). Very fast, good feints, decent damage. Plus weapon stun seems non-existent now, and ofc you can equip a shield with them
Title: Re: Some good weapons with the recent speed buff
Post by: korppis on March 13, 2014, 07:32:11 am
Something about the polearm sideswing animation frequently goes right through shield blocks, even when you are seemingly facing directly at the guy with shield raised.

Noticed that too on few occasions, doesn't happen every time tho... but I always thought it could be latency issue.
Title: Re: Some good weapons with the recent speed buff
Post by: Jona on March 13, 2014, 08:04:38 am
When I play as my shielder I notice it seems that nearly any weapon will swing through a nice solid block (most often with 2h and poles, less often with 1h). If polearms do it more often, I have yet to notice, but when playing my polearmer and I seemingly swing through a shield it is usually a right-to-left swing where the head of my axe arguably swings around the side of the shield, due to the animation. It could be that that is the reason for it, which is definitely unfair to the shielder that anyone with a polearm standing off to the side can get around them, but is most likely unavoidable due to the ancient warband engine, unfortunately.