cRPG

cRPG => General Discussion => Topic started by: Everkistus on March 19, 2013, 09:45:17 am

Title: Eu 2 / NA 2 Conquest gamemode
Post by: Everkistus on March 19, 2013, 09:45:17 am
Thanks for adding this, by first glance it looks awesome! Good work Ozin!
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Teeth on March 19, 2013, 11:24:10 am
Properly impressed, as soon as the bugs are worked out and some more maps get created this will actually be awesome. First Rageball, now this.

PRAS OZIN!
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: KingBread on March 19, 2013, 11:25:58 am
Its not conquest Everkistus. Cos defenders can't recapture spawn points. Its like staged siege and i faking love it so i cried whole morning today.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Miralay on March 19, 2013, 11:42:40 am
Yeah and I'm pretty sure it'll be more fun as soon as those pesky bugs are gone! :D
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: no_rules_just_play on March 19, 2013, 12:24:56 pm
because everybody respawns in a few seconds anyway, this new siege has become a huge spamfest. its not even fun. people just running around swinging randomly

i suggest adding the same as in strat: timer becomes longer each time you die
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Knitler on March 19, 2013, 12:42:45 pm
because everybody respawns in a few seconds anyway, this new siege has become a huge spamfest. its not even fun. people just running around swinging randomly

i suggest adding the same as in strat: timer becomes longer each time you die

Nope, in Strat its one big round, you cant do it like that on EU2/NA2.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: KingBread on March 19, 2013, 12:46:39 pm
I kind a like it cos it feels more intense this way :)
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Smoothrich on March 19, 2013, 12:47:05 pm
What are the bugs?  Is it worth playing?  Turning on cRPG and joining a non strat server fills me with trepidition, but it actually sounds decent.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Lennu on March 19, 2013, 12:54:39 pm
Quote
[13:50] <Lennu_> Heh, Eu_2 is bugged.
[13:50] <Lennu_> Flag isn't coming down, and the timer isn't working :D
[13:50] <Lennu_> Endless round of team death match
[13:50] <Lennu_> Funny thing is, you can't qml people to get higher multi either. It just doesn't work!
[13:51] <Lennu_> Don't worry, we already tried :P

I hope I won't get banned for leaking these logs...
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Knitler on March 19, 2013, 12:56:19 pm
What are the bugs?  Is it worth playing?  Turning on cRPG and joining a non strat server fills me with trepidition, but it actually sounds decent.

I think they´re already fixed, like on some maps when you press ALT , is crashes.
Or one time when i played the round was over and in the next round the "attackers" flag was already up the flagpole, and the attackers had no chance to win.
And if you press alt all the time it will not refresh over the next round so it will show you the last one before.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: no_rules_just_play on March 19, 2013, 12:57:07 pm
fixed? a map where the timer gets stuck at 0.00 without the round ending  AND where the flag goes down doesnt really seem fixed
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Knitler on March 19, 2013, 01:02:13 pm
fixed? a map where the timer gets stuck at 0.00 without the round ending  AND where the flag goes down doesnt really seem fixed

Well, they have to edit the map then, cause as a map maker you can now set the time of the rounjds on the map :D
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: no_rules_just_play on March 19, 2013, 01:03:16 pm
its on all maps, its just a bug
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Fips on March 19, 2013, 01:06:01 pm
Meh, first day of patch, show some patience.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Lennu on March 19, 2013, 01:07:38 pm
We're just reporting all the bugs that need to be fixed.  :lol:
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Tindel on March 19, 2013, 01:52:56 pm
not having to wait for respawns sounds awesome, always hated that "feature"
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Tindel on March 19, 2013, 04:20:41 pm
I only had 10minutes, but so far it looks AMAZING!

Yeah debugg some, maybe balance, make maps. But it might just be the best thing ever!
Proper skirmish fights in urban terrain, with objectives and shit.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Joseph Porta on March 19, 2013, 04:23:42 pm
Can't wait to try it out!  :shock:
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: no_rules_just_play on March 19, 2013, 05:02:24 pm
really, with instaspawning people dont value their life anymore. they just go out and spam the fuck out of the enemy. it doesnt feel like a real fight where two teams fight for their lifes.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: CrazyCracka420 on March 19, 2013, 05:05:36 pm
chadz will not look kindly on praising false prophets....but I do appreciate the new game mode implementation ozin.

I personally still prefer round based game modes where everyone's life is "equal" and very important.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Algarn on March 19, 2013, 05:19:05 pm
Maybe mappers can adapt old maps to new conquest mod ... That's less longer than create news ...
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Smoothrich on March 19, 2013, 05:53:04 pm
really, with instaspawning people dont value their life anymore. they just go out and spam the fuck out of the enemy. it doesnt feel like a real fight where two teams fight for their lifes.

So play battle.  I certainly don't value my life for shit in Strategus battles, since its a TDM/Conquest hybrid.  I value the objective and how many bads I can kill on my way to it, or defending it, before I die in a blaze of glory.  That's why its so much better.  Less kiting nerds, more goofy cav charges, brave souls charging first to die honorably.  Not that single life long respawn sit around and watch a horse xbow jerk his arabian off for 4 minutes every 2 minutes of gameplay that cRPG turned into.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Sir_Senior_the_Eldest on March 19, 2013, 09:17:34 pm
Ok I have just played a round of this new game mode and I think it's really fun. You have some really intense melee frontiers for nearly 30mins. That's pretty cool imo. And there are also usual siege modes in the map rotation so there's no real problem. We don't lose usual siege.
I just see 1 danger. After the map there were a lot of whiners because they had to fight with x1 for 30min. Imo it's not all about money or grinding but there is a real danger that these maps could quickly empty the server because many people don't want to earn so few coins.
I'll give this cool game mode some time but what about a multiplier that is as high as the number of flags your team controls atm?

tl,dr: Read it you lazy bastard!
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Mala on March 19, 2013, 09:23:35 pm
k, the first impression was quite confusing.
i have waited for ages to spawn and then i have realized that i have to choose a spawnpoint. there was no real hint about that (well, there is a entry in the spawnmenu, but most of the time i skip the team select).
after the spawn i had no clue if i was attacker or defender. so i have followed the horde until we have met a few enemies.
later we have found a flag, but it did not move and then i have died, respawn and next try over and over again.

my main problems were that i had no information about my role and that nothing happened. it was ok for a tdm but quite boring for a conquest mode.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Jarold on March 19, 2013, 11:16:09 pm
This really isn't siege anymore, more like capture certain areas. So more of a battle mode spin off. No more siege towers or ladders just castles that you run right through. WWHHHYYY!!!!
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Joseph Porta on March 19, 2013, 11:23:40 pm
It's fucking epic, nuffsaid!

Just rotate normal siege and conquest together, variation ftw!
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: isatis on March 20, 2013, 01:06:48 am
One thing : BALLISTA :

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hard to use but WONDERFUL!!
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Joseph Porta on March 20, 2013, 01:13:20 am
One thing : BALLISTA :
(click to show/hide)
hard to use but WONDERFUL!!

Does it 1 hit? And how many materials you need?
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Tydeus on March 20, 2013, 01:20:18 am
Does it 1 hit? And how many materials you need?
Better question is what's the record number of people hit by a single shot.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Fips on March 20, 2013, 01:23:24 am
Afaik Ozin is still trying to fix it, right now it's highly unlikely to hit anything else than the ground or the ballista itself.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: isatis on March 20, 2013, 01:52:09 am
pfffft I use it as a deadly trap! attiring people upnwith random shot and killling them at the top!

...

Ok, I killed nobody... in like 20 trials...

Pfft
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Teddy bear on March 20, 2013, 07:36:30 am
Great mode.

Never been so excited since peasant wars and Strat.v.1 :D
Only PURE TDM could be better!!! :)
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: no_rules_just_play on March 20, 2013, 08:23:15 am
This really isn't siege anymore, more like capture certain areas. So more of a battle mode spin off. No more siege towers or ladders just castles that you run right through. WWHHHYYY!!!!
imo, this mode revived siege. What we were playing before was something we can call 'defend the flag while the other team is parcouring over the walls and ladders towards you': the walls were useless, almost not worth defending and often you could win easier by all staying on the walls. THIS mode however does feel like a siege, you are actually moving around a huge castle and defending with the whole team on a single spot. it just feels so much more real.
i think only the instaspawning is still a problem and once that is fixed, this mode will be unstoppable and a HUGE trademark for crpg. if people from native hear about this, they wont stay there.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: KingBread on March 20, 2013, 03:45:21 pm
imo, this mode revived siege. What we were playing before was something we can call 'defend the flag while the other team is parcouring over the walls and ladders towards you': the walls were useless, almost not worth defending and often you could win easier by all staying on the walls. THIS mode however does feel like a siege, you are actually moving around a huge castle and defending with the whole team on a single spot. it just feels so much more real.
i think only the instaspawning is still a problem and once that is fixed, this mode will be unstoppable and a HUGE trademark for crpg. if people from native hear about this, they wont stay there.
Agree and i hope it will go like this. But something have to be done with this spawn points cos right now there is no reason to use RMB at all.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: FleetFox on March 20, 2013, 06:26:08 pm
Really fun in my opinion. Had some great city street fights today, and I enjoyed teaming up with No Rules trying to flank the enemy haha ;P Me and ChopChop have also been successful with the Ballista's! When I say sucessful I mean that Chop (who was on the opposite team) fired the balista, the bolt flew backwards (lol) and one hit tked Cora with a headshot. It was simply beautiful to watch and highly amusing ^^ Looking forward to Ozins new exp system so that the 30min wait for a multiplier will no longer be an issue. Keep up the good work Ozin and see the rest of ya in the streets for some team deathmatch!
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Algarn on March 20, 2013, 07:35:46 pm
Ballistas should be more easy to man ... We can't see the (big) bolt flying ...
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Mala on March 20, 2013, 08:22:57 pm
Ok, another round today, but it was still quite confusing.
At first i thought that i was on defender side, but in the end it turned out that i was attacker.

Anyway, that was my map as i have joined the game.
(click to show/hide)
So far i have figured out that the encircled spot is my current spawn point and i can choose between all of the green ones.
But i have no clue what the fire icon means and i guess the one with aim mark might be the next target of my side, but  i am not sure about that.
At the end of the round the map has looked the same, so i have no comparison here.

A legend for the map could be an solution.
Another one is to rename the teams in attacker/defender and remove the spawns away from the flag, this leads only to spawn camping which is not that funny.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Eddy on March 20, 2013, 08:26:50 pm
The Fire means that its already captured by the attackers and the aim mean that this flag ist captureable, the other flags without the aim-symbol cant be captured atm by the attackers. When you press your left Alt Button a compass will appear and guide you to the next captureable flag (airline).
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Vieuxcrotter on March 20, 2013, 09:53:48 pm
The multiplier system need to be changed for this new mod.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Freland on March 20, 2013, 10:02:41 pm
Defenders need to have some spawn timer. It's near impossible to take the only flag when defenders respawn instantly only a 5 second walk away. Otherwise great work - with a fex fixes this can become great.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Mala on March 20, 2013, 10:13:20 pm
The Fire means that its already captured by the attackers and the aim mean that this flag ist captureable, the other flags without the aim-symbol cant be captured atm by the attackers. When you press your left Alt Button a compass will appear and guide you to the next captureable flag (airline).

And why you can not cap every flag you want?
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Jarold on March 20, 2013, 10:17:07 pm
I say atleast a 12 second spawn timer.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Ozin on March 20, 2013, 10:59:46 pm
Posted a brief explanation/guide on the mode here http://forum.meleegaming.com/dev-stuff/siege-beta-guide-explanation-(wip)/
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Zanze on March 20, 2013, 11:17:02 pm
Someone divided by zero. I can sheath my light lance. What sorcery is this?
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Joseph Porta on March 21, 2013, 12:54:24 am
Someone divided by zero. I can sheath my light lance. What sorcery is this?

All servers have that feature, right? Not just conquest.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Knitler on March 21, 2013, 12:57:55 am
All servers have that feature, right? Not just conquest.

Yes. You can pick something up like; LongSpear - GLA - Danish - Steel Pick. You can take them out of your ass afterwards. But you cant spawn with so much.

It´s a bug, Ozin already said me.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Kafein on March 21, 2013, 12:58:17 am
It's very cool, but defenders should spawn further away from the flags and also multiplier changes should be more frequent somehow.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Joseph Porta on March 21, 2013, 01:00:29 am
Yes. You can pick something up like; LongSpear - GLA - Danish - Steel Pick. You can take them out of your ass afterwards. But you cant spawn with so much.

It´s a bug, Ozin already said me.

Allright, thank the gods that it's a bug, sheathable long spear aint fun :p
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Jarold on March 21, 2013, 01:03:23 am
What I don't get is where to find this game mode. I play Siege Beta but its the exact same as normal siege. I go to the conquest game mode tab and nothing pops up.  :cry:     I'm NA.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Malaclypse on March 21, 2013, 01:04:02 am
What I don't get is where to find this game mode. I play Siege Beta but its the exact same as normal siege. I go to the conquest game mode tab and nothing pops up.  :cry:     I'm NA.

Have to wait for the proper map. If it's a map that's not set up for the new gamemode, it's just normal siege.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Joseph Porta on March 21, 2013, 01:06:14 am
I like the variation tbh  :)
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Jarold on March 21, 2013, 01:19:52 am
Yeah we just played one of the new conquest maps. It is fun. Like Joseph_Porta said the variation is awesome! I hope it stays this way.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: dreadnok on March 21, 2013, 02:46:59 am
its awful and mindless.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: dreadnok on March 21, 2013, 12:01:14 pm
How do you get down voted for your opinion. That's just silly. Majority of people that log onto siege wanna play siege not roving around in mobs trying to capture multiple flags
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Kafein on March 21, 2013, 12:19:57 pm
How do you get down voted for your opinion. That's just silly. Majority of people that log onto siege wanna play siege not roving around in mobs trying to capture multiple flags

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Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Vibe on March 21, 2013, 12:23:03 pm
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Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: dreadnok on March 21, 2013, 02:00:19 pm
I just find it weird you get down voted because someone doesn't like the reason why i personally like siege over conquest. Renown don't mean shit. But none of this matters cause siege is done and its going to be called conquest, or war of the roses with better gameplay
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Teeth on March 21, 2013, 02:57:05 pm
Majority of people that log onto siege wanna play siege not roving around in mobs trying to capture multiple flags
Doubt it, for me personally climbing a ladder with 3 great maulers waiting at the top of it is hardly the highlight of my siege sessions. If I play siege I play it because I want some fast paced infantry action. I think this new system still allows that and more. I am currently making a map for this and I am trying my best to keep siege elements in there, but I think a more open map now and then doesn't hurt either.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Joker86 on March 21, 2013, 03:57:42 pm
This game mode awakens the hope that there will be a variation for battles. With reconquerable flags and so on. The effects such a game mode would have on the different classes and their balance could lead to a totally new feeling of cRPG. Just imagine buffing archers and horses  :shock:
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Mala on March 21, 2013, 04:20:18 pm
Doubt it, for me personally climbing a ladder with 3 great maulers waiting at the top of it is hardly the highlight of my siege sessions. If I play siege I play it because I want some fast paced infantry action. I think this new system still allows that and more. I am currently making a map for this and I am trying my best to keep siege elements in there, but I think a more open map now and then doesn't hurt either.

30 min rounds are not that fast action for me.
everytime i have played the conquest mode it was just a giant meat grinder without much tactics besides of zerg and spawncamp.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: moorane on March 21, 2013, 04:40:16 pm
It's great fun, but still needs some tweaking I guess...Like  Kaffein said - it's hardly possible for the attackers to win; they've the longer way to the last flag, while defenders respawn near the flag (and if both teams are relatively equal in terms of kills/"skill" the math just doesn't sum up). Maybe an increasing respawn timer if you die alot in a short time (to make players play at least a bit more careful) would be a good idea as well.

What would be a great addition to the "normal siege" mode would be if both teams would be fighting for territory/flags (like domination in some fps games out there^^) - multiplier could be based on the number of flags a team owns. But so far the "new siege" is really refreshing and fun :).
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Lt_Anders on March 21, 2013, 04:40:57 pm
HOW TO FIX MULTIPLIER SYSTEM ON THIS GAME MODE!

Make it like this: At start, attackers have a x1 and defenders have a x5. As Attackers capture flags, their multi goes up(to a x5) and defenders drop to a x1. This will be balanced(but would require between 5-7* ). This means that capping flags gets you points, and defending keeps your points. And If what I think is true, assuming a good average game, it'll result in a x3 for everyone, unless one side gets REAL good or has a smart tactic.

*Why: because if you have it at 7(with 2 fully uncappable spawns) or 5 with only attackers spawn unconquerable, it'll work with the 1 flag, 1 multi rule. But if you had 8 flags, you can't do this rule, but even in conquest game modes, you shouldn't have more than 7 flags anyway.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: SoA_Sir_ODHarry on March 21, 2013, 05:10:25 pm
meh i not tryd too make a map yet but this conqeust thingy got so much friggin potential may i defeat my lazyness :D

it could be awesome for Clan action with big numbers.Now u actually can create maps which could force more "tactical battels" .Like simply creating  Terrain areas which give an advantage for the different Classes.Since u need all flags too win the Round peopel can form Battalions too take a certain Flag.There can be made chokepoints which can be won by one Team with more tactics involved depending at the map.I have a shitload of ideas.
The most simpel way would be too cut 1 Map in 3 parts.
-Left Flank:
 plains for cav clashes

-Middel
Fortificated Position for ranged

-Right Flank
Urban/rocky terrain for Melee Clash.

This naturaly offers 3 Options for Battailons ,each will have an own "Task" at the map they gotta achieve too help the Team too win the Round.
Depending how the different Map Areas are connected ,rougly Manouvers like Flanking or sandwich a Position that is hold by the other Team can be performed.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Ozin on March 21, 2013, 08:05:49 pm
Stop suggesting xp/gold solutions for the current model please. Multiplier based xp will soon be gone from the mod for good, for all modes.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Lt_Anders on March 21, 2013, 08:09:26 pm
Stop suggesting xp/gold solutions for the current model please. Multiplier based xp will soon be gone from the mod for good, for all modes.

Ah, ok, but lets hope the new system works well with this! We are only attempting to help make it better!

Honestly, using this mode with strat would be pretty neat. Makes strat about map acquisition and proper holding points.

Ever thought about taking this new game mode and porting it to strat?
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Smoothrich on March 21, 2013, 08:11:35 pm
Stop suggesting xp/gold solutions for the current model please. Multiplier based xp will soon be gone from the mod for good, for all modes.

Just tie points to objectives and kills.  Bonus points/score for more kills by flags.  Possibly track assists in a similar way.  Award an end of round bonus to both teams if they stick through the entire time based on how many minutes you played.  Double the bonus if you win or whatever.  Try to balance it so winning team is like a 20-30 minutes of 3-5x, but losing team is never below 2.5x (in current rates).

I'm assuming the new xp system will be based on points anyways.  Expanding the current points system to objectives (and end of round bonuses for wins, losses, and personal performance) makes the most sense.

Then just make gold a certain percentage of your final XP.  So you get more gold actually playing and doing well then AFK leeching.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Joseph Porta on March 21, 2013, 08:15:02 pm
Stop suggesting xp/gold solutions for the current model please. Multiplier based xp will soon be gone from the mod for good, for all modes.

I hope it will be a system thats friendly for people that don't play every day for 12h. :)
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Vodner on March 21, 2013, 08:37:01 pm
It may be worth separating the spawn points from the capture points by some distance. That would help prevent defenders from spawning directly on top of the attackers.

It also may be worth having a wave spawn mechanic, similar to Day of Defeat. Rather than each player respawning after a fixed period of time, have all dead players spawn together every 5-10 seconds. That way you end up with waves of players assaulting a location, rather than a constant stream of people.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Ozin on March 21, 2013, 09:17:06 pm
It may be worth separating the spawn points from the capture points by some distance. That would help prevent defenders from spawning directly on top of the attackers.

It also may be worth having a wave spawn mechanic, similar to Day of Defeat. Rather than each player respawning after a fixed period of time, have all dead players spawn together every 5-10 seconds. That way you end up with waves of players assaulting a location, rather than a constant stream of people.
Your first point is a good one, will be up to the mappers.

Your second one I like, might very well end up adding that.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Vieuxcrotter on March 21, 2013, 10:46:32 pm
Defender need a 10sec respawn time atleast.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: isatis on March 21, 2013, 11:38:57 pm
Better question is what's the record number of people hit by a single shot.

loadout of pic :

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Ballista IS awesome only for that, Ozin deserve our faithful love!!
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: woody on March 22, 2013, 02:53:07 pm
The balance is shot.

Easiest way is slightly increased respawn time for def and  i would like all inbuilt siege equipment removed but all siege items able to be brought to map, eg everything from ladders to catapults. Would also need an attackers camp where non death respawn with new gear.
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: [ptx] on March 22, 2013, 03:27:38 pm
Your second one I like, might very well end up adding that.
About the 2nd idea - it was implemented in strategus, at they very beginning, but was later scrapped, because the spawning in waves caused lag/stuttering for people. Can this be avoided now?
Title: Re: Eu 2 / NA 2 Conquest gamemode
Post by: Thedric on March 22, 2013, 10:14:05 pm
Couldnt you test this mode on EU4, or some other server no one gives a shit about? Did you really have to fuck up the only last good server left?

After the initial excitement Im starting to think whoever proposed the idea of conquest wanted to bring down EU2. Cause, lets face it, its basically unplayable at the moment. The shitty conquest map is unwinnable and fubar with bugs, and all the other maps, due to the faster flag speed, have suddenly become undefendable (unless teams are super uneven). I keep logging on EU2 only to remember (within seconds!) why I hate it with a passion.

I hope the devs dont take this whole rant as an insult, but forcing this beta into the throats of the siege-players was an incredibly shitty idea. We europeans already have enough on our plate with those fucked up pings we've been getting. Just revert the whole patch, bring the old EU2 back and let us forget this nightmare ever happened.