Author Topic: Eu 2 / NA 2 Conquest gamemode  (Read 6092 times)

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Offline isatis

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #30 on: March 20, 2013, 01:52:09 am »
0
pfffft I use it as a deadly trap! attiring people upnwith random shot and killling them at the top!

...

Ok, I killed nobody... in like 20 trials...

Pfft
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline Teddy bear

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #31 on: March 20, 2013, 07:36:30 am »
+1
Great mode.

Never been so excited since peasant wars and Strat.v.1 :D
Only PURE TDM could be better!!! :)

Offline no_rules_just_play

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #32 on: March 20, 2013, 08:23:15 am »
+4
This really isn't siege anymore, more like capture certain areas. So more of a battle mode spin off. No more siege towers or ladders just castles that you run right through. WWHHHYYY!!!!
imo, this mode revived siege. What we were playing before was something we can call 'defend the flag while the other team is parcouring over the walls and ladders towards you': the walls were useless, almost not worth defending and often you could win easier by all staying on the walls. THIS mode however does feel like a siege, you are actually moving around a huge castle and defending with the whole team on a single spot. it just feels so much more real.
i think only the instaspawning is still a problem and once that is fixed, this mode will be unstoppable and a HUGE trademark for crpg. if people from native hear about this, they wont stay there.

Offline KingBread

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #33 on: March 20, 2013, 03:45:21 pm »
+1
imo, this mode revived siege. What we were playing before was something we can call 'defend the flag while the other team is parcouring over the walls and ladders towards you': the walls were useless, almost not worth defending and often you could win easier by all staying on the walls. THIS mode however does feel like a siege, you are actually moving around a huge castle and defending with the whole team on a single spot. it just feels so much more real.
i think only the instaspawning is still a problem and once that is fixed, this mode will be unstoppable and a HUGE trademark for crpg. if people from native hear about this, they wont stay there.
Agree and i hope it will go like this. But something have to be done with this spawn points cos right now there is no reason to use RMB at all.
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Offline FleetFox

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #34 on: March 20, 2013, 06:26:08 pm »
+2
Really fun in my opinion. Had some great city street fights today, and I enjoyed teaming up with No Rules trying to flank the enemy haha ;P Me and ChopChop have also been successful with the Ballista's! When I say sucessful I mean that Chop (who was on the opposite team) fired the balista, the bolt flew backwards (lol) and one hit tked Cora with a headshot. It was simply beautiful to watch and highly amusing ^^ Looking forward to Ozins new exp system so that the 30min wait for a multiplier will no longer be an issue. Keep up the good work Ozin and see the rest of ya in the streets for some team deathmatch!
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Offline Algarn

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #35 on: March 20, 2013, 07:35:46 pm »
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Ballistas should be more easy to man ... We can't see the (big) bolt flying ...

Offline Mala

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #36 on: March 20, 2013, 08:22:57 pm »
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Ok, another round today, but it was still quite confusing.
At first i thought that i was on defender side, but in the end it turned out that i was attacker.

Anyway, that was my map as i have joined the game.
(click to show/hide)
So far i have figured out that the encircled spot is my current spawn point and i can choose between all of the green ones.
But i have no clue what the fire icon means and i guess the one with aim mark might be the next target of my side, but  i am not sure about that.
At the end of the round the map has looked the same, so i have no comparison here.

A legend for the map could be an solution.
Another one is to rename the teams in attacker/defender and remove the spawns away from the flag, this leads only to spawn camping which is not that funny.

Offline Eddy

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #37 on: March 20, 2013, 08:26:50 pm »
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The Fire means that its already captured by the attackers and the aim mean that this flag ist captureable, the other flags without the aim-symbol cant be captured atm by the attackers. When you press your left Alt Button a compass will appear and guide you to the next captureable flag (airline).

Offline Vieuxcrotter

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #38 on: March 20, 2013, 09:53:48 pm »
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The multiplier system need to be changed for this new mod.

Offline Freland

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #39 on: March 20, 2013, 10:02:41 pm »
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Defenders need to have some spawn timer. It's near impossible to take the only flag when defenders respawn instantly only a 5 second walk away. Otherwise great work - with a fex fixes this can become great.
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Offline Mala

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #40 on: March 20, 2013, 10:13:20 pm »
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The Fire means that its already captured by the attackers and the aim mean that this flag ist captureable, the other flags without the aim-symbol cant be captured atm by the attackers. When you press your left Alt Button a compass will appear and guide you to the next captureable flag (airline).

And why you can not cap every flag you want?

Offline Jarold

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #41 on: March 20, 2013, 10:17:07 pm »
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I say atleast a 12 second spawn timer.

Offline Ozin

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #42 on: March 20, 2013, 10:59:46 pm »
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Posted a brief explanation/guide on the mode here http://forum.meleegaming.com/dev-stuff/siege-beta-guide-explanation-(wip)/

Offline Zanze

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #43 on: March 20, 2013, 11:17:02 pm »
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Someone divided by zero. I can sheath my light lance. What sorcery is this?

Offline Joseph Porta

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Re: Eu 2 / NA 2 Conquest gamemode
« Reply #44 on: March 21, 2013, 12:54:24 am »
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Someone divided by zero. I can sheath my light lance. What sorcery is this?

All servers have that feature, right? Not just conquest.
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