cRPG

cRPG => Suggestions Corner => Topic started by: VeritasQ on April 30, 2013, 01:56:59 pm

Title: Nerf archers more pls
Post by: VeritasQ on April 30, 2013, 01:56:59 pm
    Today i just realized that i cannot jump anymore while pulling spring ... And guess what ? Im not trying to absorb cavalary attacks anymore because im not able to move . Im not even moving somewhere else cuz cavalaries cannot miss attacks cuz im not able to jump somewhere else while they are charging me .

        Im begging you for this as archer . Pls nerf archers more . Even you can remove bows and arrows because those aren't useful anymore . I rather use pillow instead of bow . And give us marshmellows instead of arrows !
Title: Re: Nerf archers more pls
Post by: Joker86 on April 30, 2013, 04:49:57 pm
Yeah, those archer nerfs went a bit out of hand, lately. I admit this.

The problem are a few things, mainly that one single archer is heavily UP, half of a team being archer is heavily OP (and you can't balance this by effectivity/deadliness, obviously, but still the devs try), and the general problem of the different gameplay for the classes on battle mode, which puts infantry at a "fun disadvantage". It's partially the infantry players' own fault, but also the fault of the battle mode design.

The best solution I could come up with was changing battle mode to conquest mode (= capturing three or five flags on the map). The new game mode would need a new reward system as well, and the combination of all those measures could change/fix almost all problems. Infantry would not be that much of a disadvantage any more in terms of picking their target or preventing of being picked compared to archers and cavalry, increased rewards for taking flags would favour infantry and make the class more popular again (= less incentive to play archer => less problems of combined archer fire increasing the effectivity exponentially) and would bring a nice change to the general gameplay on the servers.

This time I tried to keep it as short as possible. I'd be honestly surprised if everybody who reads this gets what I mean.
Title: Re: Nerf archers more pls
Post by: Panos on April 30, 2013, 04:56:12 pm
fuck you and your wall texts dude.  :evil:
Title: Re: Nerf archers more pls
Post by: Kafein on April 30, 2013, 04:56:22 pm
So what, you don't manage to dodge cav ?

1) Most archers still pull it off
2) If not cav, who's going to kill you ?
Title: Re: Nerf archers more pls
Post by: Ulter on April 30, 2013, 05:06:49 pm
Joker's right, a very good proof of it is that archers have never been that much of a problem on siege, where to win a team doesn't have to kill all the opponents, but capture an objective instead.

That idea could actually allow to stop ridiculous nerfs of some classes (cavalry, archers, HA..) because it gives infantry an opportunity to take an exclusive role in the game which is capturing the objectives, without the neccesity of facing impossible odds against some classes (kiting archers, mounted archers/crossbowmen)

Hopefully ,that simple change could allow for switching the course of current game balance to something better, more realistic and more fun without ruining it.
Title: Re: Nerf archers more pls
Post by: Gurnisson on April 30, 2013, 05:31:14 pm
I preferred being able to jump while drawing, with the drawing animation reset while doing so, but not being able to jump ain't that much of a problem. You should still be able to dodge cav with your movement while drawing your bow.

Also, loomed archers are not underpowered at all. Non-loomed ones are, and I would hope for that to change, but I doubt it.
Title: Re: Nerf archers more pls
Post by: Jarlek on April 30, 2013, 09:04:29 pm
Question: Why should you be able to dodge and attack at the same time with a ranged weapon?

Dodging cav is still easy. Just don't expect to be able to shoot and dodge at the same time.

The only one that should get jumpshooting back is throwers. Needs more love.
Title: Re: Nerf archers more pls
Post by: Ptolemy on May 01, 2013, 04:03:48 am
The weight increase for bows and arrows makes it damn near impossible to dodge a horse - especially if it's an Arabian. This means that not only can a shielder chase and usually catch my archer with 7 ath, a couching horseman will be almost guaranteed to kill me. Makes having athletics on an archer almost pointless now - might as well switch to 10PD longbowmen, since the arrows do so little damage and you normally can't out-run a pursuer anyway.

Of course, if you do that, your WPF is so low that you can't hit where you're aiming regardless and woe is you if you don't have +3 bodkins.
Title: Re: Nerf archers more pls
Post by: Nordwolf on May 01, 2013, 09:25:40 am
Don't remove battle. Please. Never.
Only thing I can think about is just a bit of reworking of a flag system.

About archery - anything about it should be looked at in the context of battlefield, not single player vs. player situation. I mean, kiting won't be a problem with a battle flag system for those who are thinking about winning and not getting as many kills as possible.
Title: Re: Nerf archers more pls
Post by: HappyPhantom on May 01, 2013, 10:05:48 am
The problem I see with archer build is, you need relatively high strength for good powerdraw, eg at least 18, and you need high athletics for the amount of wpf required. Would be better if you could get away with around 15 strength and be able to use high tier bows.
Title: Re: Nerf archers more pls
Post by: VeritasQ on May 01, 2013, 11:30:13 am
Question: Why should you be able to dodge and attack at the same time with a ranged weapon?

Dodging cav is still easy. Just don't expect to be able to shoot and dodge at the same time.

The only one that should get jumpshooting back is throwers. Needs more love.

I didn't meant that archers suppose to shoot while jumping . My point is archers still should be able to jump while pulling spring . After new update its kind a impossible because space button is becoming disabled when i try pull the spring . Sometimes i cannot measure that am i going to able shoot the cavalary before he hits me therefore i need that jumping back . After new update for archers there is only 1 chose left againist cavalary ----> hiding ( not even escaping ) .
Title: Re: Nerf archers more pls
Post by: Ronin on May 01, 2013, 12:01:12 pm
fuck you and your wall texts dude.  :evil:
The evolution of Joker:
He was writing walls of text, now he's writing fences of text.
Title: Re: Nerf archers more pls
Post by: Jarlek on May 01, 2013, 12:35:25 pm
I didn't meant that archers suppose to shoot while jumping . My point is archers still should be able to jump while pulling spring . After new update its kind a impossible because space button is becoming disabled when i try pull the spring . Sometimes i cannot measure that am i going to able shoot the cavalary before he hits me therefore i need that jumping back . After new update for archers there is only 1 chose left againist cavalary ----> hiding ( not even escaping ) .
I knew exactly what you meant. Both dawing and shooting while jumping is retarded as an archer, same for crossbowmen.

Before, you could just keep on drawing and shooting with cav charging you, no problems at all. It was ridiculous. Now, you have to dodge when someone charges you and THEN start drawing. Much more balanced and fair.

Look, it's not hard to dodge cavalry. Just don't DRAW when you try to dodge them. Ptolemy says he can't dodge a horseman with 7 athletics and bow+arrows. Bullshit. If I can dodge cav with 20 armour weight and 17 equipment weight (shield, 2 jarids and a sword) with only 6 athletics, then you should have no problem with 7 athletics. Fuck, even on my HA I still have no problem dodging enemy cav, and that's with 3 stacks of bodkin and 0 athletics. It's not archers being unable to dodge cav: It's you failing at dodging cav.
Title: Re: Nerf archers more pls
Post by: Latvian on May 01, 2013, 01:13:25 pm
i read only 1st post, all i got to say is quit crying archers, i cant describe how retarded is ability to shoot while jumping, crawl back to matrix nerds. I have archer alt and i have never even made jumpshot when that was possible, devs did right thing to remove it, you can use legit 1h o slot weapons now, so it should be enough to make you stop crying.
Title: Re: Nerf archers more pls
Post by: Angellore on May 01, 2013, 02:21:21 pm
(...) i cant describe how retarded is ability to shoot while jumping (...). I have archer alt and i have never even made jumpshot when that was possible, devs did right thing to remove it (...).
(...) Both dawing and shooting while jumping is retarded as an archer, same for crossbowmen.

Yeah, I agree. Devs also should remove attacking while jumping for infantry, because this also has no sense at all. If you want to attack, stay on the ground, don't jump like a monkey.
You can't put proper force to strike when you are not standing on the ground, so they should remove this sillyness from the game!
Title: Re: Nerf archers more pls
Post by: CrazyCracka420 on May 01, 2013, 03:47:24 pm

Yeah, I agree. Devs also should remove attacking while jumping for infantry, because this also has no sense at all. If you want to attack, stay on the ground, don't jump like a monkey.
You can't put proper force to strike when you are not standing on the ground, so they should remove this sillyness from the game!

Or at least make it significantly weaker when you jump and swing a weapon
Title: Re: Nerf archers more pls
Post by: Ptolemy on May 01, 2013, 05:00:24 pm
Fuck, even on my HA I still have no problem dodging enemy cav, and that's with 3 stacks of bodkin and 0 athletics. It's not archers being unable to dodge cav: It's you failing at dodging cav.

3 stacks of bodkins and 0 athletics - so with a minimum of 32 equipment weight and 0 athletics you can still dodge cavalry with no problem? Horseshit.
Title: Re: Nerf archers more pls
Post by: Penitent on May 01, 2013, 05:09:59 pm
the reason why archers aren't as much as a problem an siege is 2 fold:

1.  There is more cover (walls, indoor fighting) so a team full of archers is actually at a disadvantage.

2. When people are killed by ranged its not as frustrating because you respawn.

I don't think its as much due to the objective-based gameplay, honestly.
Title: Re: Nerf archers more pls
Post by: Ronin on May 01, 2013, 05:17:08 pm
It's because archers are not as effective as infantry at killing. When it's a deathmatch, it all matters how fast you kill enemies to capture/protect the flag.
Title: Re: Nerf archers more pls
Post by: Zlisch_The_Butcher on May 01, 2013, 05:43:21 pm
The weight increase for bows and arrows makes it damn near impossible to dodge a horse - especially if it's an Arabian. This means that not only can a shielder chase and usually catch my archer with 7 ath, a couching horseman will be almost guaranteed to kill me. Makes having athletics on an archer almost pointless now - might as well switch to 10PD longbowmen, since the arrows do so little damage and you normally can't out-run a pursuer anyway.

Of course, if you do that, your WPF is so low that you can't hit where you're aiming regardless and woe is you if you don't have +3 bodkins.
And that arabian goes down in one hit if it's riding towards you...
Title: Re: Nerf archers more pls
Post by: CrazyCracka420 on May 01, 2013, 06:55:17 pm
Why you neg my post zilsch

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Title: Re: Nerf archers more pls
Post by: MrShine on May 01, 2013, 07:07:06 pm
I knew exactly what you meant. Both dawing and shooting while jumping is retarded as an archer, same for crossbowmen.

Before, you could just keep on drawing and shooting with cav charging you, no problems at all. It was ridiculous. Now, you have to dodge when someone charges you and THEN start drawing. Much more balanced and fair.

Look, it's not hard to dodge cavalry. Just don't DRAW when you try to dodge them. Ptolemy says he can't dodge a horseman with 7 athletics and bow+arrows. Bullshit. If I can dodge cav with 20 armour weight and 17 equipment weight (shield, 2 jarids and a sword) with only 6 athletics, then you should have no problem with 7 athletics. Fuck, even on my HA I still have no problem dodging enemy cav, and that's with 3 stacks of bodkin and 0 athletics. It's not archers being unable to dodge cav: It's you failing at dodging cav.

Shooting while jumping, I'll concede that one.  Jumping while drawing though (thus cancelling the draw) should be allowed.  Right now the place that archers are at their most vulnerable to cav has been made even more vulnerable, which IMO is overkill.

No offense intended, but your last paragraph makes it clear to me you've never (or rarely) played a foot-archer.  Archers are in a constant state of draw & aim arrow -> fire arrow -> check surroundings -> repeat.  Even for the most aware archers who check their surroundings frequently there are going to be times they are standing still & vulnerable because they are focusing on aiming a shot.   Depending on what stage of the shot the cav catches them, they will have a limited window to try and get out of the way, usually starting from a standing position.  Oftentimes there isn't even enough time to switch to a melee weapon and downblock, so you're only hope of avoiding death is to get out of the way.  In the past with archers being able to jump while drawing & being lighter & more agile you'd still have a chance at getting out of the way from incoming cav if you were paying attention.  With recent archer weight & mobility changes though there's very little you can do if you're caught mid-draw other than die or hope the cav is bad.
Title: Re: Nerf archers more pls
Post by: Rumblood on May 01, 2013, 10:40:08 pm
i read only 1st post, all i got to say is quit crying archers, i cant describe how retarded is ability to shoot while jumping, crawl back to matrix nerds. I have archer alt and i have never even made jumpshot when that was possible, devs did right thing to remove it, you can use legit 1h o slot weapons now, so it should be enough to make you stop crying.

Way to completely miss the point nerd.

The way it works right now, when drawing the bow, jump is disabled. Doesn't work. The way it SHOULD work is when you are drawing and press jump, it should auto-cancel the draw, not keep you pinned to the ground.  :idea:
Title: Re: Nerf archers more pls
Post by: CrazyCracka420 on May 01, 2013, 10:43:48 pm
Ding ding ding we have a winrar
Title: Re: Nerf archers more pls
Post by: Jarlek on May 01, 2013, 11:52:44 pm
Shooting while jumping, I'll concede that one.  Jumping while drawing though (thus cancelling the draw) should be allowed.  Right now the place that archers are at their most vulnerable to cav has been made even more vulnerable, which IMO is overkill.
Totally agree with this. You should still be able to jump when you press the jump button, but it should STOP the drawing/aiming of the bow/crossbow. But the people here have been bitching about not being able to draw/aim while jumping, which is retarded.

No offense intended, but your last paragraph makes it clear to me you've never (or rarely) played a foot-archer.  Archers are in a constant state of draw & aim arrow -> fire arrow -> check surroundings -> repeat.  Even for the most aware archers who check their surroundings frequently there are going to be times they are standing still & vulnerable because they are focusing on aiming a shot.   Depending on what stage of the shot the cav catches them, they will have a limited window to try and get out of the way, usually starting from a standing position.  Oftentimes there isn't even enough time to switch to a melee weapon and downblock, so you're only hope of avoiding death is to get out of the way.  In the past with archers being able to jump while drawing & being lighter & more agile you'd still have a chance at getting out of the way from incoming cav if you were paying attention.  With recent archer weight & mobility changes though there's very little you can do if you're caught mid-draw other than die or hope the cav is bad.
First of all. Right click cancels the shot and let's you jump or whatever. That's what I do and it works, even when caught mid-draw.

Secondly: after my main, my HA and archer alts is what I play the most of.

The archer is mainly on siege though, but I still don't have problems with cav when I use her in battle. Same goes for when my HA (which I never use in siege) gets dehorsed. No problem dodging cav then, unless there's a lot of them. Sticking with your team, standing near the spikes, etc., should be more than enough to stop most cav from reaching you.

Look, if you get caught mid-draw by a horseman then you are kind of supposed to be screwed. If you didn't manage to see them ride all the way too you or they came around a corner or whatnot, then why should they not get to hit you? It's not like you don't have the advantage at range. A horseman (or ninja or shielder or ANYTHING) that takes you by surprise so that you don't even have time to switch to melee is just playing their class right or you not being aware enough. If you get caught in melee range with your bow out it's your own fault, not the games. You should never be able to just go "nope.avi" and continue shooting while people charge you.
Title: Re: Nerf archers more pls
Post by: Kafein on May 02, 2013, 08:19:57 pm
Way to completely miss the point nerd.

The way it works right now, when drawing the bow, jump is disabled. Doesn't work. The way it SHOULD work is when you are drawing and press jump, it should auto-cancel the draw, not keep you pinned to the ground.  :idea:

+1 this.

There's really no reason anyone using x weapon can't jump at all.

Also this :

Look, if you get caught mid-draw by a horseman then you are kind of supposed to be screwed. If you didn't manage to see them ride all the way too you or they came around a corner or whatnot, then why should they not get to hit you? It's not like you don't have the advantage at range. A horseman (or ninja or shielder or ANYTHING) that takes you by surprise so that you don't even have time to switch to melee is just playing their class right or you not being aware enough. If you get caught in melee range with your bow out it's your own fault, not the games. You should never be able to just go "nope.avi" and continue shooting while people charge you.

Despite what some may seem to think, archers are not supposed to be impervious to all melee classes.
Title: Re: Nerf archers more pls
Post by: MrShine on May 02, 2013, 10:04:54 pm
Look, if you get caught mid-draw by a horseman then you are kind of supposed to be screwed. If you didn't manage to see them ride all the way too you or they came around a corner or whatnot, then why should they not get to hit you? It's not like you don't have the advantage at range. A horseman (or ninja or shielder or ANYTHING) that takes you by surprise so that you don't even have time to switch to melee is just playing their class right or you not being aware enough. If you get caught in melee range with your bow out it's your own fault, not the games. You should never be able to just go "nope.avi" and continue shooting while people charge you.

My point is the radius around an archer where they become 'cav food' is bigger than it should be.  Every split second of clunkiness an archer gains due to weight/inability to jump while drawing is that much further away cav can be and still catch an archer mid-draw.  It's a delicate balance that has been overlooked somewhat.

I'm not arguing that archers should be able to rambo, but they also shouldn't have to be scared little rabbits who hide in their holes at the first sign of possible danger.  Right now I think it's too easy to skewer archers as cav, especially when you consider archers are often 1-shot by cav.
Title: Re: Nerf archers more pls
Post by: bagge on May 02, 2013, 11:51:35 pm
        Im begging you for this as archer . Pls nerf archers more . Even you can remove bows and arrows because those aren't useful anymore . I rather use pillow instead of bow . And give us marshmellows instead of arrows !

lol my old friend. Deal with it
Title: Re: Nerf archers more pls
Post by: AluminumMonster on May 03, 2013, 12:29:07 am
I knew exactly what you meant. Both dawing and shooting while jumping is retarded as an archer, same for crossbowmen.

Before, you could just keep on drawing and shooting with cav charging you, no problems at all. It was ridiculous. Now, you have to dodge when someone charges you and THEN start drawing. Much more balanced and fair.

Look, it's not hard to dodge cavalry. Just don't DRAW when you try to dodge them. Ptolemy says he can't dodge a horseman with 7 athletics and bow+arrows. Bullshit. If I can dodge cav with 20 armour weight and 17 equipment weight (shield, 2 jarids and a sword) with only 6 athletics, then you should have no problem with 7 athletics. Fuck, even on my HA I still have no problem dodging enemy cav, and that's with 3 stacks of bodkin and 0 athletics. It's not archers being unable to dodge cav: It's you failing at dodging cav.

drawing/shooting while jumping... possible and accurate.
https://www.youtube.com/watch?feature=player_detailpage&v=2zGnxeSbb3g#t=240s (https://www.youtube.com/watch?feature=player_detailpage&v=2zGnxeSbb3g#t=240s)

how about instead of nerfing everything, you just re-implement it the way it use to be. im pretty sure every1 would agree this game was more fun about 2 years ago, before you took this mod to a cold and dank basement and raped it with no mercy
Title: Re: Nerf archers more pls
Post by: Jarlek on May 03, 2013, 12:27:28 pm
drawing/shooting while jumping... possible and accurate.
https://www.youtube.com/watch?feature=player_detailpage&v=2zGnxeSbb3g#t=240s (https://www.youtube.com/watch?feature=player_detailpage&v=2zGnxeSbb3g#t=240s)

how about instead of nerfing everything, you just re-implement it the way it use to be. im pretty sure every1 would agree this game was more fun about 2 years ago, before you took this mod to a cold and dank basement and raped it with no mercy
First of all, game balance before realism. Just because you can jump and shoot IRL doesn't mean you should be able to do it ingame.

Secondly, that arrow would have no chance penetrating even the lightest mail. Not much draw strength there.

How about instead of having things retardedly OP like in Native, we change things and add things and make it all better? If you want to keep your 360 jumpshot then please go play native. I'll enjoy cRPG.
Title: Re: Nerf archers more pls
Post by: _RXN_ on May 03, 2013, 04:22:31 pm
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Title: Re: Nerf archers more pls
Post by: AluminumMonster on May 03, 2013, 07:59:43 pm
First of all, game balance before realism. Just because you can jump and shoot IRL doesn't mean you should be able to do it ingame.

Secondly, that arrow would have no chance penetrating even the lightest mail. Not much draw strength there.

How about instead of having things retardedly OP like in Native, we change things and add things and make it all better? If you want to keep your 360 jumpshot then please go play native. I'll enjoy cRPG.


you say balance before realism, and then say why it wouldnt work from realism. i hope you have the common sense to realize that jumping makes no difference in the power of the shot or draw
Title: Re: Nerf archers more pls
Post by: Ptolemy on May 03, 2013, 09:51:38 pm
An arrow weighs the same as a throwing axe.

I don't want to live in this world anymore.
Title: Re: Nerf archers more pls
Post by: Algarn on May 03, 2013, 10:12:55 pm
Stupidest nerf ... and archers cannot hold their bows drawns more than 0.5 sec ...
Title: Re: Nerf archers more pls
Post by: Gurnisson on May 03, 2013, 10:15:41 pm
Stupidest nerf...

Yes, clearly, because endless kiting was never a problem. Oh, wait..
Title: Re: Nerf archers more pls
Post by: Ptolemy on May 03, 2013, 10:34:04 pm
Yes, clearly, because endless kiting was never a problem. Oh, wait..

There were better ways of stopping kiting - a better solution would have been to introduce a hard cap to WPF, say 150, which would mean that archers would have to have some points in melee. The only reason archers don't have points in melee is because if they do, their accuracy falls at longer range and if you can't shoot accurately at long range, you might as well be a thrower.
Title: Re: Nerf archers more pls
Post by: Jarlek on May 03, 2013, 11:09:17 pm
you say balance before realism, and then say why it wouldnt work from realism.
No shit Sherlock, guess why the "first of all" and "secondly" was for. 2 different arguments, 2 different reasons. Nothing stops me from telling me that realism shouldn't matter and yet STILL realism doesn't support what you want.

i hope you have the common sense to realize that jumping makes no difference in the power of the shot or draw
I hope (but sadly fear that you don't) you get that jumping while drawing wont make you be able to draw as far back as you could if you were standing. You don't draw a warbow with your arm, you use your whole body to brace yourself. Jumping and shooting is possible, but only on weak bows or if you don't pull the bow the whole way.
Title: Re: Nerf archers more pls
Post by: Zlisch_The_Butcher on May 03, 2013, 11:23:45 pm
There were better ways of stopping kiting - a better solution would have been to introduce a hard cap to WPF, say 150, which would mean that archers would have to have some points in melee. The only reason archers don't have points in melee is because if they do, their accuracy falls at longer range and if you can't shoot accurately at long range, you might as well be a thrower.
Horrible solution filled with holes.
Title: Re: Nerf archers more pls
Post by: AluminumMonster on May 04, 2013, 01:32:53 am
No shit Sherlock, guess why the "first of all" and "secondly" was for. 2 different arguments, 2 different reasons. Nothing stops me from telling me that realism shouldn't matter and yet STILL realism doesn't support what you want.
I hope (but sadly fear that you don't) you get that jumping while drawing wont make you be able to draw as far back as you could if you were standing. You don't draw a warbow with your arm, you use your whole body to brace yourself. Jumping and shooting is possible, but only on weak bows or if you don't pull the bow the whole way.

you might want to clean the jizz stains off your monocle and watch the video again. clearly you can see he draws the bow the same from standing and while jumping(generating the same force). drawing while jumping with a warbow(rus/long bow) sounds reasonable, but horn bow and below is a different story.
Title: Re: Nerf archers more pls
Post by: Ptolemy on May 04, 2013, 02:42:48 pm
Horrible solution filled with holes.

I agree that there's holes with the theory - it's unpolished.

But they're smaller holes than having two arrows weigh the same as a throwing lance. Or one arrow weighing the same as a throwing axe.
Title: Re: Nerf archers more pls
Post by: Joker86 on May 04, 2013, 03:03:48 pm
I think one of the reasons to become archer for many players is the average skill level in melee in the cRPG community. I don't say it's the driving factor for all archers, but I claim it's a good percentage. And even the "I only went archery because I enjoy it more, I know how to fight in melee"-argumentation could come from the fact that you don't have so much to deal with the reactions of your enemy while fighting him, as you have to in melee. I only write this to prevent some reactions, claiming that archers are not afraid of anything. It's not exclusively about being afraid.

What I want to say with the whole "no melee plz"-archer-attitude is, that raising the melee capabilities will not make archers stand and fight, if they don't want melee at all. They could have 10PS, 180WPF in melee, and some of them would still prefer to run, because they don't feel as entertained or even as "safe" in melee as in ranged.

I don't like the whole "melee archer" argumentation, and this is also where I disagree with Teeth, who usually is a very smart and reasonble guy.
Title: Re: Nerf archers more pls
Post by: Teeth on May 04, 2013, 03:19:57 pm
What I want to say with the whole "no melee plz"-archer-attitude is, that raising the melee capabilities will not make archers stand and fight, if they don't want melee at all. They could have 10PS, 180WPF in melee, and some of them would still prefer to run, because they don't feel as entertained or even as "safe" in melee as in ranged.

I don't like the whole "melee archer" argumentation, and this is also where I disagree with Teeth, who usually is a very smart and reasonble guy.
That is why raising melee capabilities is only half of the 'melee archer' argumentation, at least mine, the other half is mechanically preventing them from kiting.

My long time idea of the best way of doing this is preventing archers from reaching sprint speed with their bow out, which wouldn't affect 'strafe and shoot' and cav dodging maneuvers at all, unlike the heavy arrows that were implemented a while a go.
http://forum.meleegaming.com/suggestions-corner/how-to-make-archery-more-fun-for-everyone/msg588659/#msg588659

It is a less hard fix for kiting though, and seeing as some archers now are as willing to go as far as dropping their bow, kiting a circle around a building and then picking up their bow to shoot, it just makes me think we should ban a few archer turds so we can unnerf the others.


drawing/shooting while jumping... possible and accurate.
https://www.youtube.com/watch?feature=player_detailpage&v=2zGnxeSbb3g#t=240s (https://www.youtube.com/watch?feature=player_detailpage&v=2zGnxeSbb3g#t=240s)
That shot wouldn't even penetrate my butt. Sure you can get jumpshooting back if it does one and a half damage.


The way it works right now, when drawing the bow, jump is disabled. Doesn't work. The way it SHOULD work is when you are drawing and press jump, it should auto-cancel the draw, not keep you pinned to the ground.  :idea:
Press RMB and then jump?
Title: Re: Nerf archers more pls
Post by: Jarlek on May 04, 2013, 03:50:18 pm
you might want to clean the jizz stains off your monocle and watch the video again. clearly you can see he draws the bow the same from standing and while jumping(generating the same force). drawing while jumping with a warbow(rus/long bow) sounds reasonable, but horn bow and below is a different story.
Since you don't get it when I say it.
That shot wouldn't even penetrate my butt. Sure you can get jumpshooting back if it does one and a half damage.

PS: By warbow, I meant a bow made for war. Aka, all the bows we have in this game apart from shortbow and bow.
Title: Re: Nerf archers more pls
Post by: Joker86 on May 04, 2013, 06:38:50 pm
That is why raising melee capabilities is only half of the 'melee archer' argumentation, at least mine, the other half is mechanically preventing them from kiting.

My long time idea of the best way of doing this is preventing archers from reaching sprint speed with their bow out, which wouldn't affect 'strafe and shoot' and cav dodging maneuvers at all, unlike the heavy arrows that were implemented a while a go.
http://forum.meleegaming.com/suggestions-corner/how-to-make-archery-more-fun-for-everyone/msg588659/#msg588659

It is a less hard fix for kiting though, and seeing as some archers now are as willing to go as far as dropping their bow, kiting a circle around a building and then picking up their bow to shoot, it just makes me think we should ban a few archer turds so we can unnerf the others.

I actually do agree with the sprinting part of your suggestion. For the first part there is yet another other reason I can't agree with it:

I don't want the classes to move closer to each other, gameplay wise. I think variety and dependancies suffer if archers turn to some kind of hybrids. If anything, I am rather for buffing the ranged capabilities or archers and nerf their melee capabilities as far as possible. That way you have classes which excel in their respective disciplines (= fun because you are really good in what you are doing), the variety in gameplay is increased (instead of the only question whether you are shooting or not during the phase of approach), and finally dependancies are increased, which means infantry needs to rely more on covering fire from their own archers, and archers need to be protected by infantry. It's to increase teamplay... *cough* *by force* *cough*

But again, it's a matter of taste. Usually you enjoy my blanko-"+1", Teeth. Just not considering this one topic.  :wink:
Title: Re: Nerf archers more pls
Post by: Freeon1z on May 07, 2013, 12:20:19 pm
(click to show/hide)
Title: Re: Nerf archers more pls
Post by: Sniger on May 07, 2013, 02:26:25 pm

Yeah, I agree. Devs also should remove attacking while jumping for infantry, because this also has no sense at all. If you want to attack, stay on the ground, don't jump like a monkey.
You can't put proper force to strike when you are not standing on the ground, so they should remove this sillyness from the game!

1. monkey-jumping (im a monkey \0/ :D) is to quickly gain range.
2. ive tried swing a sword while jumping IRL, works fine. 1h stab-jumps should perhaps be nerfed, ill give you that
Title: Re: Nerf archers more pls
Post by: owens on May 09, 2013, 01:23:13 am
Playing against a horse archer on NA_1 a few nights ago i had over 8kg of arrows stuck into me with only 41 body armour and I was on 1/2 health (21str 7IF).



Archery is clearly not working. The difference between the big bows and little bows is too great and looming too beneficial. Balancing a class as general as this is impossible. Looming and the bow range need to be regulated and restatted.
 
Until this happens archery will suck.
Title: Re: Nerf archers more pls
Post by: Ulter on May 09, 2013, 01:42:58 am
1. monkey-jumping (im a monkey \0/ :D) is to quickly gain range.
2. ive tried swing a sword while jumping IRL, works fine. 1h stab-jumps should perhaps be nerfed, ill give you that

Of course you can swing a sword while jumping IRL

...but it has no practical use, and in Warband it just looks terribly retarded.
Not to mention that Warband jumping has nothing to do with that in real life.
Title: Re: Nerf archers more pls
Post by: Kafein on May 09, 2013, 01:47:58 am
IRL jumping doesn't give you a free instant speed boost in any direction like it is used in warband fights.

RL people don't glide around each other like pieces of soap either, but that's not the same problem.
Title: Re: Nerf archers more pls
Post by: Ronin on May 09, 2013, 01:54:33 pm
IRL jumping doesn't give you a free instant speed boost in any direction like it is used in warband fights.

RL people don't glide around each other like pieces of soap either, but that's not the same problem.
We must use vikingr mechanics.
Title: Re: Nerf archers more pls
Post by: Belatu on May 09, 2013, 02:21:11 pm
Yes, clearly, because endless kiting was never a problem. Oh, wait..
It was a problem only for brainless heroes and people who play this game like a streetfighter arcade
Title: Re: Nerf archers more pls
Post by: Joker86 on May 10, 2013, 09:47:00 am
It was a problem only for brainless heroes and people who play this game like a streetfighter arcade

In most cases yes, but if the most skilled melee players face the most skilled archer players, and kiting is possible, the archers will have the upper hand. The more players are involved in that scenario, the bigger the advantage for the archers.
Title: Re: Nerf archers more pls
Post by: Kafein on May 10, 2013, 10:15:47 am
It was a problem only for brainless heroes and people who play this game like a streetfighter arcade

It is a problem for people who don't usually die in melee. Then suddenly they are forced to kill kiting archers, and no amount of skill can help you do that.

Calling them "brainless heroes" is funny, because that supposes there's some magical effective counter to kiting. What is it ?
Title: Re: Nerf archers more pls
Post by: Ulter on May 10, 2013, 10:40:33 am
It is a problem for people who don't usually die in melee. Then suddenly they are forced to kill kiting archers, and no amount of skill can help you do that.

Calling them "brainless heroes" is funny, because that supposes there's some magical effective counter to kiting. What is it ?

Siege
Title: Re: Nerf archers more pls
Post by: Belatu on May 10, 2013, 03:19:58 pm
Siege

nice one
Title: Re: Nerf archers more pls
Post by: Joker86 on May 10, 2013, 05:53:42 pm
Siege

Proof for the truth of my theory that conquest mode would fix class balance issues.

Gief conquest mode naow!
Title: Re: Nerf archers more pls
Post by: Rumblood on May 10, 2013, 06:22:00 pm
Calling them "brainless heroes" is funny, because that supposes there's some magical effective counter to kiting. What is it ?

It is MOTF. It simply needs to be adjusted to a better mechnism than its current state.
Title: Re: Nerf archers more pls
Post by: Berserkadin on May 10, 2013, 06:34:55 pm
Instead of all stupid nerfs we would need a more tactical gamemode that's not based around killing the other team.
Title: Re: Nerf archers more pls
Post by: Joker86 on May 10, 2013, 06:46:58 pm
It is MOTF. It simply needs to be adjusted to a better mechnism than its current state.

So up to this date there effectively was no counter. Except of... like... hiding until the MOTF pops up, which from a game design point of view concerning the flow and motivation of gameplay is a complete disaster.

Still I don't understand why all archers rather prefer to complain about nerfs instead of supporting the conquest mode idea, which would fix the real problem (instad of only trying to cure the symptoms, which hasn't helped much up to this very day, the same problems still persist) and would finally allow the devs to buff archers to a reasonable level again.
Title: Re: Nerf archers more pls
Post by: Rumblood on May 10, 2013, 08:17:14 pm
So up to this date there effectively was no counter. Except of... like... hiding until the MOTF pops up, which from a game design point of view concerning the flow and motivation of gameplay is a complete disaster.

Still I don't understand why all archers rather prefer to complain about nerfs instead of supporting the conquest mode idea, which would fix the real problem (instad of only trying to cure the symptoms, which hasn't helped much up to this very day, the same problems still persist) and would finally allow the devs to buff archers to a reasonable level again.

There are many ways to address the kiting "issue" that don't involve new game modes or absurd nerfs to archery. Various threads have detailed ways for it to be done, but given the limitations of the game engine and the limitation of development resources, the "easy" method of nerf has been the one chosen.
On top of that, I don't think that you can point out a single instance of an archer who has voiced an opposition to a conquest mode idea. Many, in fact, have already voiced their support. Don't try to pin a lack of one on archers  :?
Title: Re: Nerf archers more pls
Post by: Joker86 on May 10, 2013, 08:46:31 pm
I didn't say archer oppose the idea. But there are two threads about conquest mode, and both didn't go over one page, which I personally can't understand, given the importance the game mode has to me. In terms of achieving class balance etc., of course, as smoothrich probably had the idea before I had it, and I don't really care about who gets the credits for it. I just want to see it implemented.
Title: Re: Nerf archers more pls
Post by: AluminumMonster on May 11, 2013, 12:52:50 am
archers are fine.. IRL proof that head shots take more than 1 hit

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Title: Re: Nerf archers more pls
Post by: owens on May 11, 2013, 01:11:49 am
I think most people have given up on conquest mode.

I don't think it will happen. Archers need a serious buff. Any new player that joins cRPG and wants to be an archer will just leave. If you cannot deal damage until lvl 20 you won't have fun.


What I would try:

-Decrease the required weapon master soft cap ~150 being most efficient and increase the effectiveness of PD either reduce accuracy reduction or increase damage.
-Remove piercing arrows all together and increase bow damage in general.

My Prediction:

People would quickly shift to "heavier" builds and might even start dealing damage with the smaller more fun bows.
Armour would soak much more of the damage.
People can still play the high ath archer but they will not be much more accurate and will have substantially lower damage
Light horses will take more damage - heavy less   (im not a fan of this but every plan has some flaws)
damage of the smaller bows might even be on the same order of magnitude as the big bows.



I forgot
Make short bow 0PD requirement
Title: Re: Nerf archers more pls
Post by: Ulter on May 11, 2013, 01:59:54 am
There are many ways to address the kiting "issue" that don't involve new game modes or absurd nerfs to archery. Various threads have detailed ways for it to be done, but given the limitations of the game engine and the limitation of development resources, the "easy" method of nerf has been the one chosen.
On top of that, I don't think that you can point out a single instance of an archer who has voiced an opposition to a conquest mode idea. Many, in fact, have already voiced their support. Don't try to pin a lack of one on archers  :?

Remmember, the conquest mode adresses more than just kiting issue
Title: Re: Nerf archers more pls
Post by: Rumblood on May 11, 2013, 02:23:22 am
Remmember, the conquest mode adresses more than just kiting issue

Remember, this isn't a conquest mode thread, but an archer thread. Conquest mode won't suddenly revert 2 years worth of gimping.

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