I guess I kinda ignored the derp in the thread because I saw an opportunity for quality feedback the on rotation, but of course the map rotation is already controlled by the community as in me and Fips and nothing is stopping you from giving good feedback and being listened to. 'Map rotation is shit' and 'bring back old maps' is not good feedback by the way. Suggesting a council of players as official map rotation management is a down right horrible idea from an organizational point of view.
The assumption you make that playing on the server makes you the best available at deciding on a good map rotation is simply incorrect, similarly incorrect is the assumption that not playing on the server makes you unable to decide on a good map rotation. EU siege and NA siege are simply not that different, the only real difference when it comes to maps is the lower player count. A difference which next patch will hopefully bring some goodies for, which caused us to be hesistant about cutting big maps beforehand. Combined with the difficulty of getting a server restart. On the subject of a lack of respect, your insistence on the superiority of NA siege players when it comes to selecting maps could be taken as insulting by me and Fips, luckily 3 months as a scene manager does wonders at growing a thick skin for misguided criticism.
Nevertheless I'd love some quality player feedback, makes hard decisions to cut 'okay' maps a lot easier. As it is a group discussion providing feedback it saves me the effort of asking around for third opinions and I am sure you will quickly find that preferences for maps differ wildly between players and that there are barely any 'right' decisions. I might have misworded the degree of support I am willing to give to the outcome of your council. I won't blindly implement whatever gets decided. I will take it seriously though and revise the rotation together with Fips if any quality feedback ever comes out.
Lastly, be sure to not get carried away by nostalgia, old =/= good, and think about balance, routes and spawns. I'd love it if you could manage get Jarold or Elindor in the discussion as well. Also, PM away.
I like Forest Attack and Native Turin. I don't remember there being bugs on those maps...
Forest Attack literally had 2 entry ways into the castle, one being a very awkward backdoor and one being a ladder that could easily be locked down for the full 6 minutes. Running into mauls for 5 minutes like its a singleplayer siege. Sure sometimes it played quite well, probably more often on low pop NA, but it is not a good map by any measure.
Turin Castle has a backdoor that is way too good. When it breaks, which is not that hard to accomplish, it takes 30-40 seconds to get to the flag, while the defenders have a 30 second respawn and often spawn quite far away from the flag.