Remove looms :DTeeth suggested it as far as I remember. I'd rather make everyone have looms instead of removing them all.
Teeth suggested it as far as I remember. I'd rather make everyone have looms instead of removing them all.
Apart from grind, outdated feature is shield forcefield while mounted, outdated feature is realistic fall damage, outdated feature is sheatable/non-sheatable mechanics, outdated feature is turn rate nerf, outdated feature is lance angle nerf. Mainly combination of realistic and non-realistic features that are annoying and bring less fun to playing this mod.Could you develop this thought? I think it's just blocking on horseback that works weird, not only shield on hback.
Without looms, this mod will be more like native. I don't play native because there's that feeling like I'm wasting time. These flashy items make that feeling go away and give a bit of purpose to playing (having fun).
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- Reward system with multipliers being the absolute top candidate for the Darwin award as soon as someone dies of itI heard they are working on new exp system. :wink: :lol:
Upkeep system being complete and utter bullshit
Knockdown, or at least its frequency.
Okay, we remove it and now what? A week later every server looks the same as Druzhina XP Strat Battle... don't let them fool you, too much plate on the battlefield makes this game unfun, to the point where it's comparable with War of the Roses..
With the money people have now Wearing plate isnt a problem. I don't wear plate because its heavy and sucks :D Most people who wear light/medium armour do it because it fits their style or look not because they are too poor for plateThat's true. Plate is good in duel with a long weapon, a game of patience. Plate is also good on horseback where it doesn't slow you down. I don't like using plate as infantry guy because I'm just way more prone to gangbangs and dodging skills go to pieces against ranged players.
With the money people have now Wearing plate isnt a problem. I don't wear plate because its heavy and sucks :D Most people who wear light/medium armour do it because it fits their style or look not because they are too poor for plate
I heard they are working on new exp system. :wink: :lol:"...working on"
"...working on"Could you explain your thoughts? I have explained mine in the 1st post. It became tl;dr that I guess everybody has skipped, which doesn't change the fact that I'd gladly read a well built set of sentences explaining somebody's point of view. No need to go super-detail quality just a few more sentences please :-)
Soon™
December 2010
etc...
Here's my list, but don't expect changes any time soon. Most have already been stated. Also, these are features are issues only to be found in cRPG, many of the previously stated features are not cRPG features, but native Warband features.
Multiplier system, static lancing angles, 10+ shield skill, skill/attribute point conversion functionality, monetary system, marketplace tax, non-free character respecs, armor scaling(the fact that plate armor even functions as anything more than an aesthetic choice).
Or how about the fact that it's still confined to the intricacies(read: COMPLETE BULLSHIT) of the Warband Module System? I'd say that's outdated feature #1.
Xbows and HA?Outdated because...? Your solution/idea is...?
Outdated because...? Your solution/idea is...?You are Beta Tester, tell me :D
You are Beta Tester, tell me :D:?:
Multiplier system, static lancing angles Elaborate please, 10+ shield skill, skill/attribute point conversion functionality Elaborate please, monetary system Elaborate please, marketplace tax, non-free character respecs, armor scaling(the fact that plate armor even functions as anything more than an aesthetic choice) Elaborate please.
Could you explain your thoughts? I have explained mine in the 1st post. It became tl;dr that I guess everybody has skipped, which doesn't change the fact that I'd gladly read a well built set of sentences explaining somebody's point of view. No need to go super-detail quality just a few more sentences please :-)
For the people, who have a hard time remembering why they nerfed the lance angle, after watching plz shatup about wanting it back thx.
:arrow:
Tydeus, you havent thought this one trough, since it means the end of 1h/2h cav.Alright, first of all, we shouldn't revert to the old lancing angles. Second, I think there's room to increase the available turning angles based on weapon length, so there's more reason to take a Light Lance, or possibly even a War Spear(or any other semi-long pointed poke-stick). This would basically mean leaving the Heavy Lance exactly as it is and giving the light lance 5-15 additional degrees of freedom on either side.
If i need to explain why, im really gonna be shocked, since your the item balancer :wink:
PS: Im not saying the current lancing fights are really, if not EXTREME boring atm with the current angle nerf, but reverting it to its old state is insanity :lol:
ALSO: The slow ass right swings on all weapons.... this attack move is obsolete an needs a speed up :P
My suggestions:
Speed up the freaking game! Atm its really boring, the combat speed is insanely sloooooooow :!: ......
We want more fast paced action :idea:
Plus, it would bring back players who quit cause of the constant nerfs to the combat system.
All we have left are the old people, the grinders, the strat junkies :D , the stab molesters, the range horde.
I know tons of people who would start playing again if you, took an speeded up the combat system.
bbuuut Qoray would have to rework his macros to be faster... :(Call me naive but I actually trust him that those aren't macros, or at least most of them aren't.
Call me naive but I actually trust him that those aren't macros, or at least most of them aren't.
Rain slowing everything down. I don't mind it being a visual effect but otherwise I see nothing positive in it, no matter what class I play.
here are Atze and Qoray duels, with bonus slow motion footage just for kafein
Terrible weather again, makes the quality look even worse
-Archery nerfed to the ground unrealistically.
Call me naive but I actually trust him that those aren't macros, or at least most of them aren't.
Knockdown would happen way too regularly if it didn't have a counter in rolls. I'm literally in shock when I get hit with a blunt weapon and don't get knocked to the ground, but with the roll, at least I can dodge the retarded knockdown + kick combo from time to time.
[H]ello!
So I was wondering what our beloved cRPG community may consider outdated in cRPG. Please type what YOU think is out of place now and how you think it could be changed.
From my point of view, cRPG's most outdated feature is it's grinding. As the whole set of MWs and high level characters (at least EU) are bocimng new standards, there is nothing amazing about being high level born in strat or about having MWs. Why should we keep this rate of gaining shit so low. It only discourages some people from trying out new things on new characters or playing other classes that you'd need different MWs for. For example for playing cav in EU a +3horse is an compulsory item, same goes for playing 1hander because 1h swords gain significant amount of cut damage that is necessary to deal with high armour values nicely. Polearmers and 2hs have high base damage so unloomed weapons in those categories are ok.
We can talk about how much high level gives you and all in all, it usually depends on the build itself, not only on the char's lvl. You can have some hybrids that at high level feel like ~30 lvl in 2 categoies or sth like that despite being lvl 34. The thing is that at higher lvl values, builds go way more interesting and you can creatively build your own character the way you want it.
I know that no-exp-punishment auctions are a good source of gold sink, but what if you could respec your character without losing exp and then you'd get 1week cooldown on another respec? Respecing your hero would be like respecing your STF but with those differences that character keeps his level and gains 1 week cooldown to another respec.
1. It would increase variety and give player more freedom,
2. You have to wait a week to change your strat-char anyway so it would be quite similar and shouldn't be abusable,
3. Devs/overlords could make gamechanging-decisions and could not give a fuck about community because people would have an access to respecs (would take them some time but it'd be doable to respec few chars with hero-changing)
4. It would refresh the game imho, more people would play with some role-play builds or with builds that they always wanted to try out, - summing up, people would play for fun more.
Or if you don't like this idea, then at least make STFs lvl 32.
Seriously I remember having to sacrifice my alt few years ago to transfer my MW item to my main. I remember STF being respecable but with 7 days cooldown. Remember loads of things that got changed over time to the state that we have now and I guess, we can all agree that those changes only did good to cRPG.
Players & wealth & attitude & levels & items have changed and those changes have to be followed by proper cRPG changes.(click to show/hide)
tl;dr bla bla bla
Now tell me what you think should get updated to follow new cRPG's spirit and help it progress!
2. Change the multi systemsoon
Yes, the multi system is silly. I have no trouble admitting that :]
It makes you stop playing when you drop to x1, and it forces you to continue playing when you have x5.
Therefore, we'll change the system to something that rewards personal skill and risk more. It will be, among other factors, proximity based, as we had in the early versions of cRPG. It will definately not be purely kill based, we don't want to reward fraghunters over teamplayers. It will also not reward proximity leechers. You can expect this change soon.
Free respec for one week is very nice idea. For example there were so many patches and my friend is 35 lvl. And his build sucks now. After last patch he totally destroyed his build, because he didn't know what changes had come. And now he doesnt have enough motivation to play. Make free respecs.
Aaaah that friend again.
I don't believe free respecs right now would a good thing. It would just further separate the high levels and the not high levels, because the peasants would absolutely not profit from it, while those that already have it easy would fine-tune their builds even more, or go FOTM.
Your point about grinding becoming an unnecessary barrier for new players is correct though. Nowadays the norm is to have a full +3 set and be level 34. And whatever it happens to be, the norm should be reachable quicker than right now.
Pretty sure all high level players have already fine tuned their builds so not sure that point is much of a barrier. Peasants could definitely profit from it because when they first start they play and put points into lots of skills not knowing its better to specialise, the implementation of a free respec a week would therefore help increase the chance of new players continuing with the mod as they don't have to waste half their game time when they realise they have fucked up their builds.
I strongly believe this needs some real consideration from the developers, and I would appreciate it if they responded to this thread, just so we have some idea how they feel about this topic :).