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cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Nightmare798 on July 23, 2013, 01:03:14 am

Title: idea for 1h shielder balancing
Post by: Nightmare798 on July 23, 2013, 01:03:14 am
1. buff 1h speed. [bladed weapons]
2. make shield lifting faster. [not much lets say 10-15 speed]
3. make need for shielder to block right when the attack connects, if shielder blocks for longer time before getting hit, he gets damage based on 2% per second [max 10% of damage that would the weapon hitting him deal] due to the fact that he is exhausted from having his shield held up for long time, reducing his ability to properly block and increasing the chance of getting hit by his own shield due to impact.
4. make shield bash deal actual damage.
Title: Re: idea for 1h shielder balancing
Post by: Bob_Ross on July 23, 2013, 01:48:56 am
1. 1h weapon speed is fine as it is. Swinging a weapon with just one hand is generally slower than when using both hands (depending on the weight/length of the weapon of course). Fast 1h weapons like the liuyedao already have 102 speed. Any more than that would probably lead to imbalance.
2. Many shields already have 100 speed. That's equal to manual block. A 10-15 speed increase is huge.
3. Not a bad suggestion, but this would limit the ability to deal with ranged, a shielder's greatest asset.
4. Don't like the sound of this either. Why give shield bash damage, but not the polearm nudge or pommel strike? They're all potentially painful. I can easily see this getting abused.
Title: Re: idea for 1h shielder balancing
Post by: Cup1d on July 23, 2013, 02:29:22 am
1. buff 1h speed. [bladed weapons]
2. make shield lifting faster. [not much lets say 10-15 speed]
3. make need for shielder to block right when the attack connects, if shielder blocks for longer time before getting hit, he gets damage based on 2% per second [max 10% of damage that would the weapon hitting him deal] due to the fact that he is exhausted from having his shield held up for long time, reducing his ability to properly block and increasing the chance of getting hit by his own shield due to impact.
4. make shield bash deal actual damage.

Also completely remove shield forcefield. Then someone can take this seriously.
Title: Re: idea for 1h shielder balancing
Post by: Just A Random Pizza Guy on July 23, 2013, 03:29:37 am
Also completely remove shield forcefield. Then someone can take this seriously.
I'm not a genius when it comes to game design, but this seems like it would WAY too much hassle to change when the only shield that is greatly affected by this is the buckler. And regardless, if your aim is good enough you should still be able to shoot someone in the foot. I have plenty of times!
Title: Re: idea for 1h shielder balancing
Post by: San on July 23, 2013, 06:31:35 am
1. buff 1h speed. [bladed weapons]

I think 1h swords should just get +2 cut overall. This is just IMO, but I think the pierce weapons should lose 1 pierce and gain 1-2 speed, to make them different than a watered down mace. (blunt > pierce at same raw damage using the current damage formula)

Quote
2. make shield lifting faster. [not much lets say 10-15 speed]

I agree, mostly for the 50-60% of crappy shields that no one uses. Their armor is so low that bolts pierce through them easily, they're slow, and they weight a lot. Then there are the shields with skill <=3 that typically soak 2-3 hits then get destroyed. The shields everyone uses don't really need any changes.

Quote
3. make need for shielder to block right when the attack connects, if shielder blocks for longer time before getting hit, he gets damage based on 2% per second [max 10% of damage that would the weapon hitting him deal] due to the fact that he is exhausted from having his shield held up for long time, reducing his ability to properly block and increasing the chance of getting hit by his own shield due to impact.

Sounds pretty complicated. A shielder would need to constantly put up and down his shield to block multiple attacks? And blocked attacks still damage you? A good attack can deal 1/3-2/3 damage, so 10% of that is no joke for each hit.

Quote
4. make shield bash deal actual damage.

Interesting, but I have no opinions one way or the other on this. I don't use it much since I want my opponent close to me.
Title: Re: idea for 1h shielder balancing
Post by: Nightmare798 on July 23, 2013, 12:39:27 pm
Also completely remove shield forcefield. Then someone can take this seriously.

i said balance not nerf to shit...
Title: Re: idea for 1h shielder balancing
Post by: Grumpy_Nic on July 23, 2013, 01:01:13 pm
Playing a lot vs shielders and also playing a shielder myself I wouldnt say that it needs much balancing.
It has its pros and cons, its awesome vs single ranged or a bunch of ranged as long as you're not stupid enough to let yourself being surrounded by them.
Its nice in big fights and also in 1vs1.

Shield is fine imo.
Title: Re: idea for 1h shielder balancing
Post by: Rebelyell on July 23, 2013, 01:31:21 pm
Playing a lot vs shielders and also playing a shielder myself I wouldnt say that it needs much balancing.
It has its pros and cons, its awesome vs single ranged or a bunch of ranged as long as you're not stupid enough to let yourself being surrounded by them.
Its nice in big fights and also in 1vs1.

Shield is fine imo.

BUT BIUT 2H OP SDRYH FVINWQ;EOTHJ35NGDNOQWR[UIGHB
Title: Re: idea for 1h shielder balancing
Post by: Grumpy_Nic on July 23, 2013, 01:51:49 pm
BUT BIUT 2H OP I LIKE TO PUT MY MORNINGSTAR IN MY BUTTHOLE

Yes... I know. No need to be nervous, its ok for 2heroes to sheath their weapons in their butt.
Title: Re: idea for 1h shielder balancing
Post by: Rebelyell on July 23, 2013, 05:37:21 pm
what about morningstar
Title: Re: idea for 1h shielder balancing
Post by: CrazyCracka420 on July 23, 2013, 08:24:02 pm
1.  1h swords are already the fastest weapons in the game....bad suggestion
2.  100 speed shields already "insta" block, aka the same speed as manual blocking, you need to get a better shield, or don't expect the shields that take the most damage (aka the heaviest) to also be able to block instantly.  Seems like you want the best of both worlds, which is exactly the opposite of rock, paper, scissors model of game play.
3.  I don't like this suggestion, but if it was implemented, then you'd need to do the same for manual blocking.  I think it's a bad idea due to ping playing such a big part in when your block or chamber is registered.  They already have chamber blocking (starting your chamber when the enemy's swing is coming forward) which I think already does what you're looking for.
4.  I don't think this is necessary unless you're going to give polearm or 2h nudges damage dealt as well (that's not the point of the nudge mechanic, it's to interrupt someone's block).

Full disclosure, I'm a 1h/shield hybrid, so your suggestions (all of which I disagree with) would actually benefit me on points 1, 2, and 4.
Title: Re: idea for 1h shielder balancing
Post by: Mala on July 23, 2013, 10:41:08 pm
...
2.  100 speed shields already "insta" block, aka the same speed as manual blocking, you need to get a better shield, or don't expect the shields that take the most damage (aka the heaviest) to also be able to block instantly.  Seems like you want the best of both worlds, which is exactly the opposite of rock, paper, scissors model of game play.
...

Full disclosure, I'm a 1h/shield hybrid, so your suggestions (all of which I disagree with) would actually benefit me on points 1, 2, and 4.

i use a speed 101 shield and the block is not even close to "instant". if you block with a weapon, then you still can parry, but a shield is nonexistent before it reaches the block position.

and to counter the lastest archer flood, shields should be able to block missiles more reliably.
Title: Re: idea for 1h shielder balancing
Post by: CrazyCracka420 on July 23, 2013, 10:53:32 pm
Yeah I don't know why I would think it's "instant" when there's clearly an animation of the shield being raised (with my 100 speed shield), and the shield is not blocking until it's all the way up.

Are you sure you're not confusing the shield "dropping" when you release the block, and the raising when you start the block?  I know when you release a block, it's released immediately and the weapon will go through.  But I swear with my 100 speed shield (Knightly heater shield), I can block basically as late as I'd be able to with a manual block, and never have an issue with the hit connecting before my shield goes up. 
Title: Re: idea for 1h shielder balancing
Post by: Nightmare798 on July 24, 2013, 12:56:38 am
1.  1h swords are already the fastest weapons in the game....bad suggestion
2.  100 speed shields already "insta" block, aka the same speed as manual blocking, you need to get a better shield, or don't expect the shields that take the most damage (aka the heaviest) to also be able to block instantly.  Seems like you want the best of both worlds, which is exactly the opposite of rock, paper, scissors model of game play.
3.  I don't like this suggestion, but if it was implemented, then you'd need to do the same for manual blocking.  I think it's a bad idea due to ping playing such a big part in when your block or chamber is registered.  They already have chamber blocking (starting your chamber when the enemy's swing is coming forward) which I think already does what you're looking for.
4.  I don't think this is necessary unless you're going to give polearm or 2h nudges damage dealt as well (that's not the point of the nudge mechanic, it's to interrupt someone's block).

Full disclosure, I'm a 1h/shield hybrid, so your suggestions (all of which I disagree with) would actually benefit me on points 1, 2, and 4.

1. the difference is almost non existent and considering the longer range, damage, and absolutely retarded 2h stab which there is a forum thread about, i think it needs some balancing.
2. have you ever actally played shielder?
4. you know, shield bashes were actually deadly when executed right. try to punch a man in full face helmet and them try to hit him with a shield.
Title: Re: idea for 1h shielder balancing
Post by: Gurnisson on July 24, 2013, 02:55:18 am
Don't try to buff a class because you're shit at it. Shielders are very strong already
Title: Re: idea for 1h shielder balancing
Post by: Konrax on July 24, 2013, 03:01:02 am
I think the shield skill needs to be revamped.

I also believe shields overall should have less weight.

Speeds, armour, and health are relatively decent across the board.
Title: Re: idea for 1h shielder balancing
Post by: Bob_Ross on July 24, 2013, 06:26:16 am
1. the difference is almost non existent and considering the longer range, damage, and absolutely retarded 2h stab which there is a forum thread about, i think it needs some balancing.
2. have you ever actally played shielder?
4. you know, shield bashes were actually deadly when executed right. try to punch a man in full face helmet and them try to hit him with a shield.

1. Buffing just a single class in order to deal with the issue of 2h animations is a rather odd way of solving things. This would put polearm users at an even greater disadvantage. Why not deal with 2h animations directly? Furthermore, if you can't block lolstabs as a shielder, you're doing something wrong. Side swings "bending" around the shield are far more dangerous.
2. I have for several gens, both with the lighter 100 speed shields and the slower, heavier shields. They both demand a different play style, but can be equally effective. It's actually surprisingly easy to reach the top of the scoreboard as a shielder.
4. Again, one could use the same argument to give damage to the polearm nudge and 2h pommel strike.
Title: Re: idea for 1h shielder balancing
Post by: Sagar on July 24, 2013, 11:07:13 am
Shield already use AGY instead of STR, because of balance.
Shielders already move shield-hand too fast (like shield is a wrist watch), and just look at weight of some shields.
(click to show/hide)
Just imagine how would this build look, that you need STR instead AGY for shield.

Also devs shod raise difficulty level for all weapons and armors. Look at Steel Shield - weight: 12.5 - difficulty: 6, really?
Transitional Armour - weight: 21.9 - difficulty: 14, yea right - so some agy spammer can run around in heavy armour.
Difficulty level need to be raised for all items for better balance.

There no need to make them faster, there lots of pretty much fast shield spammers in game right now. Shield + Scimitar = ultimate fast spam.
I give you + for making shielder exhausted from holding shield for long time and taking damage, but than we need stamina for all classes.
Title: Re: idea for 1h shielder balancing
Post by: Mlekce on July 24, 2013, 11:28:46 am
1h swords are shit compared to blunt and pierce 1h.
I need to hit a guy 4-6 times with NCS,but only 2,max 3 times with steel pick. -.- It piss me off so much.
Shorter 1h have dicent pierce,but cut is so low. 1h need more balance. Why use sword when y can get that spatovaklion with 99 speed,dicent reach and 30 blunt dmg?
Title: Re: idea for 1h shielder balancing
Post by: rustyspoon on July 24, 2013, 01:05:15 pm
First off, being a shielder is as easy as 2h. They're both pretty easy, but for different reasons. No need to make it even easier.

Second, the shield blocking animation has NOTHING to do with your shield actually blocking your attack. A fast shield will block before the animation finishes and a slow shield will block after an animation finishes. Don't believe me? Edit the speed value of a shield in single player. Set the speed value to 1 and try blocking with it. Your shield will still raise at the same exact speed but it won't block a damn thing.

Shields could use some changes, but really only for diversity. One thing that I've always wanted to see is different shields for different purposes. What if your average shield had even more resistance to non-shield breakers but broke even faster to shield breakers? It would both give a reason to put your shield away when fighting shield breakers and give reason for people to carry around shield breaking weapons. You could then have shields that were highly resistant to shield breakers, but were slow as fuck. So they'd be terrible for dueling, but good for defense.

The one thing that I would like to see is either a reduction to shield weight across the board or shield skill reducing the weight of shields. Shields are far too heavy. A heavy round shield weighs more than a long maul. You need 2 points of athletics just to counteract the weight from that shield. Shield weight is one of the big reasons that I stopped using shields. Well that and the fact that they are easy and boring.

Title: Re: idea for 1h shielder balancing
Post by: Nightmare798 on July 24, 2013, 01:34:36 pm
Shield already use AGY instead of STR, because of balance.
Shielders already move shield-hand too fast (like shield is a wrist watch), and just look at weight of some shields.
(click to show/hide)
Just imagine how would this build look, that you need STR instead AGY for shield.

Also devs shod raise difficulty level for all weapons and armors. Look at Steel Shield - weight: 12.5 - difficulty: 6, really?
Transitional Armour - weight: 21.9 - difficulty: 14, yea right - so some agy spammer can run around in heavy armour.
Difficulty level need to be raised for all items for better balance.

There no need to make them faster, there lots of pretty much fast shield spammers in game right now. Shield + Scimitar = ultimate fast spam.
I give you + for making shielder exhausted from holding shield for long time and taking damage, but than we need stamina for all classes.

diffculty of shields is determined by shield skill, getting steel shield requires you to have 18 points in agility and 6 skill points in shield.
Title: Re: idea for 1h shielder balancing
Post by: Macropus on July 24, 2013, 02:02:00 pm
Shielders are perfectly balanced atm, except for slightly overpowered blunt weapons.
Title: Re: idea for 1h shielder balancing
Post by: Sagar on July 24, 2013, 02:12:12 pm
diffculty of shields is determined by shield skill, getting steel shield requires you to have 18 points in agility and 6 skill points in shield.

We all know that. And ...

Steel Shield - weight: 12.5 - difficulty: 6, really?
Difficulty shod be 27str for that weight.
Title: Re: idea for 1h shielder balancing
Post by: Just A Random Pizza Guy on July 24, 2013, 04:34:09 pm
Also devs shod raise difficulty level for all weapons and armors. Look at Steel Shield - weight: 12.5 - difficulty: 6, really?
Transitional Armour - weight: 21.9 - difficulty: 14
, yea right - so some agy spammer can run around in heavy armour.
Difficulty level need to be raised for all items for better balance.

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Edit: Love you Palurgee
Title: Re: idea for 1h shielder balancing
Post by: Sagar on July 24, 2013, 05:23:05 pm
The only useless post in whole thread is yours.
If you cant understand what I wrote in that post, don't bother - it is too much for you.
Title: Re: idea for 1h shielder balancing
Post by: CrazyCracka420 on July 24, 2013, 05:59:49 pm
The only useless post in whole thread is yours.
If you cant understand what I wrote in that post, don't bother - it is too much for you.

So you're suggesting shield's difficulty is based on strength only, rather than the shield skill?  Is that what you're suggesting?

Or are you suggesting you need two difficulties, a strength and shield skill difficulty in order to wield a certain shield (so 27 strength for your example, as well as needing 18 agility to get 6 shield skill...wish I could have a viable 27/18 build at level 30/31)

Both are pretty bad ideas, but the second is fucking retarded.  So I'll assume you were going with the first.
Title: Re: idea for 1h shielder balancing
Post by: Elindor on July 24, 2013, 06:12:44 pm
Not sure why some people still think 1h/shield is underpowered....

Most everything is pretty well balanced these days....although stabs on most weapons are a bit weird and heavy/long objects are still able to be swung too fast imho if the player utilizes swinging through properly.
Title: Re: idea for 1h shielder balancing
Post by: Paul on July 24, 2013, 06:13:17 pm
Sagar probably has a high gen >level 32 str char and decided not to retire anymore. Making plate armor take like 24 str wouldn't affect him but would make it a lot rarer on the battlefield. After that I expect a suggestion to make plate armor cause a lot more glances. It would be balanced then because there are so few platers around.

1h swords are shit compared to blunt and pierce 1h.
I need to hit a guy 4-6 times with NCS,but only 2,max 3 times with steel pick. -.- It piss me off so much.
Shorter 1h have dicent pierce,but cut is so low. 1h need more balance. Why use sword when y can get that spatovaklion with 99 speed,dicent reach and 30 blunt dmg?

The main difference is reach. With enough agi&ath for footwork the extra 25-30 length can work wonders for either catching pole/2h or sway-hitting mace/pick shielders.
Title: Re: idea for 1h shielder balancing
Post by: Necrorave on July 24, 2013, 06:15:24 pm
Not sure why some people still think 1h/shield is underpowered....

Most everything is pretty well balanced these days....although stabs on most weapons are a bit weird and heavy/long objects are still able to be swung too fast imho if the player utilizes swinging through properly.

I tried to reason with this guy a while ago.  It's like talking to a wall with Down syndrome.
Title: Re: idea for 1h shielder balancing
Post by: Necrorave on July 24, 2013, 06:18:59 pm
Sagar probably has a high gen >level 32 str char and decided not to retire anymore. Making plate armor take like 24 str wouldn't affect him but would make it a lot rarer on the battlefield. After that I expect a suggestion to make plate armor cause a lot more glances. It would be balanced then because there are so few platers around.

My only problem with this is that full strength will just become even more desirable.  If this were to be put in place, I would like to also suggest more weight added to it.

EDIT: Sorry for double post
Title: Re: idea for 1h shielder balancing
Post by: Vodner on July 24, 2013, 06:23:32 pm
1h in battle is still quite nice.

1v1 as a 1h, versus somebody with significantly more ath and a significantly longer weapon makes me want to pull my hair out, though.
Title: Re: idea for 1h shielder balancing
Post by: Sagar on July 24, 2013, 06:27:27 pm
I don't retire anymore, that is true.  :D

It is just a suggestion to raise difficulty level for all weapons and armors.

For example:

Transitional Armour - weight: 21.9 - difficulty: 14  str ?
What is that? So 15/24 agy build can run around in heavy armor.
What if you raise difficulty to 24 str for Transitional or 27 str for some other heavy armor?

Also for all weapons.

Steel Shield - weight: 12.5 - difficulty: 6 = 18 agy?

This look better:
Steel Shield - weight: 12.5 - difficulty: 9 = 27 str

STR - heavy weapons and armors.
AGY - light weapons and armors.

That is not some new concept. It is just common sense.
Just saying that difficulty level for all items is very low in this mod.
Title: Re: idea for 1h shielder balancing
Post by: Macropus on July 25, 2013, 08:39:19 am
For example:

Transitional Armour - weight: 21.9 - difficulty: 14  str ?
What is that? So 15/24 agy build can run around in heavy armor.
You keep complaining about agi builds running around in heavy armor, but there are no such. Wearing heavy armor would cut their athletics so much that it'd be just worthless. I can say for sure that agi builds (8+ athletics) in heavy armor are underpowered, as they should be.


This look better:
Steel Shield - weight: 12.5 - difficulty: 9 = 27 str
You don't want it to happen, 30-12 shielders with 10 PS and unbreakable shield? I foresee the whining already, about plate not giving enough protection.
Title: Re: idea for 1h shielder balancing
Post by: WITCHCRAFT on July 25, 2013, 10:28:26 am
I use a buckler, so more block speed would be overkill for me. Most shields that aren't heavy/board shields are fast enough that if you specialized beyond 4 shield skill they are on par with manual blocking.

You shouldn't have a penalty for holding block with a shield; you invested skill points and paid gold/upkeep so that you could have a shield that is superior to manual blocks.

Minor damage like that of kicks or punches would be nice for shield attacks. I don't see this being overpowered. It's also historically accurate. Could it be coded to account for shield weight? Shield skill?

STR - heavy weapons and armors.
AGY - light weapons and armors.

I feel like shields using AGI makes sense. It's not just a heavy thing you equip to reduce damage. Effectively using a shield requires the speed required to hold it up against attacks. It's the same thing as swinging your sword faster. If you lack the speed and finesse to block an attack, a shield is just dead weight. It is kind of odd that you can use a shield that weighs more than chainmail with no points put into strength, though...
Title: Re: idea for 1h shielder balancing
Post by: Berserkadin on July 25, 2013, 11:56:47 am
Shields are AGI for balancing, otherwise I would fucking go 33/3 shielder with 11 PS, 11 shield skill and 78 hp. Agi doesnt need any nerfs, and str sure as hell is easymode enough atm. I've tried 30/9 with a +3 miaodao and +3 transitional on siege, probably the easiest class for siege atleast. Don't even have to care that much about blocking, can just spam and 1-shot people that need 5-10 hits to kill me.
Title: Re: idea for 1h shielder balancing
Post by: Phew on July 25, 2013, 03:20:43 pm
i use a speed 101 shield and the block is not even close to "instant". if you block with a weapon, then you still can parry, but a shield is nonexistent before it reaches the block position.

and to counter the lastest archer flood, shields should be able to block missiles more reliably.

QFT. Even with 100+ speed shields, the block is significantly slower than manual blocking. I routinely press RMB while someone is mid-swing, and still get hit through my 103 speed shield. Maybe it's a ping issue, but manual block doesn't typically have this problem with the same ping.

Also, the "forcefield" is effectively nonexistant now, at least for passive blocks (RMB not held down).

Basically, the only significant effect of increasing shield skill is improved shield durability, although axes will still break any shield in a hurry and non-axes will take a long time (for any common shield and a skill of 4-7). This makes it one of the worst skill investments.
Title: Re: idea for 1h shielder balancing
Post by: CrazyCracka420 on July 25, 2013, 03:53:08 pm
With my 100 speed shield, if I click "block" I will block the attack coming at me 100% of the time (if I'm facing it), I never have to worry about "will my shield raise in time?"  I'm almost always playing with 35-40 ping, I think Phew is up in the 80 ping range, so maybe that accounts for the difference in experience?
Title: Re: idea for 1h shielder balancing
Post by: Phew on July 25, 2013, 03:58:54 pm
With my 100 speed shield, if I click "block" I will block the attack coming at me 100% of the time (if I'm facing it), I never have to worry about "will my shield raise in time?"  I'm almost always playing with 35-40 ping, I think Phew is up in the 80 ping range, so maybe that accounts for the difference in experience?

I'm 45-55ping usually. And I mostly have the issue with "block feints", whereby someone is holding an attack, so I drop block for a split second to make them swing, then I block again while they are mid-swing, but I still get hit. I've spent a lot of time with shields both 87 speed and 103 speed, and there isn't a huge difference in block delay. 80 speed is pretty bad though.
Title: Re: idea for 1h shielder balancing
Post by: Necrorave on July 25, 2013, 04:01:37 pm
I'm 45-55ping usually. And I mostly have the issue with "block feints", whereby someone is holding an attack, so I drop block for a split second to make them swing, then I block again while they are mid-swing, but I still get hit. I've spent a lot of time with shields both 87 speed and 103 speed, and there isn't a huge difference in block delay. 80 speed is pretty bad though.

I cannot play effectively without a 100 speed shield.  It knocks my timing way off.  I play like a calculator so I need to be precise and accurate.
Title: Re: idea for 1h shielder balancing
Post by: CrazyCracka420 on July 25, 2013, 04:25:37 pm
Phew that's the only time I notice my blocks aren't instant, is when I'm dropping and picking up a block again.  But if I go for a straight block, I never seem to have issues.

The other time is where I will drop the block a fraction of a second too early and it will count as a hit (even though my shield is still basically all the way up), mainly only happens if I'm blocking/unblocking quickly in rapid succession. 
Title: Re: idea for 1h shielder balancing
Post by: Phew on July 25, 2013, 04:37:13 pm
Phew that's the only time I notice my blocks are instant, is when I'm dropping and picking up a block again.  But if I go for a straight block, I never seem to have issues.

The other time is where I will drop the block a fraction of a second too early and it will count as a hit (even though my shield is still basically all the way up), mainly only happens if I'm blocking/unblocking quickly in rapid succession.

There must be a mechanic whereby when you drop your block, you can't raise it again for x ms. I've never had problems with raising too slow unless I just released a block.
Title: Re: idea for 1h shielder balancing
Post by: Elindor on July 25, 2013, 07:28:15 pm
Having played with some shields on alts I do know that I prefer the 100 speed shields as many do....and that slower shields are tough to use in lots of situations...but, devil's advocate here - weren't most shields pretty heavy?

Here's some really boring reading but it suggests that the average weight of a medieval round shield 24" across would be about 8lb 10 oz.

Not suggesting that they should be slower or faster than they are, just didn't know if this info would help the conversation.  Carry on :)

(click to show/hide)
Title: Re: idea for 1h shielder balancing
Post by: Mala on July 25, 2013, 11:26:11 pm
the buckler that i own weighs about 1.5 kg and it is completely made of steel (except the leather for the handle :P).
all ingame shields have the double of their real weight. this was made in the early mod days to counter the double shield s-key turtles and make them slower.
Title: Re: idea for 1h shielder balancing
Post by: Kafein on July 26, 2013, 12:34:53 am
With my 100 speed shield, if I click "block" I will block the attack coming at me 100% of the time (if I'm facing it), I never have to worry about "will my shield raise in time?"  I'm almost always playing with 35-40 ping, I think Phew is up in the 80 ping range, so maybe that accounts for the difference in experience?

When cancelling an attack, you can feel the difference in block speed between with shield and without.
Title: Re: idea for 1h shielder balancing
Post by: Smoothrich on July 26, 2013, 12:49:53 am
Transitional Armour - weight: 21.9 - difficulty: 14, yea right - so some agy spammer can run around in heavy armour.
Difficulty level need to be raised for all items for better balance.

Lol, bad EU player with full plate 2hand avatar makes unironic post saying to nerf agilty (and 1hand shield), buff strength builds, (just the ones who wear plate armor)

Also appears to be crying about 1hand being overpowered: do us a favor and make a 1hand shield character, play for a gen (go out of your way to duel 2hand strength builds in full plate on the battlefield), then come back, thanks
Title: Re: idea for 1h shielder balancing
Post by: Sagar on July 26, 2013, 10:07:40 am
My character is generation 37. I played all classes, and about 7 or 8 generations as a shielder.

"Lol, bad EU player" - I don't know who are you, I guess, I can not remember all nobs I slash with great 2H elite ultra turbo mega higher class.

I guess you - just like others here is just scared for your spammer class with titanium shields.
Title: Re: idea for 1h shielder balancing
Post by: CrazyCracka420 on July 26, 2013, 04:30:32 pm
scared for our spammer class with titanium shields... :lol:  spoken like a true 2h hero.
Title: Re: idea for 1h shielder balancing
Post by: Necrorave on July 26, 2013, 04:58:02 pm
I have played all classes as well except for thrower. Yet I find most 1h builds the hardest to play.  I made a STF with a long bardiche the other day and it was hilarious how easy it was to play with.  Not to mention fun :D

Might be my next gen.   Otherwise, 1h is still my favorite.
Title: Re: idea for 1h shielder balancing
Post by: Just A Random Pizza Guy on July 26, 2013, 05:01:09 pm
My character is generation 37. I played all classes, and about 7 or 8 generations as a shielder.

"Lol, bad EU player" - I don't know who are you, I guess, I can not remember all nobs I slash with great 2H elite ultra turbo mega higher class.

I guess you - just like others here is just scared for your spammer class with titanium shields.

You literally just admitted that you were overpowered...
Title: Re: idea for 1h shielder balancing
Post by: Nightmare798 on July 26, 2013, 06:06:51 pm
We all know that. And ...

Steel Shield - weight: 12.5 - difficulty: 6, really?
Difficulty shod be 27str for that weight.
what the fuck are you smoking dude? you know that swords require strenght because they are swinged as opposed to shields which are held and raised, right?
Title: Re: idea for 1h shielder balancing
Post by: Rebelyell on July 26, 2013, 07:23:29 pm
You literally just admitted that you were overpowered...
pst
irony pst