No 1h/archer/thrower? :cry:
didnt vote for horse xbow as i believe horse archery is just way underpoweredActually Horse Crossbow is reasonably balanced and a fun class, it is horse archery that is underpowered.
Actually Horse Crossbow is reasonably balanced and a fun class, it is horse archery that is underpowered.thats what i said:p
the problem with this is that this doesnt really say anything. Some classes just have a shitload of people playing them because they are so easy. And who would ever vote for his own class?
hey its panos president of the anti 2hander campaign :D
You selected too many options. For this poll, you may only select 2 options.
NERF chadz(click to show/hide)
The 25 people who selected 1h no shield are either poor at trolling or just plain retarded.
its almost like they want to dumb down the game :rolleyes:
HX, hoplite and 1h cav for battle.
No class is OP on siege.
1h no shield is OP in duels, nerf nudge.
It still makes me laugh that ppl consider 2h OP: sure, its high damage and nice animations...but its countered by correct use of, wait for it: BLOCKING. Block, dont chase the backpeddlers, and stand your ground, be ready to kick the fucker away, and no 2h can do shit. Then it comes down to: who can keep the fight up for longer without missing a block. And some can say, SURE, untill the 2hander uses footwork to outrange: to this I have 2 responses: 1/ DONT chase backpeddlers, if it REALLY gets to you take 2 powerthrow and put a throwing dart in the bundle of sticks each time he tries to backpeddle, he will soon run at you again when he realises that he's been cunted, and 2/ Polearms are infinitely better at outreaching, due to their longer weapons, better selection of non-straight weapons (If your weapon is curved or has a head, like an axe has, you WILL hit earlier in animation in Warband, thats a broken mechanic but noone has seen fit to try to correct, due to hitboxes being linear), and nice damage even with decent agility instead of strengh.
Even kickspammers can be countered now by kicking them back and knocking them down, but this nudge shit: can I counternudge? Nope, just eat shit and die, dickhead, its your fault for trying to have a fight with someone, rather than just look for the easiest way to give them no chance of fighting back. My bad.
OP: Broken nudge. Look at game previously: attacking or blocking: slows your movement....kicking: stops you completely.... jumping: forces you to stop when landing for half a second: Nudging? Just fucking sprint on thru bro, its all good.
Nudge is the result of someone love of their own code, they made something, they wont admit its breaking the game, cause they are too happy with themselves.
It still makes me laugh that ppl consider 2h OP: sure, its high damage and nice animations...but its countered by correct use of, wait for it: BLOCKING.
And how does that not apply to 1h or polearms ?
I don't think all of us have the mad skillz like you bro
2hander never glances: Sure, when STR crutch swings it. Otherwise, glancefest. Learn to block, no longer an issue.
Sure, it does to polearms, but noone was moaning about it. It doesn't help with one handers: you block, they press V, your fucked.
I think it's more of learning to turn into swings and not attack at bad angles. I ran around on a STF that was 9/30, only 3 PS, with a katana. I rarely ever glanced. Even on extremely heavy armor. :D
A skilled 1h fighter without a shield using the proper weapon is better than most 2h and polearms.Side sword is extremely well too.
LEE for example is imo the best 1h duelist weapon, its long, fast, and stabs very well.
Only down side is the swing damage, but with nudge you poke em in the eye, then in the heart.
Kafein:
As Ive stated: All weapons with a head larger than the shaft will hit before the visible model connects. That is because all hitboxes are straight lines. Not the shaft, but from the hand of character, to the furthest forward part of the head/blade. This is more pronounced on poles because heads are very large, and the "invisible line" from the head of weapon to the users hand depicts a larger triangle (with the shaft of the weapon as the other side of the triangle), and also Im pretty sure the end of the hitbox is the LEFT hand on polearms, unlike the right on 2handers. Again, I can draw a pic if you want.
BlindGuy:
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/gottem
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huh? what about? lemme know and I'm sure to remember to be mad...currently not tho. Confused tho, thats true....
I voted 2h & 1h no shield. 2H isn't OP it's just very strong, and I already know nudge is being worked on so it's a moot point.
Anyone who votes HX as an OP class is a big whiny babby.
Anyway:
9/30 WM is 10. Thats close to 200 wpf. Thats almost double damage. 10 athletics: 200% speed bonus (I believe thats still currently max on foot). Katana: curved blade, hitting very early in animation because of reasons Ive stated above. I can take anyone's argument ad absurdium like you have done, it doesn't make me right. In this case, it makes you either a/ silly for thinking I don't know how to spam2h (I am willing to bet you 100k that I can endlessly beat you in duel with mirrord characters and gear) b/ just making a silly point for the joy of seeing your own text (love hearing your own voice). I think you are US player, so I will forgive your foolishness.
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I would gladly take that bet, alas as we play on different servers and I get 150-300 ping on EU, I don't think it'd be a very fair fight.
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funny gifs don't make your post funny
Getting the excuses in early huh? No worries.
WHY o WHY did you bother to reply? You don't owe me any explanations and you shouldn't worry about justifying yourself to me dude :D
Getting the excuses in early huh? No worries.I hardly think being unwilling to play with 150 ping is an invalid excuse.
You couldnt implement or come up how to implement unbroken and balanced moves even if it punched you infront of your nose. Thank the lord you are not in this mods decicion making department.(click to show/hide)
I voted wrong option. Fail!
Voted 2h inf and 1h cav, but it's most def hoplite and 1h cav. 8-)
I'm amazed so many people think horse xbowmen are overpowered. Annoying? Maybe. Overpowered? Absolutely not unless you have terrible awareness or less than 2 athletics. I'd be interested to see how many 2handers picked HXers just because they have no awareness and get shot in the face while running in straight lines.
There's also a difference between overpowered and good in the hands of a competent user. Xbow cav is not good when the user is bad while 2h has the potential to be deadly in the hands of a newborn chimp. There should at least be a separate poll exclusive to non-2hers as well considering the majority of melee are 2handers who like to point out the OPness of every class but themselves.
You can guess what two classes I chose.
-Polearm (pikemen)If you are talking about the actual 300 length pike, yeah so OP. That is why no one used it. The pike is not a jack of all trades weapon. As soon as you are facing more than two opponents on your own, you are basically dead, unless they are retarded. The weapon does not even have a hitbox for the first meter, you can't stab at facehug range. In a 1 vs 1 the only thing you can do is backpedal and block attacks, but hey, every weapon can do that. Actually the pike is the hardest to do this with, because it is the slowest weapon in the game. Okay, I can in fact kickstab with it, but do you have any idea how incredibly difficult this is and how low the damage you deal is?
Pikemen is a tough class to master, as when I tried it I was constantly kapikuluing. However, people who can master it ( should I really mention names?) become far too powerful even as individuals. Come on, a 3 meter long stick and you can defend yourself against a short 2h? Its a support weapon which some manage to use as a jack-of-all-trades. fix the idiotic animation already.
(click to show/hide)
Pro pikers become invincible as individuals? Wat? Personally i dont think a single piker has taken me out individually in a year atleast, so i dunno what are you on about. I think people should leave pikes out of nerftalk in general. Its not the games fault that you cant predict a pikers kick or want to spam them so bad that you forget to block down. Seen even teeth run with his big stick away from 1v1 fights behind his teammates, so i dont get where you get your intel from.Sure, but I think we can all agree close range lolstabbing with any weapons (really long ones especially) is bad, nonetheless, and is entirely viable with for example the ashwood pike or long spear (which I have a feeling was included in Akynos' argument about 'pikers'?), granted you don't mind animation abuse/wriggling like a tard.
Sure, but I think we can all agree close range lolstabbing with any weapons (really long ones especially) is bad, nonetheless, and is entirely viable with for example the ashwood pike or long spear (which I have a feeling was included in Akynos' argument about 'pikers'?), granted you don't mind animation abuse/wriggling like a tard.I do indeed not mind. You know why? Because in real life you wouldn't be able to simply walk up to me through my extended spear in the first place. The only reason I have to stab at close range, is because a spear is not an actual physical object that can keep you at bay as in real life. Nobody ever mentions that though. I think it is very convenient to apply realism selectively and call up close stabbing broken, when I think it is a good trade off for you ghosting through my spear, which is something I think is broken.
I do indeed not mind. You know why? Because in real life you wouldn't be able to simply walk up to me through my extended spear in the first place. The only reason I have to stab at close range, is because a spear is not an actual physical object that can keep you at bay as in real life. Nobody ever mentions that though. I think it is very convenient to apply realism selectively and call up close stabbing broken, when I think it is a good trade off for you ghosting through my spear, which is something I think is broken.
Bullshit close range stabbing = bullshit walking through spears = good tradeoff gameplay/realism wise.
However Teeth, you forget that a spear is easily pushed aside by a sword. It is easy to bypass. Shall I even talk about the inability to cut the wooden handle in two? If we are to talk about the physical properties of the weapons you would be far worse off. which means that the ghosting does not balance for the 'bullshit close range stabbing'.yes, but pikes would also become extremely good in a formation. at the moment its just holding downblock and fuck that formation, all the pikers need to split up and manage to kill the silly 2hander because he is too stupid to let himself get surrounded. silly 2h dies and cries for nerf.
I would be alright to see the damage and the speed of the pike buffed if the close range attacks, jumping and even blocking was to be removed. You use a pike? more deadly in group. Completely useless at close range. Right now, You can fend off an enemy by aiming for the sky and hitting him with, effectively, the handle. Remove this bullshit but compensate with enhanced capabilities at long range. Watcha say?
It counters infantry, archers and cavalry very effectively. Which makes it the supreme battle class. That same speed bonus that applies to 2h stabs, allows hoplite stabs to one shot medium armours. Aside from that they have amazing speed, good turnrate and fairly easy to use stabs. You only get stunned when doing late drag stabs, the majority of your stabs get only a little stun which allows you to block. Try playing with a pike if you think hoplite stun is bad.
No blocking would effectively remove the weapon from the game. I think I am maybe one of 3 players who dares to consistently use the pike, I tell you now that there won't be a single one left if blocking gets removed. People get in your face all the time, even when you stay at the back. I can name about 5 players who instantly bumrush me as soon as they lay eyes on me, now if blocking was removed there would probably be 50 of those. Teammates do not guard you, nor are they able to hit someone that rushes through them very well. Which means using a pike without blocking means you die.
As if pikes are the only thing broken in a crappy Turkish basement coded game.
I do indeed not mind. You know why? Because in real life you wouldn't be able to simply walk up to me through my extended spear in the first place. The only reason I have to stab at close range, is because a spear is not an actual physical object that can keep you at bay as in real life. Nobody ever mentions that though. I think it is very convenient to apply realism selectively and call up close stabbing broken, when I think it is a good trade off for you ghosting through my spear, which is something I think is broken.I would only be selective if I argued that going through weapon models is a good thing, which I didn't. Both things are BS, like so many other things in this game, one shit doesn't weigh up another.
Bullshit close range stabbing = bullshit walking through spears = good tradeoff gameplay/realism wise.
Fair enoguh, allow blocking but no ability to attack at close range. Final offer.The pike pretty much has that already. The first meter of the weapon does not have a hitbox whatsoever. If an opponent stays within that meter distance, you are never going to hit him, no matter how you wiggle. Which causes different problems like being able to stab straight through teammates and thin objects. I think cmp already implemented reduced damage for close range stabs for long weapons as well, at least it was in the changelog at some point. How about doing the same for your Great Long Bardiche though, you hit with the pole as often as I do.
Ontopic:
So much votes for horse crossbowman and 2h and so few for hoplite, what is wrong with you?
The weirdness about pikes and longspears is that :killing 3 katana spammers as last man standing was pretty awesome indeed
- few people use them
- those that do are super proficient at it
- you have to play very differently to kill a good pikeman
People often die to longspears in duels because they so very rarely have to do that, they don't know how to fight one.
.......People like to QQ about things that annoy them, but in general are irrelevant. I mean HX? Really? HX is OP in your opinion? Retards.... About hoplite thou....I hate to bring realism into this, but hoplite in general was the most used class in a medieval army. Its cheap(spears not needing much coin, since not alot of steel required), longer survivability and can be used for various tactics. But what can you really do, to fix hoplite? Only thing I could think of is way lowered damage output while using with shield.
So much votes for horse crossbowman and 2h and so few for hoplite, what is wrong with you?
Another unrealistic thing in the game which I think should give spears some leeway in other aspects which I forgot to mention. Apart from being able to walk through an extended spear, you can also block any spear coming at you at any angle by holding downblock, and again, just walking up to someone. Holding downblock makes you completely invincible to any 'piker' in a 150 degree angle in front of you. This unrealistic ease with which people can close in on long spear type weapons, creates a helluvalot more close range situations than in real life, which is why I think a spear should also have an easier time fighting in these situations than in real life.
Teeth as usual posting in this forum even tho he is playing some different game. Dont know WHAT game, but not cRPG, cause longspears and pikes go thru a downblock just fine from 91 degrees.When I say a 150 degree angle in front of you, I mean 75 degrees to each side. I am pretty sure downblock doesn't get you the full 90 degrees of coverage to each side. Shields do, almost. So I think we're on the same page here unless you mean 45 degrees to each side.
There's also a difference between overpowered and good in the hands of a competent user. Xbow cav is not good when the user is bad while 2h has the potential to be deadly in the hands of a newborn chimp.
this poll is just to see how the forum using community thinks, no real conclusion will be pulled out of it. also if u give a nooby a 2hander or if u give a nooby an xbow on foot or horse, i can guarantee he will fair better with the point and click ranged than with the 2hander. people are considering 2hander op because u can spam with it, imo you can do the same with any 4 direction polearm.
i wont even go into discussion with you, what the hell:(
youre saying that somone new to crpg, mount and blade, will be better at the melee combat that at ranged combat, i am just baffled by that. most gamers have played a shooter in their lives but nothing like this melee. specially in crpg if a newbie goes a class with manual block he will get stomped hard, as ranged he can atleast hit some stuff before enemy gets in melee range.
pushing your character model up against another one while left clicking.
youre saying that somone new to crpg, mount and blade, will be better at the melee combat that at ranged combat, i am just baffled by that. most gamers have played a shooter in their lives but nothing like this melee. specially in crpg if a newbie goes a class with manual block he will get stomped hard, as ranged he can atleast hit some stuff before enemy gets in melee range.
Have you even used polearm animations compared to 2h?
lol
Hxbow noob vs 2h noob in battlefield effectiveness.
2h wins, get out. It's easier to mash left click and do maximum damage regardless of positioning/direction of swing with 2h than any other melee class. & aiming/judging distance/movement/arc/ is a lot harder than pushing your character model up against another one while left clicking.
:)
When I say a 150 degree angle in front of you, I mean 75 degrees to each side. I am pretty sure downblock doesn't get you the full 90 degrees of coverage to each side. Shields do, almost. So I think we're on the same page here unless you mean 45 degrees to each side.
but: longsword, bastards, katanas: they all spam nice but nothing that cannot be easily be countered by a nice overhead from a maul.
Honestly, no kidding: Maul is what's for breakfast lunch and tea. It defeats ANY other weapon: fighting a big weapon? spam them. Fighting a spam weapon? crush 'em. If maul cannot get the job done, its gonna take catapults.
Infact, yes, catapults OP.
enybody who says ranged is harder than melee has forgotten their beginner days. :rolleyes:Ranged is harder because you have to aim before clicking, in melee you don't, you just click.
Ranged is harder because you have to aim before clicking, in melee you don't, you just click.
Ranged is harder because you have to aim before clicking, in melee you don't, you just click.
I'm really surprised, that people still think, that 2h is op. I'm playing as 2h for a really long time and it used to be op with the lolstabs and everything... But now polearms/hoplites are such an OP. After every single strat battle i think about respecing into polearm. Perhaps, devs have done something to pierce damage(buffed) or to cut damage(nerfed). Cause i have 8ps and i glance on strat. So i take ashwood pike and fight with it, having 1wpf(at least have 2:1 k:d).
So, in my opinion, polearms/hoplites are op.
Thats because in strat everyone plays with plate.Yeah, i know... But still, some time ago polearms haven't damaged so much with pierce.
Please devs, buff the lolstab a bit more, make it have 10000000000000 pierce damage, please don`t let our 2h heroes unsatisfied.visitors can't see pics , please register or login
I should have worded what I was saying differently, 2h isn't OP or uncounterable or uber destroyer 9000 it's just I find it's a lot easier compared to the other melee classes. I guess I don't really see anything as blatantly OP atm then, nudging (against raised shields) is kinda silly.the problem is that its not only easy, but also too strong for being so easy.
I should have worded what I was saying differently, 2h isn't OP or uncounterable or uber destroyer 9000 it's just I find it's a lot easier compared to the other melee classes. I guess I don't really see anything as blatantly OP atm then, nudging (against raised shields) is kinda silly.Well so is kicking tbh. People complain how just punching a shield and staggering the user is unrealistically silly, but so is kicking it. Doing a quick kick at a raised shield would have roughly the same outcome as punching it. But nobody bitches about kicking. The nudge is silly because you really dont have to calculate the opponents moves, you only have to walk infront of him or close behind him. Kicking on the other hand requires you to anticipate your opponents movement, which is lot more cooler and skillrequiring. Plus fucking up a kick is a pretty costly mistake most of the time.
the problem is that its not only easy, but also too strong for being so easy.
You could call shielder easy because you dont need manual blocking, but not OP as its actually a weaker class which actually makes it harder than 2h.
loooooooooooooooooolEvery second player in this mod is a gswordmy old friend. How many pike abuzers have you seen? Like mybe 2-3 per filled server....I think that speaks for itself.
no rules you abuze pike like boss and call 2h eassymode?
so what from when gangbang polearmer with instant stab is the hardest class in game,
style, pike longspear have 0 of it
originality, longsword greatsword have 0 of it
Every second player in this mod is a gswordmy old friend. How many pike abuzers have you seen? Like mybe 2-3 per filled server....I think that speaks for itself.
I dont see nudge being way to OP outside of 1v1.
- In melee you don't have to aim. You don't really need a mouse actually.afaik, Nebuchadnezzar (9th ranked EU duellist) plays without mouse, as well as Ivani4 (once again, not confirmed).
- Melee weapons are unblockable like projectiles, therefore you don't really need to feint or hold or whatever.Ranged players feint in melee range in its own way as well, just look at Tiborur facehug-shooting shielders.
- Melee weapons are several hundred meters long, because they have the same reach as ranged weapons.No, but they have much faster "fire rate" than any ranged.
and drunk Russian jokes.whaaat, I am OFFENDED! :evil:
Have you fought recently against grey order? They - and their allies - have plenty of pikers.Have you fought against Apostates and their allies? They have even more hoplites+pikers. Whole strat battle is about doing downblock and overheads and obviously about lying half of the battle on the ground cuz knocked down by military hammer...
no rules you abuze pike like boss and call 2h eassymode?yes and im not even that good, if i dont play for a while i die within seconds again. I have played both 2h and hoplite on low lvl alts and it was easy.
so what from when gangbang polearmer with instant stab is the hardest class in game,
Have you fought against Apostates and their allies? They have even more hoplites+pikers. Whole strat battle is about doing downblock and overheads and obviously about lying half of the battle on the ground cuz knocked down by military hammer..
Yes, I have fought quite a lot against Apostates and definitely they don't have so many pikers and especially hoplites as GO & Byz. Though Knitler alone is like at least 5 pikers :P The part about military hammer is right I guess :Pknitler is quite bad at piking if you compare it with his awlpike. However he would still pwn most people :p
And dont forget that we still have the 2h. Able to outreach my long awlpike...You just fail at timing or exaggerate on purpose...
There's balance problems with 1handers and nudge currently, especially the military- or warhammer nudge, kick and knockdown combo.Fucking knockdown...
You just fail at timing or exaggerate on purpose...even the greatsword does. I tested it, so please...