cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Casimir on March 05, 2013, 06:18:39 pm

Title: ArmA III
Post by: Casimir on March 05, 2013, 06:18:39 pm

ArmA 3 is now in alpha testing, anyone got a spare invite going?
Title: Re: ArmA III
Post by: Apsod on March 05, 2013, 07:30:10 pm
Afaik, you can buy it on steam.
Title: Re: ArmA III
Post by: Casimir on March 05, 2013, 07:34:20 pm
You can pre-order now yeah.
Title: Re: ArmA III
Post by: Vodner on March 05, 2013, 07:34:50 pm
Sadly I don't think they included the new JVM scripting interface in the alpha. While Java isn't my favourite programming language, it's still leaps and bounds ahead of SQF (and there are a ton of alternative JVM-based languages that can be used). The only redeeming quality of SQF is that it isn't SQS.

I hope that serious modding in ArmA 3 doesn't require the absurd number of hacks and half-documented features that were required by its predecessors. If you want a perfect example of this, look at what the ACE guys had to do to get their CCIP pipper working for aircraft HUDs.

Question for the folks who have the alpha:
Is the fixed-wing flight model any better? Also, did they actually end up taking the helicopter flight model from Take On Helicopters?
Title: Re: ArmA III
Post by: Casimir on March 05, 2013, 07:37:53 pm
The games always been a pig, although i haven't been involved in the modding scene since ArmA (armed assault). Many frustrating hours spent trying to learn that shit.
Title: Re: ArmA III
Post by: SeQuel on March 06, 2013, 02:08:16 am
I bought it but got no peeps to play with.
Title: Re: ArmA III
Post by: Artyem on March 06, 2013, 06:35:06 am
I've got three passes to give out still and all of my friends already bought it, so PM me if you want one.


EDIT:

I don't think I can give them out until the 14th(?) I believe, and I've lined one up for a clan member.

First two people to PM me can have them, I guess.
Title: Re: ArmA III
Post by: Vibe on March 06, 2013, 08:06:17 am
People say the game's pretty polished.

Title: Re: ArmA III
Post by: Ganner on March 06, 2013, 08:25:29 am
People say the game's pretty polished.


Sorry couldn't get past the voice HELLO GUISE.
Title: Re: ArmA III
Post by: Tagora on March 06, 2013, 08:25:53 am
People say the game's pretty polished.


Thanks for destroying my eardrums you sadist

also:

"it's umm...ehhhh...errr...it's an amazing work of art...ehhhhh"


"ehhhh ummm  it's amazin'...teh visuals..TEH VISUALS"
Title: Re: ArmA III
Post by: Vibe on March 06, 2013, 08:33:12 am
Lol sorry dudes, I have no sound at work so I didn't know what I put you through :D

unintended trolling win
Title: Re: ArmA III
Post by: Kelugarn on March 06, 2013, 08:39:41 am
God damn, just bought my digital delux edition.
Title: Re: ArmA III
Post by: enigmatic_stranger on March 06, 2013, 09:21:41 am
nvm
Title: Re: ArmA III
Post by: Vibe on March 06, 2013, 11:52:08 am
Title: Re: ArmA III
Post by: Leesin on March 06, 2013, 12:07:56 pm
Is it just me that is actually underwhelmed by the graphics? seriously, they aren't that great lol, good enough for an ArmA game but parading them like they are some next gen revolution is comical. Not that I play games for the graphics ( although it's always a nice bonus to have good graphics ) but that ArmA III "everything maxed" video was not impressive. Hopefully they improve upon that by final release but I doubt much will change other than added "after effects".

Plus I hope they've fixed the horrible awkwardness of controlling your character ( i.e feeling you are controlling a physically disabled character who is trying to run through a pool of syrup ), if not the only way I'd even consider buying this is for some super awesome mod, which is the only reason I bought ArmA II  :lol:.

Yeah, I'm here to shit on everything today.
Title: Re: ArmA III
Post by: Casimir on March 06, 2013, 12:16:22 pm
Considering the size of the map and the view distance that the game renders the graphics are pretty good. High rez textures packs will always make the game prettier but I frankly don't give a fuck about graphics. I sincerely doubt they will have changed the character movement system as they've been using it since flashpoint.

They have added another (probably even more buggy) dimension with underwater stuff which caught my interest.
Title: Re: ArmA III
Post by: Leesin on March 06, 2013, 12:31:56 pm
Considering the size of the map and the view distance that the game renders the graphics are pretty good. High rez textures packs will always make the game prettier but I frankly don't give a fuck about graphics. I sincerely doubt they will have changed the character movement system as they've been using it since flashpoint.

They have added another (probably even more buggy) dimension with underwater stuff which caught my interest.

Which is why I said "Good enough for an ArmA game", but I'm puzzled by the people banging on about how good it looks lol.
Title: Re: ArmA III
Post by: Casimir on March 06, 2013, 12:34:26 pm
Yeah it's no crysis 3, but it's not a bad looking game.
Title: Re: ArmA III
Post by: Vibe on March 06, 2013, 12:42:25 pm
Dunno about people calling Arma 3 graphics "next-gen" because they definitely aren't, but I think giving the game a bunch of "bad-ass" effects would just make it look unrealistic, and ArmA is all about realism. I still think ArmA 2 graphics (and the Chernarus map) look fairly realistic, adding effects to that would just make it look more like a cartoony video game.
Title: Re: ArmA III
Post by: Leesin on March 06, 2013, 03:08:05 pm
Dunno about people calling Arma 3 graphics "next-gen" because they definitely aren't, but I think giving the game a bunch of "bad-ass" effects would just make it look unrealistic, and ArmA is all about realism. I still think ArmA 2 graphics (and the Chernarus map) look fairly realistic, adding effects to that would just make it look more like a cartoony video game.

They will add after effects that hurt your eyes and make playing the game annoying, with most serious players disabling them in the user.ini file for the performance boost  :lol:. I never mentioned "badass effects", just look at the texturing and modeling, it's shit and there are games with large scales like ArmA that managed to pull off better looking scenery.

 I am just baffled at all these youtube videos of people going on about how awesome the visuals look, when it doesn't really look much better than ArmA II, I couldn't care how it's "realistic" or that it's "not bad looking", I'm not denying those, I just think anyone who says the graphics are awesome should be banned from the internet.  :lol:
Title: Re: ArmA III
Post by: Banok on March 06, 2013, 05:13:02 pm
watch a gameplay video, movement and stuff looks SOOO much better than arma 2. there's none of that horrible delay


and its funny because I feel the opposite to you guys, I don't think crysis 3 actually looks THAT good. I think arma 3 looks way more realistic than crysis 3, crysis has some impressive quality textures. poly counts and physics but the overall look/feel/style of the game is... game-y. arma 3 has much more realistic animations, scale and colour palette. which in comparison make crysis look cartoony and I imagine much less imersive although I do need to actually play both. but I noticed the same thing in crysis 2, the world sort of feels shiny and plastic compared to say battlefield 3.
Title: Re: ArmA III
Post by: Casimir on March 06, 2013, 05:38:00 pm
Movement does look smoother that's for sure. I agree with your points about the aesthetic of crysis, but I still think its a damn good looking game from a technical stand point.
Title: Re: ArmA III
Post by: Tibe on March 06, 2013, 06:15:30 pm
(click to show/hide)

Acctually I felt the same way. I aint easly impressed with shiny things. Overall the engine and inventory system did appear bet...less retarded. So there is a +.But yea. Same thing, might only buy it for some badassia mods. ARMA in general is series, what I consider "nerd" and "dadgames". But mods changed it. Its just not like the game is too hard or anything, it has just always been rather boring to me. Being too much of a simulator just spells BORING to most people. Overall from videos ARMA 3 does appear to be more mainstream friendly than its predecessors. That means not the kind of boring that only your dad would like.
Title: Re: ArmA III
Post by: Radament on March 06, 2013, 08:47:48 pm
i'm excited like a kid playing this alpha , enjoyed sniping rabbits and trying to avoid snakes thinking they were going to bite me .
AI is still OP , enemies spots you underwater at night when i can't see shit.
Ctrl+S is the best movement toggle i see in games so far.
didn't touched aircrafts or helis cause i'm a noob.
dynamic lighting is awesome.
and most important thing : THERE ARE BUBBLES OVER THE SEA
Title: Re: ArmA III
Post by: GreasySausageSandwhich on March 07, 2013, 12:11:12 am
The graphics are impressive in a sandbox environment.  Sure CoD, BF3, or Crysis have better graphics maxed out, but their maps aren't anywhere near this large.

Just compare the distant terrain in this video to Arma 2.  It's a large improvement.
Title: Re: ArmA III
Post by: Miracle on March 07, 2013, 12:42:33 am
Obligatory double Rodgers avatar post.  Discount double check.  Also, ARMA III seems pretty good so far.
Title: Re: ArmA III
Post by: SeQuel on March 07, 2013, 01:28:18 am
Is it just me that is actually underwhelmed by the graphics? seriously, they aren't that great lol, good enough for an ArmA game but parading them like they are some next gen revolution is comical. Not that I play games for the graphics ( although it's always a nice bonus to have good graphics ) but that ArmA III "everything maxed" video was not impressive. Hopefully they improve upon that by final release but I doubt much will change other than added "after effects".

Plus I hope they've fixed the horrible awkwardness of controlling your character ( i.e feeling you are controlling a physically disabled character who is trying to run through a pool of syrup ), if not the only way I'd even consider buying this is for some super awesome mod, which is the only reason I bought ArmA II  :lol:.

Yeah, I'm here to shit on everything today.

You shit on every game  :lol:

The graphics are def not next gen though. I think a lot of people are just impressed because it's such a huge improvement over Arma 2 yet runs the same/or better for almost everyone.
Title: Re: ArmA III
Post by: Tor! on March 07, 2013, 02:24:56 am
Shooting and moving is alot better than Arma2. Also all the stances you can take are quick, smooth, and very useful. It ran buttersmooth at the start, however, after 15-20 min framerate steadily decreased. At the end it was less than 10, and I dont have a bad rig. Something on the map eating resources, dunno what. I've encountered three bugs so far, one is the blurry bug, other is NPC's not firing, third is all of us not being able to equip / change gear at crates. It's looking good for future Arma action! Cant wait for the wasteland mod for this  :)
Title: Re: ArmA III
Post by: Radament on March 07, 2013, 03:29:37 am
Cant wait for the wasteland mod for this  :)

i'm pretty  sure i saw a wasteland server with 40 slots but i was afraid joining it lol.
Title: Re: ArmA III
Post by: Tor! on March 07, 2013, 03:56:32 am
i'm pretty  sure i saw a wasteland server with 40 slots but i was afraid joining it lol.

Yeah, it's up, but unplayable for the fps reasons (atleast for me)
Title: Re: ArmA III
Post by: Vibe on March 07, 2013, 08:33:52 am
It ran buttersmooth at the start, however, after 15-20 min framerate steadily decreased. At the end it was less than 10, and I dont have a bad rig.

Sounds like a memory leak.

Also

Title: Re: ArmA III
Post by: Radament on March 07, 2013, 03:16:32 pm
Title: Re: ArmA III
Post by: Leesin on March 07, 2013, 11:22:51 pm
So you guys that have played it are saying the whole control system/transitions etc all feel much better to play with than previous games? guess I'll have to try it out when possible, though I think if I do end up actually buying it, it will be for the mods. Still the only realdownfall of the flashpoint/arma games was the awkward and horrible controls and transitions, so if they really have improved that then bravo.
Title: Re: ArmA III
Post by: Prpavi on March 08, 2013, 01:30:37 pm
lol 25 euros for alpha

the end in nigh!
Title: Re: ArmA III
Post by: Vibe on March 08, 2013, 01:33:06 pm
lol 25 euros for alpha

the end in nigh!

You get the game as well?
Title: Re: ArmA III
Post by: Casimir on March 08, 2013, 04:09:05 pm
The best of things.

Title: Re: ArmA III
Post by: Christo on March 08, 2013, 06:36:41 pm
The best of things.

(click to show/hide)

Oh god  :lol:
Title: Re: ArmA III
Post by: Leshma on March 09, 2013, 10:43:21 pm
lol 25 euros for alpha

the end in nigh!

20 if you buy it from BIS store.
Title: Re: ArmA III
Post by: Vibe on March 10, 2013, 04:53:38 pm
Caved in, bought the game. Looks great. Your character/movement is much more fluid (without delays) than ArmA2, which is great. Performance is pretty good on high-highest settings. Animations look great and I love the new stances, gun sounds are awesome too.

The only movement delay I did notice though was when you try to strafe with A or D with your character, there's a 0.5s delay from when you press the strafe button to when your character actually moves. Not sure if that is intended for slower pace gameplay/realism or not.
Title: Re: ArmA III
Post by: Vodner on March 10, 2013, 05:38:18 pm
The only movement delay I did notice though was when you try to strafe with A or D with your character, there's a 0.5s delay from when you press the strafe button to when your character actually moves. Not sure if that is intended for slower pace gameplay/realism or not.
This is probably done to stop people from 'wiggling' back and forth to dodge fire in close range encounters, which is a common strategy in shooters with low movement inertia.
Title: Re: ArmA III
Post by: Vibe on March 10, 2013, 06:18:54 pm
This is probably done to stop people from 'wiggling' back and forth to dodge fire in close range encounters, which is a common strategy in shooters with low movement inertia.

Yeah I know well enough about the strafe spam (regular Quake Live player 8-)), but yeah, that is why I was thinking they've done it like this in ArmA3, just wasn't sure if it's really intended or not. I don't mind it either way.
Title: Re: ArmA III
Post by: Vibe on March 10, 2013, 11:17:48 pm
Apparently BLUEFOR is all about slacking (screen taken of 6 of us driving around in Wasteland mod 8-))

visitors can't see pics , please register or login
Title: Re: ArmA III
Post by: Radament on March 11, 2013, 01:52:14 pm
if you want to use editor and you are a newb like me , subscribe to this (http://www.youtube.com/user/Armaidiot/videos?view=0) guy and watch all his videos , simply amazing collection of tutorials , scripting etc.
Title: Re: ArmA III
Post by: Tibe on March 11, 2013, 06:57:35 pm
These pics look fcking epic.  :shock: Good thing I has 20€ to spare. Got to rob some old ladys handbag for 5 more €-sI mean borrow from friend 5€ and im all set.
Title: Re: ArmA III
Post by: Leshma on March 11, 2013, 07:10:57 pm
You just need 65 euro cents. Once you register on https://store.bistudio.com/index.php price will go down to 20.65 euros.

At least that works for us poor Yugoslavians :wink:
Title: Re: ArmA III
Post by: Tibe on March 11, 2013, 07:24:47 pm
Well im poor too, from Lalaland, mybe that counts.
Title: Re: ArmA III
Post by: Vibe on March 11, 2013, 10:22:26 pm
Man all those stances are fucking sick. So many options. Was in a lot of cool firefights on the Wasteland mod the past 2 days, but today it seems they somehow fucked up the mod, entire servers randomly spawning as seagulls lol. I doubt it's hackers because we tried a fuckton of different servers and happened on every one of them.
Title: Re: ArmA III
Post by: Leshma on March 11, 2013, 10:40:39 pm
It's kinda sad that Wasteland is the most popular mod. There should be some hardcore conquest server.
Title: Re: ArmA III
Post by: Weren on March 11, 2013, 10:55:05 pm
I have a smooth fps with all settings high, and I can play the showcases and fool around in the editor as much as I like, but when I try to join a server my Arma 3 crashes most of the time and when I actually get into some server anyone with a vehicle is just warping around the place.
Title: Re: ArmA III
Post by: Vibe on March 14, 2013, 10:40:13 am
Don't like to kill? Arma 3 is for you!

Title: Re: ArmA III
Post by: Casimir on March 14, 2013, 05:09:49 pm
When i get home i expect all the alpha invites: Casimir4794
Title: Re: ArmA III
Post by: Molly on March 14, 2013, 09:38:43 pm
I take one too... if there's one left :) "kamelle" should work, I guess.
Title: Re: ArmA III
Post by: Banok on March 15, 2013, 03:28:45 am
runs pretty bad for me, guess im unlucky cause my PC is good.

also quite hard to enjoy at first sooo many bindings, and defaults are horrible.

need to play some more but so far i'm really glad I decided not to buy it and got an invite. although it'll probably be worth buying at release.

first impressions are some nice improvements on arma 2 but still has many of the same flaws. slightly disapointed but still hopeful.
Title: Re: ArmA III
Post by: Leshma on March 15, 2013, 04:25:21 am
cpu and gpu usage is around 50%...

final will cost 50 euro, alpha is 20 euro... look it as a preorder you can play.

wasteland server has performance issues, because its just a bunch of third party scripts.
Title: Re: ArmA III
Post by: Casimir on March 15, 2013, 04:40:12 am
Need to optomize my settings but running ~30 fps on medium on my laptop. Doesn't seem to bad although epic fights it is dropping down to 20ish which is unfortunate.
Title: Re: ArmA III
Post by: Vibe on March 15, 2013, 07:20:55 am
wasteland server has performance issues, because its just a bunch of third party scripts.

Yeah, Wasteland has pretty horrible performance, actually all the multiplayer has slightly worse performance than singleplay. SP worked smooth for me though, so I'm hoping on some optimization patches.
Title: Re: ArmA III
Post by: Sniger on March 16, 2013, 02:27:54 am
when i play at home where i have 10/10 internet i run arma 2 good settings, long view rang and so on

if i go to a mates and play there on his internet, i get fps drop...

arma 2 visuals really bandwith depending?? seems like its the same case with arma3?
Title: Re: ArmA III
Post by: Vibe on March 16, 2013, 10:38:06 am
Nah, I think it's a case of their server software having bad optimization.
Title: Re: ArmA III
Post by: Teeth on March 16, 2013, 01:13:11 pm
You just need 65 euro cents. Once you register on https://store.bistudio.com/index.php price will go down to 20.65 euros.

At least that works for us poor Yugoslavians :wink:
It's cause you don't have EU VAT. Any EU country residents are paying 25  :cry:
Title: Re: ArmA III
Post by: Weren on March 17, 2013, 02:17:35 am
Title: Re: ArmA III
Post by: Tibe on March 17, 2013, 09:11:32 am
Anybody has alphakey to spare for me? Id like to play it for like 4 days or something just to test it out. Cause still not sure if I should buy it or not. Since I get the feeling DayZ alpha will be hitting steam in a short while, would like to throw more money into that.
(click to show/hide)

Its got crafting and loads of other stuff(according to the devs).
Title: Re: ArmA III
Post by: Vibe on August 12, 2013, 02:33:11 pm

Pretty cool video of what we're getting in the final version, you also get to see Altis (the big map).
Title: Re: ArmA III
Post by: Molly on August 15, 2013, 04:08:25 pm
Big 1.1GB patch

(click to show/hide)

Hey cmp, make crpg patchlogs look like that! :D
Title: Re: ArmA III
Post by: Vibe on August 17, 2013, 10:34:21 am
If you guys like wasteland, I suggest you try Sa-Matra servers. http://wasteland.arma.su/
The missions has been pimped out so it has loot in buildings, more buildings/villages, better npc missions, better performance (!), better UI.
Title: Re: ArmA III
Post by: pingpong on August 17, 2013, 11:17:26 pm
Would buy this, if it werent for the stupid futuristic setting, they should have just done a remake of original Operation Flashpoint: Resistance, and one thing that bugged the fuck out of me in arma 2 was the damage models, i mean come on, car set itself on fire when you shoot full mag of ak rounds to it  :|, hows the damage models on A3?
Title: Re: ArmA III
Post by: Vibe on August 18, 2013, 12:36:12 am
Would buy this, if it werent for the stupid futuristic setting, they should have just done a remake of original Operation Flashpoint: Resistance, and one thing that bugged the fuck out of me in arma 2 was the damage models, i mean come on, car set itself on fire when you shoot full mag of ak rounds to it  :|, hows the damage models on A3?

Better than that at least. I do slightly dislike the futuristic setting as well but it could be worse. It's only slightly futuristic.
Title: Re: ArmA III
Post by: Molly on August 18, 2013, 12:39:53 am
Futuristic is too much to say about it. More like weapon systems that are in R&D or testing are already in the game.
It's not like you're shooting lightning bolts or crap like that :D

And most stuff is just modern weaponry really...
Title: Re: ArmA III
Post by: Vibe on August 22, 2013, 10:40:25 am
"What about Altis?! The mothership is inbound and visitors of Gamescom can explore it however they like. It is also ready to land on development branch the day after Gamescom closes - August 26th. With it comes a whole bunch of new static objects - from obviously required vegetation, roads, rocks and buildings - to some more dynamic objects for scenario design."

So the big continent is coming out in 4 days! :)

http://beta.arma3.com/sitrep-00022
Title: Re: ArmA III
Post by: Molly on August 22, 2013, 10:55:29 am
"What about Altis?! The mothership is inbound and visitors of Gamescom can explore it however they like. It is also ready to land on development branch the day after Gamescom closes - August 26th. With it comes a whole bunch of new static objects - from obviously required vegetation, roads, rocks and buildings - to some more dynamic objects for scenario design."

So the big continent is coming out in 4 days! :)

http://beta.arma3.com/sitrep-00022

Title: Re: ArmA III
Post by: Casimir on August 22, 2013, 12:27:17 pm
Now ive got a new laptop i might be able to play this :D
Title: Re: ArmA III
Post by: Vibe on August 26, 2013, 07:06:42 pm
Altis is out now on the dev build!
Title: Re: ArmA III
Post by: Molly on August 26, 2013, 07:44:36 pm
Holy shit, Altis is a 2.5GB update D:
Title: Re: ArmA III
Post by: Vibe on August 26, 2013, 07:54:41 pm
Yeah it's absolutely huge. Just did a very quick fly by with the little heli, took me 40 minutes to do it and wasted the entire fuel tank.
Title: Re: ArmA III
Post by: Molly on August 26, 2013, 09:47:02 pm
Yeah it's absolutely huge. Just did a very quick fly by with the little heli, took me 40 minutes to do it and wasted the entire fuel tank.
Does it already come with those showcases they showed off in one of the videos... with those drones and all the vehicles... the NATO showcase, mi thinkz?

That is probably awesome for checking it out the first time :D
Title: Re: ArmA III
Post by: Vibe on August 26, 2013, 10:35:18 pm
Does it already come with those showcases they showed off in one of the videos... with those drones and all the vehicles... the NATO showcase, mi thinkz?

That is probably awesome for checking it out the first time :D

Nah there's no content on Altis yet, just the map. Just go to Editor and place a vehicle of choice and go scout :p Take air or it'll take you a whole day to scout the island.
Title: Re: ArmA III
Post by: Tore on August 26, 2013, 11:05:55 pm
This gonna be awesome
Title: Re: ArmA III
Post by: Molly on August 27, 2013, 12:27:06 am
Nah there's no content on Altis yet, just the map. Just go to Editor and place a vehicle of choice and go scout :p Take air or it'll take you a whole day to scout the island.
Just took a helicopter for a spin :D

Looks really nice with huge and tight cities, islands of the coast... it looks really good and even runs smooth on rather high settings for me.

Took a pic during my "vacation" on Altis :D

(click to show/hide)
Title: Re: ArmA III
Post by: Vibe on August 27, 2013, 07:51:05 am
Nice :)

Yeah I love how many villages and big cities there are, and each has plenty of buildings that are almost all enterable. Already played one multiplayer PvP mission on it, waiting for sa-matra to port Wasteland to it for maximum fun :)
Title: Re: ArmA III
Post by: Casimir on August 27, 2013, 07:25:14 pm
Anyone know where to get this cheap? Little short on cash atm but wanna pick it up.
Title: Re: ArmA III
Post by: Molly on August 27, 2013, 07:37:34 pm
http://www.g2play.net/store/home.php (http://www.g2play.net/store/home.php)
http://www.cjs-cdkeys.com/ (http://www.cjs-cdkeys.com/)

Those 2 are the ones I am using and never had issues with any of them.
Bought my Rome 2 at cjs for 33€ compared to 60€ at the Steam shop.

...not sure if you get the key straight away tho. If it runs as pre-order you might have to wait till release for the key. Not sure... it's a Beta right now so I dunno how they handle that.
Title: Re: ArmA III
Post by: Casimir on August 27, 2013, 08:38:56 pm
cheers, g2 is about £5 cheaper which is good enough for me.
Title: Re: ArmA III
Post by: Rumblood on August 28, 2013, 12:07:49 am
Nice :)

Yeah I love how many villages and big cities there are, and each has plenty of buildings that are almost all enterable. Already played one multiplayer PvP mission on it, waiting for sa-matra to port Wasteland to it for maximum fun :)

??

I've been playing Wasteland mod in Arma 3 beta for around a couple of months now.
Title: Re: ArmA III
Post by: Molly on August 28, 2013, 12:12:23 am
Not on Altis, you didn't...

Was just released into the Dev branch and wasn't available before. You played Stratis which is from now on the ugly old brother of Altis :wink:
Title: Re: ArmA III
Post by: Xant on August 28, 2013, 12:14:40 am
??

I've been playing Wasteland mod in Arma 3 beta for around a couple of months now.
Is Wasteland good? How does it compare to DayZ?
Title: Re: ArmA III
Post by: Vibe on August 28, 2013, 08:17:40 am
Is Wasteland good? How does it compare to DayZ?

Basically it's mostly PvP, there's no zombies (although there is AI killing missions), weapons and vehicles are easier to get. You either join BLUFOR, OPFOR or be independent. It's less frustrating if you die in Wasteland since good weapons are faster to get and this is why I find it better. Less running around exploring and looting tincans, more shootin people.

??

I've been playing Wasteland mod in Arma 3 beta for around a couple of months now.

I meant port Wasteland to Altis.
Title: Re: ArmA III
Post by: Molly on August 30, 2013, 12:54:54 pm
I just added "-nologs -maxMem=2047" to my startup options of ARMA 3 and it had for a very positive effect.

I forgot to check the fps but it felt overall much smoother than before. Maybe someone else wanna try.
Title: Re: ArmA III
Post by: Rumblood on September 01, 2013, 12:52:01 am
Basically it's mostly PvP, there's no zombies (although there is AI killing missions), weapons and vehicles are easier to get. You either join BLUFOR, OPFOR or be independent. It's less frustrating if you die in Wasteland since good weapons are faster to get and this is why I find it better. Less running around exploring and looting tincans, more shootin people.

I meant port Wasteland to Altis.

Yep, you can join a team where you should cooperate (though you don't necessarily have to, you should if you join Blue or Red). If some jerk is constantly team killing, they get switched to Green (independent) which is a team also, which can cooperate, but doesn't have to do so and can backstab a "teammate" at any time.

For people who need an objective, it can be a little confusing maybe. "What am I supposed to do?"

Well, survive and kill other people is pretty much it. "But if it is just team death match, why do it on such a HUGE freaking map?"

Sure, if you are looking for a game where you can just hop in for 20 minutes, shoot some guys and be shot at, then this isn't what you are looking for. For me, the best fun to be had in Wasteland is to get together with some buddies, gather up resources, establish a base to resupply in case you do get killed, then go raising hell across the map ruining everyone else's day.

"So if everyone is off in a corner building a base somewhere secret, how does combat take place?"

The game encourages conflict in a few ways.
First, you spawn with very little. A pistol with only a few rounds or so and a couple other non-offensive tools. You will need food and water, so have to go scavenge for those items.
Second, the game has cash in it. You can earn it by claiming territory for your team, or killing other players and taking it.
Third, there are gun stores around the map where you can buy upgraded weapons and other items using that cash. There are very few of them and all teams must go there to spend that cash. That means you will be coming into contact with them while at gun stores.
Fourth, missions appear randomly around the map that can give you weapons/gear/cash. It may be a downed helicopter crash, or a sunken wreck (where you need scuba gear to retrieve it), or other events. When they spawn, you then have a decision to make because everyone sees it and can be racing to it. Are you fairly close? Do you have nothing to lose if killed? Do you have enough firepower and men to take out anyone else who might be there looting or arrive after you get there?

On bases, you can find moveable objects like walls that you can transport to somewhere in the middle of nowhere and build a base. Commandeer trucks, four wheelers, an armored personnel carrier (with an AWESOME gun) or even a helicopter if you can find one to keep there along with spare weapons and ammo. Then plan and execute raids around the map from there. You can setup a radar to warn you if any enemy gets near the place so you can hightail back and defend it if need be. Plus, it is a nice safe regroup spot if you happen to die while out raising hell.

Hope that is a good description.
Title: Re: ArmA III
Post by: Molly on September 04, 2013, 04:27:06 pm
http://beta.arma3.com/sitrep-00024 (http://beta.arma3.com/sitrep-00024)
Title: Re: ArmA III
Post by: Vibe on September 04, 2013, 04:52:23 pm
Big update on dev branch today:

Quote
04-09-2013
EXE rev. 09751
Size: ~810 MB
After this sizeable download - please consider checking file integrity in the Steam client and defragmenting non-SSD drives.
Added: PDW SMG
Added: NVS optics (Image Intensification)
Added: Nightstalker optics (Image Intensification + Daytime + Thermal Imagery Amber)
Added: TWS optics (Daytime + Thermal Imagery White-Hot + Thermal Imagery Black-Hot)
Added: TWS MG optics (Daytime + Thermal Imagery White-Hot + Thermal Imagery Black-Hot)
Added: Static GMG variants (low, raised and autonomous)
Added: Static HMG variants (low, raised and autonomous)
Added: Static AA variants
Added: Static AT variants
Added: M2A1 Slammer tank
Added: T-100 Varsuk tank
Added: AFV-4 Gorgon wheeled APC
Added: IFV-6a Cheetah tracked IFV AA
Added: M4 Scorcher self-propelled artillery
Added: M5 Sandstorm MLRS
Added: 2S9 Sochor self-propelled artillery
Added: ZSU-39 Tigris tracked IFV AA
Added: CRV-6e Bobcat tracked engineering vehicle
Added: A 143 Buzzard jet fighter
Added: Truck variants
Added: SUV
Added: Hatchback variants
Added: Ship and boat variants
Added: FIA faction
Continued memory optimizations. Note that today’s attempts have a risk of stack_overflow crashes to desktop (without noticeable error outside of RPT). We’d like know about it happening, so we can tweak the values.
Improvements to character lip-sync (WIP)
AI prone rotation two times faster
AI high-skilled soldiers accuracy improved
Title: Re: ArmA III
Post by: Molly on September 04, 2013, 05:04:01 pm
With Rome 2 being the unplayable pile of crap it is for me atm, I gonna check out the update now :P
Title: Re: ArmA III
Post by: Vibe on September 04, 2013, 05:07:47 pm
Make sure to test M5 Sandstorm, it's an artillery vehicle, much fun and destruction :D

You even get an artillery computer, so you just set where the rockets fly and sit back and enjoy Michael Bay explosions

EDIT: ZSU-39 Tigris is also a beast. You'll see.
Title: Re: ArmA III
Post by: Radament on September 05, 2013, 02:57:09 am
ok time to reinstall..
Title: Re: ArmA III
Post by: Senni__Ti on September 05, 2013, 05:38:26 pm
Loving the Jets, not used the tanks much yet :P.
Title: Re: ArmA III
Post by: Vibe on September 05, 2013, 06:34:45 pm
Yeah the jet is nice, although I feel it's a bit slow.
Title: Re: ArmA III
Post by: Molly on September 05, 2013, 06:44:46 pm
Just tried the M5 Sandstorm with the artillery computer :D

This is what the towns church looked like afterwards :D
(click to show/hide)
Title: Re: ArmA III
Post by: Vibe on September 09, 2013, 11:09:58 am
3 days to launch.
Title: Re: ArmA III
Post by: Radament on September 10, 2013, 03:56:33 pm
Yaaaayyy JSRS 2.0 sound mod !!!
Title: Re: ArmA III
Post by: NejStark on September 10, 2013, 06:31:28 pm
Yaaaayyy JSRS 2.0 sound mod !!!

the JSRS sounds seem to include the reflected sound of the gunshot. Does this reflected sound stay the same or vary depending on your distance to an object that will reflect the sound audibly?
Title: Re: ArmA III
Post by: Radament on September 10, 2013, 08:38:53 pm
the JSRS sounds seem to include the reflected sound of the gunshot. Does this reflected sound stay the same or vary depending on your distance to an object that will reflect the sound audibly?

took from armaholic forum

(click to show/hide)

i think yes but all features must be reintroduced in Arma 3
Title: Re: ArmA III
Post by: Vibe on September 12, 2013, 10:50:58 am
Arma III is now officially released. Campaign will come later.

http://www.arma3.com/launch-countdown
Title: Re: ArmA III
Post by: Banok on September 13, 2013, 01:27:17 am
now to wait for the mods that actually make the game actually fun and not complete tedium.

(click to show/hide)
Title: Re: ArmA III
Post by: Xant on September 13, 2013, 02:01:55 am
Arma III is now officially released. Campaign will come later.

http://www.arma3.com/launch-countdown

Why do they officially release a game without a single player campaign?
Title: Re: ArmA III
Post by: Vodner on September 13, 2013, 03:21:30 am
Still no information on the new JVM-based mod development that was announced ages ago. That's really disappointing.

Why do they officially release a game without a single player campaign?
To be fair, the only good campaign BIS ever released was the original OFP campaign. ArmA and ArmA 2 both had atrocious campaigns. The core of the game has always been the user content.
Title: Re: ArmA III
Post by: Xant on September 13, 2013, 05:55:28 am
Still. It's strange to release a game and then say "yeah, we'll release a single player... as DLC, sometime." BIS' biggest failing is and has always been PR. Completely atrocious. This release has went almost unnoticed by the general (gaming) public.
Title: Re: ArmA III
Post by: Molly on September 13, 2013, 08:41:11 am
Well, to be fair, they released it way earlier for most gamers.

Most people are already playing for a few months now. But it's true, the whole "released, yet no campaign"-deal is rather weird.
I am not really a fan of the MP part personally, the ARMA community (read: those players in MP) take it way too serious for my taste. I am an ARMA noob and just for being bad, I've been flamed and even kicked. Not for teamkilling or griefing but just for being really bad :P

That turned me down from ARMA mp pretty quickly... So, I am waiting for the SP part cuz until then I probably won't even start it more than once in a while to play around a little...
Title: Re: ArmA III
Post by: Vibe on September 13, 2013, 08:54:56 am
Eh always played it for the MP. Invade and Annex is nice for some PvE - lots of teamwork there and people using voice is awesome. Then I'm waiting for Sa-Matra Wasteland to release Altis version of their mission, since their Wasteland is vastly superior to other Wastelands. Then you have the PvP MP missions like Domination, which are cool as well.  Then you have Dead Nation if you want to play DayZ on Arma3 maps, but it's still very raw.
Problem with all these is finding a good server else the MP mission will run like shit with low fps.
I really haven't met any people raging at others (or me) for being bad at Arma - that is unless you crash a heli full of people or teamkill, but it's easy to avoid that (just don't do it).
Title: Re: ArmA III
Post by: Rumblood on September 13, 2013, 10:11:24 am
Played Stratis Life mod all night tonight. Pretty fun sandbox. I started out as a law abiding citizen, got some investment funding for the paper factory and started rolling in some dough. Did a heroin run for $200,000 and put it back into the legit business and made enough to start rolling a helicoptor. Cops were getting really annoying, so I was ready to start funding a gang to hit those bastards, but it got to be too late. I'm a millionaire now though, so if it carries over, I'll fund a biker gang when I get back on, or if not, start the money making early with a few guys with the plan to take down the pigs once we have a good army built up.  :P
Title: Re: ArmA III
Post by: NejStark on September 13, 2013, 10:29:53 am
Played Stratis Life mod all night tonight. Pretty fun sandbox. I started out as a law abiding citizen, got some investment funding for the paper factory and started rolling in some dough. Did a heroin run for $200,000 and put it back into the legit business and made enough to start rolling a helicoptor. Cops were getting really annoying, so I was ready to start funding a gang to hit those bastards, but it got to be too late. I'm a millionaire now though, so if it carries over, I'll fund a biker gang when I get back on, or if not, start the money making early with a few guys with the plan to take down the pigs once we have a good army built up.  :P

Sounds ace. This a single player mod?
Title: Re: ArmA III
Post by: Vibe on September 13, 2013, 11:33:36 am
Sounds ace. This a single player mod?

It's a multiplayer mod. I've heard about it several times and I see servers full of people on Stratis Life, but never actually tried it. Rumblood, is there anything we need to know before we start that mod? Any general tips or controls/hotkeys we need to know, or do they have a new user -friendly interface?
Title: Re: ArmA III
Post by: Radament on September 13, 2013, 01:18:11 pm
Eh always played it for the MP. Invade and Annex is nice for some PvE - lots of teamwork there and people using voice is awesome. Then I'm waiting for Sa-Matra Wasteland to release Altis version of their mission, since their Wasteland is vastly superior to other Wastelands. Then you have the PvP MP missions like Domination, which are cool as well.  Then you have Dead Nation if you want to play DayZ on Arma3 maps, but it's still very raw.
Problem with all these is finding a good server else the MP mission will run like shit with low fps.
I really haven't met any people raging at others (or me) for being bad at Arma - that is unless you crash a heli full of people or teamkill, but it's easy to avoid that (just don't do it).

Invade & Annex is my favourite type of Mission atm , you must find a server with mature people though. i don't pretend a serious gameplay , just tactical and you can see a lot of server full of grievers planting mines at spawn , destroyng helis , , ffs just wait GTA V and do this shit on there.

Tried PvP Domination but server restarted too early to see an enemy.

Wasteland is too laggy for me , fps < 10.

Altis Life could be nice if people try to don't act like idiots running in circle screaming like psychotics in voip as i saw in some videos.
Title: Re: ArmA III
Post by: Rumblood on September 13, 2013, 05:54:27 pm
It's a multiplayer mod. I've heard about it several times and I see servers full of people on Stratis Life, but never actually tried it. Rumblood, is there anything we need to know before we start that mod? Any general tips or controls/hotkeys we need to know, or do they have a new user -friendly interface?

Just pull up the map and click on the rules. Other than that, pretty standard ARMA fare. You earn a paycheck every few minutes. Investing into the paper or cheesecake factory gives you more money per tick with an initial investment of $100,000. I think it takes maybe 30 minutes to get that much from a paycheck, but there are other things you can do to earn cash, like doing delivery runs, going hunting, refining oil, collecting apples from the orchard, etc. Those are legit ones, the illegal ones that will make you a wanted man if you get caught is robbing the bank, running heroin, going whaling. You can also form gangs and have gang wars, though I didn't see anyone doing that.
Just pull up the map to find the various shops. I would start out as a citizen, then switch to play a cop later on once you've got a feel for it. Cops are powerful, but have to follow certain rules when harassing the citizenry. They are the only ones who can get military grade weapons, unless you become a terrorist, or a gang member. You can steal cop equipment, but can be arrested if caught with it. When the cops get you, they can detain you, search you, impound your vehicles and confiscate your stuff, and put you in jail for a period of time (not sure how long). They are not supposed to kill you unless you are fleeing, try to kill them, or other citizens.
You have a bank account that is persistent, even after logging off, though I think reset on a server reboot. Anyhow, pretty fun change from Wasteland, which I also really enjoy. And I agree, I think that SA-Matra Wasteland is the best one.
Title: Re: ArmA III
Post by: Vibe on September 14, 2013, 07:19:14 pm
Yaaaayyy JSRS 2.0 sound mod !!!

Just tried this, awesome sounds, but too bad servers need to allow it (and not many do). Also enjoying Invade&Annex more and more, such an awesome mission even though it's PvE - well, AI is deadlier than I thought to be honest.

Here's us signaling the heli to pick us up after we've taken an area

(click to show/hide)
Title: Re: ArmA III
Post by: Xant on September 14, 2013, 07:54:42 pm
ArmA 3 is definitely one of the best games of 2013. A lot of awesome things about it, and CQB is finally smooth too.
Title: Re: ArmA III
Post by: Xant on September 15, 2013, 06:53:54 pm
How do you switch teams in Wasteland?! What sorcery is required? Always puts me on OPFOR and I want to be INDEPENDENT.
Title: Re: ArmA III
Post by: NejStark on September 15, 2013, 07:58:01 pm
How do you switch teams in Wasteland?! What sorcery is required? Always puts me on OPFOR and I want to be INDEPENDENT.

In the lobby hit the team you want (red/Blue/Green) and then choose an available slot in the centre section of the screen.
You should see your name there. then hit ok/spawn/deploy/whatever word they have there.
Played hardcore Arma 3 wasteland for the first time last night and really enjoyed it. The only thing you might find fidly if you;re used to 2 is the posture. I kept doing some sexy sideways lying thing when i was prone.
 :D

sexy sideways prone
(click to show/hide)
Title: Re: ArmA III
Post by: Vibe on September 17, 2013, 10:12:04 pm
Just had a great squad leader in Invade&Annex and a squad that used voice comm - it was an excellent experience and felt very immersive (squad leader used military lingo). Also if you never noticed, but when one uses voice com his ingame character starts moving his mouth - looks awesome.

Coupled with JSRS mod and hearing massive explosions all around you while you try to take a village.. glorious.
Title: Re: ArmA III
Post by: Xant on September 17, 2013, 10:59:18 pm
I find people using military lingo on voice comm more corny than immersive.
Title: Re: ArmA III
Post by: Christo on September 17, 2013, 11:03:23 pm
I find people using military lingo on voice comm more corny than immersive.

I somewhat agree with this, even though the last VOIP-heavy thing I played was Planetside (yeah I know it's not arma, whatever), and I was laughing uncontrollably at some of the platoon leaders I heard.

Just why all the communication clutter? It's useless, just tell people to hold X and attack Y, then regroup at Z. No need for do you copy over, whiskey tango foxtrot.
Title: Re: ArmA III
Post by: Vibe on September 17, 2013, 11:31:47 pm
He wasn't overdoing it at all, the phrases he used were actually useful (like "double column" while we were passing through a street). If he'd be using the lingo to RP a soldier then yeah, I'd find that corny as well.

"No need for do you copy over, whiskey tango foxtrot." was nothing like that :D
Title: Re: ArmA III
Post by: Christo on September 17, 2013, 11:53:52 pm
Ah that's just a formation name, nothing retarded like that.

Once I remember I played BF2142 and there was a guy always playing on the servers I played, and after every commander order that you can just drag and drop, he went like this:

"Roger that EU commander, I'm carrying out orders and flanking to capture position B, over and out, blah blah blah he went on for like 10 seconds"

People were yelling "SHUT THE FUCK UP GODDAMNIT" after he did this like 10 times in a row after the commander changed the lines. Every. Fucking. Time. lol  :mrgreen:
Title: Re: ArmA III
Post by: Vibe on September 18, 2013, 12:04:40 am
Yeah was nothing like that, just basic commands without the unneeded "roger copy that soldier blahblah". You know, terms like LZ, AO, communicating enemy location using the numbers on compass ("bearing 190"), formations, combat pace, all useful stuff.
Either way, bots are seriously good on the servers I played, you need to take cover all the time, because they're not fucking stormtroopers at all, you pop out too much you'll die instantly and you're always outnumbered. Me and the squad leader got pinned down behind one of those little stone walls that are all around Altis, bullets whizzing and cracking all around, shit was intense because if you die you need to wait in base for the heli pickup and he's always going to land a safe distance from the AO, meaning it's going to take you some time till you're back in the fight.

I'll start taking more screenshots.
Title: Re: ArmA III
Post by: Christo on September 18, 2013, 12:07:14 am
Do it, I can't experience ARMA anyway with this dying potato
Title: Re: ArmA III
Post by: Vibe on September 19, 2013, 11:12:12 pm
Few screens

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(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: ArmA III
Post by: Christo on September 20, 2013, 01:02:20 am
Damn, I remember seeing someone playing arma or whatever, it's totally different to an arcade game (no shit), but I mean in a different way.

How can you tell which dot to shoot at if he's very far away? At least this makes midrange scopes useful though lol
Title: Re: ArmA III
Post by: Xant on September 20, 2013, 07:29:16 am
Invade & Annex is a PvE mod, right?

The AI in Arma 3 can be extremely challenging, which is very refreshing. Sometimes very retarded too, sure, but it flanks and attacks as a team, lays down suppressive fire and so on. Been having a lot of fun with some co-op scenarios downloaded from Steam Workshop.

Also, best weapon by far is Mk18 ABR 7.62!
Title: Re: ArmA III
Post by: Vibe on September 20, 2013, 08:13:30 am
Damn, I remember seeing someone playing arma or whatever, it's totally different to an arcade game (no shit), but I mean in a different way.

How can you tell which dot to shoot at if he's very far away? At least this makes midrange scopes useful though lol

Well yeah, it's a military simulation (or at least as close as you can get to one). It plays completely different than most other shooters out there (BF3, CoD etc etc).

What do you mean by which dot to shoot? You mean how can you tell if it's an enemy or not if he's very far away, or did you mean how do you even know if that's an enemy or a rock? Well, most of the times you'll have somewhat of an idea of where your team is and where the enemy is coming from, that helps a lot. Then, if you have a high range scope you can tell them apart by uniforms. If you don't have that you use binoculars or communicate with the sniper in your group. To tell if the thing you're shooting at is a person or a rock is mostly determined by the fact that rocks can't move, go prone, etc.
Also, if the enemy is shooting you can see little smoke puffs coming from the gun barrel. If that enemy is also prone, you can see dust come up as they shoot (you can see this on my second screen where our guy is shooting from prone).

Invade & Annex is a PvE mod, right?

The AI in Arma 3 can be extremely challenging, which is very refreshing. Sometimes very retarded too, sure, but it flanks and attacks as a team, lays down suppressive fire and so on. Been having a lot of fun with some co-op scenarios downloaded from Steam Workshop.

Also, best weapon by far is Mk18 ABR 7.62!

Yeah it's a 40 player co-op mod. You basically spawn at Altis airfield and then missions dynamically create all over Altis. Main missions are capturing towns/villages, sidemissions are getting rid of mortar teams or destroying radio towers. For completing missions you sometimes get extra vehicles like the Slammer (artillery) or the Buzzard (jet, only seen us get it once).

The AI is very very challenging and much smarter than you'd expect. There's no fucking around when it comes to AI, they will bring you down even from far away. They will come after you even if you start shooting from far away. They know how to take cover. They do sometimes do stupid shit, but I think that's going to be ironed out eventually. I was really surprised how deadly they are. Before trying Invade & Annex I never really played CO-OP in multiplayer because I  thought it's too easy because of dumb bots.
Either way you need to progress slowly and tactically when taking over villages, you need to scout out before to know enemy positions or you'll just run straight into them and die not knowing where they even were. There's no way you'd live if you just ran in and run and gun, the damage is too high. Not to mention, like I said before, you're always outnumbered.
Title: Re: ArmA III
Post by: Xant on September 20, 2013, 08:48:48 am
I was really surprised over how deadly the AI is, too. It's amazing to play against an AI for a change that's challenging and punishes you for your mistakes. Heck, it'd often be easier to play against humans...

But the really cool thing is that it still doesn't feel like the AI is cheating to compensate, it's difficult in a way that makes sense.
Title: Re: ArmA III
Post by: Christo on September 20, 2013, 04:27:24 pm
What do you mean by which dot to shoot? You mean how can you tell if it's an enemy or not if he's very far away, or did you mean how do you even know if that's an enemy or a rock?

Yep, that's what I meant. Both, actually.
Title: Re: ArmA III
Post by: Molly on September 20, 2013, 04:42:51 pm
What Vibe describes sounds really awesome and like a bunch of fun but as noob I am very hesitant to even try... :?

I'll wait for more SP content to come out and then try my luck when I actually know how to even properly control my dude. Some controls are hard to... use under fire, I noticed...
Title: Re: ArmA III
Post by: NejStark on September 20, 2013, 06:02:58 pm
What Vibe describes sounds really awesome and like a bunch of fun but as noob I am very hesitant to even try... :?

I'll wait for more SP content to come out and then try my luck when I actually know how to even properly control my dude. Some controls are hard to... use under fire, I noticed...

Don;t worry about it man. The only thing to do is keep playing. Even the best players can die in one shot if somebody has the drop on them, and theres no gloating if a player gets killed a lot. You'll get the hang of the control after a while. Also if you have an interest in playing Dayz when the standalone is released It is defo a good idea to get familiar in arma first.
Title: Re: ArmA III
Post by: Vibe on September 20, 2013, 08:04:21 pm
Yeah just keep playing and the controls will soon be just muscle memory. It's really easy to control once you get used to it.
Title: Re: ArmA III
Post by: NejStark on September 20, 2013, 08:09:51 pm
I had trouble going from 2 to 3 and now I've got it down as Vibe says.
Title: Re: ArmA III
Post by: Vibe on September 24, 2013, 11:29:06 am
Also waiting for this sexy mod to come out, because the stock effects are quite bad


Title: Re: ArmA III
Post by: Radament on September 24, 2013, 01:41:53 pm
Also waiting for this sexy mod to come out, because the stock effects are quite bad


i prefer this (http://ow.ly/p9LF8) but it depends on the situations...
Title: Re: ArmA III
Post by: Radament on September 25, 2013, 12:45:56 am
yesterday i was like this
(click to show/hide)
Title: Re: ArmA III
Post by: Vibe on November 04, 2013, 09:10:49 am
First part of the SP campaign has been out for a few days now. Although short, it was quite enjoyable, but not as difficult as some user co-op missions.
Title: Re: ArmA III
Post by: NejStark on November 04, 2013, 11:54:26 am
Been playing a lot of Arma 3 Wasteland recently. Add me if you want to join in. steam: itsnej.
Title: Re: ArmA III
Post by: Vibe on November 04, 2013, 12:04:33 pm
Which Wasteland are you playing? Just wondering.
Title: Re: ArmA III
Post by: NejStark on November 04, 2013, 01:05:09 pm
Which Wasteland are you playing? Just wondering.

mostly ws.arma.su hardcore servers. Playing without 3rd person adds a lot more realism to it. Especially cool with surround sound.

Think its this server http://arma3.swec.se/server/data/35915
Title: Re: ArmA III
Post by: Darkoveride on November 10, 2013, 03:28:05 am
Yes first person only patrolling the coast in our boat of doom, GK Coastguard.
Title: Re: ArmA III
Post by: Vibe on November 17, 2013, 05:39:03 pm
This is currently the best zombie/dayz mod for Arma 3 - http://www.thezombieinfection.com/ (breaking point, currently alpha). The other two (Zoombies and DeadNation) are awful performance and bug wise. Breaking Point is actually pretty decent, a lot of stuff working and the performance is actually good, even when compared to other non-zombie missions. It has a some cool features and nice loot that was ported from their Arma 2 mod I presume.

Outclasses the other zombie mods for Arma 3 by far currently, I'd say it's even better than Arma 2 DayZ mod (due to arma 3 stuff, also Altis <3). They said on Twitter that they've been building the mod from scratch for Arma 3 for the last 5 months.
Title: Re: ArmA III
Post by: Xant on November 17, 2013, 07:53:59 pm
What is it like compared to DayZ? What Wasteland does wrong is that guns are too easy to use, respawning to buddies is easy, getting to places is easy, vehicles are abundant, etc... all this means that death is a "whatever" event, you'll be equipped just fine two minutes after death. DayZ's charm came from the fact that you had to actually be careful, because getting proper guns was difficult. Which led to more interesting firefights and gameplay.
Title: Re: ArmA III
Post by: Vibe on November 17, 2013, 08:59:15 pm
I was walking around for about 1 or 2 hours, scouted quite a few buildings only found one makarov, so I guess they're pretty rare. Well, most DayZ variations have been different than Wasteland anyway, Wasteland is all about getting fast gear and PvP, this is much more slow paced. It's pretty much DayZ ported to Arma 3 on Altis map, with the features that DayZ Breaking Point had.
Title: Re: ArmA III
Post by: Vibe on November 19, 2013, 10:44:48 am
Played Breaking Point for a few hours now. Managed to loot a military tower and the hospital in the biggest city on Altis, Kavala (east coast). Found a portable surgery kit that you can use on other players when low on health, a Smith&Wesson 9mm handgun, a Benelli M4 shotgun and an RCO scope that doesn't really shine on a shotty, but saving it for later when I find myself a rifle. You can see all the weapons BP has here - http://breakingpointmod.com/wiki/index.php?title=Weapons
Also found a vest (it's the mid slot/body item), I reckon it's pretty rare because you can put in almost as much stuff as you can in your backpack, for example bandolier or a ranger belt holds way less, which is cool.
For some reason you also have the ability to throw random objects you find at zeds, like bricks, which is hilarious :D

Youtube videos of the mod are starting to appear, here's a few from PsySindicate:



The only bad thing about it is currently an issue with sometimes disappearing ammo/mags, but that is due to an Arma 3 issue. Please take your time and upvote this ticket (you'll need to register an Arma3 bugtracker account but it's fast):
http://feedback.arma3.com/view.php?id=15286
Title: Re: ArmA III
Post by: NejStark on November 19, 2013, 08:25:14 pm
Downloding now from http://www.thezombieinfection.com/

Might play some later but got a job interview tomorrow and doing prep so robably shouldnt really!
Title: Re: ArmA III
Post by: Nightmare798 on November 19, 2013, 08:27:24 pm
I just couldnt get into this franchise, the AI of your team is too retarded, and the third person mode leaves a lot to be desired.
Title: Re: ArmA III
Post by: Tibe on November 19, 2013, 08:46:21 pm
(click to show/hide)

This looks quite solid. Might even by ARMA 3 now, at some point. When my peasantpockets get some money and the gods of Steam put it on sale. Looks even better than the DayZ Standalone alpha videos.
Title: Re: ArmA III
Post by: Xant on November 19, 2013, 08:57:04 pm
It's retarded that it looks better than DayZ standalone. Rocket's really dropped the ball, sadly. It really does suck, he seems like a nice guy too.
Title: Re: ArmA III
Post by: Nightmare798 on November 19, 2013, 09:12:20 pm
It's retarded that it looks better than DayZ standalone. Rocket's really dropped the ball, sadly. It really does suck, he seems like a nice guy too.

It doesnt matter how well it looks, it matters how well it plays.
Title: Re: ArmA III
Post by: Xant on November 19, 2013, 09:35:16 pm
No shit. Nobody's talking about the graphics.
Title: Re: ArmA III
Post by: Tibe on November 19, 2013, 09:50:31 pm
Nightmare, you are so clueless.
Title: Re: ArmA III
Post by: Vibe on November 20, 2013, 11:25:33 am
Dear Store.bistudio.com (https://store.bistudio.com/) customer,

Skip Black Friday this year and seize the best deals in our Store.bistudio.com (https://store.bistudio.com/) November Sale. With discounts up to 80%, this whole week we'll be slashing the prices of various Bohemia Interactive games - including new releases such as Arma 3 and Take On Mars. And be sure to check in each day for even more special deals, starting now with 80% off all Arma 2 titles!

Yours sincerely,

Store.bistudio.com - Bohemia Interactive
Title: Re: ArmA III
Post by: Vibe on January 21, 2014, 07:15:26 pm
Second episode of Arma 3 campaign is out:

Title: Re: ArmA III
Post by: Xant on January 21, 2014, 07:38:35 pm
Stopped playing Arma 3 briefly before they released the first episode. How much content has been added? I feel like I already got more than my money's worth out of Arma 3, regardless, but might give it another go if there's lots of new stuff
Title: Re: ArmA III
Post by: Molly on January 21, 2014, 08:10:28 pm
Well, they released the 2nd episode today.

I've read it's Guerilla tactics versus a strong enemy. Haven't tried it myself yet.
Title: Re: ArmA III
Post by: LordBerenger on January 21, 2014, 08:41:40 pm
ARMA series just mindfucks me. Complicated system. Keep going back to ARMA 3 (Arma 2 and AH as well) and how it all works just mindfucks me brutally. Maybe there's mods that makes it fun and exciting.
Title: Re: ArmA III
Post by: Vibe on January 21, 2014, 08:45:53 pm
Stopped playing Arma 3 briefly before they released the first episode. How much content has been added? I feel like I already got more than my money's worth out of Arma 3, regardless, but might give it another go if there's lots of new stuff

Seems mostly non content changes apart from the campaign EP

http://dev.arma3.com/spotrep-00017
Title: Re: ArmA III
Post by: Xant on January 21, 2014, 10:07:57 pm
Anyone playin ep 2 report back here! Ambushes are by far the most fun in Arma, and there's not enough of decent ones with user-content. Sounds like ep 2 might have fun ones.
Title: Re: ArmA III
Post by: Banok on January 22, 2014, 03:33:59 am
any of you play tacticalbattlefield mod? its seperate from PR mod but from one of the same guys and seems to have identicle game design. It really makes me wish I'd bought arma 3 when it was cheap.

(click to show/hide)
Title: Re: ArmA III
Post by: Vibe on January 22, 2014, 08:09:47 am
Seems mostly non content changes apart from the campaign EP

http://dev.arma3.com/spotrep-00017

Ok I was wrong, there is a few new vehicles and weapons, you get the list when you run the game after patching.

Never tried tacticalbattlefield mod though. What's it about?

And yeah, Breaking Point is currently much better than DayZ, I'm sure in time DayZ will become better due to funding but right now BP takes the cake. BP devs are really fast with patches and content, they add a lot of new stuff all the time. Just 2 days ago BP recieved a huge patch (loot changes, new weapons, hostage / player interaction system) and there's going to be new maps coming soon.
Title: Re: ArmA III
Post by: Vibe on January 23, 2014, 11:11:02 am
doublepost

I feel like EP2 really took a Far Cry-ish turn. You can go roam and do side missions outside the main one. I also find EP2 harder than EP1, I keep getting killed in missions, not sure if it's just me or if they ramped up the mission difficulty. You also get to command troops now which is cool and adds a new layer to the gameplay.

Somewhat spoilers from here on:

First mission you're basically shipwrecked on the coast with a silly handgun and you need to reach this point. The brit on the phone tells you "yeah m8 go to the ruinz and you'll find loot there", like lol no, only thing I found was fucking bullets to the face. The pistol you're stuck with is so useless, emptied full mag into a guy and he was still standing. I'm not sure whether the "Extended Armor" disable option in difficulty settings only works for you or NPCs as well, but I feel like it only works on you getting killed faster (been one shot a few times). Completed the mission by just YOLO running through the village, dodging bullets and giving CSAT the finger.

Anyway on to the ambush mission, that one was hilarious as well, I tried it a couple of times, the RPG guy in your team makes great effort to miss the Ifrit HMG every time :lol:, so I placed a few explosives in the middle of the street and waited for the convoy, but the AI is 2smrat and they actually noticed the explosives and stopped there and dismounted. At that point I had a few clear shots on the AI while my team was being useless hiding in a house. Then the Ifrit HMG rapes my team, starts going after me, I run and dodge the bullets between buildings somehow surviving.

After looking for me for a few minutes it gives up and drives away with the supply truck I was supposed to capture behind him. I see them driving away on the road almost 700m away already and I'm like "fuck you!!!" and start spraying my gun in that direction in rage, because I'll have to restart the mission again.
But no, it seems they reacted to my rage shooting, the supply truck did a quick brake and turn and smashed into this wall and got stuck, while the Ifrit HMG stopped and 2 guys went out of the car and headed in my direction. So I guess they can be smart and retarded at the same time, but in this case it worked in my favour, I took the remaining guys down and captured the truck.

Then the mission decides to send a fucking attack heli on your ass. Yeah, have fun surviving that. I was the only one alive at that point, you need to escape to this point far away on foot because all the vehicles got blown up. After a few tries managed to make it again due to pure luck :lol:


I really feel like the entire campaign so far was all so random and unpredictable and that in every situation where I got out alive, luck was a huge factor. Which is pretty cool if you think about it.
Title: Re: ArmA III
Post by: Vibe on February 14, 2014, 09:25:17 pm
Arma 3? DLC? Is this EA? No, this is Bohemia. So we get this shit for free.

Title: Re: ArmA III
Post by: NejStark on February 27, 2014, 01:01:49 am
Tried zeus mode today for like 20 seconds.
Tuto said 'press y'
I pressed y and blew up a tank with a bolt of lightning from the sky :D
pressed the next button it told me to
game crashed
Title: Re: ArmA III
Post by: Vibe on February 27, 2014, 08:05:38 am
pressed the next button it told me to
game crashed

obviously a feature
Title: Re: ArmA III
Post by: Casimir on February 27, 2014, 06:05:54 pm
Standard Bohemia Release.
Title: Re: ArmA III
Post by: Sniger on March 12, 2014, 12:45:40 am
Title: Re: ArmA III
Post by: NejStark on April 07, 2014, 06:21:06 pm
Made a video of my third game of 'Battle Royale' mod. Did better than I expected!
https://www.youtube.com/watch?v=NhaTvCsWw6Q (https://www.youtube.com/watch?v=NhaTvCsWw6Q)
Title: Re: ArmA III
Post by: Tor! on April 08, 2014, 10:54:39 am
Battle Royale looks pretty damn fun.
Title: Re: ArmA III
Post by: Molly on April 08, 2014, 10:59:49 am
The thing that annoys me the most is that there doesn't seem to be anything that you can just hop in for 30min and be done with it...
Title: Re: ArmA III
Post by: Vibe on April 08, 2014, 11:01:06 am
Yeah that is true, most of the (mp) missions are pretty long, even sp missions are usually longer than 30 minutes. Have yet to play the third EP of campaign though.
Title: Re: ArmA III
Post by: NejStark on April 08, 2014, 01:22:13 pm
Yea Ive played maybe 5 games now (never done better than I did in the vid) and its always around an hour, more if you're seriously wanting to win.  It is a lot of fun though so if you feel like a long tactical FFA, its a good way to spend that time. Last night I played on and got in the last 6 and came across 4 guys who were obviously working together :( If you want to work together, play wasteland imo.
Title: Re: ArmA III
Post by: Vibe on April 08, 2014, 01:59:14 pm
Wasteland is imo the best mission for the fast game pick up and play
Title: Re: ArmA III
Post by: NejStark on April 08, 2014, 07:21:43 pm
King of the King has generally more instant and intense action (if the spawn truck is at the objective you can be in a gunfight ~5s after spawning in the server, but on WL its rare to have a spawn beacon near a gunfight), but its a lot more restrictive. Wasteland is my favourite- it takes a little longer than king of the hill to get into the action, but there is a lot more freedom.
Title: Re: ArmA III
Post by: Vibe on April 14, 2014, 01:13:04 pm
More and more hyped for the new Arma 3 Life

http://www.arma3-life.com/



Title: Re: ArmA III
Post by: Radament on April 14, 2014, 01:50:33 pm
Battle Royale looks pretty damn fun.
played it yesterday or so , yes it's fun but i entered the wrong server where people were respawning at the same point and other grievers were killing us ....ye funny.
i think it was a lol server cause i saw a streaming where you have 1 life only and you shit your pants every minute of it.

too bad i rageuninstalled cause i really wanted to try the right server...
Title: Re: ArmA III
Post by: Xant on April 14, 2014, 05:41:02 pm
Those Arma 3 life videos...

"suspect is armed with an assault rifle"
"officah daaawnh we've got an officah daawnh"
etc

so awkward

Also if anyone in that bank robbery video could shoot it'd have ended in 30 seconds
Title: Re: ArmA III
Post by: Senni__Ti on April 14, 2014, 06:32:04 pm
Those Arma 3 life videos...

"suspect is armed with an assault rifle"
"officah daaawnh we've got an officah daawnh"
etc

so awkward

Also if anyone in that bank robbery video could shoot it'd have ended in 30 seconds

I loved how they let the 'main' robber slowly walk to the car and then get in, before firing :p.

Is Arma 3 life just a DL and join server mod? (read something about registration)


played it yesterday or so , yes it's fun but i entered the wrong server where people were respawning at the same point and other grievers were killing us ....ye funny.
i think it was a lol server cause i saw a streaming where you have 1 life only and you shit your pants every minute of it.

too bad i rageuninstalled cause i really wanted to try the right server...

Weird, I've never seen a server like that. Seen a couple which are just broken (nothing happens when you get in there, UK 5 usually).
I've played quite a lot of it over the weekend, both solo and with a friend. Really intense, first 5-10 minutes are hilarious, especially if you land close to hostiles.

Most people solo, couple of duos and rarely anything bigger (saw a group of 4 once). Had an intense match yesterday, managed to find a care package and get there first (myself and a friend). Unfortunately, it was just east of Agia marina. Before we knew it, someone opened fire on me from a hillside. I was hit pretty bad (forced to prone), my friend was panicking. I managed to get behind the carepackage, got a look at where the guy was and took some shots. My friend turns around, takes ~2 shots and somehow kills the guy. I haven't got any medkits, so I ask him to heal me. Within 2 steps someone headshots him from the hill behind us. I can see the guy, start shooting at him, disappears behind a bush. Reappears, I hit him 3 times, then run out of ammo. Dead.

We had some pretty sweet gear for a minute :p.
Title: Re: ArmA III
Post by: Vibe on April 14, 2014, 08:20:23 pm
I've looked a bit more into Arma 3 Life, it's still in development and they have pretty strict rules (including RP ones), which kind of put me off. You have to go through a serious forum app and a teamspeak interview to get to play right now. I don't mind light RP, so I hope they won't force serious RP on every server when they release or have people go through the app they have at the moment.
Title: Re: ArmA III
Post by: Radament on April 15, 2014, 12:08:16 am
I've looked a bit more into Arma 3 Life, it's still in development and they have pretty strict rules (including RP ones), which kind of put me off. You have to go through a serious forum app and a teamspeak interview to get to play right now. I don't mind light RP, so I hope they won't force serious RP on every server when they release or have people go through the app they have at the moment.

wow it has some potential , it's more sandboxie than Altis life but i think light roleplay must be on , not too strict , just play your role and act in consequence.

lold  at allah snackbar  :mrgreen:
Title: Re: ArmA III
Post by: BASNAK on April 15, 2014, 02:19:27 pm
I've played alot of Life servers (reason I got ARMA 2, and then ARMA 3). Zargabad life in Arma 2 was the best. Forming a gang with friends, planning routes and caravans to transport (dodge the cops) and process drugs and then fighting other gangs was the shit. ARMA 3 life mods are bad, really boring and Altis is too big to have fun in. I've tried maybe 5-10 different Life mods in ARMA 3, and all were a dissapointment.

P.S Don't think I've tried out the one you are discussing however. Probably sucks too in comparison to Zargabad life.
Title: Re: ArmA III
Post by: Leshma on April 17, 2014, 04:43:01 pm
https://cdp.pl/polecamy/cyfrowy-giermasz-wiosna-2014?utm_source=facebook&utm_medium=link&utm_content=promocja&utm_campaign=cyfrowy-giermasz-wiosna-2014

ARMA3 costs 7 euros on this Polish site.
Title: Re: ArmA III
Post by: Senni__Ti on April 17, 2014, 07:13:57 pm
Grey market keys?
Title: Re: ArmA III
Post by: Leshma on April 17, 2014, 08:13:58 pm
it's cd projekt store

https://en.wikipedia.org/wiki/Cdp.pl
Title: Re: ArmA III
Post by: SeQuel on April 18, 2014, 10:21:59 am
In other news, I decided to try this game out a bit today and I had quite a bit of fun.

Has anyone tried King of the Hill? It's pretty cool.

You spawn with basic shit and you gotta go to a location (most likely a town) and fight 2 other teams (3 way battle) over control of the town. The team with the most people in it have control of it. Every person you kill/the more time you spend in the zone you earn EXP/Money that you can use to spend on perks for your character or different weapons. Weapons/Perks have level requirements so they're a sense of progression which is cool.

I'm a fan.
Title: Re: ArmA III
Post by: Vibe on April 18, 2014, 10:26:34 am
In other news, I decided to try this game out a bit today and I had quite a bit of fun.

Has anyone tried King of the Hill? It's pretty cool.

You spawn with basic shit and you gotta go to a location (most likely a town) and fight 2 other teams (3 way battle) over control of the town. The team with the most people in it have control of it. Every person you kill/the more time you spend in the zone you earn EXP/Money that you can use to spend on perks for your character or different weapons. Weapons/Perks have level requirements so they're a sense of progression which is cool.

I'm a fan.

How long does the game last?

I'd also recommend trying out Capture the Island - basically a domination type gameplay with bases you have to capture, you earn money for holding bases with which you can buy gear, vehicles, ...
Breaking Point (http://www.thezombieinfection.com/) is the Arma 3 DayZ mod basically, but it's actually better than the current DayZ standalone imo.
Invade & Annex is also a good dynamic PvE/coop mission.
Title: Re: ArmA III
Post by: SeQuel on April 18, 2014, 10:42:18 am
How long does the game last?

I'd also recommend trying out Capture the Island - basically a domination type gameplay with bases you have to capture, you earn money for holding bases with which you can buy gear, vehicles, ...
Breaking Point (http://www.thezombieinfection.com/) is the Arma 3 DayZ mod basically, but it's actually better than the current DayZ standalone imo.
Invade & Annex is also a good dynamic PvE/coop mission.

I think about 45min to 1 hour? Not 100% sure.

I've played Invade and Annex and it was kind of just a huge cluster fuck with no real coordination so I didn't really like it. King of the Hill has more small scale coordination (usually, you can lone wolf it if you desire) but if you stick in a small group you generally do better. I've also heard about this Gamemode that is streamed a lot on Twitch called Battle Royale which is apparently like Hunger Games with 30 people. Upon spawning everyone gets thrown out a plane in random spots and you gotta find weps/gear. As more people die the play area slowly gets smaller and smaller (to prevent camping and playing hide and go seek) until you're the last one left. I've not tried it yet but it sounds cool.
Title: Re: ArmA III
Post by: Senni__Ti on April 18, 2014, 05:38:35 pm
I think about 45min to 1 hour? Not 100% sure.

I've played Invade and Annex and it was kind of just a huge cluster fuck with no real coordination so I didn't really like it. King of the Hill has more small scale coordination (usually, you can lone wolf it if you desire) but if you stick in a small group you generally do better. I've also heard about this Gamemode that is streamed a lot on Twitch called Battle Royale which is apparently like Hunger Games with 30 people. Upon spawning everyone gets thrown out a plane in random spots and you gotta find weps/gear. As more people die the play area slowly gets smaller and smaller (to prevent camping and playing hide and go seek) until you're the last one left. I've not tried it yet but it sounds cool.

Made a video of my third game of 'Battle Royale' mod. Did better than I expected!
https://www.youtube.com/watch?v=NhaTvCsWw6Q (https://www.youtube.com/watch?v=NhaTvCsWw6Q)

It's really good :D
Title: Re: ArmA III
Post by: Vibe on April 18, 2014, 05:44:06 pm
Tried King of the Hill for a bit, it's fun :) Gonna try Battle Royale next.
But damn Kavala city kills my PC, and that's on Sa-Matra server (King of the Hill mission), which are known to have good performance. Gonna have to drop the settings until I get a new pc.
Title: Re: ArmA III
Post by: Vibe on November 04, 2014, 07:55:20 pm

New DLC out (all part of the DLC pack for 20$ including Carts and upcoming DLC), but what's important is the update that comes with it, that is free for everyone. In short:
- new heli flight model
- shooting from vehicles
- new mp gamemode

Quote
Overall, the addition of the two new helicopters and their skin variants will place a stronger emphasis on the role of logistics in Arma 3’s open-world combat. This idea is complemented by the upcoming Arma 3 platform update, which delivers a variety of free new playable content, alongside multiple game-changing features.

In terms of content, the Arma 3 platform update will ship the brand new Support multiplayer mode, where players will need to provide various types of helicopter support – such as troop transport and medevac – in Sector Control multiplayer scenarios. In addition, the update will include a set of ten VR Training helicopter stages, and five helicopter Time Trials, of which four will be exclusive to Helicopters DLC owners. A variety of new in-game objects, ranging from landing platforms to military decorations and more, will also be made available to Arma 3 content creators. Plus, Bohemia Interactive will add a related set of new Steam Achievements to the game.

With regards to the new features, the Arma 3 platform update comes with the optional RotorLib helicopter flight model, which is an upgraded version of the flight model used in Bohemia Interactive’s Take On Helicopters. Furthermore, the platform update will include the aforementioned new ability to sling load cargo, and last but certainly not least: the much-anticipated firing-from-vehicles feature. This functionality enables vehicle passengers to fire their weapon while seated.

Nowadays I'm playing King of the Hill (sa-matra) almost exclusively. You have a persistent character with levels, money, gear and perks and it kind of has that feel to Arma 3 that cRPG has to Warband.
Title: Re: ArmA III
Post by: Casimir on November 04, 2014, 08:05:39 pm
sounds cool might have to give it a shot. Haven't really played for a while.
Title: Re: ArmA III
Post by: Radament on November 05, 2014, 07:10:48 pm
Nowadays I'm playing King of the Hill (sa-matra) almost exclusively. You have a persistent character with levels, money, gear and perks and it kind of has that feel to Arma 3 that cRPG has to Warband.

played koth too but my pc can't handle some situations , now i'm on MP mapping .
Want to recreate the Restrepo situation in Afghanistan from the documentary (here's a trailer of it
(click to show/hide)
) with multiple missions lots of triggers , dynamic events , minefields to defuse ,  using the old CLAfghan map from Arma 2 and with custom units from CAF Aggressors.
Title: Re: ArmA III
Post by: Vibe on November 05, 2014, 07:19:08 pm
played koth too but my pc can't handle some situations , now i'm on MP mapping .
Want to recreate the Restrepo situation in Afghanistan from the documentary (here's a trailer of it
(click to show/hide)
) with multiple missions lots of triggers , dynamic events , minefields to defuse ,  using the old CLAfghan map from Arma 2 and with custom units from CAF Aggressors.

Yeah, KotH is usually filled with people in cities, it puts a lot of stress on your machine, even if it's good.
Title: Re: ArmA III
Post by: Radament on November 06, 2014, 04:03:59 am
i'm going to try the breaking point mod hoping to be any good , i saw few features and sounds fun zombie aside.
Title: Re: ArmA III
Post by: Vibe on November 06, 2014, 08:38:15 am
i'm going to try the breaking point mod hoping to be any good , i saw few features and sounds fun zombie aside.

It's not too bad, they have a bunch of cool weapons (not the stock futuristic ones) and some other cool stuff like classes, however I feel like Altis is too big for a gamemode like breaking point and other maps aren't as good.
Title: Re: ArmA III
Post by: Radament on November 06, 2014, 01:25:35 pm
It's not too bad, they have a bunch of cool weapons (not the stock futuristic ones) and some other cool stuff like classes, however I feel like Altis is too big for a gamemode like breaking point and other maps aren't as good.

i like the medicine system and the faction system , yes the map it's seems to be big but i saw a 83/100 server that should populate at least the most visited zones like military buildings , crash sites etc...

Btw aren't thay using a map called Thrisk or it depends on the server you connect to?
Title: Re: ArmA III
Post by: Vibe on November 06, 2014, 02:19:01 pm
i like the medicine system and the faction system , yes the map it's seems to be big but i saw a 83/100 server that should populate at least the most visited zones like military buildings , crash sites etc...

Btw aren't thay using a map called Thrisk or it depends on the server you connect to?

Some servers have Altis, some have Thirsk, some have New Haven (IIRC that's their own map), some have Stratis.
Title: Re: ArmA III
Post by: Vibe on January 23, 2015, 12:17:20 pm
Some cool new shit coming to Arma 3:

Weapon deployment and bipods
Quote
Turning our attention to the 'platform updates', we're happy to officially confirm our work on 'Weapon Stabilization'. Previously, we've talked about this in more abstract terms, so - while we plan to offer more concrete details (and Dev-Branch progress!) over the next few months - let's dig into some specifics. We've approached this work in 2 ways: 'resting' and 'deployment'. Weapon Resting describes the 'passive' benefit of a player's weapon above a stable surface. Propped up on a low wall; leaning against the bonnet of a vehicle; lying prone, etc. Building upon that basis, Weapon Deployment describes an 'active' choice. Using attachments like bipods, players create a dynamic pivot point, around which their weapon is aimed and discharged, within an arc of fire.

3D editor
Quote
Building upon our experience with Zeus, prototyping has officially started on a 3D editor. While it's too early to dig into the specifics, our long-term goal is to - alongside other usability refinements - introduce useful elements of 3D placement and manipulation, while maintaining the relative quickness and simplicity of the existing 2D editor. We know that the editor is where many of our players spend most of their time. We've got to get it right. To this end, our current plan factors in an extended period of public alpha/beta testing. Backwards compatibility, too, is a priority. With the Mother and Father of Zeus driving this important development, we know our baby is in safe hands.

Other improvements like Server browser overhaul
Quote
Aside from these larger packages of work, there are some system improvements lined up, too. For example, we're taking aim at overhauling the server browser, in-game interactions and controls, and communications. Some of these changes are already leaking out the sides on Dev-Branch. Others may yet be postponed or even cancelled. The reality of making fundamental changes to core components is that it's a risk. Suffice to say, we know there's room to improve certain aspects of the game, some of which have been with us for 15 years now. Our drive to improve the experience of playing the game remains strong, as does, of course, our commitment to addressing existing issues, including the continued optimization of servers, network traffic, and multi-threading.

http://arma3.com/news/scanning-the-horizon-arma-3-in-2015#.VMInoHtGQch


http://arma3.com/news/scanning-the-horizon-arma-3-in-2015#.VMInoHtGQch
Title: Re: ArmA III
Post by: Clockworkkiller on January 23, 2015, 12:22:17 pm
Breaking point is fun
Title: Re: ArmA III
Post by: IR_Kuoin on January 23, 2015, 12:45:49 pm
visitors can't see pics , please register or login
Title: Re: ArmA III
Post by: Sagar on January 23, 2015, 06:47:51 pm
Title: Re: ArmA III
Post by: Xant on January 23, 2015, 06:55:24 pm
Arma 3 is fucking amazing value for money. I'm still playing co-op missions now and then. And all the free improvements they've implemented way after release are really cool, biggest one being that you can shoot from copters/vehicles.

And no other game has sim-quality flying, parachuting, diving/using a mini-sub, driving tanks, flying drones... good shit. Especially for people who bought the pre-release version for like 15 euros.
Title: Re: ArmA III
Post by: Vibe on April 09, 2015, 08:43:40 am

New Marksmen DLC, and with it the comes the free platform update for all Arma 3 owners that includes:
- improved audio for weapons
- weapon resting and deployment
- new recoil handling
- supression mechanics (vs AI)
- new multiplayer mode: End Game
- revive system, dynamic groups, shared objectives
- virtual garage

I tried it a bit yesterday and I really like the weapon resting and deployment. It changes the game quite some actually, makes shooting crouching and standing up more viable, rather than being prone all the time.
Title: Re: ArmA III
Post by: Clockworkkiller on April 09, 2015, 01:20:24 pm
Anyone play the mod, breaking point? Pretty much all i play in arma 3 because I don't have a good group of guys to do scenarios and stuff with.
Title: Re: ArmA III
Post by: Algarn on April 09, 2015, 02:19:06 pm
I heard a lot of good from Arma 3, is it like some kind of more elaborated sandbox-insurgency ? I seriously consider buying it.
Title: Re: ArmA III
Post by: Vibe on April 09, 2015, 02:28:19 pm
I heard a lot of good from Arma 3, is it like some kind of more elaborated sandbox-insurgency ? I seriously consider buying it.

Something like that in short. Much more of a military sim than Insurgency, a lot more weapons, vehicles, missions, depth to combat and absolutely huge maps. Very sandboxy. And the best thing about it, modding and player made missions, which basically means you get a shitton of different games, from racing missions, a better DayZ and DayZ-like mods, persistent RPG mod, GTA-like mods and a bunch of other PvP, PvE or PvP/coop and more serious milsim mods and missions. There's a ton of content.

Few to mention:
- EUTW CTI (currently my fav), Capture the Island mod, where two teams of players are pitted against each other to capture multiple objectives from eachother, earning money for every player with which you can purchase new gear, items and vehicles
- King of the Hill, basically the same as EUTW CTI, except you fight for one objective only, but the money you earn is persistent (not only round based like in EUTW) and you also have experience, levels, perks and equipment that specialize your character (also persistent). Kind of like cRPG for Arma 3.
- Breaking Point, pretty much DayZ in Arma 3
- Wasteland, spawn naked with pistol, loot around the map for guns and other items, shoot other people, complete randomly spawned missions/objectives. DayZ-like, only faster paced and more emphasys on missions
- Invade&Annex, COOP, run around the map with your team to assault AI controlled points (AI can be deadly in this game)
- Battle Royale, get dropped from an airplane to an island with a bunch of other dudes, loot guns, be the last one surviving while the area of combat become smaller and smaller
- Altis Life, GTA-like mod, more of a roleplaying mod, you can play as a civilian, criminal or cop, all depends on your actions of course. You basically try to earn money, either legally (picking up fruit, mining, etc) or illegally (harvesting coca plants, refining into cocaine, selling cocaine, killing and robbing others etc), while the cops try to stop you (if illegal). And then you can buy stuff like houses, better cars, guns, etc with the money. Quite a lot of different stuff to do there, but the community can get toxic.

Few things that might put you off: game can feel clunky/is not as smooth, fast and responsive as more arcadey shooters (due to realism as well I guess), it has a slower pace and you need a monster PC to run it on higher settings.
Title: Re: ArmA III
Post by: Casimir on April 09, 2015, 02:49:27 pm
i will have to reinstall and jump in again, would be good to get a cRPG squad together because i always found cooperative MP to be the best part of the ArmA series.
Title: Re: ArmA III
Post by: Xant on April 10, 2015, 06:12:57 am
Few things that might put you off: game can feel clunky/is not as smooth, fast and responsive as more arcadey shooters (due to realism as well I guess)
It's not realistic though and it's something that annoys me greatly about "milsim" games. They go for super clunkiness and unresponsive controls for "realism" when it achieves the opposite. CoD has more realistic smooth movement than ArmA, for example. I don't know though, Arma 3 is much better in that regard than Arma 2, so not sure how much of it is on purpose and how much because of the engine.

It's a great game (but not perfect) and I recommend getting it, especially if you have even one friend who you can do co-op scenarios with.

My biggest gripe is their new(ish) stamina system, you get tired WAY too quickly. I liked it more before they implemented that. In my own missions I disable stamina. Also using a mod that lessens weapon sway by a great deal when moving.
Title: Re: ArmA III
Post by: Vibe on June 12, 2015, 10:54:58 pm
New map leaked:
http://imgur.com/a/ZDrT4
Title: Re: ArmA III
Post by: Xant on June 12, 2015, 11:20:41 pm
Damn, that looks good. Meanwhile, in DayZ standalone, they've added a new hat.
Title: Re: ArmA III
Post by: SeQuel on June 12, 2015, 11:58:46 pm
New map leaked:
http://imgur.com/a/ZDrT4

Look at all of those luscious trees to kill my already low fps! Really wish Bohemia would spend a couple months optimizing the game the best they could like Planetside 2 did. I really enjoy Arma 3 but the FPS is a real bummer.
Title: Re: ArmA III
Post by: Vibe on June 12, 2015, 11:59:46 pm
It looks fucking good. And it's jungle, so I'm excited.  And yeah, DayZ isn't going anywhere, such a disappointment, then again it was evident 3 years ago already when they could never follow the timelimes they set for themselves. I kinda understand since Arma engine really isn't the best for such a game, but still.

Look at all of those luscious trees to kill my already low fps! Really wish Bohemia would spend a couple months optimizing the game the best they could like Planetside 2 did. I really enjoy Arma 3 but the FPS is a real bummer.

They do quite some performance improvements (specially for MP, this guy does the MP server perfomance fixes (https://www.reddit.com/user/Dwarden)), but I don't think they'll get far. The engine by itself is fucked in it's core if you ask me, the game will never work smooth on big maps with lots of objects without having a monster PC.
Title: Re: ArmA III
Post by: Xant on June 13, 2015, 12:03:00 am
It would be great if Arma 4 was made in some other, non-homosexual engine. Not going to happen, but one can dream...
Title: Re: ArmA III
Post by: Vibe on June 13, 2015, 12:04:08 am
Yeah, pretty sure they'll just increment their current shitty engine. O well, probably still worth a purchase.
Title: Re: ArmA III
Post by: Clockworkkiller on June 13, 2015, 12:39:24 am
Look at all of those luscious trees to kill my already low fps! Really wish Bohemia would spend a couple months optimizing the game the best they could like Planetside 2 did. I really enjoy Arma 3 but the FPS is a real bummer.

Bohemia? Optimization?

What drugs are you on? cause you better start sharing!
Title: Re: ArmA III
Post by: Vibe on June 17, 2015, 08:30:19 am
Title: Re: ArmA III
Post by: BASNAK on July 06, 2015, 12:47:49 am
Started playing king of the hill game-mode and grinded my way up to a sniper and spent all my money on it and a scope.

Scope happens to be part of a DLC I dont have and now Arma 3 is acting like a facebook game and spams the fuck out of me with messages covering the centre of my screen and shit like this:

(click to show/hide)

This is just going too fucking far.. I had no idea it was even DLC. Nothing to indicate it in the game.
Title: Re: ArmA III
Post by: Clockworkkiller on July 06, 2015, 02:01:01 am
Arma 3 is a joke

Milsim video games are a joke
Title: Re: ArmA III
Post by: SeQuel on July 06, 2015, 04:45:53 am
Started playing king of the hill game-mode and grinded my way up to a sniper and spent all my money on it and a scope.

Scope happens to be part of a DLC I dont have and now Arma 3 is acting like a facebook game and spams the fuck out of me with messages covering the centre of my screen and shit like this:

(click to show/hide)

This is just going too fucking far.. I had no idea it was even DLC. Nothing to indicate it in the game.

Thats most likely the king of the hills fault, pretty sure it says whats DLC and what not at those virtual ammo boxes.
Title: Re: ArmA III
Post by: NejStark on July 09, 2015, 03:34:45 pm
Arma 3 is a joke

Milsim video games are a joke

good input m8