Author Topic: ArmA III  (Read 16909 times)

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Offline Tore

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Re: ArmA III
« Reply #75 on: August 26, 2013, 11:05:55 pm »
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This gonna be awesome

Offline Molly

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Re: ArmA III
« Reply #76 on: August 27, 2013, 12:27:06 am »
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Nah there's no content on Altis yet, just the map. Just go to Editor and place a vehicle of choice and go scout :p Take air or it'll take you a whole day to scout the island.
Just took a helicopter for a spin :D

Looks really nice with huge and tight cities, islands of the coast... it looks really good and even runs smooth on rather high settings for me.

Took a pic during my "vacation" on Altis :D

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Offline Vibe

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Re: ArmA III
« Reply #77 on: August 27, 2013, 07:51:05 am »
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Nice :)

Yeah I love how many villages and big cities there are, and each has plenty of buildings that are almost all enterable. Already played one multiplayer PvP mission on it, waiting for sa-matra to port Wasteland to it for maximum fun :)

Offline Casimir

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Re: ArmA III
« Reply #78 on: August 27, 2013, 07:25:14 pm »
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Anyone know where to get this cheap? Little short on cash atm but wanna pick it up.
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Offline Molly

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Re: ArmA III
« Reply #79 on: August 27, 2013, 07:37:34 pm »
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http://www.g2play.net/store/home.php
http://www.cjs-cdkeys.com/

Those 2 are the ones I am using and never had issues with any of them.
Bought my Rome 2 at cjs for 33€ compared to 60€ at the Steam shop.

...not sure if you get the key straight away tho. If it runs as pre-order you might have to wait till release for the key. Not sure... it's a Beta right now so I dunno how they handle that.
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Offline Casimir

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Re: ArmA III
« Reply #80 on: August 27, 2013, 08:38:56 pm »
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cheers, g2 is about £5 cheaper which is good enough for me.
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Offline Rumblood

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Re: ArmA III
« Reply #81 on: August 28, 2013, 12:07:49 am »
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Nice :)

Yeah I love how many villages and big cities there are, and each has plenty of buildings that are almost all enterable. Already played one multiplayer PvP mission on it, waiting for sa-matra to port Wasteland to it for maximum fun :)

??

I've been playing Wasteland mod in Arma 3 beta for around a couple of months now.
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Offline Molly

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Re: ArmA III
« Reply #82 on: August 28, 2013, 12:12:23 am »
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Not on Altis, you didn't...

Was just released into the Dev branch and wasn't available before. You played Stratis which is from now on the ugly old brother of Altis :wink:
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Offline Xant

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Re: ArmA III
« Reply #83 on: August 28, 2013, 12:14:40 am »
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??

I've been playing Wasteland mod in Arma 3 beta for around a couple of months now.
Is Wasteland good? How does it compare to DayZ?
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Offline Vibe

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Re: ArmA III
« Reply #84 on: August 28, 2013, 08:17:40 am »
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Is Wasteland good? How does it compare to DayZ?

Basically it's mostly PvP, there's no zombies (although there is AI killing missions), weapons and vehicles are easier to get. You either join BLUFOR, OPFOR or be independent. It's less frustrating if you die in Wasteland since good weapons are faster to get and this is why I find it better. Less running around exploring and looting tincans, more shootin people.

??

I've been playing Wasteland mod in Arma 3 beta for around a couple of months now.

I meant port Wasteland to Altis.

Offline Molly

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Re: ArmA III
« Reply #85 on: August 30, 2013, 12:54:54 pm »
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I just added "-nologs -maxMem=2047" to my startup options of ARMA 3 and it had for a very positive effect.

I forgot to check the fps but it felt overall much smoother than before. Maybe someone else wanna try.
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Offline Rumblood

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Re: ArmA III
« Reply #86 on: September 01, 2013, 12:52:01 am »
+1
Basically it's mostly PvP, there's no zombies (although there is AI killing missions), weapons and vehicles are easier to get. You either join BLUFOR, OPFOR or be independent. It's less frustrating if you die in Wasteland since good weapons are faster to get and this is why I find it better. Less running around exploring and looting tincans, more shootin people.

I meant port Wasteland to Altis.

Yep, you can join a team where you should cooperate (though you don't necessarily have to, you should if you join Blue or Red). If some jerk is constantly team killing, they get switched to Green (independent) which is a team also, which can cooperate, but doesn't have to do so and can backstab a "teammate" at any time.

For people who need an objective, it can be a little confusing maybe. "What am I supposed to do?"

Well, survive and kill other people is pretty much it. "But if it is just team death match, why do it on such a HUGE freaking map?"

Sure, if you are looking for a game where you can just hop in for 20 minutes, shoot some guys and be shot at, then this isn't what you are looking for. For me, the best fun to be had in Wasteland is to get together with some buddies, gather up resources, establish a base to resupply in case you do get killed, then go raising hell across the map ruining everyone else's day.

"So if everyone is off in a corner building a base somewhere secret, how does combat take place?"

The game encourages conflict in a few ways.
First, you spawn with very little. A pistol with only a few rounds or so and a couple other non-offensive tools. You will need food and water, so have to go scavenge for those items.
Second, the game has cash in it. You can earn it by claiming territory for your team, or killing other players and taking it.
Third, there are gun stores around the map where you can buy upgraded weapons and other items using that cash. There are very few of them and all teams must go there to spend that cash. That means you will be coming into contact with them while at gun stores.
Fourth, missions appear randomly around the map that can give you weapons/gear/cash. It may be a downed helicopter crash, or a sunken wreck (where you need scuba gear to retrieve it), or other events. When they spawn, you then have a decision to make because everyone sees it and can be racing to it. Are you fairly close? Do you have nothing to lose if killed? Do you have enough firepower and men to take out anyone else who might be there looting or arrive after you get there?

On bases, you can find moveable objects like walls that you can transport to somewhere in the middle of nowhere and build a base. Commandeer trucks, four wheelers, an armored personnel carrier (with an AWESOME gun) or even a helicopter if you can find one to keep there along with spare weapons and ammo. Then plan and execute raids around the map from there. You can setup a radar to warn you if any enemy gets near the place so you can hightail back and defend it if need be. Plus, it is a nice safe regroup spot if you happen to die while out raising hell.

Hope that is a good description.
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Offline Molly

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Re: ArmA III
« Reply #87 on: September 04, 2013, 04:27:06 pm »
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When west germany annexed east germany, nobody moved a finger too.

Offline Vibe

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Re: ArmA III
« Reply #88 on: September 04, 2013, 04:52:23 pm »
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Big update on dev branch today:

Quote
04-09-2013
EXE rev. 09751
Size: ~810 MB
After this sizeable download - please consider checking file integrity in the Steam client and defragmenting non-SSD drives.
Added: PDW SMG
Added: NVS optics (Image Intensification)
Added: Nightstalker optics (Image Intensification + Daytime + Thermal Imagery Amber)
Added: TWS optics (Daytime + Thermal Imagery White-Hot + Thermal Imagery Black-Hot)
Added: TWS MG optics (Daytime + Thermal Imagery White-Hot + Thermal Imagery Black-Hot)
Added: Static GMG variants (low, raised and autonomous)
Added: Static HMG variants (low, raised and autonomous)
Added: Static AA variants
Added: Static AT variants
Added: M2A1 Slammer tank
Added: T-100 Varsuk tank
Added: AFV-4 Gorgon wheeled APC
Added: IFV-6a Cheetah tracked IFV AA
Added: M4 Scorcher self-propelled artillery
Added: M5 Sandstorm MLRS
Added: 2S9 Sochor self-propelled artillery
Added: ZSU-39 Tigris tracked IFV AA
Added: CRV-6e Bobcat tracked engineering vehicle
Added: A 143 Buzzard jet fighter
Added: Truck variants
Added: SUV
Added: Hatchback variants
Added: Ship and boat variants
Added: FIA faction
Continued memory optimizations. Note that today’s attempts have a risk of stack_overflow crashes to desktop (without noticeable error outside of RPT). We’d like know about it happening, so we can tweak the values.
Improvements to character lip-sync (WIP)
AI prone rotation two times faster
AI high-skilled soldiers accuracy improved

Offline Molly

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Re: ArmA III
« Reply #89 on: September 04, 2013, 05:04:01 pm »
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With Rome 2 being the unplayable pile of crap it is for me atm, I gonna check out the update now :P
When west germany annexed east germany, nobody moved a finger too.