Author Topic: idea for 1h shielder balancing  (Read 3362 times)

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Offline Nightmare798

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idea for 1h shielder balancing
« on: July 23, 2013, 01:03:14 am »
-9
1. buff 1h speed. [bladed weapons]
2. make shield lifting faster. [not much lets say 10-15 speed]
3. make need for shielder to block right when the attack connects, if shielder blocks for longer time before getting hit, he gets damage based on 2% per second [max 10% of damage that would the weapon hitting him deal] due to the fact that he is exhausted from having his shield held up for long time, reducing his ability to properly block and increasing the chance of getting hit by his own shield due to impact.
4. make shield bash deal actual damage.
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Offline Bob_Ross

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Re: idea for 1h shielder balancing
« Reply #1 on: July 23, 2013, 01:48:56 am »
0
1. 1h weapon speed is fine as it is. Swinging a weapon with just one hand is generally slower than when using both hands (depending on the weight/length of the weapon of course). Fast 1h weapons like the liuyedao already have 102 speed. Any more than that would probably lead to imbalance.
2. Many shields already have 100 speed. That's equal to manual block. A 10-15 speed increase is huge.
3. Not a bad suggestion, but this would limit the ability to deal with ranged, a shielder's greatest asset.
4. Don't like the sound of this either. Why give shield bash damage, but not the polearm nudge or pommel strike? They're all potentially painful. I can easily see this getting abused.
« Last Edit: July 23, 2013, 02:28:28 am by Bob_Ross »
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Offline Cup1d

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Re: idea for 1h shielder balancing
« Reply #2 on: July 23, 2013, 02:29:22 am »
-3
1. buff 1h speed. [bladed weapons]
2. make shield lifting faster. [not much lets say 10-15 speed]
3. make need for shielder to block right when the attack connects, if shielder blocks for longer time before getting hit, he gets damage based on 2% per second [max 10% of damage that would the weapon hitting him deal] due to the fact that he is exhausted from having his shield held up for long time, reducing his ability to properly block and increasing the chance of getting hit by his own shield due to impact.
4. make shield bash deal actual damage.

Also completely remove shield forcefield. Then someone can take this seriously.

Offline Just A Random Pizza Guy

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Re: idea for 1h shielder balancing
« Reply #3 on: July 23, 2013, 03:29:37 am »
+1
Also completely remove shield forcefield. Then someone can take this seriously.
I'm not a genius when it comes to game design, but this seems like it would WAY too much hassle to change when the only shield that is greatly affected by this is the buckler. And regardless, if your aim is good enough you should still be able to shoot someone in the foot. I have plenty of times!
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Offline San

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Re: idea for 1h shielder balancing
« Reply #4 on: July 23, 2013, 06:31:35 am »
+2
1. buff 1h speed. [bladed weapons]

I think 1h swords should just get +2 cut overall. This is just IMO, but I think the pierce weapons should lose 1 pierce and gain 1-2 speed, to make them different than a watered down mace. (blunt > pierce at same raw damage using the current damage formula)

Quote
2. make shield lifting faster. [not much lets say 10-15 speed]

I agree, mostly for the 50-60% of crappy shields that no one uses. Their armor is so low that bolts pierce through them easily, they're slow, and they weight a lot. Then there are the shields with skill <=3 that typically soak 2-3 hits then get destroyed. The shields everyone uses don't really need any changes.

Quote
3. make need for shielder to block right when the attack connects, if shielder blocks for longer time before getting hit, he gets damage based on 2% per second [max 10% of damage that would the weapon hitting him deal] due to the fact that he is exhausted from having his shield held up for long time, reducing his ability to properly block and increasing the chance of getting hit by his own shield due to impact.

Sounds pretty complicated. A shielder would need to constantly put up and down his shield to block multiple attacks? And blocked attacks still damage you? A good attack can deal 1/3-2/3 damage, so 10% of that is no joke for each hit.

Quote
4. make shield bash deal actual damage.

Interesting, but I have no opinions one way or the other on this. I don't use it much since I want my opponent close to me.

Offline Nightmare798

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Re: idea for 1h shielder balancing
« Reply #5 on: July 23, 2013, 12:39:27 pm »
+1
Also completely remove shield forcefield. Then someone can take this seriously.

i said balance not nerf to shit...
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Offline Grumpy_Nic

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Re: idea for 1h shielder balancing
« Reply #6 on: July 23, 2013, 01:01:13 pm »
+2
Playing a lot vs shielders and also playing a shielder myself I wouldnt say that it needs much balancing.
It has its pros and cons, its awesome vs single ranged or a bunch of ranged as long as you're not stupid enough to let yourself being surrounded by them.
Its nice in big fights and also in 1vs1.

Shield is fine imo.

Offline Rebelyell

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Re: idea for 1h shielder balancing
« Reply #7 on: July 23, 2013, 01:31:21 pm »
0
Playing a lot vs shielders and also playing a shielder myself I wouldnt say that it needs much balancing.
It has its pros and cons, its awesome vs single ranged or a bunch of ranged as long as you're not stupid enough to let yourself being surrounded by them.
Its nice in big fights and also in 1vs1.

Shield is fine imo.

BUT BIUT 2H OP SDRYH FVINWQ;EOTHJ35NGDNOQWR[UIGHB
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Offline Grumpy_Nic

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Re: idea for 1h shielder balancing
« Reply #8 on: July 23, 2013, 01:51:49 pm »
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BUT BIUT 2H OP I LIKE TO PUT MY MORNINGSTAR IN MY BUTTHOLE

Yes... I know. No need to be nervous, its ok for 2heroes to sheath their weapons in their butt.

Offline Rebelyell

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Re: idea for 1h shielder balancing
« Reply #9 on: July 23, 2013, 05:37:21 pm »
0
what about morningstar
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Offline CrazyCracka420

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Re: idea for 1h shielder balancing
« Reply #10 on: July 23, 2013, 08:24:02 pm »
+1
1.  1h swords are already the fastest weapons in the game....bad suggestion
2.  100 speed shields already "insta" block, aka the same speed as manual blocking, you need to get a better shield, or don't expect the shields that take the most damage (aka the heaviest) to also be able to block instantly.  Seems like you want the best of both worlds, which is exactly the opposite of rock, paper, scissors model of game play.
3.  I don't like this suggestion, but if it was implemented, then you'd need to do the same for manual blocking.  I think it's a bad idea due to ping playing such a big part in when your block or chamber is registered.  They already have chamber blocking (starting your chamber when the enemy's swing is coming forward) which I think already does what you're looking for.
4.  I don't think this is necessary unless you're going to give polearm or 2h nudges damage dealt as well (that's not the point of the nudge mechanic, it's to interrupt someone's block).

Full disclosure, I'm a 1h/shield hybrid, so your suggestions (all of which I disagree with) would actually benefit me on points 1, 2, and 4.
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Offline Mala

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Re: idea for 1h shielder balancing
« Reply #11 on: July 23, 2013, 10:41:08 pm »
0
...
2.  100 speed shields already "insta" block, aka the same speed as manual blocking, you need to get a better shield, or don't expect the shields that take the most damage (aka the heaviest) to also be able to block instantly.  Seems like you want the best of both worlds, which is exactly the opposite of rock, paper, scissors model of game play.
...

Full disclosure, I'm a 1h/shield hybrid, so your suggestions (all of which I disagree with) would actually benefit me on points 1, 2, and 4.

i use a speed 101 shield and the block is not even close to "instant". if you block with a weapon, then you still can parry, but a shield is nonexistent before it reaches the block position.

and to counter the lastest archer flood, shields should be able to block missiles more reliably.

Offline CrazyCracka420

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Re: idea for 1h shielder balancing
« Reply #12 on: July 23, 2013, 10:53:32 pm »
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Yeah I don't know why I would think it's "instant" when there's clearly an animation of the shield being raised (with my 100 speed shield), and the shield is not blocking until it's all the way up.

Are you sure you're not confusing the shield "dropping" when you release the block, and the raising when you start the block?  I know when you release a block, it's released immediately and the weapon will go through.  But I swear with my 100 speed shield (Knightly heater shield), I can block basically as late as I'd be able to with a manual block, and never have an issue with the hit connecting before my shield goes up. 
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Offline Nightmare798

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Re: idea for 1h shielder balancing
« Reply #13 on: July 24, 2013, 12:56:38 am »
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1.  1h swords are already the fastest weapons in the game....bad suggestion
2.  100 speed shields already "insta" block, aka the same speed as manual blocking, you need to get a better shield, or don't expect the shields that take the most damage (aka the heaviest) to also be able to block instantly.  Seems like you want the best of both worlds, which is exactly the opposite of rock, paper, scissors model of game play.
3.  I don't like this suggestion, but if it was implemented, then you'd need to do the same for manual blocking.  I think it's a bad idea due to ping playing such a big part in when your block or chamber is registered.  They already have chamber blocking (starting your chamber when the enemy's swing is coming forward) which I think already does what you're looking for.
4.  I don't think this is necessary unless you're going to give polearm or 2h nudges damage dealt as well (that's not the point of the nudge mechanic, it's to interrupt someone's block).

Full disclosure, I'm a 1h/shield hybrid, so your suggestions (all of which I disagree with) would actually benefit me on points 1, 2, and 4.

1. the difference is almost non existent and considering the longer range, damage, and absolutely retarded 2h stab which there is a forum thread about, i think it needs some balancing.
2. have you ever actally played shielder?
4. you know, shield bashes were actually deadly when executed right. try to punch a man in full face helmet and them try to hit him with a shield.
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Offline Gurnisson

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Re: idea for 1h shielder balancing
« Reply #14 on: July 24, 2013, 02:55:18 am »
+7
Don't try to buff a class because you're shit at it. Shielders are very strong already
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.