Every long, swingy polearm: Glaive, Bardiche, Bill, Swiss halberd, the list goes on. The fix to left swings and most notably overheads makes for almost all swing directions of these weapons terrifying to deal with. The +1 speed helps even more.
What fix to overheads? Something recent?
I ask because I almost entirely stopped using this weapon after using it exclusively from 1-32 simply because overheads would simply go through people. Maybe this is packet loss or lag or whatever on my end, but it got to the point where I nearly traded it away.
It's likely just packetloss or lag that you guys are experiencing. I actually overbuffed the polearm overswing animation when I changed it several months ago. Instead of the polearm overhead hitting slower, it now hits faster than the two-handed overhead animation, and by quite a fair bit, actually.
yes because 1h really needed a buff, especially Arabian cav sword
You read this, and to you it looks like a 1h buff? Are you some sort of lunatic?
Arab cav sword mostly, probably the last weapon in game that neeeded a buff. 2h sword and Bec buff was also unecessary.i feel the buffs were completely necessary.
It's likely just packetloss or lag that you guys are experiencing. I actually overbuffed the polearm overswing animation when I changed it several months ago. Instead of the polearm overhead hitting slower, it now hits faster than the two-handed overhead animation, and by quite a fair bit, actually.
Yes I amfixedbittersalty.
I noticed that the Langes Messer swing and stabdamage has been nerfed.wat?
Arab cav sword mostly, probably the last weapon in game that neeeded a buff. 2h sword and Bec buff was also unecessary.
Seriously, this mod have had a decline in the fun factor, ever since we started to slow down the combat!
This is a step in the right direction, faster combat is the way to go!
All we need now is a right swing speed buff, on all weapons :!: And a revert of the turn rate nerf :wink:
Tell me, what is the link between faster combat and higher weapon speed ratings?
What :?:
Faster swings = faster combat. How hard is that to understand :lol:
It's hard to understand because faster attacks will alter the length of a typical duel by a ridiculously small amount. First, speed rating is largely irrelevant because the weapons that got buffed are used in a way that bypasses speed rating for the most part. Second, increasing damage would speed up combat.Will you just stop already? Use one of these slower weapons in a duel against a very skilled player. One of two things will happen, you'll get rolled because you're bad at blocking/play too aggressively or, you'll bore each other and anyone else watching to death. The increased speed wasn't just to speed up combat though, it was also done so as to not slow down thrusts(and partially swings) too much. If you make it so that you can only deal damage later in an animation(what our sweetspot change did, mostly to thrusts, but also horizontals as well), then you have literally just slowed the game down. You have reduced everyone's effective speed.
Should've buffed the Long Voulge's speed also.
Will you just stop already? Use one of these slower weapons in a duel against a very skilled player. One of two things will happen, you'll get rolled because you're bad at blocking/play too aggressively or, you'll bore each other and anyone else watching to death. The increased speed wasn't just to speed up combat though, it was also done so as to not slow down thrusts(and partially swings) too much. If you make it so that you can only deal damage later in an animation(what our sweetspot change did, mostly to thrusts, but also horizontals as well), then you have literally just slowed the game down. You have reduced everyone's effective speed.
Both speed and damage are appropriate for making melee more deadly. In fact, they're the only things you should even consider changing (even soak/reduce changes should be off the table, as they affect ranged as well).
Since the most recent patch, most 95 speed and below weapons received a buff of +1 speed with a few exceptions. Here are some of the more notable weapons I see that may not have stood out much before:
1h:
Iron Battle Axe: One of the exceptions, +1 speed to 97. With 36 cut, it's quite a beast now.
Iron War Axe: Its brother, 96 speed and 37 cut.
Military Cleaver(?) I forget if this was 95 or 96 speed, but it's great either way.
Military Hammer: Even better than before, 94 to 95 speed will make quite the difference.
Arabian Cavalry Sword: Now top tier in both price and stats, this sword really doesn't have much of a weakness anymore.
2h: Return of Greatswords?
Two Handed Sword: Now 97 speed, a great intermediary between longsword and great sword.
Dadao: Even closer to the miaodao now with a cheaper price.
War Cleaver: Awesome power and length:speed ratio.
Goedendag(?): Forget if this was 95 speed or 96 in the past, quite a great weapon either way you look at it.
All greatswords: To me, the 117-121 length weapons stand out the most. 95 speed flambard sounds great. Interestingly, though, the Danish/German are only slightly slower than they were in the past, but now with slightly better power. Nodachi and flamberge are also looking pretty good, too.
Polearms:
Iron staff: 96 speed, great overheads and side swings. A knockdown machine if you can get a good bonk on the head.
Double Sided Lance: 1 speed away from war spear, can now rear horses, and its stab is absolutely devastating. Definitely a good weapon to loom.
Long War Axe: Now that it's only 2 speed away from the long axe, even players that prioritize speed might want to pick this up with the superior length.
Bec de Corbin: Was nerfed in the past, but now it has a huge second wind since it's quite great compared to other blunt/pierce weapons nowadays. Only 1 speed away from war spear.
Every long, swingy polearm: Glaive, Bardiche, Bill, Swiss halberd, the list goes on. The fix to left swings and most notably overheads makes for almost all swing directions of these weapons terrifying to deal with. The +1 speed helps even more.
As an aside, the angle on swings are narrower than before, too. Can't be too sloppy with the side swings.
Discuss. Any weapons you find interesting?
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Military Cleaver(?) I forget if this was 95 or 96 speed, but it's great either way.(click to show/hide)
I got a masterwork Godendag and it seems pretty weak. I'd up the damage a bit on the side swings
I actually overbuffed the polearm overswing animation when I changed it several months ago. Instead of the polearm overhead hitting slower, it now hits faster than the two-handed overhead animation, and by quite a fair bit, actually.
...Use one of these slower weapons in a duel against a very skilled player...
I'm a little confused by all the recent pole slobbing:
-One of the few major advantages 2H had over pole before this patch was easier hitlslashing, but now it seems like the smaller sideswing sweetspots have seriously cut down on hiltslashing
-The insta-stab nature of pole thrust is at least as big of a threat as the reach of 2h thrust in typical battle situations, especially on 2d polearms
-Now pole has a superior overhead vs. 2h
-One of the most popular 4d poles (Bec) just got a speed buff, while it was mostly unpopular 2Hs that got their speed buffed.
-Almost every pole rears horses now
I take back every bad thing I ever said about Longsword crutchers; they are now a minimal threat compared to all the awlpike/bec users that run around 1-2 shotting everyone.
Does the swing sweet spot apply to 1 hand cav too? Still seems to hit in a really wide arc, even after it swung past someoneYou say that as if 2h cav (and hafted blade cav too) doesn't have it.
Long War Axe:
It's likely just packetloss or lag that you guys are experiencing. I actually overbuffed the polearm overswing animation when I changed it several months ago. Instead of the polearm overhead hitting slower, it now hits faster than the two-handed overhead animation, and by quite a fair bit, actually.It's not, my connection is reasonably stable and I have seen enough people describe similar experiences, there are 3 right here in this thread specifically referring to polearm overheads. I am a huge overhead whore with any class I play but I don't notice big hit detection problems with 1h's or 2h's, except of course the 2h miss and drag over the floor hit. As soon as I grab a polearm I notice it immediately and solid hits don't do shit, complete misses somehow hit. There is something structurally wrong with the overhead hit detection and it is fucked up to the point that I can't be arsed using much polearm overheads anymore. It is too unreliable and my beloved English Bill is a piece of shit because of it. Use a 160+ pole overhead for an hour or two and I think you should have noticed it yourself.
[stuff]
What he said. Overhead hit detection is whack.
Several years ago there was a bug where polearm overheads couldn't hit teammates, only enemies. I would jump into huge clusters and just spin (pre turn rate nerf) and overhead my Long Bardiche like a madman, and just watch the kill spam scroll by. Good times.
Pole overhead hit detection was still fubar back then, but the spinning made up for it.
Phew as a polearmer? Polearms unable to kill teammates? Sheeeeeeit I slept through some fun times!
Phew as a polearmer? Polearms unable to kill teammates? Sheeeeeeit I slept through some fun times!
I remember the military cleaver being 96 speed/92 reach from before patch, but you're right, it is one great weapon (i only really used in strat battles, but it's still a beast if you have 7 PS using a MW version against even plate armored enemies).Mil cleaver was 96 at MW, now it is 97.
Polearms are out of control, between the in game speeds and overhead nonsense, also the inside swings taking full damage. Its nauseating
First sensible dreadnok post since forever, +1
I love the iron staff and long war axe with increased speed especially with 170+ wpf in pole is rather fun!!:D
# buffmorenonerfs :P
Polearms are out of control, between the in game speeds and overhead nonsense, also the inside swings taking full damage. Its nauseating
Polearms are out of control, between the in game speeds and overhead nonsense, also the inside swings taking full damage. Its nauseating
I am glad somebody noticed.
Something about the polearm sideswing animation frequently goes right through shield blocks, even when you are seemingly facing directly at the guy with shield raised.