Fair enoguh, allow blocking but no ability to attack at close range. Final offer.
The pike pretty much has that already. The first meter of the weapon does not have a hitbox whatsoever. If an opponent stays within that meter distance, you are never going to hit him, no matter how you wiggle. Which causes different problems like being able to stab straight through teammates and thin objects. I think cmp already implemented reduced damage for close range stabs for long weapons as well, at least it was in the changelog at some point. How about doing the same for your Great Long Bardiche though, you hit with the pole as often as I do.
Another unrealistic thing in the game which I think should give spears some leeway in other aspects which I forgot to mention. Apart from being able to walk through an extended spear, you can also block any spear coming at you at any angle by holding downblock, and again, just walking up to someone. Holding downblock makes you completely invincible to any 'piker' in a 150 degree angle in front of you. This unrealistic ease with which people can close in on long spear type weapons, creates a helluvalot more close range situations than in real life, which is why I think a spear should also have an easier time fighting in these situations than in real life.
I don't care how you feel about pikes to be honest, with the mechanics which we are stuck with, you cannot actually fix them without making them useless. They are factually not OP, save for hoplite, only the dedicated few still stick to the non shield one directionals. They are easily counterable, even if it means you have block one of them now and then when facehug them. I think the devs are on my side here, so I wish you good luck in figuring out how to deal with pikers, hopefully I can continue to play this very rewarding class.
Ontopic:
So much votes for horse crossbowman and 2h and so few for hoplite, what is wrong with you?