cRPG

cRPG => General Discussion => Topic started by: Fips on February 17, 2014, 06:15:34 pm

Title: DTV Changes - some infos
Post by: Fips on February 17, 2014, 06:15:34 pm
Since noone posted a changelog yet i'll need to tell you this here.

Every wave now has 5 more bots, no matter how many players are playing.

The higher the level of all players combined is, the more bots spawn! That means if you hop on dtv while being fairly high level and want to start wearing leeching gear or being a little suicidal, you will hurt the team more than ever, because gear does not get checked for increased bot spawn, only the level. And that means, you actively leeching (Heck, there is a fucking guide on how to leech without getting banned) off of the teams effort will also decrease the chance of you getting good xp&gold immensely.
I really hope this changes the mindset of certain people at least to some degree.

Also, please give feedback to the new waves here, when i tried them myself yesterday on EU7 we got to the roman legion and imo the difficulty seemed okay. But there are more new waves after that which i haven't seen yet.


Edit: I also decided to place weapon racks into all of the maps now (Except the ones that someone else did), should be in the hotfix.
Title: Re: DTV Changes - some infos
Post by: Lactating Vegetables on February 17, 2014, 06:16:47 pm
Yay, 80 bot rounds...  :rolleyes:
Title: Re: DTV Changes - some infos
Post by: Fips on February 17, 2014, 06:18:21 pm
Yay, 80 bot rounds...  :rolleyes:

Maximum is 20 bots per spawn and there are 5 spawn points. =P

It's limited in another way, too, but i'm not gonna tell you that.
Title: Re: DTV Changes - some infos
Post by: DonNicko on February 17, 2014, 06:21:44 pm
As I remember, there are only top 5 players who kill the bots. So this will be harder now for them to kill all bot. As I know there is no shieldwall now. So somebody got till tincans?
Title: Re: DTV Changes - some infos
Post by: Lactating Vegetables on February 17, 2014, 06:26:37 pm
Nope

Thanks for the info though Fips
Title: Re: DTV Changes - some infos
Post by: En_Dotter on February 17, 2014, 06:27:54 pm
So i cant earn money anywhere now... I can barely be in a little plus when im on x5 on EU1 or EU2 cus archery gear for some reason breaks almost every round (i pay so often for 3+ items that is insane, and not so rarely for all 7 im wearing). Now if i decide to come to a fucking boring DTV cus entire game mode is sucky as hell since all of those changes i will have to wear my proper gear in order to try to earn some gold?
What you are telling me is that heavy archers cant make gold anywhere.
Nice way to indirectly 2x heavy nerf archers.
Cant wait for Life is Feudal to come out to openly tell all the devs to go fuck themselves. Now i cant cus i can get banned...

P.S.
Tnx for the info Fips, at least u care to share the changes.
Title: Re: DTV Changes - some infos
Post by: _GTX_ on February 17, 2014, 06:55:36 pm
So i cant earn money anywhere now... I can barely be in a little plus when im on x5 on EU1 or EU2 cus archery gear for some reason breaks almost every round (i pay so often for 3+ items that is insane, and not so rarely for all 7 im wearing). Now if i decide to come to a fucking boring DTV cus entire game mode is sucky as hell since all of those changes i will have to wear my proper gear in order to try to earn some gold?
What you are telling me is that heavy archers cant make gold anywhere.
Nice way to indirectly 2x heavy nerf archers.
Cant wait for Life is Feudal to come out to openly tell all the devs to go fuck themselves. Now i cant cus i can get banned...

P.S.
Tnx for the info Fips, at least u care to share the changes.
What? lol
Title: Re: DTV Changes - some infos
Post by: HappyPhantom on February 18, 2014, 12:23:59 am
So i cant earn money anywhere now... I can barely be in a little plus when im on x5 on EU1 or EU2 cus archery gear for some reason breaks almost every round (i pay so often for 3+ items that is insane, and not so rarely for all 7 im wearing). Now if i decide to come to a fucking boring DTV cus entire game mode is sucky as hell since all of those changes i will have to wear my proper gear in order to try to earn some gold?
What you are telling me is that heavy archers cant make gold anywhere.
Nice way to indirectly 2x heavy nerf archers.
Cant wait for Life is Feudal to come out to openly tell all the devs to go fuck themselves. Now i cant cus i can get banned...

P.S.
Tnx for the info Fips, at least u care to share the changes.

I'm with you brother archer. :/
Title: Re: DTV Changes - some infos
Post by: Panos_ on February 18, 2014, 12:52:42 am
Since you increased the bot count, you should increase the rewards aswell.
Title: Re: DTV Changes - some infos
Post by: En_Dotter on February 18, 2014, 01:27:18 am
Since you increased the bot count, you should increase the rewards aswell.
I dont think you get it Panos. :(
cRPG is the only mod for a game i have seen that has an ultimate goal to remove fun so you can... um... i dont know what... Seems just reduction of fun is the case.
Title: Re: DTV Changes - some infos
Post by: Tanken on February 18, 2014, 01:32:08 am
So i cant earn money anywhere now... I can barely be in a little plus when im on x5 on EU1 or EU2 cus archery gear for some reason breaks almost every round (i pay so often for 3+ items that is insane, and not so rarely for all 7 im wearing). Now if i decide to come to a fucking boring DTV cus entire game mode is sucky as hell since all of those changes i will have to wear my proper gear in order to try to earn some gold?
What you are telling me is that heavy archers cant make gold anywhere.
Nice way to indirectly 2x heavy nerf archers.
Cant wait for Life is Feudal to come out to openly tell all the devs to go fuck themselves. Now i cant cus i can get banned...

P.S.
Tnx for the info Fips, at least u care to share the changes.

Archers shouldn't have a harder time with this. He said armor isn't checked--only level. So, that being said, you should no more worthless to your team after the change as you are now. ;)
Title: Re: DTV Changes - some infos
Post by: En_Dotter on February 18, 2014, 01:37:15 am
Archers shouldn't have a harder time with this. He said armor isn't checked--only level. So, that being said, you should no more worthless to your team after the change as you are now. ;)
Im lvl 35 for example. A lot of ppl i come with to DTV are above 31. That is at least 5 ppl. And that is 1/6 of the team. Some other (~5-10) players that i know are also above 31. So thats approx 1/2 of the team high lvled. So basically heavy archers (rus/long bow and tatar/bodkin arrows) got rekt double with those patches.
Title: Re: DTV Changes - some infos
Post by: Prinz_Karl on February 18, 2014, 01:50:04 am
I think last wave of tincans is quite illusionary now , but I think that's ok though. Thanks for logs!
Title: Re: DTV Changes - some infos
Post by: Uther Pendragon on February 18, 2014, 02:29:39 am
Finally there's a challenge that requires team to actually play to advance.
I'll miss the good old relaxing open maps, but since Fips stated it many times now that he'll never bring them back, we'll just have to work with what we get.
Title: Re: DTV Changes - some infos
Post by: Wonkysaurus on February 18, 2014, 03:43:09 am
Absolutely no one on the NA server has disagreed that the "new changes" are awful.
So now when there are 10 of us, we are wiping at a 30+ bandit wave. We think we have a tactic that works (until it doesn't), and the map immediately changes to a new one, preventing any adaptation.

A leecher problem? Kick polls are turned on; what you think you're doing with these changes is the exact opposite.
Title: Re: DTV Changes - some infos
Post by: Sharpe on February 18, 2014, 04:00:49 am
Absolutely no one on the NA server has disagreed that the "new changes" are awful.
So now when there are 10 of us, we are wiping at a 30+ bandit wave. We think we have a tactic that works (until it doesn't), and the map immediately changes to a new one, preventing any adaptation.

A leecher problem? Kick polls are turned on; what you think you're doing with these changes is the exact opposite.

Also what makes you think adding more bots will discourage leeching? I'm pretty sure if they were leeching in the first place they dont give two shits if its detrimental to the team. Fips' sometimes you have great ideas, but poor implementation; at least you're able to post the change log; good on you.
Title: Re: DTV Changes - some infos
Post by: protox2k on February 18, 2014, 04:52:49 am
Fips you killed DTV in NA :(

at least raise the reward amount to make people want to put on better gear
Title: Re: DTV Changes - some infos
Post by: HappyPhantom on February 18, 2014, 08:59:32 am
Agreed. DTV dead. This is not fun. :(
Title: Re: DTV Changes - some infos
Post by: Panos_ on February 18, 2014, 09:26:21 am
Stop whining, instead of bitching and posting retarded comments like these ^ post something that will help fips make dtv better.
Title: Re: DTV Changes - some infos
Post by: Goeths on February 18, 2014, 09:55:51 am
Finally there's a challenge that requires team to actually play to advance.
I'll miss the good old relaxing open maps, but since Fips stated it many times now that he'll never bring them back, we'll just have to work with what we get.

The main problem is that most of the ppl playing DTV dont understand how to play certain maps even when you tell them over and over again :(....

If you remember the shieldwall times when you as a commander had to spam the hole chat for like 4 rounds until your teammates understood that a shieldwall would be a good idea  :rolleyes:
Title: Re: DTV Changes - some infos
Post by: Wonkysaurus on February 18, 2014, 10:08:35 am
Stop whining, instead of bitching and posting retarded comments like these ^ post something that will help fips make dtv better.
Take away the changes from NA.
Title: Re: DTV Changes - some infos
Post by: SP1N on February 18, 2014, 10:28:43 am
The difficulty level has increased ten-fold, although I feel the last patch had it nearly balanced. This is not only due to the scaling bot waves but also the multiple spawn points that sometimes surround the team immediately. If we were defending entire castles with a 100 player server, this may be justified. I know you've spent a lot of time trying to fix the "tunnel" that a lot of people complained about, but now it seems we've gone in the direction of an over-correction. (Porridge too hot, porridge too cold scenario)

I haven't spent a lot of time in DTV since the newest patch, but the instant map change is quite unfair. The three-loss change seemed fair enough, allowing strategies to be formed without overplaying a map to make it stale.

My personal suggestions to Fips and da Crew:
- Bring the map change limit back to three losses, for reasons stated above.
- Keep the bot scaling, but reduce the numbers a bit. It does bring a dynamic factor, but at the moment I feel like we're Spartans facing a certain death every map.
- Stick to the maps that are more "village" like. This will not only satisfy the "old and faithful" DTV players, but allow newer players to get a small taste of Strategus village defense (with much less yelling).
- Adjust multiple spawn points to be in closer vicinity. Bots may spawn in one location, but with the open village maps they won't be restricted to a narrow funnel.
- Take everything we nerds say with a grain of salt. You spend a lot of your free time listening to our gripes, and do your best to appease everyone. You play the game too, and not everyone keeps that in mind when they capslock flame at you.

edit;
(click to show/hide)
Title: Re: DTV Changes - some infos
Post by: bavvoz on February 18, 2014, 11:01:55 am
I must check this out, sounds fun with more bots to bash :)
Title: Re: DTV Changes - some infos
Post by: korppis on February 18, 2014, 11:27:48 am
Meh, I never played DTV for xp nor gold. For me it was just a place to chill out at if other game modes were low populated or filled with ranged. After these changes I fear that it can no longer be casual fun, because it'll fuck up all those lower level people. The waves used to be more than big enough before, and only way to deal with them was to either s-key and spam overheads with some long ass weapon or try to get a shieldwall up somewhere. Very repetitive and not fun that way. Why not try to make the waves more challenging without increasing the bot number? For example by making more mixed waves or something...
Title: Re: DTV Changes - some infos
Post by: Jacko on February 18, 2014, 11:33:13 am
I never had any interest in DTV until now. Previously it was a mindless struggle to abuse the mechanics and bots as much as possible. Now, there is an actual sense of accomplishment to handling higher tier waves, because it's harder and requires more teamwork.

It is a good thing that you actually have to play to be able to win, instead of actively leeching off your teammates.
Title: Re: DTV Changes - some infos
Post by: Soulreaver on February 18, 2014, 12:02:38 pm
it'll be hard to all things u've listed to make me wear a better equip  :?  of course my equip differs a little at peasant and tincan waves but...

i would like to see some personal rewards, for example: (don't take numbers into account)
+ if u kill lot of bots, your max reward is ~45000 exp
+ if u wear good armor your reward becomes ~50000 exp
+ if u survived you get 5000 more exp, so max 55000 exp, if killed -5000 exp
+ killed a teammate -10% of reward exp, 2 -20 % of reward
+ each th -1%
+ remove exp limitation, make it possible to get lot of exp at peasant waves for best timings(atm it's invisible bonus) etc
+ rewards for killing bosses (fips, mylet etc)

so i'd like to see it more flexible..just dreams

ofc any update is good, the only thing makes me angry is bot's stucking(usually cav), so it becomes not DTV but ATB "attack the bots" :d
Title: Re: DTV Changes - some infos
Post by: Lactating Vegetables on February 18, 2014, 12:06:22 pm
An actual reward for beating tincans would be nice.
Title: Re: DTV Changes - some infos
Post by: Moncho on February 18, 2014, 12:31:18 pm
An actual reward for beating tincans would be nice.
This. If there is none, often people lose on purpose so that they can keep the map longer.

@soulreaver:
-Why should your armor matter? I disagree with that, it would make agi builds who rely on staying around and outrunning them much weaker.
-About the extra rewards, I do not agree. For example I am a shielder, I lure people to my shield, hitting much less than the 2h/pole heroes around me, yet since I am the one receiving the blows and cannot attack that much, I get penalised? Hell no.
+I'd love the survival bonus xp, since it would make people to play a bit more cautiously and help the team like that, as well as punishing active leechers (autorunners, suiciders, etc).
-Teammate (th and tk) malus would be abused by griefers getting in your way/purposely annoying.
-The xp limitation removal would make the latter waves skyrocket in xp, I do not think it would be good, DTV is already very rewarding. (maybe too much imo)
-About the bonus for killing heroes, it would cause people to fight over who gets it, leading to ths and tks
Title: Re: DTV Changes - some infos
Post by: bavvoz on February 18, 2014, 01:14:17 pm
Dtv is about teamwork therefore no1 should be punished/rewarded extra for number of kills, staying alive, equip etc. Why should a 2 hander benefit more than the shielder next to him? Without that shielder the 2 hander would not kill as many that easy.

A bonus for completing tincans would be great though!
Title: Re: DTV Changes - some infos
Post by: Rebelyell on February 18, 2014, 01:21:57 pm
I dont think you get it Panos. :(
cRPG is the only mod for a game i have seen that has an ultimate goal to remove fun so you can... um... i dont know what... Seems just reduction of fun is the case.
yea it is why it is most popular over 3 yers old mod for  M&B


if you will ever reach skill lvl in archery that you have in whining you will be able to solo full eu1 with all stars roster
Title: Re: DTV Changes - some infos
Post by: LordRichrich on February 18, 2014, 01:33:07 pm
I don't think DTV should be linked to gear price in anyway, I'm a shielder, so I wear 6895 worth of armour, and I bring along a +3 warhammer and +3 heavy kite shield (total cost 21546). Wearing heavy armour won't increase my effectiveness. And for the same reasons, it shouldn't be linked to kills. The whole "team effort, same team reward" idea is key imo.

However, on maps where you have 30 people, it is impossible to bring all 30 people to the front line to fight. On other smaller maps, you don't have the correct amount of people to cover the area from which the bots will be coming. So it's difficult to balance, harder bots or more bots? I think reward should be increased slightly in terms of gold perhaps, to encourage all players to wear heavy armour on waves where it becomes needed.
Title: Re: DTV Changes - some infos
Post by: Panos_ on February 18, 2014, 01:52:27 pm
Damn, DTV is unplayble now, we keep losing on Bandits  :mad:

the bot amount is very high, maybe cut it in half?
Title: Re: DTV Changes - some infos
Post by: Rico on February 18, 2014, 01:54:34 pm
Crossbow on dtv is more unplayable than ever :(
Title: Re: DTV Changes - some infos
Post by: Uther Pendragon on February 18, 2014, 03:06:12 pm
I'm struggling to upload a video from 2 nights before where I had recorded some footage of us getting to Auxiliaries (9th round currently, I think...), which took us slightly more than half an hour (it starts from weaboo/ninjas round), so you people will get the idea how it is currently. Was fun, a little intense at times :)

Edit: apparently Legion is the 11th round. We got to the round with Tydeus as a boss, which would be the 15th one.
Title: Re: DTV Changes - some infos
Post by: _GTX_ on February 18, 2014, 03:14:24 pm
I'm struggling to upload a video from 2 nights before where I had recorded some footage of us getting to Auxiliaries (9th round currently, I think...), which took us slightly more than half an hour (it starts from weaboo/ninjas round), so you people will get the idea how it is currently. Was fun, a little intense at times :)

Yeah we got to legion or whatever Fips called it, when i played the last time. You really need a proper shieldwall to get anywhere on this new DTV difficulty and that actually rarely happens, so yeah.
Title: Re: DTV Changes - some infos
Post by: justme on February 18, 2014, 03:52:21 pm
ok, im returning to dtv ..
Title: Re: DTV Changes - some infos
Post by: Fips on February 18, 2014, 06:52:00 pm
Crossbow on dtv is more unplayable than ever :(

Yeah, i wanted to increase the throwing ammunition and the reload speed of every xbow immensely, but i'm just too much of a noob with the MS right now to actually do that. Throwing and xbow are quite useless on dtv.

@Uther: Any problems with the new waves after Legions? As in, any bot not attacking or only using fists or missing equipment or anything. Too bad you didn't get to the Landsknechts, though, would have been nice to know for them, too.

Instead of lowering the amount of bots (because i freaking love it tbh) i think i'll just scale down the skills of the bots a little bit. And by a little bit i really mean a little bit, anything after the first 6 or 7 waves will still be hard.
Title: Re: DTV Changes - some infos
Post by: protox2k on February 18, 2014, 07:43:23 pm
Yeah, i wanted to increase the throwing ammunition and the reload speed of every xbow immensely, but i'm just too much of a noob with the MS right now to actually do that. Throwing and xbow are quite useless on dtv.

@Uther: Any problems with the new waves after Legions? As in, any bot not attacking or only using fists or missing equipment or anything. Too bad you didn't get to the Landsknechts, though, would have been nice to know for them, too.

Instead of lowering the amount of bots (because i freaking love it tbh) i think i'll just scale down the skills of the bots a little bit. And by a little bit i really mean a little bit, anything after the first 6 or 7 waves will still be hard.
.......
Don't fix things that aren't broken...
Title: Re: DTV Changes - some infos
Post by: Uther Pendragon on February 18, 2014, 07:47:20 pm
Yeah, i wanted to increase the throwing ammunition and the reload speed of every xbow immensely, but i'm just too much of a noob with the MS right now to actually do that. Throwing and xbow are quite useless on dtv.

@Uther: Any problems with the new waves after Legions? As in, any bot not attacking or only using fists or missing equipment or anything. Too bad you didn't get to the Landsknechts, though, would have been nice to know for them, too.

Instead of lowering the amount of bots (because i freaking love it tbh) i think i'll just scale down the skills of the bots a little bit. And by a little bit i really mean a little bit, anything after the first 6 or 7 waves will still be hard.

No problems except for the ever-being throwers not switching to their proper weapons, instead using javelines in melee mode.
Title: Re: DTV Changes - some infos
Post by: Thranduil on February 18, 2014, 08:31:43 pm
Yeah, i wanted to increase the throwing ammunition and the reload speed of every xbow immensely, but i'm just too much of a noob with the MS right now to actually do that. Throwing and xbow are quite useless on dtv.

@Uther: Any problems with the new waves after Legions? As in, any bot not attacking or only using fists or missing equipment or anything. Too bad you didn't get to the Landsknechts, though, would have been nice to know for them, too.

Instead of lowering the amount of bots (because i freaking love it tbh) i think i'll just scale down the skills of the bots a little bit. And by a little bit i really mean a little bit, anything after the first 6 or 7 waves will still be hard.

note: to make understanding this post easier, I use the term round to mean a set of 3 waves.

Yeah, I'm fine with having more bots. I like it actually; though in NA, we're lucky to get past ninjas right now and Tihr soldiers is the farthest I've seen yet (our number of shield players in NA dtv must have dropped immensely, cause 1 shielder is like a godsend)! I think turning down the bot difficulty a bit will help a lot in that regard, 'cause it actually feels like the bots got a buff (at least in speed) in addition to the number increase. I think the first few rounds should almost be a cakewalk until you get to ninjas. Then it starts getting progressively harder.

I'm still not sure about scaling the number of bots based on players' levels. Last night we had several lvl 30+ archers (who are next to useless in large melee) who wear light armor and stick to roofs or walls. And then there are just some people whose play-style uses light to low-ish medium armor. Not that they are leeching, it's just how they prefer to play (and save gold). Maybe scale bot numbers based on STR of the players? Though scaling the bot difficulty back a bit like you plan might solve this as well.

Also, an idea I had. It would be cool (though honestly too much work, and probably not doable) to have unique waves based on maps (like saracen on desert themed, etc.). More realistically (I hope), might be to randomize what you fight for some of the rounds. Just an example: after ninjas, the next round of waves could be a randomized choice between Tihr soldiers, Nords, and Weaboos. The scaled difficulty changes depending on what wave it is, not what brand of bots are being fought (which, I think that's how it currently is. dunno), and in this way, you can have more variety in the waves without having so many rounds that you never see the final round (I've never seen the final plated round except once in Virgin.  :P ) More importantly, it would break up the monotony of the first few rounds.


*** Oh, and I see that bots drown now, so I'll remove the barriers on Mein Bridge. Expect a few map updates for whenever the next hotfix is. :)
Title: Re: DTV Changes - some infos
Post by: HappyPhantom on February 18, 2014, 08:42:35 pm
Stop whining, instead of bitching and posting retarded comments like these ^ post something that will help fips make dtv better.

Dick, we've tried.
Title: Re: DTV Changes - some infos
Post by: Sharpe on February 18, 2014, 08:56:26 pm
Another thing can we change the number of times on a map back to two?

The old four times on a map was to many, and the now one time per map is to few. Two was that in between ground that was pretty much perfect.
Title: Re: DTV Changes - some infos
Post by: Fips on February 18, 2014, 09:48:13 pm
.......
Don't fix things that aren't broken...

?!
I'm not fixing anything, i'm just adjusting the difficulty of some bots.
Title: Re: DTV Changes - some infos
Post by: protox2k on February 18, 2014, 10:50:39 pm
?!
I'm not fixing anything, i'm just adjusting the difficulty of some bots.

The difficulty is fine to how it is and so "was" the bot count. This is just my opinion and i hope it gets noted :D

By the way why do NA's bots block but EU 7's don't or at least the other EU server for dtv doesn't
Title: Re: DTV Changes - some infos
Post by: bavvoz on February 18, 2014, 11:05:50 pm
Cough cough any chance on an extra reward for beating tincans? :D
Title: Re: DTV Changes - some infos
Post by: Jona on February 18, 2014, 11:16:15 pm
Speaking of fixing things... I had an odd case of deja vu earlier today.

visitors can't see pics , please register or login
Title: Re: DTV Changes - some infos
Post by: Uther Pendragon on February 18, 2014, 11:29:49 pm
Ah, yes, on Nords we currently have 2 Serfonzes spawn and 1 Leiknir.
EU 7 bots block, HRE DTV bots don't block because cmp is a 12 year old shy schoolgirl and won't send his special WSE2 to unofficial servers.
http://www.youtube.com/watch?v=2E5NhfCL2yI
Title: Re: DTV Changes - some infos
Post by: justme on February 18, 2014, 11:52:50 pm
Yeah, i wanted to increase the throwing ammunition and the reload speed of every xbow immensely, but i'm just too much of a noob with the MS right now to actually do that. Throwing and xbow are quite useless on dtv.

@Uther: Any problems with the new waves after Legions? As in, any bot not attacking or only using fists or missing equipment or anything. Too bad you didn't get to the Landsknechts, though, would have been nice to know for them, too.

Instead of lowering the amount of bots (because i freaking love it tbh) i think i'll just scale down the skills of the bots a little bit. And by a little bit i really mean a little bit, anything after the first 6 or 7 waves will still be hard.

maybe add weapon rack?
Title: Re: DTV Changes - some infos
Post by: Wonkysaurus on February 19, 2014, 12:44:00 am
maybe add weapon rack?
Lol.
A weapon rack will do nothing to prevent the veteran players from getting screwed. That's all that's really happening here: more work for less reward.
Title: Re: DTV Changes - some infos
Post by: Pentecost on February 19, 2014, 12:47:01 am
Rather than just lowering the number of bots, have you considered things like allowing cavalry, allowing construction sites, and enabling the shieldwall bonus? The recent changes have done a lot to make DTV interesting to play, so why not continue the trend? If you are really worried that the inclusion of these elements will allow people to cheese the mode, you can always increase the difficulty further if testing proves that they make things too easy.
Title: Re: DTV Changes - some infos
Post by: Thranduil on February 19, 2014, 12:53:59 am
Cough cough any chance on an extra reward for beating tincans? :D

I hop on the forums and THIS is the first thing I read? The pain! Oh the pain! (Just finished fighting the last round of tin cans.... and we lost).

But hmmm..... all the players' characters left alive are forced to perform a dance script?  :mrgreen:
Title: Re: DTV Changes - some infos
Post by: Fips on February 19, 2014, 01:00:12 am
Rather than just lowering the number of bots, have you considered things like allowing cavalry, allowing construction sites, and enabling the shieldwall bonus? The recent changes have done a lot to make DTV interesting to play, so why not continue the trend? If you are really worried that the inclusion of these elements will allow people to cheese the mode, you can always increase the difficulty further if testing proves that they make things too easy.

Shieldwalls are already pretty damn powerful and i don't know if shieldwall would bring indestructible shields back (need to ask cmp first), but yeah, it's something i would consider. Also cavalry, but only on the maps that make them useful (meaning map maker chooses to place entry point bla&bla and then cav can spawn).

Construction sites no, because they wreck the AI too much, it would basically be like a portable fence to hide behind.

@el supreme: most maps will have weapon racks after the hotfix.


Oh, and about the gear limitations considering xp and gold: Definitely something i would like to get in. Everyone above lvl 25 for example who is not using any kind of ranged would get hit by that xp&gold decrease. Shields should have more worth because a good shielder does not need plate to be effective, but being level 30 or higher and then joining with peasant equipment on a plated round of bots needs to go.


PS: Made it to chadz wave on one of the new maps  8-)
Title: Re: DTV Changes - some infos
Post by: dynamike on February 19, 2014, 03:14:50 am
Excited to play the new changes after my trip.

And yes, fucking yes please, allow cav in DTV! Bring an entire class that has so far been shunned into the game mode!

I'll volunteer to make an appropriate map, if you do!  :)
Title: Re: DTV Changes - some infos
Post by: Lt_Anders on February 19, 2014, 03:56:35 am
They removed Cav cause it would crash DTV at the time. Not sure about now.
Title: Re: DTV Changes - some infos
Post by: IG_Saint on February 19, 2014, 04:29:01 am
These changes do kinda screw over small teams. It used to be that a good 2 man team on a good map with a lot of luck could reach tincans. I don't see that happening any more, now it seems anything under 10 people is just not enough to reach the highest waves.

Personally, I think any team size should be able to make it to tincans as long as they're good enough. So scaling for smaller teams needs to be adjusted, both bot count and reward need to come down a bit imo.
Title: Re: DTV Changes - some infos
Post by: Torost on February 19, 2014, 05:45:23 am
I tried DTV for the first time today. unaware that my lvl 33 main would bring extra bots :D

It was quite fun, we got far, I lost count after a while, some of the other players said we made it til the last wave.

My main is horsethrower, so alot of points were not that usefull.

I had a dilemma,bring throwing spears (16) or throwing knives(32).
The early waves and midwaves it was effective. But latewaves was so heavily armored that only headshots made the slightest dent.
I would also run out of ammo halfway into the battle, picking up random weapons from bots.
That worked somewhat buggy, if I found some botthrowing ammo, next round I would spawn with a slot or two less ammo than usuall.
Same if I forgot to throw any meleewep i picked up.

A very simple tactic seemed to work every time, shieldwall on all entrances, ranged picking off and staggering the bot buildup.
And a small 2nd line that took care of bots that came thru the wall.
Some times the shieldwall broke, and mayhem ensued. But a few good players usually managed to save the day.

Some random thoughts on making DTV even more fun.

Why is there several rounds, where people can die off, and have to wait it out? Would not one round per wave be enough? More fun for all.

The bots seems abit stupid, smarter bots would make it more fun imo. Not sure if that is possible. MAybe tell ranged bots to stay away from melee until they run out of ammo or get engaged in melee.

Bots should have more shieldbreaker weapons, mauls and axes.

Most waves should have some cav charging with good bump before the infantry attacks. Too knock down the shieldwall and go straight for the Viscount if they get thru.

DTV was fun, will play again.

/dtv-newbie-rant


Title: Re: DTV Changes - some infos
Post by: MountedRhader on February 19, 2014, 06:05:17 am
While I see your intention as to increase the team welfare by forcing higher level players to help Fips, I am saddened by the result.

DTV has been dead lately and people are saying that the huge amount of bots and time it takes to kill them dont justify the reward, and I havent got past the Tihr round yet, most of us usually die on the overpowered and massive ninja waves. I can get a few ninjas by aiming for their heads but there are too many and they are too powerful.

And if you're increasing difficulty, increase the reward right along with it. So far you/they made it harder with less reward, we don't want dtv to die! The Teutonic Knights alone cant populate it at all times forever!

The patch has actually worsened team welfare. Less people are playing and most just ignore dtv, the shallow tidal pool where new players can level is drying up.
Title: Re: DTV Changes - some infos
Post by: jergu on February 19, 2014, 11:07:09 am
PS: Made it to chadz wave on one of the new maps  8-)

(click to show/hide)
Title: Re: DTV Changes - some infos
Post by: NJ_Legion_Icedtea on February 19, 2014, 11:27:43 am
Good work! Have to say this map is my new favourite

(click to show/hide)
Title: Re: DTV Changes - some infos
Post by: Fips on February 19, 2014, 11:35:53 am
These changes do kinda screw over small teams. It used to be that a good 2 man team on a good map with a lot of luck could reach tincans. I don't see that happening any more, now it seems anything under 10 people is just not enough to reach the highest waves.

Personally, I think any team size should be able to make it to tincans as long as they're good enough. So scaling for smaller teams needs to be adjusted, both bot count and reward need to come down a bit imo.

I know that it might be hard but i didn't had the chance to test that myself yet. When i played on my personal server i came to the Legion round (Damn those cav and throwers =D) and i had to fight 5-7 more beats each wave, which seemed pretty okay to me. And i'm really just a mediocre player. 5-10 players should indeed have a way harder time than a full server because those 5 extra bots per wave are more powerful there, but then again, the increase of bots is nothing that would make a really good small team get crushed so easily i think. I'd have to see that for myself before i judge anything (Or if the feedback here seems to tend towards it being OP). From what i've seen now, a full team with too many leechers got hit the hardest, which is exactly what i wanted. As proven 3 times already while i was playing dtv since patch, a good team can still get very far and get good xp&gold meanwhile. Means, shieldwall, coordinated backpedalling, good ballista and ranged support and whatnot. Of course that always depends on the map. More open maps are now way harder, but i'm not gonna remove them either because everyone wanted them and i think they are just right in between the small maps. Allowing cav on those maps might make them a lot easier, because you could temporarily lure a lot of bots away from the v and other players.

@Paladin: No. XP & Gold of dtv has always been WAY too high. And you can still get the same amount of xp, simply by being good and helping your team as much as possible. I've made 420k yesterday after i retired right before rohirrim, so you can get about 700k per map if you go all the way to the tincans. Which is insane considering how much you get on average on siege or battle in the same time.
Title: Re: DTV Changes - some infos
Post by: 722_ on February 19, 2014, 11:56:22 am
Good work! Have to say this map is my new favourite

(click to show/hide)

Yeah this is the map that we made it to the tincans on, there is also a dalek easter egg if you go to the bots spawn on the right
Title: Re: DTV Changes - some infos
Post by: Enver on February 19, 2014, 12:42:23 pm
Quote
No. XP & Gold of dtv has always been WAY too high.

Yes. It was always too high and it has created lots of high level players because of the huge XP it gave.

The problem is, by making the changes you've made it is now MUCH MUCH harder for new players to reach high levels.
In Battle servers most players are gen 16 with fully loomed gear and quite often level 33+

By lowering xp rates in DTV you've made it very hard for new players to stand a chance in battle and siege gamemodes.
Keep in mind that those high level players with high gens got their crazy high xp from old DTV and strat battles offering upwards of
300k an hour.

Every gamemode should offer roughly the same amount of XP. Choosing a game mode should be a question of "which is the most fun" not a
question of "which gamemode gives me the most XP"



Title: Re: DTV Changes - some infos
Post by: jergu on February 19, 2014, 02:21:08 pm
BUt making dtv easier for every1 isn't the way to help new players. The xp gain should be made easier for low gens and harder for high gens and so on
Title: Re: DTV Changes - some infos
Post by: Spicules on February 19, 2014, 07:39:34 pm
Fips and whomever else was responsible for the recent update, I'd like to say I really like the new spawns in DTV, although I kinda wish some ninjas had katanas.  It's cool that you guys are still working to improve the game so far after the mod came out, which makes it a hell of a lot more interesting to play.

However, the rather large increase to bots has made the game incredibly difficult, especially for low level characters or small teams.  I have a friend I'm trying to get into c-rpg right now, and as it is, he got rather frustrated trying to deal with 4-6:1 numbers we've had to handle when DTV is underpopulated.  I don't mind the changes that much at all on teams of 15+, but that really only happens at night, leaving most of the teams the rest of the day stagnating on nomads or ninjas.  Myself, I've even been swarmed and killed on peasants and bandits so many times over the past few days that the XP and gold derived from DTV has been pretty terrible.  I know you're irritated by leechers and quite frankly, I find it pretty annoying when they hang around, but on NA DTV it really doesn't seem to be a huge problem of late.  If they do show up, people realize after a round or two and kick them.  Also, most of the leechers tend to be people who were afk for a little bit and weren't doing it maliciously, so they tend to not do it repetitively after the first kick.  Not saying that they shouldn't just open up the equipment screen if they go afk, but I don't see it as a large problem the vast majority of the time.

Also, I would personally like each map to have 2-3 run-throughs.  More often than not the first run-through is disorganized, making it so that people don't have the opportunity to learn from their mistakesand form a strategy if the team dies once.
Title: Re: DTV Changes - some infos
Post by: no_rules_just_play on February 19, 2014, 07:48:26 pm
DO IT FAPS!!!11 (http://forum.melee.org/suggestions-corner/remove-repairs-on-dtv/)
Title: Re: DTV Changes - some infos
Post by: Patoson on February 19, 2014, 08:30:47 pm
People, stop complaining about the reward, because, ever since these changes, I haven't lost gold at all in any round, and I wear decent armour and expensive weapons in general. And, even if I did, I would understand, because that's how it works in battle too, for example. Sometimes you earn cash, other times you lose it.

I was about to say reduce the reward, but I guess it's fine now since DTV is more challenging and rounds take longer to finish. I love the changes, just as they are.
Title: Re: DTV Changes - some infos
Post by: Spicules on February 19, 2014, 08:38:30 pm
People, stop complaining about the reward, because, ever since these changes, I haven't lost gold at all in any round, and I wear decent armour and expensive weapons in general. And, even if I did, I would understand, because that's how it works in battle too, for example. Sometimes you earn cash, other times you lose it.

I was about to say reduce the reward, but I guess it's fine now since DTV is more challenging and rounds take longer to finish. I love the changes, just as they are.

Sure, the lesser gold reward doesn't irritate me much - I've probably made 20K over the past few days when before I would have made twice that, but it was a little excessive before anyway.  Since most maps end by the bandit-ninjas waves now, however, the experience has been pretty terrible, especially for low level people trying to get a foothold in the game.
Title: Re: DTV Changes - some infos
Post by: Wonkysaurus on February 19, 2014, 08:55:56 pm
Yeah, it must be easy to love the changes when your bots don't even block.
Title: Re: DTV Changes - some infos
Post by: Life on February 19, 2014, 09:03:37 pm
lol i havent seen so many people wipe on bandits and such low waves in a long time. DTV doesn't seem worth it unless its full with everyone in full plate.
Title: Re: DTV Changes - some infos
Post by: Patoson on February 19, 2014, 09:06:36 pm
Yeah, it must be easy to love the changes when your bots don't even block.
Play in EU_7 and see if they block or not before making such comments.
Title: Re: DTV Changes - some infos
Post by: Wonkysaurus on February 19, 2014, 09:12:34 pm
Play in EU_7 and see if they block or not before making such comments.
According to cmp
WSE2 fixes bots being unable to block when manual block is on. NA DTV runs on WSE2, EU DTV does not.
Title: Re: DTV Changes - some infos
Post by: protox2k on February 19, 2014, 09:14:36 pm
In conclusion most people are against the changes meaning something has to be done.


The brighter side for some people is that people from DTV now go to Siege or Battle
at least on the NA servers

Fips this needs a fix can that be agreed on?
Title: Re: DTV Changes - some infos
Post by: Life on February 19, 2014, 09:29:15 pm
i know you tried fips, but it didnt work. make DTV fun and great for lower levels again.
Title: Re: DTV Changes - some infos
Post by: Thranduil on February 19, 2014, 10:07:59 pm
According to cmp

I played 19 sets of waves the other day on EU 7. You can see my name here:
(click to show/hide)

I can attest, they do block. And you can also see them blocking in the picture.
Title: Re: DTV Changes - some infos
Post by: Life on February 19, 2014, 10:10:25 pm
I played 19 sets of waves the other day on EU 7. You can see my name here:
(click to show/hide)

I can attest, they do block. And you can also see them blocking in the picture.
goodjob thranduil. we have already established that EU7 bots do block.  :rolleyes:
Title: Re: DTV Changes - some infos
Post by: Fips on February 19, 2014, 10:33:54 pm
goodjob thranduil. we have already established that EU7 bots do block.  :rolleyes:

Wut, NA7 is missing wse2?! But it's an official server, i don't understand. Especially because i thought EU had to struggle a quite some time until it got the wse2 implementation that NA had for a long time.


@protox2k: Just because plenty of people complain does not mean that the change gets reverted. I said in the very beginning of this thread that it's going to be adjusted, but removed? No, definitely not. I might lower the additional bots per spawn down to 2 so lower population isn't as hard as it is now (Although it always has been a lot harder), but the amount of bots you get for a full server is just fine.

And again, you all seem to forget that i already stated that some bots that i felt were a little over the top, will be nerfed in the upcoming hotfix. And since we already got to chadz wave with the bots right now i do not see a reason why i should lower the amount of bots again. It's also so much fun, especially cav-waves are fucking great now.
Title: Re: DTV Changes - some infos
Post by: HappyPhantom on February 20, 2014, 12:09:46 am
What are you trying to achieve? Are you consulting with players - or just building Fips' ideal DTV? Why did DTV change? Were people complaining? What's wrong with earning lots of money and xp on DTV?
Title: Re: DTV Changes - some infos
Post by: protox2k on February 20, 2014, 12:26:46 am
Wut, NA7 is missing wse2?! But it's an official server, i don't understand. Especially because i thought EU had to struggle a quite some time until it got the wse2 implementation that NA had for a long time.


@protox2k: Just because plenty of people complain does not mean that the change gets reverted. I said in the very beginning of this thread that it's going to be adjusted, but removed? No, definitely not. I might lower the additional bots per spawn down to 2 so lower population isn't as hard as it is now (Although it always has been a lot harder), but the amount of bots you get for a full server is just fine.

And again, you all seem to forget that i already stated that some bots that i felt were a little over the top, will be nerfed in the upcoming hotfix. And since we already got to chadz wave with the bots right now i do not see a reason why i should lower the amount of bots again. It's also so much fun, especially cav-waves are fucking great now.
So what can we do to get the update reverted??? I didn't forget about your hotfix but in NA_7 we aren't like EU who may be organized. We're a mix of good and bad players (some new players) who are of course trying to beat it but with the hopes of making some decent gains!! It's just my opinion the hotfix isn't enough but i do want to thank you for always putting new ideas and work into DTV. Maybe you should hop on NA_7 and see what i mean
Title: Re: DTV Changes - some infos
Post by: no_rules_just_play on February 20, 2014, 12:59:17 am
People, stop complaining about the reward, because, ever since these changes, I haven't lost gold at all in any round, and I wear decent armour and expensive weapons in general. And, even if I did, I would understand, because that's how it works in battle too, for example. Sometimes you earn cash, other times you lose it.

I was about to say reduce the reward, but I guess it's fine now since DTV is more challenging and rounds take longer to finish. I love the changes, just as they are.
I'm not complaining about rewards, I'm complaining about leechers. And yes it's true, atleast I'm losing less money one dtv than on eu1
Title: Re: DTV Changes - some infos
Post by: burufeiba on February 20, 2014, 04:51:27 am
The truth is that in China server we can't beat nomads and nanjas recently. There are regularly less than 10 players in China DTV server, and half of them are not very skilled at killing bots. Without enough shielders we can hardly make shield wall. If the few top players die in first or second wave, we don't have reserve force to replace them.

In comparison, EU7 server normaly has 25~30 players, of which 10, like patoson, uther and cora, are very skilled master of DTV. What's more, they have enough shielders to make capable shield walls and plenty of reserve force to replace the fallen. number of bots is meanlesss for EUers.

Increasing number of bots  adds fun to EU7, and pain to CHN DTV. Please decrease the number of bots or add some maps suitable for 10 players to play. Last but not least, why change the number of round to 1 for each map? Map frequently changes because we get naked in the first round and lose to peasant. :cry:
Title: Re: DTV Changes - some infos
Post by: Patoson on February 20, 2014, 10:37:35 am
My advice, as usual, is try to play battle or siege more often, instead of just DTV. If battle is too hard, then siege should do. But learning to play against other players, who have complex footwork and attacks, compared to the simple AI, is a much better and faster way of learning how to play, and, once you get the basics, DTV will become a bit easier and you should resort less to - sorry for the expression - "dumbed down" tactics like shieldwalls (constantly) and play more natural as if it were battle or siege.

But, of course, the other part of my advice is not to play DTV too much (or only), or you might start losing skills and/or reflexes that will make things hard when fighting other players. At least that's what has happened to me, and now I can admit that I can fight bots very relaxed - I played battle for a couple of years before DTV appeared - but struggle whenever I play battle or siege, because I've lost a lot of reflexes.

Seriously, if you tried to play "PvP" on a regular basis, you would sooner or later realise that DTV can be, instead of a xp-gold-grindfest, a different and fun game-mode where you cooperate with your teammates against the evil invaders that try to kill your boss. And these last changes make it a lot more challenging than before. I see the team lose a lot more often, and I think that's a good thing, because it puts us to the test rather than give us free xp and gold on a silver plate.
Title: Re: DTV Changes - some infos
Post by: Moncho on February 20, 2014, 10:50:40 am
Honestly, I do not see what you are all saying, even yesterday at 2am in EU we were 8-11 and when I got to bed we had just beaten SeaRaiders. We had a few good players, but nothing special (best one around would probably kCENAi and Zyx, then some averages like faps and me). all you need is to make sure all entrances are half decently covered and some backup at V.
Title: Re: DTV Changes - some infos
Post by: Soulreaver on February 20, 2014, 01:25:16 pm
ehhh, just been 1hited by "The Recruit" with a  glaive right swing(my body armor is 23 and about 60-65 hp +backpedal)... like a tincan   :mad: :mad:
Title: Re: DTV Changes - some infos
Post by: oreshy on February 20, 2014, 04:52:22 pm
visitors can't see pics , please register or login



...can we have this map plz ? i would appreciate it , thx.
Title: Re: DTV Changes - some infos
Post by: Fips on February 20, 2014, 05:29:37 pm
After Hotfix bot spawn formula: bots to spawn = (sum_all_player_levels*2 + 10*number_of_players)/35 + number_of_players/2 + 2
Right now it's the following: bots to spawn = (sum_all_player_levels + 10*number_of_players)/20 + number_of_players/2 + 5

If you think you know a better solution for this formula without (!!) making less bots spawn when 30 players with level 30 are on the server (Which adds up to 77 right now, the amount of bots we usually have now and what i think should 100% stay, because it's not even 3 kills per wave/per player) feel free to tell me.
Cav should be allowed with the hotfix and i think i can squeeze in a surprise for when you beat tincans =P
Title: Re: DTV Changes - some infos
Post by: IG_Saint on February 20, 2014, 05:48:44 pm
Honestly, I do not see what you are all saying, even yesterday at 2am in EU we were 8-11 and when I got to bed we had just beaten SeaRaiders. We had a few good players, but nothing special (best one around would probably kCENAi and Zyx, then some averages like faps and me). all you need is to make sure all entrances are half decently covered and some backup at V.

That team that we had would have been able to get to the highest waves in the old dtv, especially on such an easy map. I also left just after searaiders, because I knew we wouldn't have gotten much further anyway.
I still think the amount of bots needs to be adjusted for small teams and low level players. I firmly think that any size team should be able to get up to tincans if they're good enough, currently I don't think that's possible. Even if it is possible, the balance is completely out of wack, it is much, much harder for a small team (or a team with a lot of low lvls), previously it was already harder for a small team, the gap was just a lot smaller.

One of my "goals" in cRPG was to get a 2 man dtv win sometime. Me and Friedturtle have gotten close plenty of times, but the chadz wave always defeated us, because it spawns all the bosses at the same time, which means more than double the amount of bots compared to a normal wave. Now it feels like every wave is the chadz wave, just too many damn bots to even stand a chance.

Edit: Eh, I was too late, I'll need to test the changes before I complain some more  :wink:
Title: Re: DTV Changes - some infos
Post by: Fips on February 20, 2014, 06:03:10 pm
That team that we had would have been able to get to the highest waves in the old dtv, especially on such an easy map. I also left just after searaiders, because I knew we wouldn't have gotten much further anyway.
I still think the amount of bots needs to be adjusted for small teams and low level players. I firmly think that any size team should be able to get up to tincans if they're good enough, currently I don't think that's possible. Even if it is possible, the balance is completely out of wack, it is much, much harder for a small team (or a team with a lot of low lvls), previously it was already harder for a small team, the gap was just a lot smaller.

One of my "goals" in cRPG was to get a 2 man dtv win sometime. Me and Friedturtle have gotten close plenty of times, but the chadz wave always defeated us, because it spawns all the bosses at the same time, which means more than double the amount of bots compared to a normal wave. Now it feels like every wave is the chadz wave, just too many damn bots to even stand a chance.

Edit: Eh, I was too late, I'll need to test the changes before I complain some more  :wink:

Low pop has been addressed with the new formula, at least to some degree.

Edit: Welp, chadz patching ruined the surprise.
Title: Re: DTV Changes - some infos
Post by: Thranduil on February 20, 2014, 07:17:15 pm
Low pop has been addressed with the new formula, at least to some degree.

Edit: Welp, chadz patching ruined the surprise.

Wow, another patch already. Faster than I though (glad I made those map updates when I did!  :shock:)

Anywho, I took a look at the new formula, and I have to say, just looking at the numbers, it looks much better than the previous one in certain areas (low lvls and low player #s). Without going into deep mathematical thought -in other words, I only spent 20 minutes looking at the numbers- the only other way that comes to mind to tweak the formula better is with an IF-ELSE statement.

Code: [Select]
IF((sum_all_player_levels/number_of_players)<10
     use formula 1
ELSEIF((sum_all_player_levels/number_of_players)>9||(sum_all_player_levels/number_of_players)<20
     use formula 2
ELSEIF((sum_all_player_levels/number_of_players)>19
     use formula 3

Right now, low numbers and high numbers look good, but in-between numbers have it tough. But we'll see.  :wink: Thanks for sharing the code btw.
Title: Re: DTV Changes - some infos
Post by: Tojo on February 20, 2014, 07:40:41 pm
Yo Fips the horses now spawn with players in DTV, but only last the 1st wave before dying automatically. Just wanted to let ya know.

Also, NA servers are struggling with the bots I have yet to get past ninjas in DTV. There seems to be too many bots for the player count. I understand you reworked the spawn to be based on player level, but what was wrong with the old one? It worked just fine, IF IT AINT BROKE DON'T FIX IT!
Title: Re: DTV Changes - some infos
Post by: Sharpe on February 20, 2014, 07:56:44 pm
My question is, what was bot count based on before player levels? Like the formula and what not.
Title: Re: DTV Changes - some infos
Post by: Viktarion on February 20, 2014, 08:14:16 pm
My question is, what was bot count based on before player levels?
Only number of players i think ?
Title: Re: DTV Changes - some infos
Post by: Fips on February 20, 2014, 10:17:46 pm
My question is, what was bot count based on before player levels? Like the formula and what not.

Sum of level of all players/20 + amount of players/2

Also, NA get some skillz.
Title: Re: DTV Changes - some infos
Post by: Tojo on February 20, 2014, 10:28:35 pm

Also, NA get some skillz.

Fips, come on man really? DTV is a place where new players used to be able to go level up and have some fun while learning the combat system of the game, now it is hard for the newbie player in battle, siege, and dtv.

If you really feel that NA should just "get better", I would like to see a scene manager for NA appointed who actually cares about the other half (NA) of crpg community. I find the uncaring attitude to be extremely disappointing.
Title: Re: DTV Changes - some infos
Post by: Fips on February 20, 2014, 10:33:17 pm
Do i have to slap you with sarcasm in the face for you to notice it?

Jeez, and i thought we germans were unhumorous basterds.
Title: Re: DTV Changes - some infos
Post by: protox2k on February 20, 2014, 10:54:42 pm
Do i have to slap you with sarcasm in the face for you to notice it?

Jeez, and i thought we germans were unhumorous basterds.

Not the best place to try to be funny Fips when people who really care about the game mode feel like they aren't being heard!

So the whole point of this was to try to get people to use better armor? I still see peasants at level 30 (including myself sometimes) who may make it harder for the rest of the team and the team can't do anything about it. I like the weapon box and the ability to use cav at least :D.
Title: Re: DTV Changes - some infos
Post by: Tojo on February 20, 2014, 11:44:21 pm
you can slap me in the dick with sarcasm if you can keep the horses alive throughout the Rounds, and figure out a way to fix NA.
Title: Re: DTV Changes - some infos
Post by: Jona on February 21, 2014, 12:13:05 am
Last wave always has more bots... what is the altered formula for this wave? When I was playing DTV solo, on peasants there were 8 bots the first 2 waves, and 10 the last.

For comparison, there used to be only 2 bots when soloing DTV in the first two waves (a nice 400% increase :?), and 4 in the last. Does the last wave always get 2 extra bots? 
Title: Re: DTV Changes - some infos
Post by: Moncho on February 21, 2014, 11:21:17 am
Why bringing cav back into DTV is a terrible idea:
-Making bots circle around them endlessly: This is the reason it was forbidden in the first place, and is still valid. Some bots may go to V, but often a lot are still lured by this making rounds too easy (first slaughter the 10-20 that do not get lured, then the rest)
-Abusable: Bots do not kill horses, which is why they being killed after every single round had to be included. Otherwise you get things like these:
Again gamebreaking (it basically allows the team to ignore almost every narrow pasageway).
(click to show/hide)

There are probably more uses that I cannot recall atm, but there was a reason they were removed, and it was a good one. Adding V helps a bit, but not enough imo.
Title: Re: DTV Changes - some infos
Post by: Fips on February 21, 2014, 01:26:02 pm
=/
Title: Re: DTV Changes - some infos
Post by: Ronin on February 21, 2014, 01:31:34 pm
If possible, making bot waves dependant on the current scene would be nice. If only possible.

Higher levels -> more bots -> more xp and gold ?
Title: Re: DTV Changes - some infos
Post by: Moncho on February 21, 2014, 03:25:35 pm
Also, regarding cav, since horses were disallowed, riding acted like athletics, which I do not know whether it is fixed, and would make riding skill op in DTV atm.
Title: Re: DTV Changes - some infos
Post by: Fips on February 21, 2014, 03:27:23 pm
Also, regarding cav, since horses were disallowed, riding acted like athletics, which I do not know whether it is fixed, and would make riding skill op in DTV atm.

I think it replaces the cav skill with athletics if the riding skill is higher. Not sure, need to test that, not that 5 ath and 5 riding make 10 ath now =D
Title: Re: DTV Changes - some infos
Post by: Moncho on February 21, 2014, 03:41:27 pm
Yeah that's what I meant, still makes riding count "double" if it is higher than your athl
Title: Re: DTV Changes - some infos
Post by: Tojo on February 21, 2014, 08:47:09 pm
Moncho, let the horses stay. DTV should be a fun place where you can use any build to kill BOTS. The amount of bots is staggering right now, especially for na1. Allowing horses evens the field a bit. Although when abused they can block a few passageways, there are more maps where this is not possible to do.

Have horses live all 3 rounds if spawned by player and is not killed. Please. Thanks.
Title: Re: DTV Changes - some infos
Post by: Moncho on February 21, 2014, 09:17:27 pm
As if I had any power to make them go :D
It am just saying my opinion, fips can and will do whatever he wants (with the rest of the dev team if somebody else cares about dtv).
Title: Re: DTV Changes - some infos
Post by: _GTX_ on February 21, 2014, 09:46:49 pm
This is basicly the only game mod/game i know where NA is not the region, which is taken most care of, and you guys are really making sure that everyone notices that. Every other game we(EU) have to wait for fixes and endure long server downtimes. LoL is the perfect example of that.

Anyway............off-topic.
Title: Re: DTV Changes - some infos
Post by: protox2k on February 21, 2014, 09:56:19 pm
This is basicly the only game mod/game i know where NA is not the region, which is taken most care of, and you guys are really making sure that everyone notices that. Every other game we(EU) have to wait for fixes and endure long server downtimes. LoL is the perfect example of that.

Anyway............off-topic.

If you didn't know america tends to be the biggest market area for video games so most likely that's why :l. In the end i just want this server to be a fun as possible without repairs or difficulty always getting in the way
Title: Re: DTV Changes - some infos
Post by: _GTX_ on February 21, 2014, 10:28:59 pm
If you didn't know america tends to be the biggest market area for video games so most likely that's why :l. In the end i just want this server to be a fun as possible without repairs or difficulty always getting in the way
The EU server has more players than the NA one, quite a lot actually. But yeah i get it, just possibly cut out the ''we are NA thing'' and give the constructive critism.
Title: Re: DTV Changes - some infos
Post by: Sharpe on February 21, 2014, 10:33:22 pm
The EU server has more players than the NA one, quite a lot actually. But yeah i get it, just possibly cut out the ''we are NA thing'' and give the constructive critism.


Constructive Criticism:

The amount of rounds we can play on one map, one, is to few. Bring it back to two!
My donkey Magnolia is currently dying on wave 1, she wishes to live till wave 3
Not all the maps have equip chests
I don't know if youre in charge of this, but if you could fix bots swinging through each other that would be great.

Overall DTV Job: A-
Title: Re: DTV Changes - some infos
Post by: Kafein on February 21, 2014, 10:42:48 pm
If you didn't know america tends to be the biggest market area for video games

[citation needed]
Title: Re: DTV Changes - some infos
Post by: protox2k on February 21, 2014, 10:44:31 pm
[citation needed]

https://www.wikipedia.amurrrica.org
Title: Re: DTV Changes - some infos
Post by: Jacko on February 21, 2014, 11:52:00 pm
DTV is better than it's ever been. It is more challenging but importantly, more fun.

There will never be an "NA split" with DTV (or any other modes for that matter). All changes will remain the same for c-RPG, regardless of the region you're in. Some updates might take longer or lag behind in NA, that is simple the nature of the mod.

In what game would you ever have different mechanics for different regions?
Title: Re: DTV Changes - some infos
Post by: Lt_Anders on February 22, 2014, 12:10:49 am
DTV is better than it's ever been. It is more challenging but importantly, more fun.

There will never be an "NA split" with DTV (or any other modes for that matter). All changes will remain the same for c-RPG, regardless of the region you're in. Some updates might take longer or lag behind in NA, that is simple the nature of the mod.

In what game would you ever have different mechanics for different regions?

BATTLE. NA WANTS LADDERS, GIVE US LADDERS!
Title: Re: DTV Changes - some infos
Post by: RD_Professor on February 22, 2014, 06:30:42 am
DTV is better than it's ever been. It is more challenging but importantly, more fun.

There will never be an "NA split" with DTV (or any other modes for that matter). All changes will remain the same for c-RPG, regardless of the region you're in. Some updates might take longer or lag behind in NA, that is simple the nature of the mod.

In what game would you ever have different mechanics for different regions?
I'm going to have to disagree with most of that, while dtv is much more challenging, it isn't nearly as fun. Even though it was toughI enjoyed DTV the most before it was stripped of its unique maps and given blander maps. When it was grindy and the xp was good, it was as fun as something that isn't fun, but it was much easier. Now, it's both not fun and very difficult. I don't like losing money wearing medium armor, or hardly ever getting past Tihr. If the number of bots is decreased substantially but still a challenge, it will be a lot more enjoyable. Or, decrease the repair costs, so people would not have to choose between dying quick or going broke. Excepting this, and the traumatizing fact that your beloved clipclop has heart attacks at the end of the round, I finally think DTV is taking steps in a good direction.
Title: Re: DTV Changes - some infos
Post by: Spicules on February 22, 2014, 08:49:04 am
I just want to say, thanks guys for the quick update to dtv to make it more manageable - organized teams are doing much better with the decreased spawn counts.  The horse implementation is also cool, and if you can make them stick around for the entire round it would be sweet.  With that aspect, I would like them to only stick around if the horse survived the previous round to give the idea or unhorsed warriors, but that's just my two cents if you guys can code it.

The only thing I would really like changed is the 1 go-through per map.  2 would be adequate to adapt to the map, though three wouldn't be unappreciated.  If it's leechers you're worried about, I'd suggest that the equipment screen should pop up automatically after every round if you die, rather than just if you lose or the maps changes.  I know you EU peeps have more people so that might be more of a problem, so the equipment screen might prevent accidental leechers from hanging around and detracting from the gameplay if they walk away from their computer.

Additionally, this is just my opinion, but the mid-tier white ninjas may be better nerfed in some way to make them less powerful.  The Tehr wave is really cool, but may be better after the ninjas or even chasseress(sp?) wave.  This would be good especially if the tihr pikemen were given more manageable weapons so they would actually do damage, because right now they're kinda pussies :p
Title: Re: DTV Changes - some infos
Post by: Grumpy_Nic on February 22, 2014, 10:42:32 am
Love riding my plated charger in dtv. If it doesnt take much damage in the first wave it actually survives until the second wave. When the second wave starts my horse takes a shitton of damage but is still alive. Enough to bump some of the bots :D
Title: Re: DTV Changes - some infos
Post by: Ronin on February 22, 2014, 12:05:37 pm
Higher levels -> more bots -> more xp and gold ?

Can you please answer?
Title: Re: DTV Changes - some infos
Post by: Fips on February 22, 2014, 01:23:22 pm
Can you please answer?

I'm not sure tbh. I haven't really looked into how gold gets calculated, probably quite random, too. But generally more players mean more gold. Low population might get a gold-buff, but i'd like that in general to be heavy gear, so you don't have to worry about wearing plate even when there are only 5 people on the server.

@Ninjas: They are EXACTLY the same like the old weaboos, it's just their lower armor that makes them a little faster and i honestly do not see a reason to nerf them or the Tihr. They are easily manageable from what i've seen, may it be low pop or high pop.
@1roundlimit: It would just end in people getting used to change the map if it's not grindable enough or whatever, so it stays this way. You don't need a whole playthrough to realize how to play a map, the first few waves are enough to figure that out.
Title: Re: DTV Changes - some infos
Post by: Grumpy_Nic on February 22, 2014, 01:35:51 pm
do you think you can fix the horse killing after first round? would be supercool
Title: Re: DTV Changes - some infos
Post by: Fips on February 22, 2014, 01:42:09 pm
do you think you can fix the horse killing after first round? would be supercool

Not sure if i can do that so easily, but i informed Shik about it in the hopes he does it. He's way more experienced with this.
Title: Re: DTV Changes - some infos
Post by: Grumpy_Nic on February 22, 2014, 02:34:47 pm
Not sure if i can do that so easily, but i informed Shik about it in the hopes he does it. He's way more experienced with this.
cool thx  :mrgreen:
Title: Re: DTV Changes - some infos
Post by: Paul on February 22, 2014, 02:35:41 pm
How about a boss drop chance of 10^(-12+n) for a loompoint of unlife where n is the boss tier(Weren's n = 1, Shik's = 2, ...)? This special loompoint can upgrade an item past masterwork to epic level. So special players can be even more special.
Title: Re: DTV Changes - some infos
Post by: Viktarion on February 23, 2014, 03:47:20 pm
Since i am too lazy to check all posts, is there somewhere link with all new waves and like type of armour enemies are wearing so to decide is it more useful to use sword or maul ?
Title: Re: DTV Changes - some infos
Post by: Sharpe on February 23, 2014, 04:06:04 pm

@1roundlimit: It would just end in people getting used to change the map if it's not grindable enough or whatever, so it stays this way. You don't need a whole playthrough to realize how to play a map, the first few waves are enough to figure that out.
]

None of them are really grindable, and im not saying that you need an entire round to learn to play a map, as you asininely stated; Im just saying that let people have 2 rounds per map in order to enjoy the map and play on it. I mean following your logic we dont need 3 rounds on battle in order to learn the map, we just need 2 or 1 because hey It will come up in the rotation again.
Title: Re: DTV Changes - some infos
Post by: Moncho on February 23, 2014, 04:42:56 pm
Since i am too lazy to check all posts, is there somewhere link with all new waves and like type of armour enemies are wearing so to decide is it more useful to use sword or maul ?
No afaik. The rounds iirc are (in progress, feel free to correct or add items i may have missed):
Peasants: tunics,
scythes, mauls, staves, hunting xbows
Bandits: rawhide and pelt coats
boar spears, mauls, ragged shields, javelins,
Nomads: horses (sumpters and steppe), nomad vest and armour
nomad sabre, cav shield (not sure which one), dismounted have winged maces and practice shields
Ninjas: lamellars with black hoods and heavy strange armour set (samurais)
Nodachis, throwing stars
Tihr: (these are very very very varied, im sure they have more stuff)
Ragged outfits, padded leather, brigandines over aketons, haubergeons
a variety of polearms (pikes, long spears, long mauls, swiss halberds, etc), board shields + 1h + xbows, mallets, great axes, some rouncey and destrier cav...
Chasseuses: mail shirt, byrnjas, hauberks, mail shirt with fur, leather scale
bows, nordic war swords, voulge, xbows, broad 1h battle axe, round and heavy round shields,
Sea Raiders: mail shirt, hauberk, byrnie, banded armour
Nord weapons (axes, round shields, throwing axes, longbows, etc)
Virgins: very light (dresses) except for the plated ones (who still have wedding helmets)
Great mauls, long mauls, flamberges, flambards, no ranged
Ard-ghalan: Nomad robes, hauberks, nomad clothes, studded leather over mail
coursers, horn bows, winged maces, shortened spears, mil forks, brown shields, war darts, long bows, one handed battle axes,
Soldiers of the Mark (rohirrim)
Roman wave (legion auxiliaries)
Knight/Longbowmen:
A new one (cant remember the name)
Vitez: Rus lamellar, transitional
Bardiches, knightly heater, heavy xbows (or arbalests, not sure)
Moors
New guard or something
Engis: surcoat over mail, coat of plates
heavy kite shields, mil hammers, mil picks
Rodeleros
Sexy
Tincan: plate, black armour, all bosses
morningstars, long bows, long mauls?, becs, great mauls,
Title: Re: DTV Changes - some infos
Post by: Fips on February 23, 2014, 04:54:24 pm
Peasants (C)
Bandits (C)
Nomads (C)
Ninjas (C/B/P)
Tihr (C/B/P)
Frenchies (C/B/P)
Sea Raiders (B/P)
Virgins (C)
Ard-Ghalan (C/B/P)
Rohirrim (B/P)
The Legion (B/P)
Medieval (B/P)
Outcasts (C/B/P)
Vitez (P)
Arabian (B/P)
Thegn's guard (C/B/P)
Engineers (P)
Landsknechte (P)
Sexies (P)
chadz (C/B/P)


All the current bot waves and what i think what weapons do good damage on them. For some like the plated virgins, cut can be just as effective as blunt and pierce, IF you hit the head. Waves with P(ierce) only in there are heavy armored all around and (B/P) usually have some mid-tear armor, too.
Title: Re: DTV Changes - some infos
Post by: Viktarion on February 23, 2014, 07:41:33 pm
I am still pretty new and was deciding what is better and so on, but wanted opinion from experienced people.
Thank you Moncho and Fips.