1. buff 1h speed. [bladed weapons]
2. make shield lifting faster. [not much lets say 10-15 speed]
3. make need for shielder to block right when the attack connects, if shielder blocks for longer time before getting hit, he gets damage based on 2% per second [max 10% of damage that would the weapon hitting him deal] due to the fact that he is exhausted from having his shield held up for long time, reducing his ability to properly block and increasing the chance of getting hit by his own shield due to impact.
4. make shield bash deal actual damage.
Also completely remove shield forcefield. Then someone can take this seriously.I'm not a genius when it comes to game design, but this seems like it would WAY too much hassle to change when the only shield that is greatly affected by this is the buckler. And regardless, if your aim is good enough you should still be able to shoot someone in the foot. I have plenty of times!
1. buff 1h speed. [bladed weapons]
2. make shield lifting faster. [not much lets say 10-15 speed]
3. make need for shielder to block right when the attack connects, if shielder blocks for longer time before getting hit, he gets damage based on 2% per second [max 10% of damage that would the weapon hitting him deal] due to the fact that he is exhausted from having his shield held up for long time, reducing his ability to properly block and increasing the chance of getting hit by his own shield due to impact.
4. make shield bash deal actual damage.
Also completely remove shield forcefield. Then someone can take this seriously.
Playing a lot vs shielders and also playing a shielder myself I wouldnt say that it needs much balancing.
It has its pros and cons, its awesome vs single ranged or a bunch of ranged as long as you're not stupid enough to let yourself being surrounded by them.
Its nice in big fights and also in 1vs1.
Shield is fine imo.
BUT BIUT 2H OP I LIKE TO PUT MY MORNINGSTAR IN MY BUTTHOLE
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2. 100 speed shields already "insta" block, aka the same speed as manual blocking, you need to get a better shield, or don't expect the shields that take the most damage (aka the heaviest) to also be able to block instantly. Seems like you want the best of both worlds, which is exactly the opposite of rock, paper, scissors model of game play.
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Full disclosure, I'm a 1h/shield hybrid, so your suggestions (all of which I disagree with) would actually benefit me on points 1, 2, and 4.
1. 1h swords are already the fastest weapons in the game....bad suggestion
2. 100 speed shields already "insta" block, aka the same speed as manual blocking, you need to get a better shield, or don't expect the shields that take the most damage (aka the heaviest) to also be able to block instantly. Seems like you want the best of both worlds, which is exactly the opposite of rock, paper, scissors model of game play.
3. I don't like this suggestion, but if it was implemented, then you'd need to do the same for manual blocking. I think it's a bad idea due to ping playing such a big part in when your block or chamber is registered. They already have chamber blocking (starting your chamber when the enemy's swing is coming forward) which I think already does what you're looking for.
4. I don't think this is necessary unless you're going to give polearm or 2h nudges damage dealt as well (that's not the point of the nudge mechanic, it's to interrupt someone's block).
Full disclosure, I'm a 1h/shield hybrid, so your suggestions (all of which I disagree with) would actually benefit me on points 1, 2, and 4.
1. the difference is almost non existent and considering the longer range, damage, and absolutely retarded 2h stab which there is a forum thread about, i think it needs some balancing.
2. have you ever actally played shielder?
4. you know, shield bashes were actually deadly when executed right. try to punch a man in full face helmet and them try to hit him with a shield.
Shield already use AGY instead of STR, because of balance.
Shielders already move shield-hand too fast (like shield is a wrist watch), and just look at weight of some shields.Just imagine how would this build look, that you need STR instead AGY for shield.(click to show/hide)
Also devs shod raise difficulty level for all weapons and armors. Look at Steel Shield - weight: 12.5 - difficulty: 6, really?
Transitional Armour - weight: 21.9 - difficulty: 14, yea right - so some agy spammer can run around in heavy armour.
Difficulty level need to be raised for all items for better balance.
There no need to make them faster, there lots of pretty much fast shield spammers in game right now. Shield + Scimitar = ultimate fast spam.
I give you + for making shielder exhausted from holding shield for long time and taking damage, but than we need stamina for all classes.
diffculty of shields is determined by shield skill, getting steel shield requires you to have 18 points in agility and 6 skill points in shield.
Also devs shod raise difficulty level for all weapons and armors. Look at Steel Shield - weight: 12.5 - difficulty: 6, really?visitors can't see pics , please register or login
Transitional Armour - weight: 21.9 - difficulty: 14, yea right - so some agy spammer can run around in heavy armour.
Difficulty level need to be raised for all items for better balance.
The only useless post in whole thread is yours.
If you cant understand what I wrote in that post, don't bother - it is too much for you.
1h swords are shit compared to blunt and pierce 1h.
I need to hit a guy 4-6 times with NCS,but only 2,max 3 times with steel pick. -.- It piss me off so much.
Shorter 1h have dicent pierce,but cut is so low. 1h need more balance. Why use sword when y can get that spatovaklion with 99 speed,dicent reach and 30 blunt dmg?
Not sure why some people still think 1h/shield is underpowered....
Most everything is pretty well balanced these days....although stabs on most weapons are a bit weird and heavy/long objects are still able to be swung too fast imho if the player utilizes swinging through properly.
Sagar probably has a high gen >level 32 str char and decided not to retire anymore. Making plate armor take like 24 str wouldn't affect him but would make it a lot rarer on the battlefield. After that I expect a suggestion to make plate armor cause a lot more glances. It would be balanced then because there are so few platers around.
For example:You keep complaining about agi builds running around in heavy armor, but there are no such. Wearing heavy armor would cut their athletics so much that it'd be just worthless. I can say for sure that agi builds (8+ athletics) in heavy armor are underpowered, as they should be.
Transitional Armour - weight: 21.9 - difficulty: 14 str ?
What is that? So 15/24 agy build can run around in heavy armor.
This look better:You don't want it to happen, 30-12 shielders with 10 PS and unbreakable shield? I foresee the whining already, about plate not giving enough protection.
Steel Shield - weight: 12.5 - difficulty: 9 = 27 str
STR - heavy weapons and armors.
AGY - light weapons and armors.
i use a speed 101 shield and the block is not even close to "instant". if you block with a weapon, then you still can parry, but a shield is nonexistent before it reaches the block position.
and to counter the lastest archer flood, shields should be able to block missiles more reliably.
With my 100 speed shield, if I click "block" I will block the attack coming at me 100% of the time (if I'm facing it), I never have to worry about "will my shield raise in time?" I'm almost always playing with 35-40 ping, I think Phew is up in the 80 ping range, so maybe that accounts for the difference in experience?
I'm 45-55ping usually. And I mostly have the issue with "block feints", whereby someone is holding an attack, so I drop block for a split second to make them swing, then I block again while they are mid-swing, but I still get hit. I've spent a lot of time with shields both 87 speed and 103 speed, and there isn't a huge difference in block delay. 80 speed is pretty bad though.
Phew that's the only time I notice my blocks are instant, is when I'm dropping and picking up a block again. But if I go for a straight block, I never seem to have issues.
The other time is where I will drop the block a fraction of a second too early and it will count as a hit (even though my shield is still basically all the way up), mainly only happens if I'm blocking/unblocking quickly in rapid succession.
With my 100 speed shield, if I click "block" I will block the attack coming at me 100% of the time (if I'm facing it), I never have to worry about "will my shield raise in time?" I'm almost always playing with 35-40 ping, I think Phew is up in the 80 ping range, so maybe that accounts for the difference in experience?
Transitional Armour - weight: 21.9 - difficulty: 14, yea right - so some agy spammer can run around in heavy armour.
Difficulty level need to be raised for all items for better balance.
My character is generation 37. I played all classes, and about 7 or 8 generations as a shielder.
"Lol, bad EU player" - I don't know who are you, I guess, I can not remember all nobs I slash with great 2H elite ultra turbo mega higher class.
I guess you - just like others here is just scared for your spammer class with titanium shields.
We all know that. And ...what the fuck are you smoking dude? you know that swords require strenght because they are swinged as opposed to shields which are held and raised, right?
Steel Shield - weight: 12.5 - difficulty: 6, really?
Difficulty shod be 27str for that weight.
You literally just admitted that you were overpowered...pst