Depends on the what you are trying to achieve, game mode, the amount of players, the class composition on the server, the measure of teamplay, the skill and so on.
As for battle on EU_1:
Winning the round: hoplite (specifically Ashwood Pike hoplite, nerf Ashwood Pike)
Taking out high value players with ease: crossbowman
Being a general fucking nuisance: horse crossbowman
Being a low skill scrub and yet do good: strength 2h
Getting a high k/d: 1h cav
Killing me specifically: throwing, fuck you Mendro, fuck you Alpson.
If one were to put me on the balancing team, these would be the first tweaks that would come to mind:
- Reduce damage bonus from moving on horseback for 1h cav
- Reduce damage bonus from moving on horseback for horse crossbow
- Reduce Ashwood Pike damage to 29p and increase weight to 2.5 (to reduce turn rate)
- Make 2h do less damage with early animation hits and make the stab do less damage earlier in the animation (as in not doing full damage when it has stopped moving or is already retracting)
- Reduce the efficiency of medium armour + heavy gauntlets and well, armour overall, and increase the protection very heavy armour offers against ranged (now it just makes you a slower, easier target while barely offering any better protection)
- Reduce the efficiency of all purpose cut damage weapons against armour and make short specialized pierce/blunt a better choice