cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Bobthehero on May 10, 2013, 07:15:13 am

Title: Buff Swashbuckling?
Post by: Bobthehero on May 10, 2013, 07:15:13 am
Boom!

Its back, yay, contain your orgasms gents, for it'll get dirty.

So, so, so, swashbuckling, terrible terrible thing, all the bad sides of 1h offense with the defense of 2h, but hey, you look just dashing (like the color yellow, ever told you I liked that color, yeah, I do!).

So how'd you make it better?!

Well the only thing you can bump its offense, because the point is to go screw defense, I am looking mighty dashing! (and useless, lets no go there please :( ), there's two ways, imo, to do that.

1) Straight up stats buff if: You have no shield skill and no other proficencies than 1h choosen.

2) Dedicated swashbuckling weapons: X slot (so that those fucking archers cannot put their grubby paws on it, assholes) 1h weapons that cannot be used with a shield, pretty sure you can cook something with WSE 2. We could totally use the espada's/side sword weapons and create a duplicate item that can't be used with a shield, while leaving the

Now the first one is fine and dandy, imo but I feel I'd wonky ot implement, while the second one would probably force me to retire my guy to get the loom points to re-loom a dedicated swashbuckling weapon and probably leave the possibility for other classes to get a better than average 1h weapon.

If anyone else have ideas, shoot.

If you're going to hate, I have this to say to you: Your mother asshole, I tragedy.

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On an unrelated subject, carriable tables should be a thing.

Good night.
Title: Re: Buff Swashbuckling?
Post by: Canuck on May 10, 2013, 07:41:37 am
1h duelist is my favourite playstyle thus far.
BUFF!
Title: Re: Buff Swashbuckling?
Post by: Zlisch_The_Butcher on May 10, 2013, 08:39:07 am
Add nudges and make them exclusive to Swshbucklers/2h that can be used with a shield, damage and shit based of 1h wpf.
Title: Re: Buff Swashbuckling?
Post by: Macropus on May 10, 2013, 08:45:01 am
A typical "buff my class even if it's ridiculous" thread.
1h without shield isn't a class. It's a shielder without shield.
Title: Re: Buff Swashbuckling?
Post by: Zlisch_The_Butcher on May 10, 2013, 09:09:19 am
A typical "buff my class even if it's ridiculous" thread.
1h without shield isn't a class. It's a shielder without shield.
Nudges should still be added and be strongest with 1h with no shield.
Shieldbashes should be added as well though.
Title: Re: Buff Swashbuckling?
Post by: Kafein on May 10, 2013, 10:21:06 am
Keep it weak. I want to be unique !
Title: Re: Buff Swashbuckling?
Post by: Ulter on May 10, 2013, 10:35:57 am
This makes just as much sense as buffing lances used on foot.
Title: Re: Buff Swashbuckling?
Post by: Teeth on May 10, 2013, 11:04:51 am
Swashbuckling is fine balance wise, on siege it is even one of the strongest classes. If you need a buff, stop playing in 1st person. You play a class that is designed to be used with a shield and refuse to use a shield. You really expect the devs to go way out of their way to encourage people doing that?

When I played it, it was maybe a little less strong than a longsworder, but it was still strong enough to compete at a very respectable level. Now with the tweaking of the turn rate nerf, 1h no shield gets its sweet overhead surprise turning back. Fun fact, people suck at blocking 1h overheads. The class can barely be called underpowered, and if it got a buff, you wouldn't be an exquisite, exclusive gentleman anymore for playing it.
Title: Re: Buff Swashbuckling?
Post by: Tydeus on May 10, 2013, 03:54:49 pm
and if it got a buff, you wouldn't be an exquisite, exclusive gentleman anymore for playing it.
Pretty much this. /thread

On a side note, I'd take 1h animations over 2h if I could have identical weapon stats both ways and I believe it's clear most people would as well. 2h thrust is nice, but I'd argue that in all other cases, the 1h animations are (when ignoring weapon stats), easily superior.
Title: Re: Buff Swashbuckling?
Post by: Vodner on May 10, 2013, 03:59:18 pm
The only thing I would like is a two slot one-handed weapon that isn't usable with a shield, with stats comparable to a short two-handed weapon.
Title: Re: Buff Swashbuckling?
Post by: Bobthehero on May 10, 2013, 05:13:00 pm
A typical "buff my class even if it's ridiculous" thread.
1h without shield isn't a class. It's a shielder without shield.

Should be class, this would make it a class, so it makes sense.

Keep it weak. I want to be unique !

You're not unique

This makes just as much sense as buffing lances used on foot.

Nope
Swashbuckling is fine balance wise, on siege it is even one of the strongest classes. If you need a buff, stop playing in 1st person.


I actually do worst in 3rd person, tried it, hated it.

Pretty much this. /thread

On a side note, I'd take 1h animations over 2h if I could have identical weapon stats both ways and I believe it's clear most people would as well. 2h thrust is nice, but I'd argue that in all other cases, the 1h animations are (when ignoring weapon stats), easily superior.
I disagree

The only thing I would like is a two slot one-handed weapon that isn't usable with a shield, with stats comparable to a short two-handed weapon.

Yeah, that'd be nice, I suggest the Long Espada because noone uses it.
Title: Re: Buff Swashbuckling?
Post by: Kafein on May 10, 2013, 05:31:50 pm
Pretty much this. /thread

On a side note, I'd take 1h animations over 2h if I could have identical weapon stats both ways and I believe it's clear most people would as well. 2h thrust is nice, but I'd argue that in all other cases, the 1h animations are (when ignoring weapon stats), easily superior.

The weakness of the 1h right swing is easily abusable by your enemy. Even with a 40c 1h axe, you get early glances way more often than with a 40c longsword (and yes I played both personally). It is also very wide in early stages, and anything on your right will block it. The overhead is hard to land when you need to turn on your left, because it hits slightly on your right. It is also lacking the incredibly misleading late active delay of the 2h overhead (toe hitting syndrome). The stab glances at long range when it shouldn't, but I'm not 100% sure that's not a weapon length problem.

That leaves you with a fast, reliable, accurate, easily head hitting but relatively short left swing. Which is why everybody blocks left by default against 1h.

A good ol' right swing-stab 2h feint is better than anything you can do with 1h. Fast 2h and pole sideswing feints can visually imitate real swings going through the enemy which is very misleading too.
Title: Re: Buff Swashbuckling?
Post by: San on May 10, 2013, 06:42:53 pm
There are polearms and 2h usable with and without shield, so I don't know why 1h should be an exception.
Title: Re: Buff Swashbuckling?
Post by: Gurnisson on May 10, 2013, 06:55:49 pm
There are polearms and 2h usable with and without shield, so I don't know why 1h should be an exception.

What kind of argument is that? You can use 1h with and without shield... Using a 2h with a shield uses 1h wpf and is complete garbage as well.
Title: Re: Buff Swashbuckling?
Post by: Falka on May 10, 2013, 07:32:37 pm
Yeah, that'd be nice, I suggest the Long Espada because noone uses it.

I do, it's great weapon, don't touch it.

The overhead is hard to land

That leaves you with left swing.

Lulz, that's why 3/4 of my hits are overheads :rolleyes: As Teeth said already people suck at blocking 1h overheads, so stop spamming left and "everybody who blocks left by default" will be screwed.
Title: Re: Buff Swashbuckling?
Post by: Bobthehero on May 10, 2013, 07:39:52 pm
I do, it's great weapon, don't touch it.

I claim rights of ''I bought it first, deal with it'' to overrule you.
Title: Re: Buff Swashbuckling?
Post by: //saxon on May 10, 2013, 08:08:05 pm
im 1h no shield atm and i like it, i agree it is a weakness to everything, all it has really is speed but it doesn't need a buff.

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Title: Re: Buff Swashbuckling?
Post by: Falka on May 10, 2013, 08:15:44 pm
(click to show/hide)

Hiding stats of char...  :rolleyes: :rolleyes: :rolleyes:
Title: Re: Buff Swashbuckling?
Post by: //saxon on May 10, 2013, 08:29:12 pm
Hiding stats of char...  :rolleyes: :rolleyes: :rolleyes:
yeahh my build is unique, so i don't want people knowing it but i show that i have 147 1h WPF and 0 shield skill.

proof im 1H no shield.
Title: Re: Buff Swashbuckling?
Post by: Kafein on May 10, 2013, 08:32:23 pm
yeahh my build is unique, so i don't want people knowing it but i show that i have 147 1h WPF and 0 shield skill.

proof im 1H no shield.

Still very lame

Lulz, that's why 3/4 of my hits are overheads :rolleyes: As Teeth said already people suck at blocking 1h overheads, so stop spamming left and "everybody who blocks left by default" will be screwed.

I play 1h no shield naked and regularly get valor, I don't think you need to tell me to "stop spamming left". In fact I personally use the right swing a lot, and keep overheads for the slow enemies. People just suck at blocking any kind of overhead. 1h overheads are simply harder to land than those of other classes (against people that know how to use their a and d keys anyway) because they don't stay active that long, which forces you to be fast and they don't cover that much ground when you move them, which forces you to be accurate. All this relative to other weapon classes. Especially against people with 8+ ath, there's a high risk it will simply miss.
Title: Re: Buff Swashbuckling?
Post by: Ronin on May 10, 2013, 08:38:29 pm
He is even hiding his gold.
Title: Re: Buff Swashbuckling?
Post by: Teeth on May 10, 2013, 09:12:59 pm
There are polearms and 2h usable with and without shield, so I don't know why 1h should be an exception.
Perhaps because the entire concept of a 'one handed weapon', pretty much dictates that you are always able to use a shield with it.

Saxon, you are also cav right? Which hardly makes your k/d representative for being a swashbuckler, but that was actually exactly my k/d as a swashbuckler. Oh and Kafein and Bob, stop pretending that 1h animations are bad, they are amazing.
Title: Re: Buff Swashbuckling?
Post by: Ronin on May 10, 2013, 09:15:20 pm
Actually, not really teeth. The other hand would be free to punch/grab or whatever. In warband we don't have this yet.
Title: Re: Buff Swashbuckling?
Post by: Teeth on May 10, 2013, 09:16:40 pm
Actually, not really teeth. The other hand would be free to punch/grab or whatever. In warband we don't have this yet.
How does being able to use your other hand to punch or grab with a one handed weapon mean that you wouldn't be able to use a shield with it?
Title: Re: Buff Swashbuckling?
Post by: Ronin on May 10, 2013, 09:18:21 pm
When did I make such a statement? Shield is only extra armor, and like every other armor it does slow you down.
Title: Re: Buff Swashbuckling?
Post by: Teeth on May 10, 2013, 09:20:50 pm
This is what I stated:
Perhaps because the entire concept of a 'one handed weapon', pretty much dictates that you are always able to use a shield with it.
Which you then denied:
Actually, not really teeth. The other hand would be free to punch/grab or whatever.
Ergo, you say that you wouldn't be able to use a shield with it, because the other hand would be free to punch/grab or whatever.

Which makes no sense, therefore my post.
Title: Re: Buff Swashbuckling?
Post by: Ronin on May 10, 2013, 09:29:40 pm
I didn't deny what you said. I just said that the entire concept of one handed weapon, dictates that you can always use a shield with them; which doesn't mean all of them were designed to be used with a shield. There's nothing wrong with your argument but it is just a bit misleading given the point of view it reflects. It's same as saying "The concept of a weapon, pretty much dictates that you are always able to use an armor with it". You surely can use an armor and you mostly do if you can equip yourself with an armor before moving on to battle, but you do not need to.
Title: Re: Buff Swashbuckling?
Post by: Teeth on May 10, 2013, 09:39:18 pm
I didn't deny what you said. I just said that the entire concept of one handed weapon, dictates that you can always use a shield with them; which doesn't mean all of them were designed to be used with a shield. There's nothing wrong with your argument but it is just a bit misleading given the point of view it reflects. It's same as saying "The concept of a weapon, pretty much dictates that you are always able to use an armor with it". You surely can use an armor and you mostly do if you can equip yourself with an armor before moving on to battle, but you do not need to.
I can't really read 'not really' as something else than at least partly denying the statement it reacts to. I used to term 'able to' to imply that using a shield is always a possibility, I don't think that is in any way misleading and I think it is a fact. I guess we are just having a misunderstanding, so I will rephrase for clarity. :

The concept of a one handed weapon makes not being able to use one with a shield a bit ridiculous.
Title: Re: Buff Swashbuckling?
Post by: Ronin on May 10, 2013, 10:01:37 pm
Yeah. My choice of vocabulary wasn't perfect I agree. No need to discuss such a petty thing :)

I suppose the "one handers not being able to use with a shield" is not for the realism sake. It is to make some onehander weapons unique to the swashbuckler class, to be able to give them identical stats to 2handers.

I think, the effects of having a free left arm must have an influence. That is the only buff the swashbuckler class deserves. Being able to punch could have been nice for instance.
Besides, it could have been better if some one handed weapons could get a secondary mode like "without a shield". Instead of a couple of different swords that can't be used with shields.
Title: Re: Buff Swashbuckling?
Post by: Bobthehero on May 10, 2013, 10:21:55 pm
Oh and Kafein and Bob, stop pretending that 1h animations are bad, they are amazing.

I never outright siad they were bad, I think, maybe I did, but I might have been drunk at that time, no they're not bad, don't think they're amazing either, at least no compared to other weapons.
Title: Re: Buff Swashbuckling?
Post by: Kaoklai on May 10, 2013, 10:50:44 pm
Buff all 1h damage slightly.  Apply equivalent damage malus when used with a shield.  Also, what Saul said.   

I'd take 1h animations over 2h if I could have identical weapon stats both ways and I believe it's clear most people would as well.

I seriously doubt that's true.   

Anyways, one of the best things about M&B is that the weapon types are unique by virtue of their animations and you can always leverage the unique qualities of those differences into an advantage. A Good Player recognizes this and can do well with all of them.  But just because you do well with them personally does not mean that change isn't warranted.  The old standby of those who would oppose buffing 1h, is that you can use a shield at the same time.  To be sure, a shield is a tremendous advantage and it's associated costs in skill points and speed reduction are well balanced.  However, not everyone who wants to use 1h weapons wants to use a shield as well.  Since the prevailing argument against buffing 1h is the utility of a shield, only buffing 1h when not using a shield seems reasonable.  To all morons, saying "swashbuckling isn't a class" is a nonargument (from an historical perspective as well). 

the entire concept of a 'one handed weapon', pretty much dictates that you are always able to use a shield with it.

In concept, yes; in implementation, no.  To use a shield requires an investment of skill points that could go elsewhere. 

Frankly, it's not a huge deal to me either way.  I just think that 1h no shield has enough going against it (less damage, less reach, stunned all the time, superiority/inferiority of animations is subjective) to warrant a slight buff. 
Title: Re: Buff Swashbuckling?
Post by: BarBeQ on May 10, 2013, 10:52:59 pm
my old friend
Title: Re: Buff Swashbuckling?
Post by: Macropus on May 10, 2013, 11:10:25 pm
To all morons, saying "swashbuckling isn't a class" is a nonargument (from an historical perspective as well).
Funny, because I judged considering historical perspective mainly. What I call a "class" is a type of warrior that really existed at that specific time. Seriously, did someone use just a onehanded sword in medieval battle? I don't think so.
Ninjas weren't participating in medieval battles either, but we're not crying for a buff, because it's our own choise to make the game harder to play, and so is swashbuckling.
Title: Re: Buff Swashbuckling?
Post by: Bobthehero on May 10, 2013, 11:13:53 pm
Oh here we go with the ''We're ninja, we nerf ourselves more than anyone, go us we're the best thing since sliced bread'' wanking, wondered where I'd go.

Edit: You're still a 2 hander, Swashbuckling is a thing of its own, its not a 2h, its 1h, but there's no shield, so its not a shielder either, I think there's enough differences to warrant the title of ''class'' especially since there's more people playing it now than there used to.
Title: Re: Buff Swashbuckling?
Post by: //saxon on May 10, 2013, 11:25:02 pm
Saxon, you are also cav right? Which hardly makes your k/d representative for being a swashbuckler, but that was actually exactly my k/d as a swashbuckler. Oh and Kafein and Bob, stop pretending that 1h animations are bad, they are amazing.
i got to lvl 33 as cav and respeced to 1h no shield its what i always do when i reach lvl 33.
Title: Re: Buff Swashbuckling?
Post by: Macropus on May 10, 2013, 11:42:04 pm
Oh here we go with the ''We're ninja, we nerf ourselves more than anyone, go us we're the best thing since sliced bread'' wanking, wondered where I'd go.
No, just an example of what classes are not supposed to be as effective as other "legit" classes. Ninjas are UP, swashbuckling is UP, and it's not something that needs to be changed.
Edit: You're still a 2 hander, Swashbuckling is a thing of its own, its not a 2h, its 1h, but there's no shield, so its not a shielder either, I think there's enough differences to warrant the title of ''class'' especially since there's more people playing it now than there used to.
I don't call swashbuckling a separate class because a shielder can do all the same if he spawns without shield, so the only difference is few skillpoints which is not much really.
Title: Re: Buff Swashbuckling?
Post by: Bobthehero on May 11, 2013, 12:32:47 am
He'd cease to be a shielder, just like a swashbuckler would stop to be a swashbuckler when he picks up a shield or uses a 2h sword.
Title: Re: Buff Swashbuckling?
Post by: BADPLAYER_old2 on May 11, 2013, 12:51:14 am
Change kicks back to how they were and 1h is completely fine. I'd go as far to say as with old kicks, 1hander is the strongest class in duels if you are good at it, but also the hardest one to be good at.

I really dislike the new kicks though with 1h, and it's the fault of all the bad 1handers complaining about them that they got changed. Good job on making your class worse scrubs.
Title: Re: Buff Swashbuckling?
Post by: Bobthehero on May 11, 2013, 12:55:06 am
Shielders*

Not 1h without a shield
Title: Re: Buff Swashbuckling?
Post by: BADPLAYER_old2 on May 11, 2013, 01:04:05 am
Shielders*

Not 1h without a shield

I was talking about 1h without shield.
Title: Re: Buff Swashbuckling?
Post by: Tydeus on May 11, 2013, 01:18:22 am
This class argument is dumb. There's a simple answer, here it is:

It's not a class. It isn't considered one from a dev/balance perspective. That is, it isn't developed for. There are no 1h-no shield mechanics implemented to buff these characters. You can call it what you want, but right now, it's not even considered a balance issue. It's just a player intentionally gimping their character. Any advantages you gain by not using a shield are there as a by product of some preexisting system, such as the increased effective block angle.

That being said, I've personally always loved 1h no shield, that's probably why one of my favorite builds is 1h+throwing. It's just about the best way to make 1h no shield effective. As 1h, you lack reach; forcing your opponent to chase you or eat a war dart, is an easy way to level the playing field.

Nudges are intriguing in that they open the door for several possibilities. I wonder if Urist can be convinced to take another look at these.
Title: Re: Buff Swashbuckling?
Post by: Kaoklai on May 11, 2013, 02:02:23 am
Seriously, did someone use just a onehanded sword in medieval battle? I don't think so.

Uh, yes they did. With the development of plate, men at arms quite frequently fought with a one handed weapon and no shield.  Obviously it was also quite common outside of pitched battles (which cRPG battles hardly resemble) before and after that time as well.  I only mentioned history to preempt the retards who care so much about it; turns out all I did was reel in the misinformed. 

There are no 1h-no shield mechanics implemented to buff these characters.

Yeah, that's why I suggested there be one. 





Tydeus complains about being level 35 21/24 2h and having to use mighty morningstars in strat battles because they "don't fit his build."  That is all. 
Title: Re: Buff Swashbuckling?
Post by: Sandersson Jankins on May 11, 2013, 03:09:39 am
I play 1h without shield, as 27-15, 1 IF 9PS, 5 ATH, 5WM. I get better scores and am consistently more effective using this build over anything else. I don't feel that anything NEEDS to be done to 1h without shield, especially considering that it would affect a VERY small portion of c-rpg players.

Funny, because I judged considering historical perspective mainly. What I call a "class" is a type of warrior that really existed at that specific time. Seriously, did someone use just a onehanded sword in medieval battle? I don't think so.
Ninjas weren't participating in medieval battles either, but we're not crying for a buff, because it's our own choise to make the game harder to play, and so is swashbuckling.

Unfortunately, a historical perspective is rather poor to use in this mod since warfare varied heavily between regions and periods of time. If we're trying to use conventional Western European warfare of centuries past, then we'd have plenty of people using one-handed weapons without shields. Why? Because heavily armoured knights were very unlikely to be killed outright during actual combat. They'd be incapacitated or otherwise wounded/exhausted and dispatched with daggers or picks while on the ground, in a very nasty executioner's fashion.

Of course, the majority of soldiers in armies from this period would have been poor levies with little armour using pole-arm type weapons, mostly spears.

Anyway, I find one-handed sans shield to be perfectly fine. The combos and feinting that you can pull off with this "class" are amazing. The low weapon weight of one-handed weapons allow for great movement speed since you aren't using a shield, meaning you can sacrifice agility for strength without moving slow as absolute cock.
Title: Re: Buff Swashbuckling?
Post by: Tydeus on May 11, 2013, 05:29:57 am
I don't feel that anything NEEDS to be done to 1h without shield, especially considering that it would affect a VERY small portion of c-rpg players.
So because something currently isn't being played much, changes that would increase variety and player freedom shouldn't be implemented?

Quote
Anyway, I find one-handed sans shield to be perfectly fine. The combos and feinting that you can pull off with this "class" are amazing. The low weapon weight of one-handed weapons allow for great movement speed since you aren't using a shield, meaning you can sacrifice agility for strength without moving slow as absolute cock.
It's the weapon length, not the weight that makes the difference here, although shield weight truly does matter. But again, this is an advantage gained not because of an implemented mechanic meant to buff 1h+no shield, it simply comes naturally with the absence of a shield. It's equal for all shieldless melee.


Yeah, that's why I suggested there be one.
The statement wasn't in reply to anything you said, I'm not sure why you'd assume it was.

Quote
Tydeus complains about being level 35 21/24 2h and having to use mighty morningstars in strat battles because they "don't fit his build."  That is all.
Where build was meant to include play-style. And I'm stubborn, I don't care to adapt sometimes, even when I know it will result in increased effectiveness. Although, with the battle in question, I did adapt, I started using polearms that I had zero proficiency in and did much better. No 2her on my team was successful (unless you call almost having a 1:1 K:D successful). You have to realize that going on offense with a short weapon puts you at a disadvantage particularly when up against a cooperative and solid defense. Sure it can be done, but you need overwhelming pressure(it was raven/nh, there was little) otherwise your offense fails because you have to spend more time defending than attacking, among other things.

I don't mean to be a dick, but any suggestion that "all things are equal" in anything, let alone crpg, is really quite naive.

 Tydeus is level 34 by the way.
Title: Re: Buff Swashbuckling?
Post by: Teeth on May 11, 2013, 10:32:22 am
There is in fact an advantage to using 1h without a shield. There are different modifiers to which extent weight of a weapon slows down your movement for the 1h, 1h/2h and 2h grouped weapons. 1h has the best modifier, which means that the weight of the weapon you use affects your movement least. With 1h having very low weight and low length, which affect your movement before the modifier above kicks in, you move quite fast with just a 1h.

The class is designed to be used with a 5-7 weight shield, remove that and you end up with a very fast class. 1h can sidestep and switch direction very fast compared to using a heavier, longer weapon of the 2h class. This is considerable to the extent that even though my preferred melee build is 21/21, for 1h without shield I went 24/18. I don't think there was much of a difference in speed between these builds, in fact footwork felt much easier to do with the swashbuckling one.

Also, blocking without a shield is instant and with a shield is not, but eh.
Title: Re: Buff Swashbuckling?
Post by: Ronin on May 11, 2013, 11:08:11 am
Addition to what teeth said, 1h is the best weapon in clusterfucks. Meaning you will have superb hitting power compared to shielders and better animations compared to other melee classes. The place where swashbucklers shine is clusterfucks, therefore mostly siege (and ships).
Title: Re: Buff Swashbuckling?
Post by: Clockworkkiller on May 11, 2013, 03:17:36 pm
This makes just as much sense as buffing lances used on foot.

Genius idea, imma make a foot-lance alt right now, can we get a buff to them?
Title: Re: Buff Swashbuckling?
Post by: Tydeus on May 11, 2013, 05:00:13 pm
There is in fact an advantage to using 1h without a shield. There are different modifiers to which extent weight of a weapon slows down your movement for the 1h, 1h/2h and 2h grouped weapons. 1h has the best modifier, which means that the weight of the weapon you use affects your movement least. With 1h having very low weight and low length, which affect your movement before the modifier above kicks in, you move quite fast with just a 1h.
Eh? http://forum.meleegaming.com/beginner%27s-help-and-guides/running-in-crpg/ I was actually somewhat wrong in my previous statement about weight. It would really just depend upon the comparison you're making.

Quote
The class is designed to be used with a 5-7 weight shield, remove that and you end up with a very fast class. 1h can sidestep and switch direction very fast compared to using a heavier, longer weapon of the 2h class. This is considerable to the extent that even though my preferred melee build is 21/21, for 1h without shield I went 24/18. I don't think there was much of a difference in speed between these builds, in fact footwork felt much easier to do with the swashbuckling one.

Again, it's not really that something was implemented to level the playing field between shielders and 1h-no shield characters. What you're talking about is a byproduct of something else, a coincidence. See, when a polearm or 2h is used with a shield, it suffers penalties. To really call 1h no shield a class of its own, you'd need some mechanic that really separated the two. A buff to weapon speed or damage is basically what I'm talking about. Not that I'm suggesting we change the conversation to that, as I think Urist's nudges offer the most intriguing benefits to gameplay here.

Quote
Also, blocking without a shield is instant and with a shield is not, but eh.
It's not instant, it's based on weapon speed. Although I think DaveUKR recently found that an equal value of speed on a shield and a weapon does not result in the same effective block speed. I think he found that you need a higher shield speed to translate into the same effective block speed of a weapon.
Title: Re: Buff Swashbuckling?
Post by: Jarlek on May 11, 2013, 05:24:27 pm
There is in fact an advantage to using 1h without a shield. There are different modifiers to which extent weight of a weapon slows down your movement for the 1h, 1h/2h and 2h grouped weapons. 1h has the best modifier, which means that the weight of the weapon you use affects your movement least. With 1h having very low weight and low length, which affect your movement before the modifier above kicks in, you move quite fast with just a 1h.
According to this (http://forum.meleegaming.com/beginner's-help-and-guides/running-in-crpg/), it's the other way around. Weight affects you MORE if it is a 1h. Roughly 1.5x as much as if it wasn't a 1h.

So a 1.0 1h slows you down as much as a 1.5 2h/pole, a 2.0 1h as much as a 3.0 2h/pole.
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Title: Re: Buff Swashbuckling?
Post by: Kafein on May 11, 2013, 06:35:32 pm
Teeth, the longsword has a length of 106, 1 more point than the longest 1h, and vastly superior overall stats compared to any 1h cut weapon (it's hard to compare it with hammers due to knockdown).

Basically, anyone playing 1h no shield would be much better off being a longsword (or even better, HBS) user. And that's exactly what I plan to do personally when I get my hands on that respec thing. Going 2h also allows for a much greater variety of roles, as being able to use a longsword without bouncing pretty much means you'll be able to use any 2h effectively, the LS being on the lower end of the damage spectrum unlike viable 1h weapons which are in the higher end of their category. You can switch to any great sword/miaspamocopterdao or even the best crushthrough weapon in the game if you have 21 STR.

Addition to what teeth said, 1h is the best weapon in clusterfucks. Meaning you will have superb hitting power compared to shielders and better animations compared to other melee classes. The place where swashbucklers shine is clusterfucks, therefore mostly siege (and ships).

You won't hit any better than shielders, except if you count the handful of skill points you can spare if you don't put any point in shield skill. As someone without a shield and with low reach, the only way you can deal with multiple opponents is by using your movement speed, either to buy reach, either to put one behind the other. In a real clusterfuck, you'll no doubt have allies around blocking your way which will lead to your death. Also your right swing is useless if you have anybody on your right, which is pretty damn always in clusterfucks. To say that 1h no shield are the best in clusterfucks in pretty much the opposite of the truth. 2h and poles do better because they kill things and shielders do better because they got a shield. The place where this "class" really shines the most is duels.

Of course I'm only discussing pure swash. When you put ranged hybridizing in the equation, 1h no shield is a pretty solid choice.


Title: Re: Buff Swashbuckling?
Post by: Bobthehero on May 11, 2013, 06:44:10 pm
Hence why I mentionned bonuses applying only if you have 1h Wpn Prof or 2 slot sword, so archers are unlikely to use it.
Title: Re: Buff Swashbuckling?
Post by: Falka on May 11, 2013, 08:45:19 pm
Basically, anyone playing 1h no shield would be much better off being a longsword (or even better, HBS) user.

That's not true. I played as 2h since the release of warband, since last autumn play as 1h, and while I was pretty bad 2her I think that I'm quite okay 1h, or at least much better than 2her :wink: 1h playstyle just suits me better. And I doubt I'm the only one who's better with 1h :P

You won't hit any better than shielders, except if you count the handful of skill points you can spare if you don't put any point in shield skill.

Not sure about that, but I always have a feeling that my swings/feints are much faster without shield than when I play as a shielder. It's also much easier to break someone's block playing without shield.
Title: Re: Buff Swashbuckling?
Post by: Jarlek on May 11, 2013, 08:50:37 pm
That's not true. I played as 2h since the release of warband, since last autumn play as 1h, and while I was pretty bad 2her I think that I'm quite okay 1h, or at least much better than 2her :wink: 1h playstyle just suits me better. And I doubt I'm the only one who's better with 1h :P

Not sure about that, but I always have a feeling that my swings/feints are much faster without shield than when I play as a shielder. It's also much easier to break someone's block playing without shield.
Your swings are not faster, but your feints are. Shields don't block immediately, it takes time for you to "ready" the block. That's what the shields speed rating is for. So when you feint while holding a shield, you get that small added time to ready the shield while feinting added.
Title: Re: Buff Swashbuckling?
Post by: Sandersson Jankins on May 11, 2013, 09:51:31 pm
That's not true. I played as 2h since the release of warband, since last autumn play as 1h, and while I was pretty bad 2her I think that I'm quite okay 1h, or at least much better than 2her :wink: 1h playstyle just suits me better. And I doubt I'm the only one who's better with 1h :P

Not sure about that, but I always have a feeling that my swings/feints are much faster without shield than when I play as a shielder. It's also much easier to break someone's block playing without shield.

I'm pretty much garbage at 2h (god knows how) as well. I mean, I'd still come out near the top on the battle server from hitting people in the back, but I had a hard time blocking and dueling. With pure 1h I feel like a wrecking machine.

So because something currently isn't being played much, changes that would increase variety and player freedom shouldn't be implemented?
It's the weapon length, not the weight that makes the difference here, although shield weight truly does matter. But again, this is an advantage gained not because of an implemented mechanic meant to buff 1h+no shield, it simply comes naturally with the absence of a shield. It's equal for all shieldless melee.

Hell, I'd be really happy if there was some nice additions made to buckling swashes, but I don't feel that it is a pressing concern. Few players seem to even be interested; most would rather use the perceived "best" thing. In fact, I really like that it's not equal in power to other classes. I hate using shit that is "the best" or "OP" or even "really good" in games. I enjoy gimping myself to some degree. The only thing that frustrates me about the playstyle is the constant weaponstuns by greatswords and some polearms.
Title: Re: Buff Swashbuckling?
Post by: DaveUKR on May 12, 2013, 09:29:49 am
Although I think DaveUKR recently found that an equal value of speed on a shield and a weapon does not result in the same effective block speed. I think he found that you need a higher shield speed to translate into the same effective block speed of a weapon.

This might be a little bit incorrect interpretation of my conclusion. It looks like initial shield speed of 0 skill shield and no-wpf weapon can provide the same blocking speed. But there are only 2 shields with speed above 100 and the average speed of shields is way less than the average speed of weapons + people tend to have maximum wpf while shielders prefer to have 4-6 shield skill so the speed bonuses of skills/wpf make it differ.
Title: Re: Buff Swashbuckling?
Post by: Teeth on May 12, 2013, 01:47:00 pm
According to this (http://forum.meleegaming.com/beginner's-help-and-guides/running-in-crpg/), it's the other way around. Weight affects you MORE if it is a 1h. Roughly 1.5x as much as if it wasn't a 1h.

So a 1.0 1h slows you down as much as a 1.5 2h/pole, a 2.0 1h as much as a 3.0 2h/pole.

You are right, I must have remembered it wrong as I was thinking of exactly this thread when I wrote what I wrote. I think it makes more sense the way I concluded it though, when you have one hand free it is much easier to balance yourself when moving, compared to holding something with 2 hands. Now this is a buff I could support. Remove the 1h weight malus and make 2 weight count as 2 weight for 1h as well. Maybe this could be exclusive to 1h when used without a shield.

You won't hit any better than shielders, except if you count the handful of skill points you can spare if you don't put any point in shield skill. As someone without a shield and with low reach, the only way you can deal with multiple opponents is by using your movement speed, either to buy reach, either to put one behind the other. In a real clusterfuck, you'll no doubt have allies around blocking your way which will lead to your death. Also your right swing is useless if you have anybody on your right, which is pretty damn always in clusterfucks. To say that 1h no shield are the best in clusterfucks in pretty much the opposite of the truth. 2h and poles do better because they kill things and shielders do better because they got a shield. The place where this "class" really shines the most is duels.
I think you are once again painting a much grimmer picture of swashbuckling than reality. If you really dislike your own class this much, it is indeed time for a respec. My one reason to play a swashbuckler, I was pretty much the only one in EU when I did, is that fighting as a swashbuckler feels great. There is something about the way 1h blocks, the  posture when fighting and the animations that makes it feel so elegant and fun. Dancing around with the good movement speed, leftswinging and overheading people in a clusterfuck is extremely good as a 1h. I remember going on siege for the first time and as a level 28 swashbuckler in money making gear I outperformed any of my other builds. Maybe the weapon stats plead against it, but I think the longsworder/swashbuckler comparison goes beyond stats, I simply love 1h animations. The left swing is extremely overrated and both the overhead (since the turn rate tweak) and right swing are extremely underrated.

It's not instant, it's based on weapon speed. Although I think DaveUKR recently found that an equal value of speed on a shield and a weapon does not result in the same effective block speed. I think he found that you need a higher shield speed to translate into the same effective block speed of a weapon.
What, so it is harder to block with a flamberge than a bastard sword? In my experience there is no difference whatsoever.
Title: Re: Buff Swashbuckling?
Post by: Tydeus on May 12, 2013, 04:49:01 pm
What, so it is harder to block with a flamberge than a bastard sword? In my experience there is no difference whatsoever.
Yes, there is a difference. And, as DaveUKR pointed out, wpf also increases your block speed.
Title: Re: Buff Swashbuckling?
Post by: Ronin on May 12, 2013, 06:29:13 pm
You won't hit any better than shielders, except if you count the handful of skill points you can spare if you don't put any point in shield skill. As someone without a shield and with low reach, the only way you can deal with multiple opponents is by using your movement speed, either to buy reach, either to put one behind the other. In a real clusterfuck, you'll no doubt have allies around blocking your way which will lead to your death. Also your right swing is useless if you have anybody on your right, which is pretty damn always in clusterfucks. To say that 1h no shield are the best in clusterfucks in pretty much the opposite of the truth. 2h and poles do better because they kill things and shielders do better because they got a shield. The place where this "class" really shines the most is duels.

First of all yes, I'm talking about the extra point bonus.

However I do not agree with you here. Pole and Twohand weapons are longer, making them useless in clusterfucks because of allies (and enemies) interrupting your swings early. Left swing of onehanded weapons are pretty useful in clusterfucks, because of the lower reach and higher speed. You won't be using any one handed right swings in a clusterfucks of course, that is the least thing you should do. Overhead on one handed swords are also, I believe, have a lower chance of being interrupted.
Title: Re: Buff Swashbuckling?
Post by: BADPLAYER_old2 on May 13, 2013, 06:23:01 am
What, so it is harder to block with a flamberge than a bastard sword? In my experience there is no difference whatsoever.

Difference is extremely noticeable if you use a great maul then any fast 1h and only block no swings.
Title: Re: Buff Swashbuckling?
Post by: Gurnisson on May 13, 2013, 07:28:28 am
So it wasn't just me then? I always felt blocking with my 69 speed pike was rather painful compared to my scimitar 1h char
Title: Re: Buff Swashbuckling?
Post by: Kafein on May 13, 2013, 09:10:48 am
I think you are once again painting a much grimmer picture of swashbuckling than reality. If you really dislike your own class this much, it is indeed time for a respec. My one reason to play a swashbuckler, I was pretty much the only one in EU when I did, is that fighting as a swashbuckler feels great. There is something about the way 1h blocks, the  posture when fighting and the animations that makes it feel so elegant and fun. Dancing around with the good movement speed, leftswinging and overheading people in a clusterfuck is extremely good as a 1h. I remember going on siege for the first time and as a level 28 swashbuckler in money making gear I outperformed any of my other builds. Maybe the weapon stats plead against it, but I think the longsworder/swashbuckler comparison goes beyond stats, I simply love 1h animations. The left swing is extremely overrated and both the overhead (since the turn rate tweak) and right swing are extremely underrated.

I agree on the style part. Naked swashbuckler is probably the most fun I had in cRPG for a very long time. But not because it is very effective or easy to play. I get better scores as a MW longsword strength + armor crutcher without putting any effort into the game. I also think there is something psychological related to perceived weapon weaknesses, especially reach. I find myself naturally much more concentrated on blocking correctly when I have a 1h in my hands, for some reason. With my crutcher alt, I want to kill things fast, I know I can survive tons of hits and outspam a large part of the playerbase and this results in poor play (just like another Pygar, Lange, Mauwits...)


Also I definitely feel a difference in blocking speed with the slowest weapons.
Title: Re: Buff Swashbuckling?
Post by: Tydeus on May 14, 2013, 12:27:59 am
Nudges are intriguing in that they open the door for several possibilities. I wonder if Urist can be convinced to take another look at these.
Wasn't too hard to convince Urist and he handled it rather quickly too. Initial testing results are satisfactory as well. Basically the nudges work like what's on rageball for shieldless melee, except only for 1h no shield. Which means they have a lot of utility, but they won't really increase your killing potential. One of the nudges has knockdown against backpeddlers, but if you successfully get the nudge off the nudge animation extends nearly until they stand up. This way you can't really use any of them to get a free hit like you do with kicks.

Highly enjoyable, yet not op. Still needs more testing/tweaking to be sure it should get implemented.

If it does get implemented, make sure to mail Urist a box of McDonalds' Chicken Nuggets, he just loves american fast food.
Title: Re: Buff Swashbuckling?
Post by: Bobthehero on May 14, 2013, 06:48:22 am
Where do I sign up to test those nudges?
Title: Re: Buff Swashbuckling?
Post by: rustyspoon on May 14, 2013, 01:09:37 pm
Where do I sign up to test those nudges?

You can test nudges on me any time, big boy. No need to sign up.
Title: Re: Buff Swashbuckling?
Post by: Tydeus on May 14, 2013, 02:58:23 pm
Where do I sign up to test those nudges?
As I said, they're just the Rageball nudges. Anyone can join rageball and play around with the nudges there. Rageball isn't battle/siege though, so we're testing on those servers ourselves, first. Unlike most things, where beta servers get patched with this first and then if we like where it's at it gets put on the other servers, this doesn't actually require a server patch(at least not yet). Urist would still have to do a few things for it to be ready though, so just because I said it doesn't require a server patch, doesn't mean other work isn't in need of being done(it's also true that things could change that require a server patch for it.)

I'm just a mere item balancer, I don't do any coding. But there's one thing I can say; ETA: December 2010.
Title: Re: Buff Swashbuckling?
Post by: Bobthehero on May 14, 2013, 05:44:38 pm
You can test nudges on me any time, big boy. No need to sign up.

Gimme a time and a date my man, and I'll nudge to hell and back

As I said, they're just the Rageball nudges. Anyone can join rageball and play around with the nudges there. Rageball isn't battle/siege though, so we're testing on those servers ourselves, first. Unlike most things, where beta servers get patched with this first and then if we like where it's at it gets put on the other servers, this doesn't actually require a server patch(at least not yet). Urist would still have to do a few things for it to be ready though, so just because I said it doesn't require a server patch, doesn't mean other work isn't in need of being done(it's also true that things could change that require a server patch for it.)

I'm just a mere item balancer, I don't do any coding. But there's one thing I can say; ETA: December 2010.

Misread your thing, this is very interesting, looking forward to December 2010
Title: Re: Buff Swashbuckling?
Post by: Phew on May 14, 2013, 06:29:44 pm
On a side note, I'd take 1h animations over 2h if I could have identical weapon stats both ways and I believe it's clear most people would as well. 2h thrust is nice, but I'd argue that in all other cases, the 1h animations are (when ignoring weapon stats), easily superior.

What does 1h right swing have over 2h right swing? 2h right swing has the same reach bonus but a MUCH bigger sweetspot.

Back on topic, I say just allow the 1h mode of the bastard weapons to be activated without a shield equipped, except eliminate the damage/speed penalties. Then you can get longsword/BS/HBS stats with 1h animations/proficiency.
Title: Re: Buff Swashbuckling?
Post by: Gurnisson on May 14, 2013, 06:52:18 pm
What does 1h right swing have over 2h right swing? 2h right swing has the same reach bonus but a MUCH bigger sweetspot.

It's way more deceiving than a 2h right swing. I use it quite a lot with my 1h char and when people think they have the reach to double attack me with a long 2h or polearm they get a right swing to the face.
Title: Re: Buff Swashbuckling?
Post by: Phew on May 14, 2013, 07:06:49 pm
It's way more deceiving than a 2h right swing. I use it quite a lot with my 1h char and when people think they have the reach to double attack me with a long 2h or polearm they get a right swing to the face.

I like how the best thing anyone can ever say about the 1h thrust and right swing is "they suck so much that you surprise people when you actually land one".
Title: Re: Buff Swashbuckling?
Post by: Gurnisson on May 14, 2013, 07:11:41 pm
I like how the best thing anyone can ever say about the 1h thrust and right swing is "they suck so much that you surprise people when you actually land one".

That's not what I mean. They underestimate the length of it, and that can be a great weapon when used right. You can still use it well up close and wiggling it is, when done well, probably one of the best ways to get through someone's defense
Title: Re: Buff Swashbuckling?
Post by: Teeth on May 14, 2013, 07:29:44 pm
What does 1h right swing have over 2h right swing? 2h right swing has the same reach bonus
I'd say 1h right swing has a much bigger reach bonus. Using a 102 length 1h, I dare to play the range game with 120 length 2h because my right swing seems to at least be about similar in reach, excluding the derp 2h stab.
Title: Re: Buff Swashbuckling?
Post by: Phew on May 14, 2013, 07:48:48 pm
I'd say 1h right swing has a much bigger reach bonus. Using a 102 length 1h, I dare to play the range game with 120 length 2h because my right swing seems to at least be about similar in reach, excluding the derp 2h stab.

Effective reach on 102 length 1h sword, right swing=121cm
Effective reach on 120 length 2h sword, right swing=133cm

If you are outreaching them, it's because your timing is superior, not the animation. This scenario is hypothetical anyway, because every 2h user with a stab option will open with it.
Title: Re: Buff Swashbuckling?
Post by: Teeth on May 14, 2013, 08:54:29 pm
Effective reach on 102 length 1h sword, right swing=121cm
Effective reach on 120 length 2h sword, right swing=133cm

If you are outreaching them, it's because your timing is superior, not the animation. This scenario is hypothetical anyway, because every 2h user with a stab option will open with it.
First of all. These values have always been complete crap. Second of all, this means that the 1h right swing reach bonus is 19 and the 2h right swing reach bonus is 13, which means 1h right swing has a bigger reach bonus. The scenario is not hypothetical, 2h do not initiate a stab everytime they get out of your reach. They simply do not. 1h right swing is an effective tool against a 2h, because they suck at estimating how long and fast it is. Which greatly depends on your movement and angle, by the way.
Title: Re: Buff Swashbuckling?
Post by: Kafein on May 15, 2013, 11:25:13 am
Against fast 2h you won't land that right swing. I had quite a few good 1h players try that against me, it's just too slow.

Part of the reason is does work sometimes is that 2h don't assume you will try that, don't think it will hit them and because usually you are the one moving faster, which lets you buy reach by moving in and out. It's just a generic trick, I "outreach" GS users like that with my longsword.

That's not what I mean. They underestimate the length of it, and that can be a great weapon when used right. You can still use it well up close and wiggling it is, when done well, probably one of the best ways to get through someone's defense

Wiggling swings works even better with polearms ( because they don't have swing animations :D ).