Author Topic: ArmA III  (Read 16925 times)

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Offline Vibe

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Re: ArmA III
« Reply #135 on: November 04, 2013, 09:10:49 am »
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First part of the SP campaign has been out for a few days now. Although short, it was quite enjoyable, but not as difficult as some user co-op missions.

Offline NejStark

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Re: ArmA III
« Reply #136 on: November 04, 2013, 11:54:26 am »
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Been playing a lot of Arma 3 Wasteland recently. Add me if you want to join in. steam: itsnej.
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Offline Vibe

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Re: ArmA III
« Reply #137 on: November 04, 2013, 12:04:33 pm »
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Which Wasteland are you playing? Just wondering.

Offline NejStark

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Re: ArmA III
« Reply #138 on: November 04, 2013, 01:05:09 pm »
+1
Which Wasteland are you playing? Just wondering.

mostly ws.arma.su hardcore servers. Playing without 3rd person adds a lot more realism to it. Especially cool with surround sound.

Think its this server http://arma3.swec.se/server/data/35915
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Offline Darkoveride

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Re: ArmA III
« Reply #139 on: November 10, 2013, 03:28:05 am »
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Yes first person only patrolling the coast in our boat of doom, GK Coastguard.
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Offline Vibe

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Re: ArmA III
« Reply #140 on: November 17, 2013, 05:39:03 pm »
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This is currently the best zombie/dayz mod for Arma 3 - http://www.thezombieinfection.com/ (breaking point, currently alpha). The other two (Zoombies and DeadNation) are awful performance and bug wise. Breaking Point is actually pretty decent, a lot of stuff working and the performance is actually good, even when compared to other non-zombie missions. It has a some cool features and nice loot that was ported from their Arma 2 mod I presume.

Outclasses the other zombie mods for Arma 3 by far currently, I'd say it's even better than Arma 2 DayZ mod (due to arma 3 stuff, also Altis <3). They said on Twitter that they've been building the mod from scratch for Arma 3 for the last 5 months.
« Last Edit: November 17, 2013, 05:48:57 pm by Vibe »

Offline Xant

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Re: ArmA III
« Reply #141 on: November 17, 2013, 07:53:59 pm »
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What is it like compared to DayZ? What Wasteland does wrong is that guns are too easy to use, respawning to buddies is easy, getting to places is easy, vehicles are abundant, etc... all this means that death is a "whatever" event, you'll be equipped just fine two minutes after death. DayZ's charm came from the fact that you had to actually be careful, because getting proper guns was difficult. Which led to more interesting firefights and gameplay.
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Offline Vibe

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Re: ArmA III
« Reply #142 on: November 17, 2013, 08:59:15 pm »
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I was walking around for about 1 or 2 hours, scouted quite a few buildings only found one makarov, so I guess they're pretty rare. Well, most DayZ variations have been different than Wasteland anyway, Wasteland is all about getting fast gear and PvP, this is much more slow paced. It's pretty much DayZ ported to Arma 3 on Altis map, with the features that DayZ Breaking Point had.

Offline Vibe

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Re: ArmA III
« Reply #143 on: November 19, 2013, 10:44:48 am »
+3
Played Breaking Point for a few hours now. Managed to loot a military tower and the hospital in the biggest city on Altis, Kavala (east coast). Found a portable surgery kit that you can use on other players when low on health, a Smith&Wesson 9mm handgun, a Benelli M4 shotgun and an RCO scope that doesn't really shine on a shotty, but saving it for later when I find myself a rifle. You can see all the weapons BP has here - http://breakingpointmod.com/wiki/index.php?title=Weapons
Also found a vest (it's the mid slot/body item), I reckon it's pretty rare because you can put in almost as much stuff as you can in your backpack, for example bandolier or a ranger belt holds way less, which is cool.
For some reason you also have the ability to throw random objects you find at zeds, like bricks, which is hilarious :D

Youtube videos of the mod are starting to appear, here's a few from PsySindicate:



The only bad thing about it is currently an issue with sometimes disappearing ammo/mags, but that is due to an Arma 3 issue. Please take your time and upvote this ticket (you'll need to register an Arma3 bugtracker account but it's fast):
http://feedback.arma3.com/view.php?id=15286

Offline NejStark

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Re: ArmA III
« Reply #144 on: November 19, 2013, 08:25:14 pm »
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Downloding now from http://www.thezombieinfection.com/

Might play some later but got a job interview tomorrow and doing prep so robably shouldnt really!
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Offline Nightmare798

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Re: ArmA III
« Reply #145 on: November 19, 2013, 08:27:24 pm »
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I just couldnt get into this franchise, the AI of your team is too retarded, and the third person mode leaves a lot to be desired.
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Offline Tibe

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Re: ArmA III
« Reply #146 on: November 19, 2013, 08:46:21 pm »
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(click to show/hide)

This looks quite solid. Might even by ARMA 3 now, at some point. When my peasantpockets get some money and the gods of Steam put it on sale. Looks even better than the DayZ Standalone alpha videos.

Offline Xant

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Re: ArmA III
« Reply #147 on: November 19, 2013, 08:57:04 pm »
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It's retarded that it looks better than DayZ standalone. Rocket's really dropped the ball, sadly. It really does suck, he seems like a nice guy too.
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Offline Nightmare798

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Re: ArmA III
« Reply #148 on: November 19, 2013, 09:12:20 pm »
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It's retarded that it looks better than DayZ standalone. Rocket's really dropped the ball, sadly. It really does suck, he seems like a nice guy too.

It doesnt matter how well it looks, it matters how well it plays.
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Offline Xant

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Re: ArmA III
« Reply #149 on: November 19, 2013, 09:35:16 pm »
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No shit. Nobody's talking about the graphics.
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