cRPG

cRPG => Suggestions Corner => Topic started by: Strudog on April 08, 2013, 07:14:47 pm

Title: Nerfing Horse Xbows or Buff HA
Post by: Strudog on April 08, 2013, 07:14:47 pm
At the current time there is a clear difference between Horse Archer and a Horse CrossBowmen and that difference is that HX is 10x better than HA and is slightly overpowered.

The Pros and Cons between HA and HX:

HX:

- At the moment HX currently does obscene damage, it will tend 1-3 shot any person on the battlefield.
- Its is 10 x more Accurate currently because crossbows do not require and PD and thus allows for a lot more agility, they also are capable of getting more HA.
- HX is also able to invest more riding making the horse faster and more agile.
- Able to invest into more PS and wpf meaning they are able to defend themselves while dismounted.
- Able to invest into ATH and still keep its accuracy.
- With the New 0 Slot weapons Xbows are able to take 2 stacks of Bolts, meaning 26 Bolts for an entire round (MW Steel Bolts)

HA:
- More Ammo
- Faster reloading


As you can a clear Difference, This is not a demand or anything like that put a point of view and i would like to see what other peoples opinions are.



Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Sandersson Jankins on April 08, 2013, 07:21:04 pm
At the current time there is a clear difference between Horse Archer and a Horse CrossBowmen and that difference is that HX is 10x better than HA and is slightly overpowered.

The Pros and Cons between HA and HX:

HX:

- At the moment HX currently does obscene damage, it will tend 1-3 shot any person on the battlefield.
- Its is 10 x more Accurate currently because crossbows do not require and PD and thus allows for a lot more agility, they also are capable of getting more HA.
- HX is also able to invest more riding making the horse faster and more agile.
- Able to invest into more PS and wpf meaning they are able to defend themselves while dismounted.
- Able to invest into ATH and still keep its accuracy.
- With the New 0 Slot weapons Xbows are able to take 2 stacks of Bolts, meaning 26 Bolts for an entire round (MW Steel Bolts)

HA:
- More Ammo
- Faster reloading


As you can a clear Difference, This is not a demand or anything like that put a point of view and i would like to see what other peoples opinions are.

It's difficult to say whether or not a class is overpowered, but it is relatively easy to say if it is more powerful than another class.

While both classes receive a lot of ire from most players (myself included), HA has my respect at many times. It's painfully obvious that HX has a large advantage over HA. No idea how to fix it.

(click to show/hide)
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Strudog on April 08, 2013, 07:25:25 pm
I dont like fighting ether class but yes it is very easy to see which class is a lot better
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: CrazyCracka420 on April 08, 2013, 07:45:34 pm
I personally don't think HX are "OP", but I do think that HA sucks compared to HX and isnt' even really filling a niche at present.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Rumblood on April 08, 2013, 07:47:47 pm
PD style requirement for xbows should have been added long ago, before the 2 slot change even.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: bruce on April 09, 2013, 04:34:36 am
PD requirements don't change a goddamn thing, except make it take some extra levels to get the build working. Raising the str requirement, same result. You'd perhaps rule out 30 agi builds which is not in itself a bad thing. Still, mostly everyone would still pick a horse crossbowman over a horse archer, and here's why:

The reason you don't see any HAs is that playing a HA without fully heirloomed gear is futile. I got headshotted yesterday by one - it took 50% off my 12 str 0 IF 33 head armour char (and it wasn't raining)... that is just obscenely bad.


The biggest counter to mounted ranged was always foot ranged, by the way - but these days archers are neither very popular nor terribly effective, and it seems a lot of players have saved sufficient money to ride destriers and up, which means they can take a whole lot of ranged fire until they're down.

You know, in really old crpg HA skill was 1/12 agi and then 1/9 agi.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Rumblood on April 09, 2013, 08:19:49 am
PD requirements penalize wpf, so they wont be as hyper-accurate as they are now. It also means they have to spend those points instead of cashing them in or getting more in Riding or hybriding up further. If you rule out 30 agi builds, you also rule out 5 HA, which also takes their accuracy down. Do that, and it is a fair playing field. They could also fix the cone of fire so that xbow bolts vary as widely within the reticule as arrows do. Bows? Arrows go to to the max reticule range from center 50% of the time. Xbows? 80% of the time they go straight down the middle regardless of reticule width. (Perhaps a slight exaggeration, but not much.)

The one other thing you could do to HX is slow down reload time when on horseback. That would give the HA more time to disrupt them.

Oh yes, I'm a horse archer. I know exactly what it takes to compete against them.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Malaclypse on April 09, 2013, 08:35:25 am
PD requirements penalize wpf, so they wont be as hyper-accurate as they are now.

Isn't this implying that 1 prof xbow is inaccurate?
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Molly on April 09, 2013, 09:39:36 am
As with foot archer before and overall xbow now - it's not just HX - the problem on the server while playing isn't the accuracy, the damage nor the reload time.

The problem is in the amount of them running/riding around. On EU1 at times, no matter where you go, hide or cover behind, you gonna end up in the crossfire of ranged.
I played yesterday pretty much the whole day, starting in the morning around 9AM and turned it off around 7PM. Most of the rounds it took me already an incredible effort to even make it to the fight w/o being shot at least once till I got there.
An estimate of my "reasons of death" it's pretty much 50/50 between ranged and melee. Some may now say that this rate is okay but if you think about it, it really isn't. It's very frustrating if you wanna play a melee game but most of the time you arrive with only 50% of your health at the fight. And yes, I have awareness, I am dancing around to avoid being shot, I don't charge archer from the front, I don't run straight lines... but there is hardly anything you can do when the teams have more than 30% ranged in them and they start shooting you from 3 different directions/angles.

So, before nerfing or buffing anything, it would be actually nice to find something that reduces the numbers of ranged.

And I am NOT talking about throwing cuz that is actually fine. Ammo is very limited and accuracy is shit, not to mention that projectile speed is a joke which makes dodging them a piece of cake. Sad enough that they can't jump and throw anymore...
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: DUKE DICKBUTT on April 09, 2013, 10:12:34 am
HX, or the ones we believe to be overpowered are an extremely specialized build.  The template, for 30, is generally 7/30.  7 STR to use a Light Crossbow, then the rest dumped into agility for riding, weapon mastery and horse archery.  I think you have two points left over for Iron Flesh.  However, you must take into consideration, there is no versatility here.  Once dehorsed, a HX is pitifully slow on foot, and without a speed bonus, the Light Crossbow is not particularly strong and has horrible ranged.  The HX can't melee, since 2 Power Strike would be worthless, and therefore not invested in.  Unlike the Horse Archer, who is stiill slow on foot, the HX does not make even a decent foot crossbowman.  The HX is useful in Strat field battles, assuming one side has Light Crossbows, Steel Bolts and Horses, but useless if they are absent.  The HX has almost no use in proper sieges, while the HA suffers almost no penalties until the ramparts are taken.

Also, HX, like HA, is expensive.  The cheapest recommended horse is 13,000 to start, if you're not going for the Arabian Warhorse which is 22,000 or the Eastern Horse which is 24,000.  The Light Crossbow is 5500, and the bolts are 2500, usually used with two stacks.  The armor is a bit inconsequential, however

Hybird HX, much to Asheram's chagrin, have recently received a pretty big nerf.  They must now use 0 slot 1handers if they wish to keep a shield, or use the pathetic 0 slot shield.

I don't believe HX to be too overpowered.  It is a highly specialized class, with extreme strengths and weaknesses.  It is also much more expensive than any infantry class, besides those in full plate.  It is nearly useless in Strat.  The unarmed horse charge nerf affected HX pretty adversely, as well.

Most players think HX are annoying, sometimes even those on the same team.  That annoyance comes from the play style that a HX must play in order to stay alive and be effective.  However, I think the issues lie in the rules and admin enforcement.  If the HX is not going to dismount and go for the flags at the end of the round, kick him.  I've seen Rohypnol do this on both his HX characters a number of times.  The admins let him farm his valour, while everyone waits around for another 2 minutes.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Overdriven on April 09, 2013, 11:46:06 am
HX, or the ones we believe to be overpowered are an extremely specialized build.  The template, for 30, is generally 7/30.  7 STR to use a Light Crossbow, then the rest dumped into agility for riding, weapon mastery and horse archery.  I think you have two points left over for Iron Flesh.  However, you must take into consideration, there is no versatility here.  Once dehorsed, a HX is pitifully slow on foot, and without a speed bonus, the Light Crossbow is not particularly strong and has horrible ranged.  The HX can't melee, since 2 Power Strike would be worthless, and therefore not invested in.  Unlike the Horse Archer, who is stiill slow on foot, the HX does not make even a decent foot crossbowman.  The HX is useful in Strat field battles, assuming one side has Light Crossbows, Steel Bolts and Horses, but useless if they are absent.  The HX has almost no use in proper sieges, while the HA suffers almost no penalties until the ramparts are taken.

Also, HX, like HA, is expensive.  The cheapest recommended horse is 13,000 to start, if you're not going for the Arabian Warhorse which is 22,000 or the Eastern Horse which is 24,000.  The Light Crossbow is 5500, and the bolts are 2500, usually used with two stacks.  The armor is a bit inconsequential, however

Hybird HX, much to Asheram's chagrin, have recently received a pretty big nerf.  They must now use 0 slot 1handers if they wish to keep a shield, or use the pathetic 0 slot shield.

I don't believe HX to be too overpowered.  It is a highly specialized class, with extreme strengths and weaknesses.  It is also much more expensive than any infantry class, besides those in full plate.  It is nearly useless in Strat.  The unarmed horse charge nerf affected HX pretty adversely, as well.

I wouldn't say they are OP. Just that HA are excessively UP in comparison. Most of those things you named are the same for an HA. HA require a very specialised build. HA also obtain penalties to their accuracy (maybe damage as well) once they step foot on the ground and that's to an already weak horn bow. Whereas I think HX remains the same though not 100% on that. Most HA also have poor melee capabilities due to the specialisation. Strat battles they are useless unless bows and arrows are bought, but if they are above the strength of a horn bow then you can't use them. And as stated HA does suffer penalties compared to normal archers so yeah not very useful in siege either and HA is also very expensive due to the arrow upkeep increase.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: bruce on April 09, 2013, 12:30:51 pm
Well, increasing the str requirement to say, 11 or more would make the 30 agi & 5 HA skill builds impossible, maybe it wouldn't be a bad thing?


Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Strudog on April 09, 2013, 12:57:41 pm
HX, or the ones we believe to be overpowered are an extremely specialized build.  The template, for 30, is generally 7/30.  7 STR to use a Light Crossbow, then the rest dumped into agility for riding, weapon mastery and horse archery.  I think you have two points left over for Iron Flesh.  However, you must take into consideration, there is no versatility here.  Once dehorsed, a HX is pitifully slow on foot, and without a speed bonus, the Light Crossbow is not particularly strong and has horrible ranged.  The HX can't melee, since 2 Power Strike would be worthless, and therefore not invested in.  Unlike the Horse Archer, who is stiill slow on foot, the HX does not make even a decent foot crossbowman.  The HX is useful in Strat field battles, assuming one side has Light Crossbows, Steel Bolts and Horses, but useless if they are absent.  The HX has almost no use in proper sieges, while the HA suffers almost no penalties until the ramparts are taken.

Also, HX, like HA, is expensive.  The cheapest recommended horse is 13,000 to start, if you're not going for the Arabian Warhorse which is 22,000 or the Eastern Horse which is 24,000.  The Light Crossbow is 5500, and the bolts are 2500, usually used with two stacks.  The armor is a bit inconsequential, however

Hybird HX, much to Asheram's chagrin, have recently received a pretty big nerf.  They must now use 0 slot 1handers if they wish to keep a shield, or use the pathetic 0 slot shield.

I don't believe HX to be too overpowered.  It is a highly specialized class, with extreme strengths and weaknesses.  It is also much more expensive than any infantry class, besides those in full plate.  It is nearly useless in Strat.  The unarmed horse charge nerf affected HX pretty adversely, as well.

Most players think HX are annoying, sometimes even those on the same team.  That annoyance comes from the play style that a HX must play in order to stay alive and be effective.  However, I think the issues lie in the rules and admin enforcement.  If the HX is not going to dismount and go for the flags at the end of the round, kick him.  I've seen Rohypnol do this on both his HX characters a number of times.  The admins let him farm his valour, while everyone waits around for another 2 minutes.

Everything what you have said there is rubbish snd i will tell you why.

Currently HX is not a specialised build as i have HX who is lvl 22 and can get 15 kills a map sometimes and top the scoreboard, this means for the remaining 8 levles i am able to put the rest in ATH or STR, where as HA they are not useful until lvl 27 or above.

With my HA i currently make money even on x1 so at the moment because the only expensive part is the horse.

HX accuracy at level 22 can be nigher than HA's at lvl 3 and there damage output hits like an arbalest as well, 60-80% damage against my 5 IF and Lordly armour set, currently it is overpowered and it is 10x better than the HA class which i should think should be just as effective
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: IR_Kuoin on April 09, 2013, 01:08:48 pm
HA

- Higher level to be efficient
- Ability to attack and defend in melee is quite low
- Can't get much riding (if they want to keep the accuracy)
- Has a low amount of damage, even with all MW
- Expensive to repair, and efficiency on the battlefield is minimum (good for taking down horses)

HX

- No reason not to be one over HA. "Why would you go HA now? HX is way better, do more damage have better accuracy, and is a lot cheaper." - NuuK.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: LordRichrich on April 09, 2013, 01:35:57 pm
Maybe male all current xbows not re-loadable on horseback? And create a new "hand xbow" (I'm sure models are around) with stats tailored to a HX. I'm not going to suggest any, cos I have no idea!
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Macropus on April 09, 2013, 01:47:31 pm
The most natural way to nerf HX is to make Horse Archery skill not affecting xbows, IMO.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: bruce on April 09, 2013, 01:59:06 pm
I thought it was more fun in the old days when crossbows were less accurate to begin with with slower flying bolts, did more damage (it was 75p for a light crossbow) and you could have maybe 2 HA skill. You could shoot with so-so accuracy at ranges you could use a lance, but it'd actually kill a lancer first go (that said, he'd also kill you, and firing at ranges above lance range was incredibly inaccurate).

Then they decided horse ranged should be more viable and HA skill became 1/6 agi as it is now, and the long series of archery nerfs made riding horses more popular to begin with (back then, all infantry had a shield except complete masochists).



Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Gurnisson on April 09, 2013, 02:51:13 pm
They could also fix the cone of fire so that xbow bolts vary as widely within the reticule as arrows do. Bows? Arrows go to to the max reticule range from center 50% of the time. Xbows? 80% of the time they go straight down the middle regardless of reticule width. (Perhaps a slight exaggeration, but not much.)

Haha, some butthurt archer, I see. I've played a ton as archer and a ton as xbow. Your little story there is a complete joke, and you know it.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Tomas on April 09, 2013, 03:11:49 pm
Its pretty simple really.

HAX Build (7/30)
Can either use Hunting Xbow or Light Xbow
Hunting Xbow = 37 pierce
Light Xbow = 46 pierce

HA Build (15/24)
Can use Short Bow, Bow, Nomad Bow, Tatar Bow or Horn Bow
Short Bow = 37 Cut
Bow = 41 Cut
Nomad Bow = 42 Cut
Tatar Bow = 44 Cut
Horn Bow = 48 Cut

So the Light Xbow does more damage than the horn bow yet costs 2k less and has 8 less difficulty
Whilst the Hunting Xbow does comparable damage to the Tatar Bow (possibly even the Horn Bow once you consider ammo and looms) and costs 2k less with 6 less difficulty.

So either increase xbow difficulties or reduce their damage to be the equivalent of the comparable bows based on difficulty.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: LordRichrich on April 09, 2013, 03:21:44 pm
Hmm, something to keep in mind. It's important to balance the ranged horse classes against each other. True, xbow till do morer damage, but HA could kill the HX's horse quicker due to fire rate
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Strudog on April 09, 2013, 03:33:27 pm
Hmm, something to keep in mind. It's important to balance the ranged horse classes against each other. True, xbow till do morer damage, but HA could kill the HX's horse quicker due to fire rate

This not true, it takes a HX to kill destrier and under in 2 bolts where as a HA has to fire 4-5 times
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Tomas on April 09, 2013, 04:00:51 pm
Rate of fire is only a balancing issue for foot crossbowmen who can't dodge whilst reloading.

HAX can dodge and therefore rate of fire is irrelevant
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Grumpy_Nic on April 09, 2013, 04:04:36 pm
Dont nerf xbows just because you dont like hx. Maybe make a dmg penalty similar to 2h weapons on horseback. Leave foot xbowers alone  :P
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: CrazyCracka420 on April 09, 2013, 04:39:18 pm
Its pretty simple really.

HAX Build (7/30)
Can either use Hunting Xbow or Light Xbow
Hunting Xbow = 37 pierce
Light Xbow = 46 pierce

HA Build (15/24)
Can use Short Bow, Bow, Nomad Bow, Tatar Bow or Horn Bow
Short Bow = 37 Cut
Bow = 41 Cut
Nomad Bow = 42 Cut
Tatar Bow = 44 Cut
Horn Bow = 48 Cut




Where you getting these damage #'s from?  Seems a lot different on the website...(bow says 20 cut).  If you're suggesting those #'s, I think it's way too high, considering a bodkin will change that 41 cut, to 41p...
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: bruce on April 09, 2013, 06:41:53 pm
Where you getting these damage #'s from?  Seems a lot different on the website...(bow says 20 cut).  If you're suggesting those #'s, I think it's way too high, considering a bodkin will change that 41 cut, to 41p...

PD is 14% damage per level of PD, and bow damage unlike crossbow damage is affected by (effective) wpf. These are native mechanics which as far as I know are the same in CRPG (that said - I haven't been playing for roughly a year).

The numbers check out, roughly, after multiplying with both bonuses.

Note: 41p is not a lot really - if you want to compare with melee weapons you also have to factor 7% per level of PS and the WPF bonus, not the base damage of melee weapons.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: CrazyCracka420 on April 09, 2013, 07:02:58 pm
PD is 14% damage per level of PD, and bow damage unlike crossbow damage is affected by (effective) wpf. These are native mechanics which as far as I know are the same in CRPG (that said - I haven't been playing for roughly a year).

The numbers check out, roughly, after multiplying with both bonuses.

Note: 41p is not a lot really - if you want to compare with melee weapons you also have to factor 7% per level of PS and the WPF bonus, not the base damage of melee weapons.

But everyone has different PS or PD levels, as well as WPF...when talking about weapons, you talk about their base damage
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Tomas on April 09, 2013, 07:23:33 pm
But everyone has different PS or PD levels, as well as WPF...when talking about weapons, you talk about their base damage

Horse Archers are generally 15/24 at level 30.  Some go 12/27 or 18/21 but most go 15/24 that I know so that's what I used (as stated)

When talking about melee weapons or bows you use base damage, but any comparison against a crossbow needs to be done after PS/PT/PD/wpf is taken into account because crossbows have no damage modifiers and therefore have higher base damage.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: CrazyCracka420 on April 09, 2013, 08:23:33 pm
Horse Archers are generally 15/24 at level 30.  Some go 12/27 or 18/21 but most go 15/24 that I know so that's what I used (as stated)

When talking about melee weapons or bows you use base damage, but any comparison against a crossbow needs to be done after PS/PT/PD/wpf is taken into account because crossbows have no damage modifiers and therefore have higher base damage.

Thanks for clarifying, that makes perfect sense
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Rumblood on April 09, 2013, 11:31:31 pm
Haha, some butthurt archer, I see. I've played a ton as archer and a ton as xbow. Your little story there is a complete joke, and you know it.

 Take an arbalest with 1 wpf, take a shot. Watch where it goes. Put a dot on your screen there. Now ignore the reticule and enjoy your sniper rifle. Will it vary? Sometimes, but mostly it will go right up the middle. Been there, used them in strat to kill several people at longer range than arrows will fly from a horn bow.
Arrows with 1wpf? Will hit the guy standing next to you.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Nightingale on April 10, 2013, 12:55:58 am
Take an arbalest with 1 wpf, take a shot. Watch where it goes. Put a dot on your screen there. Now ignore the reticule and enjoy your sniper rifle. Will it vary? Sometimes, but mostly it will go right up the middle. Been there, used them in strat to kill several people at longer range than arrows will fly from a horn bow.
Arrows with 1wpf? Will hit the guy standing next to you.

Unfortunately it doesn't work that way, if it did I definitely wouldn't have 170 weapon proficiency.  Sure you can sometimes successfully shotgun people (5-10 ft), but at that point you aren't even using it as intended. Even with 170 weapon proficiency it strays from time to time.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: FRANK_THE_TANK on April 10, 2013, 08:24:11 am
Just put the light cross bow str up to 10 herp le derp, then it will level out with the HA and force people that want the speed and accuracy to go down to the less powerful hunting xbow which TBH when loomed is pretty awesome.

My two cents, as the LEAD! item balancer, LEAD DAMN IT LEAD!
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Overdriven on April 10, 2013, 09:26:11 am
An HA's rate of fire is higher than an HX.

I think you can only get off 1 extra arrow during the HX reload time. Not enough to account for HX higher damage and much higher accuracy.

Take an arbalest with 1 wpf, take a shot. Watch where it goes. Put a dot on your screen there. Now ignore the reticule and enjoy your sniper rifle. Will it vary? Sometimes, but mostly it will go right up the middle. Been there, used them in strat to kill several people at longer range than arrows will fly from a horn bow.
Arrows with 1wpf? Will hit the guy standing next to you.

Yeah in strat when the bows were to powerful and there were no hornbows I would use an Arbalest and usually keep a positive K/D  :)
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Overdriven on April 10, 2013, 09:29:03 am
Ah double post!
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Torben on April 10, 2013, 11:06:08 am
id say implement an effective 0slot 0wpf 0pt requiring 1ammo throwing weapon (some axe maybe), would be a general cav nerf but at least inf could hurt ranged cav.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Lactose_the_intolerant on April 10, 2013, 07:10:03 pm
The light crossbow, has only 7 strength requirement leading to the most flexible builds. Imo raise strength requirements on all xbows = problem solved
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Gurnisson on April 10, 2013, 08:09:33 pm
The light crossbow, has only 7 strength requirement leading to the most flexible builds. Imo raise strength requirements on all xbows = problem solved

You might think it's a good idea. That's until you see fewer extreme builds (7/30), which is the ones that dies if the wind blows in their direction, and more HX builds with more ps, if, armor and a good sidearm, which is a way more annoying and effective kind of HX.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Miwiw on April 10, 2013, 09:25:25 pm
Those with sidearms and PS/IF and more STR are the better players. The other HX are just trolls, riding around without a weapon and 2x bolts. So annoying to see them reloading as quick as a low level HA got to draw his bow. :D
The annoying thing about HX is however that their attacks will always be pierce and a rather "fixed" damage that's not changed by PD.
And there are more HX because its easier to become one as you don't need fully loomed EQ nor lvl 30+ at least like a HA.

edit: fking nerf HX!
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Grumpy_Nic on April 10, 2013, 10:05:59 pm
They are the most annoying class in this game, no doubt
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Ronin on April 10, 2013, 10:24:50 pm
(click to show/hide)

Seems like a nice analysis, but cut damage is kinda irrelevant for HA. Let me give it a try:

Now take this into consideration:
HA
15/24
(click to show/hide)
Accuracy= Don't know much about this, but every 1 damage a bow has decreases accuracy. So do the math. There is also wpf though.

HX
7/30
(click to show/hide)

My small comparision of classes (check the calculations first before reading this):
(click to show/hide)

(click to show/hide)
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: bruce on April 10, 2013, 11:07:36 pm
Horse crossbow is a somewhat better class.

That said, extreme 7/30 builds are trash and I never did such builds. They were popular on US servers for a while (US cavalry fad) because the US servers never had such a large contingent of good archers and crossbowmen on foot, so they could indeed ride around with impunity. However a 7/30 HX will get oneshot by either other HX, foot crossbows, oneshot or twoshot by archers, oneshot by throwing / etc. In my mind the 12+/24 builds are better, because 4 HA is completely enough for reasonable aim, and you can have decent armour and some IF to survive ranged fire which will be coming your way.

Before I respecced at level 29 I had nearly 2:1 K/D with my HX, and if I had a bit more practice (haven't been playing in ages) or more gold (so I could ride an eg. +3 destrier instead of +3 rouncey) it would've certainly been better. So it is quite effective, perhaps not as gamechanging as melee is (bar shooting melee heroes in smaller-scale maps and "cleaning up" in close match endings) but very effective. Granted, I had +3 steel bolts and +3 light crossbow, too. (Well, I was the first HX on EU1, in the time when archers were automatic sniper crossbows of doom.)

The counter to mounted ranged has always been foot ranged (and that counter is now weaker and less popular and much less effective if the HX doesn't care about upkeep and uses a panzerhorse). I tried a HA STF yesterday (with cheap gear, it would certainly be more effective with tatars or bodkins and +3s). It's useful and does do some kills, however it does to me seem it's a somewhat weaker class. It's also a noticeably more expensive class to maintain, which is just unfair, and has to spend all of its points to have a good build by level 30.

The price of bows (especially the medium/lower tier bows) and arrows needs to go down. Other than that, the class itself (HA) needs to boost because you CAN score kills and do something (I tried with nomad bow + barbed arrows and it sortof worked with that, preety sure with loomed khergit and a better bow it'd be much better), but rather the HX needs some sort of str-related requirement to both avoid the 30 agi builds and be forced to spend some extra points (eg. 3-4 points) to force it to make sacrifices if it wants ironflesh / powerstrike.

Alternatively, leave the HX as it is and boost archery a slight bit, at least in their anti-horse capabilities which are now pitifully weak. As long as a HX can afford to ride a destrier it is a nightmare to down it. Since upkeep clearly doesn't prevent players from using such gear, well, you get the situation there aren't enough counters. Furthermore, there often aren't enough players online to have a sufficient amount of ranged (as you see, ranged is quite essential in the game) and HXs/HAs become a gamebreaker.


Title: Re: Nerfing Horse Xbows or Buff HA
Post by: bruce on April 10, 2013, 11:18:53 pm
Another thing.

The fact is that mounted ranged are quite a counter to mounted melee, which essentially are countered by either foot ranged (but they can move out of the way!) or mounted ranged (which they can't run away from, especially if it's mounted ranged on a courser or such). So normally melee horsemen hate horse ranged of all sorts with a passion, and would like to see HX nerfed to the level of HA.

(I'm quite sure that nobody will ever boost the efficiency of the HA class, we've had a time when HAs were, well, imagine a 50+ body armour person riding on a catapracht and doing 90-is pierce per shot, everyone is scarred by the memory)

However, CPRG needs ranged, both on foot and some on horse (since foot ranged is no longer THAT effective vs horses) to be playable for all classes, from infantry to melee cavalry of various types and so on. Furthermore, effective ranged coupled with open maps promotes teamplay. When will you see a shield wall or moving in formation in any of the huge number of town maps in rotation? Never. Will you ever see a formation of infantry in absence of ranged and cavalry? You won't, because you won't need to be in a formation. Will you ever see melee cavalry having some patience and sticking near their infantry and archers (for protection) instead of riding willy-nilly without effective foot & mounted ranged players? No, you won't, because they don't need to be protected from anything otherwise.

Of course, mounted ranged is annoying as hell to infantry, especially after they decided to nerf hybridization to hell with slots and all that jazz, so you just can't grab something from the ground to throw or whatnot. Still, it's a part of a complex ecosystem, and I'm quite sure infantrymen would not have a happier time if they were gone.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Fandrall on April 11, 2013, 06:54:37 pm
If you compare the two classes to eachother the HX will be the better one. Comming from nearly 2 years as a HA I find HX to be a really relaxed yet effective class that can do everything the HA can and more. The only situation I think HA would be more effective is if you have a well trained squad of each class. In that case the slightly higher reloadspeed of the HA would come into account. With the complete abcense of teamplay the slower reloading speed is neglectable though, you just ride off/dodge while reloading anyway.

To be able to hold you shot is gold. As HA you need to time your attacks as you only will be "accurate" during a short period of time. As HX (depending on build ofc) you are actually dead accurate at full speed and can go at someone and shoot without care about timing. All you need to do is pick a target, ride towards it aiming, release at close range and ride away from danger while reloading. If the target is dead then find a new one, if not repeat. If other cav is comming for you  run from them untill they get tired and go away.

About HX builds im sure the balanced builds are more flexible but the 7/30 build is in no way only a troll build. Yes you are weak and will go down fast but first someone needs to catch you or hit you at ranged. Having riding 10 really helps you keep out of harms way and if you choose your fights you'll have higher survivability then most classes/builds. Besides a lvl 30 7/30 HX with 2IF will have 46hp while a lvl 30 15/24 HA will have 50hp.

However I dont think HXs should be nerfed yet. On EU its a fairly new occurance and I think its better to let people adapt to the new threat b4 any nerfs are made. Sofar most HXs are STFs that ppl make to troll/test and then get tired of as it is harder then you think. These can be annoying but hardly have any impact on the outcome of a round.

P.S. All you ranged cav should get off your mounts if you are the last alive and there is next to no chance that you'll win. Keeps people from whine about the class which in turn will lower the risk of nerfs and its also not nice to make alot of ppl wait for you to finish your fun so they can continue theirs.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: CrazyCracka420 on April 11, 2013, 07:07:29 pm
I would probably do a 7/30 build if I was a HX and ride an arabian (if I could get a +3 even better), people who are paying attention rarely get caught when they ride these.  I don't even try against the better riders.

If ranged are targeting you, just keep juking and you'll be fine, otherwise you really have no threats (besides your own tunnel vision if you get too caught up on one enemy)

    Strength: 7
    Agility: 30
    Hit points: 42

    Converted: 4

    Athletics: 7
    Riding: 10

    Weapon Master: 10

    Crossbow: 190

Seems like one hell of a good build to me, only problem would be that if you don't have a light crossbow in a strat battle, you'd be worthless.  But if they do, and you're on foot, you'd still be a menace.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: bruce on April 12, 2013, 12:18:48 am
Don't take athletics. It's bad / worthless, and useful only in case you get downed in which case you're 80% dead anyway.

I'd take a +3 destrier. It's quite fast, very very fast with +3 riding and it's not going to die quickly and can also do damage by bumping which is important for people who hold their shield up. Ofc it's going to end up losing money if you do that.

You forgot you need HA skill, btw.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: CrazyCracka420 on April 12, 2013, 04:26:58 pm
Don't take athletics. It's bad / worthless, and useful only in case you get downed in which case you're 80% dead anyway.

I'd take a +3 destrier. It's quite fast, very very fast with +3 riding and it's not going to die quickly and can also do damage by bumping which is important for people who hold their shield up. Ofc it's going to end up losing money if you do that.

You forgot you need HA skill, btw.

Duh...thanks :P

So something like this then:

Level 30 (4 420 577 xp)

    Strength: 7
    Agility: 30
    Hit points: 42

    Converted: 4
    Athletics: 2
    Riding: 10
    Horse Archery: 5
    Weapon Master: 10


    Crossbow: 181

Maybe put the 2 athletics into IF?
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Lennu on April 16, 2013, 12:56:13 pm
Change Light Crossbow and normal Crossbow back to 1slot weapons. But also change the damage type into cut for all xbows but Heavy and Abalest. And adjust the damage/reload speed a bit to keep the lighter xbows somewhat usefull. This way we'll get our 2h/xbow hybrids back nerfed. HX won't be 2shotting tincans anymore, but intead they'll get slightly higher rate of fire + more ammo. Hunting xbow will be completely useless again. Everyone will be happy, except those who loomed hunting xbow, but they are the HX my old friends causing this problem, so nobody gives a shit about them.  :D
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Fuma Kotaro on April 16, 2013, 02:22:05 pm
only viable xbow on horse is the light one keep the hunting xbow free
archers have more bows to use while still being effective
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Micah on April 16, 2013, 03:10:24 pm
HX's are very strong against all mounted and foot classes including archers. They are a dominant class. Thats not how games should work, since there has always to be a way to effectively deal with an enemy tactic. The only way i see to counter HX are dedicated light HA's ( 5 PD, high riding + accuracy) but they are useless and overly expensive atm compared to HX.

Either buff light HA alot, to become effective again or reduce cost alot, so it will become worth using the class again. THis would even it out and remove the dominance, because light HX would still be pretty ineffective against most other classes including foot infantry.
Nerfing HX a bit shouldnt hurt too , but mainly there has to be an effective counter that does not turn our to be another dominant class.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Gurnisson on April 16, 2013, 03:17:00 pm
HX's are very effective against all mounted and foot classes including archers. They are a dominant class.

The fuck game are you playing? Go on EU1 and start dominating the server with your dominant class then. I would be interested and seeing how it goes. Also, try getting close to enemy archers and see what happens. The HX has a big disadvantage against a foot archer, I know that from experience as both a foot archer and a HX.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Micah on April 16, 2013, 03:28:00 pm
The fuck game are you playing? Go on EU1 and start dominating the server with your dominant class then. I would be interested and seeing how it goes. Also, try getting close to enemy archers and see what happens. The HX has a big disadvantage against a foot archer, I know that from experience as both a foot archer and a HX.
I must admit , that i didnt play HX yet, but considering the high projectile speed, accuracy and damage of xbows - leaving alone the advantage to avoid enemy ranged by riding away/into cover, i think HX has alot options to deal with archers too.
But its true that i haven't played the class yet... :oops:

edit: i would admitedly also  like to see (light) HA to have a purpose in the game again :P
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: CrazyCracka420 on April 16, 2013, 04:10:08 pm
Horse xbows aren't dominant against the main group of foot soldiers (unless they are engaged with the enemy).  If you ride too close to the enemy horde, the archers/xbows are going to tear you up (or throwers if you get too close to infantry).  Horse Xbows are able to dominant the lone heroes running around by themselves, which makes perfect sense.  They are also able to effectively harass enemy cavalry lancers who stray too far from the main group, this also makes sense.  You also see them being "dominant" at the end of the round when the enemy has no ranged players left, and the infantry keep chasing the horse xbow around in circles, this makes sense.

As a level 33, 13th generation cavalry lancer, I can say "I'm okay" with all of this.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Ronin on April 17, 2013, 01:25:17 pm
I would not want any nerfs but I believe it is a bit odd to see horsexbowmen being the perfect ranged cavalry. That role should be only fulfilled by horse archers if we take the history into account. Nomadic warriors' ability at being strong skirmishers were not matched by the lesser used mounted xbowmens of nordic and european kingdoms.

How about this:

-Change HA into something as viable as any other class. Buff their accuracy, damage and melee capabilities, but give them an option to carry only 1 stack of arrows. That way they will be on equal terms with foot archers but will have less ammo and a bit less firing speed (HA reduces wpf).
-Make xbows not reloadable on horseback. It is not even historically accurate. If an xbowmen wishes to ride a horse they will have to dismount to reload again and therefore will have to hybridize with getting athletics to be viable on foot just in any case. That way we won't be seeing any high riding builds. Because remember xbows do not require PD and xbowmen have free points to spend on something else.

As an additional note:
-Remove the higher upkeep on archery. It is just silly and does not contribute to anything.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: bruce on April 17, 2013, 02:30:47 pm
It's not accurate? It is. You use your foot. Ofc, you could not maneuver like crazy while doing this. However, what is not accurate is such light crossbows doing large amounts of armour-piercing damage.

Upkeep on archery gear needs to be reduced somewhat, I agree it's a bit crazy atm. HXs need a nerf, not being deleted from the game. Deleting classes because you don't like them is crap.

HA don't need buffing except for upkeep reduction. Buff their effectiveness and infantry gameplay becomes a nightmare, and people will just use STF HAs to troll and we will see the "nerf HA" threads again.

Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Angellore on April 17, 2013, 06:09:53 pm
I made STF HA char and played a bit yesterday at EU_4 and today at EU_1. My current HA KDR is Kills/Deaths: 73/39, 1.9:1.
My HX KDR is Kills/Deaths: 639/300, 2.1:1, so just slightly better (HX is reskilled, also level 30, so situation is equal for both).

HA accuracy is good enough to play well, even with this STF, level 30 char. My build is 18/21, 163 WPF in Archery, Yumi +3, Bodkins +3.
I'm using 3 packs of arrows, so I have 51 bodkins (pierce damage) in total. That's 2 times more ammo than HX has.

The damage of HA is really weak. I need to hit low armored enemy (like archers) 3 times to kill them. Killing harder targets is huge challenge, I need about 8 accurate arrows to kill heavily armored targets (I will try to do more damage tests today evening).

From my observations, it's much harder to go for enemy ranged as HA (comparing to HX), so I try to stay away from enemy ranged. I would need a bit more accuracy to go for enemy archers (18/24 build could be much better for that). Same time, going for enemy horsemans is fine, also disturbing enemy infantry is much easier because HA don't need to reload.

I'm still not used to Yumi arrow speed, which is really slow comparing to anything else (arrows drops very fast, I can't get used to that). I'm sure I will get better with some more experience.

Anyway, the class seems to be fine. It has less damage than HX, but 2 times more arrows (and i'm counting Bodkins here! It can be even more with different arrow types!). I can also shoot 3 times faster than HX do. I would love to see a bit more damage from HA, especially against low armored targets, but that would make HA far superior to HX due to more ammo and much faster shooting speed. But the class itself isn't that bad, especially I don't have any experience in HA yet, it should be better when I start playing it regularly.
I can't agree that HA is much worse than HX. It's definatelly harder class to play than HX, but it has it's advantages over it.

HA: Much faster shooting speed, much more ammo.
HX: Higher damage, a bit better accuracy (and ability to hold crossbow in ready to fire position).

If someone is interested, those are my builds (both useless in melee, both builded to be good in shooting):
(click to show/hide)
(click to show/hide)
HA will be even better with high level (33+), while HX can't get more accuracy (accuracy increase from WPF is limited) nor damage.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Templar_Steevee on April 18, 2013, 03:34:47 pm
I heve 2 ideas how to balabce HX

1) increase str req for x-bows without changing x-bows stats. It's hillarious that ppl can draw x-bow on horse with 2 fingers. When mounted requirements for using x-bow should be at least +3 or even more, because you are drawing it holding in one hand and pulling with other one, instead of drawing it with both hands when you are on foot.

2) add skill required to use x-bows (something like Power Draw). And if that skill will have a additional % dmg added remake stats of x-bows.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Overdriven on April 18, 2013, 04:09:56 pm

Anyway, the class seems to be fine. It has less damage than HX, but 2 times more arrows (and i'm counting Bodkins here! It can be even more with different arrow types!). I can also shoot 3 times faster than HX do. I would love to see a bit more damage from HA, especially against low armored targets, but that would make HA far superior to HX due to more ammo and much faster shooting speed. But the class itself isn't that bad, especially I don't have any experience in HA yet, it should be better when I start playing it regularly.
I can't agree that HA is much worse than HX. It's definatelly harder class to play than HX, but it has it's advantages over it.


Good luck going head to head with HX as HA. The problem is whilst HA can shoot faster, the poor accuracy and low damage means that unless the HX is a complete retard, they could either kill you or your horse long before you've taken half their health. Not to mention HX can get away with wearing much more armour, increasing the gap even more. Pretty much  the same problem occurs all over the battlefield. The accuracy, damage, armour, melee capability simply does not compare to anything else on the battlefield. The two things an HA can do better are: Run away. Carry more arrows.

In my opinion that's simply not enough to consider it a viable class. I'll also mention that your KDR is only that high because you started with a stf. A normal HA has to play from level 1 and only becomes truly viable at level 30, leaving you with a horrific KDR until that point. The HX is more viable much earlier due to higher early accuracy and early constant damage, as no need for PD so once you hit 9 strength you are set.

Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Sultan Eren on April 18, 2013, 04:13:50 pm
Buff HA? Hell no.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Gurnisson on April 18, 2013, 04:15:48 pm
Good luck going head to head with HA as HX. The much higher RoF means that only a very bad HA will lose against a HX

ftfy
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Overdriven on April 18, 2013, 04:17:35 pm
ftfy

Rate of fire is nothing if you are way out matched in damage, accuracy and armour.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Gurnisson on April 18, 2013, 04:18:44 pm
Rate of fire is nothing if you are way out matched in damage and armour.

When I was HA I chased HX to kill them. As HX I avoid HA whenever I can. Wonder why!
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Overdriven on April 18, 2013, 04:21:24 pm
When I was HA I chased HX to kill them. As HX I avoid HA whenever I can. Wonder why!

Not a very good HX  :wink: The HX I have played against will hit me with 2 bolts and I'm dead. Whereas it'll take a significant amount more arrows to do the same thing to an HX whilst having far poorer accuracy. All an HX has to do is weave a bit to avoid arrows, whereas it's much harder to avoid those laser guided bolts. Also, you can only get 2 arrows to every 1 of an HX. Maybe 2.5 (half drawn) but not 3.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Arrowblood on April 18, 2013, 04:40:41 pm
When I was HA I chased HX to kill them. As HX I avoid HA whenever I can. Wonder why!
cos your superfast pony could be damaged.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Zlisch_The_Butcher on April 18, 2013, 05:20:00 pm
HAs grow a pair, you're not that worse than HX, and if I, a fucking horsethrower on a slow as fuck steppe horse, can take out most HXs in a one on one, then so can you. Both classes feel just as hard to play against, and I die from two arrows about as much as I die from two bolts.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Rumblood on April 18, 2013, 06:06:32 pm
HA accuracy is good enough to play well, even with this STF, level 30 char. My build is 18/21, 163 WPF in Archery, Yumi +3, Bodkins +3.
I'm using 3 packs of arrows, so I have 51 bodkins (pierce damage) in total. That's 2 times more ammo than HX has.

And where are you getting the gold to fund this? Because it isn't from the HA.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Angellore on April 18, 2013, 07:17:24 pm
And where are you getting the gold to fund this? Because it isn't from the HA.
Both my HA and HX uses exactly same armor. With same horse, max upkeep is:
HA: 3,717 gold
HX: 3,241 gold
So that's about 12% upkeep difference in favor of HX. Not big one, but yeah, HX is slightly cheaper to play.

My Shielder and 2h chars has max upkeep about 2.5k. With those classes i'm not losing money, but even make some.
Why is upkeep so high for HA/HX? I guess it's just part of devs solution to keep people away from playing those classes.

I really don't see HA as weak class comparing to HX. It's just different class. As HA I focus enemy horses and infantry, as HX I focus enemy ranged and horses. HX is easier class to play, but that also means it's relatively easy to max out your potential as HX (which isn't that huge!). Since HA is harder to play than HX, it's also much harder to master it, so it has greater potential (especially i'm doing fine even now, as HA newbie).
Imo HA/HX in term of efficiency are no match at all to 2h or any other proper class. I can decide about battle win if I have good round as Shielder or 2h. As HA/HX it's almost impossible to affect battle itself - before I kill 1 target, battle is often in ending stage already. I can kill some more enemies then, but it won't affect battle result anymore, battle is basically over. But I like it anyway, playing HA/HX is always something different.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Gurnisson on April 18, 2013, 07:19:24 pm
Both my HA and HX uses exactly same armor. With same horse, max upkeep is:
HA: 3,717 gold
HX: 3,241 gold

Did you count the double chance for arrow break into the equation? Would probably increase the price gap a bit if you didn't
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Angellore on April 18, 2013, 07:47:41 pm
Did you count the double chance for arrow break into the equation? Would probably increase the price gap a bit if you didn't
I just took max upkeep stat from the page which includes 3 bodkins for HA / 2 steel bolts for HX. But of course it doesn't work like that. Some people says double or tripple items don't increase upkeep chances anymore, it was removed in some patch (I don't know if that's the truth or not).

The thing is, I don't really understand why do we have those random chances of upkeep anyway? I don't see any logic in random chances of repair, because if you are lucky you can ride plated charger with full plates and laugh from upkeep, and if you are not, then basically every build can take whole your gold really soon. I would prefer to have some small upkeep, multiplied by number of ticks. Then everyone would be treaten same way.
I know many people would say random chances are same for everyone. But unfortunatelly, it isn't working this way. Just look at cRPG lottery, in theory everyone has same chances there, and there are big winners and big losers of this system. That's why random upkeep is really bad solution for such a basic game function as money collecting.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: Teeth on April 18, 2013, 07:51:32 pm
When I was HA I chased HX to kill them. As HX I avoid HA whenever I can. Wonder why!
Because HX with 7 requirement body armour is the only thing HA's have a chance of actually killing and as a HX you can kill anything?
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: bruce on April 18, 2013, 10:20:09 pm
I would prefer to have some small upkeep, multiplied by number of ticks. Then everyone would be treaten same way.

The truth.

This is especially bad for newer players which don't have tons of gold and can't ignore bad streaks.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: BarBeQ on April 18, 2013, 11:18:25 pm
After much thinking i came to a conclusion how HX should be balanced correctly:

(click to show/hide)
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: bruce on April 18, 2013, 11:55:59 pm
After much thinking i came to a conclusion how HX should be balanced correctly:

(click to show/hide)

I know how to fix all ranged in crpg.

Remove all classes which don't use a shield.
Title: Re: Nerfing Horse Xbows or Buff HA
Post by: FRANK_THE_TANK on April 19, 2013, 12:14:16 pm
Increase the STR req already ffs.