Hi guys,Most people have more wpf and ath than the classes in Native.
Before you start agreeing/disagreeing, I'd appreciate it if any new players who think they know what the mod was like 3 years ago but don't, or have never played Native, would leave without contributing. You can't compare what you haven't experienced.
I'm sure you all agree that compared to Native, cRPG combat is slow, to top it off the devs keep nerfing the shit out of all the gear. This makes the mod about as fun as a broken water-gun. It's not the devs fault that children who learn to access the forums have a whinge when they die because a player is better than them. It really misrepresents the issues of the game balance, as the devs rarely play themselves.
But really, I suggest that more wpf is allocated to all characters, or make the combat speed a bit more respectable. The vast majority of us aren't brain damaged, so don't alter the game to treat us so.
For all the people who say "mods dying" - I can assure you, this is a key reason. Combat these days is drier than a nuns nasty.
Most people have more wpf and ath than the classes in Native.
The aussie pros want more speed! The game is too damn slow for them!
Hi guys,I think you are a retard if you want everyone with less than 3 years experience in this mod to leave and not discuss about the future of this game.
Before you start agreeing/disagreeing, I'd appreciate it if any new players who think they know what the mod was like 3 years ago but don't, or have never played Native, would leave without contributing. You can't compare what you haven't experienced.
I'm sure you all agree that compared to Native, cRPG combat is slow, to top it off the devs keep nerfing the shit out of all the gear. This makes the mod about as fun as a broken water-gun. It's not the devs fault that children who learn to access the forums have a whinge when they die because a player is better than them. It really misrepresents the issues of the game balance, as the devs rarely play themselves.
But really, I suggest that more wpf is allocated to all characters, or make the combat speed a bit more respectable. The vast majority of us aren't brain damaged, so don't alter the game to treat us so.
For all the people who say "mods dying" - I can assure you, this is a key reason. Combat these days is drier than a nuns nasty.
I think you are a retard if you want everyone with less than 3 years experience in this mod to leave and not discuss about the future of this game.
This oldmy old friend incest is one of the possible reasons why the influx of new players declines.
But according to the fact that I only play for a bit more than a year there is no need for you to take my post serious.
The problem with combat speed is the humongous amount of hits from a decent weapon the average character will take before going down. In Native, even with lots of armor, you die in maybe 4 good hits maximum. If anything, we must continue to fix exploits that allow abusers to pull off ouncounterable tricks. And I suspect this is really what you a talking about when you say "dumbing the game down". Blocking good feints/holds/whatever is hard enough for the average player, the problem is that the game is too forgiving when you make an error, not that errors are particularly rare, because they really aren't.
Protip: nobody in EU or NA gives a shit about how good you Auspies think you are.(click to show/hide)
To be fair the game isn't really much faster in native its just that most crpgers use heavy ass armours compared to the leather jerkins and ragged outfits common in native. you get mail armours and sometimes heavier but the avg crpg armour is 10 more weight just on the body armour, add to that some high str chars and the game does feel slower.
Native feels deadlier because everything hurts like hell, your armour is lower so speed is higher, its like playing crpg with 1/3 hp :P
The aussie pros want more speed! The game is too damn slow for them!
don't make me make a cheeseburger joke m8
i'll do it m8
I don't follow. The native combat system just has an intensity that would really increase the feels of cRPG. I don't know what you mean by uncounterable unless you're referring to blockstun?
That just shows your continent has no discovered as many tricks as mine. With higher speeds EU cRPG and probably NA to some extent would become a spamfest. The intensity of Native comes from the fact that you are only allowed to fail once or twice, sometimes not at all. Whereas in cRPG if you invest in a optimal build with lots of STR and loomed armor, you can take quite a beating before dying.
That just shows your continent has no discovered as many tricks as mine.
Enlighten us then, my superior European friend!
We've been over this Aus vs EU vs NA nonsense too many times. Ping prevents us from being able to compare "skills".
@ Sudo; please consider locking this thread if it becomes another e-peen contest
Many thanks
What you don't consider is that people with a high ping (who are not just a few) would suffer from faster attack speeds. I like the way it is right now, although for me it's nearly impossible to block agiwhores with 1h (and 200 wpf) when they have 1/3 of my ping or less.
Try playing with a 30-9 build in plate armor and a Swiss halberd/English bill on AUS once. That will raise the average str in the server.
In terms of combat speed: if you make the game faster it will all come to str build spam festers.
It's quite simple really, there are more playstyles in EU than there are players in AUS