Author Topic: Valor Reworking  (Read 1611 times)

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Offline Ubereem

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Valor Reworking
« on: August 04, 2013, 08:13:24 pm »
+1
Valor system is fubar. It needs to be more random with the top players and not only reward the mega 2h gangster who's outscoring everybody by 100. Current valor system is not friendly for team-play. Valor supports Rambo.
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Offline Grumpy_Nic

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Re: Valor Reworking
« Reply #1 on: August 04, 2013, 08:15:41 pm »
+11
look up valour in a dictionary dude

"A reward for screaming teenagers with parkinson and huge butter knifes"

Offline Phew

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Re: Valor Reworking
« Reply #2 on: August 05, 2013, 08:49:54 pm »
+1
Valor system is fubar. It needs to be more random with the top players and not only reward the mega 2h gangster who's outscoring everybody by 100. Current valor system is not friendly for team-play. Valor supports Rambo.

The entire current reward system needs to change. Multiplier is too frustrating, valor is too boolean (guy with 80 points that round gets valor, but the guy with 79 points gets nothing?).

We need a progressive reward system that encourages teamplay/focusing on objectives, yet handicaps gear/level/skill differences. i.e. if a lvl 14 peasant with no looms kills a lvl 34 in full looms, they should get a massive reward. But killing peasants shouldn't have any reward.

Offline Bulzur

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Re: Valor Reworking
« Reply #3 on: August 05, 2013, 09:11:36 pm »
+1
Valor ?

Oh, that system that rewards HA with arrows doing 1dmg to an armored horse, and shooting it 40 times in a round, being useless.
Why does it need reworking, i don't understand ?
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Re: Valor Reworking
« Reply #4 on: August 05, 2013, 09:25:37 pm »
+2
It actually is more favorable for shielders than any other class.  (If played right)

Offline RandomDude

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Re: Valor Reworking
« Reply #5 on: August 06, 2013, 06:39:26 pm »
0
The entire current reward system needs to change. Multiplier is too frustrating, valor is too boolean (guy with 80 points that round gets valor, but the guy with 79 points gets nothing?).

We need a progressive reward system that encourages teamplay/focusing on objectives, yet handicaps gear/level/skill differences. i.e. if a lvl 14 peasant with no looms kills a lvl 34 in full looms, they should get a massive reward. But killing peasants shouldn't have any reward.

That's how it used to be and it used to cause some big tk problems i think ;)

EDIT - well i mean u got more xp for killing higher levels
« Last Edit: August 06, 2013, 06:42:50 pm by RandomDude »

Offline En_Dotter

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Re: Valor Reworking
« Reply #6 on: August 06, 2013, 08:04:51 pm »
0
What is that valor u speak of? Witchery of a sort?? I be archer, i shoot dem stuff, i see valor not!
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Re: Valor Reworking
« Reply #7 on: August 07, 2013, 08:19:40 am »
0
What is that valor u speak of? Witchery of a sort?? I be archer, i shoot dem stuff, i see valor not!

Valor was not meant for archers sadly, I think I've got valor twice? Once when I headshotted 6 people on siege, and the other time is when I pretty much melee'd the entire round.
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Offline CrazyCracka420

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Re: Valor Reworking
« Reply #8 on: August 07, 2013, 06:26:33 pm »
+3
Valor seems fine to me, and working as intended.

To get valor, you need to get over double your team's average score for the last round.

Seems like a good way to rank valor to me.
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Offline Phew

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Re: Valor Reworking
« Reply #9 on: August 07, 2013, 06:33:57 pm »
-1
Valor seems fine to me, and working as intended.

To get valor, you need to get over double your team's average score for the last round.

Seems like a good way to rank valor to me.

The easiest route to valor is to play an agility shielder and never attack, just run around staying close to the action. Take it for what it's worth; at least we have one game mechanic that doesn't favor 2h.

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Re: Valor Reworking
« Reply #10 on: August 07, 2013, 06:45:46 pm »
0
The easiest way is to be a shielder being useful.  Staying near the front lines, taking blocks for your 2h/polearm users, and hitting the enemy when you see an opening.  I'm not concerned with people turtle shielding for valor on the front lines round after round, I've yet to see it happen (and it wouldn't even bother me if it did, because it's still a good mechanic). 
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Offline San

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Re: Valor Reworking
« Reply #11 on: August 07, 2013, 06:52:28 pm »
+7
Valor also heavily favors cav hunters. A good stab on a horse and rider can be 7-10 points by itself. When I hybrid cav, I could do something like get 15 points from attacking other cav and another 15 from being on foot for easy valor.

A good first step for changing valor would be to split it between the two teams. Right now, you need to get above twice the amount of points of the average of 2 teams. Currently, if your team performed poorly, yet you still got a decent amount of points despite overwhelming odds, the other team amassed so many points that you won't get valor.

The next step would be to factor points into the level/skills of the player instead of some HP sponge. You should get a good amount of points for taking out the top archers and light infantry. Right now, it's easiest to try to find the least skilled heavily armored players/cav. This would also indirectly buff ranged/ranged hunters, since they get more points for killing the skilled ranged/ lightly armored players on the other team. Hopefully, this also inherently fixes the low points from headshots issue.

Finally, points from being near the battlefield should be diminished and changed so that you get points for being close to anyone on your team who is getting points.

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Offline Phew

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Re: Valor Reworking
« Reply #12 on: August 07, 2013, 06:59:31 pm »
+1
Valor also heavily favors cav hunters. A good stab on a horse and rider can be 7-10 points by itself. When I hybrid cav, I could do something like get 15 points from attacking other cav and another 15 from being on foot for easy valor.

A good first step for changing valor would be to split it between the two teams. Right now, you need to get above twice the amount of points of the average of 2 teams. Currently, if your team performed poorly, yet you still got a decent amount of points despite overwhelming odds, the other team amassed so many points that you won't get valor.

The next step would be to factor points into the level/skills of the player instead of some HP sponge. You should get a good amount of points for taking out the top archers and light infantry. Right now, it's easiest to try to find the least skilled heavily armored players/cav. This would also indirectly buff ranged/ranged hunters, since they get more points for killing the skilled ranged/ lightly armored players on the other team. Hopefully, this also inherently fixes the low points from headshots issue.

Finally, points from being near the battlefield should be diminished and changed so that you get points for being close to anyone on your team who is getting points.

(click to show/hide)

Good points on all accounts. I love those Strength 2h guys in full plate that can't block; I'll use my least damaging weapon, make sure I don't hold attacks or hit the head, and just wail away on their torso. You can get like 15 points for one kill that way.

Offline San

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Re: Valor Reworking
« Reply #13 on: August 07, 2013, 07:02:47 pm »
0
Getting those lucky hits on Miley, Frugfrug, or Chucky_Tosser and get 2-3 points.

Offline Phew

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Re: Valor Reworking
« Reply #14 on: August 07, 2013, 07:06:02 pm »
0
Getting those lucky hits on Miley, Frugfrug, or Chucky_Tosser and get 2-3 points.

Landing a clean hit on Frug could yield a free loom point, but I wouldn't know.