Seriously, what the hell do you want to do on dtv?
We want the old maps back and the dumb new waves removed. Then we don't want to see DTV messed with again.
You don't want to have a map that supports shieldwalls in a way that makes them very useful, you don't like ballista-maps, s-keying sucks too, what else is there?!
1) Many old maps supported shieldwalls, they just weren't used too much since people PREFER to charge. "Very useful" is not a synonym for "the only way to get past nomads."
2) I said ballistas were a decent addition in many cases, so that lower levels could still get involved. I only said that an entire map that is nothing more than a love-child of ballistas is just wrong (i.e. the firing line map). The ballistas are a fun addition for peasants to mess around with, but they shouldn't be shoved in our face like that.
3) S-keying sucks when it is literally all that you can do.. W and then S key. In native maps was there a lot of S keying? Sure. But before that came weaving in and out of enemies, selecting the best angle of attack, and THEN S keying, usually off to the SIDE (so that means A or D key as well) because if you lured the bots the the V, well, you're dumb. Old maps supported pulling in any and all directions, no ONLY straight forwards then backwards right to the V. THIS is what most of us miss from the old DTV... sure a couple new maps allow us to S key, and ONLY S key. But no one likes doing that.
The "old" dtv was about abusing fences, roofs or barns and if you couldn't do that the server was mostly empty and the few people that did play on it rushed towards the enemy spawn and then s-keyed their way back to the virgin. On a few maps people gathered at bridges or other chokepoints but that almost never happened when i played, even when i tried to encourage people to do it.
Sure, some people abused fences or walls and such to win and advance to later rounds. But you seem to generalize way too much. DTV is casual, where people go to hangout, actually have fun in this mod, and relax from the more competitive modes. Many of us would charge and meet the bots head on, as previously described, but sometimes even that was too-tryhard, and we would camp at the V and wait for the bots to come to us. However, we would switch back and forth between both tactics frequently... it gets boring doing one or the other time and time again. With the new maps which altogether eliminate one option or the other, the game gets stale. The main problem with the new maps is that u have got ONE way to win rounds on each map, and thats it. No variety, no inventive strategies, nada. And for the record, shieldwalls commonly formed on bridge maps.
Also, when i think really hard about how many people actually complained about the new maps (since the latest patch) may it be ingame or here on the forum, i can count maybe 10. But 5 out of those 10 are playing the mode anyway so it can't be that bad. It's always the voice of the ragers that is the loudest here in crpg.
Well there are many reasons for that. First being that very few members of this mod actually have forums accounts, and if so they sure as hell don't come here posting every day. You will probably find that in DTV, the "noob" server, you will find the least amount of forum accounts linked with the game accounts. And I will admit, you can chalk me up as one of your 5/10, but I sure as hell aint playing this mode on any of the new shit maps. So not sure what you are accomplishing by saying that I still play the mode...
Also, leave it to someone receiving some QQ to instantly call their opposition in the argument 'ragers' and try to strip their arguments of any validity. That's a very common "Well, well... I don't have any more comebacks, so I am just gonna call your argument invalid and be done. There! I win now!"
I don't just post here with my own thoughts and observations, trying to keep DTV how I want it. No, I speak very often with other players of DTV and get their input before coming here. It is not just MY opinion that DTV is 'more popular than ever' due to the influx of power grinders, that is the generally accepted truth. And once we are on an oldie-but-goodie map, all those power grinders leave since we are getting average, acceptable amounts of XP once more... while u know, having a little something called fun. I am not nearly the only one that I have spoken with who feels claustrophobic in almost all new maps. I don't even bother bringing up the topic anymore and last time I was in the server someone I had never seen around before (who was an archer, btw) stated that he "hates all these DTV maps since there is no where to move."
I'm done explaining myself. Like it or not, you are stuck with me as scene manager because teeth sure as hell doesn't give a crap about dtv. When Shik told me he wanted to spice up dtv i made decisions regarding the maps, a few of them i revised and solved otherwise, but from what i see on the server nowadays, from a scene managing point of view, i am satisfied with the result. There is plenty of teamwork going on and the few heroes that wanna do it their own way still can and still are doing that, ballistas are being constantly used and were a great addition to the mode and i experienced people coming to the very late rounds, engineers or even sexies, on every single map, with most of them being actually winnable.
I think we all liked it better when DTV had no scene managers. You should probably take a page out of Teeth's book and stop giving a crap about DTV, since you obviously only have a faked interest in the mode itself. Just change the maps back to what they were, and leave it be is the best course of action for you. Also, when was the last time Shik was ever in DTV, or cared the least bit about it? The first, last, and only time I saw him in there was roughly 1 year ago. Sure, it's great that some guys show interest in keeping the mode feeling fresh... but shouldn't it be, well, a task force of people who actually LIKE the game mode, and frequent it?
Frankly, none of us players really care how you feel about the maps "from a scene manager's POV" since that has nothing to do with fun or reliability. You see people getting far on all maps? Great, that could always happen. All you need are one or two 500 ping 13 shield skill guys sitting in a corner and you can do that on any map. And those guys are far more prevalent and productive on these cramped, new maps. Only reason it was harder for that strategy to work is because the maps were large, and open. Now you've got a whopping TWO paths bots take. Well contrary to your belief, bots would often take many paths, and different ones each round, since it all depends on where us humans are sitting.
I'm not going to close this thread, but i'm not going to answer anything from now on, either. For map feedback of new maps in the upcoming patch(s) go to the feedback thread or better, the threads of the mappers that did them and if you find any bugs or exploitable spots on current maps report them to me and i will fix them. That is all for this thread.
And there it is... the white flag waving. GG, been fun, since old DTV wins time to revert back methinks.