If you get this council together and let them create a list of maps they do want and don't want, current scene management can implement that. I am not going to act much on the whims of one player against mine and Fips his judgement, but if a group of active NA 2 players wants to seriously look at the rotation, I'd fully support that and follow their decisions.
Here is the current rotation with screenshots. Fips even screenshotted most of the maps that are in the module but not in rotation, usually with a reason. Everything listed here could be removed or added from the rotation with a restart. Which still requires bugging cmp or chadz for hours, but that might be doable.
http://forum.melee.org/scene-editing/current-map-cycle-with-screenshots-(wip)/
Helms Deep is a cool place but the c-rpg map is bad =P
Helms Deep is a cool place but the c-rpg map is bad =P
I know they aren't on the forums much but don't forget about Le Bloc Quebecois, these guys here play siege all the time as well.
http://c-rpg.net/index.php?page=ladderoverviewclans#!?page=claninfodetail&id=1867
Incase my gnjuspalm wasn't clear enough:
The rotations are already made by players, Teeth and Fips. Both active Sceners and players. If you want to change the rotation head over to Scene Editing and make your voice heard, I guarantee you it will be there. A 'council' of players deciding the rotation will never happen. It is by it's nature a nothing short of a circle jerk of self entitled player thinking they deserve to run it, on no other merit than that they play.
We have perfectly able bodied Scene Managers doing this, whom have played for years and have made maps currently in rotation. And you have donations..? Are you trying to bribe me ? :lol:
Now, if you want to advice these guys, go ahead. Everyone is free to do so. We'll listen anyway, with or without a council or donations.
Also, this is for NA_SIEGE! If you are a Euro who is not actively involved in the map selection process for NA Siege, your input really isn't required!
We know that NA is the dirty step child of the EU servers, and we would like more NA direct involvement! Teeth and Fips are nice, but they are NOT NA PLAYERS! We want NA players working on the maps for our server, not Euros. No offense, you're all great and NA wouldn't exist without EU, but we don't care about your opinions on the servers we play on or your random European inside jokes that we don't understand.
What a nice way to say "please don't get offended, but fuck off 'MURICA" lol
NA-t surprised you took this approach, even though you could be polite, but that's out of character.
How about instead of all this whining, go to Scene Editing, look at the thread where all the current maps are in with screenshots, decide on which maps you don't want to play on NA Siege and post why (!) in the feedback thread and then we can talk about editing the rotation. If you want new maps in there, post them as well and provide proper feedback for them and if we see them fit the servers they will surely get in there. But "put this" or "delete this" won't get you anywhere.
Also, next patch brings defenders spawn timer based on server population, so that will probably solve a lot of the issues for NA siege (as well as EU siege when low pop) and there are still no automated server restarts happening that allow teeth and myself to edit the cycle as often as we want to. Until then, there is not much we can do but to discuss what maps are never going to work for NA. And that is done in Scene Editing.
There have been several threads like this already in the General Discussion and usually noone ever bothers to go to Scene Editing and do some proper feedback or anything beyond the usual QQ, so go ahead and surprise me.
I like Forest Attack and Native Turin. I don't remember there being bugs on those maps...Forest Attack literally had 2 entry ways into the castle, one being a very awkward backdoor and one being a ladder that could easily be locked down for the full 6 minutes. Running into mauls for 5 minutes like its a singleplayer siege. Sure sometimes it played quite well, probably more often on low pop NA, but it is not a good map by any measure.
A separate rotation for NA2 is something I discussed with Fips right after he and Teeth became Scene Managers.
I think the verdict was that it was possible if the devs allowed it.
I could help in this endeavor if people wish...
-----------------------
Here are the steps that need to happen:
1) Find out if it is possible/allowed by devs
2) Come up with NA2 rotation as a community (or small group) - I could help with this as well
3) Put into action...
Done.
Let's surprise him, NA peeps!
By the way, have you contacted anyone in HoC yet?
Cool will do Tug...
also...this
Not sure if you are aware of this or not, but myself and the rest of the people in the mapping community did get the attention of Paul and he wrote up a code for us that would make a dynamic spawn timer on defense, lowering the spawn time according to the population threshold.
This should be in the next patch, and should be a BIG thing for NA2, which will hopefully retain players, actually leading to NA2 growing again.
....and therefore a community-voted map rotation would still help retain a constant population.
While I think that this will help NA 2 1000 times over, I still think some maps are just boring, no matter the population, and therefore a community-voted map rotation would still help retain a constant population.
The first change will be the big major one, and after that we can suggest tweaks and adjustments over time, adding new maps, etc.Do not forget that scene management is unable to do server restarts and patches. Now I am willing to devote myself to constant nagging of chadz or cmp until we get a server restart when it comes to a big change, but incremental adjustments are barely an option. We have been clamouring for a system that does automated regular restarts, but no success so far.
Smegmar is in the group!
As for adding maps that are not in the module, it could take till dec 2010 for all we know.
I do wonder which these old popular maps are. They wouldn't be really terrible maps that were removed for a reason, would they?
Anyway, what you are suggesting we already have in place (simply by writing in scene editing and suggesting maps, changes etc), and it works well. The rotation has always been driven by the community with scene managers acting as gatekeepers, and this will not change.
Now, we have tried getting some NA presence in rotations, but there have been very little interest. A lot of loud whining though. If this is how NA solves it's involvement issues, then I'm fine with it, but it won't get any other treatment than EU. Which still means that regardless of outcome, the managers still have the final word.
The more you have in NA2, the less you have in NA1 though...
I don't believe he is doing this out of arrogance or elitism, but for love of the game mode and the fun gameplay it provides.
http://c-rpg.net/?page=tavernserverslist
NA 2 currently has 8 people at 5:00PM EST. That is the sad reality of NA siege, and it has been this way for quite a few months. At peak hours, it is lucky to achieve 20-30. I don't think the community coming together to choose fun maps that keep the population up is done out of any ill will towards anyone else.
They told Para to make a map rotation and that they would implement it. He did it and then they just suddenly said they weren't going to do it anymore. Then to add insult to injury, they added a bunch of really awful, clearly poorly tested maps to the rotation. That being said, I actually really like the map rotation now. It just doesn't matter much because low pop siege is awful.
I've heard from several different, seemingly reputable sources, that the next patch will include a spawntime scaler for defense below 60 pop. If that is actually true, it could completely change things. The good thing here is that the more fun siege is at lower pop, the higher the pop we're going to get.
Anyways. Fuck all of this. Just please god let us try capture the flag in NA_2. Admins can literally switch to it right now and it is a fully functional, good game mode provided it is on a decent map. Ruins with 40+ players would be just perfect.
Basically what i've read from your post is that you want some kind of deathmatch instead of siege =P
Pushing Siege Towers, breaking doors/gates and walking up to a castle is part of siege and provides the maps with balance.
Also, just move your ass to Scene Editing already, this is not the place to discuss maps one by one.Maybe I missed it, but I don't see a thread specific to NA2 rotation there. And the general map feedback thread seems like the wrong venue, since I imagine it would just get filled up with EU vs. NA pissing match posts if we started posting NA2-specific requests there.
As i said like 3 times already, separate NA rotation can happen, but not from one single review of you, sorry. You should really get into contact with tugboat and the other guys and discuss it with them first so we can get a nice overview of what NA wants to get rid of and why.