So, where is the fun in playing at impossible hours, with impossible pings? It isn't pretty, that's why in most games Americans plays in their servers while Europeans plays in Eu servers.
But i know, this is just a a free mod and the devs and admins probably don't want to take care of two strategus. If my guess is right, i suggest another solution like making two continents, with one playing battles on Na servers so the americans will be more happy to settle there, and an European continent where the battles are going on Eu servers.
This way you will have to take care of only one strategus, we will still all play togheter but a war between NA and Eu will be less likely. All will be happier to not play with 200 ping at 6 am, everybody wins.
But then Acre would have to split :cry:Well there will be always huge wars this is a game based on war anyway, so sooner or later we will have to do battles in servers in wich we wouldn't never play, on impossible hours too.
I like the idea, but then again I don't. I think that if they make strategus more diplomacy and small battles and less super wars, everything would work out fine.
Good diplomacy should mean that you can provide coverage at all times of the day.I saw how well those agreements works in pratice. Na players that doesn't really care about their European contractors fighting really bad (and probably quitting mid game) .
just to drop in my usual smartass note: bad ping does only affect the one who has it - so he has a disadvantage, will see things after they happened and have turte-like reflexes - and becomes an easier target.I know that for who has good ping is a dream slaughtering people with high ping is easy and doesn't cause any issue to them.
The myth that all others have to suffer and "lag" because of the highpingers is still alive, but does not get more true over time.
If the server feels laggy, it is a problem of
- the server (too weak, too many players, other stuff in the background causing trouble)
- the server's internet connection (our servers seem NOT to be hosted in a datacenter....)
- your internet connection
- your computer
One of those or a combination.
There is no disadvantage for other players on the server, if some people have high ping, except the highpingers will most likely suck and maybe cause a little more friendly fire because they have to compensate for the timeshift.
If you make 2 continents you also could do 3.
2 smaller continents - only EU and only US
1 bigger - EU and US
I don't really see the point of that kind of system, but I wouldn't really care either way as long as the NA continent is smaller than the EU one, proportional to player base. It's only fair. :P
Wrong, Since strategus ended the NA population has doubled with a number of clans coming from Native, we have same number of servers and roughly the same number of players as EU. Also, a lot of the new people have joined clans who were previously active on Strategus or are planning to be.
I try to lobby chadz, as it is absolutly no fun playing on foreign servers. And I think anyone who (really) played strategus knows, a war between a big EU and NA faction is unlikely to happen because it's just frustrating, making 1/3 of the current map "unused".
People that are concerned that the community will be split, well, it already is, I know nearly nothing about the NA playerbase, and you can't tell me you participate much on the other side of the pond (tournaments for example, clan battles and such).
My current idea would be:
2 calradias, players can chose on which they spawn, and freely travel between them with ships.
EU continent forces EU server and has EU-nighttime(no battles, less speed on the map), NA continent the NA server and NA-nighttime. If you are a masochistic one, you are free to play on the other continent, but you won't be able to force your server on them.
If you have a mixed clan, you either take coastal regions on both continents, or a part of your playerbase has to suck it up and always play on foreign server. Not that different from the current situation, if you currently have 50% NA and 50% EU players, 50% of your players always fight on the wrong server anyways.
I would rather see a better developed territorial control system that allows you to choose the server you fight your battles on, like what we had before but better. Think something more along the lines of "core provinces" in Europa Universalis.Well that would be better then the current system, like if you take control of a fief for some time, after a while you gain a core and you can always choose you favourite server to do battles on that fief and all the lands near it.
Two continents sound nice, though it also sounds like a bit more work to actually make it up.
We had the NA players make archers for strategus to compensate for the bad pings.I am sure they have fun beeing forced to play as 1 role, as any other role is useless for them. They can fight and play on EU territory in the future, too, but won't be able to force NA server there. So nothing much changed for them.
All in all it'd be more trouble than it's worth, and wouldn't solve any of the problems. You're still gonna have battles scheduled while you're at work and at 3am.No. Read my idea, I suggest there will be "night times", during which there will be no battles, and movement speed halfed. With the 2 continents you can have EU nighttime here, and NA nighttime there, this would not be possible with the current system.
Players can participate in battles on both continents (if they get hired)
And please stop with that "It will split the NA and EU community even more!" stuff. That implies they were together once, outside of the forums.
I'm surprised, i tough that this idea would get support from all players, i wonder how many of those who disagree had fight some of those wierd "120 eu players playing in a Na server" battles.
Name me only one action game that requires you to play on another continent server. There must be a reason there aren't. And don't tell me that you just need good diplomacy to be able to recruit mercs for every slot/hour, as showed by strat history and by my previous examples that is bs.
Also it's not true that most clan are multicontinental, they are just an handful. Those few clans will still have the same advantage, having the possiblity to have soldiers from their clan at every hour and to expand on two continents.
Once again, each one defend his own interest...
International clans want a single continent as they have worked to have multi continent members,
Single continent clans want to split the server cause they fear to be ineffective against the other one.
I'm not in a clan, and i have participated in NA and EU battles, both was funny, high ping was harder ofc, but with some training you can achieve to anticipate.
I don't see any problem to have only one continent, it adds strategy and tactic, it adds alliances NA/EU (not only on forum).
Strategus is on 24/24h, fief owners have to deal with it.
Btw, ofc 2 continents will split even more the community.
i'm lost, what is the last suggestion?My first idea was just to split NA from EU, but since there are Multinational clans and probably the effort to manage two strategus would be too much for lazy chadz, i proposed creating a new map with two continents, one with Eu timezone and another with NA. We will still be able to fight other continents battles, and go to both continents ofc.
if its just a new map design that will feature some continents (that will be maybe settled by the same timezoned clans) while you still can fight on both? than i'm down for it.
still i'm not sure if it will change much (like international clans like us or acre will still be using the advantage they got because of na player base). and pure NA or pure EU clans won't fight each other anyways (but this is the same like it was in strategus until now).
but of course we could use a better map after this beta is over. in the end i'm sure we will have one as the playerbase increased A LOT and the world is to crowdy.
I wouldnt really want to split with my clan-mates though and who is going to fight for us when we have a 5/6/7/8am battle?They are still free to fight on EU servers, they dont get banished.
My current idea would be:
2 calradias, players can chose on which they spawn, and freely travel between them with ships.
EU continent forces EU server and has EU-nighttime(no battles, less speed on the map), NA continent the NA server and NA-nighttime. If you are a masochistic one, you are free to play on the other continent, but you won't be able to force your server on them.
If you have a mixed clan, you either take coastal regions on both continents, or a part of your playerbase has to suck it up and always play on foreign server. Not that different from the current situation, if you currently have 50% NA and 50% EU players, 50% of your players always fight on the wrong server anyways.
So, where is the fun in playing at impossible hours, with impossible pings?
This, this, please implement this!
This, this, please implement this!
This, this, please implement this!Yes, please.
Why do people think you need to split?!??! You just all join one server lol! One will just be preferable for EU/NA players to use! Not saying that this is needed, tho.
System works as is. No change is needed.As someone who couldn't defend his own village because the battle was scheduled at 5am my time, I say no, it didn't work as was.
Multiple continents that force server for real world locations would be so COOL.
The continents should be similarly sized, but the terrain should be different.
If items required terrain specific resources to produce (wood-forests, metal-mountains, wool-pastureland, etc.), and the world map terrain translated to the battle terrain, then over time the continents would evolve different fighting styles.
My underwear is now sticky thinking about it.
Like, if the NA continent had lots of steppes and plains, then horseback combat would dominate; if EU had lots of forests and hills, then archery would take more precedence. This would be a general trend though, not a necessity.
I'm against a splitt cause it will splitt the community, NA and EU will not share anything.
EU will not make a big alliance, many Eu clans are at war each others.
I never understood why Na clan make a big alliance, they were scared by something, but Eu never attacked them because of bad ping.
Only LLKJ had the bollock to go by themself.
So, where is the fun in playing at impossible hours, with impossible pings? It isn't pretty, that's why in most games Americans plays in their servers while Europeans plays in Eu servers.
All will be happier to not play with 200 ping at 6 am, everybody wins.
The community is already split. If the community was together in arms we would be playing in EU servers and having a blast no matter the ping. But were not are we? We have NA servers cause we don't want to play with 200+ ping.
I don't really care about Euros. Most of them aren't even on when I'm awake lol. If their asleep and I'm awake we can't really have fun playing together. I think the community is just fine. And relating to what Brunch said, I don't think Euros have much of a community as they did before. I would like the idea of making a poll of how many NA/EU players there are now who are active and how many of them would participate in Strat.
chadz ever posted his thoughts on this? id like to know if its a possibility ;{Devs told me that all devs and admins supports the idea of splitting but chadz is against it, so it's unlikely we'll see implemented in the near future. Still no harm in expressing our opinions and i hope that with time chadz will realize that NA players can't really play with Eu players.
Yes, split them. Playing on NA servers as EU player is shit, totally ruins it. Same goes other way as well, i guess. Also, i imagine NA clans made their alliance in an effort to appear big and not have to fight numerically superior EU clans on their servers, but i don't see how they enjoyed strategus, being at peace all the time. Also, the night time idea is great.Yeah i think the big NA alliance is already happening with the northern empire.
p.s. stop -'ing me, pl0x.
The problem is that the player base is too small for a strategus split.
Something like a new york server where everyone has 100 ping besides a few would be the best option if there is no split.
Well, that would help with the EU playing on NA, but not vise-versa... I say leave it as is.Sorry. I was thinking of everyone, not just NA if there is no split
Splitting community? Bullshit, the guys who play together will keep playing together no matter what...at least i do that, if all my friends from one game are some other country and have better pings, i dont care, i will keep playing with them cause i enjoy the time spent together.
This for me. If NA and EU split, I am going EU despite my 178-220 ping so I can play with my Fallen Brethren.
afaik a lot of the Dev team is for some variant of the idea, but teh chadz is dead set against it.
I really dont see the point... Even if we split the small clans are going to ally and forme bigger clans... the less players you have the quickest it going to come to the point where one faction is overpowered.
I know that getting out of your ts/ventrilo to talk to others clans may seem hard but just try it and get involved in one of the most interresting part of this mod : Diplomatic game.
Make arrangements, treaties, merc contract etc. Even if you are a small clan, it does not mean that you have not you place in a world-wide strategus.
I dont want a split, and the main reason is not because I play in a international team, it's mainly because there is not enough players in NA to have his stand alone strat, even a ''continent'' it would be just boring.
The point is Eu+Na = bad ping battles.
now i'm not sure how many na there actually are, but i know that there numbers at least 200+ if 100 of those individuals were in say... 5 clans, over a large map... it could actually be quite fun.
if there were a shift in the balance of power of a clan, others could ally and keep it in check. sort of like it is now with how the alliances are going, at least from my eyes.
Maybe you are right about the numbers, I have no clue how many NA players are out there but I still think that the more players the best it will be.
I have no trouble to play with around 110 ping and having to ajust to the ping is not a good reason for me to be denied to play against all the EU guys.
For the timezone problem, this can be easily managed with alliances imo!
Even if it can, what is the point? Getting other clans to fight your wars? Where is the fun in that?Have to quote that :P
The Fallen Brigade and a few others won't have any problems fighting at weird times alone. But for mono-continental clans it will be a probable nightmare to get trustworthy allies from the other continent. Back in the days of the old Strategus, EU fighting for NA and NA fighting for EU weren't really playing with everything they got. Mostly because the times were still a little weird sometimes (playing at 6:00... sure...) and on top of that people lacked the motivation.You may had "only" 110 ping, but most of eu playing in NA had a lot more, and i guess south americans and east coast players are even worse.
So no, it can't be easily managed with alliances.
D: I have misrepresented the chadz's position. I apologize. I guess rumours on IRC might not always be the best source of info.
first, i'm not dead set against it.
The reason why I was against it is that
a) strategus is not first and foremost a war simulation, it's a medieval simulation, war only happens sometimes. That's why I claim that pings are not the most important thing. There's still diplomacy and trade.
b) Two worls would be impossible for me to maintain. It's simply not intended to be running on a dpulicated server.
We will probably go for the continent approach or something like that. Either way, it's further down the road and not planned for the next big release because we have other things to do for that :)
Ya chadz! two different continents! Plus maybe ship v shi pwarfare equals a truly awesome thing.
Maybe a tiny island in the middle for the australians :D
And for whatever fucking reason, NA clans seem to be violently opposed to working with those filthy Europeans (sic). Really, I hear a lot of shit about Europeans on the NA servers.
Plus, how will you force clans to fight in their timezone? People always can and always will be able to manipulate time and distance/ping to their advantage. Unless Strategus set fights to occur at set times... but there are just too many fights going on and scheduling would be an absolute nightmare. And as I understand it, there's no chance of getting an Icelandic server so there's no good solution for preventing that, either. Again, internationalization and diplomacy are really your only options. And for whatever fucking reason, NA clans seem to be violently opposed to working with those filthy Europeans (sic). Really, I hear a lot of shit about Europeans on the NA servers. No idea why; they do the majority of the groundwork in making this game fun, running tournaments and events to keep things fresh. I digress.
A two-continent idea is fine, I'm all for shaking things up with geography (although separated by water? that sounds silly- make passage between them possible!) and I can't conceive of any downsides. Just don't expect it to solve the problems being highlighted.
The EU clans don't run any tournaments for NA clans, so I don't know why you would bring up doing any groundwork in making the game fun. A lot of NA clans worked with EU clans in order to cover all the hours and fight on each other's "home turf" when appropriate. You should know this because you are in Fallen. I'm not aware of any NA clans being "violently opposed" to working with EU clans. Any shit talking you hear about Europeans on the NA servers is probably just nationalism and ribbing at you because you mentioned you were from some other place. We do the same thing to Canadians.
Separation by water would still allow clans to interact if they had access to a port-city, and any serious invasion would be possible, but only under the unification of all nations on one continent.
Tod, Northern Empire said that they would split up, if there was a separate strategus or at least a continent for them. AFAIK, they only exist cuz of the shared strat.
first, i'm not dead set against it.
The reason why I was against it is that
a) strategus is not first and foremost a war simulation, it's a medieval simulation, war only happens sometimes. That's why I claim that pings are not the most important thing. There's still diplomacy and trade.
b) Two worls would be impossible for me to maintain. It's simply not intended to be running on a dpulicated server.
We will probably go for the continent approach or something like that. Either way, it's further down the road and not planned for the next big release because we have other things to do for that :)
Im curious, why would it be impossible to maintain?
If having a Dup server is the problem, why not just make a strat map with two sections, one NA one EU that runs on the same server? surely it would not be too hard to force all eu's or na's to spawn and stay on one continent?
ptx, I don't believe them to be perfectly blunt.
this is a good idea, there is no point in having fight at 5 am
Words
I try to lobby chadz, as it is absolutly no fun playing on foreign servers. And I think anyone who (really) played strategus knows, a war between a big EU and NA faction is unlikely to happen because it's just frustrating, making 1/3 of the current map "unused".
People that are concerned that the community will be split, well, it already is, I know nearly nothing about the NA playerbase, and you can't tell me you participate much on the other side of the pond (tournaments for example, clan battles and such).
My current idea would be:
2 calradias, players can chose on which they spawn, and freely travel between them with ships.
EU continent forces EU server and has EU-nighttime(no battles, less speed on the map), NA continent the NA server and NA-nighttime. If you are a masochistic one, you are free to play on the other continent, but you won't be able to force your server on them.
If you have a mixed clan, you either take coastal regions on both continents, or a part of your playerbase has to suck it up and always play on foreign server. Not that different from the current situation, if you currently have 50% NA and 50% EU players, 50% of your players always fight on the wrong server anyways.