because everybody respawns in a few seconds anyway, this new siege has become a huge spamfest. its not even fun. people just running around swinging randomly
i suggest adding the same as in strat: timer becomes longer each time you die
[13:50] <Lennu_> Heh, Eu_2 is bugged.
[13:50] <Lennu_> Flag isn't coming down, and the timer isn't working :D
[13:50] <Lennu_> Endless round of team death match
[13:50] <Lennu_> Funny thing is, you can't qml people to get higher multi either. It just doesn't work!
[13:51] <Lennu_> Don't worry, we already tried :P
What are the bugs? Is it worth playing? Turning on cRPG and joining a non strat server fills me with trepidition, but it actually sounds decent.
fixed? a map where the timer gets stuck at 0.00 without the round ending AND where the flag goes down doesnt really seem fixed
really, with instaspawning people dont value their life anymore. they just go out and spam the fuck out of the enemy. it doesnt feel like a real fight where two teams fight for their lifes.
One thing : BALLISTA :hard to use but WONDERFUL!!(click to show/hide)
Does it 1 hit? And how many materials you need?Better question is what's the record number of people hit by a single shot.
This really isn't siege anymore, more like capture certain areas. So more of a battle mode spin off. No more siege towers or ladders just castles that you run right through. WWHHHYYY!!!!imo, this mode revived siege. What we were playing before was something we can call 'defend the flag while the other team is parcouring over the walls and ladders towards you': the walls were useless, almost not worth defending and often you could win easier by all staying on the walls. THIS mode however does feel like a siege, you are actually moving around a huge castle and defending with the whole team on a single spot. it just feels so much more real.
imo, this mode revived siege. What we were playing before was something we can call 'defend the flag while the other team is parcouring over the walls and ladders towards you': the walls were useless, almost not worth defending and often you could win easier by all staying on the walls. THIS mode however does feel like a siege, you are actually moving around a huge castle and defending with the whole team on a single spot. it just feels so much more real.Agree and i hope it will go like this. But something have to be done with this spawn points cos right now there is no reason to use RMB at all.
i think only the instaspawning is still a problem and once that is fixed, this mode will be unstoppable and a HUGE trademark for crpg. if people from native hear about this, they wont stay there.
The Fire means that its already captured by the attackers and the aim mean that this flag ist captureable, the other flags without the aim-symbol cant be captured atm by the attackers. When you press your left Alt Button a compass will appear and guide you to the next captureable flag (airline).
Someone divided by zero. I can sheath my light lance. What sorcery is this?
All servers have that feature, right? Not just conquest.
Yes. You can pick something up like; LongSpear - GLA - Danish - Steel Pick. You can take them out of your ass afterwards. But you cant spawn with so much.
It´s a bug, Ozin already said me.
What I don't get is where to find this game mode. I play Siege Beta but its the exact same as normal siege. I go to the conquest game mode tab and nothing pops up. :cry: I'm NA.
How do you get down voted for your opinion. That's just silly. Majority of people that log onto siege wanna play siege not roving around in mobs trying to capture multiple flags
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Majority of people that log onto siege wanna play siege not roving around in mobs trying to capture multiple flagsDoubt it, for me personally climbing a ladder with 3 great maulers waiting at the top of it is hardly the highlight of my siege sessions. If I play siege I play it because I want some fast paced infantry action. I think this new system still allows that and more. I am currently making a map for this and I am trying my best to keep siege elements in there, but I think a more open map now and then doesn't hurt either.
Doubt it, for me personally climbing a ladder with 3 great maulers waiting at the top of it is hardly the highlight of my siege sessions. If I play siege I play it because I want some fast paced infantry action. I think this new system still allows that and more. I am currently making a map for this and I am trying my best to keep siege elements in there, but I think a more open map now and then doesn't hurt either.
Stop suggesting xp/gold solutions for the current model please. Multiplier based xp will soon be gone from the mod for good, for all modes.
Stop suggesting xp/gold solutions for the current model please. Multiplier based xp will soon be gone from the mod for good, for all modes.
Stop suggesting xp/gold solutions for the current model please. Multiplier based xp will soon be gone from the mod for good, for all modes.
It may be worth separating the spawn points from the capture points by some distance. That would help prevent defenders from spawning directly on top of the attackers.Your first point is a good one, will be up to the mappers.
It also may be worth having a wave spawn mechanic, similar to Day of Defeat. Rather than each player respawning after a fixed period of time, have all dead players spawn together every 5-10 seconds. That way you end up with waves of players assaulting a location, rather than a constant stream of people.
Better question is what's the record number of people hit by a single shot.
Your second one I like, might very well end up adding that.About the 2nd idea - it was implemented in strategus, at they very beginning, but was later scrapped, because the spawning in waves caused lag/stuttering for people. Can this be avoided now?