Valor system is fubar. It needs to be more random with the top players and not only reward the mega 2h gangster who's outscoring everybody by 100. Current valor system is not friendly for team-play. Valor supports Rambo.
The entire current reward system needs to change. Multiplier is too frustrating, valor is too boolean (guy with 80 points that round gets valor, but the guy with 79 points gets nothing?).
We need a progressive reward system that encourages teamplay/focusing on objectives, yet handicaps gear/level/skill differences. i.e. if a lvl 14 peasant with no looms kills a lvl 34 in full looms, they should get a massive reward. But killing peasants shouldn't have any reward.
What is that valor u speak of? Witchery of a sort?? I be archer, i shoot dem stuff, i see valor not!
Valor seems fine to me, and working as intended.
To get valor, you need to get over double your team's average score for the last round.
Seems like a good way to rank valor to me.
Valor also heavily favors cav hunters. A good stab on a horse and rider can be 7-10 points by itself. When I hybrid cav, I could do something like get 15 points from attacking other cav and another 15 from being on foot for easy valor.
A good first step for changing valor would be to split it between the two teams. Right now, you need to get above twice the amount of points of the average of 2 teams. Currently, if your team performed poorly, yet you still got a decent amount of points despite overwhelming odds, the other team amassed so many points that you won't get valor.
The next step would be to factor points into the level/skills of the player instead of some HP sponge. You should get a good amount of points for taking out the top archers and light infantry. Right now, it's easiest to try to find the least skilled heavily armored players/cav. This would also indirectly buff ranged/ranged hunters, since they get more points for killing the skilled ranged/ lightly armored players on the other team. Hopefully, this also inherently fixes the low points from headshots issue.
Finally, points from being near the battlefield should be diminished and changed so that you get points for being close to anyone on your team who is getting points.(click to show/hide)
Getting those lucky hits on Miley, Frugfrug, or Chucky_Tosser and get 2-3 points.
And it shouldn't be points given for how much damage you do the enemy, everyone should have a fixed amount of points (or fixed amount of points per level of their char) and if you take away 1/2 their HP, you get half the points allotted to the player.
Something like Level/3+total loom points equipped/3=total point value per player. That way a peasant is worth <3 pts, and a lvl 33 with full looms is worth like 15-20 points. This way everyone would go after the high level/gen juggernauts instead of chasing peasants across the map.http://forum.meleegaming.com/general-discussion/crpg-goal-completed/
http://forum.meleegaming.com/general-discussion/crpg-goal-completed/
Valor system is fubar. It needs to be more random with the top players and not only reward the mega 2h gangster who's outscoring everybody by 100. Current valor system is not friendly for team-play. Valor supports Rambo.Bullshit. The best way to get valour is teamplay.
The easiest route to valor is to play an agility shielder and never attack, just run around staying close to the action.
Oh, that system that rewards HA with arrows doing 1dmg to an armored horse, and shooting it 40 times in a round, being useless.
What is that valor u speak of? Witchery of a sort?? I be archer, i shoot dem stuff, i see valor not!
Valour is working fine atm.dont you underrstand that you or I can be in the heat of battle, be kicking ass, be top 5 in scoring, have good k/d ratio, win rounds cap flags etc etc and you still won't get valor. I like siege and in siege I have great rounds of 50-70+ points and 4-8+ kills and still no valor because some crazy jedi is getting 100+ points a round. all I am saying is divide the valor better among the top players, I'm not suggesting valor for lowly xbowers.
Quit crying because you wanna play a ranged dude who stays out of the combat half the round, and thus dont get valour points for being near the action..
BTW My main is a ghey xbower, i dont except to get valour even if i shoot 7 people in 1 round. Why? Because im not really in danger when i pew pew
The guys in the action packed heat of the battle should get valour, thats how i see it. Also that´s also how the devs see it i take it.