Author Topic: idea for 1h shielder balancing  (Read 3371 times)

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Offline Konrax

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Re: idea for 1h shielder balancing
« Reply #15 on: July 24, 2013, 03:01:02 am »
0
I think the shield skill needs to be revamped.

I also believe shields overall should have less weight.

Speeds, armour, and health are relatively decent across the board.

Offline Bob_Ross

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Re: idea for 1h shielder balancing
« Reply #16 on: July 24, 2013, 06:26:16 am »
0
1. the difference is almost non existent and considering the longer range, damage, and absolutely retarded 2h stab which there is a forum thread about, i think it needs some balancing.
2. have you ever actally played shielder?
4. you know, shield bashes were actually deadly when executed right. try to punch a man in full face helmet and them try to hit him with a shield.

1. Buffing just a single class in order to deal with the issue of 2h animations is a rather odd way of solving things. This would put polearm users at an even greater disadvantage. Why not deal with 2h animations directly? Furthermore, if you can't block lolstabs as a shielder, you're doing something wrong. Side swings "bending" around the shield are far more dangerous.
2. I have for several gens, both with the lighter 100 speed shields and the slower, heavier shields. They both demand a different play style, but can be equally effective. It's actually surprisingly easy to reach the top of the scoreboard as a shielder.
4. Again, one could use the same argument to give damage to the polearm nudge and 2h pommel strike.
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Offline Sagar

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Re: idea for 1h shielder balancing
« Reply #17 on: July 24, 2013, 11:07:13 am »
0
Shield already use AGY instead of STR, because of balance.
Shielders already move shield-hand too fast (like shield is a wrist watch), and just look at weight of some shields.
(click to show/hide)
Just imagine how would this build look, that you need STR instead AGY for shield.

Also devs shod raise difficulty level for all weapons and armors. Look at Steel Shield - weight: 12.5 - difficulty: 6, really?
Transitional Armour - weight: 21.9 - difficulty: 14, yea right - so some agy spammer can run around in heavy armour.
Difficulty level need to be raised for all items for better balance.

There no need to make them faster, there lots of pretty much fast shield spammers in game right now. Shield + Scimitar = ultimate fast spam.
I give you + for making shielder exhausted from holding shield for long time and taking damage, but than we need stamina for all classes.
« Last Edit: July 24, 2013, 11:22:33 am by Sagar »

Offline Mlekce

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Re: idea for 1h shielder balancing
« Reply #18 on: July 24, 2013, 11:28:46 am »
0
1h swords are shit compared to blunt and pierce 1h.
I need to hit a guy 4-6 times with NCS,but only 2,max 3 times with steel pick. -.- It piss me off so much.
Shorter 1h have dicent pierce,but cut is so low. 1h need more balance. Why use sword when y can get that spatovaklion with 99 speed,dicent reach and 30 blunt dmg?

Offline rustyspoon

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Re: idea for 1h shielder balancing
« Reply #19 on: July 24, 2013, 01:05:15 pm »
+9
First off, being a shielder is as easy as 2h. They're both pretty easy, but for different reasons. No need to make it even easier.

Second, the shield blocking animation has NOTHING to do with your shield actually blocking your attack. A fast shield will block before the animation finishes and a slow shield will block after an animation finishes. Don't believe me? Edit the speed value of a shield in single player. Set the speed value to 1 and try blocking with it. Your shield will still raise at the same exact speed but it won't block a damn thing.

Shields could use some changes, but really only for diversity. One thing that I've always wanted to see is different shields for different purposes. What if your average shield had even more resistance to non-shield breakers but broke even faster to shield breakers? It would both give a reason to put your shield away when fighting shield breakers and give reason for people to carry around shield breaking weapons. You could then have shields that were highly resistant to shield breakers, but were slow as fuck. So they'd be terrible for dueling, but good for defense.

The one thing that I would like to see is either a reduction to shield weight across the board or shield skill reducing the weight of shields. Shields are far too heavy. A heavy round shield weighs more than a long maul. You need 2 points of athletics just to counteract the weight from that shield. Shield weight is one of the big reasons that I stopped using shields. Well that and the fact that they are easy and boring.

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Offline Nightmare798

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Re: idea for 1h shielder balancing
« Reply #20 on: July 24, 2013, 01:34:36 pm »
0
Shield already use AGY instead of STR, because of balance.
Shielders already move shield-hand too fast (like shield is a wrist watch), and just look at weight of some shields.
(click to show/hide)
Just imagine how would this build look, that you need STR instead AGY for shield.

Also devs shod raise difficulty level for all weapons and armors. Look at Steel Shield - weight: 12.5 - difficulty: 6, really?
Transitional Armour - weight: 21.9 - difficulty: 14, yea right - so some agy spammer can run around in heavy armour.
Difficulty level need to be raised for all items for better balance.

There no need to make them faster, there lots of pretty much fast shield spammers in game right now. Shield + Scimitar = ultimate fast spam.
I give you + for making shielder exhausted from holding shield for long time and taking damage, but than we need stamina for all classes.

diffculty of shields is determined by shield skill, getting steel shield requires you to have 18 points in agility and 6 skill points in shield.
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Offline Macropus

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Re: idea for 1h shielder balancing
« Reply #21 on: July 24, 2013, 02:02:00 pm »
+1
Shielders are perfectly balanced atm, except for slightly overpowered blunt weapons.

Offline Sagar

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Re: idea for 1h shielder balancing
« Reply #22 on: July 24, 2013, 02:12:12 pm »
-3
diffculty of shields is determined by shield skill, getting steel shield requires you to have 18 points in agility and 6 skill points in shield.

We all know that. And ...

Steel Shield - weight: 12.5 - difficulty: 6, really?
Difficulty shod be 27str for that weight.

Offline Just A Random Pizza Guy

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Re: idea for 1h shielder balancing
« Reply #23 on: July 24, 2013, 04:34:09 pm »
+3
Also devs shod raise difficulty level for all weapons and armors. Look at Steel Shield - weight: 12.5 - difficulty: 6, really?
Transitional Armour - weight: 21.9 - difficulty: 14
, yea right - so some agy spammer can run around in heavy armour.
Difficulty level need to be raised for all items for better balance.

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Offline Sagar

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Re: idea for 1h shielder balancing
« Reply #24 on: July 24, 2013, 05:23:05 pm »
-2
The only useless post in whole thread is yours.
If you cant understand what I wrote in that post, don't bother - it is too much for you.

Offline CrazyCracka420

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Re: idea for 1h shielder balancing
« Reply #25 on: July 24, 2013, 05:59:49 pm »
+1
The only useless post in whole thread is yours.
If you cant understand what I wrote in that post, don't bother - it is too much for you.

So you're suggesting shield's difficulty is based on strength only, rather than the shield skill?  Is that what you're suggesting?

Or are you suggesting you need two difficulties, a strength and shield skill difficulty in order to wield a certain shield (so 27 strength for your example, as well as needing 18 agility to get 6 shield skill...wish I could have a viable 27/18 build at level 30/31)

Both are pretty bad ideas, but the second is fucking retarded.  So I'll assume you were going with the first.
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Offline Elindor

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Re: idea for 1h shielder balancing
« Reply #26 on: July 24, 2013, 06:12:44 pm »
+2
Not sure why some people still think 1h/shield is underpowered....

Most everything is pretty well balanced these days....although stabs on most weapons are a bit weird and heavy/long objects are still able to be swung too fast imho if the player utilizes swinging through properly.
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Offline Paul

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Re: idea for 1h shielder balancing
« Reply #27 on: July 24, 2013, 06:13:17 pm »
+2
Sagar probably has a high gen >level 32 str char and decided not to retire anymore. Making plate armor take like 24 str wouldn't affect him but would make it a lot rarer on the battlefield. After that I expect a suggestion to make plate armor cause a lot more glances. It would be balanced then because there are so few platers around.

1h swords are shit compared to blunt and pierce 1h.
I need to hit a guy 4-6 times with NCS,but only 2,max 3 times with steel pick. -.- It piss me off so much.
Shorter 1h have dicent pierce,but cut is so low. 1h need more balance. Why use sword when y can get that spatovaklion with 99 speed,dicent reach and 30 blunt dmg?

The main difference is reach. With enough agi&ath for footwork the extra 25-30 length can work wonders for either catching pole/2h or sway-hitting mace/pick shielders.
« Last Edit: July 24, 2013, 06:19:09 pm by Paul »

Offline Necrorave

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Re: idea for 1h shielder balancing
« Reply #28 on: July 24, 2013, 06:15:24 pm »
+1
Not sure why some people still think 1h/shield is underpowered....

Most everything is pretty well balanced these days....although stabs on most weapons are a bit weird and heavy/long objects are still able to be swung too fast imho if the player utilizes swinging through properly.

I tried to reason with this guy a while ago.  It's like talking to a wall with Down syndrome.

Offline Necrorave

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Re: idea for 1h shielder balancing
« Reply #29 on: July 24, 2013, 06:18:59 pm »
0
Sagar probably has a high gen >level 32 str char and decided not to retire anymore. Making plate armor take like 24 str wouldn't affect him but would make it a lot rarer on the battlefield. After that I expect a suggestion to make plate armor cause a lot more glances. It would be balanced then because there are so few platers around.

My only problem with this is that full strength will just become even more desirable.  If this were to be put in place, I would like to also suggest more weight added to it.

EDIT: Sorry for double post
« Last Edit: July 24, 2013, 06:23:36 pm by Necrorave »