Author Topic: Some good weapons with the recent speed buff  (Read 7255 times)

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Offline Jarold

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Re: Some good weapons with the recent speed buff
« Reply #15 on: March 01, 2014, 06:26:53 am »
+2
Should've buffed the Long Voulge's speed also.

Offline Swaggart

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Re: Some good weapons with the recent speed buff
« Reply #16 on: March 01, 2014, 06:44:20 am »
+1
It's likely just packetloss or lag that you guys are experiencing. I actually overbuffed the polearm overswing animation when I changed it several months ago. Instead of the polearm overhead hitting slower, it now hits faster than the two-handed overhead animation, and by quite a fair bit, actually.

My ping is usually from 20-30 ms and I live a driving distance from the server. Then again, Canada has notoriously shitty ISPs.

Offline Huscarlton_Banks

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Re: Some good weapons with the recent speed buff
« Reply #17 on: March 01, 2014, 07:39:24 am »
+1
I get weird hit detection with polearm overheads, tends to hit way to the right of where I see the swing contacts when I swing overhead while turning left.

Dadao almost seems too good for the price, though I've just been running around with an unloomed one.

Offline Tibe

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Re: Some good weapons with the recent speed buff
« Reply #18 on: March 01, 2014, 08:06:50 am »
+1
I noticed that the Langes Messer swing and stabdamage has been nerfed. You guys are dicks. Quess il use an Arabian Cavalry Sword like the rest of the server. GG on trying to keep equipmentuse diverse. Why do you nerf a weapon barely anyone uses and buff the one almost everyone already owns?

Yes I am bitter.
« Last Edit: March 01, 2014, 08:12:37 am by Tibe »

Offline Life

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Re: Some good weapons with the recent speed buff
« Reply #19 on: March 01, 2014, 08:22:43 am »
+1
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Offline Tydeus

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Re: Some good weapons with the recent speed buff
« Reply #20 on: March 01, 2014, 08:36:27 am »
+2
I noticed that the Langes Messer swing and stabdamage has been nerfed.
wat?
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Offline Tibe

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Re: Some good weapons with the recent speed buff
« Reply #21 on: March 01, 2014, 09:15:09 am »
+2
Jup, It appeared to me that the stats were lower then I remembered, checked other peoples posts to clarify and quite many had different stats on it. And turns out it wasnt nerfed after I dug slightly deeper. I was wrong, leave me to my cave.

Offline the real god emperor

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Re: Some good weapons with the recent speed buff
« Reply #22 on: March 01, 2014, 09:27:35 am »
+2
ACS buff.. We really needed this.

Offline Huscarlton_Banks

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Re: Some good weapons with the recent speed buff
« Reply #23 on: March 01, 2014, 09:31:07 am »
+2
(click to show/hide)
As far as I can tell it hasn't been changed.

Some big (positive) changes to military scythe, but I still don't see it around.
(click to show/hide)


I'm sure there are other big changes across that timespan, but it wouldn't really make sense for me to write patch notes. (where are they, by the way? :P)

Offline Kafein

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Re: Some good weapons with the recent speed buff
« Reply #24 on: March 01, 2014, 11:21:43 am »
0
Arab cav sword mostly, probably the last weapon in game that neeeded a buff. 2h sword and Bec buff was also unecessary.

I don't think the ACS deserved a buff at all either, mind you.

But really I don't see the logic behind any of these speed buffs. None of those weapons deserved more speed, and it's certainly not like they were slow before.

Offline Tzar

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Re: Some good weapons with the recent speed buff
« Reply #25 on: March 01, 2014, 11:39:13 am »
+1
Seriously, this mod have had a decline in the fun factor, ever since we started to slow down the combat!

This is a step in the right direction, faster combat is the way to go!

All we need now is a right swing speed buff, on all weapons :!: And a revert of the turn rate nerf  :wink:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Kafein

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Re: Some good weapons with the recent speed buff
« Reply #26 on: March 01, 2014, 11:42:56 am »
+3
Seriously, this mod have had a decline in the fun factor, ever since we started to slow down the combat!

This is a step in the right direction, faster combat is the way to go!

All we need now is a right swing speed buff, on all weapons :!: And a revert of the turn rate nerf  :wink:

Tell me, what is the link between faster combat and higher weapon speed ratings?

Offline Tzar

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Re: Some good weapons with the recent speed buff
« Reply #27 on: March 01, 2014, 11:47:21 am »
+2
Tell me, what is the link between faster combat and higher weapon speed ratings?

What :?:
Faster swings = faster combat. How hard is that to understand  :lol:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Kafein

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Re: Some good weapons with the recent speed buff
« Reply #28 on: March 01, 2014, 11:52:34 am »
+2
What :?:
Faster swings = faster combat. How hard is that to understand  :lol:

It's hard to understand because faster attacks will alter the length of a typical duel by a ridiculously small amount. First, speed rating is largely irrelevant because the weapons that got buffed are used in a way that bypasses speed rating for the most part. Second, increasing damage would speed up combat.

Offline Tydeus

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Re: Some good weapons with the recent speed buff
« Reply #29 on: March 01, 2014, 02:16:31 pm »
+1
It's hard to understand because faster attacks will alter the length of a typical duel by a ridiculously small amount. First, speed rating is largely irrelevant because the weapons that got buffed are used in a way that bypasses speed rating for the most part. Second, increasing damage would speed up combat.
Will you just stop already? Use one of these slower weapons in a duel against a very skilled player. One of two things will happen, you'll get rolled because you're bad at blocking/play too aggressively or, you'll bore each other and anyone else watching to death. The increased speed wasn't just to speed up combat though, it was also done so as to not slow down thrusts(and partially swings) too much. If you make it so that you can only deal damage later in an animation(what our sweetspot change did, mostly to thrusts, but also horizontals as well), then you have literally just slowed the game down. You have reduced everyone's effective speed.

Both speed and damage are appropriate for making melee more deadly. In fact, they're the only things you should even consider changing (even soak/reduce changes should be off the table, as they affect ranged as well).
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