Also i'd like to remind you that you should be happy that Shik and myself are actually working on the mode at all, because noone else gave two craps about it.
so give me a fucking break, gosh.
But having Yaragar/Rizi/Istiniar almost 24/7 on the server didn't bother anyone either.
Like there were any other tactics than the ones you are using on the server now with the new maps and the ones that exploited huts/roofs/barns/fences. I'm just getting rid of the latter.
About that ranged aspect, i've seen 2 maps where they are completely useless and i'm going to fix that, but the rest of the maps are basically a ranged heaven.
And most invisible walls will stay. I'm not going to put some retarded walls, stakes or anything else where the invi walls are right now just because they shouldn't be invisible. Like a rounded circle of walls around the entrances to the chokepoints of the maps would look any good. People will get used to the placement of the walls and the maps won't look like shit.
Also i'd like to remind you that you should be happy that Shik and myself are actually working on the mode at all, because noone else gave two craps about it. I could have just gotten rid of the exploitable maps and be done with it as well. But no, instead of just letting Shik nerf the bots i decided to rework some maps and make new ones, so give me a fucking break, gosh. It's been on a testrun for not even a day and there is also EU7 with the old rotation ~_~
Did anyone actually complain about the rizi/instinar maps? Why do you feel like they were a problem?
I'm guessing people liked and exploited them because they gave a ton of xp. But not nearly the fuckton that the new map, where people make shieldswall at entrance to city give; that always fills the server; but is boring as hell. I don't see how it's a 'better' map than rizi or istinar?
Why is it such a binary choice? Can't we have both kinds of maps? Why not?
And I'm sorry but those invisible walls are fucking stupid, unintuitive, and bad game design. Put visible barriers up so we know where our boundaries are. It's impossible to memories all invisi-boundaries. I just don't understand your view on this at all... Aesthetics? Please.
Fips, do you play DTV?
Fips, do you play DTV?
His clan has a server, where they all go and strategize like hardcore nerds and then expect everyone else who isn't in the same TS to copy them play-for-play. Because obviously everyone thinks just like the HRE and enjoys being pansies hiding behind shieldwalls and such instead of charging into the mindless slaughter that is DTV.
Giving my opinion on these forums is never something I have been fond of, but in this case, I feel it is necessary.
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I hate the new DTV. The only reason I played it before was for the familiar community of DTV heroes and having to actually fight. NOT vertically swing between two shields or easily take down 2-3 enemies with a ballista. All of the XP and gold has attracted the worst part of the community and it is now filled with power gamers. I know from first hand experience. I have a friend, who shall remain anonymous, barely even touched DTV before this. Now he won't shut up about the fucking game even at school. He plays games to level up and be the best (power gamer), so no wonder why he loves this XP grind that some of you call a game.
I used to hop on cRPG daily and play DTV for an hour or two, and have played it for over 3 years. However, ever since the patch that brought these invisible funnels, shieldwalls every game, and a server full of power gamers, I fear I have lost taste for cRPG entirely. You have hurt not only me, but many others who loved this server for what it once was.
Good day.
Well I love it. Call me a bundle of sticks, I don't care, I lovvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvve the new DTV. The old DTV consisted of using map bugs to grind xp on the rare but extremely easy maps. This one actually requires aLITTLE bit of teamworklot of shielders to actually succeed. So yeah, fuck that.
tl;dr HRE apparently doesn't know how to have fun, and simply made themselves a game mode to make their grind easier.
Well I love it. Call me a bundle of sticks, I don't care, I lovvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvve the new DTV. The old DTV consisted of using map bugs to grind xp on the rare but extremely easy maps. This one actually requires a LITTLE bit of teamwork to actually succeed. So yeah, fuck that.
And Fips' aim was to improve the DTV community and make maps not exploitable. Well look at what you've done Fips. You've only changed the way the maps are exploited. And as if it were a hellish cherry on top your ilk have removed the fun maps which required REAL COHESION like Rizi and Old Istiniar, not simply hiding behind 2 goddamn shielders while the rest of us LEECH.
Yeah but Kirby he's TheTeutonicPaladin, Righteous Defender of the Crossdressing Virgin, Self Proclaimed DTV LEGEND. Im pretty sure this guy knows what hes talking about.
In all seriousness I like the new DTV to some aspect, but would like to see some of the older maps in the rotation as well, it wouldnt be a bad thing to have some of the old with the new.
not simply hiding behind 2 goddamn shielders while the rest of us LEECH.
Fixed.
Winning maps still involves a) boring ass shieldwalls, or b) exploits. Or else you die to the french ladies every time.
You can tell that this is a pretty serious issue when I find myself agreeing with Teuts and disagreeing with those that disagree with him.
Jona, the only use that HoC ever had out of DTV was recruiting noobs. Stop finding away to interject yourself against me in all threads and get some friends.
I've barely seen you ever go on there, and to be quite honest all you do on here is -1 me on all my posts that you have no correlation with. If you're going to agree with Paladin, atleast put SOME effort in proving that you actually give a shit.
Actually Jona went on there quite abit, and in the past year or so I've been playing it with him you know how many people he recruited from there? 2. You know who they were? Gallonigher and Plumbo. ...
Fuck the new DTV back with the old.
Jona, the only use that HoC ever had out of DTV was recruiting noobs. Stop finding away to interject yourself against me in all threads and get some friends.
I've barely seen you ever go on there, and to be quite honest all you do on here is -1 me on all my posts that you have no correlation with. If you're going to agree with Paladin, atleast put SOME effort in proving that you actually give a shit.
I miss the old DTV crowd.
Just some infos on what the next update brings:
- 80% of the invisible walls are now visible with fences or walls or whatever. Looks pretty stupid on most maps but whatever, too many people complained about it (I still think that they were not as bad as described by most guys, i got used to the placement pretty quickly). Only some walls behind the bot spawn stayed invisible.
- means i updated basically any map which is in the rotation now, removed bugged spots like the walls on the ladders at helms deep, moved spawns so noone should get stuck and made some maps more open, AI meshes n stuff
... i find myself mostly useless...
But that's gonna happen reguardles of map or gamemode.I like to pretend i am contributing. You dont have to crush my dreams in public... send a pm or something so i can cry under the cold shower and sob in peace...
I understand all the reason for DTV rework - more team work, less grind and less leeching.
It should be noted, that this admin (who I shall keep anonymous to prevent further butthurt) is severely biased against me due to my clan. He singled me out from the 3 - 4 ACTUAL LEECHERS, noticed me talking with my friend, and decided to drag him down with me. So, there is that to keep in mind I suppose. :/Keeping the admin anonymous means you dislike the shieldwall-or-charge dilemma, but don't actually complain about the admin?
Keeping the admin anonymous means you dislike the shieldwall-or-charge dilemma, but don't actually complain about the admin?
So now you blame the maps for some admin making a poor decision?
Just stop it. Take this to his/her admin feedback, because this is not the place to discuss such a topic.
@Patoson: Will fix that, hope ranged can shoot the bot there.
We need more open maps, or, at least, enlarging the gates/places where shieldwalls are set, so everyone can fight and not have 1/3 of the team idle.GENIUS! :D
GENIUS! :D
while the other 1/4 Do The Viscount (stand still all round).+1
Shaddap. Gamemode perfect, xp/gold factory, where you can leech, if you want, or play - always will be players, who can do your duty. Just skip lame maps.^ This is how it looks now, sadly.
It's true that people change the map because they don't know how to play without a shieldwall, but that's not us posting here :P
I have a new suggestion then: just make one single open map, like random steppe, with no - I repeat, NO - objects or obstacles and make it the only map in the rotation :mrgreen: At least it would be hilarious.
Well, as long as Fips is happy. :rolleyes:
Newest addition to map cycle, that huge castle, is full of glitches (places where players or bots can easily get stuck) and too big to actually enjoy DTV. Rounds last too long because it takes ages for bots to actually arrive near Viscount. Also whenever one of them is bugged, it's pain to find it and kill it.
I'm not complaining about lack of XP, I complain about people skipping maps because XP is low. We can't ban them all, and there is no way to deal with non-EU players so I'm just trying to find a solution that will make them busy instead of leeching. That's all.
And xp can not be a reason for any arguments here, neither can the chinese or australian people, they have their own servers or can make them. Maps are a lot smaller and the xp is still insane, even if the maps take a little longer. Remember, the xp was made for the old dtv where it was about what you get on average at battle/siege. Rounds on dtv can give you 40k xp in less than 5 minutes, so don't start complaining about low xp o_O
Well, how about you enlighten me on how to make a good dtv map then?
Last time you also asked me to remind you about it because you'd be drunk and then hangover by tommorow, so here I am :oops:
Take away the fences, entrances onto the rooftops (or just place your invisible walls and fences there) and whoopyboop, not longer abuseable gamemode that will only be played by people who actually fucking enjoy it, not the ones who want to power-grind the hell outta it. You CAN'T stop abusing the maps, but you CAN indeed annoy people by giving us maps tighter than a nun's ass. Just, please, some space to run around. :((click to show/hide)
Seriously, what the hell do you want to do on dtv?
You don't want to have a map that supports shieldwalls in a way that makes them very useful, you don't like ballista-maps, s-keying sucks too, what else is there?! Well, there was a lot of exploiting, but that's gone and won't come back. I don't see what the old maps supported what the new ones don't. More open maps are on their way and when you think that my definition of an open map is the ones we have in the cycle right now, then you're wrong. More open maps? Yes. Native Villages? No. But whatever, i'm the evil destroyer of dtv and it doesn't seem like i can convince you otherwise, so i might as well be talking to a wall right now.
The "old" dtv was about abusing fences, roofs or barns and if you couldn't do that the server was mostly empty and the few people that did play on it rushed towards the enemy spawn and then s-keyed their way back to the virgin. On a few maps people gathered at bridges or other chokepoints but that almost never happened when i played, even when i tried to encourage people to do it.
Also, when i think really hard about how many people actually complained about the new maps (since the latest patch) may it be ingame or here on the forum, i can count maybe 10. But 5 out of those 10 are playing the mode anyway so it can't be that bad. It's always the voice of the ragers that is the loudest here in crpg.
I'm done explaining myself. Like it or not, you are stuck with me as scene manager because teeth sure as hell doesn't give a crap about dtv. When Shik told me he wanted to spice up dtv i made decisions regarding the maps, a few of them i revised and solved otherwise, but from what i see on the server nowadays, from a scene managing point of view, i am satisfied with the result. There is plenty of teamwork going on and the few heroes that wanna do it their own way still can and still are doing that, ballistas are being constantly used and were a great addition to the mode and i experienced people coming to the very late rounds, engineers or even sexies, on every single map, with most of them being actually winnable.
I'm not going to close this thread, but i'm not going to answer anything from now on, either. For map feedback of new maps in the upcoming patch(s) go to the feedback thread or better, the threads of the mappers that did them and if you find any bugs or exploitable spots on current maps report them to me and i will fix them. That is all for this thread.
Seriously, what the hell do you want to do on dtv?
You don't want to have a map that supports shieldwalls in a way that makes them very useful, you don't like ballista-maps, s-keying sucks too, what else is there?!
The "old" dtv was about abusing fences, roofs or barns and if you couldn't do that the server was mostly empty and the few people that did play on it rushed towards the enemy spawn and then s-keyed their way back to the virgin. On a few maps people gathered at bridges or other chokepoints but that almost never happened when i played, even when i tried to encourage people to do it.
Also, when i think really hard about how many people actually complained about the new maps (since the latest patch) may it be ingame or here on the forum, i can count maybe 10. But 5 out of those 10 are playing the mode anyway so it can't be that bad. It's always the voice of the ragers that is the loudest here in crpg.
I'm done explaining myself. Like it or not, you are stuck with me as scene manager because teeth sure as hell doesn't give a crap about dtv. When Shik told me he wanted to spice up dtv i made decisions regarding the maps, a few of them i revised and solved otherwise, but from what i see on the server nowadays, from a scene managing point of view, i am satisfied with the result. There is plenty of teamwork going on and the few heroes that wanna do it their own way still can and still are doing that, ballistas are being constantly used and were a great addition to the mode and i experienced people coming to the very late rounds, engineers or even sexies, on every single map, with most of them being actually winnable.
I'm not going to close this thread, but i'm not going to answer anything from now on, either. For map feedback of new maps in the upcoming patch(s) go to the feedback thread or better, the threads of the mappers that did them and if you find any bugs or exploitable spots on current maps report them to me and i will fix them. That is all for this thread.
(click to show/hide)
I'm not going to close this thread, but i'm not going to answer anything from now on, either. For map feedback of new maps in the upcoming patch(s) go to the feedback thread or better, the threads of the mappers that did them and if you find any bugs or exploitable spots on current maps report them to me and i will fix them. That is all for this thread.
< -- Well thought out rebuttal to Fips points by Jona that match my own thoughts -->
i totally agree with En_Dotter.
And another thing...
I dont want to be a racist or something. But is it rly necessary that ppl can join with a constant ping of 350+?
Its not about, that they are bad... its more about TH´s/TK´s in fatal situations. It just makes it even more difficult as it is.
Don't forget the 13 shield skill guys, haha.
Seriously though, I would define sitting in a corner until you die as leeching. They could easily have held RMB, and then alt tabbed away from warband until they hear themselves respawn next round. If admins are ever in the servers I just encourage them to constantly pester these players to see if they are indeed leeching. ... However, should they fail to reply, either through being afk or from lack of understanding... I think the usual punishments for leeching should apply.
What should happen is that people eventually learn how to play without exploiting glitches.
The amount of bots should be the same. They were just spread on 4 instead of 5 entry points.
20 maximum (...) 80 botsOH YES BABY!!! Bring it on! :mrgreen: